Recent logs - v1.6.3-432-gfd6c3145d

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Game title Version Latest Report Message
eFootball PES 2021 By Susah Tenar v1.6.3-432-gfd6c3145d 2023-03-19 sceDmacMemcpy(dest=040cc000, src=09517240, size=557056): overlapping read
EFOOTBALL V. 1 BY PRFD v1.6.3-432-gfd6c3145d 2023-03-12 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000914 HWX T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2021 Libertadores T. Bendezu v1.6.3-432-gfd6c3145d 2023-03-06 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000910 HWX T Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Killzone(TM) Liberation v1.6.3-432-gfd6c3145d 2023-03-04 Attempting to texture from target (src=00044000 / target=00044000 / flags=7)
Killzone(TM) Liberation v1.6.3-432-gfd6c3145d 2023-03-04 Render to texture with incompatible formats 3 != 1 at 00000000
Killzone™: Liberation v1.6.3-432-gfd6c3145d 2023-03-04 sceDmacMemcpy(dest=041fcd00, src=09005f00, size=4160): overlapping read
Killzone™: Liberation v1.6.3-432-gfd6c3145d 2023-03-02 sceDmacMemcpy(dest=041eef00, src=095d7590, size=2064): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.6.3-432-gfd6c3145d 2023-03-02 sceDmacMemcpy(dest=0414e000, src=09511800, size=306400): overlapping read
WALL•E v1.6.3-432-gfd6c3145d 2023-02-28 Error in shader program link: info: L0100 A program cannot be linked unless there are any shaders attached to it fs: 00000000:00e1d002 Tex TexProj Fog 2x TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2DProj(tex, v_texcoord); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01100000:00050b5c HWX C T N Fog Tex TexProjUV UVMtx Light: 0: c:0 t:0 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
MONSTER HUNTER FREEDOM UNITE™ v1.6.3-432-gfd6c3145d 2023-02-27 sceDmacMemcpy(dest=0414e000, src=095da8b0, size=291472): overlapping read
Killzone(TM): Liberation v1.6.3-432-gfd6c3145d 2023-03-01 Attempting to texture from target (src=00044000 / target=00044000 / flags=7)
Killzone(TM): Liberation v1.6.3-432-gfd6c3145d 2023-03-01 Render to texture with incompatible formats 3 != 1 at 00000000
Killzone Liberation v1.6.3-432-gfd6c3145d 2023-03-01 Attempting to texture from target (src=00044000 / target=00044000 / flags=7)
Killzone™: Liberation v1.6.3-432-gfd6c3145d 2023-02-16 sceDmacMemcpy(dest=041fc400, src=092ab6d0, size=2064): overlapping read
The Simpsons™ Game v1.6.3-432-gfd6c3145d 2023-02-15 80630011=sceAtracSetDataAndGetID(08d41e40, 00000000): buffer too small
The Simpsons™ Game v1.6.3-432-gfd6c3145d 2023-02-17 80630011=sceAtracSetDataAndGetID(08d1dc90, 00000000): buffer too small
Killzone™: Liberation v1.6.3-432-gfd6c3145d 2023-02-11 sceDmacMemcpy(dest=0413af00, src=0962c260, size=144): overlapping read
Avatar: The Last Airbender v1.6.3-432-gfd6c3145d 2023-02-11 WriteToHardware: Invalid address 00000004 near PC 0896dbc0 LR 00000000
ワンピース ROMANCE DAWN 冒険の夜明け v1.6.3-432-gfd6c3145d 2023-02-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
The Legend Of Heroes: Trails in the Sky v1.6.3-432-gfd6c3145d 2023-01-26 sceDmacMemcpy(dest=0415e000, src=08d36370, size=4096): overlapping read
Hellboy™: The Science of Evil v1.6.3-432-gfd6c3145d 2023-01-23 Error in shader program link: info: (unknown reason) fs: 00000000:09a00002 Tex Fog 2x StenToAlpha Sten1 TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 1.0); } vs: 01010000:00000b1c HWX C T N Fog Tex Light: MatUp:1 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Hellboy™: The Science of Evil v1.6.3-432-gfd6c3145d 2023-01-23 Error in shader program link: info: (unknown reason) fs: 00000000:00a0d022 Tex TexAlpha Fog 2x TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01010000:00000b1c HWX C T N Fog Tex Light: MatUp:1 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Hellboy™: The Science of Evil v1.6.3-432-gfd6c3145d 2023-01-23 Error in shader program link: info: (unknown reason) fs: 00000000:00a00002 Tex Fog 2x TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01010000:00000b1c HWX C T N Fog Tex Light: MatUp:1 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2023 "SNE" v1.9.4 2023-03-22 Savedata version requested on save: 3
eFootball PES 2023 by T4G v1.6.3-432-gfd6c3145d 2022-12-24 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
デジモンワールド リ:デジタイズ v1.6.3-432-gfd6c3145d 2022-12-08 sceDmacMemcpy(dest=090d5648, src=090d5300, size=840): overlapping read
デジモンワールド リ:デジタイズ v1.6.3-432-gfd6c3145d 2022-12-08 sceDmacMemcpy(dest=090dc638, src=090dc200, size=1080): overlapping read
eFootball by TM ft AXVL 2023 v1.9.4 2023-03-22 Savedata version requested: 3
デジモンワールド リ:デジタイズ v1.6.3-432-gfd6c3145d 2022-12-07 sceDmacMemcpy(dest=090cce48, src=090ccb00, size=840): overlapping read
デジモンワールド リ:デジタイズ v1.6.3-432-gfd6c3145d 2022-12-07 sceDmacMemcpy(dest=090da160, src=090d9f80, size=480): overlapping read
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 ReadFromHardware: Invalid address deae2f2b near PC 084015ec LR 08000020
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Branch in RSZeroComp delay slot at 08401648 in block starting at 08401640
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Branch in Jump delay slot at 08401650 in block starting at 08401650
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 WriteToHardware: Invalid address deaddceb near PC 084015b4 LR 08000020
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 MIPSCompileOp: Invalid instruction eeb1eb9d
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 MIPSCompileOp: Invalid instruction f31df396
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Jump to invalid address: 06740000
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 MIPSCompileOp: Invalid instruction 459d4686
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 MIPSCompileOp: Invalid instruction ec1aea21
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 MIPSCompileOp: Invalid instruction ef85f8d4
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 MIPSCompileOp: Invalid instruction 6e72654b
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 An uneaten prefix at end of block: 08401638
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 MIPSCompileOp: Invalid instruction 7fffffff
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 MIPSCompileOp: Invalid instruction cd346dc7
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Jump to invalid address: 01000000
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 MIPSCompileOp: Invalid instruction efd13b03
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Jump to invalid address: 01fff1c0
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 MIPSCompileOp: Invalid instruction f34a2c98
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 MIPSCompileOp: Invalid instruction cfb16e7d
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Jump to invalid address: 01000080
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Jump to invalid address: 02bee8a0
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 MIPSCompileOp: Invalid instruction ed25492b
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Jump to invalid address: 01ffff40
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 MIPSCompileOp: Invalid instruction 0000013a
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Jump to invalid address: 010055c0
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Jump to invalid address: 00ffc000
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Jump to invalid address: 010003c0
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Jump to invalid address: 00000080
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Jump to invalid address: 02bf4120
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Jump to invalid address: 03b215e0
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Jump to invalid address: 00ff8000
eFootball Chelito 19 v1.6.3-432-gfd6c3145d 2023-03-21 GL ran out of GPU memory; switching to low memory mode
eFootball PES 2023 by T4G v1.9.4 2023-03-22 Savedata version requested: 3
FIFA 2023 BETA VERSION MOD BY NP v1.9.4 2023-03-22 Savedata version requested: 3
Fate/EXTRA v1.6.3-432-gfd6c3145d 2022-10-15 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
eFootball PES PPSSPP A3 2023 MOD FIFA v1.9.4 2023-03-20 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball PES PPSSPP A3 2023 MOD FIFA v1.9.4 2023-03-22 Savedata version requested on save: 3
eFootball PES PPSSPP A3 2023 MOD FIFA v1.9.4 2023-03-22 Savedata version requested: 3
eFootball PES 2021 By TM ARTS v1.6.3-432-gfd6c3145d 2022-09-17 WriteToHardware: Invalid address 00000000 near PC 08a1b77c LR 00000000
eFootball PES 2021 By TM ARTS v1.6.3-432-gfd6c3145d 2022-09-17 Unable to allocate stack for root thread.
eFootball PES 2021 By TM ARTS v1.6.3-432-gfd6c3145d 2022-09-17 Unknown GetPointer 000002d0 PC 08a1b77c LR 00000000
eFootball PES 2021 By TM ARTS v1.6.3-432-gfd6c3145d 2022-09-17 WriteToHardware: Invalid address 000003c0 near PC 08a1b77c LR 00000000
Efootball 2022 Komo Valeri... v1.6.3-432-gfd6c3145d 2022-09-17 Unknown GetPointer 000002d0 PC 08a1b77c LR 00000000
Efootball 2022 Komo Valeri... v1.6.3-432-gfd6c3145d 2022-09-17 WriteToHardware: Invalid address 000003c0 near PC 08a1b77c LR 00000000
Efootball 2022 Komo Valeri... v1.6.3-432-gfd6c3145d 2022-09-17 Unable to allocate stack for root thread.
Efootball 2022 Komo Valeri... v1.6.3-432-gfd6c3145d 2022-09-17 WriteToHardware: Invalid address 00000000 near PC 08a1b77c LR 00000000
eFootball By Idandroid Official v1.9.4 2023-03-22 Savedata version requested on save: 3
WWE 2K19 by GamerNafZ™ and Finn v1.6.3-432-gfd6c3145d 2022-12-06 Render to area containing texture at 000cc000 +64x0
WWE 2K19 by GamerNafZ™ and Finn v1.6.3-432-gfd6c3145d 2022-12-06 Rendering to framebuffer offset: 000cc000 +65x0
eFootball By Idandroid Official v1.9.4 2023-03-22 Savedata version requested: 3
eFootball Chelito 19 v1.9.4 2023-03-22 Unknown GetPointer 000000c0 PC 0882bbf4 LR 088113dc
EFootball Liga MX 2023 By Hernandez v1.9.4 2023-03-16 Savedata version requested on save: 3
EFootball Liga MX 2023 By Hernandez v1.9.4 2023-03-17 Savedata version requested: 3
Prince of Persia - Rival Swords v1.6.3-432-gfd6c3145d 2022-08-19 Exceeded immediate draw buffer size. gstate.imm_ap=792dae , prim=5
eFootball Chelito 19 v1.8.0 2023-03-13 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
eFootball Chelito 19 v1.9.4 2023-03-20 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
eFootball Chelito 19 v1.9.4 2023-03-20 Unimplemented HLE function sceKernelFindModuleByUID
eFootball Chelito 19 v1.9.4 2023-03-20 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball Chelito 19 v1.9.4 2023-03-20 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
PRO EVOLUTION SOCCER VANDAMME EDITION v1.9.4 2023-02-18 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
eFootball Chelito 19 v1.9.4 2023-03-21 Unimplemented HLE function sceKernelDcacheWritebackAll
eFootball Chelito 19 v1.9.4 2023-03-22 Game install with no files / data
eFootball Chelito 19 v1.9.4 2023-03-22 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Chelito 19 v1.9.4 2023-03-21 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball Chelito 19 v1.9.4 2023-03-22 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.9.4 2023-03-22 Savedata version requested on save: 3
eFootball Chelito 19 v1.9.4 2023-03-22 Savedata version requested: 3
PRO EVOLUTION SOCCER VANDAMME EDITION v1.9.4 2023-03-20 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
Killzone(TM) Liberation v1.6.3-432-gfd6c3145d 2023-03-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
Killzone(TM) Liberation v1.6.3-432-gfd6c3145d 2023-03-20 Video out requested, not supported: mode=0 size=512,272