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Game title |
Version |
Latest Report |
Message |
eFootball Chelito 19 |
v1.5.3 |
2023-09-25 |
Error in shader program link during preload: info: Error: input v_color1 not declared in output from previous stage.
Error: Linking failed.
fs: 00000000:00000918 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00004000:00000022 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.5.3 |
2023-09-25 |
ReadFromHardware: Invalid address 3ed10d9c near PC 0880dad0 LR 091aaa10 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.5.3 |
2023-09-24 |
ReadFromHardware: Invalid address 3ed1051c near PC 0880dad0 LR 090631e0 |
eFootball Chelito 19 |
v1.5.3 |
2023-09-19 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 40000000:00000914 LM
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:0021d022 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
PRO EVOLUTION SOCCER MYMAXFFY EDITION |
v1.5.3 |
2023-09-12 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
eFootball Chelito 19 |
v1.9.4 |
2023-10-01 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
BOMBA PATCH GEOMATRIX |
v1.5.3 |
2023-09-06 |
Error in shader program link during preload: info: Error: input v_texcoord not declared in output from previous stage.
Error: Linking failed.
fs: 40000000:0000001a Tex TFuncUnk
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00004000:00000022 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
BOMBA PATCH GEOMATRIX |
v1.5.3 |
2023-09-05 |
Error in shader program link during preload: info: Error: input v_color1 not declared in output from previous stage.
Error: Linking failed.
fs: 00000000:00000918 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00004000:00000022 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
BOMBA PATCH GEOMATRIX |
v1.5.3 |
2023-09-02 |
Error in shader program link during preload: info: Error: input v_texcoord not declared in output from previous stage.
Error: Linking failed.
fs: 40000000:00000012 Tex TFuncAdd
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00004000:00000002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
BOMBA PATCH GEOMATRIX |
v1.5.3 |
2023-09-06 |
Error in shader program link during preload: info: Error: input v_texcoord not declared in output from previous stage.
Error: Linking failed.
fs: 00000000:0000001a Tex TFuncUnk
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00004000:00000002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
BOMBA PATCH GEOMATRIX |
v1.5.3 |
2023-09-02 |
Error in shader program link during preload: info: Error: input v_texcoord not declared in output from previous stage.
Error: Linking failed.
fs: 00000000:0000000a Tex TFuncBlend
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_texenv;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a);
fragColor0 = v;
}
vs: 00000000:00000002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
BOMBA PATCH GEOMATRIX |
v1.5.3 |
2023-08-28 |
Error in shader program link during preload: info: Error: input v_texcoord not declared in output from previous stage.
Error: Linking failed.
fs: 40000000:00000012 Tex TFuncAdd
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:0001d000 UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.5.3 |
2023-09-08 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.8.0 |
2023-09-30 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball PES 2021 Libertadores T. Bendezu |
v1.5.3 |
2023-08-14 |
Error in shader program link during preload: info: cannot find a matched output for input v_texcoord
fs: 40000000:00000012 Tex TFuncAdd
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00004000:0001d002 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2021 Libertadores T. Bendezu |
v1.5.3 |
2023-08-14 |
Error in shader program link during preload: info: cannot find a matched output for input v_texcoord
fs: 40000000:00000012 Tex TFuncAdd
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.5.3 |
2023-09-18 |
Game install with no files / data |
Pro Evolution Soccer 2013 |
v1.5.3 |
2023-08-07 |
Error in shader program link during preload: info: Error: input v_texcoord not declared in output from previous stage.
Error: Linking failed.
fs: 40000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:0001d000 UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-08-02 |
Jump to invalid address: 02c7c2d0 |
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-08-02 |
Jump to invalid address: 02c7c240 |
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-08-02 |
Jump to invalid address: 02c7c320 |
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-08-02 |
Jump to invalid address: 02c7c270 |
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-08-02 |
Jump to invalid address: 02338a50 |
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-08-02 |
Jump to invalid address: 02345ce0 |
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-08-02 |
Jump to invalid address: 0233c550 |
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-08-02 |
Jump to invalid address: 023357e0 |
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-08-02 |
Jump to invalid address: 02330af0 |
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-08-02 |
Jump to invalid address: 02c7c300 |
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-08-02 |
Jump to invalid address: 02333980 |
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-08-02 |
Jump to invalid address: 02c7c2e0 |
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-08-02 |
Jump to invalid address: 02c40000 |
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-08-02 |
Jump to invalid address: 02c70fe0 |
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-08-02 |
Jump to invalid address: 02344640 |
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-08-02 |
Jump to invalid address: 07f69b00 |
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-08-02 |
Jump to invalid address: 02c7c250 |
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-08-02 |
Jump to invalid address: 02330f10 |
eFootball Chelito 19 |
v1.5.3 |
2023-07-14 |
Error in shader program link during preload: info: cannot find a matched output for input v_color1
fs: 40000000:00000914 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:00200000
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
eFootball Chelito 19 |
v1.5.3 |
2023-07-14 |
Error in shader program link during preload: info: cannot find a matched output for input v_texcoord
fs: 00000000:0000001a Tex TFuncUnk
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000000
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
eFootball Chelito 19 |
v1.5.3 |
2023-07-14 |
Error in shader program link during preload: info: cannot find a matched output for input v_texcoord
fs: 40000000:00000012 Tex TFuncAdd
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball Chelito 19 |
v1.5.3 |
2023-07-14 |
Error in shader program link during preload: info: cannot find a matched output for input v_texcoord
fs: 40000000:00000012 Tex TFuncAdd
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00004000:0001d002 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball Chelito 19 |
v1.5.3 |
2023-07-14 |
Error in shader program link during preload: info: cannot find a matched output for input v_texcoord
fs: 40000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00004000:00200022 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball Chelito 19 |
v1.5.3 |
2023-07-09 |
Error in shader program link during preload: info: cannot find a matched output for input v_color1
fs: 40000000:00000914 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:0021d002 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-07-08 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 00000000:00000918 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00004000:00200000
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
PES 2014 |
v1.5.3 |
2023-07-06 |
Error in shader program link during preload: info: cannot find a matched output for input v_texcoord
fs: 00000000:0000000a Tex TFuncBlend
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_texenv;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a);
fragColor0 = v;
}
vs: 00004000:0001d000 UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
PES 2014 |
v1.5.3 |
2023-07-06 |
Error in shader program link during preload: info: cannot find a matched output for input v_texcoord
fs: 40000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00004000:00000000
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
eFootball PES 2020 "C19" |
v1.5.3 |
2023-07-04 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
fs: 40000000:00000012 Tex TFuncAdd
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:0001d022 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball Chelito 19 |
v1.5.3 |
2023-06-24 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
fs: 40000000:00000012 Tex TFuncAdd
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-06-22 |
Error in shader program link during preload: info: Error: input v_texcoord not declared in output from previous stage.
Error: Linking failed.
fs: 40000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:0021d022 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2023-10-01 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-06-19 |
Error in shader program link during preload: info: cannot find a matched output for input v_texcoord
fs: 00000000:0000000a Tex TFuncBlend
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_texenv;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a);
fragColor0 = v;
}
vs: 00004000:00000002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-06-19 |
Error in shader program link during preload: info: cannot find a matched output for input v_color1
fs: 40000000:00000910 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00004000:00200000
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-06-19 |
Error in shader program link during preload: info: cannot find a matched output for input v_color1
fs: 40000000:00000914 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:0001d022 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-06-17 |
Error in shader program link during preload: info: Error: input v_texcoord not declared in output from previous stage.
Error: Linking failed.
fs: 00000000:0000000a Tex TFuncBlend
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_texenv;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a);
fragColor0 = v;
}
vs: 00004000:00000022 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.5.3 |
2023-06-14 |
WriteToHardware: Invalid address 5335dfbc near PC 0880dcc8 LR 0880dcc8 |
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-06-19 |
Error in shader program link during preload: info: cannot find a matched output for input v_texcoord
fs: 00000000:0000001a Tex TFuncUnk
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00004000:0001d002 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-06-13 |
Error in shader program link during preload: info: cannot find a matched output for input v_color1
fs: 00000000:00000918 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:0001d000 UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
BLEACH~靈魂嘉年華2~ |
v1.5.3 |
2023-06-13 |
WriteToHardware: Invalid address 595960fd near PC 08819444 LR 08819444 |
eFootball Libertadores 2022 By T. Bendezu. |
v1.5.3 |
2023-08-31 |
sceDmacMemcpy(dest=086ce8c0, src=040cc000, size=1251136): overlapping read |
Dragon Ball Z: Tenkaichi Tag Team |
v1.5.3 |
2023-05-30 |
ReadFromHardware: Invalid address bf69c9ec near PC 0880dad0 LR 08f19420 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.5.3 |
2023-05-28 |
ReadFromHardware: Invalid address bf69c3ec near PC 0880dad0 LR 091a83b0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.5.3 |
2023-05-24 |
ReadFromHardware: Invalid address 00000180 near PC 0880dad0 LR 08f1bd30 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.5.3 |
2023-05-22 |
ReadFromHardware: Invalid address bf69c9ec near PC 0880dad0 LR 08f1bbe0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.5.3 |
2023-05-22 |
Jump to invalid address: 0791b420 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.5.3 |
2023-05-22 |
Jump to invalid address: 07921a00 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.5.3 |
2023-05-22 |
Jump to invalid address: 0791e820 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.5.3 |
2023-05-22 |
Jump to invalid address: 0791d020 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.5.3 |
2023-05-22 |
Jump to invalid address: 0791d100 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.5.3 |
2023-05-21 |
ReadFromHardware: Invalid address bf69baec near PC 0880dad0 LR 090632e0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.5.3 |
2023-05-21 |
Jump to invalid address: 055f3520 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.5.3 |
2023-05-21 |
MIPSCompileOp: Invalid instruction 48a7cd80 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.5.3 |
2023-05-21 |
MIPSCompileOp: Invalid instruction 402e0000 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.5.3 |
2023-05-21 |
MIPSCompileOp: Invalid instruction 404e66a9 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.5.3 |
2023-05-21 |
MIPSCompileOp: Invalid instruction 404e6648 |
PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.9.4 |
2023-09-24 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
FIFA STREET 2 |
v1.5.3 |
2023-05-20 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 01730000:00000b18 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:00000000
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
FIFA STREET 2 |
v1.5.3 |
2023-05-20 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 00000000:00000918 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:0000d000 TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-05-14 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
fs: 40000000:00000012 Tex TFuncAdd
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-05-14 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 00000000:00000918 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:0001d022 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-05-14 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
fs: 00000000:0000001a Tex TFuncUnk
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00004000:0001d002 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-05-14 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 00000000:00000918 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:00000002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-05-14 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 40000000:00000914 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:0001d022 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2021 By GABRIEL |
v1.5.3 |
2023-05-14 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
fs: 40000000:00000012 Tex TFuncAdd
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00004000:00200000
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
eFootball PES 2022 Danilo Gamer |
v1.5.3 |
2023-05-11 |
MIPSCompileOp: Invalid instruction 78a9c5e5 |
eFootball PES 2022 Danilo Gamer |
v1.5.3 |
2023-05-11 |
WriteToHardware: Invalid address fffff075 near PC 042ddbb0 LR 091766c0 |
eFootball PES 2022 Danilo Gamer |
v1.5.3 |
2023-05-11 |
MIPSCompileOp: Invalid instruction f3f3f3cc |
eFootball PES 2022 Danilo Gamer |
v1.5.3 |
2023-05-11 |
MIPSCompileOp: Invalid instruction 75e8e5f1 |
eFootball PES 2022 Danilo Gamer |
v1.5.3 |
2023-05-11 |
MIPSCompileOp: Invalid instruction f3f3ccf3 |
eFootball PES 2022 Danilo Gamer |
v1.5.3 |
2023-05-11 |
MIPSCompileOp: Invalid instruction ede6e7ea |
eFootball PES 2022 Danilo Gamer |
v1.5.3 |
2023-05-11 |
MIPSCompileOp: Invalid instruction 70c2d691 |
eFootball PES 2022 Danilo Gamer |
v1.5.3 |
2023-05-11 |
vwbn not implemented for size 4 |
eFootball PES 2022 Danilo Gamer |
v1.5.3 |
2023-05-11 |
MIPSCompileOp 692d6940 failed |
eFootball PES 2022 Danilo Gamer |
v1.5.3 |
2023-05-11 |
MIPSCompileOp: Invalid instruction b1c27595 |
eFootball PES 2022 Danilo Gamer |
v1.5.3 |
2023-05-11 |
MIPSCompileOp: Invalid instruction f3f3f3f3 |
eFootball PES 2022 Danilo Gamer |
v1.5.3 |
2023-05-11 |
MIPSCompileOp: Invalid instruction f3f3f1f3 |
eFootball PES 2022 Danilo Gamer |
v1.5.3 |
2023-05-11 |
MIPSCompileOp: Invalid instruction b2e551b3 |
eFootball PES 2022 Danilo Gamer |
v1.5.3 |
2023-05-11 |
MIPSCompileOp: Invalid instruction ecc3e8e3 |
eFootball PES 2022 Danilo Gamer |
v1.5.3 |
2023-05-11 |
MIPSCompileOp: Invalid instruction ef210773 |
eFootball PES 2022 Danilo Gamer |
v1.5.3 |
2023-05-11 |
MIPSCompileOp: Invalid instruction ceebe6eb |
eFootball PES 2022 Danilo Gamer |
v1.5.3 |
2023-05-11 |
Trying to interpret instruction that can't be interpreted (BADVTFM) |
eFootball PES 2022 Danilo Gamer |
v1.5.3 |
2023-05-11 |
MIPSCompileOp: Invalid instruction 9e6ff3f6 |