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Game title |
Version |
Latest Report |
Message |
Burnout Legends |
v1.18.1 |
2025-03-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=20006f73, pos=0, access=1, data=1, text=1 |
Burnout Legends |
v1.18.1 |
2025-03-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=20006f73, pos=0, access=1, data=2, text=2 |
Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-03-05 |
MIPSCompileOp: Invalid instruction 000000ff |
Burnout Legends |
v1.6 |
2025-02-28 |
Unexpected mpeg first timestamp: e690c9895e / 990271605086 |
Burnout Legends |
v1.18.1 |
2025-02-10 |
MIPSCompileOp: Invalid instruction 4c122f88 |
Burnout Legends |
v1.18.1 |
2025-02-10 |
MIPSCompileOp: Invalid instruction 4c112f88 |
Burnout Legends |
v1.18.1 |
2025-02-22 |
Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage.
Error: Linking failed.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec2 u_texelDelta;
in vec2 v_texcoord0;
in vec2 v_texcoord1;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
void main()
{
vec2 angle = ((v_texcoord0 * v_texcoord1) - vec2(0.25)) * 6.283185482025146484375;
float yfactor = (16.0 + sin(angle.y)) * 0.0588235296308994293212890625;
float xfactor = (4.0 + sin(angle.x)) * 0.20000000298023223876953125;
vec2 centerCoord = floor(v_texcoord0 * v_texcoord1) + vec2(0.5);
vec3 colour = pow(texture(sampler0, u_texelDelta * centerCoord).xyz, vec3(2.21000003814697265625));
colour = clamp(colour, vec3(0.0), vec3(1.0));
colour = pow(mat3(vec3(0.920000016689300537109375, 0.0350000001490116119384765625, 0.00999999977648258209228515625), vec3(0.23999999463558197021484375, 0.795000016689300537109375, 0.014999999664723873138427734375), vec3(-0.1599999964237213134765625, 0.17000000178813934326171875, 0.97500002384185791015625)) * colour, vec3(0.4545454680919647216796875));
colour *= (yfactor * xfactor);
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(colour, 1.0);
}
vs: postshader
#version 320 es
uniform vec2 u_texelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec2 v_texcoord1;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
v_texcoord1 = vec2(1.0) / u_texelDelta;
}
|
Burnout Legends |
v1.18.1 |
2025-02-04 |
ReadFromHardware: Invalid address 00000014 near PC 089b6824 LR 089b67a8 |
Burnout Legends |
v1.18.1 |
2025-01-28 |
Unexpected mpeg first timestamp: 2d79e904d8a / 3125101481354 |
Burnout Legends |
v1.17.1 |
2025-01-14 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported
ERROR: error(#273) 1 compilation errors. No code generated
stencil_fs
#version 330
#extension GL_ARB_shader_stencil_export : require
// Driver: ATI Mobility Radeon HD 3400 Series - GLSL 330
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float roundAndScaleTo255f(in float x) { return floor(x * 255.99); }
in highp vec2 v_texcoord; // TEXCOORD0
uniform float stencilValue;
out vec4 fragColor0;
void main() {
vec4 index = texture(tex, v_texcoord.xy);
vec4 outColor = index.aaaa;
gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a));
fragColor0 = outColor;
}
|
Burnout Legends |
v1.18.1 |
2025-01-12 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
Burnout Legends |
v1.18.1 |
2025-01-03 |
Unexpected mpeg first timestamp: fefc4ea6f80 / 17522475298688 |
Burnout Legends |
v1.17.4-1 |
2024-12-25 |
__KernelStopThread: thread 840 does not exist (ApctlThread deleted) |
Burnout Legends |
v1.18.1 |
2025-01-10 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
Burnout Legends |
v1.17.1 |
2024-11-27 |
80630011=sceAtracSetDataAndGetID(096291c0, 0000007c): no data chunk |
Burnout Legends |
v1.17.1 |
2024-11-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=0889f314, pos=0, access=1, data=2, text=2 |
Burnout Legends |
v1.17.1 |
2024-11-15 |
sceKernelCreateThread(name=god_game): unsupported attributes 00000006 |
Burnout Legends |
v1.17.1 |
2024-10-03 |
|
Burnout Legends |
v1.17.1 |
2024-09-29 |
sceGeBreak(mode=0, unknown=09fff540): unknown ptr (valid) |
Burnout Legends |
v1.17.1 |
2024-09-21 |
Utility access thread still running, state: shutting down, dialog=2/1 |
Burnout Legends |
v1.17.1 |
2024-09-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=0002b3fb, pos=0, access=1, data=0, text=1 |
Burnout Legends |
v1.17.1 |
2024-09-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=0002b3fb, pos=0, access=1, data=0, text=2 |
Burnout Legends |
v1.17.1 |
2024-09-08 |
Vertices without position found: (061c800a) P: ? C: ? T: u16 Morph: 8 (32b) |
Burnout Legends |
v1.17.1 |
2024-09-08 |
VTYPE with morph used: THRU=0 TC=2 COL=2 POS=0 NRM=0 WT=0 NW=3 IDX=0 MC=8 |
Burnout Legends |
v1.17.1 |
2024-09-08 |
Unknown GE command : 3956800a |
Burnout Legends |
v1.17.1 |
2024-09-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=2, text=2 |
Burnout Legends |
v1.17.1 |
2024-09-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=1, text=1 |
Burnout Legends |
v1.17.1 |
2024-08-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=0881f1b8, pos=0, access=1, data=1, text=1 |
Burnout Legends |
v1.17.1 |
2024-08-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2 |
Burnout Legends |
v1.5.4-998-g08f26439c |
2024-08-21 |
ReadFromHardware: Invalid address bc70ba36 near PC 08a63038 LR 08a01350 |
Burnout Legends |
v1.5.4-998-g08f26439c |
2024-08-21 |
WriteToHardware: Invalid address bc70ba36 near PC 08a63040 LR 08a01350 |
Burnout Legends |
v1.17.1 |
2024-07-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=64702e32, pos=0, access=1, data=2, text=2 |
Burnout Legends |
v1.17.1 |
2024-07-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=64702e32, pos=0, access=1, data=1, text=1 |
Burnout Legends |
v1.17.1 |
2024-07-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=4e49422e, pos=0, access=1, data=2, text=2 |
Burnout Legends |
v1.17.1 |
2024-06-29 |
Unexpected mpeg first timestamp: 800006461 / 34359764065 |
Burnout Legends |
v1.17.1 |
2024-06-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b7975c, pos=0, access=1, data=2, text=2 |
Burnout Legends |
v1.17.1 |
2024-06-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b7975c, pos=0, access=1, data=1, text=1 |
Burnout Legends |
v1.17.1 |
2024-06-17 |
__KernelStopThread: thread 1004 does not exist (ApctlThread deleted) |
Burnout Legends |
v1.17.1 |
2024-06-18 |
sceUtilityOskInitStart: invalid status |
Burnout Legends |
v1.16.6 |
2024-05-14 |
Unknown GetPointer 00000098 PC 08a7f544 LR 089c5e84 |
Burnout Legends |
v1.17.1 |
2024-05-01 |
GE Interrupt: newState might be 12 |
Burnout Legends |
v1.17.1 |
2024-05-01 |
GE Interrupt: newState might be 11 |
Burnout Legends |
v1.17.1 |
2024-05-01 |
GE Interrupt: newState might be 8 |
Burnout Legends |
v1.17.1 |
2024-04-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2 |
Burnout Legends |
v1.17.1 |
2024-04-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1 |
Burnout Legends |
v1.17.1 |
2024-04-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2 |
Burnout Legends |
v1.17.1 |
2024-09-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1 |
Burnout Legends |
v1.17.1 |
2024-04-19 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)) |
Burnout Legends |
v1.17.1 |
2024-09-21 |
Utility access thread still running, state: shutting down, dialog=1/1 |
Burnout Legends |
v1.16.6 |
2024-04-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2 |
Burnout Legends |
v1.17.1 |
2024-05-19 |
sceUtilityMsgDialogInitStart: invalid status |
Burnout Legends |
v1.17.1 |
2024-03-19 |
ReadFromHardware: Invalid address a4b65502 near PC 08a56a88 LR 0881d5e4 |
Burnout Legends |
v1.17.1 |
2024-03-08 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0901ec40): duplicate handler |
Burnout Legends |
v1.17.1 |
2024-03-08 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09091350): duplicate handler |
Burnout Legends |
v1.17.1 |
2024-03-08 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fb2f90): duplicate handler |
Burnout Legends |
v1.17.1 |
2024-03-08 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fb2f00): duplicate handler |
Burnout Legends |
v1.15.4 |
2024-03-07 |
__KernelStopThread: thread 436 does not exist (ApctlThread deleted) |
Burnout Legends |
v1.17.1 |
2024-03-02 |
Unknown GetPointer ff00033b PC 08a7f504 LR 08a63410 |
Burnout Legends |
v1.17.1 |
2024-03-02 |
Unknown GetPointerWrite ff2448ff PC 08a7f504 LR 08a63410 |
Burnout Legends |
v1.17.1 |
2024-02-23 |
Unknown GE command : 11080e00 |
Burnout Legends |
v1.17.1 |
2024-02-23 |
Bad bounding box data: 000008 |
Burnout Legends |
v1.18.1 |
2025-03-08 |
ReadFromHardware: Invalid address deadbeef near PC deadbeef LR 08000020 |
Burnout Legends |
v1.17.1 |
2024-02-24 |
MIPSCompileOp: Invalid instruction 020f5968 |
Burnout Legends |
v1.17.1 |
2024-02-19 |
Could not setup streams, unexpected stream count: 65535 |
Burnout Legends |
v1.17.1 |
2024-08-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2 |
Burnout Legends |
v1.17.1 |
2024-08-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1 |
Burnout Legends |
v1.17.1 |
2024-02-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=cccbcac9, pos=0, access=1, data=2, text=2 |
Burnout Legends |
v1.16.6 |
2024-02-01 |
80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small |
Burnout Legends |
v1.6.3 |
2024-02-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=6e20656d, pos=0, access=1, data=1, text=1 |
Burnout Legends |
v1.6.3 |
2024-02-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=6e20656d, pos=0, access=1, data=2, text=2 |
Burnout Legends |
v1.16.6 |
2024-01-23 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec2 u_pixelDelta;
in vec2 v_texcoord0;
in vec4 v_texcoord1;
in vec4 v_texcoord2;
in vec4 v_texcoord3;
in vec4 v_texcoord4;
in vec4 v_texcoord5;
in vec4 v_texcoord6;
in vec4 v_texcoord7;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
vec4 RGBtoYUV(vec3 v0, vec3 v1, vec3 v2, vec3 v3)
{
float a = ((14.35200023651123046875 * v0.x) + (28.1760005950927734375 * v0.y)) + (5.4720001220703125 * v0.z);
float b = ((14.35200023651123046875 * v1.x) + (28.1760005950927734375 * v1.y)) + (5.4720001220703125 * v1.z);
float c = ((14.35200023651123046875 * v2.x) + (28.1760005950927734375 * v2.y)) + (5.4720001220703125 * v2.z);
float d = ((14.35200023651123046875 * v3.x) + (28.1760005950927734375 * v3.y)) + (5.4720001220703125 * v3.z);
return vec4(a, b, c, d);
}
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return vec4(abs(A - B));
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(10.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
bvec4 eq2(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(2.0));
}
bvec4 eq3(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(vec4(2.0), df(param, param_1));
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
float c_df(vec3 c1, vec3 c2)
{
vec3 df_1 = abs(c1 - c2);
return (df_1.x + df_1.y) + df_1.z;
}
void main()
{
vec2 fp = fract(v_texcoord0 * (vec2(1.0) / u_texelDelta));
vec3 A1 = texture(sampler0, v_texcoord1.xw).xyz;
vec3 B1 = texture(sampler0, v_texcoord1.yw).xyz;
vec3 C1 = texture(sampler0, v_texcoord1.zw).xyz;
vec3 A = texture(sampler0, v_texcoord2.xw).xyz;
vec3 B = texture(sampler0, v_texcoord2.yw).xyz;
vec3 C = texture(sampler0, v_texcoord2.zw).xyz;
vec3 D = texture(sampler0, v_texcoord3.xw).xyz;
vec3 E = texture(sampler0, v_texcoord3.yw).xyz;
vec3 F = texture(sampler0, v_texcoord3.zw).xyz;
vec3 G = texture(sampler0, v_texcoord4.xw).xyz;
vec3 H = texture(sampler0, v_texcoord4.yw).xyz;
vec3 I = texture(sampler0, v_texcoord4.zw).xyz;
vec3 G5 = texture(sampler0, v_texcoord5.xw).xyz;
vec3 H5 = texture(sampler0, v_texcoord5.yw).xyz;
vec3 I5 = texture(sampler0, v_texcoord5.zw).xyz;
vec3 A0 = texture(sampler0, v_texcoord6.xy).xyz;
vec3 D0 = texture(sampler0, v_texcoord6.xz).xyz;
vec3 G0 = texture(sampler0, v_texcoord6.xw).xyz;
vec3 C4 = texture(sampler0, v_texcoord7.xy).xyz;
vec3 F4 = texture(sampler0, v_texcoord7.xz).xyz;
vec3 I4 = texture(sampler0, v_texcoord7.xw).xyz;
vec3 param = B;
vec3 param_1 = D;
vec3 param_2 = H;
vec3 param_3 = F;
vec4 b = RGBtoYUV(param, param_1, param_2, param_3);
vec3 param_4 = C;
vec3 param_5 = A;
vec3 param_6 = G;
vec3 param_7 = I;
vec4 c = RGBtoYUV(param_4, param_5, param_6, param_7);
vec3 param_8 = E;
vec3 param_9 = E;
vec3 param_10 = E;
vec3 param_11 = E;
vec4 e = RGBtoYUV(param_8, param_9, param_10, param_11);
vec4 d = b.yzwx;
vec4 f = b.wxyz;
vec4 g = c.zwxy;
vec4 h = b.zwxy;
vec4 i = c.wxyz;
vec3 param_12 = I4;
vec3 param_13 = C1;
vec3 param_14 = A0;
vec3 param_15 = G5;
vec4 i4 = RGBtoYUV(p |
Burnout Legends |
v1.9.4 |
2024-01-23 |
Error in shader compilation: info: Compile failed.
ERROR: Unexpected end of source found
1 compilation errors. No code generated.
postshader
|
Burnout Legends |
v1.16.6 |
2024-01-19 |
Jump to invalid address: 06ad2dc0 |
Burnout Legends |
v1.16.6 |
2024-01-19 |
Jump to invalid address: 06ad2d90 |
Burnout Legends |
v1.16.6 |
2024-01-19 |
Jump to invalid address: 06ad2d50 |
Burnout Legends |
v1.16.6 |
2024-01-19 |
Jump to invalid address: 06ad2d10 |
Burnout Legends |
v1.16.6 |
2024-01-19 |
Jump to invalid address: 06ad2cd0 |
Burnout Legends |
v1.16.6 |
2024-01-19 |
Jump to invalid address: 06ad2c90 |
Burnout Legends |
v1.16.6 |
2024-01-19 |
Jump to invalid address: 06ad2c50 |
Burnout Legends |
v1.16.6 |
2024-01-19 |
Jump to invalid address: 06ad2c10 |
Burnout Legends |
v1.16.6 |
2024-01-19 |
Jump to invalid address: 06ad2bd0 |
Burnout Legends |
v1.16.6 |
2024-01-19 |
MIPSCompileOp: Invalid instruction f3613044 |
Burnout Legends |
v1.16.6 |
2024-01-19 |
Jump to invalid address: 06ad2b90 |
Burnout Legends |
v1.16.6 |
2024-01-19 |
MIPSCompileOp: Invalid instruction f3613047 |
Burnout Legends |
v1.16.6 |
2024-01-19 |
Jump to invalid address: 06ad2b50 |
Burnout Legends |
v1.16.6 |
2024-01-19 |
Jump to invalid address: 06ad2b10 |
Burnout Legends |
v1.16.6 |
2024-01-07 |
VTYPE with morph used: THRU=0 TC=2 COL=5 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=2 |
Burnout Legends |
v1.16.6 |
2024-01-07 |
Unknown GE command : 11000281 |
Burnout Legends |
v1.16.6 |
2023-12-29 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
Burnout Legends |
v1.15.4 |
2023-12-24 |
__KernelStopThread: thread 330 does not exist (helper deleted) |
Burnout Legends |
v1.16.6 |
2023-12-23 |
sceIoAssign(memstick:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0) |
Burnout Legends |
v1.16.6 |
2023-12-02 |
__KernelStopThread: thread 301 does not exist (helper deleted) |
Burnout Legends |
v1.15.3 |
2023-11-17 |
sceNetAdhocMatchingInit(32768) at 08812da4 |
Burnout Legends |
v1.16.6 |
2023-11-05 |
80630007=sceAtracSetData(2, 08be9680, 00001300): atracID uses different codec type than data |
Burnout Legends |
v1.16.6 |
2023-11-05 |
80630007=sceAtracSetData(2, 08be9680, 00005000): atracID uses different codec type than data |
Burnout Legends |
v1.16.6 |
2023-11-05 |
80630007=sceAtracSetData(2, 08be9680, 00004000): atracID uses different codec type than data |
Burnout Legends |
v1.16.6 |
2023-11-05 |
80630007=sceAtracSetData(2, 08be9680, 0000d800): atracID uses different codec type than data |
Burnout Legends |
v1.16.6 |
2023-11-05 |
80630007=sceAtracSetData(2, 08be9680, 00001200): atracID uses different codec type than data |
Burnout Legends |
v1.16.6 |
2023-11-05 |
80630007=sceAtracSetData(2, 08be9680, 00001100): atracID uses different codec type than data |
Burnout Legends |
v1.16.6 |
2023-11-05 |
80630007=sceAtracSetData(2, 08be9680, 00010000): atracID uses different codec type than data |