Recent logs - 戦場のヴァルキュリア3 EXTRA EDITION

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Game title Version Latest Report Message
戦場のヴァルキュリア3 EXTRA EDITION v1.7.1 2018-12-07 ReadFromHardware: Invalid address 00000010 near PC 08848524 LR 08bc8570
戦場のヴァルキュリア3 EXTRA EDITION v1.7.1 2018-12-07 ReadFromHardware: Invalid address 00000037 near PC 08848524 LR 08bc8570
戦場のヴァルキュリア3 EXTRA EDITION v1.7.1 2018-12-07 WriteToHardware: Invalid address 00000028 near PC 08848524 LR 08bc8570
戦場のヴァルキュリア3 EXTRA EDITION v1.7.1 2018-12-07 Unknown GetPointer 00000000 PC 00000000 LR 08bc8494
戦場のヴァルキュリア3 EXTRA EDITION v1.6.3 2018-09-17 GL ran out of GPU memory; switching to low memory mode
戦場のヴァルキュリア3 EXTRA EDITION v1.6.3 2018-10-13 00000000=sceUtilityScreenshotInitStart(08fd13c0)
戦場のヴァルキュリア3 EXTRA EDITION v1.4 2017-05-06 00000000=sceUtilityScreenshotInitStart(08fd6ac0)
戦場のヴァルキュリア3 EXTRA EDITION v1.0.1-246-g0b3e290 2015-04-04 Load/Save function 9 not coded. Title: NPJH50491 Save: NPJH50491 File:
戦場のヴァルキュリア3 EXTRA EDITION v1.5.2 2017-12-03 Loading module sceFont_Library with version 0101, devkit 05050010
戦場のヴァルキュリア3 EXTRA EDITION v1.7.1 2018-12-01 FBO using existing buffer as depthbuffer, 00090000/00088000 and 00088000/00088000
戦場のヴァルキュリア3 EXTRA EDITION v1.7.2 2018-12-16 VTYPE with morph used: THRU=0 TC=2 COL=4 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=2
戦場のヴァルキュリア3 EXTRA EDITION v1.7.2 2018-12-17 VTYPE with morph used: THRU=0 TC=2 COL=4 POS=3 NRM=2 WT=0 NW=1 IDX=0 MC=2
戦場のヴァルキュリア3 EXTRA EDITION v1.7.1 2018-12-07 Render to texture with different formats 1 != 3