Recent logs - Burnout Legends

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Game title Version Latest Report Message
Burnout Legends v1.17.1 2024-04-19 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))
Burnout Legends v1.16.6 2024-04-07 Utility access thread still running, state: shutting down, dialog=1/1
Burnout Legends v1.16.6 2024-04-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2
Burnout Legends v1.16.6 2024-04-07 sceUtilityMsgDialogInitStart: invalid status
Burnout Legends v1.17.1 2024-03-19 ReadFromHardware: Invalid address a4b65502 near PC 08a56a88 LR 0881d5e4
Burnout Legends v1.17.1 2024-03-08 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0901ec40): duplicate handler
Burnout Legends v1.17.1 2024-03-08 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09091350): duplicate handler
Burnout Legends v1.17.1 2024-03-08 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fb2f90): duplicate handler
Burnout Legends v1.17.1 2024-03-08 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fb2f00): duplicate handler
Burnout Legends v1.15.4 2024-03-07 __KernelStopThread: thread 436 does not exist (ApctlThread deleted)
Burnout Legends v1.17.1 2024-03-02 Unknown GetPointer ff00033b PC 08a7f504 LR 08a63410
Burnout Legends v1.17.1 2024-03-02 Unknown GetPointerWrite ff2448ff PC 08a7f504 LR 08a63410
Burnout Legends v1.17.1 2024-02-23 Unknown GE command : 11080e00
Burnout Legends v1.17.1 2024-02-23 Bad bounding box data: 000008
Burnout Legends v1.17.1 2024-02-24 ReadFromHardware: Invalid address deadbeef near PC deadbeef LR 08000020
Burnout Legends v1.17.1 2024-02-24 MIPSCompileOp: Invalid instruction 020f5968
Burnout Legends v1.17.1 2024-02-19 Could not setup streams, unexpected stream count: 65535
Burnout Legends v1.17.1 2024-03-15 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
Burnout Legends v1.17.1 2024-03-15 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
Burnout Legends v1.17.1 2024-02-07 sceKernelLoadModule: unsupported options size=00000014, flags=cccbcac9, pos=0, access=1, data=2, text=2
Burnout Legends v1.16.6 2024-02-01 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
Burnout Legends v1.6.3 2024-02-24 sceKernelLoadModule: unsupported options size=00000014, flags=6e20656d, pos=0, access=1, data=1, text=1
Burnout Legends v1.6.3 2024-02-24 sceKernelLoadModule: unsupported options size=00000014, flags=6e20656d, pos=0, access=1, data=2, text=2
Burnout Legends v1.16.6 2024-01-23 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec2 u_pixelDelta; in vec2 v_texcoord0; in vec4 v_texcoord1; in vec4 v_texcoord2; in vec4 v_texcoord3; in vec4 v_texcoord4; in vec4 v_texcoord5; in vec4 v_texcoord6; in vec4 v_texcoord7; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; vec4 RGBtoYUV(vec3 v0, vec3 v1, vec3 v2, vec3 v3) { float a = ((14.35200023651123046875 * v0.x) + (28.1760005950927734375 * v0.y)) + (5.4720001220703125 * v0.z); float b = ((14.35200023651123046875 * v1.x) + (28.1760005950927734375 * v1.y)) + (5.4720001220703125 * v1.z); float c = ((14.35200023651123046875 * v2.x) + (28.1760005950927734375 * v2.y)) + (5.4720001220703125 * v2.z); float d = ((14.35200023651123046875 * v3.x) + (28.1760005950927734375 * v3.y)) + (5.4720001220703125 * v3.z); return vec4(a, b, c, d); } bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return vec4(abs(A - B)); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(10.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } bvec4 eq2(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(2.0)); } bvec4 eq3(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(vec4(2.0), df(param, param_1)); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } float c_df(vec3 c1, vec3 c2) { vec3 df_1 = abs(c1 - c2); return (df_1.x + df_1.y) + df_1.z; } void main() { vec2 fp = fract(v_texcoord0 * (vec2(1.0) / u_texelDelta)); vec3 A1 = texture(sampler0, v_texcoord1.xw).xyz; vec3 B1 = texture(sampler0, v_texcoord1.yw).xyz; vec3 C1 = texture(sampler0, v_texcoord1.zw).xyz; vec3 A = texture(sampler0, v_texcoord2.xw).xyz; vec3 B = texture(sampler0, v_texcoord2.yw).xyz; vec3 C = texture(sampler0, v_texcoord2.zw).xyz; vec3 D = texture(sampler0, v_texcoord3.xw).xyz; vec3 E = texture(sampler0, v_texcoord3.yw).xyz; vec3 F = texture(sampler0, v_texcoord3.zw).xyz; vec3 G = texture(sampler0, v_texcoord4.xw).xyz; vec3 H = texture(sampler0, v_texcoord4.yw).xyz; vec3 I = texture(sampler0, v_texcoord4.zw).xyz; vec3 G5 = texture(sampler0, v_texcoord5.xw).xyz; vec3 H5 = texture(sampler0, v_texcoord5.yw).xyz; vec3 I5 = texture(sampler0, v_texcoord5.zw).xyz; vec3 A0 = texture(sampler0, v_texcoord6.xy).xyz; vec3 D0 = texture(sampler0, v_texcoord6.xz).xyz; vec3 G0 = texture(sampler0, v_texcoord6.xw).xyz; vec3 C4 = texture(sampler0, v_texcoord7.xy).xyz; vec3 F4 = texture(sampler0, v_texcoord7.xz).xyz; vec3 I4 = texture(sampler0, v_texcoord7.xw).xyz; vec3 param = B; vec3 param_1 = D; vec3 param_2 = H; vec3 param_3 = F; vec4 b = RGBtoYUV(param, param_1, param_2, param_3); vec3 param_4 = C; vec3 param_5 = A; vec3 param_6 = G; vec3 param_7 = I; vec4 c = RGBtoYUV(param_4, param_5, param_6, param_7); vec3 param_8 = E; vec3 param_9 = E; vec3 param_10 = E; vec3 param_11 = E; vec4 e = RGBtoYUV(param_8, param_9, param_10, param_11); vec4 d = b.yzwx; vec4 f = b.wxyz; vec4 g = c.zwxy; vec4 h = b.zwxy; vec4 i = c.wxyz; vec3 param_12 = I4; vec3 param_13 = C1; vec3 param_14 = A0; vec3 param_15 = G5; vec4 i4 = RGBtoYUV(p
Burnout Legends v1.9.4 2024-01-23 Error in shader compilation: info: Compile failed. ERROR: Unexpected end of source found 1 compilation errors. No code generated. postshader
Burnout Legends v1.16.6 2024-01-19 Jump to invalid address: 06ad2dc0
Burnout Legends v1.16.6 2024-01-19 Jump to invalid address: 06ad2d90
Burnout Legends v1.16.6 2024-01-19 Jump to invalid address: 06ad2d50
Burnout Legends v1.16.6 2024-01-19 Jump to invalid address: 06ad2d10
Burnout Legends v1.16.6 2024-01-19 Jump to invalid address: 06ad2cd0
Burnout Legends v1.16.6 2024-01-19 Jump to invalid address: 06ad2c90
Burnout Legends v1.16.6 2024-01-19 Jump to invalid address: 06ad2c50
Burnout Legends v1.16.6 2024-01-19 Jump to invalid address: 06ad2c10
Burnout Legends v1.16.6 2024-01-19 Jump to invalid address: 06ad2bd0
Burnout Legends v1.16.6 2024-01-19 MIPSCompileOp: Invalid instruction f3613044
Burnout Legends v1.16.6 2024-01-19 Jump to invalid address: 06ad2b90
Burnout Legends v1.16.6 2024-01-19 MIPSCompileOp: Invalid instruction f3613047
Burnout Legends v1.16.6 2024-01-19 Jump to invalid address: 06ad2b50
Burnout Legends v1.16.6 2024-01-19 Jump to invalid address: 06ad2b10
Burnout Legends v1.16.6 2024-01-07 VTYPE with morph used: THRU=0 TC=2 COL=5 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=2
Burnout Legends v1.16.6 2024-01-07 Unknown GE command : 11000281
Burnout Legends v1.16.6 2023-12-29 00000000=sceDisplaySetHoldMode(00000001): unsupported
Burnout Legends v1.15.4 2023-12-24 __KernelStopThread: thread 330 does not exist (helper deleted)
Burnout Legends v1.16.6 2023-12-23 sceIoAssign(memstick:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0)
Burnout Legends v1.16.6 2023-12-02 __KernelStopThread: thread 301 does not exist (helper deleted)
Burnout Legends v1.15.3 2023-11-17 sceNetAdhocMatchingInit(32768) at 08812da4
Burnout Legends v1.16.6 2023-11-05 80630007=sceAtracSetData(2, 08be9680, 00001300): atracID uses different codec type than data
Burnout Legends v1.16.6 2023-11-05 80630007=sceAtracSetData(2, 08be9680, 00005000): atracID uses different codec type than data
Burnout Legends v1.16.6 2023-11-05 80630007=sceAtracSetData(2, 08be9680, 00004000): atracID uses different codec type than data
Burnout Legends v1.16.6 2023-11-05 80630007=sceAtracSetData(2, 08be9680, 0000d800): atracID uses different codec type than data
Burnout Legends v1.16.6 2023-11-05 80630007=sceAtracSetData(2, 08be9680, 00001200): atracID uses different codec type than data
Burnout Legends v1.16.6 2023-11-05 80630007=sceAtracSetData(2, 08be9680, 00001100): atracID uses different codec type than data
Burnout Legends v1.16.6 2023-11-05 80630007=sceAtracSetData(2, 08be9680, 00010000): atracID uses different codec type than data
Burnout Legends v1.16.6 2023-11-05 80630007=sceAtracSetData(2, 08be9680, 0000fe00): atracID uses different codec type than data
Burnout Legends v1.16.6 2023-11-05 80630007=sceAtracSetData(2, 08bb1640, 00038000): atracID uses different codec type than data
Burnout Legends v1.16.3 2023-11-04 80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data
Burnout Legends v1.16.3 2023-11-04 80630007=sceAtracSetData(2, 08bd5600, 000040e0): atracID uses different codec type than data
Burnout Legends v1.13.2 2023-11-01 Branch in Jump delay slot at 08800884 in block starting at 08800880
Burnout Legends v1.9.4 2023-12-27 sceKernelLoadModule: unsupported options size=00000014, flags=706d2e39, pos=0, access=1, data=2, text=2
Burnout Legends v1.9.4 2023-12-27 sceKernelLoadModule: unsupported options size=00000014, flags=706d2e39, pos=0, access=1, data=1, text=1
Burnout Legends v1.17.1 2024-03-20 Can't draw: No current render step. Step count: 0
Burnout Legends v1.16.5-127-g14c7eda7f 2023-10-05 __KernelStopThread: thread 1418 does not exist (ApctlThread deleted)
Burnout Legends v1.16.1 2023-09-19 __KernelStopThread: thread 478 does not exist (helper deleted)
Burnout Legends v1.11.3 2023-09-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148581032
Burnout Legends v1.15.4 2023-09-13 sceKernelCreateThread(name=layout): unsupported attributes 00000006
Burnout Legends v1.15.4 2023-09-13 sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006
Burnout Legends v1.15.4 2023-09-13 sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006
Burnout Legends v1.15.4 2023-09-01 WriteToHardware: Invalid address 11cbca90 near PC 0898b87c LR 0898bc64
Burnout Legends v1.15.4 2023-09-01 ReadFromHardware: Invalid address 11cbcc90 near PC 089866e4 LR 08986788
Burnout Legends v1.10.3 2023-08-26 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=2, text=2
Burnout Legends v1.17.1 2024-02-07 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=1, text=1
Burnout Legends v1.10.3 2023-08-26 Module linking debug info: sceNetIfhandle_driver ver=0000, flags=0009, size=5, numVars=0, numFuncs=10, nidData=0822ef14, firstSym=0822ec1c, varData=00000000, extra=00000000 sceMemab_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=11, nidData=0822eee8, firstSym=0822ebc4, varData=00000000, extra=00000000 SysclibForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=3, nidData=0822ee98, firstSym=0822eb24, varData=00000000, extra=00000000 ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=17, nidData=0822eea4, firstSym=0822eb3c, varData=00000000, extra=00000000 InterruptManagerForKernel ver=0000, flags=0009, size=5, numVars=0, numFuncs=2, nidData=0822ee90, firstSym=0822eb14, varData=00000000, extra=00000000
Burnout Legends v1.13 2023-08-18 sceKernelLoadModule: unsupported options size=00000014, flags=08b50000, pos=0, access=1, data=2, text=2
Burnout Legends v1.13 2023-08-18 Unknown GE command : 11ffffff
Burnout Legends v1.15.4 2024-02-02 sceKernelLoadModule: unsupported options size=00000014, flags=2e293330, pos=0, access=1, data=2, text=2
Burnout Legends v1.15.4 2024-02-02 sceKernelLoadModule: unsupported options size=00000014, flags=2e293330, pos=0, access=1, data=1, text=1
Burnout Legends v1.15.4 2023-08-07 sceKernelLoadModule: unsupported options size=00000014, flags=09fbebb8, pos=0, access=1, data=2, text=2
Burnout Legends v1.9.4 2023-08-06 sceKernelLoadModule: unsupported options size=00000014, flags=702e3464, pos=0, access=1, data=1, text=1
Burnout Legends v1.9.4 2023-08-06 sceKernelLoadModule: unsupported options size=00000014, flags=702e3464, pos=0, access=1, data=2, text=2
Burnout Legends v1.15.4 2023-08-06 Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1
Burnout Legends v1.14.1 2023-07-13 UI scissor out of bounds in MainScreen: 0,0-1078,721 / 1440,720
Burnout Legends v1.15.4 2023-07-11 __KernelStopThread: thread 325 does not exist (helper deleted)
Burnout Legends v1.15.4 2023-07-10 80630006=sceAtracSetDataAndGetID(09df7e80, 00014000): invalid RIFF header
Burnout Legends v1.16.6 2023-10-31 00000400=sceGeEdramSetAddrTranslation(00000400)
Burnout Legends v1.15.4 2023-07-03 Block transfer invalid: 09e9f3a0/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0)
Burnout Legends v1.15.4 2023-06-27 __KernelStopThread: thread 328 does not exist (helper deleted)
Burnout Legends v1.15.4 2023-06-24 __KernelStopThread: thread 574 does not exist (helper deleted)
Burnout Legends v1.15.4 2023-07-03 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
Burnout Legends v1.14.4 2023-06-24 sceKernelLoadModule: unsupported options size=00000014, flags=2e7a372e, pos=0, access=1, data=1, text=1
Burnout Legends v1.15.4 2023-06-19 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
Burnout Legends v1.15.4 2023-06-19 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
Burnout Legends v1.15.4 2023-06-19 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
Burnout Legends v1.15.4 2023-06-19 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
Burnout Legends v1.15.4 2023-06-19 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
Burnout Legends v1.14.2 2023-05-25 UI scissor out of bounds in GameSettingsScreen: 447,0-1876,1080 / 2219,1080
Burnout Legends v1.15.4 2023-05-23 00000400=sceGeEdramSetAddrTranslation(00000000)
Burnout Legends v1.15.3 2023-05-17 Failed decrypting the PRX (ret = -1, size = 4611996, psp_size = 4612336)!
Burnout Legends v1.12.3 2023-05-15 ReadFromHardware: Invalid address 0000007c near PC 0894dc58 LR 0894dc54
Burnout Legends v1.14 2023-05-13 __KernelStopThread: thread 428 does not exist (ApctlThread deleted)
Burnout Legends v1.12.3 2023-07-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508192