Recent logs - Burnout Legends

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Game title Version Latest Report Message
Burnout Legends v1.10.2 2020-07-10 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
Burnout Legends v1.10.2 2020-07-10 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
Burnout Legends v1.10.2 2020-07-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
Burnout Legends v1.10.2 2020-07-09 sceKernelLoadModule: unsupported options size=00000014, flags=53697261, pos=0, access=1, data=2, text=2
Burnout Legends v1.10.2 2020-07-09 sceKernelLoadModule: unsupported options size=00000014, flags=53697261, pos=0, access=1, data=1, text=1
Burnout Legends v1.10.2 2020-07-10 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
Burnout Legends v1.10.2 2020-07-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
Burnout Legends v1.10.2 2020-07-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
Burnout Legends v1.9.0 2020-07-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
Burnout Legends v1.10.1 2020-07-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
Burnout Legends v1.10.1 2020-07-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
Burnout Legends v1.10.1 2020-07-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
Burnout Legends v1.10.1 2020-07-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
Burnout Legends v1.9.3-80-g73bf6098e 2020-06-20 Vertices without position found: (0133aa3a) P: s8 N: s8 C: 4444 T: u16 W: u8 (7x) I: u8 Morph: 5 (size: 100)
Burnout Legends v1.9.3-80-g73bf6098e 2020-06-20 VTYPE with morph used: THRU=0 TC=2 COL=6 POS=0 NRM=1 WT=1 NW=7 IDX=1 MC=5
Burnout Legends v1.9.3-80-g73bf6098e 2020-06-20 Immediate draw: Unexpected primitive 7 at count 3
Burnout Legends v1.9.3-80-g73bf6098e 2020-06-20 Bad bounding box data: c6089c
Burnout Legends v1.9.4 2020-06-17 Bad vertex address 0bbc6b7e!
Burnout Legends v1.9.4 2020-06-17 Bad vertex address 0c6c6600!
Burnout Legends v1.9.4 2020-06-17 Bad vertex address 0bbc6732!
Burnout Legends v1.8.0 2020-06-17 Direct3D9: Failed to get the device caps!
Burnout Legends v1.9.4 2020-06-12 sceKernelLoadModule: unsupported options size=00000014, flags=6e6f6973, pos=0, access=1, data=2, text=2
Burnout Legends v1.9.4 2020-06-12 sceKernelLoadModule: unsupported options size=00000014, flags=6e6f6973, pos=0, access=1, data=1, text=1
Burnout Legends v1.9.4 2020-06-01 sceKernelLoadModule: unsupported options size=00000014, flags=6e696464, pos=0, access=1, data=1, text=1
Burnout Legends v1.9.4 2020-06-01 sceKernelLoadModule: unsupported options size=00000014, flags=6e696464, pos=0, access=1, data=2, text=2
Burnout Legends v1.9.4 2020-05-28 Render to texture with different strides 1024 != 512
Burnout Legends v1.9.4 2020-05-28 Render to texture with different formats 0 != 3
Burnout Legends v1.9.4 2020-05-28 Rendering to framebuffer offset: 04161800 +64x0
Burnout Legends v1.9.4 2020-05-24 sceKernelLoadModule: unsupported options size=00000014, flags=73692e29, pos=0, access=1, data=1, text=1
Burnout Legends v1.9.4 2020-05-24 sceKernelLoadModule: unsupported options size=00000014, flags=73692e29, pos=0, access=1, data=2, text=2
Burnout Legends v1.8.0 2020-05-16 MIPSCompileOp: Invalid instruction 7c0ca63c
Burnout Legends v1.8.0 2020-05-16 CALL to illegal address 00000000 - ignoring! data=000000
Burnout Legends v1.9.3-80-g73bf6098e 2020-05-13 __KernelStopThread: thread 1064 does not exist
Burnout Legends v1.9.3-80-g73bf6098e 2020-05-13 BlockTransfer: Bad source transfer address 26000000!
Burnout Legends v1.9.4 2020-05-09 Bad bounding box data: 060504
Burnout Legends v1.9.4 2020-05-09 Bad vertex address 0ec11322!
Burnout Legends v1.9.4 2020-05-09 Bad vertex address 0e8913a4!
Burnout Legends v1.9.4 2020-05-09 Render to texture with different strides 512 != 524
Burnout Legends v1.6.3-492-g9fddfff66 2020-05-08 Error in shader compilation: info: (unknown reason) postshader // Natural Vision Shader with removed blur. // by ShadX (Modded by SimoneT and Leopard20) // http://forums.ngemu.com/showthread.php?t=76098 #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; varying vec4 v_texcoord0; varying vec4 v_texcoord1; varying vec4 v_texcoord2; varying vec4 v_texcoord3; const mat3 RGBtoYIQ = mat3(0.299, 0.596, 0.212, 0.587,-0.275,-0.523, 0.114,-0.321, 0.311); const mat3 YIQtoRGB = mat3(1.0, 1.0, 1.0, 0.95568806036115671171,-0.27158179694405859326,-1.1081773266826619523, 0.61985809445637075388,-0.64687381613840131330, 1.7050645599191817149); const vec3 val00 = vec3( 1.2, 1.2, 1.2); void main() { vec3 c0,c1; c0 = texture2D(sampler0,v_texcoord0.xy).xyz; c1=RGBtoYIQ*c0; c1=vec3(pow(c1.x,val00.x),c1.yz*val00.yz); gl_FragColor.rgb=YIQtoRGB*c1; gl_FragColor.a = 1.0; }
Burnout Legends v1.6.3-492-g9fddfff66 2020-05-08 Error in shader compilation: info: (unknown reason) 00000000:01e008a2 Tex TexProj TexAlpha LM Fog 2x TClamp StenToAlpha StenUniform TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; uniform float u_stencilReplaceValue; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec2 fixedcoord = vec2(mod((v_texcoord.x / v_texcoord.z), u_texclamp.x), mod((v_texcoord.y / v_texcoord.z), u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); }
Burnout Legends v1.6.3-492-g9fddfff66 2020-05-08 Error in shader program link: info: (unknown reason) fs: postshader (failed) // Natural Vision Shader with removed blur. // by ShadX (Modded by SimoneT and Leopard20) // http://forums.ngemu.com/showthread.php?t=76098 #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; varying vec4 v_texcoord0; varying vec4 v_texcoord1; varying vec4 v_texcoord2; varying vec4 v_texcoord3; const mat3 RGBtoYIQ = mat3(0.299, 0.596, 0.212, 0.587,-0.275,-0.523, 0.114,-0.321, 0.311); const mat3 YIQtoRGB = mat3(1.0, 1.0, 1.0, 0.95568806036115671171,-0.27158179694405859326,-1.1081773266826619523, 0.61985809445637075388,-0.64687381613840131330, 1.7050645599191817149); const vec3 val00 = vec3( 1.2, 1.2, 1.2); void main() { vec3 c0,c1; c0 = texture2D(sampler0,v_texcoord0.xy).xyz; c1=RGBtoYIQ*c0; c1=vec3(pow(c1.x,val00.x),c1.yz*val00.yz); gl_FragColor.rgb=YIQtoRGB*c1; gl_FragColor.a = 1.0; } vs: postshader (failed) uniform vec4 u_texelDelta; attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec4 v_texcoord0; varying vec4 v_texcoord1; varying vec4 v_texcoord2; varying vec4 v_texcoord3; void main() { gl_Position=a_position; v_texcoord0=a_texcoord0.xyxy+vec4(-0.5,-0.5,-1.5,-1.5)*u_texelDelta.xyxy; v_texcoord1=a_texcoord0.xyxy+vec4( 0.5,-0.5, 1.5,-1.5)*u_texelDelta.xyxy; v_texcoord2=a_texcoord0.xyxy+vec4(-0.5, 0.5,-1.5, 1.5)*u_texelDelta.xyxy; v_texcoord3=a_texcoord0.xyxy+vec4( 0.5, 0.5, 1.5, 1.5)*u_texelDelta.xyxy; }
Burnout Legends v1.6.3-492-g9fddfff66 2020-05-08 Error in shader compilation: info: (unknown reason) postshader uniform vec4 u_texelDelta; attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec4 v_texcoord0; varying vec4 v_texcoord1; varying vec4 v_texcoord2; varying vec4 v_texcoord3; void main() { gl_Position=a_position; v_texcoord0=a_texcoord0.xyxy+vec4(-0.5,-0.5,-1.5,-1.5)*u_texelDelta.xyxy; v_texcoord1=a_texcoord0.xyxy+vec4( 0.5,-0.5, 1.5,-1.5)*u_texelDelta.xyxy; v_texcoord2=a_texcoord0.xyxy+vec4(-0.5, 0.5,-1.5, 1.5)*u_texelDelta.xyxy; v_texcoord3=a_texcoord0.xyxy+vec4( 0.5, 0.5, 1.5, 1.5)*u_texelDelta.xyxy; }
Burnout Legends v1.9.4 2020-05-07 sceKernelLoadModule: unsupported options size=00000014, flags=206c694c, pos=0, access=1, data=1, text=1
Burnout Legends v1.9.4 2020-05-07 sceKernelLoadModule: unsupported options size=00000014, flags=206c694c, pos=0, access=1, data=2, text=2
Burnout Legends v1.9.4 2020-05-06 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
Burnout Legends v1.9.4 2020-05-06 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Burnout Legends v1.9.4 2020-05-06 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Burnout Legends v1.9.4 2020-05-06 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Burnout Legends v1.9.4 2020-05-09 Unknown GE command : feb50000
Burnout Legends v1.6.3-492-g9fddfff66 2020-05-02 Error in shader program link: info: (unknown reason) fs: 00004000:00000002 Tex Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:0000001a THR C Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Burnout Legends v1.6.3-492-g9fddfff66 2020-05-02 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Burnout Legends v1.9.4 2020-04-29 sceKernelLoadModule: unsupported options size=00000014, flags=ff006b00, pos=0, access=1, data=1, text=1
Burnout Legends v1.9.4 2020-04-29 sceKernelLoadModule: unsupported options size=00000014, flags=ff006b00, pos=0, access=1, data=2, text=2
Burnout Legends v1.9.4 2020-04-29 sceKernelLoadModule: unsupported options size=00000014, flags=74492c73, pos=0, access=1, data=2, text=2
Burnout Legends v1.9.4 2020-04-29 sceKernelLoadModule: unsupported options size=00000014, flags=74492c73, pos=0, access=1, data=1, text=1
Burnout Legends v1.9.4 2020-04-24 sceKernelLoadModule: unsupported options size=00000014, flags=63696666, pos=0, access=1, data=2, text=2
Burnout Legends v1.9.4 2020-04-24 sceKernelLoadModule: unsupported options size=00000014, flags=63696666, pos=0, access=1, data=1, text=1
Burnout Legends v1.9.4 2020-04-19
Burnout Legends v1.5.4 2020-04-19 Error in shader compilation: info: (14) : fatal error C9999: *** exception during compilation *** 00000000:01200000 Fog StenToAlpha StenUniform #version 110 #define lowp #define mediump #define highp uniform float u_stencilReplaceValue; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); }
Burnout Legends v1.5.4 2020-04-19 Error in shader compilation: info: (17) : fatal error C9999: *** exception during compilation *** 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
Burnout Legends v1.5.4 2020-04-19 Error in shader compilation: info: (21) : fatal error C9999: *** exception during compilation *** 00000000:01a00822 Tex TexAlpha LM Fog 2x StenToAlpha StenUniform TFuncMod #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; uniform float u_stencilReplaceValue; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); }
Burnout Legends v1.5.4 2020-04-19 Error in shader compilation: info: (21) : fatal error C9999: *** exception during compilation *** 00000000:01e00822 Tex TexProj TexAlpha LM Fog 2x StenToAlpha StenUniform TFuncMod #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; uniform float u_stencilReplaceValue; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2DProj(tex, v_texcoord); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); }
Burnout Legends v1.5.4 2020-04-19 Error in shader compilation: info: (21) : fatal error C9999: *** exception during compilation *** 00000000:01a00802 Tex LM Fog 2x StenToAlpha StenUniform TFuncMod #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; uniform float u_stencilReplaceValue; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); }
Burnout Legends v1.5.4 2020-04-19 Error in shader compilation: info: (23) : fatal error C9999: *** exception during compilation *** 00000000:01e008a2 Tex TexProj TexAlpha LM Fog 2x TClamp StenToAlpha StenUniform TFuncMod #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec4 u_texclamp; uniform float u_stencilReplaceValue; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec2 fixedcoord = vec2(mod((v_texcoord.x / v_texcoord.z), u_texclamp.x), mod((v_texcoord.y / v_texcoord.z), u_texclamp.y)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); }
Burnout Legends v1.5.4 2020-04-19 Error in shader compilation: info: (18) : fatal error C9999: *** exception during compilation *** 00000000:01200002 Tex Fog StenToAlpha StenUniform TFuncMod #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; uniform float u_stencilReplaceValue; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); }
Burnout Legends v1.5.4 2020-04-19 Error in shader compilation: info: (24) : fatal error C9999: *** exception during compilation *** 00002a82:01a00802 Tex LM Fog 2x ReplaceBlend_2A:10_B:10_Eq:0 StenToAlpha StenUniform TFuncMod #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; uniform float u_stencilReplaceValue; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); v.rgb = v.rgb * u_blendFixA; gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); }
Burnout Legends v1.5.4 2020-04-19 Error in shader compilation: info: (21) : fatal error C9999: *** exception during compilation *** 00000000:0120d022 Tex TexAlpha Fog StenToAlpha StenUniform TFuncMod AlphaTest > #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); }
Burnout Legends v1.5.4 2020-04-19 Error in shader compilation: info: (18) : fatal error C9999: *** exception during compilation *** 00000000:01200022 Tex TexAlpha Fog StenToAlpha StenUniform TFuncMod #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; uniform float u_stencilReplaceValue; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); }
Burnout Legends v1.5.4 2020-04-19 Error in shader compilation: info: (20) : fatal error C9999: *** exception during compilation *** 00000000:05a00802 Tex LM Fog 2x StenToAlpha Sten0 TFuncMod #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, 0.0); }
Burnout Legends v1.5.4 2020-04-19 Error in shader compilation: info: (20) : fatal error C9999: *** exception during compilation *** 00000000:00a00822 Tex TexAlpha LM Fog 2x TFuncMod #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
Burnout Legends v1.5.4 2020-04-19 Error in shader compilation: info: (20) : fatal error C9999: *** exception during compilation *** 00000000:05a00822 Tex TexAlpha LM Fog 2x StenToAlpha Sten0 TFuncMod #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, 0.0); }
Burnout Legends v1.5.4 2020-04-19 Error in shader compilation: info: (22) : fatal error C9999: *** exception during compilation *** 00000000:05e008a2 Tex TexProj TexAlpha LM Fog 2x TClamp StenToAlpha Sten0 TFuncMod #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec4 u_texclamp; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec2 fixedcoord = vec2(mod((v_texcoord.x / v_texcoord.z), u_texclamp.x), mod((v_texcoord.y / v_texcoord.z), u_texclamp.y)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, 0.0); }
Burnout Legends v1.5.4 2020-04-19 Error in shader compilation: info: (26) : fatal error C9999: *** exception during compilation *** 00002a82:05a01802 Tex LM Fog 2x ReplaceBlend_2A:10_B:10_Eq:0 StenToAlpha Sten0 TFuncMod AlphaTest NEVER #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); v.rgb = v.rgb * u_blendFixA; gl_FragColor = vec4(v.rgb, 0.0); }
Burnout Legends v1.9.4 2020-04-19 sceKernelLoadModule: unsupported options size=00000014, flags=53206168, pos=0, access=1, data=2, text=2
Burnout Legends v1.9.4 2020-04-19 sceKernelLoadModule: unsupported options size=00000014, flags=53206168, pos=0, access=1, data=1, text=1
Burnout Legends v1.9.4 2020-04-13 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
Burnout Legends v1.9.4 2020-04-12 sceKernelLoadModule: unsupported options size=00000014, flags=20696363, pos=0, access=1, data=2, text=2
Burnout Legends v1.9.4 2020-04-12 sceKernelLoadModule: unsupported options size=00000014, flags=20696363, pos=0, access=1, data=1, text=1
Burnout Legends v1.6.3-492-g9fddfff66 2020-04-04 Error in shader compilation: info: (unknown reason) 00000000:00000382 Tex TClampST TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
Burnout Legends v1.6.3-492-g9fddfff66 2020-04-04 Error in shader compilation: info: (unknown reason) 00000000:0500002e Tex TexAlpha StenToAlpha Sten0 TFuncRepl #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 v = t; fragColor0 = vec4(v.rgb, 0.0); }
Burnout Legends v1.9.4 2020-03-27 sceKernelLoadModule: unsupported options size=00000014, flags=72003370, pos=0, access=1, data=1, text=1
Burnout Legends v1.9.4 2020-03-27 sceKernelLoadModule: unsupported options size=00000014, flags=72003370, pos=0, access=1, data=2, text=2
Burnout Legends v1.9.4 2020-03-21 sceKernelLoadModule: unsupported options size=00000014, flags=3228006b, pos=0, access=1, data=2, text=2
Burnout Legends v1.9.4 2020-03-21 sceKernelLoadModule: unsupported options size=00000014, flags=3228006b, pos=0, access=1, data=1, text=1
Burnout Legends v1.7.4 2020-03-19 sceKernelLoadModule: unsupported options size=00000014, flags=41455220, pos=0, access=1, data=2, text=2
Burnout Legends v1.7.4 2020-03-19 sceKernelLoadModule: unsupported options size=00000014, flags=41455220, pos=0, access=1, data=1, text=1
Burnout Legends v1.9.4 2020-03-18 sceKernelLoadModule: unsupported options size=00000014, flags=74615020, pos=0, access=1, data=1, text=1
Burnout Legends v1.9.4 2020-03-18 sceKernelLoadModule: unsupported options size=00000014, flags=74615020, pos=0, access=1, data=2, text=2
Burnout Legends v1.9.4 2020-04-06 Bad vertex address 02dd2c18!
Burnout Legends v1.9.4 2020-04-07 Bad vertex address 02dd1f34!
Burnout Legends v1.9.4 2020-04-07 Unknown GetPointer 02dd8a44 PC 0885581c LR 0885581c
Burnout Legends v1.9.3-80-g73bf6098e 2020-02-24 __KernelStopThread: thread 352 does not exist
Burnout Legends v1.9.3-80-g73bf6098e 2020-02-24 __KernelStopThread: thread 359 does not exist
Burnout Legends v1.9.3-80-g73bf6098e 2020-02-22 __KernelStopThread: thread 360 does not exist
Burnout Legends v1.9.3-80-g73bf6098e 2020-02-22 __KernelStopThread: thread 358 does not exist
Burnout Legends v1.9.3-80-g73bf6098e 2020-02-22 __KernelStopThread: thread 404 does not exist
Burnout Legends v1.6.3-492-g9fddfff66 2020-02-15 Error in shader compilation: info: (unknown reason) 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
Burnout Legends v1.6.3-492-g9fddfff66 2020-02-15 Error in shader compilation: info: (unknown reason) 00000000:05000000 StenToAlpha Sten0 #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = vec4(v.rgb, 0.0); }
Burnout Legends v1.6.3-492-g9fddfff66 2020-02-15 Error in shader compilation: info: (unknown reason) 40000000:0000001a THR C Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Burnout Legends v1.6.3-492-g9fddfff66 2020-02-15 Error in shader compilation: info: (unknown reason) 00004000:00000000 Flat #version 300 es precision lowp float; flat in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }