Recent logs - ダンボール戦機W

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Game title Version Latest Report Message
ダンボール戦機W v1.12.3 2022-05-31 sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006
ダンボール戦機W v1.12.3 2022-05-24 sceKernelCreateThread(name=god_game): unsupported attributes 00000006
ダンボール戦機W v1.12.3 2022-05-24 BREAK instruction hit
ダンボール戦機W v1.11.3 2021-12-15 Unknown GetPointer 00000000 PC 08945fe0 LR 08945ff0
ダンボール戦機W v1.12.3 2022-06-25 Waiting thread for 20 that was already waiting for 20
ダンボール戦機W v1.11.3 2021-12-14 Unknown GetPointer 00000000 PC 088dfea4 LR 088dfeb8
ダンボール戦機W v1.11.3 2021-12-14 WriteToHardware: Invalid address 00000000 near PC 088dfea4 LR 088dfea4
ダンボール戦機W v1.11.3 2021-06-18 Jump to invalid address: 03198370
ダンボール戦機W v1.11.3 2021-06-18 Jump to invalid address: 030d5780
ダンボール戦機W v1.11.3 2021-06-18 Jump to invalid address: 031982e0
ダンボール戦機W v1.11.3 2021-06-18 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0893d7d8
ダンボール戦機W v1.11.3 2021-06-18 Unknown GetPointer 0000000c PC 0881f738 LR 0881db70
ダンボール戦機W v1.12.3 2022-06-16 Ignoring possible texturing from framebuffer at 04178000 +0x272 / 480x512
ダンボール戦機W v1.11.3 2021-12-14 Unimplemented HLE function sceNetResolverTerm
ダンボール戦機W v1.11.3 2021-06-18 Jump to invalid address: 029ca8c0
ダンボール戦機W v1.11.3 2021-06-18 Jump to invalid address: 03198320
ダンボール戦機W v1.9.3-171-g347433910 2020-04-24 Unknown syscall in known module 'sceNpService': 0x78802d5f
ダンボール戦機W v1.9.4 2021-02-13 WriteToHardware: Invalid address 00000000 near PC 08915c88 LR 08915c88
ダンボール戦機W v1.9.4 2021-04-26 Render to area containing texture at 04178000 +240x0
ダンボール戦機W v1.4.2 2018-06-23 Wrong magic number 00000000
ダンボール戦機W v1.5.4 2018-04-27 Unknown syscall in known module 'ThreadManForKernel': 0xbc31c1b9
ダンボール戦機W v1.5.4 2018-04-27 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
ダンボール戦機W v1.5.4 2018-04-27 Unknown syscall in known module 'SysclibForKernel': 0xa48d2592
ダンボール戦機W v1.4.2 2017-09-11 Ignoring possible render to texture at 00178000 +0x272 / 480x512
ダンボール戦機W v1.9.4 2022-06-25 80000107=sceDisplaySetFrameBuf(00000000, 0, 3, 0): must change latched framebuf first
ダンボール戦機W v1.9.4 2021-07-24 Unknown syscall in known module 'sceNpService': 0x5494274b
ダンボール戦機W v1.9.4 2021-07-24 Unknown syscall in known module 'sceNpService': 0xc76f55ed
ダンボール戦機W v1.9.4 2021-07-24 Unknown syscall in known module 'sceNpService': 0xa670d3a3
ダンボール戦機W v1.1.1-103-g05687e6 2016-03-25 Enabled SAS reverb type: 4
ダンボール戦機W v1.7.5 2019-07-14 Render to area containing texture at 00178000 +240x0
ダンボール戦機W v1.9.4 2021-04-26 Ignoring possible render to texture at 04178000 +0x272 / 480x512
ダンボール戦機W v1.9.4 2021-04-26 Render to texture with different strides 512 != 256
ダンボール戦機W v1.5.2 2019-01-08 Loading module scePsmf_library with version 0101, devkit 06030510