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Game title |
Version |
Latest Report |
Message |
World of Pool |
v1.17.1 |
2024-12-19 |
__KernelStopThread: thread 3658 does not exist (helper deleted) |
World of Pool |
v1.17.1 |
2024-12-12 |
__KernelStopThread: thread 3066 does not exist (helper deleted) |
World of Pool |
v1.17.1 |
2024-12-12 |
__KernelStopThread: thread 1490 does not exist (helper deleted) |
World of Pool |
v1.17.1 |
2025-01-21 |
__KernelStopThread: thread 484 does not exist (helper deleted) |
World of Pool |
v1.17.1 |
2025-01-20 |
__KernelStopThread: thread 482 does not exist (helper deleted) |
World of Pool |
v1.15.4 |
2024-01-12 |
__KernelStopThread: thread 4272 does not exist (helper deleted) |
World of Pool |
v1.15.4 |
2024-01-12 |
__KernelStopThread: thread 4080 does not exist (helper deleted) |
World of Pool |
v1.15.4 |
2024-01-09 |
__KernelStopThread: thread 3862 does not exist (helper deleted) |
World of Pool |
v1.15.4 |
2024-01-08 |
__KernelStopThread: thread 3642 does not exist (helper deleted) |
World of Pool |
v1.15.4 |
2024-01-07 |
__KernelStopThread: thread 3400 does not exist (helper deleted) |
World of Pool |
v1.15.4 |
2024-01-05 |
__KernelStopThread: thread 3190 does not exist (helper deleted) |
World of Pool |
v1.15.4 |
2024-01-01 |
__KernelStopThread: thread 2976 does not exist (helper deleted) |
World of Pool |
v1.15.4 |
2023-12-31 |
__KernelStopThread: thread 2404 does not exist (helper deleted) |
World of Pool |
v1.15.4 |
2023-12-31 |
__KernelStopThread: thread 2132 does not exist (helper deleted) |
World of Pool |
v1.15.4 |
2023-12-30 |
__KernelStopThread: thread 1724 does not exist (helper deleted) |
World of Pool |
v1.15.4 |
2023-12-30 |
Jump to invalid address: 073aec20 |
World of Pool |
v1.15.4 |
2023-12-30 |
Jump to invalid address: 06e86560 |
World of Pool |
v1.15.4 |
2023-07-25 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01f34440:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34440:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * |
World of Pool |
v1.14.4 |
2023-01-19 |
Branch in Jump delay slot at 099c4a60 in block starting at 099c4a58 |
World of Pool |
v1.15.4 |
2023-12-30 |
Branch in Jump delay slot at 0893ab00 in block starting at 0893aaf8 |
World of Pool |
v1.15.4 |
2023-12-30 |
Branch in Jump delay slot at 0893aafc in block starting at 0893aaf8 |
World of Pool |
v1.15.4 |
2023-12-30 |
Branch in Jump delay slot at 0893aaf8 in block starting at 0893aaf8 |
World of Pool |
v1.10.3-97-gd0e9d2c54 |
2020-07-26 |
Jump to invalid address: 071e46e0 |
World of Pool |
v1.6 |
2020-07-15 |
Render to area containing texture at 00100000 +0x136 |
World of Pool |
v1.9.4 |
2020-02-11 |
Jump to invalid address: 024eaf40 |
World of Pool |
v1.9.4 |
2020-02-11 |
Jump to invalid address: 024eaf00 |
World of Pool |
v1.9.4 |
2020-02-11 |
Jump to invalid address: 065a9760 |
World of Pool |
v1.9.4 |
2020-02-11 |
Jump to invalid address: 024eaee0 |
World of Pool |
v1.9.4 |
2020-02-11 |
Jump to invalid address: 05cd1ce0 |
World of Pool |
v1.9.4 |
2020-02-11 |
Jump to invalid address: 024eada0 |
World of Pool |
v1.9.4 |
2020-02-11 |
Jump to invalid address: 024eae40 |
World of Pool |
v1.9.4 |
2020-02-11 |
Jump to invalid address: 024eace0 |
World of Pool |
v1.9.4 |
2020-02-11 |
Jump to invalid address: 024ead60 |
World of Pool |
v1.9.4 |
2020-02-11 |
Jump to invalid address: 024eade0 |
World of Pool |
v1.9.4 |
2020-02-11 |
Jump to invalid address: 024ead80 |
World of Pool |
v1.9.4 |
2020-02-11 |
Jump to invalid address: 024ead40 |
World of Pool |
v1.9.4 |
2020-02-11 |
Jump to invalid address: 024eae20 |
World of Pool |
v1.9.4 |
2020-02-11 |
Jump to invalid address: 024eae00 |
World of Pool |
v1.9.4 |
2020-02-11 |
Jump to invalid address: 024ead20 |
World of Pool |
v1.9.4 |
2020-02-11 |
Jump to invalid address: 024eaca0 |
World of Pool |
v1.9.4 |
2020-02-11 |
Jump to invalid address: 024ead00 |
World of Pool |
v1.9.4 |
2023-12-30 |
Jump to invalid address: 024eabe0 |
World of Pool |
v1.9.4 |
2020-02-11 |
Jump to invalid address: 024eac60 |
World of Pool |
v1.9.4 |
2020-07-26 |
Jump to invalid address: 024eac20 |
World of Pool |
v1.9.4 |
2020-02-11 |
Jump to invalid address: 024eac80 |
World of Pool |
v1.9.4 |
2020-02-11 |
Jump to invalid address: 06687aa0 |
World of Pool |
v1.9.4 |
2020-02-11 |
Jump to invalid address: 064f0020 |
World of Pool |
v1.9.4 |
2020-07-26 |
Jump to invalid address: 024eac00 |
World of Pool |
v1.9.4 |
2019-11-19 |
Jump to invalid address: 06c38e80 |
World of Pool |
v1.9.4 |
2019-11-19 |
Jump to invalid address: 06c39440 |
World of Pool |
v1.9.4 |
2019-11-19 |
Jump to invalid address: 06c38ec0 |
World of Pool |
v1.9.4 |
2019-11-19 |
Jump to invalid address: 02482cc0 |
World of Pool |
v1.9.4 |
2019-11-19 |
Jump to invalid address: 024bbe80 |
World of Pool |
v1.9.4 |
2019-11-19 |
Jump to invalid address: 06c38900 |
World of Pool |
v1.9.4 |
2019-11-19 |
Jump to invalid address: 05a1a2c0 |
World of Pool |
v1.9.4 |
2019-11-19 |
Jump to invalid address: 05a1a240 |
World of Pool |
v1.9.4 |
2019-11-19 |
Jump to invalid address: 024eabc0 |
World of Pool |
v1.9.4 |
2019-11-19 |
Jump to invalid address: 06bead80 |
World of Pool |
v1.9.4 |
2019-11-19 |
Jump to invalid address: 06be7a40 |
World of Pool |
v1.9.4 |
2019-11-19 |
Jump to invalid address: 04dd3a80 |
World of Pool |
v1.9.4 |
2023-01-19 |
Jump to invalid address: 024eac40 |
World of Pool |
v1.9.4 |
2019-11-19 |
Jump to invalid address: 054b41c0 |
World of Pool |
v1.9.4 |
2019-11-19 |
Jump to invalid address: 06be7a00 |
World of Pool |
v1.9.4 |
2019-11-19 |
Jump to invalid address: 024eaba0 |
World of Pool |
v1.7.5 |
2019-01-15 |
Jump to invalid address: 06f50440 |
World of Pool |
v1.5.2 |
2020-04-14 |
Loading module sceMpeg_library with version 0104, devkit 00000000 |
World of Pool |
v1.5.2 |
2020-04-14 |
Loading module sceMpegbase_Driver with version 0103, devkit 00000000 |
World of Pool |
v1.5.2 |
2020-04-14 |
Loading module sceATRAC3plus_Library with version 0103, devkit 00000000 |
World of Pool |
v1.5.2 |
2020-04-14 |
Loading module sceAudiocodec_Driver with version 0103, devkit 00000000 |
World of Pool |
v1.5.2 |
2020-04-14 |
Loading module sceVideocodec_Driver with version 0103, devkit 00000000 |
World of Pool |
v1.5.2 |
2020-04-14 |
Loading module sceSAScore with version 0103, devkit 00000000 |
World of Pool |
v1.4.2 |
2024-11-13 |
BREAK instruction hit |