Recent logs - Burnout Legends

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Game title Version Latest Report Message
Burnout Legends v1.18.1 2025-03-10 sceKernelLoadModule: unsupported options size=00000014, flags=20006f73, pos=0, access=1, data=1, text=1
Burnout Legends v1.18.1 2025-03-10 sceKernelLoadModule: unsupported options size=00000014, flags=20006f73, pos=0, access=1, data=2, text=2
Burnout Legends v1.17.1-334-g1786a4ddb 2025-03-05 MIPSCompileOp: Invalid instruction 000000ff
Burnout Legends v1.6 2025-02-28 Unexpected mpeg first timestamp: e690c9895e / 990271605086
Burnout Legends v1.18.1 2025-02-10 MIPSCompileOp: Invalid instruction 4c122f88
Burnout Legends v1.18.1 2025-02-10 MIPSCompileOp: Invalid instruction 4c112f88
Burnout Legends v1.18.1 2025-02-22 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 320 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec2 u_texelDelta; in vec2 v_texcoord0; in vec2 v_texcoord1; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; void main() { vec2 angle = ((v_texcoord0 * v_texcoord1) - vec2(0.25)) * 6.283185482025146484375; float yfactor = (16.0 + sin(angle.y)) * 0.0588235296308994293212890625; float xfactor = (4.0 + sin(angle.x)) * 0.20000000298023223876953125; vec2 centerCoord = floor(v_texcoord0 * v_texcoord1) + vec2(0.5); vec3 colour = pow(texture(sampler0, u_texelDelta * centerCoord).xyz, vec3(2.21000003814697265625)); colour = clamp(colour, vec3(0.0), vec3(1.0)); colour = pow(mat3(vec3(0.920000016689300537109375, 0.0350000001490116119384765625, 0.00999999977648258209228515625), vec3(0.23999999463558197021484375, 0.795000016689300537109375, 0.014999999664723873138427734375), vec3(-0.1599999964237213134765625, 0.17000000178813934326171875, 0.97500002384185791015625)) * colour, vec3(0.4545454680919647216796875)); colour *= (yfactor * xfactor); _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(colour, 1.0); } vs: postshader #version 320 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec2 v_texcoord1; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoord1 = vec2(1.0) / u_texelDelta; }
Burnout Legends v1.18.1 2025-02-04 ReadFromHardware: Invalid address 00000014 near PC 089b6824 LR 089b67a8
Burnout Legends v1.18.1 2025-01-28 Unexpected mpeg first timestamp: 2d79e904d8a / 3125101481354
Burnout Legends v1.17.1 2025-01-14 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported ERROR: error(#273) 1 compilation errors. No code generated stencil_fs #version 330 #extension GL_ARB_shader_stencil_export : require // Driver: ATI Mobility Radeon HD 3400 Series - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a)); fragColor0 = outColor; }
Burnout Legends v1.18.1 2025-01-12 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Burnout Legends v1.18.1 2025-01-03 Unexpected mpeg first timestamp: fefc4ea6f80 / 17522475298688
Burnout Legends v1.17.4-1 2024-12-25 __KernelStopThread: thread 840 does not exist (ApctlThread deleted)
Burnout Legends v1.18.1 2025-01-10 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
Burnout Legends v1.17.1 2024-11-27 80630011=sceAtracSetDataAndGetID(096291c0, 0000007c): no data chunk
Burnout Legends v1.17.1 2024-11-22 sceKernelLoadModule: unsupported options size=00000014, flags=0889f314, pos=0, access=1, data=2, text=2
Burnout Legends v1.17.1 2024-11-15 sceKernelCreateThread(name=god_game): unsupported attributes 00000006
Burnout Legends v1.17.1 2024-10-03
Burnout Legends v1.17.1 2024-09-29 sceGeBreak(mode=0, unknown=09fff540): unknown ptr (valid)
Burnout Legends v1.17.1 2024-09-21 Utility access thread still running, state: shutting down, dialog=2/1
Burnout Legends v1.17.1 2024-09-18 sceKernelLoadModule: unsupported options size=00000014, flags=0002b3fb, pos=0, access=1, data=0, text=1
Burnout Legends v1.17.1 2024-09-18 sceKernelLoadModule: unsupported options size=00000014, flags=0002b3fb, pos=0, access=1, data=0, text=2
Burnout Legends v1.17.1 2024-09-08 Vertices without position found: (061c800a) P: ? C: ? T: u16 Morph: 8 (32b)
Burnout Legends v1.17.1 2024-09-08 VTYPE with morph used: THRU=0 TC=2 COL=2 POS=0 NRM=0 WT=0 NW=3 IDX=0 MC=8
Burnout Legends v1.17.1 2024-09-08 Unknown GE command : 3956800a
Burnout Legends v1.17.1 2024-09-01 sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=2, text=2
Burnout Legends v1.17.1 2024-09-01 sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=1, text=1
Burnout Legends v1.17.1 2024-08-30 sceKernelLoadModule: unsupported options size=00000014, flags=0881f1b8, pos=0, access=1, data=1, text=1
Burnout Legends v1.17.1 2024-08-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
Burnout Legends v1.5.4-998-g08f26439c 2024-08-21 ReadFromHardware: Invalid address bc70ba36 near PC 08a63038 LR 08a01350
Burnout Legends v1.5.4-998-g08f26439c 2024-08-21 WriteToHardware: Invalid address bc70ba36 near PC 08a63040 LR 08a01350
Burnout Legends v1.17.1 2024-07-12 sceKernelLoadModule: unsupported options size=00000014, flags=64702e32, pos=0, access=1, data=2, text=2
Burnout Legends v1.17.1 2024-07-12 sceKernelLoadModule: unsupported options size=00000014, flags=64702e32, pos=0, access=1, data=1, text=1
Burnout Legends v1.17.1 2024-07-13 sceKernelLoadModule: unsupported options size=00000014, flags=4e49422e, pos=0, access=1, data=2, text=2
Burnout Legends v1.17.1 2024-06-29 Unexpected mpeg first timestamp: 800006461 / 34359764065
Burnout Legends v1.17.1 2024-06-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b7975c, pos=0, access=1, data=2, text=2
Burnout Legends v1.17.1 2024-06-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b7975c, pos=0, access=1, data=1, text=1
Burnout Legends v1.17.1 2024-06-17 __KernelStopThread: thread 1004 does not exist (ApctlThread deleted)
Burnout Legends v1.17.1 2024-06-18 sceUtilityOskInitStart: invalid status
Burnout Legends v1.16.6 2024-05-14 Unknown GetPointer 00000098 PC 08a7f544 LR 089c5e84
Burnout Legends v1.17.1 2024-05-01 GE Interrupt: newState might be 12
Burnout Legends v1.17.1 2024-05-01 GE Interrupt: newState might be 11
Burnout Legends v1.17.1 2024-05-01 GE Interrupt: newState might be 8
Burnout Legends v1.17.1 2024-04-27 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2
Burnout Legends v1.17.1 2024-04-27 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1
Burnout Legends v1.17.1 2024-04-27 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2
Burnout Legends v1.17.1 2024-09-01 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1
Burnout Legends v1.17.1 2024-04-19 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))
Burnout Legends v1.17.1 2024-09-21 Utility access thread still running, state: shutting down, dialog=1/1
Burnout Legends v1.16.6 2024-04-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2
Burnout Legends v1.17.1 2024-05-19 sceUtilityMsgDialogInitStart: invalid status
Burnout Legends v1.17.1 2024-03-19 ReadFromHardware: Invalid address a4b65502 near PC 08a56a88 LR 0881d5e4
Burnout Legends v1.17.1 2024-03-08 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0901ec40): duplicate handler
Burnout Legends v1.17.1 2024-03-08 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09091350): duplicate handler
Burnout Legends v1.17.1 2024-03-08 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fb2f90): duplicate handler
Burnout Legends v1.17.1 2024-03-08 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fb2f00): duplicate handler
Burnout Legends v1.15.4 2024-03-07 __KernelStopThread: thread 436 does not exist (ApctlThread deleted)
Burnout Legends v1.17.1 2024-03-02 Unknown GetPointer ff00033b PC 08a7f504 LR 08a63410
Burnout Legends v1.17.1 2024-03-02 Unknown GetPointerWrite ff2448ff PC 08a7f504 LR 08a63410
Burnout Legends v1.17.1 2024-02-23 Unknown GE command : 11080e00
Burnout Legends v1.17.1 2024-02-23 Bad bounding box data: 000008
Burnout Legends v1.18.1 2025-03-08 ReadFromHardware: Invalid address deadbeef near PC deadbeef LR 08000020
Burnout Legends v1.17.1 2024-02-24 MIPSCompileOp: Invalid instruction 020f5968
Burnout Legends v1.17.1 2024-02-19 Could not setup streams, unexpected stream count: 65535
Burnout Legends v1.17.1 2024-08-03 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
Burnout Legends v1.17.1 2024-08-03 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
Burnout Legends v1.17.1 2024-02-07 sceKernelLoadModule: unsupported options size=00000014, flags=cccbcac9, pos=0, access=1, data=2, text=2
Burnout Legends v1.16.6 2024-02-01 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
Burnout Legends v1.6.3 2024-02-24 sceKernelLoadModule: unsupported options size=00000014, flags=6e20656d, pos=0, access=1, data=1, text=1
Burnout Legends v1.6.3 2024-02-24 sceKernelLoadModule: unsupported options size=00000014, flags=6e20656d, pos=0, access=1, data=2, text=2
Burnout Legends v1.16.6 2024-01-23 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec2 u_pixelDelta; in vec2 v_texcoord0; in vec4 v_texcoord1; in vec4 v_texcoord2; in vec4 v_texcoord3; in vec4 v_texcoord4; in vec4 v_texcoord5; in vec4 v_texcoord6; in vec4 v_texcoord7; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; vec4 RGBtoYUV(vec3 v0, vec3 v1, vec3 v2, vec3 v3) { float a = ((14.35200023651123046875 * v0.x) + (28.1760005950927734375 * v0.y)) + (5.4720001220703125 * v0.z); float b = ((14.35200023651123046875 * v1.x) + (28.1760005950927734375 * v1.y)) + (5.4720001220703125 * v1.z); float c = ((14.35200023651123046875 * v2.x) + (28.1760005950927734375 * v2.y)) + (5.4720001220703125 * v2.z); float d = ((14.35200023651123046875 * v3.x) + (28.1760005950927734375 * v3.y)) + (5.4720001220703125 * v3.z); return vec4(a, b, c, d); } bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return vec4(abs(A - B)); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(10.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } bvec4 eq2(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(2.0)); } bvec4 eq3(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(vec4(2.0), df(param, param_1)); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } float c_df(vec3 c1, vec3 c2) { vec3 df_1 = abs(c1 - c2); return (df_1.x + df_1.y) + df_1.z; } void main() { vec2 fp = fract(v_texcoord0 * (vec2(1.0) / u_texelDelta)); vec3 A1 = texture(sampler0, v_texcoord1.xw).xyz; vec3 B1 = texture(sampler0, v_texcoord1.yw).xyz; vec3 C1 = texture(sampler0, v_texcoord1.zw).xyz; vec3 A = texture(sampler0, v_texcoord2.xw).xyz; vec3 B = texture(sampler0, v_texcoord2.yw).xyz; vec3 C = texture(sampler0, v_texcoord2.zw).xyz; vec3 D = texture(sampler0, v_texcoord3.xw).xyz; vec3 E = texture(sampler0, v_texcoord3.yw).xyz; vec3 F = texture(sampler0, v_texcoord3.zw).xyz; vec3 G = texture(sampler0, v_texcoord4.xw).xyz; vec3 H = texture(sampler0, v_texcoord4.yw).xyz; vec3 I = texture(sampler0, v_texcoord4.zw).xyz; vec3 G5 = texture(sampler0, v_texcoord5.xw).xyz; vec3 H5 = texture(sampler0, v_texcoord5.yw).xyz; vec3 I5 = texture(sampler0, v_texcoord5.zw).xyz; vec3 A0 = texture(sampler0, v_texcoord6.xy).xyz; vec3 D0 = texture(sampler0, v_texcoord6.xz).xyz; vec3 G0 = texture(sampler0, v_texcoord6.xw).xyz; vec3 C4 = texture(sampler0, v_texcoord7.xy).xyz; vec3 F4 = texture(sampler0, v_texcoord7.xz).xyz; vec3 I4 = texture(sampler0, v_texcoord7.xw).xyz; vec3 param = B; vec3 param_1 = D; vec3 param_2 = H; vec3 param_3 = F; vec4 b = RGBtoYUV(param, param_1, param_2, param_3); vec3 param_4 = C; vec3 param_5 = A; vec3 param_6 = G; vec3 param_7 = I; vec4 c = RGBtoYUV(param_4, param_5, param_6, param_7); vec3 param_8 = E; vec3 param_9 = E; vec3 param_10 = E; vec3 param_11 = E; vec4 e = RGBtoYUV(param_8, param_9, param_10, param_11); vec4 d = b.yzwx; vec4 f = b.wxyz; vec4 g = c.zwxy; vec4 h = b.zwxy; vec4 i = c.wxyz; vec3 param_12 = I4; vec3 param_13 = C1; vec3 param_14 = A0; vec3 param_15 = G5; vec4 i4 = RGBtoYUV(p
Burnout Legends v1.9.4 2024-01-23 Error in shader compilation: info: Compile failed. ERROR: Unexpected end of source found 1 compilation errors. No code generated. postshader
Burnout Legends v1.16.6 2024-01-19 Jump to invalid address: 06ad2dc0
Burnout Legends v1.16.6 2024-01-19 Jump to invalid address: 06ad2d90
Burnout Legends v1.16.6 2024-01-19 Jump to invalid address: 06ad2d50
Burnout Legends v1.16.6 2024-01-19 Jump to invalid address: 06ad2d10
Burnout Legends v1.16.6 2024-01-19 Jump to invalid address: 06ad2cd0
Burnout Legends v1.16.6 2024-01-19 Jump to invalid address: 06ad2c90
Burnout Legends v1.16.6 2024-01-19 Jump to invalid address: 06ad2c50
Burnout Legends v1.16.6 2024-01-19 Jump to invalid address: 06ad2c10
Burnout Legends v1.16.6 2024-01-19 Jump to invalid address: 06ad2bd0
Burnout Legends v1.16.6 2024-01-19 MIPSCompileOp: Invalid instruction f3613044
Burnout Legends v1.16.6 2024-01-19 Jump to invalid address: 06ad2b90
Burnout Legends v1.16.6 2024-01-19 MIPSCompileOp: Invalid instruction f3613047
Burnout Legends v1.16.6 2024-01-19 Jump to invalid address: 06ad2b50
Burnout Legends v1.16.6 2024-01-19 Jump to invalid address: 06ad2b10
Burnout Legends v1.16.6 2024-01-07 VTYPE with morph used: THRU=0 TC=2 COL=5 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=2
Burnout Legends v1.16.6 2024-01-07 Unknown GE command : 11000281
Burnout Legends v1.16.6 2023-12-29 00000000=sceDisplaySetHoldMode(00000001): unsupported
Burnout Legends v1.15.4 2023-12-24 __KernelStopThread: thread 330 does not exist (helper deleted)
Burnout Legends v1.16.6 2023-12-23 sceIoAssign(memstick:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0)
Burnout Legends v1.16.6 2023-12-02 __KernelStopThread: thread 301 does not exist (helper deleted)
Burnout Legends v1.15.3 2023-11-17 sceNetAdhocMatchingInit(32768) at 08812da4
Burnout Legends v1.16.6 2023-11-05 80630007=sceAtracSetData(2, 08be9680, 00001300): atracID uses different codec type than data
Burnout Legends v1.16.6 2023-11-05 80630007=sceAtracSetData(2, 08be9680, 00005000): atracID uses different codec type than data
Burnout Legends v1.16.6 2023-11-05 80630007=sceAtracSetData(2, 08be9680, 00004000): atracID uses different codec type than data
Burnout Legends v1.16.6 2023-11-05 80630007=sceAtracSetData(2, 08be9680, 0000d800): atracID uses different codec type than data
Burnout Legends v1.16.6 2023-11-05 80630007=sceAtracSetData(2, 08be9680, 00001200): atracID uses different codec type than data
Burnout Legends v1.16.6 2023-11-05 80630007=sceAtracSetData(2, 08be9680, 00001100): atracID uses different codec type than data
Burnout Legends v1.16.6 2023-11-05 80630007=sceAtracSetData(2, 08be9680, 00010000): atracID uses different codec type than data