Recent logs - Grand Theft Auto: Chinatown Wars

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Game title Version Latest Report Message
Grand Theft Auto: Chinatown Wars v1.12.3 2021-10-22 Branch in Jump delay slot at 0800000c in block starting at 08000008
Grand Theft Auto: Chinatown Wars v1.12.3 2021-10-22 MIPSCompileOp: Invalid instruction 4c010c01
Grand Theft Auto: Chinatown Wars v1.12.3 2021-10-22 Branch in Jump delay slot at 0800000c in block starting at 08000000
Grand Theft Auto: Chinatown Wars v1.11.3 2021-10-01 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
Grand Theft Auto: Chinatown Wars v1.11.3 2021-09-25 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
Grand Theft Auto: Chinatown Wars v1.10.3 2021-09-19 Unknown GetPointer 00000000 PC 00000000 LR 08ac9710
Grand Theft Auto: Chinatown Wars v1.10.3 2021-09-19 ReadFromHardware: Invalid address 00000038 near PC 08ac94bc LR 08ac94bc
Grand Theft Auto: Chinatown Wars v1.10.3 2021-09-19 ReadFromHardware: Invalid address 0000000c near PC 08ac94bc LR 08ac94bc
Grand Theft Auto: Chinatown Wars v1.11.3 2021-09-13 A save request is already running, not starting a new one
Grand Theft Auto: Chinatown Wars v1.11.3 2021-09-08 Branch in Jump delay slot at 097b355c in block starting at 097b3538
Grand Theft Auto: Chinatown Wars v1.11.3 2021-09-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
Grand Theft Auto: Chinatown Wars v1.11.3 2021-08-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
Grand Theft Auto: Chinatown Wars v1.11.3 2021-08-11 FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/00000000
Grand Theft Auto: Chinatown Wars v1.11.3 2021-08-04 ReadFromHardware: Invalid address 0a010140 near PC 089462cc LR 089331e0
Grand Theft Auto: Chinatown Wars v1.11.3 2021-08-04 ReadFromHardware: Invalid address 27bd0018 near PC 08a6efd8 LR 08a6efe0
Grand Theft Auto: Chinatown Wars v1.11.3 2021-08-04 WriteToHardware: Invalid address 27bd003c near PC 08a6efd8 LR 08a6efe0
Grand Theft Auto: Chinatown Wars v1.11.3 2021-08-01 Failed decrypting the PRX (ret = -4, size = 3692160, psp_size = 3692496)!
Grand Theft Auto: Chinatown Wars v1.11.3 2021-08-08 WASAPI fallback format was unsupported
Grand Theft Auto: Chinatown Wars v1.11.3 2021-07-24 An uneaten prefix at end of block: 08927ee4
Grand Theft Auto: Chinatown Wars v1.9.3-601-g31f4caeb2 2021-07-23 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
Grand Theft Auto: Chinatown Wars v1.9.3-601-g31f4caeb2 2021-07-23 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
Grand Theft Auto: Chinatown Wars v1.10.3 2021-07-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
Grand Theft Auto: Chinatown Wars v1.11.3 2021-07-12 sceMpegRingbufferPut(): invalid mpeg data
Grand Theft Auto: Chinatown Wars v1.11.3 2021-08-06 Unknown GetPointer 00000000 PC 08944650 LR 08944664
Grand Theft Auto: Chinatown Wars v1.11.3-697-g7a28919ca 2021-06-28 avcodec_send_packet: Error decoding audio -1094995529 / bebbb1b7
Grand Theft Auto: Chinatown Wars v1.11.3 2021-06-17 Branch in JumpReg delay slot at 08fca08c in block starting at 08fca044
Grand Theft Auto: Chinatown Wars v1.11.3 2021-09-08 MIPSCompileOp: Invalid instruction 00010005
Grand Theft Auto: Chinatown Wars v1.11.3 2021-06-17 MIPSCompileOp: Invalid instruction 0101fa01
Grand Theft Auto: Chinatown Wars v1.11.3 2021-06-17 MIPSCompileOp: Invalid instruction 00020001
Grand Theft Auto: Chinatown Wars v1.11.3 2021-08-05 Unimplemented HLE function sceNetInetInetAddr
Grand Theft Auto: Chinatown Wars v1.7.5 2021-06-17 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0000d822 Tex TexAlpha LM TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 01f39551:00000911 HWX T LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:2 MatUp:3 (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); angle = dot(normalize(u_lightdir3), toLight); if (angle >= u_lightangle_spotCoef3.x) { lightScale = clamp(1.0 / dot(u_lightatt3,
Grand Theft Auto: Chinatown Wars v1.7.5 2021-06-17 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000802 Tex LM TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; gl_FragColor = v; } vs: 01f31551:00000b19 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:0 MatUp:3 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular3 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPo
Grand Theft Auto: Chinatown Wars v1.11.3 2021-06-16 Could not setup streams, unexpected stream count: 46230
Grand Theft Auto: Chinatown Wars v1.11.3 2021-06-16 Unexpected mpeg first timestamp: 5579a080000 / 5873804509184
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 0239ffff
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 010f01fd
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 0188ffff
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 02d9ffff
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 01750169
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 00d6ffff
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 00d5ffff
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 00d4ffff
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 02caffff
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 00d1ffff
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 00d0ffff
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 0333ffff
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 00c6ffff
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 00c5ffff
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 00c4ffff
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 029c00c1
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 00bfffff
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 00bdffff
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 00bcffff
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 028000bb
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 033200b9
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 02c3ffff
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 00ac0094
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 013700a9
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 00a702fa
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 00daffff
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 01f8ffff
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 00d8ffff
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 02510175
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 01ed0338
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 020202df
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 00c100b7
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 02d2ffff
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 00c000b8
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 028a00bf
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 027600bd
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 00bbffff
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 MIPSCompileOp: Invalid instruction 00ab0137
Grand Theft Auto: Chinatown Wars v1.10.3 2021-06-16 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08ae478c
Grand Theft Auto: Chinatown Wars v1.11.3 2021-05-20 Jump to invalid address: 07a94c80
Grand Theft Auto: Chinatown Wars v1.11.3 2021-05-20 Jump to invalid address: 05dd0d60
Grand Theft Auto: Chinatown Wars v1.11.3 2021-05-20 Jump to invalid address: 05e3b300
Grand Theft Auto: Chinatown Wars v1.11.3 2021-05-20 Jump to invalid address: 05df0a00
Grand Theft Auto: Chinatown Wars v1.11.3 2021-05-20 Jump to invalid address: 05dd12c0
Grand Theft Auto: Chinatown Wars v1.11.3 2021-05-20 Jump to invalid address: 05e9e240
Grand Theft Auto: Chinatown Wars v1.11.3 2021-05-20 Jump to invalid address: 07b79f50
Grand Theft Auto: Chinatown Wars v1.11.3 2021-05-20 Jump to invalid address: 0609f680
Grand Theft Auto: Chinatown Wars v1.11.3 2021-05-20 Jump to invalid address: 05e29c80
Grand Theft Auto: Chinatown Wars v1.11.3 2021-05-20 Jump to invalid address: 07b76c80
Grand Theft Auto: Chinatown Wars v1.11.3 2021-05-20 Jump to invalid address: 05dd17a0
Grand Theft Auto: Chinatown Wars v1.11.2 2021-05-17 Unknown GetPointer 00000000 PC 08ae37d0 LR 08ae37b4
Grand Theft Auto: Chinatown Wars v1.11.2 2021-05-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000138, pos=0, access=1, data=2, text=2
Grand Theft Auto: Chinatown Wars v1.11.3 2021-05-15 Branch in Jump delay slot at 097b3acc in block starting at 097b3aa8
Grand Theft Auto: Chinatown Wars v1.11.3 2021-09-08 Jump to invalid address: 02e15130
Grand Theft Auto: Chinatown Wars v1.11.3 2021-05-13 Unknown GetPointer 00000000 PC 0890d17c LR 0890d17c
Grand Theft Auto: Chinatown Wars v1.10.3 2021-05-02 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a6ce34
Grand Theft Auto: Chinatown Wars v1.11.3 2021-05-02 MIPSCompileOp: Invalid instruction 01390138
Grand Theft Auto: Chinatown Wars v1.11.3 2021-05-02 MIPSCompileOp: Invalid instruction 011f013b
Grand Theft Auto: Chinatown Wars v1.11.3 2021-05-02 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a6ce44
Grand Theft Auto: Chinatown Wars v1.11.2 2021-04-25 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/00000000
Grand Theft Auto: Chinatown Wars v1.11.2 2021-04-25 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000
Grand Theft Auto: Chinatown Wars v1.11.3 2021-07-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Grand Theft Auto: Chinatown Wars v1.10.3 2021-04-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
Grand Theft Auto: Chinatown Wars v1.11.3 2021-04-05 Branch in Jump delay slot at 08a22b40 in block starting at 08a22b3c
Grand Theft Auto: Chinatown Wars v1.11.3 2021-03-31 MIPSCompileOp: Invalid instruction 06340c82
Grand Theft Auto: Chinatown Wars v1.11.3 2021-03-31 Jump to invalid address: 029c2000