Recent logs - REZEL CROSS(Chinese Ver)

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Game title Version Latest Report Message
REZEL CROSS(Chinese Ver) v1.4.2-425-g7a7ccee5e 2025-04-17 Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it. / fs: #version 330 #define lowp #define mediump #define highp in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
REZEL CROSS(Chinese Ver) v1.4.2-425-g7a7ccee5e 2025-04-18 Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it. / fs: #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
REZEL CROSS(Chinese Ver) v1.4.2-425-g7a7ccee5e 2025-04-18 Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it. / fs: #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
REZEL CROSS(Chinese Ver) v1.15.4 2023-09-28 sceNetAdhocMatchingInit(131072) at 0880c530
REZEL CROSS(Chinese Ver) v1.14.4 2023-01-21 Failed decrypting the PRX (ret = -4, size = 8588520, psp_size = 8588864)!
REZEL CROSS(Chinese Ver) v1.14.4 2023-01-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
REZEL CROSS(Chinese Ver) v1.14.4 2023-01-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
REZEL CROSS(Chinese Ver) v1.14.4 2023-01-21 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
REZEL CROSS(Chinese Ver) v1.11.3 2021-11-26 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
REZEL CROSS(Chinese Ver) v1.11.3 2021-11-26 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
REZEL CROSS(Chinese Ver) v1.12.3 2021-10-21 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1
REZEL CROSS(Chinese Ver) v1.12.3 2021-10-21 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
REZEL CROSS(Chinese Ver) v1.11.3 2021-11-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
REZEL CROSS(Chinese Ver) v1.11.3 2021-11-26 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
REZEL CROSS(Chinese Ver) v1.11.3 2021-11-26 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
REZEL CROSS(Chinese Ver) v1.11.3 2021-11-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
REZEL CROSS(Chinese Ver) v1.10.3-550-g0dcaeb784 2020-09-03 GE Interrupt: newState might be 7
REZEL CROSS(Chinese Ver) v1.10.3-550-g0dcaeb784 2020-09-03 GE Interrupt: newState might be 6
REZEL CROSS(Chinese Ver) v1.10.3-550-g0dcaeb784 2020-09-03 GE Interrupt: newState might be 5
REZEL CROSS(Chinese Ver) v1.10.3-550-g0dcaeb784 2020-09-03 GE Interrupt: newState might be 4
REZEL CROSS(Chinese Ver) v1.10.3-550-g0dcaeb784 2020-09-03 GE Interrupt: newState might be 3
REZEL CROSS(Chinese Ver) v1.10.3-550-g0dcaeb784 2020-09-03 GE Interrupt: newState might be 1
REZEL CROSS(Chinese Ver) v1.10.3-550-g0dcaeb784 2020-09-03 GE Interrupt: newState might be 0
REZEL CROSS(Chinese Ver) v1.8.0 2021-10-06 VTYPE with morph used: THRU=0 TC=3 COL=7 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=4
REZEL CROSS(Chinese Ver) v1.8.0 2022-04-06 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
REZEL CROSS(Chinese Ver) v1.6.3-492-g9fddfff66 2025-04-14 00000000=sceDisplaySetHoldMode(00000001): unsupported
REZEL CROSS(Chinese Ver) v1.8.0 2024-10-01 VTYPE with morph used: THRU=0 TC=3 COL=7 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=3
REZEL CROSS(Chinese Ver) v1.9.0 2024-10-01 VTYPE with morph used: THRU=0 TC=3 COL=7 POS=3 NRM=1 WT=0 NW=1 IDX=0 MC=4
REZEL CROSS(Chinese Ver) v1.9.0 2023-09-28 UNIMPL sceUtilityGameSharingInitStart(0900f56c)
REZEL CROSS(Chinese Ver) v1.9.0 2025-04-16 VTYPE with morph used: THRU=0 TC=3 COL=7 POS=3 NRM=1 WT=0 NW=1 IDX=0 MC=3
REZEL CROSS(Chinese Ver) v1.9.4 2025-04-16 Unimplemented HLE function sceUtilityHtmlViewerGetStatus