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Game title |
Version |
Latest Report |
Message |
REZEL CROSS(Chinese Ver) |
v1.4.2-425-g7a7ccee5e |
2025-04-17 |
Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it.
/ fs: #version 330
#define lowp
#define mediump
#define highp
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
REZEL CROSS(Chinese Ver) |
v1.4.2-425-g7a7ccee5e |
2025-04-18 |
Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it.
/ fs: #version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
REZEL CROSS(Chinese Ver) |
v1.4.2-425-g7a7ccee5e |
2025-04-18 |
Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it.
/ fs: #version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec3 u_texenv;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a);
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
REZEL CROSS(Chinese Ver) |
v1.15.4 |
2023-09-28 |
sceNetAdhocMatchingInit(131072) at 0880c530 |
REZEL CROSS(Chinese Ver) |
v1.14.4 |
2023-01-21 |
Failed decrypting the PRX (ret = -4, size = 8588520, psp_size = 8588864)! |
REZEL CROSS(Chinese Ver) |
v1.14.4 |
2023-01-21 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2 |
REZEL CROSS(Chinese Ver) |
v1.14.4 |
2023-01-21 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
REZEL CROSS(Chinese Ver) |
v1.14.4 |
2023-01-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
REZEL CROSS(Chinese Ver) |
v1.11.3 |
2021-11-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
REZEL CROSS(Chinese Ver) |
v1.11.3 |
2021-11-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1 |
REZEL CROSS(Chinese Ver) |
v1.12.3 |
2021-10-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1 |
REZEL CROSS(Chinese Ver) |
v1.12.3 |
2021-10-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2 |
REZEL CROSS(Chinese Ver) |
v1.11.3 |
2021-11-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
REZEL CROSS(Chinese Ver) |
v1.11.3 |
2021-11-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2 |
REZEL CROSS(Chinese Ver) |
v1.11.3 |
2021-11-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1 |
REZEL CROSS(Chinese Ver) |
v1.11.3 |
2021-11-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
REZEL CROSS(Chinese Ver) |
v1.10.3-550-g0dcaeb784 |
2020-09-03 |
GE Interrupt: newState might be 7 |
REZEL CROSS(Chinese Ver) |
v1.10.3-550-g0dcaeb784 |
2020-09-03 |
GE Interrupt: newState might be 6 |
REZEL CROSS(Chinese Ver) |
v1.10.3-550-g0dcaeb784 |
2020-09-03 |
GE Interrupt: newState might be 5 |
REZEL CROSS(Chinese Ver) |
v1.10.3-550-g0dcaeb784 |
2020-09-03 |
GE Interrupt: newState might be 4 |
REZEL CROSS(Chinese Ver) |
v1.10.3-550-g0dcaeb784 |
2020-09-03 |
GE Interrupt: newState might be 3 |
REZEL CROSS(Chinese Ver) |
v1.10.3-550-g0dcaeb784 |
2020-09-03 |
GE Interrupt: newState might be 1 |
REZEL CROSS(Chinese Ver) |
v1.10.3-550-g0dcaeb784 |
2020-09-03 |
GE Interrupt: newState might be 0 |
REZEL CROSS(Chinese Ver) |
v1.8.0 |
2021-10-06 |
VTYPE with morph used: THRU=0 TC=3 COL=7 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=4 |
REZEL CROSS(Chinese Ver) |
v1.8.0 |
2022-04-06 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
REZEL CROSS(Chinese Ver) |
v1.6.3-492-g9fddfff66 |
2025-04-14 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
REZEL CROSS(Chinese Ver) |
v1.8.0 |
2024-10-01 |
VTYPE with morph used: THRU=0 TC=3 COL=7 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=3 |
REZEL CROSS(Chinese Ver) |
v1.9.0 |
2024-10-01 |
VTYPE with morph used: THRU=0 TC=3 COL=7 POS=3 NRM=1 WT=0 NW=1 IDX=0 MC=4 |
REZEL CROSS(Chinese Ver) |
v1.9.0 |
2023-09-28 |
UNIMPL sceUtilityGameSharingInitStart(0900f56c) |
REZEL CROSS(Chinese Ver) |
v1.9.0 |
2025-04-16 |
VTYPE with morph used: THRU=0 TC=3 COL=7 POS=3 NRM=1 WT=0 NW=1 IDX=0 MC=3 |
REZEL CROSS(Chinese Ver) |
v1.9.4 |
2025-04-16 |
Unimplemented HLE function sceUtilityHtmlViewerGetStatus |