Recent logs - ガンダムアサルトサヴァイブ

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Game title Version Latest Report Message
ガンダムアサルトサヴァイブ v1.9.3-230-g113fc17e6 2020-02-07 __KernelStopThread: thread 1091 does not exist
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2020-02-06 Error in shader program link: info: (unknown reason) fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ガンダムアサルトサヴァイブ v1.9.3-68-g94339b228 2019-12-15 __KernelStopThread: thread 275 does not exist
ガンダムアサルトサヴァイブ v1.9.3-68-g94339b228 2019-12-15 __KernelStopThread: thread 282 does not exist
ガンダムアサルトサヴァイブ v1.9.4 2019-11-12 Unknown syscall in known module 'sceNpService': 0x78802d5f
ガンダムアサルトサヴァイブ v1.9.4 2019-11-12 Unknown syscall in known module 'sceNpService': 0xa670d3a3
ガンダムアサルトサヴァイブ v1.9.4 2019-11-12 Unknown syscall in known module 'sceNpService': 0x1da3e950
ガンダムアサルトサヴァイブ v1.9.4 2019-11-12 Unknown syscall in known module 'sceNpService': 0x5494274b
ガンダムアサルトサヴァイブ v1.9.4 2019-11-12 Unknown syscall in known module 'sceNpService': 0xc76f55ed
ガンダムアサルトサヴァイブ v1.9.4 2019-11-12 Unknown syscall in known module 'sceNpService': 0x268c009d
ガンダムアサルトサヴァイブ v1.9.4 2019-11-12 Unknown syscall in known module 'sceNpService': 0x168b8de5
ガンダムアサルトサヴァイブ v1.9.4 2019-11-12 Unknown syscall in known module 'sceNpService': 0x4b4e4e71
ガンダムアサルトサヴァイブ v1.8.0 2019-10-28 ReadFromHardware: Invalid address 00000018 near PC 08abb46c LR 0884b960
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-10-26 ReadFromHardware: Invalid address 001c2ed0 near PC 08000000 LR 08000000
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-10-11 MIPSCompileOp: Invalid instruction 05584a00
ガンダムアサルトサヴァイブ v1.9 2019-10-02 WriteToHardware: Invalid address 00000014 near PC 0889257c LR 0889257c
ガンダムアサルトサヴァイブ v1.9 2019-10-02 ReadFromHardware: Invalid address 00000010 near PC 08892570 LR 088a5d5c
ガンダムアサルトサヴァイブ v1.9 2019-10-02 80630006=sceAtracSetDataAndGetID(09c84a40, 00005e60): invalid RIFF header
ガンダムアサルトサヴァイブ v1.9 2019-10-02 80630006=sceAtracSetDataAndGetID(09831e80, 00004fb0): invalid RIFF header
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-09-30 ReadFromHardware: Invalid address 00a70e38 near PC 08000000 LR 08000000
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-09-30 WriteToHardware: Invalid address ffffffff near PC 08820198 LR 08821354
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-09-30 ReadFromHardware: Invalid address 001c34c4 near PC 08000000 LR 08000000
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-09-30 WriteToHardware: Invalid address ffffffff near PC 08000000 LR 08000000
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-09-30 ReadFromHardware: Invalid address 001c34c4 near PC 08843f44 LR 08844914
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-09-28 ReadFromHardware: Invalid address 00a82720 near PC 08000000 LR 08000000
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-10-09 MIPSCompileOp: Invalid instruction 05581588
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-09-19 Error in shader program link: info: (unknown reason) fs: 00004000:00000000 Flat (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:0000000a THR C Flat (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-09-19 Error in shader program link: info: (unknown reason) fs: 00000000:00000000 (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:00000002 THR (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-09-19 Error in shader compilation: info: (unknown reason) 00000000:00000000 #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-09-19 Error in shader compilation: info: (unknown reason) 00000000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-09-19 Error in shader compilation: info: (unknown reason) 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-09-19 Error in shader compilation: info: (unknown reason) 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-09-19 Error in shader compilation: info: (unknown reason) 00000000:00000001 Clear #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-09-19 Error in shader compilation: info: (unknown reason) 00004000:00000000 Flat #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-09-19 Error in shader compilation: info: (unknown reason) 40000000:0000000a THR C Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-09-18 Error in shader compilation: info: (unknown reason) 00000000:00200800 LM Fog #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-09-19 Error in shader compilation: info: (unknown reason) 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-09-19 Error in shader compilation: info: (unknown reason) 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-09-19 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-09-19 Error in shader program link: info: (unknown reason) fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-09-19 Error in shader compilation: info: (unknown reason) 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-09-19 Error in shader program link: info: (unknown reason) fs: 00000000:00000001 Clear (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:0000000a THR C (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-09-18 Error in shader program link: info: (unknown reason) fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000012 THR Tex (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-09-09 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ガンダムアサルトサヴァイブ v1.8.0 2019-07-29 WriteToHardware: Invalid address 00000bf8 near PC 08851b58 LR 0885195c
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-07-24 Error in shader program link: info: (unknown reason) fs: 00000000:00000382 Tex TClampST TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-07-21 Error in shader program link: info: (unknown reason) fs: 00002a82:000002a2 Tex TexAlpha TClampT ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * u_blendFixA; fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-07-14 Error in shader program link: info: (unknown reason) fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ガンダムアサルトサヴァイブ v1.8.0 2019-07-05 WriteToHardware: Invalid address 00000bf8 near PC 0881ca10 LR 08835378
ガンダムアサルトサヴァイブ v1.8.0-303-g12ab276a7 2019-06-30 Failed to truncate file.
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-06-14 ReadFromHardware: Invalid address 001c347c near PC 08000000 LR 08000000
ガンダムアサルトサヴァイブ v1.8.0 2019-09-10 80630006=sceAtracSetDataAndGetID(08eb4940, 000c8000): invalid RIFF header
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-06-06 Error in shader program link: info: (unknown reason) fs: 00004000:0001d000 Flat AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:0000000a THR C Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-06-06 Error in shader program link: info: (unknown reason) fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-06-02 Error in shader program link: info: (unknown reason) fs: 00004000:00000002 Tex Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ガンダムアサルトサヴァイブ v1.8.0 2019-05-11 ReadFromHardware: Invalid address 00000000 near PC 08aa8388 LR 08823b7c
ガンダムアサルトサヴァイブ v1.8.0 2019-05-11 WriteToHardware: Invalid address 000000e4 near PC 08aa8388 LR 08823b7c
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-05-04 WriteToHardware: Invalid address 00001588 near PC 08840524 LR 0883eba0
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-04-22 Bottom-right corner of destination of block transfer is at an invalid address: 041a3f70
ガンダムアサルトサヴァイブ v1.8.0 2019-08-04 Unknown GetPointer 00000000 PC 08000000 LR 08000000
ガンダムアサルトサヴァイブ v1.9.4 2020-02-08 Unknown GetPointer 00000000 PC 088259cc LR 088259cc
ガンダムアサルトサヴァイブ v1.7.4 2019-01-28 ReadFromHardware: Invalid address 00000000 near PC 088cbf80 LR 088cbfbc
ガンダムアサルトサヴァイブ v1.7.5 2019-01-18 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2018-12-29 WriteToHardware: Invalid address 00001588 near PC 088672e8 LR 088672e8
ガンダムアサルトサヴァイブ v1.7.5 2018-12-13 sceUtilityMsgDialogInitStart: invalid status
ガンダムアサルトサヴァイブ v1.7.5-361-gcb63df2a3 2019-03-08 Attempting to texture from target (src=04044000 / target=04044000 / flags=7)
ガンダムアサルトサヴァイブ v1.7 2018-11-24 ReadFromHardware: Invalid address 0000a81e near PC 088dbabc LR 088dbad8
ガンダムアサルトサヴァイブ v1.7 2018-11-24 WriteToHardware: Invalid address 00000698 near PC 08aa8770 LR 089c384c
ガンダムアサルトサヴァイブ v1.7 2018-11-24 ReadFromHardware: Invalid address 00000000 near PC 08839b08 LR 08839e1c
ガンダムアサルトサヴァイブ v1.7 2018-11-24 WriteToHardware: Invalid address 000000e4 near PC 08839b08 LR 08839e1c
ガンダムアサルトサヴァイブ v1.7 2018-11-23 ReadFromHardware: Invalid address 00000000 near PC 08867f50 LR 08867f50
ガンダムアサルトサヴァイブ v1.7 2018-11-23 WriteToHardware: Invalid address 000000e4 near PC 08867f50 LR 08867f50
ガンダムアサルトサヴァイブ v1.7 2018-11-18 ReadFromHardware: Invalid address 00000018 near PC 08abb498 LR 0884b960
ガンダムアサルトサヴァイブ v1.8.0 2020-01-17 GL ran out of GPU memory; switching to low memory mode
ガンダムアサルトサヴァイブ v1.6.3 2018-09-02 WriteToHardware: Invalid address 000000e4 near PC 088176e0 LR 08817a78
ガンダムアサルトサヴァイブ v1.6.3 2018-09-02 ReadFromHardware: Invalid address 00000000 near PC 088176e0 LR 08817a78
ガンダムアサルトサヴァイブ v1.9.4 2019-12-15 Render to texture with different strides 512 != 192
ガンダムアサルトサヴァイブ v1.4 2018-05-18 WriteToHardware: Invalid address 0000fffb near PC 08aa8410 LR 08a9da04
ガンダムアサルトサヴァイブ v1.4 2018-05-18 Unknown GetPointer 00000000 PC 00000000 LR 08a96694
ガンダムアサルトサヴァイブ v1.4 2018-05-18 ReadFromHardware: Invalid address 0000fffc near PC 08aa8410 LR 08a9da04
ガンダムアサルトサヴァイブ v1.5.4 2018-04-01 WriteToHardware: Invalid address 125f9b1c near PC 08a6f34c LR 08a6f34c
ガンダムアサルトサヴァイブ v1.5.4 2019-12-20 ReadFromHardware: Invalid address 007a1204 near PC 08839e1c LR 08839e84
ガンダムアサルトサヴァイブ v1.5.4 2019-12-20 WriteToHardware: Invalid address 007a1208 near PC 08839e1c LR 08839e84
ガンダムアサルトサヴァイブ v1.5.4 2018-03-29 Unknown GetPointer 00000000 PC 00000000 LR 08a6ac60
ガンダムアサルトサヴァイブ v1.7.4 2020-02-03 Attempting to texture from target (src=00000000 / target=00000000 / flags=7)
ガンダムアサルトサヴァイブ v1.6.3-358-g17de6ad 2019-03-22 An uneaten prefix at end of block for 0881f184
ガンダムアサルトサヴァイブ v1.9.4 2020-02-25 An uneaten prefix at end of block: 0881f1b8
ガンダムアサルトサヴァイブ v1.7.5 2020-01-23 Attempting to texture from target (src=00044000 / target=00044000 / flags=7)
ガンダムアサルトサヴァイブ v1.4.2-819-gf428f6f85 2017-11-18 ReadFromHardware: Invalid address 00000000 near PC 08a94a10 LR 08a934ec
ガンダムアサルトサヴァイブ v1.4.2 2017-10-27 WriteToHardware: Invalid address 000000e4 near PC 088d7c08 LR 088d7c08
ガンダムアサルトサヴァイブ v1.4.2 2017-10-27 ReadFromHardware: Invalid address 00000000 near PC 088d7c08 LR 088d7c08
ガンダムアサルトサヴァイブ v1.4.2-438-g799c85ebe 2017-09-19 WriteToHardware: Invalid address 000000e4 near PC 08a71824 LR 08a71824
ガンダムアサルトサヴァイブ v1.4.2-438-g799c85ebe 2017-09-19 ReadFromHardware: Invalid address 00000000 near PC 08a71824 LR 08a71824
ガンダムアサルトサヴァイブ v1.4.2-438-g799c85ebe 2017-09-21 ReadFromHardware: Invalid address 00000000 near PC 08a95a94 LR 08a937f8
ガンダムアサルトサヴァイブ v1.4.2-392-g91a0331f9 2017-08-25 WriteToHardware: Invalid address 000000e4 near PC 08a95a94 LR 08a937f8
ガンダムアサルトサヴァイブ v1.4.2 2017-08-13 80630006=sceAtracSetDataAndGetID(097eb140, 00003250): invalid RIFF header
ガンダムアサルトサヴァイブ v1.4.2 2017-08-13 80630006=sceAtracSetDataAndGetID(097eb140, 00004fb0): invalid RIFF header
ガンダムアサルトサヴァイブ v1.6.3-492-g9fddfff66 2019-12-24 Texture cache ran out of GPU memory; switching to low memory mode
ガンダムアサルトサヴァイブ v1.4.2 2017-06-15 WriteToHardware: Invalid address 00000bf8 near PC 088403a4 LR 0883eba0
ガンダムアサルトサヴァイブ v1.4-2-g648bc5d 2017-06-08 WriteToHardware: Invalid address 00000008 near PC 088923a8 LR 088923a4