Recent logs - eFootball PES 2024 "SN3"

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Game title Version Latest Report Message
eFootball PES 2024 "SN3" v1.18.1 2026-07-23 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:45: 'clamp' : no matching overloaded function found ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float' ERROR: 0:45: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball PES 2024 "SN3" v1.18.1 2026-07-23 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:40: 'clamp' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00200000 Fog Flat FragUber layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball PES 2024 "SN3" v1.18.1 2026-07-23 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:45: 'clamp' : no matching overloaded function found ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float' ERROR: 0:45: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball PES 2024 "SN3" v1.18.1 2026-07-23 Vulkan error in shader compilation: info: ERROR: 0:83: 'dot' : no matching overloaded function found ERROR: 0:83: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 01000000:80000b20 HWX T N Light: LightUberShader Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (std140, set = 0, binding = 4) uniform lightVars { vec4 u_ambient; vec3 u_matdiffuse; vec4 u_matspecular; vec3 u_matemissive; uint u_lightControl; // light ubershader control bits vec3 u_lightpos[4]; vec3 u_lightdir[4]; vec3 u_lightatt[4]; vec4 u_lightangle_spotCoef[4]; vec3 u_lightambient[4]; vec3 u_lightdiffuse[4]; vec3 u_lightspecular[4]; }; layout (location = 0) in vec3 position; layout (location = 2) in vec3 normal; layout (location = 1) in vec2 texcoord; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; for (uint i = 0; i < 4; i++) { if ((u_lightControl & (0x1u << i)) != 0x0u) { comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u; type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u; toLight = u_lightpos[i]; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir[i], toLight); if (angle >= u_lightangle_spotCoef[i].x) { lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient[i] * ambientColor.rgb + diffuse) * lightScale; } } v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0);
eFootball PES 2024 "SN3" v1.18.1 2026-07-23 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:45: 'clamp' : no matching overloaded function found ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float' ERROR: 0:45: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00200002 Tex Fog Flat FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball PES 2024 "SN3" v1.18.1 2026-07-23 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:45: 'clamp' : no matching overloaded function found ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float' ERROR: 0:45: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200002 Tex Fog FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball PES 2024 "SN3" v1.10.3 2026-04-22 MIPSCompileOp: Invalid instruction 42820016
eFootball PES 2024 "SN3" v1.13 2026-04-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
eFootball PES 2024 "SN3" v1.13 2026-04-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 14
eFootball PES 2024 "SN3" v1.13 2026-04-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280
eFootball PES 2024 "SN3" v1.13 2026-04-18 GE Interrupt: newState might be 0
eFootball PES 2024 "SN3" v1.13 2026-04-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632
eFootball PES 2024 "SN3" v1.13 2026-04-18 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816
eFootball PES 2024 "SN3" v1.13 2026-04-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812
eFootball PES 2024 "SN3" v1.13 2026-04-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146185776
eFootball PES 2024 "SN3" v1.18.1 2026-03-22 Unknown GetPointer 00605f69 PC 0884a908 LR 0884a928
eFootball PES 2024 "SN3" v1.9.4 2026-03-22 Unknown GetPointer 2a2881d8 PC 0884a7d0 LR 0884a928
eFootball PES 2024 "SN3" v1.8.0 2026-03-20 Unknown GetPointer 2a2cbc58 PC 0884a908 LR 0884a928
eFootball PES 2024 "SN3" v1.8.0 2026-02-19 Unknown GetPointer 2a28eb68 PC 0884a7d0 LR 0884a928
eFootball PES 2024 "SN3" v1.19.3 2026-02-18 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
eFootball PES 2024 "SN3" v1.8.0 2026-02-15 MIPSCompileOp: Invalid instruction 0000dca8
eFootball PES 2024 "SN3" v1.8.0 2026-02-15 MIPSCompileOp: Invalid instruction 705f6575
eFootball PES 2024 "SN3" v1.8.0 2026-02-15 Jump to invalid address: 034d6c00
eFootball PES 2024 "SN3" v1.9.4 2026-01-31 Unknown GetPointer 00000020 PC 08a02afc LR 0885be68
eFootball PES 2024 "SN3" v1.9.4 2026-01-11 Unknown GetPointer 2a29cd48 PC 0884a7d0 LR 0884a928
eFootball PES 2024 "SN3" v1.9.4 2026-01-09 Unknown GetPointer 2a29dbf8 PC 0884a7d0 LR 0884a928
eFootball PES 2024 "SN3" v1.9.4 2025-12-21 MIPSCompileOp: Invalid instruction 75215722
eFootball PES 2024 "SN3" v1.9.4 2025-12-21 MIPSCompileOp: Invalid instruction 4240e1ee
eFootball PES 2024 "SN3" v1.9.4 2025-12-21 MIPSCompileOp: Invalid instruction d2ce0279
eFootball PES 2024 "SN3" v1.9.4 2025-12-21 Branch in RSZeroComp delay slot at 000101e4 in block starting at 00010064
eFootball PES 2024 "SN3" v1.9.4 2025-12-21 MIPSCompileOp: Invalid instruction ceb9b9b9
eFootball PES 2024 "SN3" v1.6.3 2025-12-17 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:0000091c HWX C T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2024 "SN3" v1.9.4 2025-12-07 Unknown GetPointer b1156bb3 PC 0884d7a4 LR 0884d7c4
eFootball PES 2024 "SN3" v1.9.4 2026-01-09 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
eFootball PES 2024 "SN3" v1.9.4 2025-11-24 Jump to invalid address: 07292780
eFootball PES 2024 "SN3" v1.9.4 2025-11-15 MIPSCompileOp: Invalid instruction 715a1c04
eFootball PES 2024 "SN3" v1.9.4 2025-11-15 MIPSCompileOp: Invalid instruction 04185371
eFootball PES 2024 "SN3" v1.9.4 2025-11-15 MIPSCompileOp: Invalid instruction 0404083e
eFootball PES 2024 "SN3" v1.9.4 2025-11-15 MIPSCompileOp: Invalid instruction 7d7f7e7d
eFootball PES 2024 "SN3" v1.9.4 2025-11-15 MIPSCompileOp: Invalid instruction 7f775a3e
eFootball PES 2024 "SN3" v1.9.4 2025-11-15 MIPSCompileOp: Invalid instruction 01010401
eFootball PES 2024 "SN3" v1.9.4 2025-11-15 MIPSCompileOp: Invalid instruction 717f7f7f
eFootball PES 2024 "SN3" v1.9.4 2025-11-15 Jump to invalid address: 0c101010
eFootball PES 2024 "SN3" v1.9.4 2025-11-15 MIPSCompileOp: Invalid instruction 04040825
eFootball PES 2024 "SN3" v1.9.4 2025-11-15 MIPSCompileOp: Invalid instruction 04040404
eFootball PES 2024 "SN3" v1.9.4 2025-11-15 MIPSCompileOp: Invalid instruction 02024a3e
eFootball PES 2024 "SN3" v1.9.4 2025-11-15 Jump to invalid address: 0728d800
eFootball PES 2024 "SN3" v1.9.4 2025-11-15 MIPSCompileOp: Invalid instruction 4a3e0202
eFootball PES 2024 "SN3" v1.10.3 2025-11-15 Unknown GetPointer 00000000 PC 0884d5a0 LR 0884d7c4
eFootball PES 2024 "SN3" v1.18.1 2025-10-28 Unknown GetPointer 2a288d88 PC 0884a7d0 LR 0884a928
eFootball PES 2024 "SN3" v1.14.2 2025-10-25 UI scissor out of bounds in GameSettingsScreen: 342,0-1458,817 / 1813,816
eFootball PES 2024 "SN3" v1.10.3 2025-10-24 MIPSCompileOp: Invalid instruction 00000569
eFootball PES 2024 "SN3" v1.10.3 2025-10-24 MIPSCompileOp: Invalid instruction 0000023b
eFootball PES 2024 "SN3" v1.10.3 2025-10-24 MIPSCompileOp: Invalid instruction 0000051e
eFootball PES 2024 "SN3" v1.9.4 2025-10-18 MIPSCompileOp: Invalid instruction 000016b7
eFootball PES 2024 "SN3" v1.9.4 2025-10-18 MIPSCompileOp: Invalid instruction 00001101
eFootball PES 2024 "SN3" v1.9.4 2025-10-18 MIPSCompileOp: Invalid instruction 000001f7
eFootball PES 2024 "SN3" v1.6.3 2025-10-18 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PES 2024 "SN3" v1.6.3 2025-10-18 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PES 2024 "SN3" v1.6.3 2025-10-18 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PES 2024 "SN3" v1.11.3 2025-10-12 Unknown GetPointer ba0c6a32 PC 0888d3ec LR 0888d3fc
eFootball PES 2024 "SN3" v1.8.0 2025-10-08 Unknown GetPointer 2a29d058 PC 0884a7d0 LR 0884a928
eFootball PES 2024 "SN3" v1.11.3 2025-10-05 sceSasSetSimpleADSR(08bb3a00, 0, 2a2a28, fff7f6f7): Invalid ADSREnv2
eFootball PES 2024 "SN3" v1.9.4 2025-09-30 Unknown GetPointer 2a28c6a8 PC 0884a7d0 LR 0884a928
eFootball PES 2024 "SN3" v1.18.1 2025-09-28 Unknown GetPointer 2a28a258 PC 0884a7d0 LR 0884a928
eFootball PES 2024 "SN3" v1.17.1 2025-09-27 GE Interrupt: newState might be 5
eFootball PES 2024 "SN3" v1.17.1 2025-09-27 GE Interrupt: newState might be 7
eFootball PES 2024 "SN3" v1.17.1 2025-09-27 GE Interrupt: newState might be 6
eFootball PES 2024 "SN3" v1.17.1 2025-09-27 GE Interrupt: newState might be 4
eFootball PES 2024 "SN3" v1.17.1 2025-09-27 GE Interrupt: newState might be 3
eFootball PES 2024 "SN3" v1.17.1 2026-04-18 GE Interrupt: newState might be 1
eFootball PES 2024 "SN3" v1.10.3 2025-09-25 Unknown GetPointer 8bb067eb PC 0888d3ec LR 0888d3fc
eFootball PES 2024 "SN3" v1.8.0 2025-09-23 ReadFromHardware: Invalid address b9caec30 near PC b9caec30 LR 08000018
eFootball PES 2024 "SN3" v1.11.3 2025-09-21 ReadFromHardware: Invalid address f6288b70 near PC f6288b70 LR 08a3c330
eFootball PES 2024 "SN3" v1.8.0 2025-09-21 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
eFootball PES 2024 "SN3" v1.14.4 2025-09-13 Unknown GetPointer 005e5d6d PC 0884a908 LR 0884a928
eFootball PES 2024 "SN3" v1.16.6 2025-09-12 MIPSCompileOp: Invalid instruction 04af9356
eFootball PES 2024 "SN3" v1.16.6 2025-09-12 Branch in branch delay slot at 08041034 with different target
eFootball PES 2024 "SN3" v1.16.6 2025-09-12 Branch in branch delay slot at 08041030 with different target
eFootball PES 2024 "SN3" v1.16.6 2025-09-12 An uneaten prefix at end of block: 08041028
eFootball PES 2024 "SN3" v1.16.6 2025-09-12 MIPSCompileOp: Invalid instruction 0005fff5
eFootball PES 2024 "SN3" v1.16.6 2025-09-12 MIPSCompileOp: Invalid instruction 02ef73ff
eFootball PES 2024 "SN3" v1.16.6 2025-09-12 MIPSCompileOp: Invalid instruction 702ee18f
eFootball PES 2024 "SN3" v1.16.6 2025-09-12 MIPSCompileOp: Invalid instruction 000000bf
eFootball PES 2024 "SN3" v1.16.6 2025-09-12 MIPSCompileOp: Invalid instruction 0000007f
eFootball PES 2024 "SN3" v1.16.6 2025-09-12 MIPSCompileOp: Invalid instruction b0009fa0
eFootball PES 2024 "SN3" v1.16.6 2025-09-12 MIPSCompileOp: Invalid instruction 00af8005
eFootball PES 2024 "SN3" v1.16.6 2025-09-05 Unknown GetPointer 00d4c2c4 PC 0884a908 LR 0884a928
eFootball PES 2024 "SN3" v1.16.6 2025-08-26 Unknown GetPointer 2a29de58 PC 0884a7d0 LR 0884a928
eFootball PES 2024 "SN3" v1.9.4 2025-12-21 MIPSCompileOp: Invalid instruction 742bb939
eFootball PES 2024 "SN3" v1.7.5 2025-08-24 Jump to invalid address: 07292a80
eFootball PES 2024 "SN3" v1.7.5 2025-08-24 MIPSCompileOp: Invalid instruction 00003014
eFootball PES 2024 "SN3" v1.9.4 2025-12-21 MIPSCompileOp: Invalid instruction 020202c5
eFootball PES 2024 "SN3" v1.9.4 2025-12-21 MIPSCompileOp: Invalid instruction 02c5c5ff
eFootball PES 2024 "SN3" v1.9.4 2025-12-21 MIPSCompileOp: Invalid instruction ce4902c5
eFootball PES 2024 "SN3" v1.7.5 2025-08-24 MIPSCompileOp: Invalid instruction 00000341
eFootball PES 2024 "SN3" v1.7.5 2025-08-24 MIPSCompileOp: Invalid instruction 000000ce
eFootball PES 2024 "SN3" v1.7.5 2025-08-24 MIPSCompileOp: Invalid instruction 00307714
eFootball PES 2024 "SN3" v1.7.5 2026-07-15 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088681bc
eFootball PES 2024 "SN3" v1.9.4 2025-12-21 MIPSCompileOp: Invalid instruction 008cf0ff