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Game title |
Version |
Latest Report |
Message |
eFootball PES 2021 By Susah Tenar |
v1.6.3-432-gfd6c3145d |
2023-03-19 |
sceDmacMemcpy(dest=040cc000, src=09517240, size=557056): overlapping read |
EFOOTBALL V. 1 BY PRFD |
v1.6.3-432-gfd6c3145d |
2023-03-12 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 40000000:00000914 HWX T Fog Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
eFootball PES 2021 Libertadores T. Bendezu |
v1.6.3-432-gfd6c3145d |
2023-03-06 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000910 HWX T Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
Killzone(TM) Liberation |
v1.6.3-432-gfd6c3145d |
2023-03-04 |
Attempting to texture from target (src=00044000 / target=00044000 / flags=7) |
Killzone(TM) Liberation |
v1.6.3-432-gfd6c3145d |
2023-03-04 |
Render to texture with incompatible formats 3 != 1 at 00000000 |
Killzone™: Liberation |
v1.6.3-432-gfd6c3145d |
2023-03-04 |
sceDmacMemcpy(dest=041fcd00, src=09005f00, size=4160): overlapping read |
Killzone™: Liberation |
v1.6.3-432-gfd6c3145d |
2023-03-02 |
sceDmacMemcpy(dest=041eef00, src=095d7590, size=2064): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.6.3-432-gfd6c3145d |
2023-03-02 |
sceDmacMemcpy(dest=0414e000, src=09511800, size=306400): overlapping read |
WALL•E |
v1.6.3-432-gfd6c3145d |
2023-02-28 |
Error in shader program link: info: L0100 A program cannot be linked unless there are any shaders attached to it
fs: 00000000:00e1d002 Tex TexProj Fog 2x TFuncMod AlphaTest0 >
#version 100
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2DProj(tex, v_texcoord);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) discard;
v.rgb = v.rgb * 2.0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = v;
}
vs: 01100000:00050b5c HWX C T N Fog Tex TexProjUV UVMtx Light: 0: c:0 t:0
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
MONSTER HUNTER FREEDOM UNITE™ |
v1.6.3-432-gfd6c3145d |
2023-02-27 |
sceDmacMemcpy(dest=0414e000, src=095da8b0, size=291472): overlapping read |
Killzone(TM): Liberation |
v1.6.3-432-gfd6c3145d |
2023-03-01 |
Attempting to texture from target (src=00044000 / target=00044000 / flags=7) |
Killzone(TM): Liberation |
v1.6.3-432-gfd6c3145d |
2023-03-01 |
Render to texture with incompatible formats 3 != 1 at 00000000 |
Killzone Liberation |
v1.6.3-432-gfd6c3145d |
2023-03-01 |
Attempting to texture from target (src=00044000 / target=00044000 / flags=7) |
Killzone™: Liberation |
v1.6.3-432-gfd6c3145d |
2023-02-16 |
sceDmacMemcpy(dest=041fc400, src=092ab6d0, size=2064): overlapping read |
The Simpsons™ Game |
v1.6.3-432-gfd6c3145d |
2023-02-15 |
80630011=sceAtracSetDataAndGetID(08d41e40, 00000000): buffer too small |
The Simpsons™ Game |
v1.6.3-432-gfd6c3145d |
2023-02-17 |
80630011=sceAtracSetDataAndGetID(08d1dc90, 00000000): buffer too small |
Killzone™: Liberation |
v1.6.3-432-gfd6c3145d |
2023-02-11 |
sceDmacMemcpy(dest=0413af00, src=0962c260, size=144): overlapping read |
Avatar: The Last Airbender |
v1.6.3-432-gfd6c3145d |
2023-02-11 |
WriteToHardware: Invalid address 00000004 near PC 0896dbc0 LR 00000000 |
ワンピース ROMANCE DAWN 冒険の夜明け |
v1.6.3-432-gfd6c3145d |
2023-02-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
The Legend Of Heroes: Trails in the Sky |
v1.6.3-432-gfd6c3145d |
2023-01-26 |
sceDmacMemcpy(dest=0415e000, src=08d36370, size=4096): overlapping read |
Hellboy™: The Science of Evil |
v1.6.3-432-gfd6c3145d |
2023-01-23 |
Error in shader program link: info: (unknown reason)
fs: 00000000:09a00002 Tex Fog 2x StenToAlpha Sten1 TFuncMod
#version 300 es
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
v.rgb = v.rgb * 2.0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = vec4(v.rgb, 1.0);
}
vs: 01010000:00000b1c HWX C T N Fog Tex Light: MatUp:1
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Hellboy™: The Science of Evil |
v1.6.3-432-gfd6c3145d |
2023-01-23 |
Error in shader program link: info: (unknown reason)
fs: 00000000:00a0d022 Tex TexAlpha Fog 2x TFuncMod AlphaTest >
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
v.rgb = v.rgb * 2.0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01010000:00000b1c HWX C T N Fog Tex Light: MatUp:1
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Hellboy™: The Science of Evil |
v1.6.3-432-gfd6c3145d |
2023-01-23 |
Error in shader program link: info: (unknown reason)
fs: 00000000:00a00002 Tex Fog 2x TFuncMod
#version 300 es
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
v.rgb = v.rgb * 2.0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01010000:00000b1c HWX C T N Fog Tex Light: MatUp:1
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
eFootball PES 2023 "SNE" |
v1.9.4 |
2023-03-22 |
Savedata version requested on save: 3 |
eFootball PES 2023 by T4G |
v1.6.3-432-gfd6c3145d |
2022-12-24 |
ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000 |
デジモンワールド リ:デジタイズ |
v1.6.3-432-gfd6c3145d |
2022-12-08 |
sceDmacMemcpy(dest=090d5648, src=090d5300, size=840): overlapping read |
デジモンワールド リ:デジタイズ |
v1.6.3-432-gfd6c3145d |
2022-12-08 |
sceDmacMemcpy(dest=090dc638, src=090dc200, size=1080): overlapping read |
eFootball by TM ft AXVL 2023 |
v1.9.4 |
2023-03-22 |
Savedata version requested: 3 |
デジモンワールド リ:デジタイズ |
v1.6.3-432-gfd6c3145d |
2022-12-07 |
sceDmacMemcpy(dest=090cce48, src=090ccb00, size=840): overlapping read |
デジモンワールド リ:デジタイズ |
v1.6.3-432-gfd6c3145d |
2022-12-07 |
sceDmacMemcpy(dest=090da160, src=090d9f80, size=480): overlapping read |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
ReadFromHardware: Invalid address deae2f2b near PC 084015ec LR 08000020 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Branch in RSZeroComp delay slot at 08401648 in block starting at 08401640 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Branch in Jump delay slot at 08401650 in block starting at 08401650 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
WriteToHardware: Invalid address deaddceb near PC 084015b4 LR 08000020 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
MIPSCompileOp: Invalid instruction eeb1eb9d |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
MIPSCompileOp: Invalid instruction f31df396 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Jump to invalid address: 06740000 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
MIPSCompileOp: Invalid instruction 459d4686 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
MIPSCompileOp: Invalid instruction ec1aea21 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
MIPSCompileOp: Invalid instruction ef85f8d4 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
MIPSCompileOp: Invalid instruction 6e72654b |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
An uneaten prefix at end of block: 08401638 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
MIPSCompileOp: Invalid instruction 7fffffff |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
MIPSCompileOp: Invalid instruction cd346dc7 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Jump to invalid address: 01000000 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
MIPSCompileOp: Invalid instruction efd13b03 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Jump to invalid address: 01fff1c0 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
MIPSCompileOp: Invalid instruction f34a2c98 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
MIPSCompileOp: Invalid instruction cfb16e7d |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Jump to invalid address: 01000080 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Jump to invalid address: 02bee8a0 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
MIPSCompileOp: Invalid instruction ed25492b |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Jump to invalid address: 01ffff40 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
MIPSCompileOp: Invalid instruction 0000013a |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Jump to invalid address: 010055c0 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Jump to invalid address: 00ffc000 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Jump to invalid address: 010003c0 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Jump to invalid address: 00000080 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Jump to invalid address: 02bf4120 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Jump to invalid address: 03b215e0 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Jump to invalid address: 00ff8000 |
eFootball Chelito 19 |
v1.6.3-432-gfd6c3145d |
2023-03-21 |
GL ran out of GPU memory; switching to low memory mode |
eFootball PES 2023 by T4G |
v1.9.4 |
2023-03-22 |
Savedata version requested: 3 |
FIFA 2023 BETA VERSION MOD BY NP |
v1.9.4 |
2023-03-22 |
Savedata version requested: 3 |
Fate/EXTRA |
v1.6.3-432-gfd6c3145d |
2022-10-15 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000 |
eFootball PES PPSSPP A3 2023 MOD FIFA |
v1.9.4 |
2023-03-20 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball PES PPSSPP A3 2023 MOD FIFA |
v1.9.4 |
2023-03-22 |
Savedata version requested on save: 3 |
eFootball PES PPSSPP A3 2023 MOD FIFA |
v1.9.4 |
2023-03-22 |
Savedata version requested: 3 |
eFootball PES 2021 By TM ARTS |
v1.6.3-432-gfd6c3145d |
2022-09-17 |
WriteToHardware: Invalid address 00000000 near PC 08a1b77c LR 00000000 |
eFootball PES 2021 By TM ARTS |
v1.6.3-432-gfd6c3145d |
2022-09-17 |
Unable to allocate stack for root thread. |
eFootball PES 2021 By TM ARTS |
v1.6.3-432-gfd6c3145d |
2022-09-17 |
Unknown GetPointer 000002d0 PC 08a1b77c LR 00000000 |
eFootball PES 2021 By TM ARTS |
v1.6.3-432-gfd6c3145d |
2022-09-17 |
WriteToHardware: Invalid address 000003c0 near PC 08a1b77c LR 00000000 |
Efootball 2022 Komo Valeri... |
v1.6.3-432-gfd6c3145d |
2022-09-17 |
Unknown GetPointer 000002d0 PC 08a1b77c LR 00000000 |
Efootball 2022 Komo Valeri... |
v1.6.3-432-gfd6c3145d |
2022-09-17 |
WriteToHardware: Invalid address 000003c0 near PC 08a1b77c LR 00000000 |
Efootball 2022 Komo Valeri... |
v1.6.3-432-gfd6c3145d |
2022-09-17 |
Unable to allocate stack for root thread. |
Efootball 2022 Komo Valeri... |
v1.6.3-432-gfd6c3145d |
2022-09-17 |
WriteToHardware: Invalid address 00000000 near PC 08a1b77c LR 00000000 |
eFootball By Idandroid Official |
v1.9.4 |
2023-03-22 |
Savedata version requested on save: 3 |
WWE 2K19 by GamerNafZ™ and Finn |
v1.6.3-432-gfd6c3145d |
2022-12-06 |
Render to area containing texture at 000cc000 +64x0 |
WWE 2K19 by GamerNafZ™ and Finn |
v1.6.3-432-gfd6c3145d |
2022-12-06 |
Rendering to framebuffer offset: 000cc000 +65x0 |
eFootball By Idandroid Official |
v1.9.4 |
2023-03-22 |
Savedata version requested: 3 |
eFootball Chelito 19 |
v1.9.4 |
2023-03-22 |
Unknown GetPointer 000000c0 PC 0882bbf4 LR 088113dc |
EFootball Liga MX 2023 By Hernandez |
v1.9.4 |
2023-03-16 |
Savedata version requested on save: 3 |
EFootball Liga MX 2023 By Hernandez |
v1.9.4 |
2023-03-17 |
Savedata version requested: 3 |
Prince of Persia - Rival Swords |
v1.6.3-432-gfd6c3145d |
2022-08-19 |
Exceeded immediate draw buffer size. gstate.imm_ap=792dae , prim=5 |
eFootball Chelito 19 |
v1.8.0 |
2023-03-13 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
eFootball Chelito 19 |
v1.9.4 |
2023-03-20 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
eFootball Chelito 19 |
v1.9.4 |
2023-03-20 |
Unimplemented HLE function sceKernelFindModuleByUID |
eFootball Chelito 19 |
v1.9.4 |
2023-03-20 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
eFootball Chelito 19 |
v1.9.4 |
2023-03-20 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.9.4 |
2023-02-18 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
eFootball Chelito 19 |
v1.9.4 |
2023-03-21 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
eFootball Chelito 19 |
v1.9.4 |
2023-03-22 |
Game install with no files / data |
eFootball Chelito 19 |
v1.9.4 |
2023-03-22 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball Chelito 19 |
v1.9.4 |
2023-03-21 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
eFootball Chelito 19 |
v1.9.4 |
2023-03-22 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball Chelito 19 |
v1.9.4 |
2023-03-22 |
Savedata version requested on save: 3 |
eFootball Chelito 19 |
v1.9.4 |
2023-03-22 |
Savedata version requested: 3 |
PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.9.4 |
2023-03-20 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
Killzone(TM) Liberation |
v1.6.3-432-gfd6c3145d |
2023-03-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
Killzone(TM) Liberation |
v1.6.3-432-gfd6c3145d |
2023-03-20 |
Video out requested, not supported: mode=0 size=512,272 |