Recent logs - モンハン日記 ぽかぽかアイルー村G

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Game title Version Latest Report Message
モンハン日記 ぽかぽかアイルー村G v1.11.2 2021-06-26 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
モンハン日記 ぽかぽかアイルー村G v1.11.2 2021-06-26 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
モンハン日記 ぽかぽかアイルー村G v1.11.2 2021-06-26 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
モンハン日記 ぽかぽかアイルー村G v1.11.2 2021-06-26 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
モンハン日記 ぽかぽかアイルー村G v1.5.3 2021-04-23 Error in shader program link: info: Link Error: Vertex and Fragment shaders were not compiled with the same language version. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000b18 HWX C T N Tex #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; vec4 depthRoundZVP(vec4 v) { float z = v.z / v.w; z = z * u_depthRange.x + u_depthRange.y; z = floor(z); z = (z - u_depthRange.z) * u_depthRange.w; return vec4(v.x, v.y, z * v.w, v.w); } void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = depthRoundZVP(u_proj * viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
モンハン日記 ぽかぽかアイルー村G v1.5.3 2021-04-23 Error in shader program link: info: Link Error: Vertex and Fragment shaders were not compiled with the same language version. fs: 00000000:0020f822 Tex TexAlpha LM Fog TFuncMod AlphaTest >= #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01070000:00000b1d HWX C T N LM Fog Tex Light: MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying highp vec3 v_texcoord; varying highp float v_fogdepth; vec4 depthRoundZVP(vec4 v) { float z = v.z / v.w; z = z * u_depthRange.x + u_depthRange.y; z = floor(z); z = (z - u_depthRange.z) * u_depthRange.w; return vec4(v.x, v.y, z * v.w, v.w); } void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = depthRoundZVP(u_proj * viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
モンハン日記 ぽかぽかアイルー村G v1.12.3 2021-10-26 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
モンハン日記 ぽかぽかアイルー村G v1.12.3 2021-10-26 FBO created from existing depthbuffer as color, 040cc000/00000000 and 04000000/040cc000
モンハン日記 ぽかぽかアイルー村G v1.9 2019-10-17 Garbage libstub address or end
モンハン日記 ぽかぽかアイルー村G v1.1.1-66-g5ebd7bf 2016-05-26 Jump to invalid address: 0323cd80
モンハン日記 ぽかぽかアイルー村G v1.1.1-66-g5ebd7bf 2016-05-26 Jump to invalid address: 0315ee40
モンハン日記 ぽかぽかアイルー村G v1.1.1-66-g5ebd7bf 2016-05-26 Jump to invalid address: 02f4c300
モンハン日記 ぽかぽかアイルー村G v1.1.1-66-g5ebd7bf 2016-05-26 Jump to invalid address: 0323c950
モンハン日記 ぽかぽかアイルー村G v1.1.1-66-g5ebd7bf 2016-05-26 Jump to invalid address: 05974600
モンハン日記 ぽかぽかアイルー村G v1.1.1-66-g5ebd7bf 2016-05-26 Jump to invalid address: 02f5ca60
モンハン日記 ぽかぽかアイルー村G v1.1.1-66-g5ebd7bf 2016-05-26 Jump to invalid address: 02f4b800
モンハン日記 ぽかぽかアイルー村G v1.1.1-66-g5ebd7bf 2016-05-26 Jump to invalid address: 0323cbd0
モンハン日記 ぽかぽかアイルー村G v1.1.1-66-g5ebd7bf 2016-05-26 Branch in JumpReg delay slot at 08bfd3e0 in block starting at 08bfd3ac
モンハン日記 ぽかぽかアイルー村G v1.1.1-66-g5ebd7bf 2016-05-26 Jump to invalid address: 0565da40
モンハン日記 ぽかぽかアイルー村G v1.1.1-66-g5ebd7bf 2016-05-26 Jump to invalid address: 02f50b40
モンハン日記 ぽかぽかアイルー村G v1.1.1-66-g5ebd7bf 2016-05-26 Jump to invalid address: 02f5d0c0
モンハン日記 ぽかぽかアイルー村G v1.1.1-66-g5ebd7bf 2016-05-26 Jump to invalid address: 04afcb80
モンハン日記 ぽかぽかアイルー村G v1.1.1-66-g5ebd7bf 2016-05-26 Jump to invalid address: 0323c800
モンハン日記 ぽかぽかアイルー村G v1.1.1-66-g5ebd7bf 2016-05-26 Jump to invalid address: 02ff1c80
モンハン日記 ぽかぽかアイルー村G v1.1.1-66-g5ebd7bf 2016-05-26 Jump to invalid address: 0323d100
モンハン日記 ぽかぽかアイルー村G v1.1.1-66-g5ebd7bf 2016-05-26 Jump to invalid address: 03110540
モンハン日記 ぽかぽかアイルー村G v1.1.1-66-g5ebd7bf 2016-05-26 Jump to invalid address: 0323ca50
モンハン日記 ぽかぽかアイルー村G v1.9.4 2021-10-03 Game install with no files / data
モンハン日記 ぽかぽかアイルー村G v1.0.1-188-g6b2acba 2015-04-16 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed