Recent logs - World of Pool

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
World of Pool v1.15.4 2024-01-12 __KernelStopThread: thread 4272 does not exist (helper deleted)
World of Pool v1.15.4 2024-01-12 __KernelStopThread: thread 4080 does not exist (helper deleted)
World of Pool v1.15.4 2024-01-09 __KernelStopThread: thread 3862 does not exist (helper deleted)
World of Pool v1.15.4 2024-01-08 __KernelStopThread: thread 3642 does not exist (helper deleted)
World of Pool v1.15.4 2024-01-07 __KernelStopThread: thread 3400 does not exist (helper deleted)
World of Pool v1.15.4 2024-01-05 __KernelStopThread: thread 3190 does not exist (helper deleted)
World of Pool v1.15.4 2024-01-01 __KernelStopThread: thread 2976 does not exist (helper deleted)
World of Pool v1.15.4 2023-12-31 __KernelStopThread: thread 2404 does not exist (helper deleted)
World of Pool v1.15.4 2023-12-31 __KernelStopThread: thread 2132 does not exist (helper deleted)
World of Pool v1.15.4 2023-12-30 __KernelStopThread: thread 1724 does not exist (helper deleted)
World of Pool v1.15.4 2023-12-30 Jump to invalid address: 073aec20
World of Pool v1.15.4 2023-12-30 Jump to invalid address: 06e86560
World of Pool v1.15.4 2023-07-25 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f34440:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34440:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ *
World of Pool v1.14.4 2023-01-19 Branch in Jump delay slot at 099c4a60 in block starting at 099c4a58
World of Pool v1.15.4 2023-12-30 Branch in Jump delay slot at 0893ab00 in block starting at 0893aaf8
World of Pool v1.15.4 2023-12-30 Branch in Jump delay slot at 0893aafc in block starting at 0893aaf8
World of Pool v1.15.4 2023-12-30 Branch in Jump delay slot at 0893aaf8 in block starting at 0893aaf8
World of Pool v1.10.3-97-gd0e9d2c54 2020-07-26 Jump to invalid address: 071e46e0
World of Pool v1.6 2020-07-15 Render to area containing texture at 00100000 +0x136
World of Pool v1.9.4 2020-02-11 Jump to invalid address: 024eaf40
World of Pool v1.9.4 2020-02-11 Jump to invalid address: 024eaf00
World of Pool v1.9.4 2020-02-11 Jump to invalid address: 065a9760
World of Pool v1.9.4 2020-02-11 Jump to invalid address: 024eaee0
World of Pool v1.9.4 2020-02-11 Jump to invalid address: 05cd1ce0
World of Pool v1.9.4 2020-02-11 Jump to invalid address: 024eada0
World of Pool v1.9.4 2020-02-11 Jump to invalid address: 024eae40
World of Pool v1.9.4 2020-02-11 Jump to invalid address: 024eace0
World of Pool v1.9.4 2020-02-11 Jump to invalid address: 024ead60
World of Pool v1.9.4 2020-02-11 Jump to invalid address: 024eade0
World of Pool v1.9.4 2020-02-11 Jump to invalid address: 024ead80
World of Pool v1.9.4 2020-02-11 Jump to invalid address: 024ead40
World of Pool v1.9.4 2020-02-11 Jump to invalid address: 024eae20
World of Pool v1.9.4 2020-02-11 Jump to invalid address: 024eae00
World of Pool v1.9.4 2020-02-11 Jump to invalid address: 024ead20
World of Pool v1.9.4 2020-02-11 Jump to invalid address: 024eaca0
World of Pool v1.9.4 2020-02-11 Jump to invalid address: 024ead00
World of Pool v1.9.4 2023-12-30 Jump to invalid address: 024eabe0
World of Pool v1.9.4 2020-02-11 Jump to invalid address: 024eac60
World of Pool v1.9.4 2020-07-26 Jump to invalid address: 024eac20
World of Pool v1.9.4 2020-02-11 Jump to invalid address: 024eac80
World of Pool v1.9.4 2020-02-11 Jump to invalid address: 06687aa0
World of Pool v1.9.4 2020-02-11 Jump to invalid address: 064f0020
World of Pool v1.9.4 2020-07-26 Jump to invalid address: 024eac00
World of Pool v1.9.4 2019-11-19 Jump to invalid address: 06c38e80
World of Pool v1.9.4 2019-11-19 Jump to invalid address: 06c39440
World of Pool v1.9.4 2019-11-19 Jump to invalid address: 06c38ec0
World of Pool v1.9.4 2019-11-19 Jump to invalid address: 02482cc0
World of Pool v1.9.4 2019-11-19 Jump to invalid address: 024bbe80
World of Pool v1.9.4 2019-11-19 Jump to invalid address: 06c38900
World of Pool v1.9.4 2019-11-19 Jump to invalid address: 05a1a2c0
World of Pool v1.9.4 2019-11-19 Jump to invalid address: 05a1a240
World of Pool v1.9.4 2019-11-19 Jump to invalid address: 024eabc0
World of Pool v1.9.4 2019-11-19 Jump to invalid address: 06bead80
World of Pool v1.9.4 2019-11-19 Jump to invalid address: 06be7a40
World of Pool v1.9.4 2019-11-19 Jump to invalid address: 04dd3a80
World of Pool v1.9.4 2023-01-19 Jump to invalid address: 024eac40
World of Pool v1.9.4 2019-11-19 Jump to invalid address: 054b41c0
World of Pool v1.9.4 2019-11-19 Jump to invalid address: 06be7a00
World of Pool v1.9.4 2019-11-19 Jump to invalid address: 024eaba0
World of Pool v1.7.5 2019-01-15 Jump to invalid address: 06f50440
World of Pool v1.5.2 2020-04-14 Loading module sceMpeg_library with version 0104, devkit 00000000
World of Pool v1.5.2 2020-04-14 Loading module sceMpegbase_Driver with version 0103, devkit 00000000
World of Pool v1.5.2 2020-04-14 Loading module sceATRAC3plus_Library with version 0103, devkit 00000000
World of Pool v1.5.2 2020-04-14 Loading module sceAudiocodec_Driver with version 0103, devkit 00000000
World of Pool v1.5.2 2020-04-14 Loading module sceVideocodec_Driver with version 0103, devkit 00000000
World of Pool v1.5.2 2020-04-14 Loading module sceSAScore with version 0103, devkit 00000000
World of Pool v1.4.2 2017-10-21 BREAK instruction hit