Recent logs - ウルトラマン Fighting Evolution 0

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Game title Version Latest Report Message
ウルトラマン Fighting Evolution 0 v1.10.3 2020-11-24 Render to texture with incompatible formats 3 != 1 at 04088000
ウルトラマン Fighting Evolution 0 v1.10.3 2020-11-24 Ignoring func export sceMp3/d8f54a51, already implemented in HLE.
ウルトラマン Fighting Evolution 0 v1.10.3 2020-11-24 Ignoring func export sceMp3/d0a56296, already implemented in HLE.
ウルトラマン Fighting Evolution 0 v1.10.3 2020-11-24 Ignoring func export sceMp3/a703fe0f, already implemented in HLE.
ウルトラマン Fighting Evolution 0 v1.10.3 2020-11-24 Ignoring func export sceMp3/8f450998, already implemented in HLE.
ウルトラマン Fighting Evolution 0 v1.10.3 2020-11-22 Unknown GetPointer 1ea3087c PC 088e7aa8 LR 088e7acc
ウルトラマン Fighting Evolution 0 v1.10.3 2020-11-08 Jump to invalid address: 42449108
ウルトラマン Fighting Evolution 0 v1.10.3 2020-11-08 Jump to invalid address: 42444180
ウルトラマン Fighting Evolution 0 v1.10.3 2020-11-08 Jump to invalid address: 4256bec0
ウルトラマン Fighting Evolution 0 v1.10.3 2020-11-08 MIPSCompileOp: Invalid instruction 0017afbf
ウルトラマン Fighting Evolution 0 v1.10.3 2020-11-08 Jump to invalid address: 4282bec4
ウルトラマン Fighting Evolution 0 v1.10.3 2020-11-08 MIPSCompileOp: Invalid instruction 000427bd
ウルトラマン Fighting Evolution 0 v1.10.3 2020-11-08 MIPSCompileOp: Invalid instruction 000027bd
ウルトラマン Fighting Evolution 0 v1.10.3 2020-11-04 WriteToHardware: Invalid address 00002e64 near PC 088f2278 LR 088f0d9c
ウルトラマン Fighting Evolution 0 v1.10.3 2020-11-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
ウルトラマン Fighting Evolution 0 v1.10.3 2020-11-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
ウルトラマン Fighting Evolution 0 v1.10.3 2020-11-01 80020001=sceKernelCreateSema(): invalid name
ウルトラマン Fighting Evolution 0 v1.6.3-312-g31646d6c8 2020-10-31 Error in shader program link: info: Link failed because of missing shader. fs: 00002982:00000022 Tex TexAlpha ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixB; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * vec3(v.a * 2.0); fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
ウルトラマン Fighting Evolution 0 v1.6.3-312-g31646d6c8 2020-10-31 Error in shader program link: info: Link failed because of missing shader. fs: 00001d83:00000022 Tex TexAlpha ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
ウルトラマン Fighting Evolution 0 v1.6.3-312-g31646d6c8 2020-10-31 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00017022 Tex TexAlpha TFuncMod AlphaTest0 != #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 07700111:41c00b10 HWX T N Tex Bones:8 Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 WScale 3 #version 300 es precision highp float; in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz ; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz ; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
ウルトラマン Fighting Evolution 0 v1.6.3-312-g31646d6c8 2020-10-31 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00001d83:00000000 ReplaceBlend_3A:6_B:7_Eq:0 #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; fragColor0 = v; } vs: 00000000:00000108 HWX C #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; }
ウルトラマン Fighting Evolution 0 v1.6.3-312-g31646d6c8 2020-10-31 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00017022 Tex TexAlpha TFuncMod AlphaTest0 != #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 07700111:41400b10 HWX T N Tex Bones:6 Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 WScale 3 #version 300 es precision highp float; in mediump vec4 w1; in mediump vec2 w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz ; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz ; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
ウルトラマン Fighting Evolution 0 v1.7.2 2020-10-29 Unknown GetPointer f5d5533e PC 088e7aa8 LR 088e7acc
ウルトラマン Fighting Evolution 0 v1.10.3 2020-10-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765
ウルトラマン Fighting Evolution 0 v1.10.3 2020-10-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040
ウルトラマン Fighting Evolution 0 v1.10.3 2020-10-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628
ウルトラマン Fighting Evolution 0 v1.10.3 2020-10-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
ウルトラマン Fighting Evolution 0 v1.10.3 2020-10-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 464
ウルトラマン Fighting Evolution 0 v1.9.0 2020-10-28 ReadFromHardware: Invalid address 3ea41893 near PC 3ea41893 LR 3ea41893
ウルトラマン Fighting Evolution 0 v1.9.0 2020-10-27 WriteToHardware: Invalid address 00002e25 near PC 0890b848 LR 0890b8a0
ウルトラマン Fighting Evolution 0 v1.9.0 2020-10-27 WriteToHardware: Invalid address 0000146a near PC 088d8144 LR 088d80c4
ウルトラマン Fighting Evolution 0 v1.9.0 2020-10-24 WriteToHardware: Invalid address 00002e57 near PC 08914848 LR 088e7af8
ウルトラマン Fighting Evolution 0 v1.10.3 2020-10-19 __KernelStopThread: thread 310 does not exist
ウルトラマン Fighting Evolution 0 v1.9.0 2020-10-19 Unknown GetPointer 4538f650 PC 088e7aa8 LR 088e7acc
ウルトラマン Fighting Evolution 0 v1.10.3 2020-11-21 sceMpegRingbufferPut(): invalid mpeg data
ウルトラマン Fighting Evolution 0 v1.9.0 2020-10-17 WriteToHardware: Invalid address 00002e57 near PC 0890273c LR 08900ae8
ウルトラマン Fighting Evolution 0 v1.10.3 2020-10-16 GE Interrupt: newState might be 0
ウルトラマン Fighting Evolution 0 v1.10.3 2020-10-16 GE Interrupt: newState might be 17
ウルトラマン Fighting Evolution 0 v1.10.3 2020-10-14 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
ウルトラマン Fighting Evolution 0 v1.10.3 2020-10-14 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
ウルトラマン Fighting Evolution 0 v1.9.0 2020-10-13 ReadFromHardware: Invalid address 7f454d48 near PC 7f454d48 LR 08808278
ウルトラマン Fighting Evolution 0 v1.10.3 2020-10-10 00000000=sceDisplaySetHoldMode(00000001): unsupported
ウルトラマン Fighting Evolution 0 v1.9.0 2020-10-06 WriteToHardware: Invalid address 00002e56 near PC 08000000 LR 08000000
ウルトラマン Fighting Evolution 0 v1.9.0 2020-10-01 Unknown GetPointer 00000000 PC 08902590 LR 08900ae8
ウルトラマン Fighting Evolution 0 v1.10.2 2020-09-26 Render to texture with different strides 1024 != 512
ウルトラマン Fighting Evolution 0 v1.10.2 2020-09-26 Ignoring possible render to texture at 04161800 +0x64 / 480x272
ウルトラマン Fighting Evolution 0 v1.10.2 2020-09-25 Ignoring func export sceLibFont/57fcb733, already implemented in HLE.
ウルトラマン Fighting Evolution 0 v1.10.2 2020-09-25 Ignoring func export sceLibFont/a834319d, already implemented in HLE.
ウルトラマン Fighting Evolution 0 v1.10.2 2020-09-25 Ignoring func export sceLibFont/681e61a7, already implemented in HLE.
ウルトラマン Fighting Evolution 0 v1.10.2 2020-09-25 Ignoring func export sceLibFont/099ef33c, already implemented in HLE.
ウルトラマン Fighting Evolution 0 v1.10.2 2020-09-25 Ignoring func export sceLibFont/bc75d85b, already implemented in HLE.
ウルトラマン Fighting Evolution 0 v1.10.2 2020-09-25 Ignoring func export sceLibFont/27f6e642, already implemented in HLE.
ウルトラマン Fighting Evolution 0 v1.10.2 2020-09-25 Ignoring func export sceLibFont/574b6fbc, already implemented in HLE.
ウルトラマン Fighting Evolution 0 v1.10.2 2020-09-25 Ignoring func export sceLibFont/67f17ed7, already implemented in HLE.
ウルトラマン Fighting Evolution 0 v1.10.3 2020-09-21 WriteToHardware: Invalid address 0000146a near PC 088f0a50 LR 088f0a50
ウルトラマン Fighting Evolution 0 v1.10.3 2020-09-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09fff610, 4, 00000000, 0)
ウルトラマン Fighting Evolution 0 v1.10.3 2020-10-21 Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db
ウルトラマン Fighting Evolution 0 v1.10.3 2020-10-21 Unknown syscall in known module 'ThreadManForKernel': 0xed1410e0
ウルトラマン Fighting Evolution 0 v1.10.3 2020-10-21 Unknown syscall in known module 'ThreadManForKernel': 0x812346e4
ウルトラマン Fighting Evolution 0 v1.10.3 2020-10-21 Unknown syscall in known module 'ThreadManForKernel': 0x55c20a00
ウルトラマン Fighting Evolution 0 v1.10.3 2020-10-21 Unknown syscall in known module 'ThreadManForKernel': 0x383f7bcc
ウルトラマン Fighting Evolution 0 v1.10.3 2020-09-19 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5b0, pos=0, access=1, data=1, text=1
ウルトラマン Fighting Evolution 0 v1.10.3 2020-09-19 Unsupported AND logic op: 2
ウルトラマン Fighting Evolution 0 v1.10.3 2020-09-19 Attempted invert for logic op: 8
ウルトラマン Fighting Evolution 0 v1.10.3 2020-09-19 sceKernelLoadModule: unsupported options size=00000014, flags=ffffdeec, pos=0, access=1, data=1, text=1
ウルトラマン Fighting Evolution 0 v1.10.3 2020-09-19 sceKernelLoadModule: unsupported options size=00000014, flags=ffffdeec, pos=0, access=1, data=2, text=2
ウルトラマン Fighting Evolution 0 v1.10.3 2020-09-18 Inter-buffer memcpy 04000000 -> 089b73c0
ウルトラマン Fighting Evolution 0 v1.10.3 2020-10-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
ウルトラマン Fighting Evolution 0 v1.9.0 2020-09-17 ReadFromHardware: Invalid address 00000002 near PC 00000002 LR 0889cbc8
ウルトラマン Fighting Evolution 0 v1.9.0 2020-09-17 ReadFromHardware: Invalid address e50b7018 near PC e50b7018 LR 0889cbc8
ウルトラマン Fighting Evolution 0 v1.9.0 2020-09-17 ReadFromHardware: Invalid address e5805003 near PC e5805003 LR 0889cbc8
ウルトラマン Fighting Evolution 0 v1.10.3 2020-09-17 Ignoring possible render to texture at 04174000 +0x128 / 64x272
ウルトラマン Fighting Evolution 0 v1.10.3 2020-09-17 Attempted set for logic op: f
ウルトラマン Fighting Evolution 0 v1.10.3 2020-10-10 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
ウルトラマン Fighting Evolution 0 v1.10.3 2020-11-05 80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header
ウルトラマン Fighting Evolution 0 v1.10.3 2020-09-12 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=1, text=1
ウルトラマン Fighting Evolution 0 v1.9.0 2020-09-12 Unknown GetPointer 4545eaf0 PC 088e7aa8 LR 088e7acc
ウルトラマン Fighting Evolution 0 v1.10.3 2020-09-10 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
ウルトラマン Fighting Evolution 0 v1.10.3 2020-09-10 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
ウルトラマン Fighting Evolution 0 v1.6.3-312-g31646d6c8 2020-09-03 Error in shader program link: info: (unknown reason) fs: 00001d83:00017022 Tex TexAlpha ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest0 != #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
ウルトラマン Fighting Evolution 0 v1.6.3-312-g31646d6c8 2020-09-03 Error in shader program link: info: (unknown reason) fs: 00002982:00017022 Tex TexAlpha ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod AlphaTest0 != #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixB; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; v.rgb = v.rgb * vec3(v.a * 2.0); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
ウルトラマン Fighting Evolution 0 v1.10.3 2020-09-02 Inter-buffer memcpy 04088000 -> 04000000
ウルトラマン Fighting Evolution 0 v1.9.0 2020-08-30 Unknown GetPointer 45c08c60 PC 08879ad8 LR 0887a1c0
ウルトラマン Fighting Evolution 0 v1.10.3 2020-08-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
ウルトラマン Fighting Evolution 0 v1.10.3 2020-08-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
ウルトラマン Fighting Evolution 0 v1.10.3 2020-08-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
ウルトラマン Fighting Evolution 0 v1.10.3 2020-08-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
ウルトラマン Fighting Evolution 0 v1.10.3 2020-08-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
ウルトラマン Fighting Evolution 0 v1.10.3 2020-08-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664
ウルトラマン Fighting Evolution 0 v1.9.0 2020-08-30 ReadFromHardware: Invalid address 00000028 near PC 00000028 LR 00000028
ウルトラマン Fighting Evolution 0 v1.10.3 2020-08-30 sceKernelLoadModule: unsupported options size=00000014, flags=08806498, pos=0, access=1, data=2, text=2
ウルトラマン Fighting Evolution 0 v1.10.3 2020-08-29 sceFontOpenUserFile(09f9ac00, /font/pgf/chinese-traditional-10.125.pgf, 00000000, 09fff3e0): file does not exist
ウルトラマン Fighting Evolution 0 v1.9.0 2020-08-28 WriteToHardware: Invalid address 00002e57 near PC 089028ac LR 08900af0
ウルトラマン Fighting Evolution 0 v1.10.3 2020-11-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
ウルトラマン Fighting Evolution 0 v1.10.3 2020-11-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
ウルトラマン Fighting Evolution 0 v1.10.3 2020-10-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
ウルトラマン Fighting Evolution 0 v1.10.3 2020-10-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544
ウルトラマン Fighting Evolution 0 v1.10.3 2020-10-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
ウルトラマン Fighting Evolution 0 v1.10.3 2020-10-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
ウルトラマン Fighting Evolution 0 v1.10.3 2020-10-30 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2