Recent logs - v1.9

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Game title Version Latest Report Message
Tomb Raider: Anniversary™ v1.9 2021-05-09 WriteToHardware: Invalid address 0a000000 near PC 08b176ac LR 08b151c0
(homebrew) v1.9 2021-05-11 MFIC instruction hit (70020024) at 08969744
eFootball PES 2021 T. Bendezu "C19" v1.9 2021-04-28 Unknown GetPointer 00000000 PC 08816154 LR 0881615c
Lord of Arcana v1.9 2021-04-15 Unknown GetPointer 00060121 PC 00060121 LR 08a58bb4
Lord of Arcana v1.9 2021-04-15 ReadFromHardware: Invalid address 00060137 near PC 08957014 LR 089398f0
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9 2021-03-25 00000000=sceUtilityScreenshotInitStart(09a91558)
Army of TWO™: The 40th Day DEMO v1.9 2021-03-25 sceDmacMemcpy(dest=0419c400, src=08fb5ce0, size=131072): overlapping read
Army of TWO™: The 40th Day DEMO v1.9 2021-03-23 sceDmacMemcpy(dest=041f6800, src=09760a70, size=9216): overlapping read
PES 2021 v1.9.4 2021-05-17 Savedata version requested: 3
Yu-Gi-Oh! GX Tag Force 3 v1.9 2021-03-11 80630011=sceAtracSetDataAndGetID(ade52c02, 00000000): buffer too small
eFootball PES 2021 BY OXYGEN v1.9.4 2021-05-17 Savedata version requested: 3
PES 2021 MOD BY RICHZIE ART v1.9.4 2021-05-17 Savedata version requested on save: 3
WWE 2K19 by GamerNafZ™ and Finn v1.9 2021-02-01 sceDmacMemcpy(dest=04154af0, src=096dc360, size=65552): overlapping read
PES 2021 MOD BY RICHZIE ART v1.9.4 2021-05-17 Savedata version requested: 3
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9 2021-01-09 00000000=sceUtilityScreenshotInitStart(09a908c8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9 2021-01-09 00000000=sceUtilityScreenshotInitStart(09a8ff48)
イース -フェルガナの誓い- v1.9 2020-12-30 sceDmacMemcpy(dest=04194900, src=08d4d0f0, size=4096): overlapping read
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.9.4 2021-05-16 Unknown syscall in known module 'sceNp': 0x633b5f71
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.9.4 2021-05-16 Unknown syscall in known module 'sceNpService': 0xbe22eea3
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.9.4 2021-05-16 Unknown syscall in known module 'sceNpService': 0xa01443aa
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.9.4 2021-05-16 Unknown syscall in known module 'sceNpService': 0x66c64821
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.9.4 2021-05-16 Unknown syscall in known module 'sceNpService': 0x58251346
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.9.4 2021-05-16 Unknown syscall in known module 'sceNpService': 0x506c318d
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.9.4 2021-05-16 Unknown syscall in known module 'sceNpService': 0x4e851b10
DBZ:ISO Latina de Israel Sarango. v1.9.4 2021-05-17 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
DBZ:ISO Latina de Israel Sarango. v1.9.4 2021-05-16 0 depal unsupported: shift=5 mask=ff offset=0
DBZ:ISO Latina de Israel Sarango. v1.9.4 2021-05-16 Render to texture using CLUT with different strides 512 != 64
SBK-07 v1.9 2020-12-03 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091b28e0): duplicate handler
SBK-07 v1.9 2020-12-03 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09045940): duplicate handler
SBK-07 v1.9 2020-12-03 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08e932b0): duplicate handler
SBK-07 v1.9.4 2021-05-17 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0988c310): duplicate handler
SBK-07 v1.9.4 2021-05-17 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ea2bc0): duplicate handler
eFootball PES 2021 T. Bendezu "C19" v1.9 2021-05-16 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PES 2021 T. Bendezu "C19" v1.9.4 2021-05-17 Savedata version requested on save: 3
eFootball PES 2021 T. Bendezu "C19" v1.9.4 2021-05-17 Savedata version requested: 3
SBK-07 v1.9.4 2021-05-04 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09312de0): duplicate handler
DBZ TTT BT4 ISO V8 BY IACG MODS v1.9.4 2021-05-17 Render to texture using CLUT with different strides 512 != 64
SBK-07 v1.9 2021-04-26 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08fa7660): duplicate handler
PES 2019 VANDAMMEEDITION v1.9 2020-11-11 Jump to invalid address: 0745f700
PES 2021 BY KEYHAN "C19" v1.9.4 2021-05-17 Savedata version requested on save: 3
PES 2019 VANDAMMEEDITION v1.9 2020-11-09 Jump to invalid address: 0729b880
PES 2021 BY KEYHAN "C19" v1.9.4 2021-05-17 Savedata version requested: 3
Crash™ Tag Team Racing v1.9 2020-11-12 80630006=sceAtracSetDataAndGetID(09ddc200, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.9 2020-11-07 80630006=sceAtracSetDataAndGetID(099fa300, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.9 2020-11-07 80630006=sceAtracSetDataAndGetID(099fa440, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.9 2020-11-07 80630006=sceAtracSetDataAndGetID(099e63c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.9 2020-11-06 80630006=sceAtracSetDataAndGetID(0959b880, 00014000): invalid RIFF header
SBK-07 v1.9.4 2021-05-11 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098afc90): duplicate handler
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9 2020-12-21 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:06000002 Tex StenToAlphaDual Sten0 TFuncMod #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 00000000:003e0310 HWX N Tex UVEnv 3: c:0 t:0 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos3; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos3) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos3), worldnormal)), 1.0 + (length(u_lightpos3) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos3), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9 2020-12-21 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:0a200002 Tex Fog StenToAlphaDual Sten1 TFuncMod #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 1.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 00000000:003e0314 HWX N Fog Tex UVEnv 3: c:0 t:0 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos3; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos3) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos3), worldnormal)), 1.0 + (length(u_lightpos3) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos3), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
LEGO® Star Wars™ III: The Clone Wars™ v1.9 2020-12-21 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:02000022 Tex TexAlpha StenToAlphaDual StenUniform TFuncMod #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 01010000:00020b10 HWX T N Tex UVEnv Light: 0: c:0 t:0 MatUp:1 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
LEGO® Star Wars™ III: The Clone Wars™ v1.9 2020-12-21 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:02000022 Tex TexAlpha StenToAlphaDual StenUniform TFuncMod #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 00000000:00020b10 HWX T N Tex UVEnv 0: c:0 t:0 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
LEGO® Star Wars™ III: The Clone Wars™ v1.9 2020-12-21 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:02000022 Tex TexAlpha StenToAlphaDual StenUniform TFuncMod #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 01010000:00160b10 HWX T N Tex UVEnv Light: 1: c:0 t:0 MatUp:1 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
LEGO® Star Wars™ III: The Clone Wars™ v1.9 2020-12-21 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:02000022 Tex TexAlpha StenToAlphaDual StenUniform TFuncMod #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 00000000:00160b10 HWX T N Tex UVEnv 1: c:0 t:0 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos1; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
eFootball PES 2020 "C19" v1.9.4 2021-04-23 Unknown GetPointer 00000000 PC 08a1b77c LR 08000030
MONSTER HUNTER FREEDOM UNITE™ v1.9 2020-10-16 sceDmacMemcpy(dest=0414e000, src=096f5920, size=244976): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.9 2020-10-16 sceDmacMemcpy(dest=041b8380, src=096352f0, size=15088): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.9 2020-10-12 sceDmacMemcpy(dest=0414e000, src=094daa20, size=246848): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.9 2020-10-11 sceDmacMemcpy(dest=0414e000, src=095fea20, size=200256): overlapping read
PES 2021 LEO GAMER EDITION v1.9.4 2021-05-17 Savedata version requested on save: 3
PES 2021 LEO GAMER EDITION v1.9.4 2021-05-17 Savedata version requested: 3
MONSTER HUNTER FREEDOM UNITE™ v1.9 2020-10-06 sceDmacMemcpy(dest=0414e000, src=09597a70, size=226816): overlapping read
eFootball PES 2021 By FAR Channel Indonesia v1.9.4 2021-05-17 Savedata version requested on save: 3
eFootball PES 2021 By FAR Channel Indonesia v1.9.4 2021-05-17 Savedata version requested: 3
MONSTER HUNTER FREEDOM UNITE™ v1.9 2020-10-03 sceDmacMemcpy(dest=0414e000, src=095d5970, size=201504): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.9 2020-10-03 sceDmacMemcpy(dest=0414e000, src=09518c00, size=243296): overlapping read
eFootball PES 2020 "C19" v1.9.4 2021-05-17 Savedata version requested on save: 3
eFootball PES 2020 "C19" v1.9.4 2021-05-17 Savedata version requested: 3
PES LIBERTADORES 2020 v1.9.4 2021-05-11 Unknown GetPointer 00000000 PC 0881608c LR 088160a0
PES LIBERTADORES 2020 v1.9.4 2021-05-13 Savedata version requested on save: 3
PES LIBERTADORES 2020 v1.9.4 2021-05-14 Savedata version requested: 3
eFootball PES 2021 DraycEM "C19" v1.9.3 2021-05-14 Unknown GetPointer 00000000 PC 08816154 LR 0881615c
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.9 2020-09-23 80020190=sceKernelStartModule(00000657, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
eFootball PES 2021 DraycEM "C19" v1.9.4 2021-05-17 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9 2020-12-21 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:06200002 Tex Fog StenToAlphaDual Sten0 TFuncMod #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 00000000:003e0314 HWX N Fog Tex UVEnv 3: c:0 t:0 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos3; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos3) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos3), worldnormal)), 1.0 + (length(u_lightpos3) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos3), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9 2020-12-21 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:00000802 Tex LM TFuncMod #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; fragColor0 = v; } vs: 01070000:00020b11 HWX T N LM Tex UVEnv Light: 0: c:0 t:0 MatUp:7 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
eFootball PES 2021 DraycEM "C19" v1.9.4 2021-05-17 Savedata version requested on save: 3
eFootball PES 2021 DraycEM "C19" v1.9.4 2021-05-17 Savedata version requested: 3
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.9 2020-09-15 80020190=sceKernelStartModule(00000bc6, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.9 2020-09-15 Ignoring possible render to texture at 0416a000 +0x80 / 480x272
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.9 2020-09-11 80020190=sceKernelStartModule(00000dbf, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.9 2020-09-11 80020190=sceKernelStartModule(00000c6d, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.9 2020-09-11 80020190=sceKernelStartModule(00000af2, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested
.hack//Link v1.9 2020-09-10 00000000=sceUtilityScreenshotInitStart(0921e230)
eFootball PES 2021 T. Bendezu "C19" v1.9.3 2021-05-13 Unknown GetPointer 00000000 PC 08816154 LR 0881615c
SBK®08 Superbike World Championship v1.9 2020-08-26 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 093dfcf0): duplicate handler
SBK®08 Superbike World Championship v1.9 2020-08-26 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 093df990): duplicate handler
SBK®08 Superbike World Championship v1.9 2020-08-26 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09486b80): duplicate handler
eFootball PES 2020 "C19" v1.9.4 2021-05-17 Savedata version requested on save: 3
eFootball PES 2020 "C19" v1.9.4 2021-05-17 Savedata version requested: 3
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9 2020-08-14 sceDmacMemcpy(dest=0415e1c0, src=09384540, size=128): overlapping read
(homebrew) v1.9.4 2021-03-20 MFIC instruction hit (70020024) at 08968cdc
eFootball PES 2021 T. Bendezu "C19" v1.9.4 2021-05-15 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball PES 2021 T. Bendezu "C19" v1.9.4 2021-05-17 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PES 2021 T. Bendezu "C19" v1.9.4 2021-05-17 Savedata version requested on save: 3
eFootball PES 2021 T. Bendezu "C19" v1.9.4 2021-05-17 Savedata version requested: 3
Megamind v1.9 2020-07-31 Ignoring possible render to texture at 041e0000 +0x36 / 64x64
SpongeBob SquarePants: The Yellow Avenger v1.9 2020-07-31 Ignoring possible render to texture at 0416e000 +0x176 / 256x256
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3 2021-05-16 sceDmacMemcpy(dest=0416c780, src=08f7f490, size=64): overlapping read
eFootball PES 2021 By TM ARTS v1.9.4 2021-05-17 Savedata version requested on save: 3