Recent logs - God of War: Chains of Olympus

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
God of War: Chains of Olympus v1.14 2023-03-29 1 UI scissor out of bounds in SavedataScreen: 1489,191-0,93 / 1334,750
God of War: Chains of Olympus v1.14 2023-03-29 1 UI scissor out of bounds in SavedataScreen: 1489,93-0,93 / 1334,750
God of War: Chains of Olympus v1.14 2023-03-29 2 UI scissor out of bounds in SavedataScreen: 1521,288-0,93 / 1334,750
God of War: Chains of Olympus v1.14 2023-03-29 2 UI scissor out of bounds in SavedataScreen: 1521,191-0,93 / 1334,750
God of War: Chains of Olympus v1.14 2023-03-29 2 UI scissor out of bounds in SavedataScreen: 1521,93-0,93 / 1334,750
God of War: Chains of Olympus v1.14.2 2023-03-28 1 UI scissor out of bounds in GamePauseScreen: 982,17-279,527 / 1208,544
God of War: Chains of Olympus v1.14.4 2023-03-26 1 WriteToHardware: Invalid address 000002c7 near PC 0881ce5c LR 0881ce5c
God of War: Chains of Olympus v1.13.2 2023-03-25 1 WriteToHardware: Invalid address 00000111 near PC 089e264c LR 089e2c1c
God of War: Chains of Olympus v1.13.2 2023-03-25 1 WriteToHardware: Invalid address 11f4e00d near PC 089e2274 LR 089cfd8c
God of War: Chains of Olympus v1.13.2 2023-03-25 1 ReadFromHardware: Invalid address 11f4e011 near PC 089e2274 LR 089cfd8c
God of War: Chains of Olympus v1.13.2 2023-03-25 1 ReadFromHardware: Invalid address 00000004 near PC 089e5694 LR 089e5694
God of War: Chains of Olympus v1.14 2023-03-25 3 UI scissor out of bounds in GameSettingsScreen: 226,0-959,544 / 1118,544
God of War: Chains of Olympus v1.14 2023-03-25 3 UI scissor out of bounds in GameSettingsScreen: 0,132-265,2013 / 544,1118
God of War: Chains of Olympus v1.14 2023-03-25 3 UI scissor out of bounds in GameSettingsScreen: 211,0-897,544 / 544,1118
God of War: Chains of Olympus v1.14.4 2023-03-23 1 WriteToHardware: Invalid address 000002c8 near PC 088c283c LR 088c32a4
God of War: Chains of Olympus v1.14.4 2023-03-23 1 ReadFromHardware: Invalid address ffffffa0 near PC 088c283c LR 088c32a4
God of War: Chains of Olympus v1.14.4 2023-03-23 1 Error in shader program link: info: Error: shader version mismatch fs: 00180000:00800382 Tex 2x TClampST TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 650 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:00800382 Tex 2x TClampST TFuncMod uniform sampler2D tex; uniform vec4 u_texclamp; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 320 es // Driver: Adreno (TM) 650 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000012 THR Tex in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
God of War: Chains of Olympus v1.11.3 2023-03-21 1 Jump to invalid address: 02e28b00
God of War: Chains of Olympus v1.14.3 2024-10-11 2 UI scissor out of bounds in GamePauseScreen: 1155,11-538,295 / 967,544
God of War: Chains of Olympus v1.14.3 2024-10-11 2 UI scissor out of bounds in GamePauseScreen: 0,11-1138,295 / 967,544
God of War: Chains of Olympus v1.14.4 2023-03-19 1 __KernelStopThread: thread 306 does not exist (helper deleted)
God of War: Chains of Olympus v1.14.1 2023-03-18 102 UI scissor out of bounds in MainScreen: 72,0-1166,721 / 1600,720
God of War: Chains of Olympus v1.14.4 2023-03-17 1 Branch in JumpReg delay slot at 08fca08c in block starting at 08fca044
God of War: Chains of Olympus v1.14.4 2023-03-17 8 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f14404:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14404:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x |
God of War: Chains of Olympus v1.13.2 2023-03-16 1 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
God of War: Chains of Olympus v1.13.2 2023-03-16 2 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=1, text=1
God of War: Chains of Olympus v1.14.4 2023-03-25 3 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f34444:00010b39 HWX C T N LM Tex TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34444:00010b39 HWX C T N LM Tex TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
God of War: Chains of Olympus v1.14.4 2023-03-13 1 __KernelStopThread: thread 793 does not exist (helper deleted)
God of War: Chains of Olympus v1.14.4 2023-03-13 1 __KernelStopThread: thread 419 does not exist (helper deleted)
God of War: Chains of Olympus v1.14.4 2023-03-13 2 sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.14.4 2023-03-25 2 Ignoring possible texturing from framebuffer at 04154000 +0x136 / 256x272
God of War: Chains of Olympus v1.13.2-2494-g6a6ec80f6 2023-03-13 1 WriteToHardware: Invalid address 10000024 near PC 088119c4 LR 08811aa4
God of War: Chains of Olympus v1.13.2-2494-g6a6ec80f6 2023-03-13 1 ReadFromHardware: Invalid address 3645c82c near PC 08996754 LR 08994f34
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2023-12-04 4 sceKernelLoadModule: unsupported options size=00000014, flags=08a69258, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2023-12-04 7 sceKernelLoadModule: unsupported options size=00000014, flags=08a69258, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.14.2 2023-03-13 513 UI scissor out of bounds in MainScreen: 53,0-1126,721 / 1544,720
God of War: Chains of Olympus v1.14.4 2023-03-11 1 Unknown GE command : efd6f3b0
God of War: Chains of Olympus v1.14.2 2023-03-11 88 UI scissor out of bounds in GameSettingsScreen: 292,0-1240,721 / 1544,720
God of War: Chains of Olympus v1.13.2-2494-g6a6ec80f6 2023-03-10 1 ReadFromHardware: Invalid address 018180bc near PC 08ae1e88 LR 089b75ec
God of War: Chains of Olympus v1.13.2-2494-g6a6ec80f6 2023-03-10 1 WriteToHardware: Invalid address 0a13d954 near PC 08af207c LR fffff7ff
God of War: Chains of Olympus v1.13.2-2494-g6a6ec80f6 2023-03-10 1 WriteToHardware: Invalid address 0a13d950 near PC 08af207c LR fffff7ff
God of War: Chains of Olympus v1.13.2-2494-g6a6ec80f6 2023-03-10 1 ReadFromHardware: Invalid address 0a13d950 near PC 08af207c LR fffff7ff
God of War: Chains of Olympus v1.13.2-2494-g6a6ec80f6 2023-03-10 1 ReadFromHardware: Invalid address 00000004 near PC 08995ecc LR 08995edc
God of War: Chains of Olympus v1.14.2 2023-03-09 2 UI scissor out of bounds in GameSettingsScreen: 0,145-272,1864 / 544,1088
God of War: Chains of Olympus v1.14.2 2023-03-09 3 UI scissor out of bounds in GameSettingsScreen: 476,0-1678,272 / 1088,544
God of War: Chains of Olympus v1.14.4 2023-03-11 2 __KernelStopThread: thread 309 does not exist (helper deleted)
God of War: Chains of Olympus v1.14.1 2023-03-09 6 UI scissor out of bounds in GameSettingsScreen: 224,0-933,544 / 1100,544
God of War: Chains of Olympus v1.14.1 2023-03-08 3 UI scissor out of bounds in GameSettingsScreen: 336,0-1399,816 / 1650,816
God of War: Chains of Olympus v1.14.2 2023-03-05 3 UI scissor out of bounds in GameSettingsScreen: 140,0-878,600 / 1024,552
God of War: Chains of Olympus v1.14.2 2023-03-05 9 UI scissor out of bounds in GameSettingsScreen: 131,0-823,611 / 960,562
God of War: Chains of Olympus v1.14.4 2023-03-04 1 Jump to invalid address: 02434f40
God of War: Chains of Olympus v1.14.4 2023-03-04 1 Jump to invalid address: 0242e9c0
God of War: Chains of Olympus v1.14.4 2023-03-04 1 Branch in Jump delay slot at 0890b438 in block starting at 0890a098
God of War: Chains of Olympus v1.14.4 2023-03-04 1 Jump to invalid address: 0243b500
God of War: Chains of Olympus v1.14.4 2023-03-04 1 Branch in Jump delay slot at 0890b434 in block starting at 0890a098
God of War: Chains of Olympus v1.14.4 2023-03-04 1 Jump to invalid address: 0243b4c0
God of War: Chains of Olympus v1.14.4 2023-03-04 1 Jump to invalid address: 0246c840
God of War: Chains of Olympus v1.14.4 2023-03-04 1 Jump to invalid address: 0244c740
God of War: Chains of Olympus v1.14.4 2023-03-04 1 Jump to invalid address: 0240a090
God of War: Chains of Olympus v1.14.4 2023-03-04 1 Branch in Jump delay slot at 0890a294 in block starting at 0890a098
God of War: Chains of Olympus v1.14.4 2023-03-04 1 Jump to invalid address: 0240a040
God of War: Chains of Olympus v1.14.4 2023-03-04 1 Branch in Jump delay slot at 0890a290 in block starting at 0890a098
God of War: Chains of Olympus v1.14.4 2023-03-04 1 Jump to invalid address: 02409ff0
God of War: Chains of Olympus v1.14.4 2023-03-04 1 Jump to invalid address: 02428460
God of War: Chains of Olympus v1.14.4 2023-02-26 1 Unusual bezier/spline vtype: 1200c7be, morph: 0, bones: 4
God of War: Chains of Olympus v1.14.4 2023-02-26 1 Unknown GE command : 4f6f2131
God of War: Chains of Olympus v1.14.1 2023-02-26 2 UI scissor out of bounds in MainScreen: 66,0-1148,720 / 1604,719
God of War: Chains of Olympus v1.14.1 2023-02-26 96 UI scissor out of bounds in CwCheatScreen: 566,0-1038,720 / 1604,719
God of War: Chains of Olympus v1.14.1 2023-02-26 3 UI scissor out of bounds in GameSettingsScreen: 322,0-1270,720 / 1604,719
God of War: Chains of Olympus v1.13.2 2023-02-26 1 MIPSCompileOp: Invalid instruction 42bda1fc
God of War: Chains of Olympus v1.13.2 2023-02-26 1 Jump to invalid address: 04f2d400
God of War: Chains of Olympus v1.13.2 2023-02-26 2 MIPSCompileOp: Invalid instruction 44226bd4
God of War: Chains of Olympus v1.13.2 2023-02-26 1 Jump to invalid address: 05f43b30
God of War: Chains of Olympus v1.13.2 2023-02-26 1 Jump to invalid address: 04f2df00
God of War: Chains of Olympus v1.13.2 2023-02-26 2 MIPSCompileOp: Invalid instruction 4421d4c6
God of War: Chains of Olympus v1.13.2 2023-02-26 1 Jump to invalid address: 05f43de0
God of War: Chains of Olympus v1.13.2 2023-02-26 1 Jump to invalid address: 04f2c800
God of War: Chains of Olympus v1.13.2 2023-02-26 2 MIPSCompileOp: Invalid instruction 46b83110
God of War: Chains of Olympus v1.13.2 2023-02-26 1 Jump to invalid address: 05f44340
God of War: Chains of Olympus v1.13.2 2023-02-26 1 Jump to invalid address: 04f30900
God of War: Chains of Olympus v1.14.4 2023-02-25 1 Branch in FPFlag delay slot at 08400204 in block starting at 084001e0
God of War: Chains of Olympus v1.14.4 2023-02-25 1 Jump to invalid address: 0581fc70
God of War: Chains of Olympus v1.14.4 2023-02-25 1 Jump to invalid address: 0534cb00
God of War: Chains of Olympus v1.14.4 2023-02-25 2 MIPSCompileOp: Invalid instruction 452466b8
God of War: Chains of Olympus v1.14.4 2023-02-25 1 Jump to invalid address: 0581ff20
God of War: Chains of Olympus v1.14.4 2023-02-25 1 Jump to invalid address: 0534cc00
God of War: Chains of Olympus v1.14.4 2023-02-25 2 MIPSCompileOp: Invalid instruction 450813b2
God of War: Chains of Olympus v1.14.4 2023-02-25 1 Jump to invalid address: 058201d0
God of War: Chains of Olympus v1.14.4 2023-02-25 1 Jump to invalid address: 0534cd00
God of War: Chains of Olympus v1.14.4 2023-02-24 1 Error in shader program link: info: (unknown reason) fs: 00180000:01800002 Tex 2x StenToAlpha StenUniform TFuncMod #version 400 // Driver: Intel(R) HD Graphics - GLSL 400 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:01800002 Tex 2x StenToAlpha StenUniform TFuncMod uniform sampler2D tex; uniform float u_stencilReplaceValue; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull #version 400 // Driver: Intel(R) HD Graphics - GLSL 400 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, d
God of War: Chains of Olympus v1.18.1 2025-08-16 3 WriteToHardware: Invalid address 2e15796c near PC 08000000 LR 08000000
God of War: Chains of Olympus v1.14.4 2023-02-23 1 Imm vertex used clip value, flags=775000
God of War: Chains of Olympus v1.20.4-3738-g902e5ccd8c 2026-10-31 6 Imm vertex used secondary color
God of War: Chains of Olympus v1.14.4 2023-02-23 1 Unknown GE command : 346d4f25
God of War: Chains of Olympus v1.14.1 2023-02-24 6 UI scissor out of bounds in MainScreen: 72,0-1078,721 / 1512,720
God of War: Chains of Olympus v1.14.2 2023-02-23 13 UI scissor out of bounds in MainScreen: 55,0-1124,721 / 1520,720
God of War: Chains of Olympus v1.14.3 2023-02-19 1 UI scissor out of bounds in ReportScreen: 1180,26-400,694 / 1504,720
God of War: Chains of Olympus v1.15.4-900-g38357a2c1 2026-11-06 16,056 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
God of War: Chains of Olympus v1.17.1 2024-04-03 37 Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3
God of War: Chains of Olympus v1.17.1 2024-04-03 78 Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2

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