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Game title |
Version |
Latest Report |
Message |
Spider-Man 2 |
v1.17.1 |
2024-04-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=0, text=0 |
Spider-Man 2 |
v1.17.1 |
2024-04-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2 |
Spider-Man 2 |
v1.17.1 |
2024-04-27 |
Unimplemented HLE function sceNetResolverTerm |
Spider-Man 2 |
v1.17.1 |
2024-04-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=08e3c168, pos=0, access=1, data=2, text=2 |
Spider-Man 2 |
v1.10.2 |
2024-04-19 |
Could not setup streams, unexpected stream count: 13462 |
Spider-Man 2 |
v1.11.3 |
2024-04-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149356544 |
Spider-Man 2 |
v1.11.3 |
2024-04-15 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149518448 |
Spider-Man 2 |
v1.11.3 |
2024-04-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151465432 |
Spider-Man 2 |
v1.11.3 |
2024-04-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143642516 |
Spider-Man 2 |
v1.11.3 |
2024-04-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143634596 |
Spider-Man 2 |
v1.11.3 |
2024-04-15 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2 |
Spider-Man 2 |
v1.16.6 |
2024-04-14 |
80630006=sceAtracSetDataAndGetID(08e5a200, 00020000): invalid RIFF header |
Spider-Man 2 |
v1.17.1 |
2024-04-11 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
Spider-Man 2 |
v1.17.1 |
2024-04-08 |
80630007=sceAtracSetData(2, 08be95c0, 000035a0): atracID uses different codec type than data |
Spider-Man 2 |
v1.17.1 |
2024-04-08 |
80630007=sceAtracSetData(2, 08be95c0, 000020a0): atracID uses different codec type than data |
Spider-Man 2 |
v1.17.1 |
2024-04-08 |
80630007=sceAtracSetData(2, 08be95c0, 00001300): atracID uses different codec type than data |
Spider-Man 2 |
v1.17.1 |
2024-04-08 |
80630007=sceAtracSetData(2, 08be95c0, 00001200): atracID uses different codec type than data |
Spider-Man 2 |
v1.17.1 |
2024-04-08 |
80630007=sceAtracSetData(2, 08be95c0, 00001100): atracID uses different codec type than data |
Spider-Man 2 |
v1.17.1 |
2024-04-08 |
80630007=sceAtracSetData(2, 08bb1580, 00038000): atracID uses different codec type than data |
Spider-Man 2 |
v1.17.1 |
2024-04-08 |
80630007=sceAtracSetData(2, 08be95c0, 00010000): atracID uses different codec type than data |
Spider-Man 2 |
v1.17.1 |
2024-04-08 |
80630007=sceAtracSetData(2, 08be95c0, 00005000): atracID uses different codec type than data |
Spider-Man 2 |
v1.17.1 |
2024-04-08 |
80630007=sceAtracSetData(2, 08be95c0, 00006000): atracID uses different codec type than data |
Spider-Man 2 |
v1.15.4 |
2024-03-24 |
__KernelStopThread: thread 483 does not exist (helper deleted) |
Spider-Man 2 |
v1.11.3 |
2024-03-19 |
Unknown GetPointer 00000000 PC 08a07300 LR 08a07300 |
Spider-Man 2 |
v1.17.1 |
2024-03-16 |
sceDmacMemcpy(dest=0413b3c0, src=090fa5c0, size=128): overlapping read |
Spider-Man 2 |
v1.10-6-g8ac4efd3c |
2024-03-12 |
80630006=sceAtracSetDataAndGetID(08e66fc0, 00020000): invalid RIFF header |
Spider-Man 2 |
v1.10-6-g8ac4efd3c |
2024-03-12 |
Unexpected mpeg first timestamp: ea1fff814f8 / 16088946971896 |
Spider-Man 2 |
v1.17.1 |
2024-02-20 |
Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1 |
Spider-Man 2 |
v1.16.6 |
2024-01-29 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2 |
Spider-Man 2 |
v1.16.6 |
2024-01-29 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1 |
Spider-Man 2 |
v1.16.6 |
2024-01-29 |
sceKernelCreateThread(name=PGE Support): unsupported attributes 00001006 |
Spider-Man 2 |
v1.16.6 |
2024-01-29 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
Spider-Man 2 |
v1.16.6 |
2024-01-29 |
Video out requested, not supported: mode=0 size=512,512 |
Spider-Man 2 |
v1.16.6 |
2024-01-29 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
Spider-Man 2 |
v1.16.6 |
2024-01-25 |
80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data |
Spider-Man 2 |
v1.16.6 |
2024-01-25 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
Spider-Man 2 |
v1.16.6 |
2024-01-25 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
Spider-Man 2 |
v1.16.6 |
2024-01-25 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
Spider-Man 2 |
v1.16.6 |
2024-01-25 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
Spider-Man 2 |
v1.16.6 |
2024-01-25 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
Spider-Man 2 |
v1.9.3-80-g73bf6098e |
2024-01-15 |
__KernelStopThread: thread 1197 does not exist |
Spider-Man 2 |
v1.9.3-80-g73bf6098e |
2024-01-15 |
__KernelStopThread: thread 617 does not exist |
Spider-Man 2 |
v1.11.3 |
2024-04-15 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
Spider-Man 2 |
v1.10.3 |
2024-01-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147711004 |
Spider-Man 2 |
v1.10.3 |
2024-01-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167508272 |
Spider-Man 2 |
v1.10.3 |
2024-01-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1310720 |
Spider-Man 2 |
v1.10.3 |
2024-01-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147171884 |
Spider-Man 2 |
v1.9.0 |
2023-12-26 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: thin3d
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; }
vs: thin3d
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
Spider-Man 2 |
v1.13.2 |
2023-12-19 |
FBO created from existing depthbuffer as color, 04044000/00000000 and 04088000/04044000 |
Spider-Man 2 |
v1.16.5 |
2023-12-12 |
Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0 |
Spider-Man 2 |
v1.16.6 |
2023-12-10 |
Unaligned icache invalidation of 08865647 (08865648 + -1) at PC=088635bc |
Spider-Man 2 |
v1.14.2 |
2023-12-07 |
Normal projection mapping without normal? |
Spider-Man 2 |
v1.16.6 |
2023-12-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000003, pos=0, access=1, data=2, text=2 |
Spider-Man 2 |
v1.16.6 |
2023-11-22 |
MFIC instruction hit (70020024) at 089653c8 |
Spider-Man 2 |
v1.16.6 |
2023-11-20 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000000), bad data |
Spider-Man 2 |
v1.16.6 |
2024-01-29 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
Spider-Man 2 |
v1.16.6 |
2023-11-05 |
80630006=sceAtracSetDataAndGetID(08f0aec0, 00020000): invalid RIFF header |
Spider-Man 2 |
v1.16.6 |
2023-10-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000005, pos=0, access=1, data=1, text=1 |
Spider-Man 2 |
v1.16.6 |
2023-10-14 |
Branch in JumpReg delay slot at 08f6c08c in block starting at 08f6c044 |
Spider-Man 2 |
v1.16.5 |
2023-10-13 |
sceGeBreak(mode=0, unknown=09fff3e0): unknown ptr (valid) |
Spider-Man 2 |
v1.16.5 |
2023-09-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62d98, pos=0, access=1, data=2, text=2 |
Spider-Man 2 |
v1.16.5 |
2023-09-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62d98, pos=0, access=1, data=1, text=1 |
Spider-Man 2 |
v1.16.4 |
2023-09-28 |
sceGeBreak(mode=0, unknown=08f6ca7c): unknown ptr (valid) |
Spider-Man 2 |
v1.17.1 |
2024-02-26 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
Spider-Man 2 |
v1.11.3 |
2023-08-30 |
sceKernelCreateSema(TibMutex) unsupported options parameter, size = 147817332 |
Spider-Man 2 |
v1.11.3 |
2023-08-30 |
sceKernelCreateSema(TibMutex) unsupported options parameter, size = 142877844 |
Spider-Man 2 |
v1.11.3 |
2023-08-30 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145930836 |
Spider-Man 2 |
v1.15.3 |
2023-08-28 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p1-01rel0 [Revision 96995].
01f31000:00000b29 HWX C T N LM Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f31000:00000b29 HWX C T N LM Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
lightSum0 = clamp(lightSum0, 0.0, 1.0);
v_color0 = lightSum0;
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) {
v_fogdepth = 1.0;
} else {
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos |
Spider-Man 2 |
v1.15.4 |
2023-08-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=088211c0, pos=0, access=1, data=1, text=1 |
Spider-Man 2 |
v1.15.4 |
2023-08-13 |
sceUtilityOskInitStart: invalid status |
Spider-Man 2 |
v1.15.4 |
2023-08-10 |
sceGeBreak(mode=1, unknown=09f9af80): unknown ptr (valid) |
Spider-Man 2 |
v1.11.3 |
2023-08-08 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
Spider-Man 2 |
v1.11.3 |
2023-08-08 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
Spider-Man 2 |
v1.15.4 |
2023-08-01 |
Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1 |
Spider-Man 2 |
v1.7.4 |
2024-04-19 |
80630006=sceAtracSetDataAndGetID(08ddcf40, 00020000): invalid RIFF header |
Spider-Man 2 |
v1.15.4 |
2023-07-18 |
Drawing region rate add non-zero: 0103, 0180 of 0003, 01c0 |
Spider-Man 2 |
v1.15.4 |
2023-07-18 |
Vertices without position found: (04800003) P: ? T: f (through) (size: 12) |
Spider-Man 2 |
v1.15.4 |
2023-07-18 |
Unknown GE command : 03e00008 |
Spider-Man 2 |
v1.15.4 |
2023-07-14 |
Failed decrypting the PRX (ret = -1, size = 4334413, psp_size = 4334752)! |
Spider-Man 2 |
v1.11.3 |
2023-07-08 |
80000107=sceDisplaySetFrameBuf(04088000, 512, 0, 0): must change latched framebuf first |
Spider-Man 2 |
v1.11.3 |
2023-07-08 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first |
Spider-Man 2 |
v1.15.4 |
2023-07-05 |
80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small |
Spider-Man 2 |
v1.15.4 |
2023-07-01 |
Failed decrypting the PRX (ret = -1, size = 3135437, psp_size = 3135776)! |
Spider-Man 2 |
v1.15.4 |
2023-06-27 |
80630006=sceAtracSetDataAndGetID(08e5a140, 00007d54): invalid RIFF header |
Spider-Man 2 |
v1.15.4 |
2023-06-16 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed |
Spider-Man 2 |
v1.15.3 |
2023-05-28 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-00dev0 [Revision 96995].
01f31000:00000b29 HWX C T N LM Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f31000:00000b29 HWX C T N LM Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
lightSum0 = clamp(lightSum0, 0.0, 1.0);
v_color0 = lightSum0;
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) {
v_fogdepth = 1.0;
} else {
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (proj |
Spider-Man 2 |
v1.15.3 |
2023-05-28 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-00dev0 [Revision 96995].
01f30100:00000b29 HWX C T N LM Light: 0: c:0 t:0 1: c:0 t:0 2: c:1 t:0 3: c:0 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f30100:00000b29 HWX C T N LM Light: 0: c:0 t:0 1: c:0 t:0 2: c:1 t:0 3: c:0 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
lightSum0 = clamp(lightSum0, 0.0, 1.0);
v_color0 = lightSum0;
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) {
v_fogdepth = 1.0;
} else {
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (proj |
Spider-Man 2 |
v1.15.3 |
2023-12-12 |
80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header |
Spider-Man 2 |
v1.14.4 |
2023-05-05 |
Branch in Jump delay slot at 08c10044 in block starting at 08c10000 |
Spider-Man 2 |
v1.14.4 |
2023-05-05 |
Jump to invalid address: 02ecb1c0 |
Spider-Man 2 |
v1.14.1 |
2023-04-27 |
UI scissor out of bounds in MainScreen: 0,66-2955,301 / 1813,816 |
Spider-Man 2 |
v1.14.1 |
2023-04-27 |
UI scissor out of bounds in MainScreen: 0,22-2955,345 / 1813,816 |
Spider-Man 2 |
v1.14.1 |
2023-04-27 |
UI scissor out of bounds in MainScreen: 0,22-2955,44 / 1813,816 |
Spider-Man 2 |
v1.14.4 |
2023-04-14 |
MFIC instruction hit (70020024) at 08992870 |
Spider-Man 2 |
v1.14.4 |
2023-04-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1 |
Spider-Man 2 |
v1.14.4 |
2023-04-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2 |
Spider-Man 2 |
v1.14.4 |
2023-04-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1 |
Spider-Man 2 |
v1.13.2 |
2023-03-16 |
Failed decrypting the PRX (ret = -1, size = 7193990, psp_size = 7194336)! |
Spider-Man 2 |
v1.13.2 |
2023-03-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a87160, pos=0, access=1, data=2, text=2 |
Spider-Man 2 |
v1.13.2 |
2023-03-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1 |