Recent logs - v1.5.3

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Game title Version Latest Report Message
PES 2019 BY CHELITO 19 v1.5.3 2020-02-28 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 40000000:00000914 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0001d002 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80630007=sceAtracSetData(2, 08d4b180, 00012350): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80630007=sceAtracSetData(2, 08d4b180, 00016b80): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80630006=sceAtracSetData(2, 08d4b180, 00016720): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(3, 08d4b180, 00001de8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(2, 08d13140, 00019cb8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(2, 08d13140, 00005a10): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(2, 08d13140, 00015e60): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(2, 08d13140, 0001bb58): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(2, 08d13140, 000170f8): invalid RIFF header
Def Jam® Fight For NY™: The Takeover v1.5.3 2020-02-10 sceDmacMemcpy(dest=09639c80, src=08400000, size=72384): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(2, 08d4b180, 0000f790): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(2, 08d4b180, 00018908): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(2, 08d4b180, 000063e8): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(2, 08d4b180, 00002e50): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-09 80630006=sceAtracSetData(3, 08d4b180, 0000d378): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80630006=sceAtracSetData(3, 08d4b180, 0000bfc8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(2, 08d4b180, 000158e8): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80630007=sceAtracSetData(2, 08d4b180, 00019740): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-09 80630007=sceAtracSetData(2, 08d4b180, 000040e8): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(3, 08d4b180, 000061b8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-09 80630006=sceAtracSetData(3, 08d4b180, 00007680): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-10 80630006=sceAtracSetData(2, 08d4b180, 00002590): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-18 80630006=sceAtracSetData(3, 08d4b180, 00008a30): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80630007=sceAtracSetData(2, 08d4b180, 00004430): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-09 80630006=sceAtracSetData(2, 08d4b180, 00002478): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-10 Render to area containing texture at 00044000 +112x0
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(3, 08d4b180, 00008fa8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-18 80630006=sceAtracSetData(3, 08d4b180, 0000bc60): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(2, 08d4b180, 000084b8): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630006=sceAtracSetData(2, 08d4b180, 00020000): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(2, 08d4b180, 00002130): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80630006=sceAtracSetData(3, 08d4b180, 00009bb0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(3, 08d4b180, 0000b3c0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(3, 08d4b180, 00002130): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data
Killzone™: Liberation v1.5.3 2019-12-18 sceDmacMemcpy(dest=041f4200, src=09624d80, size=19296): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630007=sceAtracSetData(3, 08d4b180, 00010000): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(3, 08d4b180, 00002f68): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80630007=sceAtracSetData(3, 08d4b180, 00004000): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(3, 08d4b180, 00005150): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(3, 08d4b180, 000033c8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(3, 08d4b180, 00002f00): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-09 80630007=sceAtracSetData(3, 08d4b180, 00003100): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(3, 08d4b180, 00004bd8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-15 80630006=sceAtracSetData(3, 08d4b180, 00003da0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-09 80630007=sceAtracSetData(3, 08d4b180, 00006000): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-09 80630007=sceAtracSetData(3, 08d4b180, 00005b00): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(2, 08d13140, 000033c8): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-09 80630006=sceAtracSetData(3, 08d4b180, 0000a240): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-18 80630006=sceAtracSetData(3, 08d4b180, 00003a58): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 Rendering to framebuffer offset: 000cc000 +65x0
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-10 80630007=sceAtracSetData(3, 08d4b180, 000040e8): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-10 80630007=sceAtracSetData(3, 08d4b180, 000033c8): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-10 80630007=sceAtracSetData(3, 08d4b180, 00002d38): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630007=sceAtracSetData(3, 08d4b180, 00002c20): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-15 80630007=sceAtracSetData(3, 08d4b180, 00003080): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 Render to area containing texture at 000cc000 +64x0
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-18 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-10 80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80630006=sceAtracSetData(3, 08d4b180, 000034e0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80630006=sceAtracSetData(3, 08d4b180, 000032b0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80630006=sceAtracSetData(3, 08d4b180, 000090c0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-09 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-09 80630006=sceAtracSetData(2, 08d4b180, 00005150): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-18 80630007=sceAtracSetData(3, 08d4b180, 00004500): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(3, 08d4b180, 00004c00): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-18 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(3, 08d4b180, 00004d00): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-18 80630006=sceAtracSetData(3, 08d4b180, 00004890): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(3, 08d4b180, 00003080): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-27 80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-14 80630006=sceAtracSetData(3, 08d4b180, 00001cd0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.5.3 2020-02-28 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
Crash™ Tag Team Racing v1.5.3 2019-12-06 80630006=sceAtracSetDataAndGetID(09b1f300, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.5.3 2019-12-06 80630006=sceAtracSetDataAndGetID(0945abc0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.5.3 2019-12-06 80630006=sceAtracSetDataAndGetID(09446b40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.5.3 2019-12-06 80630006=sceAtracSetDataAndGetID(095d1e40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.5.3 2019-12-06 80630006=sceAtracSetDataAndGetID(095a9d40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.5.3 2019-12-06 80630006=sceAtracSetDataAndGetID(095bddc0, 00014000): invalid RIFF header
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.5.3 2019-11-30 00000000=sceUtilityScreenshotInitStart(09d3cde8)