Recent logs - Super Stardust™ Portable

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Game title Version Latest Report Message
Super Stardust™ Portable v1.11.3 2021-06-27 VTYPE with morph used: THRU=0 TC=1 COL=6 POS=1 NRM=1 WT=0 NW=1 IDX=0 MC=3
Super Stardust™ Portable v1.11.3 2021-06-10 VTYPE with morph used: THRU=0 TC=1 COL=6 POS=1 NRM=1 WT=0 NW=1 IDX=0 MC=2
Super Stardust™ Portable v1.11.3 2021-06-27 FBO created from existing depthbuffer as color, 040cc000/00000000 and 04000000/040cc000
Super Stardust™ Portable v1.11.3-574-g8c72cc119 2021-07-07 FBO using existing buffer as depthbuffer, 040ee000/040cc000 and 040cc000/00000000
Super Stardust™ Portable v1.11.3-574-g8c72cc119 2021-07-07 FBO using existing buffer as depthbuffer, 040aa000/04088000 and 04088000/00000000
Super Stardust™ Portable v1.11.3-574-g8c72cc119 2021-07-07 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
Super Stardust™ Portable v1.10.3 2021-01-16 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2
Super Stardust™ Portable v1.10.3 2021-01-16 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=1, text=1
Super Stardust™ Portable v1.8.0-433-g37a97e741 2020-12-12 Render to texture with different strides 128 != 64
Super Stardust™ Portable v1.9.4 2021-05-31 FBO using existing buffer as depthbuffer, 040aa000/04088000 and 04088000/04088000
Super Stardust™ Portable v1.9.4 2021-05-31 FBO using existing buffer as depthbuffer, 040ee000/040cc000 and 040cc000/040cc000
Super Stardust™ Portable v1.9.4 2021-05-31 Render to area containing texture at 04000000 +480x0
Super Stardust™ Portable v1.4 2018-07-09 FBO reusing depthbuffer, 000ee000/000cc000 and 00000000/000cc000
Super Stardust™ Portable v1.6.3-276-g53f162432 2020-01-03 Unimplemented HLE function sceUtilityNpSigninInitStart
Super Stardust™ Portable v1.9.4 2021-05-31 Unknown syscall in known module 'sceNpService': 0x788f2b5e
Super Stardust™ Portable v1.9.4 2021-05-31 Unknown syscall in known module 'sceNpService': 0xa01443aa
Super Stardust™ Portable v1.9.4 2021-05-31 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
Super Stardust™ Portable v1.9.4 2021-05-31 Unknown syscall in known module 'sceNp': 0x633b5f71
Super Stardust™ Portable v1.9.4 2021-05-20 Unknown syscall in known module 'sceNpService': 0x66c64821
Super Stardust™ Portable v1.9.4 2021-05-31 Unknown syscall in known module 'sceNpService': 0xbe22eea3
Super Stardust™ Portable v1.9.4 2021-05-31 Unknown syscall in known module 'sceNpService': 0xfc0bc8db
Super Stardust™ Portable v1.9.4 2021-05-31 Unknown syscall in known module 'sceNpService': 0x58251346
Super Stardust™ Portable v1.9.4 2021-05-31 Unknown syscall in known module 'sceNpService': 0x4e851b10
Super Stardust™ Portable v1.9.4 2021-05-31 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
Super Stardust™ Portable v1.9.4 2021-05-31 Unknown syscall in known module 'sceNpService': 0x506c318d
Super Stardust™ Portable v1.9.4 2021-05-31 Render to texture with different formats 3 != 0
Super Stardust™ Portable v1.9.4 2021-05-31 Render to texture with different strides 256 != 64
Super Stardust™ Portable v1.7.1 2020-01-03 Render to area containing texture at 00000000 +480x0
Super Stardust™ Portable v1.9.4 2021-07-07 VTYPE with morph used: THRU=0 TC=1 COL=6 POS=1 NRM=1 WT=0 NW=1 IDX=0 MC=8
Super Stardust™ Portable v1.7.1 2020-01-03 FBO using existing buffer as depthbuffer, 000ee000/000cc000 and 000cc000/000cc000
Super Stardust™ Portable v1.7.1 2020-01-03 FBO using existing buffer as depthbuffer, 000aa000/00088000 and 00088000/00088000