Recent logs - Spider-Man 2

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Game title Version Latest Report Message
Spider-Man 2 v1.17.1 2024-02-20 Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1
Spider-Man 2 v1.16.6 2024-01-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2
Spider-Man 2 v1.16.6 2024-01-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1
Spider-Man 2 v1.16.6 2024-01-29 sceKernelCreateThread(name=PGE Support): unsupported attributes 00001006
Spider-Man 2 v1.16.6 2024-01-29 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
Spider-Man 2 v1.16.6 2024-01-29 Video out requested, not supported: mode=0 size=512,512
Spider-Man 2 v1.16.6 2024-01-29 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
Spider-Man 2 v1.16.6 2024-01-25 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data
Spider-Man 2 v1.16.6 2024-01-25 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
Spider-Man 2 v1.16.6 2024-01-25 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
Spider-Man 2 v1.16.6 2024-01-25 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
Spider-Man 2 v1.16.6 2024-01-25 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
Spider-Man 2 v1.16.6 2024-01-25 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
Spider-Man 2 v1.9.3-80-g73bf6098e 2024-01-15 __KernelStopThread: thread 1197 does not exist
Spider-Man 2 v1.9.3-80-g73bf6098e 2024-01-15 __KernelStopThread: thread 617 does not exist
Spider-Man 2 v1.10.3 2024-01-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
Spider-Man 2 v1.10.3 2024-01-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147711004
Spider-Man 2 v1.10.3 2024-01-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167508272
Spider-Man 2 v1.10.3 2024-01-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1310720
Spider-Man 2 v1.10.3 2024-01-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147171884
Spider-Man 2 v1.9.0 2023-12-26 Error in shader program link: info: Link Error: Fragment shader is missing. fs: thin3d #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; } vs: thin3d #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
Spider-Man 2 v1.13.2 2023-12-19 FBO created from existing depthbuffer as color, 04044000/00000000 and 04088000/04044000
Spider-Man 2 v1.16.5 2023-12-12 Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0
Spider-Man 2 v1.16.6 2023-12-10 Unaligned icache invalidation of 08865647 (08865648 + -1) at PC=088635bc
Spider-Man 2 v1.14.2 2023-12-07 Normal projection mapping without normal?
Spider-Man 2 v1.16.6 2023-12-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000003, pos=0, access=1, data=2, text=2
Spider-Man 2 v1.16.6 2023-11-22 MFIC instruction hit (70020024) at 089653c8
Spider-Man 2 v1.16.6 2023-11-20 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000000), bad data
Spider-Man 2 v1.16.6 2024-01-29 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Spider-Man 2 v1.16.6 2023-11-05 80630006=sceAtracSetDataAndGetID(08f0aec0, 00020000): invalid RIFF header
Spider-Man 2 v1.16.6 2023-10-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000005, pos=0, access=1, data=1, text=1
Spider-Man 2 v1.16.6 2023-10-14 Branch in JumpReg delay slot at 08f6c08c in block starting at 08f6c044
Spider-Man 2 v1.16.5 2023-10-13 sceGeBreak(mode=0, unknown=09fff3e0): unknown ptr (valid)
Spider-Man 2 v1.16.5 2023-09-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62d98, pos=0, access=1, data=2, text=2
Spider-Man 2 v1.16.5 2023-09-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62d98, pos=0, access=1, data=1, text=1
Spider-Man 2 v1.16.4 2023-09-28 sceGeBreak(mode=0, unknown=08f6ca7c): unknown ptr (valid)
Spider-Man 2 v1.17.1 2024-02-26 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Spider-Man 2 v1.11.3 2023-08-30 sceKernelCreateSema(TibMutex) unsupported options parameter, size = 147817332
Spider-Man 2 v1.11.3 2023-08-30 sceKernelCreateSema(TibMutex) unsupported options parameter, size = 142877844
Spider-Man 2 v1.11.3 2023-08-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145930836
Spider-Man 2 v1.15.3 2023-08-28 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 01f31000:00000b29 HWX C T N LM Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f31000:00000b29 HWX C T N LM Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular3 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); lightSum0 = clamp(lightSum0, 0.0, 1.0); v_color0 = lightSum0; v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) { v_fogdepth = 1.0; } else { v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos
Spider-Man 2 v1.15.4 2023-08-23 sceKernelLoadModule: unsupported options size=00000014, flags=088211c0, pos=0, access=1, data=1, text=1
Spider-Man 2 v1.15.4 2023-08-13 sceUtilityOskInitStart: invalid status
Spider-Man 2 v1.15.4 2023-08-10 sceGeBreak(mode=1, unknown=09f9af80): unknown ptr (valid)
Spider-Man 2 v1.11.3 2023-08-08 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
Spider-Man 2 v1.11.3 2023-08-08 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
Spider-Man 2 v1.15.4 2023-08-01 Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1
Spider-Man 2 v1.16.6 2024-02-10 80630006=sceAtracSetDataAndGetID(08ddcf40, 00020000): invalid RIFF header
Spider-Man 2 v1.15.4 2023-07-18 Drawing region rate add non-zero: 0103, 0180 of 0003, 01c0
Spider-Man 2 v1.15.4 2023-07-18 Vertices without position found: (04800003) P: ? T: f (through) (size: 12)
Spider-Man 2 v1.15.4 2023-07-18 Unknown GE command : 03e00008
Spider-Man 2 v1.15.4 2023-07-14 Failed decrypting the PRX (ret = -1, size = 4334413, psp_size = 4334752)!
Spider-Man 2 v1.11.3 2023-07-08 80000107=sceDisplaySetFrameBuf(04088000, 512, 0, 0): must change latched framebuf first
Spider-Man 2 v1.11.3 2023-07-08 80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first
Spider-Man 2 v1.15.4 2023-07-05 80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small
Spider-Man 2 v1.15.4 2023-07-01 Failed decrypting the PRX (ret = -1, size = 3135437, psp_size = 3135776)!
Spider-Man 2 v1.15.4 2023-06-27 80630006=sceAtracSetDataAndGetID(08e5a140, 00007d54): invalid RIFF header
Spider-Man 2 v1.15.4 2023-06-16 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
Spider-Man 2 v1.15.3 2023-05-28 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-00dev0 [Revision 96995]. 01f31000:00000b29 HWX C T N LM Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:3 Cull #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f31000:00000b29 HWX C T N LM Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular3 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); lightSum0 = clamp(lightSum0, 0.0, 1.0); v_color0 = lightSum0; v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) { v_fogdepth = 1.0; } else { v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (proj
Spider-Man 2 v1.15.3 2023-05-28 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-00dev0 [Revision 96995]. 01f30100:00000b29 HWX C T N LM Light: 0: c:0 t:0 1: c:0 t:0 2: c:1 t:0 3: c:0 t:0 MatUp:3 Cull #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f30100:00000b29 HWX C T N LM Light: 0: c:0 t:0 1: c:0 t:0 2: c:1 t:0 3: c:0 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); lightSum0 = clamp(lightSum0, 0.0, 1.0); v_color0 = lightSum0; v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) { v_fogdepth = 1.0; } else { v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (proj
Spider-Man 2 v1.15.3 2023-12-12 80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header
Spider-Man 2 v1.14.4 2023-05-05 Branch in Jump delay slot at 08c10044 in block starting at 08c10000
Spider-Man 2 v1.14.4 2023-05-05 Jump to invalid address: 02ecb1c0
Spider-Man 2 v1.14.1 2023-04-27 UI scissor out of bounds in MainScreen: 0,66-2955,301 / 1813,816
Spider-Man 2 v1.14.1 2023-04-27 UI scissor out of bounds in MainScreen: 0,22-2955,345 / 1813,816
Spider-Man 2 v1.14.1 2023-04-27 UI scissor out of bounds in MainScreen: 0,22-2955,44 / 1813,816
Spider-Man 2 v1.14.4 2023-04-14 MFIC instruction hit (70020024) at 08992870
Spider-Man 2 v1.14.4 2023-04-08 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1
Spider-Man 2 v1.14.4 2023-04-08 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2
Spider-Man 2 v1.14.4 2023-04-08 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1
Spider-Man 2 v1.13.2 2023-03-16 Failed decrypting the PRX (ret = -1, size = 7193990, psp_size = 7194336)!
Spider-Man 2 v1.13.2 2023-03-16 sceKernelLoadModule: unsupported options size=00000014, flags=08a87160, pos=0, access=1, data=2, text=2
Spider-Man 2 v1.13.2 2023-03-16 sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1
Spider-Man 2 v1.13.2 2023-03-05 __KernelStopThread: thread 324 does not exist
Spider-Man 2 v1.14.4 2023-03-03 __KernelStopThread: thread 308 does not exist (helper deleted)
Spider-Man 2 v1.14.2 2023-01-30 UI scissor out of bounds in CwCheatScreen: 585,0-1183,817 / 1768,816
Spider-Man 2 v1.14.4 2023-01-30 00000000=sceGeEdramSetAddrTranslation(00000000)
Spider-Man 2 v1.14.4 2023-01-30 00000400=sceGeEdramSetAddrTranslation(00000000)
Spider-Man 2 v1.14.2 2023-01-29 UI scissor out of bounds in GameSettingsScreen: 328,0-1427,817 / 1768,816
Spider-Man 2 v1.13.2 2023-01-24 __KernelStopThread: thread 337 does not exist
Spider-Man 2 v1.14.3 2023-01-14 UI scissor out of bounds in GameSettingsScreen: 0,42-600,932 / 1024,600
Spider-Man 2 v1.14.3 2023-01-14 UI scissor out of bounds in GameSettingsScreen: 238,0-1498,352 / 1024,600
Spider-Man 2 v1.14.4 2023-01-07 Failed decrypting the PRX (ret = -1, size = 7890472, psp_size = 7890816)!
Spider-Man 2 v1.14.2 2023-01-05 UI scissor out of bounds in MainScreen: 44,0-1194,721 / 1600,720
Spider-Man 2 v1.14.2 2023-01-05 UI scissor out of bounds in GameSettingsScreen: 282,0-1307,721 / 1600,720
Spider-Man 2 v1.16.6 2024-01-06 00000400=sceGeEdramSetAddrTranslation(00000400)
Spider-Man 2 v1.16.6 2023-12-08 00000400=sceGeEdramSetAddrTranslation(00000800)
Spider-Man 2 v1.14.1 2022-12-24 sceKernelLoadModule: unsupported options size=00000014, flags=088b4474, pos=0, access=48, data=0, text=0
Spider-Man 2 v1.13.2 2022-12-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
Spider-Man 2 v1.13.2 2022-12-09 sceKernelLoadModule: unsupported options size=00000014, flags=088273f0, pos=0, access=1, data=1, text=1
Spider-Man 2 v1.11.3 2022-11-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146951504
Spider-Man 2 v1.13.2 2022-11-20 Utility access thread still running, state: shutting down, dialog=1/1
Spider-Man 2 v1.13.2 2022-11-12 Jump to invalid address: 038c0700
Spider-Man 2 v1.13.2 2022-11-12 Branch in Jump delay slot at 08e30204 in block starting at 08e20580
Spider-Man 2 v1.13.2 2022-11-12 Branch in Jump delay slot at 08e30200 in block starting at 08e20580
Spider-Man 2 v1.13.2 2022-11-12 Jump to invalid address: 03ca18a0
Spider-Man 2 v1.13.2 2022-11-12 Branch in Jump delay slot at 08e301f0 in block starting at 08e20580
Spider-Man 2 v1.13.2 2022-11-12 Jump to invalid address: 02a027c0
Spider-Man 2 v1.13.2 2022-11-12 Jump to invalid address: 02a9f400
Spider-Man 2 v1.13.2 2022-11-12 Branch in Jump delay slot at 08e30190 in block starting at 08e20580