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Game title |
Version |
Latest Report |
Message |
モンハン日記 ぽかぽかアイルー村G |
v1.17.1 |
2025-06-17 |
Unimplemented HLE function sceHttpSetRedirectCallback |
モンハン日記 ぽかぽかアイルー村G |
v1.9.0 |
2024-07-31 |
WriteToHardware: Invalid address 10000100 near PC 08000000 LR 08000000 |
モンハン日記 ぽかぽかアイルー村G |
v1.15.4 |
2023-08-06 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
モンハン日記 ぽかぽかアイルー村G |
v1.14.2 |
2023-01-24 |
UI scissor out of bounds in GameSettingsScreen: 262,0-1645,975 / 960,976 |
モンハン日記 ぽかぽかアイルー村G |
v1.18.1 |
2025-02-16 |
sceNetAdhocMatchingInit(16384) at 08abaa28 |
モンハン日記 ぽかぽかアイルー村G |
v1.12.3 |
2022-01-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=2, text=2 |
モンハン日記 ぽかぽかアイルー村G |
v1.15.4 |
2023-08-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
モンハン日記 ぽかぽかアイルー村G |
v1.15.4 |
2023-08-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1 |
モンハン日記 ぽかぽかアイルー村G |
v1.11.2 |
2021-06-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2 |
モンハン日記 ぽかぽかアイルー村G |
v1.11.2 |
2021-06-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1 |
モンハン日記 ぽかぽかアイルー村G |
v1.5.3 |
2021-04-23 |
Error in shader program link: info: Link Error: Vertex and Fragment shaders were not compiled with the same language version.
fs: 00000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000b18 HWX C T N Tex
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
varying lowp vec4 v_color0;
varying highp vec3 v_texcoord;
vec4 depthRoundZVP(vec4 v) {
float z = v.z / v.w;
z = z * u_depthRange.x + u_depthRange.y;
z = floor(z);
z = (z - u_depthRange.z) * u_depthRange.w;
return vec4(v.x, v.y, z * v.w, v.w);
}
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = depthRoundZVP(u_proj * viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
モンハン日記 ぽかぽかアイルー村G |
v1.5.3 |
2021-04-23 |
Error in shader program link: info: Link Error: Vertex and Fragment shaders were not compiled with the same language version.
fs: 00000000:0020f822 Tex TexAlpha LM Fog TFuncMod AlphaTest >=
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01070000:00000b1d HWX C T N LM Fog Tex Light: MatUp:7
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying highp vec3 v_texcoord;
varying highp float v_fogdepth;
vec4 depthRoundZVP(vec4 v) {
float z = v.z / v.w;
z = z * u_depthRange.x + u_depthRange.y;
z = floor(z);
z = (z - u_depthRange.z) * u_depthRange.w;
return vec4(v.x, v.y, z * v.w, v.w);
}
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = depthRoundZVP(u_proj * viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
モンハン日記 ぽかぽかアイルー村G |
v1.9 |
2019-10-17 |
Garbage libstub address or end |
モンハン日記 ぽかぽかアイルー村G |
v1.1.1-66-g5ebd7bf |
2016-05-26 |
Jump to invalid address: 0323cd80 |
モンハン日記 ぽかぽかアイルー村G |
v1.1.1-66-g5ebd7bf |
2016-05-26 |
Jump to invalid address: 0315ee40 |
モンハン日記 ぽかぽかアイルー村G |
v1.1.1-66-g5ebd7bf |
2016-05-26 |
Jump to invalid address: 02f4c300 |
モンハン日記 ぽかぽかアイルー村G |
v1.1.1-66-g5ebd7bf |
2016-05-26 |
Jump to invalid address: 0323c950 |
モンハン日記 ぽかぽかアイルー村G |
v1.1.1-66-g5ebd7bf |
2016-05-26 |
Jump to invalid address: 05974600 |
モンハン日記 ぽかぽかアイルー村G |
v1.1.1-66-g5ebd7bf |
2016-05-26 |
Jump to invalid address: 02f5ca60 |
モンハン日記 ぽかぽかアイルー村G |
v1.1.1-66-g5ebd7bf |
2016-05-26 |
Jump to invalid address: 02f4b800 |
モンハン日記 ぽかぽかアイルー村G |
v1.1.1-66-g5ebd7bf |
2016-05-26 |
Jump to invalid address: 0323cbd0 |
モンハン日記 ぽかぽかアイルー村G |
v1.1.1-66-g5ebd7bf |
2016-05-26 |
Jump to invalid address: 0565da40 |
モンハン日記 ぽかぽかアイルー村G |
v1.1.1-66-g5ebd7bf |
2016-05-26 |
Jump to invalid address: 02f50b40 |
モンハン日記 ぽかぽかアイルー村G |
v1.1.1-66-g5ebd7bf |
2016-05-26 |
Jump to invalid address: 02f5d0c0 |
モンハン日記 ぽかぽかアイルー村G |
v1.1.1-66-g5ebd7bf |
2016-05-26 |
Jump to invalid address: 04afcb80 |
モンハン日記 ぽかぽかアイルー村G |
v1.1.1-66-g5ebd7bf |
2016-05-26 |
Jump to invalid address: 0323c800 |
モンハン日記 ぽかぽかアイルー村G |
v1.1.1-66-g5ebd7bf |
2016-05-26 |
Jump to invalid address: 02ff1c80 |
モンハン日記 ぽかぽかアイルー村G |
v1.1.1-66-g5ebd7bf |
2016-05-26 |
Jump to invalid address: 0323d100 |
モンハン日記 ぽかぽかアイルー村G |
v1.1.1-66-g5ebd7bf |
2016-05-26 |
Jump to invalid address: 03110540 |
モンハン日記 ぽかぽかアイルー村G |
v1.1.1-66-g5ebd7bf |
2016-05-26 |
Jump to invalid address: 0323ca50 |
モンハン日記 ぽかぽかアイルー村G |
v1.9.4 |
2025-03-12 |
Game install with no files / data |
モンハン日記 ぽかぽかアイルー村G |
v1.17.1 |
2024-07-31 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
モンハン日記 ぽかぽかアイルー村G |
v1.0.1-188-g6b2acba |
2015-04-16 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed |