Recent logs - Burnout Legends

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Game title Version Latest Report Message
Burnout Legends v1.9.3-80-g73bf6098e 2020-02-24 __KernelStopThread: thread 352 does not exist
Burnout Legends v1.9.3-80-g73bf6098e 2020-02-24 __KernelStopThread: thread 359 does not exist
Burnout Legends v1.9.3-80-g73bf6098e 2020-02-22 __KernelStopThread: thread 360 does not exist
Burnout Legends v1.9.3-80-g73bf6098e 2020-02-22 __KernelStopThread: thread 358 does not exist
Burnout Legends v1.9.3-80-g73bf6098e 2020-02-22 __KernelStopThread: thread 404 does not exist
Burnout Legends v1.6.3-492-g9fddfff66 2020-02-15 Error in shader compilation: info: (unknown reason) 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
Burnout Legends v1.6.3-492-g9fddfff66 2020-02-15 Error in shader program link: info: (unknown reason) fs: 00004000:05000022 Tex TexAlpha Flat StenToAlpha Sten0 TFuncMod (failed) #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = vec4(v.rgb, 0.0); } vs: 40000000:0000001a THR C Tex Flat (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Burnout Legends v1.6.3-492-g9fddfff66 2020-02-15 Error in shader compilation: info: (unknown reason) 00000000:05000000 StenToAlpha Sten0 #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = vec4(v.rgb, 0.0); }
Burnout Legends v1.6.3-492-g9fddfff66 2020-02-15 Error in shader compilation: info: (unknown reason) 40000000:0000001a THR C Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Burnout Legends v1.6.3-492-g9fddfff66 2020-02-15 Error in shader compilation: info: (unknown reason) 00004000:00000000 Flat #version 300 es precision lowp float; flat in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
Burnout Legends v1.6.3-492-g9fddfff66 2020-02-15 Error in shader program link: info: (unknown reason) fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod (failed) #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:0000001a THR C Tex Flat (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Burnout Legends v1.6.3-492-g9fddfff66 2020-02-15 Error in shader program link: info: (unknown reason) fs: stencil (failed) #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision highp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec2 v_texcoord0; uniform float u_stencilValue; uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } void main() { vec4 index = texture2D(tex, v_texcoord0); gl_FragColor = vec4(index.a); float shifted = roundAndScaleTo255f(index.a) / roundAndScaleTo255f(u_stencilValue); if (mod(floor(shifted), 2.0) < 0.99) discard; } vs: stencil (failed) #ifdef GL_ES precision highp float; #endif #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Burnout Legends v1.6.3-492-g9fddfff66 2020-02-15 Error in shader compilation: info: (unknown reason) stencil #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision highp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec2 v_texcoord0; uniform float u_stencilValue; uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } void main() { vec4 index = texture2D(tex, v_texcoord0); gl_FragColor = vec4(index.a); float shifted = roundAndScaleTo255f(index.a) / roundAndScaleTo255f(u_stencilValue); if (mod(floor(shifted), 2.0) < 0.99) discard; }
Burnout Legends v1.6.3-492-g9fddfff66 2020-02-15 Error in shader compilation: info: (unknown reason) 00004000:05000022 Tex TexAlpha Flat StenToAlpha Sten0 TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = vec4(v.rgb, 0.0); }
Burnout Legends v1.6.3-492-g9fddfff66 2020-02-15 Error in shader compilation: info: (unknown reason) 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Burnout Legends v1.6.3-492-g9fddfff66 2020-02-15 Error in shader program link: info: (unknown reason) fs: 00000000:05000000 StenToAlpha Sten0 (failed) #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = vec4(v.rgb, 0.0); } vs: 00000000:0000000a THR C (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Burnout Legends v1.6.3-492-g9fddfff66 2020-02-15 Error in shader program link: info: (unknown reason) fs: 00004000:00000000 Flat (failed) #version 300 es precision lowp float; flat in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:0000000a THR C Flat (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Burnout Legends v1.6.3-492-g9fddfff66 2020-02-15 Error in shader compilation: info: (unknown reason) 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Burnout Legends v1.6.3-492-g9fddfff66 2020-02-15 Error in shader compilation: info: (unknown reason) stencil #ifdef GL_ES precision highp float; #endif #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Burnout Legends v1.6.3-492-g9fddfff66 2020-02-15 Error in shader compilation: info: (unknown reason) 40000000:0000000a THR C Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Burnout Legends v1.9.4 2020-02-09 sceKernelLoadModule: unsupported options size=00000014, flags=6f747572, pos=0, access=1, data=2, text=2
Burnout Legends v1.9.4 2020-02-09 sceKernelLoadModule: unsupported options size=00000014, flags=6f747572, pos=0, access=1, data=1, text=1
Burnout Legends v1.9.4 2020-02-08 sceKernelLoadModule: unsupported options size=00000014, flags=20697400, pos=0, access=1, data=1, text=1
Burnout Legends v1.9.4 2020-02-08 sceKernelLoadModule: unsupported options size=00000014, flags=20697400, pos=0, access=1, data=2, text=2
Burnout Legends v1.9.4 2020-01-29 sceKernelLoadModule: unsupported options size=00000014, flags=626d6153, pos=0, access=1, data=2, text=2
Burnout Legends v1.9.4 2020-01-29 sceKernelLoadModule: unsupported options size=00000014, flags=626d6153, pos=0, access=1, data=1, text=1
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 Unknown syscall in known module 'ThreadManForKernel': 0x9fa03cd3
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
Burnout Legends v1.9.3-251-ga9302c49f 2020-02-02 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
Burnout Legends v1.9.4 2020-01-10 sceKernelLoadModule: unsupported options size=00000014, flags=74646e75, pos=0, access=1, data=1, text=1
Burnout Legends v1.9.4 2020-01-10 sceKernelLoadModule: unsupported options size=00000014, flags=74646e75, pos=0, access=1, data=2, text=2
Burnout Legends v1.8.0 2020-02-09 ReadFromHardware: Invalid address 3fffb2cc near PC 0880f380 LR 0880f300
Burnout Legends v1.9.4 2019-12-19 Bad bounding box data: 910013
Burnout Legends v1.9.4 2019-12-16 sceKernelLoadModule: unsupported options size=00000014, flags=6174656e, pos=0, access=1, data=2, text=2
Burnout Legends v1.9.4 2019-12-16 sceKernelLoadModule: unsupported options size=00000014, flags=6174656e, pos=0, access=1, data=1, text=1
Burnout Legends v1.5.4 2019-12-05 sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2
Burnout Legends v1.5.4 2019-12-05 sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2
Burnout Legends v1.5.4 2019-12-05 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Burnout Legends v1.5.4 2019-12-05 sceKernelLoadModule: unsupported options size=00000014, flags=08857c2c, pos=0, access=1, data=1, text=1
Burnout Legends v1.9.3-142-g1439421fa 2019-11-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Burnout Legends v1.8.0 2019-09-27 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a689d4
Burnout Legends v1.8.0 2019-09-20 Unknown GE command : fe600000
Burnout Legends v1.9.4 2019-11-10 sceKernelLoadModule: unsupported options size=00000014, flags=ffff006c, pos=0, access=1, data=1, text=1
Burnout Legends v1.9.4 2019-11-10 sceKernelLoadModule: unsupported options size=00000014, flags=ffff006c, pos=0, access=1, data=2, text=2
Burnout Legends v1.4-56-gb1a530b 2019-08-29 Loading module sceSAScore with version 0103, devkit 00000000
Burnout Legends v1.4-56-gb1a530b 2019-08-29 Loading module sceMpeg_library with version 0103, devkit 00000000
Burnout Legends v1.4-56-gb1a530b 2019-08-29 Loading module sceVideocodec_Driver with version 0103, devkit 00000000
Burnout Legends v1.4-56-gb1a530b 2019-08-29 Loading module sceMpegbase_Driver with version 0103, devkit 00000000
Burnout Legends v1.4-56-gb1a530b 2019-08-29 Loading module sceAudiocodec_Driver with version 0103, devkit 00000000
Burnout Legends v1.4-56-gb1a530b 2019-08-29 Loading module sceATRAC3plus_Library with version 0102, devkit 00000000
Burnout Legends v1.8.0 2019-08-14 sceKernelLoadModule: unsupported options size=00000014, flags=007a372e, pos=0, access=1, data=2, text=2
Burnout Legends v1.8.0 2019-08-14 sceKernelLoadModule: unsupported options size=00000014, flags=007a372e, pos=0, access=1, data=1, text=1
Burnout Legends v1.6.3-492-g9fddfff66 2019-08-10 Error in shader program link: info: (unknown reason) fs: 00004000:05000022 Tex TexAlpha Flat StenToAlpha Sten0 TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = vec4(v.rgb, 0.0); } vs: 40000000:0000001a THR C Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Burnout Legends v1.6.3-492-g9fddfff66 2019-08-07 Error in shader program link: info: (unknown reason) fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Burnout Legends v1.7.4 2019-07-23 BlockTransfer: Bad source transfer address 33170000!
Burnout Legends v1.9.3-80-g73bf6098e 2019-12-07 BlockTransfer: Bad destination transfer address cb166000!
Burnout Legends v1.9.3-80-g73bf6098e 2019-12-07 CALL to illegal address 0bedca24 - ignoring! data=646426
Burnout Legends v1.8.0 2019-08-15 Unknown GetPointer 00000000 PC 088287e0 LR 088287f0
Burnout Legends v1.8.0 2019-08-14 Unknown GetPointer 00000000 PC 08816130 LR 08816144
Burnout Legends v1.8.0 2020-01-24 Savedata version requested on save: 3
Burnout Legends v1.9.4 2020-01-25 Savedata version requested: 3
Burnout Legends v1.6.3-358-g17de6ad 2019-06-16 Vertices without position found: (00200026) P: s8 N: s8 C: ? T: u16 (size: 6)
Burnout Legends v1.6.3-358-g17de6ad 2019-06-16 Vertices without position found: (00800014) P: s8 C: 5551 (through) (size: 6)
Burnout Legends v1.6.3-358-g17de6ad 2019-06-16 Vertices without position found: (00e00003) P: s8 T: f (through) (size: 12)
Burnout Legends v1.6.3-358-g17de6ad 2019-06-16 Vertices without position found: (00c00007) P: s8 C: ? T: f (through) (size: 4)
Burnout Legends v1.6.3-358-g17de6ad 2019-06-16 Vertices without position found: (00790014) P: s8 C: 5551 Morph: 7 (size: 42)
Burnout Legends v1.6.3-358-g17de6ad 2019-06-16 Vertices without position found: (00640003) P: s8 T: f Morph: 2 (size: 24)
Burnout Legends v1.6.3-358-g17de6ad 2019-06-16 Vertices without position found: (00000009) P: s8 C: ? T: u8 (size: 3)
Burnout Legends v1.6.3-358-g17de6ad 2019-06-16 Vertices without position found: (00400009) P: s8 C: ? T: u8 (size: 3)
Burnout Legends v1.6.3-358-g17de6ad 2019-06-16 Vertices without position found: (00600021) P: s8 N: s8 T: u8 (size: 8)
Burnout Legends v1.6.3-358-g17de6ad 2019-06-16 Vertices without position found: (00000025) P: s8 N: s8 C: ? T: u8 (size: 6)
Burnout Legends v1.6.3-358-g17de6ad 2019-06-16 Vertices without position found: (00f1001d) P: s8 C: 8888 T: u8 Morph: 5 (through) (size: 60)
Burnout Legends v1.6.3-358-g17de6ad 2019-06-16 Vertices without position found: (00050003) P: s8 T: f Morph: 2 (size: 24)
Burnout Legends v1.6.3-358-g17de6ad 2019-06-16 Vertices without position found: (00000006) P: s8 C: ? T: u16 (size: 4)
Burnout Legends v1.6.3-358-g17de6ad 2019-06-16 Vertices without position found: (00400014) P: s8 C: 5551 (size: 6)