Recent logs - The Warriors

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Game title Version Latest Report Message
The Warriors v1.10.2 2020-07-10 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
The Warriors v1.4 2020-05-11 Vertices without position found
The Warriors v1.9.3-601-g31f4caeb2 2020-04-19 __KernelStopThread: thread 358 does not exist
The Warriors v1.9.3-601-g31f4caeb2 2020-04-19 __KernelStopThread: thread 330 does not exist
The Warriors v1.4-2-g648bc5d 2020-04-16 Unknown GE command : 03001021
The Warriors v1.9.4 2020-04-15 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
The Warriors v1.9.4 2020-04-16 Savedata version requested: 3
The Warriors v1.9.4 2020-04-15 Savedata version requested on save: 3
The Warriors v1.9.4 2020-04-12 Unexpected mpeg first timestamp: fe60dc28380 / 17480747746176
The Warriors v1.8.0 2020-04-11 Unexpected mpeg first timestamp: b05c3e0000 / 757461811200
The Warriors v1.9.3-642-g7d3552ae3 2020-04-11 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
The Warriors v1.6.3-492-g9fddfff66 2020-03-25 Error in shader program link: info: (unknown reason) fs: 00000000:00000082 Tex TClamp TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
The Warriors v1.8.0 2020-02-27 Unexpected mpeg first timestamp: e2cafbe0000 / 15585089814528
The Warriors v1.9.4 2020-01-21 ReadFromHardware: Invalid address 6d6d6f43 near PC 6d6d6f43 LR 6d6d6f43
The Warriors v1.4-56-gb1a530b 2020-01-14 Unexpected mpeg first timestamp: e08132f7df2 / 15427844406770
The Warriors v1.6.3-492-g9fddfff66 2019-09-26 Error in shader compilation: info: (unknown reason) 00000000:0001d822 Tex TexAlpha LM TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; if (v.a < 0.002) discard; fragColor0 = v; }
The Warriors v1.8.0 2019-09-26 sceGeListEnqueue: invalid address ffffffff
The Warriors v1.9.4 2020-06-30 Unknown GetPointer 00000000 PC 08000000 LR 08000000
The Warriors v1.9.4 2020-02-27 Unexpected mpeg first timestamp: beeff09f433 / 13121108964403
The Warriors v1.8.0 2019-09-01 Unexpected mpeg first timestamp: e899e416032 / 15984228393010
The Warriors v1.8.0 2019-06-21 Render to texture with different strides 512 != 128
The Warriors v1.6.3-492-g9fddfff66 2019-05-17 MIPSCompileOp: Invalid instruction 0000ffff
The Warriors v1.6.3-492-g9fddfff66 2019-05-17 ReadFromHardware: Invalid address 000011f2 near PC 000011f2 LR 0899011c
The Warriors v1.6.3-492-g9fddfff66 2019-05-17 Branch in RSRTComp delay slot at 0001001e in block starting at 000011f2
The Warriors v1.6.3-492-g9fddfff66 2019-05-17 ReadFromHardware: Invalid address 000bb0d8 near PC 000bb0d8 LR 0899011c
The Warriors v1.9.0 2020-06-30 Unknown GetPointer 00000000 PC 08000000 LR 08000010
The Warriors v1.9.4 2020-07-09 Unknown GetPointer 00000000 PC 089a93dc LR 08000020
The Warriors v1.9.4 2020-06-19 Unknown GetPointer 00000000 PC 08bb8e20 LR 08000030
The Warriors v1.9.4 2020-07-06 Unknown GetPointer 00000000 PC 08bb4fcc LR 08000020
The Warriors v1.8.0 2019-06-22 Unexpected mpeg first timestamp: 10807f0100 / 70875283712
The Warriors v1.7.5 2019-02-23 Unexpected mpeg first timestamp: fe622c28380 / 17481100067712
The Warriors v1.7.5 2019-01-11 Unexpected mpeg first timestamp: 5b3a70ab0ea / 6269159780586
The Warriors v1.7.5 2019-01-11 Unexpected mpeg first timestamp: 5dd8115256f / 6448911557999
The Warriors v1.5.4-956-ga3bbe8791 2018-12-27 Unexpected mpeg first timestamp: 8f29d41e0fe / 9838113448190
The Warriors v1.7.5 2018-12-25 WriteToHardware: Invalid address fffffff4 near PC 08bb8e28 LR 00000000
The Warriors v1.7.5 2019-05-04 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
The Warriors v1.4.2 2020-05-23 fbo_blit_color failed in blit (00178000 -> 00178000)
The Warriors v1.4.2 2020-05-07 fbo_blit_color failed in blit (00044000 -> 00044000)
The Warriors v1.4.2 2020-05-07 fbo_blit_color failed in blit (00000000 -> 00000000)
The Warriors v1.7.2 2018-11-19 Unexpected mpeg first timestamp: 3fd9d4100b3 / 4387799892147
The Warriors v1.5.4 2018-08-08 Unknown instruction 00000001 at 00010254
The Warriors v1.5.4 2018-08-08 Unknown instruction b5cc02cd at 0001011c
The Warriors v1.5.4 2018-08-08 Unknown instruction b57446b9 at 000100bc
The Warriors v1.5.4 2018-08-08 Unknown instruction b513a3b7 at 00010114
The Warriors v1.5.4 2018-08-08 WriteToHardware: Invalid address c70bfde0 near PC 00010100 LR 7e8d0000
The Warriors v1.5.4 2018-08-08 Unknown instruction 00000001 at 00010034
The Warriors v1.5.4 2018-08-08 ReadFromHardware: Invalid address cc000804 near PC 089a8d78 LR 08a1c84c
The Warriors v1.5.4 2018-08-08 Unknown instruction 00000001 at 00010014
The Warriors v1.5 2018-07-10 MIPSCompileOp: Invalid instruction b513a3b7
The Warriors v1.5 2018-07-10 MIPSCompileOp: Invalid instruction b57446b9
The Warriors v1.5 2018-07-10 MIPSCompileOp: Invalid instruction b5cc02cd
The Warriors v1.5 2018-07-10 MIPSCompileOp: Invalid instruction 00000001
The Warriors v1.5 2018-07-10 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088cee70
The Warriors v1.9.4 2020-07-04 GL ran out of GPU memory; switching to low memory mode
The Warriors v1.5.4 2018-05-30 Unexpected mpeg first timestamp: 148ebe0098 / 88294162584
The Warriors v1.9.4 2020-06-01 Unexpected mpeg first timestamp: ff1ff09f433 / 17532040377395
The Warriors v1.9.4 2020-04-10 Unexpected mpeg first timestamp: f2ff09f433 / 1043660928051
The Warriors v1.5.4 2018-03-17 Unexpected mpeg first timestamp: 3712f716c41 / 3784662150209
The Warriors v1.5.4 2018-03-17 Unexpected mpeg first timestamp: 6762b745476 / 7104604951670
The Warriors v1.5.4 2018-03-17 Unexpected mpeg first timestamp: 75553366f4d / 8063049690957
The Warriors v1.5.4 2018-03-17 Unexpected mpeg first timestamp: 4bb50345037 / 5202551001143
The Warriors v1.4.2 2017-12-02 Unexpected mpeg first timestamp: 4e00000015f / 5360119185759
The Warriors v1.4.2 2017-11-06 Unexpected mpeg first timestamp: 3ffd593065b / 4397334726235
The Warriors v1.4.2 2017-11-06 Unexpected mpeg first timestamp: da1a38e8515 / 14987884922133
The Warriors v1.4.2 2017-11-06 Unexpected mpeg first timestamp: 7bfec413cb4 / 8520883846324
The Warriors v1.7.1 2020-05-10 Direct3D9: Failed to get the device caps!
The Warriors v1.0.1 2017-09-16 Unable to download render target data from 04044000
The Warriors v1.0.1 2017-09-16 Unable to download render target data from 04000000
The Warriors v1.0.1 2017-09-16 Unable to download render target data from 04178000
The Warriors v1.0.1 2017-09-16 Unable to download render target data from 04110000
The Warriors v1.0.1 2017-09-16 Unable to download render target data from 04088000
The Warriors v1.4.2 2017-09-02 Jump to invalid address: 0298ad80
The Warriors v1.4.2 2017-09-02 Branch in Jump delay slot at 0900ebb4 in block starting at 0900ebb0
The Warriors v1.4.2 2017-09-02 MIPSCompileOp: Invalid instruction 00050505
The Warriors v1.4.2 2017-09-01 Jump to invalid address: 029e84a0
The Warriors v1.4.2 2017-09-01 Branch in Jump delay slot at 0900a3b4 in block starting at 0900a3b0
The Warriors v1.7.1 2018-11-05 DrawActiveTexture() failed: 8876086c
The Warriors v1.9.4 2020-06-01 Unexpected mpeg first timestamp: cdcf0423042 / 14143063208002
The Warriors v1.4-2-g648bc5d 2017-05-21 Loading module sceFont_Library with version 0101, devkit 03030010
The Warriors v1.4-2-g648bc5d 2017-05-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
The Warriors v1.4-2-g648bc5d 2017-05-15 80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header
The Warriors v1.9.4 2020-06-26 80630006=sceAtracSetHalfwayBufferAndGetID(0843c800, 00004000, 00020000): invalid RIFF header
The Warriors v1.1.1 2017-11-14 Atrac buffer invalid RIFF header: 0843c800
The Warriors v1.9.4 2020-06-03 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
The Warriors v1.9.4 2020-01-07 Unexpected mpeg first timestamp: aeeff09f433 / 12021597336627
The Warriors v1.9.4 2020-07-09 80630008=sceAtracSetHalfwayBufferAndGetID(08414400, 00004000, 00020000): loop after end of data
The Warriors v1.9.4 2020-07-09 80630008=sceAtracSetHalfwayBufferAndGetID(0843c800, 00004000, 00020000): loop after end of data
The Warriors v1.9.4 2020-07-09 Atrac data chunk extends beyond riff chunk
The Warriors v1.6.3-492-g9fddfff66 2019-12-24 Texture cache ran out of GPU memory; switching to low memory mode
The Warriors v1.9.4 2020-06-26 Unexpected mpeg first timestamp: cdcf042dd89 / 14143063252361
The Warriors v1.9.4 2020-06-29 80630006=sceAtracSetHalfwayBufferAndGetID(08414400, 00004000, 00020000): invalid RIFF header
The Warriors v1.2.2 2016-04-17 FBO using existing buffer as depthbuffer, 00000000/00088000 and 00088000/00088000
The Warriors v1.2.2 2016-04-17 MFIC instruction hit (70020024) at 089941c4
The Warriors v1.2.2 2016-04-17 Failed decrypting the PRX (ret = -1, size = 1835520, psp_size = 1835856)!
The Warriors v1.2.2 2017-03-28 FBO created from existing depthbuffer as color, 00000000/00128000 and 00178000/00000000
The Warriors v1.9.4 2020-06-20 Unexpected mpeg first timestamp: 0 / 0
The Warriors v1.9.4 2020-07-08 Render to texture with different strides 128 != 256
The Warriors v1.9.4 2020-07-10 Render to texture with different strides 256 != 128
The Warriors v1.9.4 2020-07-10 Render to texture with different strides 512 != 256
The Warriors v1.9.4 2020-07-10 Render to texture with different formats 3 != 0