Recent logs - v1.9

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
RESISTANCE® ~報復の刻~ v1.9 2020-10-28 ReadFromHardware: Invalid address 3d00005c near PC 08892f18 LR 08892f18
RESISTANCE® ~報復の刻~ v1.9 2020-10-28 Unknown GetPointer 00000000 PC 00000000 LR 08892f3c
RESISTANCE® ~報復の刻~ v1.9 2020-10-28 ReadFromHardware: Invalid address 3d000058 near PC 08892f18 LR 08892f18
MONSTER HUNTER FREEDOM UNITE™ v1.9 2020-10-16 sceDmacMemcpy(dest=0414e000, src=096f5920, size=244976): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.9 2020-10-16 sceDmacMemcpy(dest=041b8380, src=096352f0, size=15088): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.9 2020-10-12 sceDmacMemcpy(dest=0414e000, src=094daa20, size=246848): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.9 2020-10-11 sceDmacMemcpy(dest=0414e000, src=095fea20, size=200256): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.9 2020-10-06 sceDmacMemcpy(dest=0414e000, src=09597a70, size=226816): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.9 2020-10-04 WriteToHardware: Invalid address 00c22620 near PC 088048ac LR 08902b9c
MONSTER HUNTER FREEDOM UNITE™ v1.9 2020-10-03 sceDmacMemcpy(dest=0414e000, src=095d5970, size=201504): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.9 2020-10-03 sceDmacMemcpy(dest=0414e000, src=09518c00, size=243296): overlapping read
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.9 2020-09-23 80020190=sceKernelStartModule(00000657, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9 2020-10-31 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:06200002 Tex Fog StenToAlphaDual Sten0 TFuncMod #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 00000000:003e0314 HWX N Fog Tex UVEnv 3: c:0 t:0 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos3; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos3) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos3), worldnormal)), 1.0 + (length(u_lightpos3) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos3), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
eFootball PES 2021 DraycEM "C19" v1.9 2020-10-05 Savedata version requested: 3
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.9 2020-09-15 80020190=sceKernelStartModule(00000bc6, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.9 2020-09-15 Ignoring possible render to texture at 0416a000 +0x80 / 480x272
eFootball PES 2021 T. Bendezu "C19" v1.9 2020-10-16 ReadFromHardware: Invalid address 00000010 near PC 08815204 LR 0881bf88
eFootball PES 2021 T. Bendezu "C19" v1.9 2020-10-16 ReadFromHardware: Invalid address 00000019 near PC 0881bf88 LR 0881bf88
eFootball PES 2021 T. Bendezu "C19" v1.9 2020-10-16 ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58
eFootball PES 2021 T. Bendezu "C19" v1.9 2020-10-16 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.9 2020-09-11 80020190=sceKernelStartModule(00000dbf, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.9 2020-09-11 80020190=sceKernelStartModule(00000c6d, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.9 2020-09-11 80020190=sceKernelStartModule(00000af2, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
.hack//Link v1.9 2020-09-10 00000000=sceUtilityScreenshotInitStart(0921e230)
ドラゴンボール タッグバーサス v1.9 2020-09-10 ReadFromHardware: Invalid address 35cb91a3 near PC 08a5d9b4 LR 08a5ece4
eFootball PES 2021 T. Bendezu "C19" v1.9 2020-10-16 Unknown GetPointer 00000000 PC 08816154 LR 0881615c
SBK®08 Superbike World Championship v1.9 2020-08-26 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 093dfcf0): duplicate handler
SBK®08 Superbike World Championship v1.9 2020-08-26 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 093df990): duplicate handler
SBK®08 Superbike World Championship v1.9 2020-08-26 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09486b80): duplicate handler
eFootball PES 2020 "C19" v1.9 2020-10-13 Savedata version requested on save: 3
eFootball PES 2020 "C19" v1.9 2020-10-23 Savedata version requested: 3
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9 2020-08-14 sceDmacMemcpy(dest=0415e1c0, src=09384540, size=128): overlapping read
Patapon® 3 v1.9 2020-08-14 ReadFromHardware: Invalid address 00000010 near PC 08b6d694 LR 08b6d694
Patapon® 3 v1.9 2020-08-14 Unknown GetPointer 00000000 PC 00000000 LR 08b6d6b8
Patapon® 3 v1.9 2020-08-13 ReadFromHardware: Invalid address 2892b9fc near PC 08b2ef9c LR 08b2e8f0
(homebrew) v1.9 2020-09-05 MFIC instruction hit (70020024) at 08968cdc
eFootball PES 2021 T. Bendezu "C19" v1.9 2020-08-18 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball PES 2021 T. Bendezu "C19" v1.9 2020-10-04 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PES 2021 T. Bendezu "C19" v1.9 2020-10-16 Savedata version requested on save: 3
eFootball PES 2021 T. Bendezu "C19" v1.9 2020-10-31 Savedata version requested: 3
Megamind v1.9 2020-07-31 Ignoring possible render to texture at 041e0000 +0x36 / 64x64
SpongeBob SquarePants: The Yellow Avenger v1.9 2020-07-31 Ignoring possible render to texture at 0416e000 +0x176 / 256x256
Ys SEVEN v1.9 2020-07-26 fbo_blit_color failed in blit (04044000 -> 08c3bfc0)
Ys SEVEN v1.9 2020-07-31 fbo_blit_color failed in blit (04126000 -> 08c86100)
eFootball PES 2021 By TM ARTS v1.9 2020-08-04 Savedata version requested on save: 3
Gangs of London™ v1.9 2020-07-18 Unknown GetPointer 00000000 PC 00000000 LR 088a193c
Shadow of Destiny v1.9 2020-09-14 Render to texture with incompatible formats 4 != 3 at 04088000
Megamind v1.9 2020-07-09 Ignoring possible render to texture at 041c0000 +32x43 / 64x64
Megamind v1.9 2020-07-31 Render to texture with incompatible formats 3 != 2 at 0411a000
eFootball PES 2020 Lite ( Wanto Sis CH ) v1.9 2020-06-20 Savedata version requested: 3
Prince of Persia - Revelations v1.9 2020-06-16 WriteToHardware: Invalid address 2d080008 near PC 08815758 LR 08815758
Prince of Persia - Revelations v1.9 2020-06-16 ReadFromHardware: Invalid address 111bf156 near PC 08815758 LR 08815758
ジェットでGO! ポケット v1.9 2020-06-14 Unknown GetPointer 00000000 PC 08000000 LR 08000000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9 2020-06-11 ReadFromHardware: Invalid address 00000058 near PC 089d9f0c LR 089d9f0c
マクロストライアングルフロンティア v1.9 2020-06-14 Render to area containing texture at 04044000 +136x16
Phantasy Star Portable v1.9 2020-06-01 WriteToHardware: Invalid address 73617671 near PC 08000000 LR 08000000
eFootball PES 2020 C19 & Nibeck Tv v1.9 2020-06-06 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
ドラゴンボール タッグバーサス v1.9 2020-08-13 ReadFromHardware: Invalid address 0ab4005f near PC 08a5d9b4 LR 08a5ece4
ドラゴンボール タッグバーサス v1.9 2020-08-13 ReadFromHardware: Invalid address 0ab4006c near PC 0881a994 LR 0881a994
Dragon Ball Z: Tenkaichi Tag Team v1.9 2020-05-27 WriteToHardware: Invalid address 00000128 near PC 0880dcc8 LR 0880dcc8
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18ce550c: pc = 18cd550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18e1550c: pc = 18e0550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18de550c: pc = 18dd550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18cb550c: pc = 18ca550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18e0550c: pc = 18df550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18dd550c: pc = 18dc550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18df550c: pc = 18de550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18d8550c: pc = 18d7550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18d9550c: pc = 18d8550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18c9550c: pc = 18c8550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18ca550c: pc = 18c9550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18da550c: pc = 18d9550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18d4550c: pc = 18d3550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18d5550c: pc = 18d4550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18d3550c: pc = 18d2550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18d1550c: pc = 18d0550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18d2550c: pc = 18d1550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18c8550c: pc = 18c7550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18d6550c: pc = 18d5550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18d7550c: pc = 18d6550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18dc550c: pc = 18db550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18d0550c: pc = 18cf550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18cf550c: pc = 18ce550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18c3550c: pc = 18c2550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18c6550c: pc = 18c5550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18c4550c: pc = 18c3550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18c2550c: pc = 18c1550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18cc550c: pc = 18cb550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18c5550c: pc = 18c4550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18cd550c: pc = 18cc550c
NBA LIVE 08 v1.9 2020-05-22 Trying to write block exit to illegal destination 18c7550c: pc = 18c6550c
X-Men Origins: Wolverine v1.9 2020-05-22 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f14444:00090358 HWX C N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(normalize(normal), 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
[email protected] v1.9 2020-07-29 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9 2020-05-10 WriteToHardware: Invalid address 00000080 near PC 088be79c LR 088be67c
NBA2K13 v1.9 2020-05-10 Unknown GE command : fd6aff0f
[email protected] v1.9 2020-05-12 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
機動戦士ガンダムAGE ユニバースアクセル v1.9 2020-05-07 FBO using existing buffer as depthbuffer, 04154080/04000000 and 04000000/04088000
機動戦士ガンダムAGE ユニバースアクセル v1.9 2020-05-06 WriteToHardware: Invalid address 00005710 near PC 08ad071c LR 08af3a8c
機動戦士ガンダムAGE ユニバースアクセル v1.9 2020-05-06 ReadFromHardware: Invalid address 00005710 near PC 08ad0714 LR 08af3a8c
マナケミア~学園の錬金術士たち~PORTABLE+ v1.9 2020-07-17 fbo_blit_color failed in blit (0412c000 -> 0412c000)