Recent logs - 頭文字D STREET STAGE

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Game title Version Latest Report Message
頭文字D STREET STAGE v1.6.3-492-g9fddfff66 2019-04-20 sceDmacMemcpy(dest=041e4a00, src=094e1a60, size=32768): overlapping read
頭文字D STREET STAGE v1.8.0 2019-04-20 sceDmacMemcpy(dest=04158200, src=0985f5b0, size=32768): overlapping read
頭文字D STREET STAGE v1.7.4 2019-04-18 sceDmacMemcpy(dest=04165600, src=092fcdc0, size=512): overlapping read
頭文字D STREET STAGE v1.5.4 2019-04-18 sceDmacMemcpy(dest=0416c400, src=09911b00, size=8192): overlapping read
頭文字D STREET STAGE v1.7.4 2019-04-19 sceDmacMemcpy(dest=041dd600, src=091fba80, size=2048): overlapping read
頭文字D STREET STAGE v1.7.4 2019-04-18 sceDmacMemcpy(dest=041dda00, src=091fba80, size=2048): overlapping read
頭文字D STREET STAGE v1.7.4 2019-04-17 sceDmacMemcpy(dest=041d2c00, src=091fba80, size=2048): overlapping read
頭文字D STREET STAGE v1.5.4 2019-04-15 sceDmacMemcpy(dest=04174200, src=092d9700, size=2048): overlapping read
頭文字D STREET STAGE v1.7.4 2019-04-15 sceDmacMemcpy(dest=041a4400, src=094eb100, size=2048): overlapping read
頭文字D STREET STAGE v1.5.4 2019-04-15 sceDmacMemcpy(dest=0416c200, src=09958f40, size=32768): overlapping read
頭文字D STREET STAGE v1.5.4 2019-04-14 sceDmacMemcpy(dest=04162a00, src=09b72280, size=2048): overlapping read
頭文字D STREET STAGE v1.8.0 2019-04-14 sceDmacMemcpy(dest=041e4a00, src=09502f60, size=32768): overlapping read
頭文字D STREET STAGE v1.7.4 2019-04-15 sceDmacMemcpy(dest=041e9800, src=09456760, size=4096): overlapping read
頭文字D STREET STAGE v1.5.4 2019-04-12 sceDmacMemcpy(dest=041e0a00, src=09256fe0, size=32768): overlapping read
頭文字D STREET STAGE v1.7.5 2019-04-09 sceDmacMemcpy(dest=041c9c00, src=09230600, size=8192): overlapping read
頭文字D STREET STAGE v1.7.5 2019-04-08 sceDmacMemcpy(dest=041c8e00, src=09230600, size=8192): overlapping read
頭文字D STREET STAGE v1.7.4 2019-04-07 sceDmacMemcpy(dest=041b4c00, src=094dca20, size=131072): overlapping read
頭文字D STREET STAGE v1.7.5 2019-04-06 sceDmacMemcpy(dest=04165a00, src=09acb280, size=2048): overlapping read
頭文字D STREET STAGE v1.5.4 2019-04-06 sceDmacMemcpy(dest=041f0a00, src=0933a4e0, size=4096): overlapping read
頭文字D STREET STAGE v1.8.0 2019-04-06 sceDmacMemcpy(dest=041ed200, src=0924f980, size=16384): overlapping read
頭文字D STREET STAGE v1.7.4 2019-04-05 sceDmacMemcpy(dest=04162200, src=09a99500, size=2048): overlapping read
頭文字D STREET STAGE v1.5.4 2019-04-05 sceDmacMemcpy(dest=041e4a00, src=0924eb00, size=32768): overlapping read
頭文字D STREET STAGE v1.8.0 2019-04-03 sceDmacMemcpy(dest=04164a00, src=0931c600, size=512): overlapping read
頭文字D STREET STAGE v1.7.4 2019-04-02 sceDmacMemcpy(dest=04162200, src=09383780, size=2048): overlapping read
頭文字D STREET STAGE v1.7.4 2019-04-02 sceDmacMemcpy(dest=04156a00, src=09323b80, size=512): overlapping read
頭文字D STREET STAGE v1.8.0 2019-03-31 sceDmacMemcpy(dest=0416aa00, src=094ace80, size=2048): overlapping read
頭文字D STREET STAGE v1.8.0 2019-04-10 Unknown GetPointer 00000000 PC 08000000 LR 08000000
頭文字D STREET STAGE v1.5.4 2019-03-29 sceDmacMemcpy(dest=04154000, src=09244640, size=16384): overlapping read
頭文字D STREET STAGE v1.5.4 2019-03-29 sceDmacMemcpy(dest=0416aa00, src=094b3ec0, size=2048): overlapping read
頭文字D STREET STAGE v1.5.4 2019-03-28 sceDmacMemcpy(dest=041e4a00, src=09256fe0, size=32768): overlapping read
頭文字D STREET STAGE v1.7.5 2019-03-28 sceDmacMemcpy(dest=0416ec00, src=091eac00, size=2048): overlapping read
頭文字D STREET STAGE v1.5.4 2019-03-26 sceDmacMemcpy(dest=041bca00, src=0928d7e0, size=32768): overlapping read
頭文字D STREET STAGE v1.7.5 2019-03-25 sceDmacMemcpy(dest=041fb400, src=095ff7f0, size=16384): overlapping read
頭文字D STREET STAGE v1.5.4 2019-04-12 sceDmacMemcpy(dest=041c8a00, src=0933a4e0, size=4096): overlapping read
頭文字D STREET STAGE v1.5.4 2019-03-24 sceDmacMemcpy(dest=041cda00, src=091f6940, size=1024): overlapping read
頭文字D STREET STAGE v1.5.4 2019-03-23 sceDmacMemcpy(dest=04174a00, src=092a2600, size=1024): overlapping read
頭文字D STREET STAGE v1.5.4 2019-03-23 sceDmacMemcpy(dest=041e4a00, src=09285300, size=32768): overlapping read
頭文字D STREET STAGE v1.5.4 2019-03-23 sceDmacMemcpy(dest=041e4a00, src=0930a100, size=32768): overlapping read
頭文字D STREET STAGE v1.5.4 2019-03-23 sceDmacMemcpy(dest=04163a00, src=094803c0, size=2048): overlapping read
頭文字D STREET STAGE v1.8.0 2019-03-20 sceDmacMemcpy(dest=04156000, src=091eadc0, size=131072): overlapping read
頭文字D STREET STAGE v1.8.0 2019-03-20 sceDmacMemcpy(dest=041c3000, src=091ffc80, size=1024): overlapping read
頭文字D STREET STAGE v1.4.2-425-g7a7ccee5e 2019-03-19 sceDmacMemcpy(dest=0418c400, src=091ead20, size=4096): overlapping read
頭文字D STREET STAGE v1.5.4 2019-03-18 sceDmacMemcpy(dest=041c0a00, src=0924eb00, size=32768): overlapping read
頭文字D STREET STAGE v1.7.1 2019-03-18 sceDmacMemcpy(dest=041a0a00, src=094e1be0, size=32768): overlapping read
頭文字D STREET STAGE v1.7.4 2019-03-17 sceDmacMemcpy(dest=04164400, src=0931c600, size=512): overlapping read
頭文字D STREET STAGE v1.7.4 2019-03-14 sceDmacMemcpy(dest=041f4800, src=093f48e0, size=4096): overlapping read
頭文字D STREET STAGE v1.7.5 2019-03-13 sceDmacMemcpy(dest=041dd400, src=092f1380, size=2048): overlapping read
頭文字D STREET STAGE v1.7.5 2019-03-13 sceDmacMemcpy(dest=0418c800, src=0924cea0, size=16384): overlapping read
頭文字D STREET STAGE v1.7.5 2019-03-12 sceDmacMemcpy(dest=041aca00, src=0933a4e0, size=4096): overlapping read
頭文字D STREET STAGE v1.7.5 2019-03-12 sceDmacMemcpy(dest=0415c000, src=0926ba90, size=16384): overlapping read
頭文字D STREET STAGE v1.7.5 2019-03-12 sceDmacMemcpy(dest=041b5c00, src=094b8a40, size=65536): overlapping read
頭文字D STREET STAGE v1.7.5 2019-03-11 sceDmacMemcpy(dest=041b4c00, src=09519400, size=65536): overlapping read
頭文字D STREET STAGE v1.7.4 2019-03-09 sceDmacMemcpy(dest=041f2800, src=095e7960, size=4096): overlapping read
頭文字D STREET STAGE v1.7.5 2019-03-08 sceDmacMemcpy(dest=041cdc00, src=094ae6c0, size=32768): overlapping read
頭文字D STREET STAGE v1.7.4 2019-03-05 sceDmacMemcpy(dest=041e9800, src=09404da0, size=4096): overlapping read
頭文字D STREET STAGE v1.7.5 2019-03-03 sceDmacMemcpy(dest=04180000, src=095d74f0, size=16384): overlapping read
頭文字D STREET STAGE v1.7.4 2019-02-26 sceDmacMemcpy(dest=041fba00, src=097693a0, size=4096): overlapping read
頭文字D STREET STAGE v1.7.1 2019-02-25 sceDmacMemcpy(dest=041a4400, src=09308340, size=2048): overlapping read
頭文字D STREET STAGE v1.7.4 2019-02-25 sceDmacMemcpy(dest=04180000, src=095e79b0, size=16384): overlapping read
頭文字D STREET STAGE v1.7.5 2019-02-24 sceDmacMemcpy(dest=041d4400, src=091fba80, size=2048): overlapping read
頭文字D STREET STAGE v1.7.5 2019-02-24 sceDmacMemcpy(dest=04164a00, src=094ae4f0, size=8192): overlapping read
頭文字D STREET STAGE v1.7.4 2019-02-24 sceDmacMemcpy(dest=041f4800, src=096bd720, size=4096): overlapping read
頭文字D STREET STAGE v1.7.4 2019-02-23 sceDmacMemcpy(dest=041f2800, src=096bd720, size=4096): overlapping read
頭文字D STREET STAGE v1.7.5 2019-02-22 sceDmacMemcpy(dest=041b4c00, src=0927b4c0, size=32768): overlapping read
頭文字D STREET STAGE v1.7.4 2019-02-21 sceDmacMemcpy(dest=0417a000, src=091eac00, size=2048): overlapping read
頭文字D STREET STAGE v1.7.4 2019-02-20 sceDmacMemcpy(dest=041a0a00, src=09513420, size=32768): overlapping read
頭文字D STREET STAGE v1.5.4 2019-02-17 sceDmacMemcpy(dest=0418c800, src=093f4460, size=16384): overlapping read
頭文字D STREET STAGE v1.7.5 2019-02-17 sceDmacMemcpy(dest=0416a200, src=091eac00, size=2048): overlapping read
頭文字D STREET STAGE v1.7.4 2019-02-20 sceDmacMemcpy(dest=041e9800, src=095e7960, size=4096): overlapping read
頭文字D STREET STAGE v1.7.4 2019-03-19 sceDmacMemcpy(dest=04154a00, src=092e61c0, size=512): overlapping read
頭文字D STREET STAGE v1.7.4 2019-02-16 sceDmacMemcpy(dest=041d8a00, src=0962cc00, size=131072): overlapping read
頭文字D STREET STAGE v1.7.4 2019-02-16 sceDmacMemcpy(dest=041fba00, src=095e8660, size=4096): overlapping read
頭文字D STREET STAGE v1.7.4 2019-02-16 sceDmacMemcpy(dest=04166000, src=0927b840, size=8192): overlapping read
頭文字D STREET STAGE v1.7.4 2019-02-15 sceDmacMemcpy(dest=04168c00, src=091eac00, size=2048): overlapping read
頭文字D STREET STAGE v1.7.4 2019-02-15 sceDmacMemcpy(dest=0415ce00, src=0931ed80, size=512): overlapping read
頭文字D STREET STAGE v1.7.5 2019-02-14 sceDmacMemcpy(dest=04175a00, src=092f1a00, size=512): overlapping read
頭文字D STREET STAGE v1.5.4 2019-02-14 sceDmacMemcpy(dest=041bcc00, src=09284740, size=32768): overlapping read
頭文字D STREET STAGE v1.7.4 2019-02-28 sceDmacMemcpy(dest=041f4800, src=095e7960, size=4096): overlapping read
頭文字D STREET STAGE v1.7.4 2019-02-11 sceDmacMemcpy(dest=041a0a00, src=0924eb00, size=32768): overlapping read
頭文字D STREET STAGE v1.6.3-456-g6d0ed4a 2019-02-11 sceDmacMemcpy(dest=04173400, src=0949d250, size=2048): overlapping read
頭文字D STREET STAGE v1.7.4 2019-02-09 sceDmacMemcpy(dest=041de800, src=093ced00, size=131072): overlapping read
頭文字D STREET STAGE v1.7.4 2019-02-03 sceDmacMemcpy(dest=041d8a00, src=094e8300, size=131072): overlapping read
頭文字D STREET STAGE v1.7.4 2019-02-02 sceDmacMemcpy(dest=041b8a00, src=0923e140, size=32768): overlapping read
頭文字D STREET STAGE v1.7.4 2019-01-27 sceDmacMemcpy(dest=041a7c00, src=091ead20, size=4096): overlapping read
頭文字D STREET STAGE v1.7.4 2019-01-27 sceDmacMemcpy(dest=04158200, src=0944d930, size=32768): overlapping read
頭文字D STREET STAGE v1.7.5 2019-01-24 sceDmacMemcpy(dest=0416ac00, src=091eac00, size=2048): overlapping read
頭文字D STREET STAGE v1.7.4 2019-01-24 sceDmacMemcpy(dest=04166000, src=0940c940, size=8192): overlapping read
頭文字D STREET STAGE v1.7.1 2019-01-22 sceDmacMemcpy(dest=0415d800, src=09303100, size=512): overlapping read
頭文字D STREET STAGE v1.7.4 2019-01-22 sceDmacMemcpy(dest=041bcc00, src=09691600, size=32768): overlapping read
頭文字D STREET STAGE v1.6.3-492-g9fddfff66 2019-01-20 sceDmacMemcpy(dest=04190800, src=0924cea0, size=16384): overlapping read
頭文字D STREET STAGE v1.6.3-492-g9fddfff66 2019-01-18 sceDmacMemcpy(dest=041a0a00, src=094e1a60, size=32768): overlapping read
頭文字D STREET STAGE v1.7.5 2019-01-11 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f39880:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:2 2: c:0 t:2 3: c:1 t:2 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); angle = dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * pow(angle, u_lightangle_spotCoef1.y); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); angle = dot(normalize(u_lightdir2), toLight); if (angle >= u_lightangle_spotCoef2.x) { lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * pow(angle, u_lightangle_spotCoef2.y); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); angle = dot(normalize(u_lightdir3), toLight); if (angle >= u_lightangle_spotCoef3.x) { lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * pow(angle, u_lightangle_spotCoef3.y); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse3 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular3 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.r
頭文字D STREET STAGE v1.7.5 2019-01-11 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0021d822 Tex TexAlpha LM Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 01f39880:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:2 2: c:0 t:2 3: c:1 t:2 MatUp:3 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); angle = dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * pow(angle, u_lightangle_spotCoef1.y); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); angle = dot(normalize(u_lightdir2), toLight); if (angle >= u_lightangle_spotCoef2.x) { lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * pow(angle, u_lightangle_spotCoef2.y); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); angle = dot(normalize(u_lightdir3), toLight); if (angle >= u_lightangle_spotCoef3.x) { lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.
頭文字D STREET STAGE v1.7.5 2019-01-13 sceDmacMemcpy(dest=04175e00, src=09379d00, size=512): overlapping read
頭文字D STREET STAGE v1.7.5 2019-01-10 sceDmacMemcpy(dest=041f2800, src=0990e240, size=512): overlapping read
頭文字D STREET STAGE v1.7.5 2019-01-10 sceDmacMemcpy(dest=04171000, src=091eac00, size=2048): overlapping read
頭文字D STREET STAGE v1.7.5 2019-01-09 sceDmacMemcpy(dest=0415c000, src=092a84d0, size=16384): overlapping read
頭文字D STREET STAGE v1.7.5 2019-01-09 sceDmacMemcpy(dest=04179e00, src=091eac00, size=2048): overlapping read
頭文字D STREET STAGE v1.7.5 2019-01-09 sceDmacMemcpy(dest=04175e00, src=092f1a80, size=512): overlapping read
頭文字D STREET STAGE v1.7.5 2019-01-05 sceDmacMemcpy(dest=041d3400, src=091fba80, size=2048): overlapping read