Recent logs - v1.5.3

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
eFootball PES 2020 "C19" v1.5.3 2020-05-27 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 00000000:0000000a Tex TFuncBlend #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } vs: 00000000:00000022 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2020 "C19" v1.5.3 2020-05-27 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 40000000:00000012 Tex TFuncAdd #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00000000:00200002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2020 "C19" v1.5.3 2020-05-27 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 40000000:00000910 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2020 "C19" v1.5.3 2020-05-27 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 00000000:0000000a Tex TFuncBlend #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } vs: 00004000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2019 BY CHELITO 19 v1.5.3 2020-05-26 Error in shader program link during preload: info: cannot find a matched output for input v_texcoord fs: 00000000:0000000a Tex TFuncBlend #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } vs: 00004000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2019 BY CHELITO 19 v1.5.3 2020-05-26 Error in shader program link during preload: info: cannot find a matched output for input v_color1 fs: 00000000:0000091c LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:00200000 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
SBK® Superbike World Championship v1.5.3 2020-05-22 Error in shader program link during preload: info: Varying variable v_color1 is used in fragment shader, but not found in vertex shader. fs: 00000000:00000918 LM #version 100 precision lowp float; varying vec4 v_color0; varying vec3 v_color1; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; gl_FragColor = v; } vs: 00000000:00200822 THR T #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
SBK®09 Superbike World Championship v1.5.3 2020-05-17 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090a4840): duplicate handler
SBK®09 Superbike World Championship v1.5.3 2020-05-12 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096dee10): duplicate handler
SBK®09 Superbike World Championship v1.5.3 2020-05-12 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091495f0): duplicate handler
SBK®09 Superbike World Championship v1.5.3 2020-05-12 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096980e0): duplicate handler
SBK®09 Superbike World Championship v1.5.3 2020-05-12 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096f6b90): duplicate handler
Zill O'll ~infinite plus~ v1.5.3 2020-04-15 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
SBK®08 Superbike World Championship v1.5.3 2020-04-07 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0965c260): duplicate handler
SBK®08 Superbike World Championship v1.5.3 2020-04-06 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 096f0980): duplicate handler
SBK®08 Superbike World Championship v1.5.3 2020-04-04 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0903a9e0): duplicate handler
SBK®08 Superbike World Championship v1.5.3 2020-04-04 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0903aab0): duplicate handler
SBK®09 Superbike World Championship v1.5.3 2020-05-12 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09678330): duplicate handler
SBK®08 Superbike World Championship v1.5.3 2020-03-27 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09736140): duplicate handler
SBK®08 Superbike World Championship v1.5.3 2020-03-27 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 096ed100): duplicate handler
SBK®08 Superbike World Championship v1.5.3 2020-03-24 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09678370): duplicate handler
SBK®08 Superbike World Championship v1.5.3 2020-03-24 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 096618b0): duplicate handler
SBK®08 Superbike World Championship v1.5.3 2020-04-04 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09018b30): duplicate handler
SBK®08 Superbike World Championship v1.5.3 2020-03-21 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 093e28c0): duplicate handler
ティアーズ・トゥ・ティアラ 花冠の大地 PORTABLE v1.5.3 2020-03-21 sceDmacMemcpy(dest=041d1e00, src=08c16240, size=512): overlapping read
ティアーズ・トゥ・ティアラ 花冠の大地 PORTABLE v1.5.3 2020-03-21 sceDmacMemcpy(dest=041d1e00, src=08c22420, size=512): overlapping read
SBK®08 Superbike World Championship v1.5.3 2020-03-20 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 095f75c0): duplicate handler
SBK®08 Superbike World Championship v1.5.3 2020-03-20 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09685ac0): duplicate handler
SBK®08 Superbike World Championship v1.5.3 2020-03-20 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09706930): duplicate handler
SBK®08 Superbike World Championship v1.5.3 2020-03-20 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 093f88d0): duplicate handler
SBK®08 Superbike World Championship v1.5.3 2020-03-20 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 093f37f0): duplicate handler
SBK®08 Superbike World Championship v1.5.3 2020-03-20 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0933a950): duplicate handler
SBK®08 Superbike World Championship v1.5.3 2020-03-20 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 093975d0): duplicate handler
ティアーズ・トゥ・ティアラ 花冠の大地 PORTABLE v1.5.3 2020-03-20 80630006=sceAtracSetDataAndGetID(09c36b00, 00004000): invalid RIFF header
ティアーズ・トゥ・ティアラ 花冠の大地 PORTABLE v1.5.3 2020-03-20 sceDmacMemcpy(dest=041cf600, src=09d95aa0, size=8192): overlapping read
ティアーズ・トゥ・ティアラ 花冠の大地 PORTABLE v1.5.3 2020-03-18 sceDmacMemcpy(dest=041d1a00, src=08c16240, size=512): overlapping read
ティアーズ・トゥ・ティアラ 花冠の大地 PORTABLE v1.5.3 2020-03-17 80630006=sceAtracSetDataAndGetID(09c36b00, 00001988): invalid RIFF header
ティアーズ・トゥ・ティアラ 花冠の大地 PORTABLE v1.5.3 2020-03-17 80630006=sceAtracSetDataAndGetID(09c36b00, 00002248): invalid RIFF header
ティアーズ・トゥ・ティアラ 花冠の大地 PORTABLE v1.5.3 2020-03-17 sceDmacMemcpy(dest=041d1c00, src=08c16240, size=512): overlapping read
ティアーズ・トゥ・ティアラ 花冠の大地 PORTABLE v1.5.3 2020-03-17 sceDmacMemcpy(dest=04174000, src=0918ee20, size=32768): overlapping read
ティアーズ・トゥ・ティアラ 花冠の大地 PORTABLE v1.5.3 2020-03-19 sceDmacMemcpy(dest=04174000, src=0960f300, size=131072): overlapping read
ティアーズ・トゥ・ティアラ 花冠の大地 PORTABLE v1.5.3 2020-03-16 sceDmacMemcpy(dest=04174000, src=08f0f820, size=262144): overlapping read
ティアーズ・トゥ・ティアラ 花冠の大地 PORTABLE v1.5.3 2020-03-15 sceDmacMemcpy(dest=041c8000, src=08c91e80, size=4096): overlapping read
ティアーズ・トゥ・ティアラ 花冠の大地 PORTABLE v1.5.3 2020-03-14 sceDmacMemcpy(dest=041cc000, src=08c26c20, size=8192): overlapping read
MONSTER HUNTER PORTABLE 3rd v1.5.3 2020-03-06 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08915168
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80630007=sceAtracSetData(2, 08d4b180, 00012350): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80630007=sceAtracSetData(2, 08d4b180, 00016b80): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80630006=sceAtracSetData(2, 08d4b180, 00016720): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(3, 08d4b180, 00001de8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(2, 08d13140, 00019cb8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(2, 08d13140, 00005a10): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(2, 08d13140, 00015e60): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(2, 08d13140, 0001bb58): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(2, 08d13140, 000170f8): invalid RIFF header
Def Jam® Fight For NY™: The Takeover v1.5.3 2020-02-10 sceDmacMemcpy(dest=09639c80, src=08400000, size=72384): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(2, 08d4b180, 0000f790): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(2, 08d4b180, 00018908): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(2, 08d4b180, 000063e8): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(2, 08d4b180, 00002e50): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-09 80630006=sceAtracSetData(3, 08d4b180, 0000d378): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80630006=sceAtracSetData(3, 08d4b180, 0000bfc8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(2, 08d4b180, 000158e8): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80630007=sceAtracSetData(2, 08d4b180, 00019740): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-09 80630007=sceAtracSetData(2, 08d4b180, 000040e8): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(3, 08d4b180, 000061b8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-09 80630006=sceAtracSetData(3, 08d4b180, 00007680): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-10 80630006=sceAtracSetData(2, 08d4b180, 00002590): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-18 80630006=sceAtracSetData(3, 08d4b180, 00008a30): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80630007=sceAtracSetData(2, 08d4b180, 00004430): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-09 80630006=sceAtracSetData(2, 08d4b180, 00002478): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-10 Render to area containing texture at 00044000 +112x0
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(3, 08d4b180, 00008fa8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-18 80630006=sceAtracSetData(3, 08d4b180, 0000bc60): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(2, 08d4b180, 000084b8): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630006=sceAtracSetData(2, 08d4b180, 00020000): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(2, 08d4b180, 00002130): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80630006=sceAtracSetData(3, 08d4b180, 00009bb0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(3, 08d4b180, 0000b3c0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(3, 08d4b180, 00002130): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data
Killzone™: Liberation v1.5.3 2019-12-18 sceDmacMemcpy(dest=041f4200, src=09624d80, size=19296): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630007=sceAtracSetData(3, 08d4b180, 00010000): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(3, 08d4b180, 00002f68): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80630007=sceAtracSetData(3, 08d4b180, 00004000): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(3, 08d4b180, 00005150): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(3, 08d4b180, 000033c8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(3, 08d4b180, 00002f00): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-09 80630007=sceAtracSetData(3, 08d4b180, 00003100): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(3, 08d4b180, 00004bd8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-15 80630006=sceAtracSetData(3, 08d4b180, 00003da0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-09 80630007=sceAtracSetData(3, 08d4b180, 00006000): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-09 80630007=sceAtracSetData(3, 08d4b180, 00005b00): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(2, 08d13140, 000033c8): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-09 80630006=sceAtracSetData(3, 08d4b180, 0000a240): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-18 80630006=sceAtracSetData(3, 08d4b180, 00003a58): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 Rendering to framebuffer offset: 000cc000 +65x0
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first