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Game title |
Version |
Latest Report |
Message |
BOMBA PATCH GEOMATRIX |
v1.5.3 |
2022-08-12 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
fs: 00000000:0000001a Tex TFuncUnk
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00004000:00000022 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2022-08-12 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 00000000:00000918 LM
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:00200000
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.5.3 |
2022-08-12 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 00000000:00000918 LM
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:0001d022 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball By TM ARTS |
v1.5.3 |
2022-08-11 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
fs: 00000000:0000000a Tex TFuncBlend
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_texenv;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a);
fragColor0 = v;
}
vs: 00004000:00000002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball By TM ARTS |
v1.5.3 |
2022-08-11 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
fs: 40000000:00000012 Tex TFuncAdd
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2022-08-10 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
fs: 00000000:0000000a Tex TFuncBlend
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_texenv;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a);
fragColor0 = v;
}
vs: 00000000:00000022 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2022-08-10 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
fs: 40000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00004000:00000022 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2022-08-10 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
fs: 00000000:0000000a Tex TFuncBlend
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_texenv;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a);
fragColor0 = v;
}
vs: 00004000:00000002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2022-08-10 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
fs: 40000000:00000012 Tex TFuncAdd
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00200002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
Burnout Legends |
v1.5.3 |
2022-08-06 |
Error in shader program link during preload: info: Error: input v_texcoord not declared in output from previous stage.
Error: Linking failed.
fs: 40000000:0000001a Tex TFuncUnk
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00004000:05000022 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
BOMBA PATCH GEOMATRIX |
v1.5.3 |
2022-08-06 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
fs: 00000000:0000001a Tex TFuncUnk
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00004000:0001d002 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
BOMBA PATCH GEOMATRIX |
v1.5.3 |
2022-08-06 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
fs: 40000000:00000012 Tex TFuncAdd
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
BOMBA PATCH GEOMATRIX |
v1.5.3 |
2022-08-06 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
fs: 00000000:0000001a Tex TFuncUnk
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:0001d000 UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
BOMBA PATCH GEOMATRIX |
v1.5.3 |
2022-08-06 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
fs: 40000000:00000012 Tex TFuncAdd
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:0001d002 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball Chelito 19 |
v1.8.0 |
2022-08-12 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball Chelito 19 |
v1.5.3 |
2022-07-27 |
Error in shader program link during preload: info: cannot find a matched output for input v_texcoord
fs: 40000000:00000012 Tex TFuncAdd
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00004000:0001d022 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2021 Libertadores T. Bendezu |
v1.5.3 |
2022-07-22 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
fs: 40000000:00000012 Tex TFuncAdd
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00200022 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2021 Libertadores T. Bendezu |
v1.5.3 |
2022-07-22 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 00000000:00000918 LM
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:0001d022 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2021 Libertadores T. Bendezu |
v1.5.3 |
2022-07-22 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
fs: 00000000:0000001a Tex TFuncUnk
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00004000:0001d002 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2022-08-11 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
fs: 40000000:00000012 Tex TFuncAdd
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00004000:0001d002 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.5.3 |
2022-07-21 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 40000000:00000914 LM
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:00200000
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
Phantom Brave : The Hermuda Triangle |
v1.5.3 |
2022-07-08 |
sceDmacMemcpy(dest=08f2aa40, src=08ea1eac, size=7700): overlapping read |
Phantom Brave : The Hermuda Triangle |
v1.5.3 |
2022-07-08 |
sceDmacMemcpy(dest=08f0cb80, src=08e1e9e8, size=4504): overlapping read |
Phantom Brave : The Hermuda Triangle |
v1.5.3 |
2022-07-08 |
sceDmacMemcpy(dest=08e76680, src=08e88050, size=1648): overlapping read |
Phantom Brave : The Hermuda Triangle |
v1.5.3 |
2022-07-07 |
sceDmacMemcpy(dest=08e75c40, src=08e20eb4, size=3276): overlapping read |
BOMBA PATCH GEOMATRIX |
v1.5.3 |
2022-06-29 |
Unknown GetPointer 00000000 PC 088d1088 LR 088d1098 |
Phantom Brave : The Hermuda Triangle |
v1.5.3 |
2022-06-27 |
sceDmacMemcpy(dest=08e8c900, src=08eafc58, size=3304): overlapping read |
Phantom Brave : The Hermuda Triangle |
v1.5.3 |
2022-06-24 |
sceDmacMemcpy(dest=08efca80, src=08e5003c, size=7044): overlapping read |
Phantom Brave : The Hermuda Triangle |
v1.5.3 |
2022-06-22 |
sceDmacMemcpy(dest=08e86600, src=08e29650, size=1392): overlapping read |
Phantom Brave : The Hermuda Triangle |
v1.5.3 |
2022-06-22 |
sceDmacMemcpy(dest=08e1db80, src=08f07f98, size=2088): overlapping read |
Phantom Brave : The Hermuda Triangle |
v1.5.3 |
2022-06-19 |
sceDmacMemcpy(dest=08ef9400, src=08e2fea8, size=4504): overlapping read |
Phantom Brave : The Hermuda Triangle |
v1.5.3 |
2022-06-19 |
sceDmacMemcpy(dest=08f21480, src=08e1e9e8, size=4504): overlapping read |
Phantom Brave : The Hermuda Triangle |
v1.5.3 |
2022-06-19 |
sceDmacMemcpy(dest=08ef7200, src=08e26a28, size=4504): overlapping read |
PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.5.3 |
2022-06-12 |
Unknown GetPointer 02e59a30 PC 08849a58 LR 0884a938 |
PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.5.3 |
2022-06-10 |
Unknown GetPointer 1d63fb64 PC 08849a58 LR 0884a938 |
PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.9.4 |
2022-08-11 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.9.4 |
2022-08-10 |
Game install with no files / data |
eFootball By TM ARTS |
v1.9.4 |
2022-08-12 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
eFootball By TM ARTS |
v1.9.4 |
2022-08-12 |
Game install with no files / data |
PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.9.4 |
2022-08-12 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
GTA: Liberty City Stories |
v1.5.3 |
2022-04-28 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000127, pos=0, access=1, data=2, text=2 |
WOLF PATCH 2019 |
v1.5.3 |
2022-04-18 |
Unknown GetPointer 0000e340 PC 0881c428 LR 0881c438 |
eFootball PES 2022 Danilo Gamer |
v1.5.3 |
2022-05-28 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
eFootball PES 2022 Danilo Gamer |
v1.9.4 |
2022-08-12 |
Unknown GetPointer 00000000 PC 088e2fd8 LR 088e2fe8 |
PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.9.4 |
2022-07-22 |
Unknown GetPointer 00000000 PC 08816150 LR 08816164 |
PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.9.4 |
2022-07-20 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
eFootball PES 2021 T. Bendezu "C19" |
v1.5.3 |
2022-03-09 |
MFIC instruction hit (70020024) at 0894c1c4 |
PES VANDAMME EDITION |
v1.5.3 |
2022-07-14 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.9.3 |
2022-07-16 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.9.3 |
2022-07-16 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.9.3 |
2022-07-16 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.8.0 |
2022-07-19 |
Unknown GetPointer 00000000 PC 08849a58 LR 0884a938 |
Grand Theft Auto V YUNIER PB |
v1.6.3 |
2022-06-18 |
FBO created from existing depthbuffer as color, 00000000/00128000 and 00178000/00000000 |
PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.9.4 |
2022-08-10 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
eFootball Chelito 19 |
v1.9.4 |
2022-08-01 |
Unimplemented HLE function sceKernelFindModuleByUID |
eFootball Chelito 19 |
v1.9 |
2022-07-05 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
eFootball Chelito 19 |
v1.9.4 |
2022-08-01 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
eFootball Chelito 19 |
v1.9.4 |
2022-08-01 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
eFootball Chelito 19 |
v1.9.4 |
2022-08-01 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
EFOOTBALL V. 1 BY PRFD |
v1.9.4 |
2022-08-12 |
Game install with no files / data |
PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.9.4 |
2022-08-09 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.9.4 |
2022-08-12 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball ALDAIR KITMAKER |
v1.9.4 |
2022-08-13 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2022-08-12 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2022-01-07 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2022-08-05 |
Unimplemented HLE function sceKernelFindModuleByUID |
eFootball PES 2021 By GABRIEL |
v1.6.3 |
2022-08-05 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2022-08-05 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2022-08-05 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2022-08-05 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2022-08-12 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
eFootball Chelito 19 |
v1.9.4 |
2022-08-10 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
PES 2021 GABRIELGAMER TM |
v1.8.0 |
2022-05-22 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2022-08-11 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
eFootball Chelito 19 |
v1.9.4 |
2022-08-11 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
eFootball Chelito 19 |
v1.9.4 |
2022-08-12 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball Chelito 19 |
v1.9.4 |
2022-08-12 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
eFootball Chelito 19 |
v1.9.4 |
2022-08-12 |
Game install with no files / data |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2022-08-11 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
eFootball Chelito 19 |
v1.9.4 |
2022-08-12 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2022-08-11 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2022-08-12 |
Game install with no files / data |
eFootball Haroun Z 2022 |
v1.9.4 |
2022-08-11 |
Game install with no files / data |
eFootball PES 2021 By TM ARTS |
v1.9.4 |
2022-05-29 |
Unknown GetPointer 00000000 PC 0913f09c LR 0913f0ac |
FIFA 21.BY.DX.GAMEZ007 |
v1.7.5 |
2022-07-20 |
Render to texture with incompatible formats 3 != 1 at 00000000 |
FIFA 21.BY.DX.GAMEZ007 |
v1.9.4 |
2022-08-12 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.6.2 |
2022-07-24 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
FIFA 22 By Tutoriales Bendezu |
v1.9.4 |
2022-08-12 |
80630006=sceAtracSetDataAndGetID(09a25200, 00000800): fmt definition too small (16) |
eFootball PES 2022 Danilo Gamer |
v1.9.4 |
2022-08-12 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
PES CONMEBOL LIBERTADORES 2020 GMDV2 |
v1.9.4 |
2022-07-09 |
Unknown GetPointer 00000000 PC 08816094 LR 088160a8 |
BOMBA PATCH GEOMATRIX |
v1.9.4 |
2022-08-03 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08a81ed4, 4, 00000000, 0) |
BOMBA PATCH GEOMATRIX |
v1.9.4 |
2022-08-03 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08a81ed4, 4, 00000000, 0) |
PES 2022 PPSSPP NEE UPDATE BY HAFISG9 SUBSCRIBE |
v1.5.3 |
2022-04-15 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
Grand Theft Auto V YUNIER PB |
v1.9.4 |
2022-08-12 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2 |
Grand Theft Auto V YUNIER PB |
v1.9.4 |
2022-08-12 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.5.3 |
2021-07-31 |
sceDmacMemcpy(dest=04134060, src=092a6000, size=224688): overlapping read |
PES VANDAMME EDITION |
v1.9.4 |
2022-05-31 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.5.3 |
2021-07-26 |
sceDmacMemcpy(dest=0411a2f0, src=092a6000, size=150896): overlapping read |
PES 22 BY HAROUN Z |
v1.9.4 |
2022-08-01 |
Game install with no files / data |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.5.3 |
2021-07-23 |
sceDmacMemcpy(dest=041260f0, src=092a6000, size=224688): overlapping read |