Recent logs - Burnout Legends

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Game title Version Latest Report Message
Burnout Legends v1.14.4 2023-03-26 sceKernelLoadModule: unsupported options size=00000014, flags=ffff004d, pos=0, access=1, data=2, text=2
Burnout Legends v1.14.4 2023-03-26 sceKernelLoadModule: unsupported options size=00000014, flags=ffff004d, pos=0, access=1, data=1, text=1
Burnout Legends v1.12.3-759-g5a6bf8b43 2023-03-25 Bad vertex address 0d1153bd!
Burnout Legends v1.12.3-759-g5a6bf8b43 2023-03-25 Bad vertex address 0c0bf615!
Burnout Legends v1.12.3-759-g5a6bf8b43 2023-03-25 Bad bounding box data: 41d2b0
Burnout Legends v1.14.4 2023-03-18 __KernelStopThread: thread 329 does not exist (helper deleted)
Burnout Legends v1.14.4 2023-03-16 80630007=sceAtracSetData(2, 08d4b180, 0000b190): atracID uses different codec type than data
Burnout Legends v1.14.4 2023-03-16 80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data
Burnout Legends v1.14.4 2023-03-14 sceKernelLoadModule: unsupported options size=00000014, flags=6664702e, pos=0, access=1, data=2, text=2
Burnout Legends v1.14.4 2023-03-14 sceKernelLoadModule: unsupported options size=00000014, flags=6664702e, pos=0, access=1, data=1, text=1
Burnout Legends v1.14.4 2023-03-17 Ignoring possible texturing from framebuffer at 04174000 +0x87 / 64x272
Burnout Legends v1.14.1 2023-03-01 Ignoring possible texturing from framebuffer at 04174000 +0x172 / 64x272
Burnout Legends v1.14.4 2023-02-28 Ignoring possible texturing from framebuffer at 04174000 +0x193 / 64x272
Burnout Legends v1.14.4 2023-02-26 Ignoring possible texturing from framebuffer at 04178000 +0x64 / 64x321
Burnout Legends v1.14.4 2023-02-24 Ignoring possible texturing from framebuffer at 04174000 +0x94 / 64x272
Burnout Legends v1.14.4 2023-02-19 80630006=sceAtracSetDataAndGetID(08baccc0, 80020323): invalid RIFF header
Burnout Legends v1.14.1 2023-02-18 UI scissor out of bounds in GamePauseScreen: 450,40-600,2120 / 2160,1080
Burnout Legends v1.14.1 2023-02-18 UI scissor out of bounds in GamePauseScreen: 0,40-430,2120 / 2160,1080
Burnout Legends v1.14.1 2023-02-18 UI scissor out of bounds in GamePauseScreen: 3060,20-1200,520 / 2160,1080
Burnout Legends v1.14.1 2023-02-18 UI scissor out of bounds in GamePauseScreen: 0,20-3020,520 / 2160,1080
Burnout Legends v1.14.1 2023-02-17 UI scissor out of bounds in MainScreen: 71,0-1167,721 / 1600,720
Burnout Legends v1.14.4 2023-02-11 Failed to allocate memory for ELF!
Burnout Legends v1.14.4 2023-02-11 sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006
Burnout Legends v1.14.4 2023-02-11 sceKernelCreateThread(name=PGE Timer): unsupported attributes 00000006
Burnout Legends v1.14.4 2023-02-11 sceKernelCreateThread(name=PGE Controls): unsupported attributes 00000006
Burnout Legends v1.14.4 2023-02-11 sceKernelCreateThread(name=PGE System): unsupported attributes 00000006
Burnout Legends v1.14.4 2023-02-11 sceKernelCreateThread(name=PGE Gfx): unsupported attributes 00000006
Burnout Legends v1.14.4 2023-02-11 sceKernelCreateThread(name=PGE Texture): unsupported attributes 00000006
Burnout Legends v1.14.4 2023-02-11 sceKernelCreateThread(name=PGE File): unsupported attributes 00000006
Burnout Legends v1.14.4 2023-02-11 sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006
Burnout Legends v1.14.4 2023-02-11 Video out requested, not supported: mode=0 size=512,512
Burnout Legends v1.14.4 2023-02-06 00000400=sceGeEdramSetAddrTranslation(00001000)
Burnout Legends v1.14.4 2023-02-06 __KernelStopThread: thread 308 does not exist (helper deleted)
Burnout Legends v1.14.4 2023-02-02 Ignoring possible texturing from framebuffer at 04174000 +0x133 / 64x272
Burnout Legends v1.14.4 2023-02-06 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported ERROR: error(#273) 1 compilation errors. No code generated stencil_fs #version 410 #extension GL_ARB_shader_stencil_export : require // Driver: AMD Radeon HD 6300 series Graphics - GLSL 410 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a)); fragColor0 = outColor; }
Burnout Legends v1.14.2 2023-02-01 UI scissor out of bounds in MainScreen: 0,0-1298,817 / 1768,816
Burnout Legends v1.14.4 2023-01-27 800200d2=scePsmfPlayerSetPsmf(09ffd600, disc0:/PSP_GAME/USRDIR/FRONTEND/MOVIES/PSP/TRIPLE.PMF): too many streams in PSMF video, bogus data
Burnout Legends v1.14.4 2023-01-27 scePsmfPlayerSetPsmf*: incorrect PSMF magic (4e189823), bad data
Burnout Legends v1.14.4 2023-01-27 sceKernelLoadModule: unsupported options size=00000014, flags=08806b20, pos=0, access=20, data=0, text=0
Burnout Legends v1.14.4 2023-03-12 Ignoring possible texturing from framebuffer at 04174000 +0x238 / 64x272
Burnout Legends v1.14.4 2023-01-25 Failed to truncate file.
Burnout Legends v1.14.4 2023-01-24 Ignoring possible texturing from framebuffer at 04174000 +0x232 / 64x272
Burnout Legends v1.14.2 2023-01-23 UI scissor out of bounds in GameSettingsScreen: 226,0-929,544 / 1088,544
Burnout Legends v1.14.2 2023-01-23 UI scissor out of bounds in RemoteISOScreen: 113,40-152,2136 / 544,1088
Burnout Legends v1.14.2 2023-01-23 UI scissor out of bounds in RemoteISOScreen: 0,40-106,2126 / 544,1088
Burnout Legends v1.14.2 2023-01-23 UI scissor out of bounds in RemoteISOScreen: 770,20-303,524 / 544,1088
Burnout Legends v1.14.2 2023-01-23 UI scissor out of bounds in RemoteISOScreen: 0,20-756,519 / 544,1088
Burnout Legends v1.14.4 2023-03-08 Ignoring possible texturing from framebuffer at 04174000 +0x174 / 64x272
Burnout Legends v1.14.4 2023-03-01 sceKernelLoadModule: unsupported options size=00000014, flags=ffff006f, pos=0, access=1, data=2, text=2
Burnout Legends v1.14.4 2023-03-01 sceKernelLoadModule: unsupported options size=00000014, flags=ffff006f, pos=0, access=1, data=1, text=1
Burnout Legends v1.14.1 2023-01-15 UI scissor out of bounds in GamePauseScreen: 276,53-170,2525 / 816,1450
Burnout Legends v1.14.1 2023-01-15 UI scissor out of bounds in GamePauseScreen: 0,53-268,2525 / 816,1450
Burnout Legends v1.14.1 2023-01-15 UI scissor out of bounds in GamePauseScreen: 974,30-454,786 / 816,1450
Burnout Legends v1.14.1 2023-01-15 UI scissor out of bounds in GamePauseScreen: 0,30-960,786 / 816,1450
Burnout Legends v1.14.4 2023-03-15 Ignoring possible texturing from framebuffer at 04174000 +0x75 / 64x272
Burnout Legends v1.14.1 2023-01-10 UI scissor out of bounds in GamePauseScreen: 650,40-400,1880 / 1920,1080
Burnout Legends v1.14.1 2023-01-10 UI scissor out of bounds in GamePauseScreen: 0,40-630,1880 / 1920,1080
Burnout Legends v1.14.1 2023-01-10 UI scissor out of bounds in GamePauseScreen: 1290,40-600,1040 / 1080,1920
Burnout Legends v1.14.1 2023-01-10 UI scissor out of bounds in GamePauseScreen: 0,40-1270,1040 / 1080,1920
Burnout Legends v1.13.2 2023-01-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p1-00rel0 [Revision 96995]. 01700444:00050b39 HWX C T N LM Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Burnout Legends v1.14.2 2023-01-05 UI scissor out of bounds in MainScreen: 2053,6-800,354 / 1440,720
Burnout Legends v1.14.2 2023-01-05 UI scissor out of bounds in MainScreen: 0,42-2027,318 / 1440,720
Burnout Legends v1.14.2 2023-01-05 UI scissor out of bounds in MainScreen: 0,0-2027,360 / 1440,720
Burnout Legends v1.14.2 2023-01-05 UI scissor out of bounds in GameSettingsScreen: 332,0-1215,720 / 1464,720
Burnout Legends v1.14.4 2023-03-24 Ignoring possible texturing from framebuffer at 04174000 +0x71 / 64x272
Burnout Legends v1.14.4 2023-01-05 sceKernelLoadModule: unsupported options size=00000014, flags=08e3bde8, pos=0, access=1, data=2, text=2
Burnout Legends v1.14.2 2023-01-02 VTYPE with morph used: THRU=1 TC=1 COL=0 POS=2 NRM=1 WT=1 NW=8 IDX=2 MC=4
Burnout Legends v1.14.2 2023-01-02 Imm vertex used clip value, flags=f70000
Burnout Legends v1.14.2 2023-01-02 Block transfer invalid: bbba0010/10 -> bd3c0010/10, 32x64x2 (0,0)->(0,0)
Burnout Legends v1.14.2 2023-01-02 Unknown GE command : b6b6000e
Burnout Legends v1.14.4 2023-03-06 Ignoring possible texturing from framebuffer at 04174000 +0x158 / 64x272
Burnout Legends v1.14.4 2023-01-09 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Burnout Legends v1.14.2 2023-01-11 00000400=sceGeEdramSetAddrTranslation(00000800)
Burnout Legends v1.14.4 2023-03-17 Ignoring possible texturing from framebuffer at 04174000 +0x196 / 64x272
Burnout Legends v1.14.4 2023-03-20 Ignoring possible texturing from framebuffer at 04174000 +0x219 / 64x272
Burnout Legends v1.14.4 2023-03-26 Ignoring possible texturing from framebuffer at 04174000 +0x161 / 64x272
Burnout Legends v1.14.4 2023-02-19 Ignoring possible texturing from framebuffer at 04174000 +0x226 / 64x272
Burnout Legends v1.14.4 2023-03-25 Ignoring possible texturing from framebuffer at 04174000 +0x245 / 64x272
Burnout Legends v1.14.4 2023-03-25 Ignoring possible texturing from framebuffer at 04174000 +0x151 / 64x272
Burnout Legends v1.14.4 2023-01-18 Ignoring possible texturing from framebuffer at 04174000 +0x98 / 64x272
Burnout Legends v1.14.4 2023-03-26 Ignoring possible texturing from framebuffer at 04174000 +0x202 / 64x272
Burnout Legends v1.14.4-617-gfebba1886 2023-03-25 Ignoring possible texturing from framebuffer at 04174000 +0x217 / 64x272
Burnout Legends v1.14.4 2023-03-24 Ignoring possible texturing from framebuffer at 04174000 +0x118 / 64x272
Burnout Legends v1.14.4-287-g91cca1c98 2023-03-07 Ignoring possible texturing from framebuffer at 04174000 +0x173 / 64x272
Burnout Legends v1.14.4-284-g473da82e8 2023-03-18 Ignoring possible texturing from framebuffer at 04154000 +0x256 / 64x272
Burnout Legends v1.14.4 2023-03-20 Ignoring possible texturing from framebuffer at 04174000 +0x137 / 64x272
Burnout Legends v1.14.4-690-g2dc3a6b05 2023-03-23 Ignoring possible texturing from framebuffer at 04174000 +0x235 / 64x272
Burnout Legends v1.13.2 2022-12-21 MIPSCompileOp: Invalid instruction b0181498
Burnout Legends v1.14.4-617-gfebba1886 2023-03-21 Ignoring possible texturing from framebuffer at 04174000 +0x185 / 64x272
Burnout Legends v1.13.2 2022-12-09 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153872480
Burnout Legends v1.13.2 2022-12-09 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 143973124
Burnout Legends v1.13.2 2022-12-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146832920
Burnout Legends v1.13.2 2022-12-09 sceKernelLoadModule: unsupported options size=00000014, flags=08bf65c0, pos=0, access=1, data=2, text=2
Burnout Legends v1.13.2 2022-12-06 sceKernelLoadModule: unsupported options size=00000014, flags=20007069, pos=0, access=1, data=2, text=2
Burnout Legends v1.13.2 2022-12-06 sceKernelLoadModule: unsupported options size=00000014, flags=20007069, pos=0, access=1, data=1, text=1
Burnout Legends v1.13.1 2022-12-05 sceGeListEnqueue: invalid address 40000000
Burnout Legends v1.13.2 2022-11-25 sceKernelLoadModule: unsupported options size=00000014, flags=206f6564, pos=0, access=1, data=2, text=2
Burnout Legends v1.13.2 2022-11-25 sceKernelLoadModule: unsupported options size=00000014, flags=206f6564, pos=0, access=1, data=1, text=1
Burnout Legends v1.9.0 2022-11-16 Bad vertex address 00dfefef!
Burnout Legends v1.11.3 2022-11-11 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08227a44, firstSym=082278c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227a54, firstSym=082278e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227a58, firstSym=082278e8, varData=00000000, extra=00000000