Recent logs - God of War: Chains of Olympus

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
God of War: Chains of Olympus v1.12.2 2024-09-13 1 Jump to invalid address: 0582e200
God of War: Chains of Olympus v1.12.2 2024-09-13 2 MIPSCompileOp: Invalid instruction 45ab5aae
God of War: Chains of Olympus v1.12.2 2024-09-13 1 Jump to invalid address: 05ff6f70
God of War: Chains of Olympus v1.12.2 2024-09-13 1 Jump to invalid address: 0582ed00
God of War: Chains of Olympus v1.12.2 2024-09-13 1 Jump to invalid address: 05ff7220
God of War: Chains of Olympus v1.12.2 2024-09-13 1 Jump to invalid address: 0582d600
God of War: Chains of Olympus v1.12.2 2024-09-13 1 Jump to invalid address: 05ff74d0
God of War: Chains of Olympus v1.12.2 2024-09-13 1 Jump to invalid address: 0582d700
God of War: Chains of Olympus v1.12.2 2024-09-13 2 MIPSCompileOp: Invalid instruction 47c8a5a7
God of War: Chains of Olympus v1.12.2 2024-09-13 1 Jump to invalid address: 05ffa530
God of War: Chains of Olympus v1.12.2 2024-09-13 1 Jump to invalid address: 0582e600
God of War: Chains of Olympus v1.12.2 2024-09-13 2 MIPSCompileOp: Invalid instruction 46ef4248
God of War: Chains of Olympus v1.12.2 2024-09-13 1 Jump to invalid address: 05ffa7e0
God of War: Chains of Olympus v1.12.2 2024-09-13 1 Jump to invalid address: 0582e700
God of War: Chains of Olympus v1.12.2 2024-09-13 2 MIPSCompileOp: Invalid instruction 46bb7656
God of War: Chains of Olympus v1.12.2 2024-09-13 1 Jump to invalid address: 0582e800
God of War: Chains of Olympus v1.12.2 2024-09-13 2 MIPSCompileOp: Invalid instruction 46d8a728
God of War: Chains of Olympus v1.12.2 2024-09-13 1 Jump to invalid address: 05ffb2a0
God of War: Chains of Olympus v1.12.2 2024-09-13 1 Jump to invalid address: 0582f600
God of War: Chains of Olympus v1.12.2 2024-09-13 2 MIPSCompileOp: Invalid instruction 46f6fdff
God of War: Chains of Olympus v1.12.2 2024-09-13 2 MIPSCompileOp: Invalid instruction 45473fc0
God of War: Chains of Olympus v1.12.2 2024-09-13 2 MIPSCompileOp: Invalid instruction 471654fa
God of War: Chains of Olympus v1.12.2 2024-09-13 2 MIPSCompileOp: Invalid instruction 42b79875
God of War: Chains of Olympus v1.12.2 2024-09-13 2 MIPSCompileOp: Invalid instruction 431898cc
God of War: Chains of Olympus v1.10.3 2024-09-11 1 scePsmfPlayerSetPsmf*: too many streams in PSMF video, bogus data
God of War: Chains of Olympus v1.17.1 2024-09-07 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f24040:00000b29 HWX C T N LM Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:0 3: c:0 t:1 MatUp:2 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f24040:00000b29 HWX C T N LM Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:0 3: c:0 t:1 MatUp:2 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_c
God of War: Chains of Olympus v1.11.3 2024-09-04 1 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04161880 offset: 0 (64x64 stride 1024, 565)
God of War: Chains of Olympus v1.11.1 2024-08-30 1 Jump to invalid address: 07a7b8c0
God of War: Chains of Olympus v1.11.1 2024-08-30 1 Jump to invalid address: 07a4c580
God of War: Chains of Olympus v1.17.1 2024-08-28 1 Branch in RSZeroComp delay slot at 09e8c658 in block starting at 09e8c618
God of War: Chains of Olympus v1.17.1 2024-08-28 1 Branch in JumpReg delay slot at 09e8c654 in block starting at 09e8c618
God of War: Chains of Olympus v1.17.1 2024-08-28 1 Jump to invalid address: 0778ad40 PC 09e8c654 LR 08995d80
God of War: Chains of Olympus v1.17.1 2024-08-28 1 Jump to invalid address: 02d91720 PC 09e8c640 LR 08995d80
God of War: Chains of Olympus v1.17.1 2024-08-28 1 MIPSCompileOp: Invalid instruction 7af7fd9a
God of War: Chains of Olympus v1.17.1 2024-08-28 1 MIPSCompileOp: Invalid instruction 4e055bcf
God of War: Chains of Olympus v1.17.1 2024-08-28 1 Jump to invalid address: 02dc2f10 PC 09e8c624 LR 08995d80
God of War: Chains of Olympus v1.17.1 2024-08-28 1 Branch in Jump delay slot at 09e8c620 in block starting at 09e8c618
God of War: Chains of Olympus v1.17.1 2024-08-28 1 Jump to invalid address: 02ef5120 PC 09e8c620 LR 08995d80
God of War: Chains of Olympus v1.17.1 2024-08-28 1 Jump to invalid address: 066653c0 PC 09e8c618 LR 08995d80
God of War: Chains of Olympus v1.17.1 2024-08-28 1 Branch in Jump delay slot at 08e2aa70 in block starting at 08e29d80
God of War: Chains of Olympus v1.17.1 2024-08-28 1 Branch in Jump delay slot at 08e2aa60 in block starting at 08e29d80
God of War: Chains of Olympus v1.17.4-1 2024-08-28 1 sceKernelLoadModule: unsupported options size=00000014, flags=08993c74, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.17.4-1 2024-08-28 1 sceKernelLoadModule: unsupported options size=00000014, flags=09fbf920, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.17.1-980-gabaea0197b 2024-08-21 1 Block transfer invalid: 00000000/0 -> 00000000/0, 1024x1024x2 (0,0)->(0,0)
God of War: Chains of Olympus v1.17.1 2024-08-12 1 Branch in JumpReg delay slot at 04642234 in block starting at 04642218
God of War: Chains of Olympus v1.17.1 2024-08-12 8 MIPSCompileOp: Invalid instruction 0028231f
God of War: Chains of Olympus v1.14.1 2024-08-09 1 UI scissor out of bounds in SavedataScreen: 2698,878-0,51 / 2417,1088
God of War: Chains of Olympus v1.14.1 2024-08-09 1 UI scissor out of bounds in SavedataScreen: 2698,731-0,140 / 2417,1088
God of War: Chains of Olympus v1.14.1 2024-08-09 1 UI scissor out of bounds in SavedataScreen: 2698,583-0,140 / 2417,1088
God of War: Chains of Olympus v1.14.1 2024-08-09 1 UI scissor out of bounds in SavedataScreen: 2698,436-0,140 / 2417,1088
God of War: Chains of Olympus v1.14.1 2024-08-09 1 UI scissor out of bounds in SavedataScreen: 2698,289-0,140 / 2417,1088
God of War: Chains of Olympus v1.14.1 2024-08-09 1 UI scissor out of bounds in SavedataScreen: 2698,141-0,140 / 2417,1088
God of War: Chains of Olympus v1.14.1 2024-08-09 1 UI scissor out of bounds in SavedataScreen: 2614,878-0,51 / 2417,1088
God of War: Chains of Olympus v1.14.1 2024-08-09 1 UI scissor out of bounds in SavedataScreen: 2614,731-0,140 / 2417,1088
God of War: Chains of Olympus v1.14.1 2024-08-09 1 UI scissor out of bounds in SavedataScreen: 2614,583-0,140 / 2417,1088
God of War: Chains of Olympus v1.14.1 2024-08-09 1 UI scissor out of bounds in SavedataScreen: 2614,436-0,140 / 2417,1088
God of War: Chains of Olympus v1.14.1 2024-08-09 1 UI scissor out of bounds in SavedataScreen: 2614,289-0,140 / 2417,1088
God of War: Chains of Olympus v1.14.1 2024-08-09 1 UI scissor out of bounds in SavedataScreen: 2614,141-0,140 / 2417,1088
God of War: Chains of Olympus v1.14.1 2024-08-09 1 UI scissor out of bounds in SavedataScreen: 2700,878-0,51 / 2417,1088
God of War: Chains of Olympus v1.14.1 2024-08-09 1 UI scissor out of bounds in SavedataScreen: 2700,731-0,140 / 2417,1088
God of War: Chains of Olympus v1.14.1 2024-08-09 1 UI scissor out of bounds in SavedataScreen: 2700,583-0,140 / 2417,1088
God of War: Chains of Olympus v1.14.1 2024-08-09 1 UI scissor out of bounds in SavedataScreen: 2700,436-0,140 / 2417,1088
God of War: Chains of Olympus v1.14.1 2024-08-09 1 UI scissor out of bounds in SavedataScreen: 2700,289-0,140 / 2417,1088
God of War: Chains of Olympus v1.14.1 2024-08-09 1 UI scissor out of bounds in SavedataScreen: 2700,141-0,140 / 2417,1088
God of War: Chains of Olympus v1.17.1 2024-07-25 1 ReadFromHardware: Invalid address 00000040 near PC 08a19e0c LR 08a19df4
God of War: Chains of Olympus v1.17.1 2024-07-25 1 ReadFromHardware: Invalid address 00000000 near PC 08994e68 LR 08843170
God of War: Chains of Olympus v1.16.6 2024-07-13 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 07f34004:40c00b29 HWX C T N LM Bones:4 Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f34004:40c00b29 HWX C T N LM Bones:4 Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3 Cull attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos
God of War: Chains of Olympus v1.17.1 2024-07-09 1 MIPSCompileOp: Invalid instruction 4536e310
God of War: Chains of Olympus v1.17.1 2024-07-09 1 Jump to invalid address: 05fdeea0
God of War: Chains of Olympus v1.17.1 2024-07-09 1 Jump to invalid address: 058a1b00
God of War: Chains of Olympus v1.17.1 2024-07-09 2 MIPSCompileOp: Invalid instruction 44b763e7
God of War: Chains of Olympus v1.17.1 2024-07-09 1 Jump to invalid address: 05fdf150
God of War: Chains of Olympus v1.17.1 2024-07-09 1 Jump to invalid address: 058a1c00
God of War: Chains of Olympus v1.17.1 2024-07-09 2 MIPSCompileOp: Invalid instruction 456038b6
God of War: Chains of Olympus v1.17.1 2024-07-09 1 Jump to invalid address: 05fdfec0
God of War: Chains of Olympus v1.17.1 2024-07-09 1 Jump to invalid address: 058a2800
God of War: Chains of Olympus v1.17.1 2024-07-09 2 MIPSCompileOp: Invalid instruction 451c0fbc
God of War: Chains of Olympus v1.17.1 2024-07-09 1 Jump to invalid address: 05fe0170
God of War: Chains of Olympus v1.17.1 2024-07-09 1 Jump to invalid address: 058a2900
God of War: Chains of Olympus v1.17.1 2024-07-09 2 MIPSCompileOp: Invalid instruction 450e8a2a
God of War: Chains of Olympus v1.17.1 2024-07-09 1 Jump to invalid address: 05fe0420
God of War: Chains of Olympus v1.17.1 2024-07-09 1 Jump to invalid address: 058a2400
God of War: Chains of Olympus v1.17.1 2024-07-09 1 Jump to invalid address: 05fe06d0
God of War: Chains of Olympus v1.17.1 2024-07-09 1 Jump to invalid address: 058a2500
God of War: Chains of Olympus v1.17.1 2024-07-09 2 MIPSCompileOp: Invalid instruction 455ba5e7
God of War: Chains of Olympus v1.17.1 2024-07-09 1 Jump to invalid address: 05fe0980
God of War: Chains of Olympus v1.17.1 2024-07-09 1 Jump to invalid address: 058a2600
God of War: Chains of Olympus v1.17.1 2024-07-09 2 MIPSCompileOp: Invalid instruction 45471cec
God of War: Chains of Olympus v1.17.1 2024-07-09 1 Jump to invalid address: 05fe0c30
God of War: Chains of Olympus v1.17.1 2024-07-09 1 Jump to invalid address: 058a2700
God of War: Chains of Olympus v1.17.1 2024-07-09 2 MIPSCompileOp: Invalid instruction 45a43119
God of War: Chains of Olympus v1.17.1 2024-07-09 1 Jump to invalid address: 05fe0ee0
God of War: Chains of Olympus v1.17.1 2024-07-09 1 Jump to invalid address: 058a2000
God of War: Chains of Olympus v1.17.1 2024-07-09 2 MIPSCompileOp: Invalid instruction 453e2594
God of War: Chains of Olympus v1.17.1 2024-07-09 1 Jump to invalid address: 05fe1190
God of War: Chains of Olympus v1.17.1 2024-07-09 1 Jump to invalid address: 058a2100
God of War: Chains of Olympus v1.17.1 2024-07-09 2 MIPSCompileOp: Invalid instruction 45511060
God of War: Chains of Olympus v1.17.1 2024-07-09 1 Jump to invalid address: 05fe1440
God of War: Chains of Olympus v1.17.1 2024-07-09 1 Jump to invalid address: 058a2200
God of War: Chains of Olympus v1.17.1 2024-07-09 2 MIPSCompileOp: Invalid instruction 4550d447

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