Recent logs - 銃声とダイヤモンド

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Game title Version Latest Report Message
銃声とダイヤモンド v1.14.4 2023-01-16 MIPSCompileOp: Invalid instruction 7f800001
銃声とダイヤモンド v1.17.1 2024-04-07 00000000=sceGeEdramSetAddrTranslation(00000000)
銃声とダイヤモンド v1.17.1 2024-04-07 00000400=sceGeEdramSetAddrTranslation(00000000)
銃声とダイヤモンド v1.12.3 2022-01-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08921d7e, pos=0, access=1, data=2, text=2
銃声とダイヤモンド v1.11.3 2021-03-24 Jump to invalid address: 0bd42bd4 PC 083e92ec LR deadbeef
銃声とダイヤモンド v1.11.3 2021-03-24 Jump to invalid address: 03d40000 PC 083e92ac LR deadbeef
銃声とダイヤモンド v1.11.3 2021-03-24 Jump to invalid address: 0b400000 PC 083e927c LR deadbeef
銃声とダイヤモンド v1.11.3 2021-03-24 An uneaten prefix at end of block: 083e9254
銃声とダイヤモンド v1.11.3 2021-03-24 Branch in RSRTComp delay slot at 083e9180 in block starting at 083e9134
銃声とダイヤモンド v1.11.3 2021-03-24 Branch in RSRTComp delay slot at 083e9120 in block starting at 083e9108
銃声とダイヤモンド v1.11.3 2021-03-24 ReadFromHardware: Invalid address 0a000004 near PC 088c0658 LR 08871324
銃声とダイヤモンド v1.11.3 2021-03-24 WriteToHardware: Invalid address 00000004 near PC 08871314 LR 08871324
銃声とダイヤモンド v1.10.3 2020-09-30 Unknown syscall in known module 'sceNpService': 0x78802d5f
銃声とダイヤモンド v1.10.2 2020-07-15 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=1, text=1
銃声とダイヤモンド v1.9.3-662-g05a5154f3 2020-04-25 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
銃声とダイヤモンド v1.9.3-662-g05a5154f3 2020-04-25 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
銃声とダイヤモンド v1.9.3-662-g05a5154f3 2020-04-25 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
銃声とダイヤモンド v1.9.3-662-g05a5154f3 2020-04-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
銃声とダイヤモンド v1.7.0 2019-02-16 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?
銃声とダイヤモンド v1.5.4 2018-05-10 sceDmacMemcpy(dest=04154000, src=094ecb00, size=557056): overlapping read
銃声とダイヤモンド v1.9.4 2023-07-09 80630022=sceAtracSetSecondBuffer(0, 09bf8d00, 00010000): not needed
銃声とダイヤモンド v1.9.4 2023-08-04 80630022=sceAtracSetSecondBuffer(1, 09bf8d00, 00010000): not needed
銃声とダイヤモンド v1.9.4 2024-04-07 80630022=sceAtracSetSecondBuffer(0, 09be8cc0, 00010000): not needed
銃声とダイヤモンド v1.9.4 2024-03-09 Loading file directly instead of using handlers: disc0:/PSP_GAME/USRDIR/large.pgf
銃声とダイヤモンド v1.9.4 2024-03-17 Loading file directly instead of using handlers: disc0:/PSP_GAME/USRDIR/zh_gb.pgf
銃声とダイヤモンド v1.5.2 2021-02-02 Loading module sceFont_Library with version 0101, devkit 03050010
銃声とダイヤモンド v1.9.4 2024-04-07 sceKernelLoadModule: unsupported options size=00000014, flags=08947aa0, pos=0, access=122, data=0, text=0
銃声とダイヤモンド v1.9.4 2021-10-30 Unimplemented HLE function sceKernelStdout