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| Game title |
Version |
Latest Report |
Message |
| eFootball PES 2024 "SN3" |
v1.18.1 |
2026-07-23 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:45: 'clamp' : no matching overloaded function found
ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float'
ERROR: 0:45: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball PES 2024 "SN3" |
v1.18.1 |
2026-07-23 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:40: 'clamp' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00200000 Fog Flat FragUber
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball PES 2024 "SN3" |
v1.18.1 |
2026-07-23 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:45: 'clamp' : no matching overloaded function found
ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float'
ERROR: 0:45: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball PES 2024 "SN3" |
v1.18.1 |
2026-07-23 |
Vulkan error in shader compilation: info: ERROR: 0:83: 'dot' : no matching overloaded function found
ERROR: 0:83: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (std140, set = 0, binding = 4) uniform lightVars {
vec4 u_ambient;
vec3 u_matdiffuse;
vec4 u_matspecular;
vec3 u_matemissive;
uint u_lightControl; // light ubershader control bits
vec3 u_lightpos[4];
vec3 u_lightdir[4];
vec3 u_lightatt[4];
vec4 u_lightangle_spotCoef[4];
vec3 u_lightambient[4];
vec3 u_lightdiffuse[4];
vec3 u_lightspecular[4];
};
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
for (uint i = 0; i < 4; i++) {
if ((u_lightControl & (0x1u << i)) != 0x0u) {
comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u;
type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u;
toLight = u_lightpos[i];
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir[i], toLight);
if (angle >= u_lightangle_spotCoef[i].x) {
lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient[i] * ambientColor.rgb + diffuse) * lightScale;
}
} v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0);
|
| eFootball PES 2024 "SN3" |
v1.18.1 |
2026-07-23 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:45: 'clamp' : no matching overloaded function found
ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float'
ERROR: 0:45: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00200002 Tex Fog Flat FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball PES 2024 "SN3" |
v1.18.1 |
2026-07-23 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:45: 'clamp' : no matching overloaded function found
ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float'
ERROR: 0:45: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200002 Tex Fog FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball PES 2024 "SN3" |
v1.10.3 |
2026-04-22 |
MIPSCompileOp: Invalid instruction 42820016 |
| eFootball PES 2024 "SN3" |
v1.13 |
2026-04-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
| eFootball PES 2024 "SN3" |
v1.13 |
2026-04-18 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 14 |
| eFootball PES 2024 "SN3" |
v1.13 |
2026-04-18 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280 |
| eFootball PES 2024 "SN3" |
v1.13 |
2026-04-18 |
GE Interrupt: newState might be 0 |
| eFootball PES 2024 "SN3" |
v1.13 |
2026-04-18 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632 |
| eFootball PES 2024 "SN3" |
v1.13 |
2026-04-18 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816 |
| eFootball PES 2024 "SN3" |
v1.13 |
2026-04-18 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812 |
| eFootball PES 2024 "SN3" |
v1.13 |
2026-04-18 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146185776 |
| eFootball PES 2024 "SN3" |
v1.18.1 |
2026-03-22 |
Unknown GetPointer 00605f69 PC 0884a908 LR 0884a928 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2026-03-22 |
Unknown GetPointer 2a2881d8 PC 0884a7d0 LR 0884a928 |
| eFootball PES 2024 "SN3" |
v1.8.0 |
2026-03-20 |
Unknown GetPointer 2a2cbc58 PC 0884a908 LR 0884a928 |
| eFootball PES 2024 "SN3" |
v1.8.0 |
2026-02-19 |
Unknown GetPointer 2a28eb68 PC 0884a7d0 LR 0884a928 |
| eFootball PES 2024 "SN3" |
v1.19.3 |
2026-02-18 |
SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
| eFootball PES 2024 "SN3" |
v1.8.0 |
2026-02-15 |
MIPSCompileOp: Invalid instruction 0000dca8 |
| eFootball PES 2024 "SN3" |
v1.8.0 |
2026-02-15 |
MIPSCompileOp: Invalid instruction 705f6575 |
| eFootball PES 2024 "SN3" |
v1.8.0 |
2026-02-15 |
Jump to invalid address: 034d6c00 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2026-01-31 |
Unknown GetPointer 00000020 PC 08a02afc LR 0885be68 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2026-01-11 |
Unknown GetPointer 2a29cd48 PC 0884a7d0 LR 0884a928 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2026-01-09 |
Unknown GetPointer 2a29dbf8 PC 0884a7d0 LR 0884a928 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-12-21 |
MIPSCompileOp: Invalid instruction 75215722 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-12-21 |
MIPSCompileOp: Invalid instruction 4240e1ee |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-12-21 |
MIPSCompileOp: Invalid instruction d2ce0279 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-12-21 |
Branch in RSZeroComp delay slot at 000101e4 in block starting at 00010064 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-12-21 |
MIPSCompileOp: Invalid instruction ceb9b9b9 |
| eFootball PES 2024 "SN3" |
v1.6.3 |
2025-12-17 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 40000000:0000091c HWX C T Fog Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-12-07 |
Unknown GetPointer b1156bb3 PC 0884d7a4 LR 0884d7c4 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2026-01-09 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-11-24 |
Jump to invalid address: 07292780 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-11-15 |
MIPSCompileOp: Invalid instruction 715a1c04 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-11-15 |
MIPSCompileOp: Invalid instruction 04185371 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-11-15 |
MIPSCompileOp: Invalid instruction 0404083e |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-11-15 |
MIPSCompileOp: Invalid instruction 7d7f7e7d |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-11-15 |
MIPSCompileOp: Invalid instruction 7f775a3e |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-11-15 |
MIPSCompileOp: Invalid instruction 01010401 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-11-15 |
MIPSCompileOp: Invalid instruction 717f7f7f |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-11-15 |
Jump to invalid address: 0c101010 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-11-15 |
MIPSCompileOp: Invalid instruction 04040825 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-11-15 |
MIPSCompileOp: Invalid instruction 04040404 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-11-15 |
MIPSCompileOp: Invalid instruction 02024a3e |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-11-15 |
Jump to invalid address: 0728d800 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-11-15 |
MIPSCompileOp: Invalid instruction 4a3e0202 |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-11-15 |
Unknown GetPointer 00000000 PC 0884d5a0 LR 0884d7c4 |
| eFootball PES 2024 "SN3" |
v1.18.1 |
2025-10-28 |
Unknown GetPointer 2a288d88 PC 0884a7d0 LR 0884a928 |
| eFootball PES 2024 "SN3" |
v1.14.2 |
2025-10-25 |
UI scissor out of bounds in GameSettingsScreen: 342,0-1458,817 / 1813,816 |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-10-24 |
MIPSCompileOp: Invalid instruction 00000569 |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-10-24 |
MIPSCompileOp: Invalid instruction 0000023b |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-10-24 |
MIPSCompileOp: Invalid instruction 0000051e |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-10-18 |
MIPSCompileOp: Invalid instruction 000016b7 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-10-18 |
MIPSCompileOp: Invalid instruction 00001101 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-10-18 |
MIPSCompileOp: Invalid instruction 000001f7 |
| eFootball PES 2024 "SN3" |
v1.6.3 |
2025-10-18 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| eFootball PES 2024 "SN3" |
v1.6.3 |
2025-10-18 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| eFootball PES 2024 "SN3" |
v1.6.3 |
2025-10-18 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 >
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| eFootball PES 2024 "SN3" |
v1.11.3 |
2025-10-12 |
Unknown GetPointer ba0c6a32 PC 0888d3ec LR 0888d3fc |
| eFootball PES 2024 "SN3" |
v1.8.0 |
2025-10-08 |
Unknown GetPointer 2a29d058 PC 0884a7d0 LR 0884a928 |
| eFootball PES 2024 "SN3" |
v1.11.3 |
2025-10-05 |
sceSasSetSimpleADSR(08bb3a00, 0, 2a2a28, fff7f6f7): Invalid ADSREnv2 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-09-30 |
Unknown GetPointer 2a28c6a8 PC 0884a7d0 LR 0884a928 |
| eFootball PES 2024 "SN3" |
v1.18.1 |
2025-09-28 |
Unknown GetPointer 2a28a258 PC 0884a7d0 LR 0884a928 |
| eFootball PES 2024 "SN3" |
v1.17.1 |
2025-09-27 |
GE Interrupt: newState might be 5 |
| eFootball PES 2024 "SN3" |
v1.17.1 |
2025-09-27 |
GE Interrupt: newState might be 7 |
| eFootball PES 2024 "SN3" |
v1.17.1 |
2025-09-27 |
GE Interrupt: newState might be 6 |
| eFootball PES 2024 "SN3" |
v1.17.1 |
2025-09-27 |
GE Interrupt: newState might be 4 |
| eFootball PES 2024 "SN3" |
v1.17.1 |
2025-09-27 |
GE Interrupt: newState might be 3 |
| eFootball PES 2024 "SN3" |
v1.17.1 |
2026-04-18 |
GE Interrupt: newState might be 1 |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-09-25 |
Unknown GetPointer 8bb067eb PC 0888d3ec LR 0888d3fc |
| eFootball PES 2024 "SN3" |
v1.8.0 |
2025-09-23 |
ReadFromHardware: Invalid address b9caec30 near PC b9caec30 LR 08000018 |
| eFootball PES 2024 "SN3" |
v1.11.3 |
2025-09-21 |
ReadFromHardware: Invalid address f6288b70 near PC f6288b70 LR 08a3c330 |
| eFootball PES 2024 "SN3" |
v1.8.0 |
2025-09-21 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| eFootball PES 2024 "SN3" |
v1.14.4 |
2025-09-13 |
Unknown GetPointer 005e5d6d PC 0884a908 LR 0884a928 |
| eFootball PES 2024 "SN3" |
v1.16.6 |
2025-09-12 |
MIPSCompileOp: Invalid instruction 04af9356 |
| eFootball PES 2024 "SN3" |
v1.16.6 |
2025-09-12 |
Branch in branch delay slot at 08041034 with different target |
| eFootball PES 2024 "SN3" |
v1.16.6 |
2025-09-12 |
Branch in branch delay slot at 08041030 with different target |
| eFootball PES 2024 "SN3" |
v1.16.6 |
2025-09-12 |
An uneaten prefix at end of block: 08041028 |
| eFootball PES 2024 "SN3" |
v1.16.6 |
2025-09-12 |
MIPSCompileOp: Invalid instruction 0005fff5 |
| eFootball PES 2024 "SN3" |
v1.16.6 |
2025-09-12 |
MIPSCompileOp: Invalid instruction 02ef73ff |
| eFootball PES 2024 "SN3" |
v1.16.6 |
2025-09-12 |
MIPSCompileOp: Invalid instruction 702ee18f |
| eFootball PES 2024 "SN3" |
v1.16.6 |
2025-09-12 |
MIPSCompileOp: Invalid instruction 000000bf |
| eFootball PES 2024 "SN3" |
v1.16.6 |
2025-09-12 |
MIPSCompileOp: Invalid instruction 0000007f |
| eFootball PES 2024 "SN3" |
v1.16.6 |
2025-09-12 |
MIPSCompileOp: Invalid instruction b0009fa0 |
| eFootball PES 2024 "SN3" |
v1.16.6 |
2025-09-12 |
MIPSCompileOp: Invalid instruction 00af8005 |
| eFootball PES 2024 "SN3" |
v1.16.6 |
2025-09-05 |
Unknown GetPointer 00d4c2c4 PC 0884a908 LR 0884a928 |
| eFootball PES 2024 "SN3" |
v1.16.6 |
2025-08-26 |
Unknown GetPointer 2a29de58 PC 0884a7d0 LR 0884a928 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-12-21 |
MIPSCompileOp: Invalid instruction 742bb939 |
| eFootball PES 2024 "SN3" |
v1.7.5 |
2025-08-24 |
Jump to invalid address: 07292a80 |
| eFootball PES 2024 "SN3" |
v1.7.5 |
2025-08-24 |
MIPSCompileOp: Invalid instruction 00003014 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-12-21 |
MIPSCompileOp: Invalid instruction 020202c5 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-12-21 |
MIPSCompileOp: Invalid instruction 02c5c5ff |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-12-21 |
MIPSCompileOp: Invalid instruction ce4902c5 |
| eFootball PES 2024 "SN3" |
v1.7.5 |
2025-08-24 |
MIPSCompileOp: Invalid instruction 00000341 |
| eFootball PES 2024 "SN3" |
v1.7.5 |
2025-08-24 |
MIPSCompileOp: Invalid instruction 000000ce |
| eFootball PES 2024 "SN3" |
v1.7.5 |
2025-08-24 |
MIPSCompileOp: Invalid instruction 00307714 |
| eFootball PES 2024 "SN3" |
v1.7.5 |
2026-07-15 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088681bc |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-12-21 |
MIPSCompileOp: Invalid instruction 008cf0ff |