Recent logs - v1.5.3

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Game title Version Latest Report Message
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-09-18 Ignoring possible render to texture at 041c6000 +0x144 / 256x256
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-09-18 Ignoring possible render to texture at 041a6000 +0x73 / 256x256
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-09-18 Ignoring possible render to texture at 04140000 +0x36 / 64x64
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-09-18 Render to texture with incompatible formats 4 != 3 at 041e4000
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-09-17 Ignoring possible render to texture at 041d6000 +0x67 / 128x128
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-09-17 Ignoring possible render to texture at 04176000 +0x40 / 64x64
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-09-17 Ignoring possible render to texture at 0419e000 +0x172 / 256x256
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-09-17 Ignoring possible render to texture at 041ec000 +0x40 / 128x128
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-09-17 Ignoring possible render to texture at 04192000 +0x42 / 64x64
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-09-17 Ignoring possible render to texture at 041be000 +0x37 / 256x256
Grand Theft Auto: Vice City Stories v1.5.3 2019-09-16 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 00000000:00000012 Tex TFuncAdd #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00004000:0000d022 THR TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-09-16 Ignoring possible render to texture at 0419e000 +0x170 / 256x256
FIFA STREET 2 v1.5.3 2019-09-15 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:00000022 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-09-15 Ignoring possible render to texture at 04166000 +0x108 / 256x256
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-09-15 Ignoring possible render to texture at 041de000 +0x60 / 128x128
PES 2019 BY CHELITO 19 v1.5.3 2019-09-14 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 00000000:0000000a Tex TFuncBlend #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2019 BY CHELITO 19 v1.5.3 2019-09-14 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 40000000:00000012 Tex TFuncAdd #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2019 BY CHELITO 19 v1.5.3 2019-09-14 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:0000091c LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00004000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2019 BY CHELITO 19 v1.5.3 2019-09-14 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 40000000:00000012 Tex TFuncAdd #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00004000:0001d002 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-09-14 Ignoring possible render to texture at 041ac000 +0x152 / 256x256
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-09-14 Ignoring possible render to texture at 0419c000 +128x74 / 256x256
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-09-14 Corrupt shader cache: Both IS_THROUGH and USE_HW_TRANSFORM set.
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-09-14 Ignoring possible render to texture at 0411c000 +0x44 / 64x64
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-09-14 Ignoring possible render to texture at 04192000 +0x36 / 64x64
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-09-13 Ignoring possible render to texture at 0412c000 +0x182 / 256x256
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-09-13 Ignoring possible render to texture at 0414a000 +0x42 / 64x64
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-09-13 Ignoring possible render to texture at 0417e000 +128x109 / 256x256
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-09-13 Ignoring possible render to texture at 0413c000 +0x54 / 256x256
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-09-13 Ignoring possible render to texture at 04118000 +0x40 / 64x64
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.5.3 2019-09-12 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 01030000:0000091c LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0020f002 THR TessC TessT TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
MONSTER HUNTER PORTABLE 2nd G v1.5.3 2019-09-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:003fd022 THR UVUnk TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
MONSTER HUNTER PORTABLE 2nd G v1.5.3 2019-09-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:0000091c LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:003ef022 THR UVEnv 3: c:0 t:0 TessC TessT TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
MONSTER HUNTER PORTABLE 2nd G v1.5.3 2019-09-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0020f022 THR TessC TessT TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
MONSTER HUNTER PORTABLE 2nd G v1.5.3 2019-09-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000910 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:001e0002 THR UVEnv 1: c:0 t:0 3: c:0 t:0 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
MONSTER HUNTER PORTABLE 2nd G v1.5.3 2019-09-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:001e0022 THR UVEnv 1: c:0 t:0 3: c:0 t:0 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
MONSTER HUNTER PORTABLE 2nd G v1.5.3 2019-09-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0000f022 THR TessC TessT TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
MONSTER HUNTER PORTABLE 2nd G v1.5.3 2019-09-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 01730000:00000b14 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0021d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
MONSTER HUNTER PORTABLE 2nd G v1.5.3 2019-09-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000b14 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0021d002 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
MONSTER HUNTER PORTABLE 2nd G v1.5.3 2019-09-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000b14 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
MONSTER HUNTER PORTABLE 2nd G v1.5.3 2019-09-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 00000000:0000001a Tex TFuncUnk #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00000000:003fd022 THR UVUnk TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-09-07 Ignoring possible render to texture at 04196000 +128x40 / 256x256
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-09-07 Ignoring possible render to texture at 041ca000 +0x36 / 64x64
Brigada M v1.5.3 2019-09-03 sceDmacMemcpy(dest=08400000, src=48fe8dc0, size=65536): overlapping read
Brigada M v1.5.3 2019-09-02 sceDmacMemcpy(dest=08400000, src=48f9a9c0, size=65536): overlapping read
Brigada M v1.5.3 2019-09-07 sceDmacMemcpy(dest=08400000, src=4900fd00, size=65536): overlapping read
SBK®09 Superbike World Championship v1.5.3 2019-08-20 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09081700): duplicate handler
SBK®09 Superbike World Championship v1.5.3 2019-08-19 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08e9f440): duplicate handler
SBK®09 Superbike World Championship v1.5.3 2019-08-16 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090bba00): duplicate handler
SBK®09 Superbike World Championship v1.5.3 2019-08-16 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091bc5a0): duplicate handler
ソードアート・オンライン -インフィニティ・モーメント- v1.5.3 2019-07-20 sceDmacMemcpy(dest=091a2980, src=08402440, size=449696): overlapping read
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-07-20 Ignoring possible render to texture at 04152000 +0x70 / 256x256
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-07-17 Ignoring possible render to texture at 041b6000 +0x36 / 64x64
LEGO® Batman™: The Videogame v1.5.3 2019-07-07 Unexpected mpeg first timestamp: fea2bd9d31 / 1093652028721
SBK®09 Superbike World Championship v1.5.3 2019-08-15 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0907c090): duplicate handler
Tomb Raider: Anniversary™ v1.5.3 2019-07-01 sceDmacMemcpy(dest=041bc800, src=0915d7b0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.5.3 2019-07-01 sceDmacMemcpy(dest=041b1000, src=08e436e0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.5.3 2019-06-30 sceDmacMemcpy(dest=041e2400, src=094d9738, size=6144): overlapping read
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-06-20 Ignoring possible render to texture at 041b0000 +0x96 / 256x256
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-06-20 Render to texture with incompatible formats 4 != 1 at 001a2000
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-06-20 Ignoring possible render to texture at 04164000 +0x96 / 256x256
SpongeBob SquarePants: The Yellow Avenger v1.5.3 2019-09-13 Render to area containing texture at 0415c000 +0x32
PES 2019 BY CHELITO 19 v1.5.3 2019-09-01 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=35960)
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=36008)
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=35976)
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=35992)
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=36088)
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=36104)
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=36072)
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=36152)
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=36136)
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=36040)
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=36024)
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=36120)
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=36056)
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=35112)
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=35160)
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=35576)
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=35176)
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=35128)
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=35256)
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=35144)
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=35208)
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=36200)
(homebrew) v1.5.3 2019-06-05 Texture with unexpected bufw (full=35848)
(homebrew) v1.5.3 2019-06-05 Texture with unexpected bufw (full=35864)
(homebrew) v1.5.3 2019-06-05 Texture with unexpected bufw (full=35944)
(homebrew) v1.5.3 2019-06-05 Texture with unexpected bufw (full=35880)
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=35928)
(homebrew) v1.5.3 2019-06-05 Texture with unexpected bufw (full=35912)
(homebrew) v1.5.3 2019-06-05 Texture with unexpected bufw (full=35896)
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=35272)
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=35288)
(homebrew) v1.5.3 2019-06-05 Texture with unexpected bufw (full=35304)
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=35320)
(homebrew) v1.5.3 2019-06-05 Texture with unexpected bufw (full=35336)
(homebrew) v1.5.3 2019-06-05 Texture with unexpected bufw (full=35352)
(homebrew) v1.5.3 2019-06-05 Texture with unexpected bufw (full=35480)
(homebrew) v1.5.3 2019-06-09 Texture with unexpected bufw (full=35464)
(homebrew) v1.5.3 2019-06-05 Texture with unexpected bufw (full=35496)