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Game title |
Version |
Latest Report |
Message |
銃声とダイヤモンド |
v1.12.3 |
2022-01-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08921d7e, pos=0, access=1, data=2, text=2 |
銃声とダイヤモンド |
v1.11.3 |
2021-03-24 |
Jump to invalid address: 0bd42bd4 PC 083e92ec LR deadbeef |
銃声とダイヤモンド |
v1.11.3 |
2021-03-24 |
MIPSCompileOp: Invalid instruction 05fd2ff0 |
銃声とダイヤモンド |
v1.11.3 |
2021-03-24 |
Jump to invalid address: 03d40000 PC 083e92ac LR deadbeef |
銃声とダイヤモンド |
v1.11.3 |
2021-03-24 |
Jump to invalid address: 0b400000 PC 083e927c LR deadbeef |
銃声とダイヤモンド |
v1.11.3 |
2021-03-24 |
An uneaten prefix at end of block: 083e9254 |
銃声とダイヤモンド |
v1.11.3 |
2021-03-24 |
Trying to compile instruction 00000ff2 that can't be interpreted |
銃声とダイヤモンド |
v1.11.3 |
2021-03-24 |
MIPSCompileOp: Invalid instruction 0008fa55 |
銃声とダイヤモンド |
v1.11.3 |
2021-03-24 |
Branch in RSRTComp delay slot at 083e9180 in block starting at 083e9134 |
銃声とダイヤモンド |
v1.11.3 |
2021-03-24 |
MIPSCompileOp: Invalid instruction 000005ff |
銃声とダイヤモンド |
v1.11.3 |
2021-03-24 |
MIPSCompileOp: Invalid instruction 0008ffff |
銃声とダイヤモンド |
v1.11.3 |
2021-03-24 |
MIPSCompileOp: Invalid instruction 00025555 |
銃声とダイヤモンド |
v1.11.3 |
2021-03-24 |
Branch in RSRTComp delay slot at 083e9120 in block starting at 083e9108 |
銃声とダイヤモンド |
v1.11.3 |
2021-03-24 |
MIPSCompileOp: Invalid instruction 00000005 |
銃声とダイヤモンド |
v1.11.3 |
2021-03-24 |
ReadFromHardware: Invalid address 0a000004 near PC 088c0658 LR 08871324 |
銃声とダイヤモンド |
v1.11.3 |
2021-03-24 |
WriteToHardware: Invalid address 00000004 near PC 08871314 LR 08871324 |
銃声とダイヤモンド |
v1.10.3 |
2020-09-30 |
Unknown syscall in known module 'sceNpService': 0x78802d5f |
銃声とダイヤモンド |
v1.10.2 |
2020-07-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=1, text=1 |
銃声とダイヤモンド |
v1.9.3-662-g05a5154f3 |
2020-04-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
銃声とダイヤモンド |
v1.9.3-662-g05a5154f3 |
2020-04-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1 |
銃声とダイヤモンド |
v1.9.3-662-g05a5154f3 |
2020-04-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1 |
銃声とダイヤモンド |
v1.9.3-662-g05a5154f3 |
2020-04-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
銃声とダイヤモンド |
v1.7.0 |
2019-02-16 |
sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do? |
銃声とダイヤモンド |
v1.5.4 |
2018-05-10 |
sceDmacMemcpy(dest=04154000, src=094ecb00, size=557056): overlapping read |
銃声とダイヤモンド |
v1.9.4 |
2022-05-26 |
80630022=sceAtracSetSecondBuffer(0, 09be8cc0, 00010000): not needed |
銃声とダイヤモンド |
v1.9.4 |
2022-05-26 |
Loading file directly instead of using handlers: disc0:/PSP_GAME/USRDIR/large.pgf |
銃声とダイヤモンド |
v1.9.4 |
2022-05-26 |
Loading file directly instead of using handlers: disc0:/PSP_GAME/USRDIR/zh_gb.pgf |
銃声とダイヤモンド |
v1.5.2 |
2021-02-02 |
Loading module sceFont_Library with version 0101, devkit 03050010 |
銃声とダイヤモンド |
v1.9.4 |
2022-05-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=08947aa0, pos=0, access=122, data=0, text=0 |
銃声とダイヤモンド |
v1.3-26-gff66fe7 |
2017-08-22 |
FBO created from existing depthbuffer as color, 00000000/00088000 and 00044000/00000000 |
銃声とダイヤモンド |
v1.9.4 |
2021-10-30 |
Unimplemented HLE function sceKernelStdout |