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| Game title |
Version |
Latest Report |
Hits |
Message |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-27 |
1 |
Vertices without position found: (04400021) [04400021] P: ? N: s8 T: u8 (8b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-13 |
2 |
Vertices without position found: (12200023) [12200023] P: ? N: s8 T: f (16b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-13 |
2 |
Vertices without position found: (0460001f) [0460001f] P: ? C: 8888 T: f (16b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-13 |
2 |
Vertices without position found: (1260001b) [1260001b] P: ? C: 4444 T: f (16b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-27 |
1 |
Vertices without position found: (0440001d) [0440001d] P: ? C: 8888 T: u8 (12b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-13 |
2 |
Vertices without position found: (04600038) [04600038] P: ? N: s8 C: 4444 (8b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-13 |
2 |
Vertices without position found: (1260001f) [1260001f] P: ? C: 8888 T: f (16b) |
| Resistance: Retribution™ |
v1.11.1 |
2025-02-25 |
1 |
WriteToHardware: Invalid address 00000010 near PC 08bfe774 LR 08bffab8 |
| Resistance: Retribution™ |
v1.11.3 |
2025-02-25 |
1 |
Unknown GetPointer 0d1d05a8 PC 08c926e0 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-23 |
2 |
Unknown GetPointerWrite 25157498 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-21 |
1 |
__KernelStopThread: thread 451 does not exist (ApctlThread stopped) |
| Resistance: Retribution™ |
v1.17.1 |
2025-02-21 |
1 |
Jump to invalid address: 039314c0 |
| Resistance: Retribution™ |
v1.17.1 |
2025-02-21 |
1 |
MIPSCompileOp: Invalid instruction 9e4020ef |
| Resistance: Retribution™ |
v1.17.1 |
2025-02-21 |
1 |
Jump to invalid address: 03f2c0c0 |
| Resistance: Retribution™ |
v1.17.1 |
2025-02-21 |
1 |
Jump to invalid address: 03f2b940 |
| Resistance: Retribution™ |
v1.17.1 |
2025-02-21 |
1 |
Unknown GetPointerWrite 0a09cee8 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.17.1 |
2025-02-20 |
1 |
MIPSCompileOp: Invalid instruction b1f3add2 |
| Resistance: Retribution™ |
v1.17.1 |
2025-02-20 |
1 |
MIPSCompileOp: Invalid instruction b214b214 |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-19 |
1 |
Unknown GetPointerWrite 1b0072c8 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.16.6 |
2025-03-25 |
8 |
Unknown GetPointerWrite 131f7128 PC 08cd674c LR 08cd6754 |
| Resistance: Retribution™ |
v1.16.6 |
2025-02-18 |
3 |
Unknown GetPointerWrite 1b171f48 PC 08cd674c LR 08cd6754 |
| Resistance: Retribution™ |
v1.16.6 |
2025-02-18 |
3 |
ReadFromHardware: Invalid address 1b171f48 near PC 08ca31e0 LR 08ca1a84 |
| Resistance: Retribution™ |
v1.16.6 |
2025-02-18 |
2 |
ReadFromHardware: Invalid address 2c172770 near PC 08ca275c LR 08ca275c |
| Resistance: Retribution™ |
v1.16.6 |
2025-02-18 |
2 |
Unknown GetPointerWrite 26569f48 PC 08cd674c LR 08cd6754 |
| Resistance: Retribution™ |
v1.16.6 |
2025-02-18 |
2 |
ReadFromHardware: Invalid address 26569f48 near PC 08ca31e0 LR 08ca1a84 |
| Resistance: Retribution™ |
v1.9.4 |
2025-02-12 |
1 |
BJUMP to illegal address 02728fa4 - ignoring! data=af7fa4 |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-08 |
1 |
Unknown GetPointerWrite 28171fc8 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.17.1 |
2025-08-23 |
4 |
Unknown GetPointerWrite 2850f318 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.17.1 |
2025-02-08 |
2 |
MIPSCompileOp: Invalid instruction 42974276 |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-01 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f05555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-01 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f15555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f15555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightS |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-01 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f05555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldn |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-31 |
1 |
Unknown GetPointerWrite 26171d98 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-31 |
1 |
Unknown GetPointerWrite 130f1278 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-29 |
3 |
Unknown GetPointerWrite 1ffa30e8 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1-953-g689492ef80 |
2025-01-27 |
1 |
Imm vertex used clip value, flags=dcd800 |
| Resistance: Retribution™ |
v1.18.1 |
2025-08-29 |
2 |
Imm vertex used clip value, flags=04f800 |
| Resistance: Retribution™ |
v1.18.1-945-gb0182ed0e6 |
2025-01-26 |
1 |
WriteToHardware: Invalid address 34b2007b near PC 08c99b58 LR 08909a44 |
| Resistance: Retribution™ |
v1.18.1-945-gb0182ed0e6 |
2025-01-26 |
1 |
Unknown GetPointer 34b2004f PC 08c99d4c LR 08909be4 |
| Resistance: Retribution™ |
v1.18.1-945-gb0182ed0e6 |
2025-01-26 |
1 |
WriteToHardware: Invalid address 34b20063 near PC 08c99dac LR 08909b74 |
| Resistance: Retribution™ |
v1.18.1-945-gb0182ed0e6 |
2025-01-26 |
1 |
Unknown GetPointerWrite 34b2000f PC 08c99b30 LR 08909a44 |
| Resistance: Retribution™ |
v1.18.1-945-gb0182ed0e6 |
2025-01-26 |
1 |
ReadFromHardware: Invalid address 00000000 near PC 08c989bc LR 089125f0 |
| Resistance: Retribution™ |
v1.18.1-945-gb0182ed0e6 |
2025-01-26 |
1 |
ReadFromHardware: Invalid address 0000001a near PC 08c9f248 LR 08c989cc |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-26 |
1 |
Jump to invalid address: 038a0010 |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-26 |
1 |
WriteToHardware: Invalid address 26f58b3c near PC 08c1cf78 LR 08c1cf78 |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-26 |
6 |
Unknown GetPointerWrite 283c2ad8 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-26 |
1 |
Unknown GetPointer 26d8b0ec PC 08d09c4c LR 08d0f28c |
| Resistance: Retribution™ |
v1.18.1-945-gb0182ed0e6 |
2025-01-25 |
1 |
Unknown GetPointerWrite 0f4cab68 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1-953-g689492ef80 |
2025-01-27 |
2 |
Drawing region rate add non-zero: 01ae, 0273 of 0347, 0381 |
| Resistance: Retribution™ |
v1.14.2 |
2025-01-19 |
1 |
Unknown GetPointer 0b0efd91 PC 08b360c8 LR 08b360c8 |
| Resistance: Retribution™ |
v1.14.2 |
2025-01-19 |
1 |
Unknown GetPointerWrite 0b56f568 PC 08ca31e0 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-18 |
1 |
Unknown GetPointerWrite 069511b8 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2025-07-18 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f15551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f15551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = do |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-18 |
2 |
Unknown GetPointerWrite 260a5dc8 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-17 |
1 |
Unknown GetPointerWrite 28978338 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-17 |
1 |
Unknown GetPointerWrite 26570318 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-06 |
1 |
Drawing region rate add non-zero: 01bc, 0187 of 01df, 010f |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-06 |
2 |
Unusual bezier/spline vtype: 12212212, morph: 0, bones: 5 |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-06 |
1 |
Block transfer invalid: f67fcf10/2b8 -> 4103ad80/2a8, 1x1x2 (913,122)->(0,0) |
| Resistance: Retribution™ |
v1.17.1 |
2025-01-05 |
1 |
Unknown GetPointerWrite 21171f18 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.17.1 |
2025-01-05 |
1 |
ReadFromHardware: Invalid address 21171f18 near PC 08ca31e0 LR 08ca1a84 |
| Resistance: Retribution™ |
v1.18.1-600-g3c1693224f |
2025-01-03 |
1 |
Unknown GetPointerWrite 287c6b48 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.10.2 |
2025-01-02 |
1 |
Unknown GetPointer 1df9cce8 PC 08b52814 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2025-04-26 |
2 |
Unknown GetPointerWrite 27171f38 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-01 |
1 |
Unknown GetPointerWrite 26171d68 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-01 |
1 |
Unknown GetPointerWrite 05371f38 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-01 |
1 |
Imm vertex used clip value, flags=eee800 |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-01 |
1 |
Bad index address 0129ca22! |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-01 |
1 |
Drawing region rate add non-zero: 01b8, 0109 of 0107, 0005 |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-01 |
1 |
ReadFromHardware: Invalid address 000002b0 near PC 08ca2734 LR 08ca2734 |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-31 |
4 |
Unknown GetPointerWrite 112e3ec8 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.11.3-1679-g195662497 |
2024-12-31 |
1 |
Unknown GetPointer 0b971f38 PC 08ca31e0 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-30 |
1 |
Unknown GetPointerWrite 26d7d878 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-29 |
1 |
Unknown GetPointerWrite 23171f48 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2025-04-07 |
6 |
Unknown GetPointerWrite 26178338 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-26 |
1 |
Unknown GetPointerWrite 191e2b38 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-26 |
1 |
WriteToHardware: Invalid address 18f30b9c near PC 08c1cf78 LR 08c1cf78 |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-26 |
1 |
Unknown GetPointer 18d6314c PC 08d09c4c LR 08d0f28c |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-24 |
1 |
Unknown GetPointerWrite 28971d68 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18 |
2024-12-23 |
1 |
Drawing region rate add non-zero: 0234, 0145 of 01df, 010f |
| Resistance: Retribution™ |
v1.20.3 |
2026-05-05 |
5 |
Imm vertex used secondary color |
| Resistance: Retribution™ |
v1.18 |
2024-12-23 |
1 |
Imm vertex used clip value, flags=576800 |
| Resistance: Retribution™ |
v1.18 |
2024-12-23 |
1 |
Bad bounding box data: 005d76 |
| Resistance: Retribution™ |
v1.18 |
2024-12-23 |
1 |
Block transfer invalid: ba000000/3b8 -> 789ba9a0/1a8, 1023x892x2 (699,618)->(460,891) |
| Resistance: Retribution™ |
v1.18 |
2024-12-23 |
1 |
Decoding texture from VRAM mirror at 04404440 swizzle=0 |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-24 |
4 |
Unknown GetPointerWrite 05eb30e8 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-21 |
1 |
Unknown GetPointerWrite 15eae550 PC 08d09d20 LR 08bfb8e4 |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-21 |
1 |
Vertices without position found: (04800005) [04800005] P: ? C: ? T: u8 (through) (3b) |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-21 |
1 |
Vertices without position found: (04a40007) [04a40007] P: ? C: ? T: f Morph: 2 (through) (8b) |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-21 |
1 |
Vertices without position found: (0400001a) [0400001a] P: ? C: 4444 T: u16 (10b) |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-21 |
1 |
Vertices without position found: (0420001f) [0420001f] P: ? C: 8888 T: f (16b) |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-21 |
1 |
Vertices without position found: (04600021) [04600021] P: ? N: s8 T: u8 (8b) |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-21 |
1 |
Vertices without position found: (04000201) [04000201] P: ? T: u8 W: u8 (1x) (6b) |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-21 |
1 |
Vertices without position found: (0420000f) [0420000f] P: ? C: ? T: f (4b) |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-21 |
1 |
Vertices without position found: (04a4002d) [04a4002d] P: ? N: s8 C: ? T: u8 Morph: 2 (through) (12b) |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-21 |
1 |
Vertices without position found: (1220001f) [1220001f] P: ? C: 8888 T: f (16b) |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-21 |
1 |
Vertices without position found: (04400029) [04400029] P: ? N: s8 C: ? T: u8 (6b) |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-21 |
1 |
Drawing region rate add non-zero: 010b, 0100 of 0003, 0000 |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-21 |
1 |
Vertices without position found: (0420003b) [0420003b] P: ? N: s8 C: 4444 T: f (16b) |
| Resistance: Retribution™ |
v1.18.1 |
2024-12-21 |
1 |
Vertices without position found: (12400021) [12400021] P: ? N: s8 T: u8 (8b) |