Recent logs - v1.5.3

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Game title Version Latest Report Message
BOMBA PATCH GEOMATRIX v1.5.3 2022-08-12 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 00000000:0000001a Tex TFuncUnk #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00004000:00000022 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2021 By GABRIEL v1.5.3 2022-08-12 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:00200000 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.5.3 2022-08-12 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball By TM ARTS v1.5.3 2022-08-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 00000000:0000000a Tex TFuncBlend #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } vs: 00004000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball By TM ARTS v1.5.3 2022-08-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 40000000:00000012 Tex TFuncAdd #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00000000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2021 By GABRIEL v1.5.3 2022-08-10 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 00000000:0000000a Tex TFuncBlend #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } vs: 00000000:00000022 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2021 By GABRIEL v1.5.3 2022-08-10 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 40000000:00000002 Tex TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00004000:00000022 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2021 By GABRIEL v1.5.3 2022-08-10 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 00000000:0000000a Tex TFuncBlend #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } vs: 00004000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2021 By GABRIEL v1.5.3 2022-08-10 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 40000000:00000012 Tex TFuncAdd #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00000000:00200002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Burnout Legends v1.5.3 2022-08-06 Error in shader program link during preload: info: Error: input v_texcoord not declared in output from previous stage. Error: Linking failed. fs: 40000000:0000001a Tex TFuncUnk #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00004000:05000022 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
BOMBA PATCH GEOMATRIX v1.5.3 2022-08-06 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 00000000:0000001a Tex TFuncUnk #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00004000:0001d002 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
BOMBA PATCH GEOMATRIX v1.5.3 2022-08-06 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 40000000:00000012 Tex TFuncAdd #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00000000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
BOMBA PATCH GEOMATRIX v1.5.3 2022-08-06 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 00000000:0000001a Tex TFuncUnk #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00000000:0001d000 UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
BOMBA PATCH GEOMATRIX v1.5.3 2022-08-06 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 40000000:00000012 Tex TFuncAdd #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00000000:0001d002 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.8.0 2022-08-12 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Chelito 19 v1.5.3 2022-07-27 Error in shader program link during preload: info: cannot find a matched output for input v_texcoord fs: 40000000:00000012 Tex TFuncAdd #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00004000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2021 Libertadores T. Bendezu v1.5.3 2022-07-22 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 40000000:00000012 Tex TFuncAdd #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00000000:00200022 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2021 Libertadores T. Bendezu v1.5.3 2022-07-22 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2021 Libertadores T. Bendezu v1.5.3 2022-07-22 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 00000000:0000001a Tex TFuncUnk #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00004000:0001d002 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2021 By GABRIEL v1.5.3 2022-08-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 40000000:00000012 Tex TFuncAdd #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00004000:0001d002 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PRO EVOLUTION SOCCER VANDAMME EDITION v1.5.3 2022-07-21 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 40000000:00000914 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:00200000 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Phantom Brave : The Hermuda Triangle v1.5.3 2022-07-08 sceDmacMemcpy(dest=08f2aa40, src=08ea1eac, size=7700): overlapping read
Phantom Brave : The Hermuda Triangle v1.5.3 2022-07-08 sceDmacMemcpy(dest=08f0cb80, src=08e1e9e8, size=4504): overlapping read
Phantom Brave : The Hermuda Triangle v1.5.3 2022-07-08 sceDmacMemcpy(dest=08e76680, src=08e88050, size=1648): overlapping read
Phantom Brave : The Hermuda Triangle v1.5.3 2022-07-07 sceDmacMemcpy(dest=08e75c40, src=08e20eb4, size=3276): overlapping read
BOMBA PATCH GEOMATRIX v1.5.3 2022-06-29 Unknown GetPointer 00000000 PC 088d1088 LR 088d1098
Phantom Brave : The Hermuda Triangle v1.5.3 2022-06-27 sceDmacMemcpy(dest=08e8c900, src=08eafc58, size=3304): overlapping read
Phantom Brave : The Hermuda Triangle v1.5.3 2022-06-24 sceDmacMemcpy(dest=08efca80, src=08e5003c, size=7044): overlapping read
Phantom Brave : The Hermuda Triangle v1.5.3 2022-06-22 sceDmacMemcpy(dest=08e86600, src=08e29650, size=1392): overlapping read
Phantom Brave : The Hermuda Triangle v1.5.3 2022-06-22 sceDmacMemcpy(dest=08e1db80, src=08f07f98, size=2088): overlapping read
Phantom Brave : The Hermuda Triangle v1.5.3 2022-06-19 sceDmacMemcpy(dest=08ef9400, src=08e2fea8, size=4504): overlapping read
Phantom Brave : The Hermuda Triangle v1.5.3 2022-06-19 sceDmacMemcpy(dest=08f21480, src=08e1e9e8, size=4504): overlapping read
Phantom Brave : The Hermuda Triangle v1.5.3 2022-06-19 sceDmacMemcpy(dest=08ef7200, src=08e26a28, size=4504): overlapping read
PRO EVOLUTION SOCCER VANDAMME EDITION v1.5.3 2022-06-12 Unknown GetPointer 02e59a30 PC 08849a58 LR 0884a938
PRO EVOLUTION SOCCER VANDAMME EDITION v1.5.3 2022-06-10 Unknown GetPointer 1d63fb64 PC 08849a58 LR 0884a938
PRO EVOLUTION SOCCER VANDAMME EDITION v1.9.4 2022-08-11 Unknown GetPointer 00000000 PC 08816130 LR 08816144
PRO EVOLUTION SOCCER VANDAMME EDITION v1.9.4 2022-08-10 Game install with no files / data
eFootball By TM ARTS v1.9.4 2022-08-12 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
eFootball By TM ARTS v1.9.4 2022-08-12 Game install with no files / data
PRO EVOLUTION SOCCER VANDAMME EDITION v1.9.4 2022-08-12 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
GTA: Liberty City Stories v1.5.3 2022-04-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000127, pos=0, access=1, data=2, text=2
WOLF PATCH 2019 v1.5.3 2022-04-18 Unknown GetPointer 0000e340 PC 0881c428 LR 0881c438
eFootball PES 2022 Danilo Gamer v1.5.3 2022-05-28 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball PES 2022 Danilo Gamer v1.9.4 2022-08-12 Unknown GetPointer 00000000 PC 088e2fd8 LR 088e2fe8
PRO EVOLUTION SOCCER VANDAMME EDITION v1.9.4 2022-07-22 Unknown GetPointer 00000000 PC 08816150 LR 08816164
PRO EVOLUTION SOCCER VANDAMME EDITION v1.9.4 2022-07-20 Unknown GetPointer 00000000 PC 08816130 LR 08816144
eFootball PES 2021 T. Bendezu "C19" v1.5.3 2022-03-09 MFIC instruction hit (70020024) at 0894c1c4
PES VANDAMME EDITION v1.5.3 2022-07-14 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
PRO EVOLUTION SOCCER VANDAMME EDITION v1.9.3 2022-07-16 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
PRO EVOLUTION SOCCER VANDAMME EDITION v1.9.3 2022-07-16 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
PRO EVOLUTION SOCCER VANDAMME EDITION v1.9.3 2022-07-16 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
PRO EVOLUTION SOCCER VANDAMME EDITION v1.8.0 2022-07-19 Unknown GetPointer 00000000 PC 08849a58 LR 0884a938
Grand Theft Auto V YUNIER PB v1.6.3 2022-06-18 FBO created from existing depthbuffer as color, 00000000/00128000 and 00178000/00000000
PRO EVOLUTION SOCCER VANDAMME EDITION v1.9.4 2022-08-10 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball Chelito 19 v1.9.4 2022-08-01 Unimplemented HLE function sceKernelFindModuleByUID
eFootball Chelito 19 v1.9 2022-07-05 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
eFootball Chelito 19 v1.9.4 2022-08-01 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball Chelito 19 v1.9.4 2022-08-01 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
eFootball Chelito 19 v1.9.4 2022-08-01 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
EFOOTBALL V. 1 BY PRFD v1.9.4 2022-08-12 Game install with no files / data
PRO EVOLUTION SOCCER VANDAMME EDITION v1.9.4 2022-08-09 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
PRO EVOLUTION SOCCER VANDAMME EDITION v1.9.4 2022-08-12 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball ALDAIR KITMAKER v1.9.4 2022-08-13 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PES 2021 By GABRIEL v1.5.3 2022-08-12 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
eFootball PES 2021 By GABRIEL v1.5.3 2022-01-07 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
eFootball PES 2021 By GABRIEL v1.9.4 2022-08-05 Unimplemented HLE function sceKernelFindModuleByUID
eFootball PES 2021 By GABRIEL v1.6.3 2022-08-05 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
eFootball PES 2021 By GABRIEL v1.9.4 2022-08-05 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball PES 2021 By GABRIEL v1.9.4 2022-08-05 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
eFootball PES 2021 By GABRIEL v1.9.4 2022-08-05 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
eFootball PES 2021 By GABRIEL v1.9.4 2022-08-12 Unimplemented HLE function sceKernelDcacheWritebackAll
eFootball Chelito 19 v1.9.4 2022-08-10 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
PES 2021 GABRIELGAMER TM v1.8.0 2022-05-22 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
eFootball PES 2021 By GABRIEL v1.9.4 2022-08-11 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
eFootball Chelito 19 v1.9.4 2022-08-11 Unimplemented HLE function sceKernelDcacheWritebackAll
eFootball Chelito 19 v1.9.4 2022-08-12 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.9.4 2022-08-12 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
eFootball Chelito 19 v1.9.4 2022-08-12 Game install with no files / data
eFootball PES 2021 By GABRIEL v1.9.4 2022-08-11 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
eFootball Chelito 19 v1.9.4 2022-08-12 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PES 2021 By GABRIEL v1.9.4 2022-08-11 Unknown GetPointer 00000000 PC 08816130 LR 08816144
eFootball PES 2021 By GABRIEL v1.9.4 2022-08-12 Game install with no files / data
eFootball Haroun Z 2022 v1.9.4 2022-08-11 Game install with no files / data
eFootball PES 2021 By TM ARTS v1.9.4 2022-05-29 Unknown GetPointer 00000000 PC 0913f09c LR 0913f0ac
FIFA 21.BY.DX.GAMEZ007 v1.7.5 2022-07-20 Render to texture with incompatible formats 3 != 1 at 00000000
FIFA 21.BY.DX.GAMEZ007 v1.9.4 2022-08-12 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628
eFootball PES 2021 Libertadores T. Bendezu v1.6.2 2022-07-24 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
FIFA 22 By Tutoriales Bendezu v1.9.4 2022-08-12 80630006=sceAtracSetDataAndGetID(09a25200, 00000800): fmt definition too small (16)
eFootball PES 2022 Danilo Gamer v1.9.4 2022-08-12 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
PES CONMEBOL LIBERTADORES 2020 GMDV2 v1.9.4 2022-07-09 Unknown GetPointer 00000000 PC 08816094 LR 088160a8
BOMBA PATCH GEOMATRIX v1.9.4 2022-08-03 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08a81ed4, 4, 00000000, 0)
BOMBA PATCH GEOMATRIX v1.9.4 2022-08-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08a81ed4, 4, 00000000, 0)
PES 2022 PPSSPP NEE UPDATE BY HAFISG9 SUBSCRIBE v1.5.3 2022-04-15 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
Grand Theft Auto V YUNIER PB v1.9.4 2022-08-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
Grand Theft Auto V YUNIER PB v1.9.4 2022-08-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.5.3 2021-07-31 sceDmacMemcpy(dest=04134060, src=092a6000, size=224688): overlapping read
PES VANDAMME EDITION v1.9.4 2022-05-31 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.5.3 2021-07-26 sceDmacMemcpy(dest=0411a2f0, src=092a6000, size=150896): overlapping read
PES 22 BY HAROUN Z v1.9.4 2022-08-01 Game install with no files / data
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.5.3 2021-07-23 sceDmacMemcpy(dest=041260f0, src=092a6000, size=224688): overlapping read