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| Game title |
Version |
Latest Report |
Hits |
Message |
| God of War: Chains of Olympus |
v1.12.2 |
2024-09-13 |
1 |
Jump to invalid address: 0582e200 |
| God of War: Chains of Olympus |
v1.12.2 |
2024-09-13 |
2 |
MIPSCompileOp: Invalid instruction 45ab5aae |
| God of War: Chains of Olympus |
v1.12.2 |
2024-09-13 |
1 |
Jump to invalid address: 05ff6f70 |
| God of War: Chains of Olympus |
v1.12.2 |
2024-09-13 |
1 |
Jump to invalid address: 0582ed00 |
| God of War: Chains of Olympus |
v1.12.2 |
2024-09-13 |
1 |
Jump to invalid address: 05ff7220 |
| God of War: Chains of Olympus |
v1.12.2 |
2024-09-13 |
1 |
Jump to invalid address: 0582d600 |
| God of War: Chains of Olympus |
v1.12.2 |
2024-09-13 |
1 |
Jump to invalid address: 05ff74d0 |
| God of War: Chains of Olympus |
v1.12.2 |
2024-09-13 |
1 |
Jump to invalid address: 0582d700 |
| God of War: Chains of Olympus |
v1.12.2 |
2024-09-13 |
2 |
MIPSCompileOp: Invalid instruction 47c8a5a7 |
| God of War: Chains of Olympus |
v1.12.2 |
2024-09-13 |
1 |
Jump to invalid address: 05ffa530 |
| God of War: Chains of Olympus |
v1.12.2 |
2024-09-13 |
1 |
Jump to invalid address: 0582e600 |
| God of War: Chains of Olympus |
v1.12.2 |
2024-09-13 |
2 |
MIPSCompileOp: Invalid instruction 46ef4248 |
| God of War: Chains of Olympus |
v1.12.2 |
2024-09-13 |
1 |
Jump to invalid address: 05ffa7e0 |
| God of War: Chains of Olympus |
v1.12.2 |
2024-09-13 |
1 |
Jump to invalid address: 0582e700 |
| God of War: Chains of Olympus |
v1.12.2 |
2024-09-13 |
2 |
MIPSCompileOp: Invalid instruction 46bb7656 |
| God of War: Chains of Olympus |
v1.12.2 |
2024-09-13 |
1 |
Jump to invalid address: 0582e800 |
| God of War: Chains of Olympus |
v1.12.2 |
2024-09-13 |
2 |
MIPSCompileOp: Invalid instruction 46d8a728 |
| God of War: Chains of Olympus |
v1.12.2 |
2024-09-13 |
1 |
Jump to invalid address: 05ffb2a0 |
| God of War: Chains of Olympus |
v1.12.2 |
2024-09-13 |
1 |
Jump to invalid address: 0582f600 |
| God of War: Chains of Olympus |
v1.12.2 |
2024-09-13 |
2 |
MIPSCompileOp: Invalid instruction 46f6fdff |
| God of War: Chains of Olympus |
v1.12.2 |
2024-09-13 |
2 |
MIPSCompileOp: Invalid instruction 45473fc0 |
| God of War: Chains of Olympus |
v1.12.2 |
2024-09-13 |
2 |
MIPSCompileOp: Invalid instruction 471654fa |
| God of War: Chains of Olympus |
v1.12.2 |
2024-09-13 |
2 |
MIPSCompileOp: Invalid instruction 42b79875 |
| God of War: Chains of Olympus |
v1.12.2 |
2024-09-13 |
2 |
MIPSCompileOp: Invalid instruction 431898cc |
| God of War: Chains of Olympus |
v1.10.3 |
2024-09-11 |
1 |
scePsmfPlayerSetPsmf*: too many streams in PSMF video, bogus data |
| God of War: Chains of Olympus |
v1.17.1 |
2024-09-07 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f24040:00000b29 HWX C T N LM Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:0 3: c:0 t:1 MatUp:2 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f24040:00000b29 HWX C T N LM Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:0 3: c:0 t:1 MatUp:2 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_c |
| God of War: Chains of Olympus |
v1.11.3 |
2024-09-04 |
1 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04161880 offset: 0 (64x64 stride 1024, 565) |
| God of War: Chains of Olympus |
v1.11.1 |
2024-08-30 |
1 |
Jump to invalid address: 07a7b8c0 |
| God of War: Chains of Olympus |
v1.11.1 |
2024-08-30 |
1 |
Jump to invalid address: 07a4c580 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-08-28 |
1 |
Branch in RSZeroComp delay slot at 09e8c658 in block starting at 09e8c618 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-08-28 |
1 |
Branch in JumpReg delay slot at 09e8c654 in block starting at 09e8c618 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-08-28 |
1 |
Jump to invalid address: 0778ad40 PC 09e8c654 LR 08995d80 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-08-28 |
1 |
Jump to invalid address: 02d91720 PC 09e8c640 LR 08995d80 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-08-28 |
1 |
MIPSCompileOp: Invalid instruction 7af7fd9a |
| God of War: Chains of Olympus |
v1.17.1 |
2024-08-28 |
1 |
MIPSCompileOp: Invalid instruction 4e055bcf |
| God of War: Chains of Olympus |
v1.17.1 |
2024-08-28 |
1 |
Jump to invalid address: 02dc2f10 PC 09e8c624 LR 08995d80 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-08-28 |
1 |
Branch in Jump delay slot at 09e8c620 in block starting at 09e8c618 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-08-28 |
1 |
Jump to invalid address: 02ef5120 PC 09e8c620 LR 08995d80 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-08-28 |
1 |
Jump to invalid address: 066653c0 PC 09e8c618 LR 08995d80 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-08-28 |
1 |
Branch in Jump delay slot at 08e2aa70 in block starting at 08e29d80 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-08-28 |
1 |
Branch in Jump delay slot at 08e2aa60 in block starting at 08e29d80 |
| God of War: Chains of Olympus |
v1.17.4-1 |
2024-08-28 |
1 |
sceKernelLoadModule: unsupported options size=00000014, flags=08993c74, pos=0, access=1, data=2, text=2 |
| God of War: Chains of Olympus |
v1.17.4-1 |
2024-08-28 |
1 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbf920, pos=0, access=1, data=1, text=1 |
| God of War: Chains of Olympus |
v1.17.1-980-gabaea0197b |
2024-08-21 |
1 |
Block transfer invalid: 00000000/0 -> 00000000/0, 1024x1024x2 (0,0)->(0,0) |
| God of War: Chains of Olympus |
v1.17.1 |
2024-08-12 |
1 |
Branch in JumpReg delay slot at 04642234 in block starting at 04642218 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-08-12 |
8 |
MIPSCompileOp: Invalid instruction 0028231f |
| God of War: Chains of Olympus |
v1.14.1 |
2024-08-09 |
1 |
UI scissor out of bounds in SavedataScreen: 2698,878-0,51 / 2417,1088 |
| God of War: Chains of Olympus |
v1.14.1 |
2024-08-09 |
1 |
UI scissor out of bounds in SavedataScreen: 2698,731-0,140 / 2417,1088 |
| God of War: Chains of Olympus |
v1.14.1 |
2024-08-09 |
1 |
UI scissor out of bounds in SavedataScreen: 2698,583-0,140 / 2417,1088 |
| God of War: Chains of Olympus |
v1.14.1 |
2024-08-09 |
1 |
UI scissor out of bounds in SavedataScreen: 2698,436-0,140 / 2417,1088 |
| God of War: Chains of Olympus |
v1.14.1 |
2024-08-09 |
1 |
UI scissor out of bounds in SavedataScreen: 2698,289-0,140 / 2417,1088 |
| God of War: Chains of Olympus |
v1.14.1 |
2024-08-09 |
1 |
UI scissor out of bounds in SavedataScreen: 2698,141-0,140 / 2417,1088 |
| God of War: Chains of Olympus |
v1.14.1 |
2024-08-09 |
1 |
UI scissor out of bounds in SavedataScreen: 2614,878-0,51 / 2417,1088 |
| God of War: Chains of Olympus |
v1.14.1 |
2024-08-09 |
1 |
UI scissor out of bounds in SavedataScreen: 2614,731-0,140 / 2417,1088 |
| God of War: Chains of Olympus |
v1.14.1 |
2024-08-09 |
1 |
UI scissor out of bounds in SavedataScreen: 2614,583-0,140 / 2417,1088 |
| God of War: Chains of Olympus |
v1.14.1 |
2024-08-09 |
1 |
UI scissor out of bounds in SavedataScreen: 2614,436-0,140 / 2417,1088 |
| God of War: Chains of Olympus |
v1.14.1 |
2024-08-09 |
1 |
UI scissor out of bounds in SavedataScreen: 2614,289-0,140 / 2417,1088 |
| God of War: Chains of Olympus |
v1.14.1 |
2024-08-09 |
1 |
UI scissor out of bounds in SavedataScreen: 2614,141-0,140 / 2417,1088 |
| God of War: Chains of Olympus |
v1.14.1 |
2024-08-09 |
1 |
UI scissor out of bounds in SavedataScreen: 2700,878-0,51 / 2417,1088 |
| God of War: Chains of Olympus |
v1.14.1 |
2024-08-09 |
1 |
UI scissor out of bounds in SavedataScreen: 2700,731-0,140 / 2417,1088 |
| God of War: Chains of Olympus |
v1.14.1 |
2024-08-09 |
1 |
UI scissor out of bounds in SavedataScreen: 2700,583-0,140 / 2417,1088 |
| God of War: Chains of Olympus |
v1.14.1 |
2024-08-09 |
1 |
UI scissor out of bounds in SavedataScreen: 2700,436-0,140 / 2417,1088 |
| God of War: Chains of Olympus |
v1.14.1 |
2024-08-09 |
1 |
UI scissor out of bounds in SavedataScreen: 2700,289-0,140 / 2417,1088 |
| God of War: Chains of Olympus |
v1.14.1 |
2024-08-09 |
1 |
UI scissor out of bounds in SavedataScreen: 2700,141-0,140 / 2417,1088 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-25 |
1 |
ReadFromHardware: Invalid address 00000040 near PC 08a19e0c LR 08a19df4 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-25 |
1 |
ReadFromHardware: Invalid address 00000000 near PC 08994e68 LR 08843170 |
| God of War: Chains of Olympus |
v1.16.6 |
2024-07-13 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
07f34004:40c00b29 HWX C T N LM Bones:4 Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f34004:40c00b29 HWX C T N LM Bones:4 Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3 Cull
attribute mediump vec4 w1;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
1 |
MIPSCompileOp: Invalid instruction 4536e310 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
1 |
Jump to invalid address: 05fdeea0 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
1 |
Jump to invalid address: 058a1b00 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
2 |
MIPSCompileOp: Invalid instruction 44b763e7 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
1 |
Jump to invalid address: 05fdf150 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
1 |
Jump to invalid address: 058a1c00 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
2 |
MIPSCompileOp: Invalid instruction 456038b6 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
1 |
Jump to invalid address: 05fdfec0 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
1 |
Jump to invalid address: 058a2800 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
2 |
MIPSCompileOp: Invalid instruction 451c0fbc |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
1 |
Jump to invalid address: 05fe0170 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
1 |
Jump to invalid address: 058a2900 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
2 |
MIPSCompileOp: Invalid instruction 450e8a2a |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
1 |
Jump to invalid address: 05fe0420 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
1 |
Jump to invalid address: 058a2400 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
1 |
Jump to invalid address: 05fe06d0 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
1 |
Jump to invalid address: 058a2500 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
2 |
MIPSCompileOp: Invalid instruction 455ba5e7 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
1 |
Jump to invalid address: 05fe0980 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
1 |
Jump to invalid address: 058a2600 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
2 |
MIPSCompileOp: Invalid instruction 45471cec |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
1 |
Jump to invalid address: 05fe0c30 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
1 |
Jump to invalid address: 058a2700 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
2 |
MIPSCompileOp: Invalid instruction 45a43119 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
1 |
Jump to invalid address: 05fe0ee0 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
1 |
Jump to invalid address: 058a2000 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
2 |
MIPSCompileOp: Invalid instruction 453e2594 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
1 |
Jump to invalid address: 05fe1190 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
1 |
Jump to invalid address: 058a2100 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
2 |
MIPSCompileOp: Invalid instruction 45511060 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
1 |
Jump to invalid address: 05fe1440 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
1 |
Jump to invalid address: 058a2200 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-07-09 |
2 |
MIPSCompileOp: Invalid instruction 4550d447 |