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Game title |
Version |
Latest Report |
Message |
Burnout Legends |
v1.14.4 |
2023-03-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffff004d, pos=0, access=1, data=2, text=2 |
Burnout Legends |
v1.14.4 |
2023-03-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffff004d, pos=0, access=1, data=1, text=1 |
Burnout Legends |
v1.12.3-759-g5a6bf8b43 |
2023-03-25 |
Bad vertex address 0d1153bd! |
Burnout Legends |
v1.12.3-759-g5a6bf8b43 |
2023-03-25 |
Bad vertex address 0c0bf615! |
Burnout Legends |
v1.12.3-759-g5a6bf8b43 |
2023-03-25 |
Bad bounding box data: 41d2b0 |
Burnout Legends |
v1.14.4 |
2023-03-18 |
__KernelStopThread: thread 329 does not exist (helper deleted) |
Burnout Legends |
v1.14.4 |
2023-03-16 |
80630007=sceAtracSetData(2, 08d4b180, 0000b190): atracID uses different codec type than data |
Burnout Legends |
v1.14.4 |
2023-03-16 |
80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data |
Burnout Legends |
v1.14.4 |
2023-03-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=6664702e, pos=0, access=1, data=2, text=2 |
Burnout Legends |
v1.14.4 |
2023-03-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=6664702e, pos=0, access=1, data=1, text=1 |
Burnout Legends |
v1.14.4 |
2023-03-17 |
Ignoring possible texturing from framebuffer at 04174000 +0x87 / 64x272 |
Burnout Legends |
v1.14.1 |
2023-03-01 |
Ignoring possible texturing from framebuffer at 04174000 +0x172 / 64x272 |
Burnout Legends |
v1.14.4 |
2023-02-28 |
Ignoring possible texturing from framebuffer at 04174000 +0x193 / 64x272 |
Burnout Legends |
v1.14.4 |
2023-02-26 |
Ignoring possible texturing from framebuffer at 04178000 +0x64 / 64x321 |
Burnout Legends |
v1.14.4 |
2023-02-24 |
Ignoring possible texturing from framebuffer at 04174000 +0x94 / 64x272 |
Burnout Legends |
v1.14.4 |
2023-02-19 |
80630006=sceAtracSetDataAndGetID(08baccc0, 80020323): invalid RIFF header |
Burnout Legends |
v1.14.1 |
2023-02-18 |
UI scissor out of bounds in GamePauseScreen: 450,40-600,2120 / 2160,1080 |
Burnout Legends |
v1.14.1 |
2023-02-18 |
UI scissor out of bounds in GamePauseScreen: 0,40-430,2120 / 2160,1080 |
Burnout Legends |
v1.14.1 |
2023-02-18 |
UI scissor out of bounds in GamePauseScreen: 3060,20-1200,520 / 2160,1080 |
Burnout Legends |
v1.14.1 |
2023-02-18 |
UI scissor out of bounds in GamePauseScreen: 0,20-3020,520 / 2160,1080 |
Burnout Legends |
v1.14.1 |
2023-02-17 |
UI scissor out of bounds in MainScreen: 71,0-1167,721 / 1600,720 |
Burnout Legends |
v1.14.4 |
2023-02-11 |
Failed to allocate memory for ELF! |
Burnout Legends |
v1.14.4 |
2023-02-11 |
sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006 |
Burnout Legends |
v1.14.4 |
2023-02-11 |
sceKernelCreateThread(name=PGE Timer): unsupported attributes 00000006 |
Burnout Legends |
v1.14.4 |
2023-02-11 |
sceKernelCreateThread(name=PGE Controls): unsupported attributes 00000006 |
Burnout Legends |
v1.14.4 |
2023-02-11 |
sceKernelCreateThread(name=PGE System): unsupported attributes 00000006 |
Burnout Legends |
v1.14.4 |
2023-02-11 |
sceKernelCreateThread(name=PGE Gfx): unsupported attributes 00000006 |
Burnout Legends |
v1.14.4 |
2023-02-11 |
sceKernelCreateThread(name=PGE Texture): unsupported attributes 00000006 |
Burnout Legends |
v1.14.4 |
2023-02-11 |
sceKernelCreateThread(name=PGE File): unsupported attributes 00000006 |
Burnout Legends |
v1.14.4 |
2023-02-11 |
sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006 |
Burnout Legends |
v1.14.4 |
2023-02-11 |
Video out requested, not supported: mode=0 size=512,512 |
Burnout Legends |
v1.14.4 |
2023-02-06 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
Burnout Legends |
v1.14.4 |
2023-02-06 |
__KernelStopThread: thread 308 does not exist (helper deleted) |
Burnout Legends |
v1.14.4 |
2023-02-02 |
Ignoring possible texturing from framebuffer at 04174000 +0x133 / 64x272 |
Burnout Legends |
v1.14.4 |
2023-02-06 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported
ERROR: error(#273) 1 compilation errors. No code generated
stencil_fs
#version 410
#extension GL_ARB_shader_stencil_export : require
// Driver: AMD Radeon HD 6300 series Graphics - GLSL 410
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float roundAndScaleTo255f(in float x) { return floor(x * 255.99); }
in highp vec2 v_texcoord; // TEXCOORD0
uniform float stencilValue;
out vec4 fragColor0;
void main() {
vec4 index = texture(tex, v_texcoord.xy);
vec4 outColor = index.aaaa;
gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a));
fragColor0 = outColor;
}
|
Burnout Legends |
v1.14.2 |
2023-02-01 |
UI scissor out of bounds in MainScreen: 0,0-1298,817 / 1768,816 |
Burnout Legends |
v1.14.4 |
2023-01-27 |
800200d2=scePsmfPlayerSetPsmf(09ffd600, disc0:/PSP_GAME/USRDIR/FRONTEND/MOVIES/PSP/TRIPLE.PMF): too many streams in PSMF video, bogus data |
Burnout Legends |
v1.14.4 |
2023-01-27 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (4e189823), bad data |
Burnout Legends |
v1.14.4 |
2023-01-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=08806b20, pos=0, access=20, data=0, text=0 |
Burnout Legends |
v1.14.4 |
2023-03-12 |
Ignoring possible texturing from framebuffer at 04174000 +0x238 / 64x272 |
Burnout Legends |
v1.14.4 |
2023-01-25 |
Failed to truncate file. |
Burnout Legends |
v1.14.4 |
2023-01-24 |
Ignoring possible texturing from framebuffer at 04174000 +0x232 / 64x272 |
Burnout Legends |
v1.14.2 |
2023-01-23 |
UI scissor out of bounds in GameSettingsScreen: 226,0-929,544 / 1088,544 |
Burnout Legends |
v1.14.2 |
2023-01-23 |
UI scissor out of bounds in RemoteISOScreen: 113,40-152,2136 / 544,1088 |
Burnout Legends |
v1.14.2 |
2023-01-23 |
UI scissor out of bounds in RemoteISOScreen: 0,40-106,2126 / 544,1088 |
Burnout Legends |
v1.14.2 |
2023-01-23 |
UI scissor out of bounds in RemoteISOScreen: 770,20-303,524 / 544,1088 |
Burnout Legends |
v1.14.2 |
2023-01-23 |
UI scissor out of bounds in RemoteISOScreen: 0,20-756,519 / 544,1088 |
Burnout Legends |
v1.14.4 |
2023-03-08 |
Ignoring possible texturing from framebuffer at 04174000 +0x174 / 64x272 |
Burnout Legends |
v1.14.4 |
2023-03-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffff006f, pos=0, access=1, data=2, text=2 |
Burnout Legends |
v1.14.4 |
2023-03-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffff006f, pos=0, access=1, data=1, text=1 |
Burnout Legends |
v1.14.1 |
2023-01-15 |
UI scissor out of bounds in GamePauseScreen: 276,53-170,2525 / 816,1450 |
Burnout Legends |
v1.14.1 |
2023-01-15 |
UI scissor out of bounds in GamePauseScreen: 0,53-268,2525 / 816,1450 |
Burnout Legends |
v1.14.1 |
2023-01-15 |
UI scissor out of bounds in GamePauseScreen: 974,30-454,786 / 816,1450 |
Burnout Legends |
v1.14.1 |
2023-01-15 |
UI scissor out of bounds in GamePauseScreen: 0,30-960,786 / 816,1450 |
Burnout Legends |
v1.14.4 |
2023-03-15 |
Ignoring possible texturing from framebuffer at 04174000 +0x75 / 64x272 |
Burnout Legends |
v1.14.1 |
2023-01-10 |
UI scissor out of bounds in GamePauseScreen: 650,40-400,1880 / 1920,1080 |
Burnout Legends |
v1.14.1 |
2023-01-10 |
UI scissor out of bounds in GamePauseScreen: 0,40-630,1880 / 1920,1080 |
Burnout Legends |
v1.14.1 |
2023-01-10 |
UI scissor out of bounds in GamePauseScreen: 1290,40-600,1040 / 1080,1920 |
Burnout Legends |
v1.14.1 |
2023-01-10 |
UI scissor out of bounds in GamePauseScreen: 0,40-1270,1040 / 1080,1920 |
Burnout Legends |
v1.13.2 |
2023-01-06 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p1-00rel0 [Revision 96995].
01700444:00050b39 HWX C T N LM Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
Burnout Legends |
v1.14.2 |
2023-01-05 |
UI scissor out of bounds in MainScreen: 2053,6-800,354 / 1440,720 |
Burnout Legends |
v1.14.2 |
2023-01-05 |
UI scissor out of bounds in MainScreen: 0,42-2027,318 / 1440,720 |
Burnout Legends |
v1.14.2 |
2023-01-05 |
UI scissor out of bounds in MainScreen: 0,0-2027,360 / 1440,720 |
Burnout Legends |
v1.14.2 |
2023-01-05 |
UI scissor out of bounds in GameSettingsScreen: 332,0-1215,720 / 1464,720 |
Burnout Legends |
v1.14.4 |
2023-03-24 |
Ignoring possible texturing from framebuffer at 04174000 +0x71 / 64x272 |
Burnout Legends |
v1.14.4 |
2023-01-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=08e3bde8, pos=0, access=1, data=2, text=2 |
Burnout Legends |
v1.14.2 |
2023-01-02 |
VTYPE with morph used: THRU=1 TC=1 COL=0 POS=2 NRM=1 WT=1 NW=8 IDX=2 MC=4 |
Burnout Legends |
v1.14.2 |
2023-01-02 |
Imm vertex used clip value, flags=f70000 |
Burnout Legends |
v1.14.2 |
2023-01-02 |
Block transfer invalid: bbba0010/10 -> bd3c0010/10, 32x64x2 (0,0)->(0,0) |
Burnout Legends |
v1.14.2 |
2023-01-02 |
Unknown GE command : b6b6000e |
Burnout Legends |
v1.14.4 |
2023-03-06 |
Ignoring possible texturing from framebuffer at 04174000 +0x158 / 64x272 |
Burnout Legends |
v1.14.4 |
2023-01-09 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
Burnout Legends |
v1.14.2 |
2023-01-11 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Burnout Legends |
v1.14.4 |
2023-03-17 |
Ignoring possible texturing from framebuffer at 04174000 +0x196 / 64x272 |
Burnout Legends |
v1.14.4 |
2023-03-20 |
Ignoring possible texturing from framebuffer at 04174000 +0x219 / 64x272 |
Burnout Legends |
v1.14.4 |
2023-03-26 |
Ignoring possible texturing from framebuffer at 04174000 +0x161 / 64x272 |
Burnout Legends |
v1.14.4 |
2023-02-19 |
Ignoring possible texturing from framebuffer at 04174000 +0x226 / 64x272 |
Burnout Legends |
v1.14.4 |
2023-03-25 |
Ignoring possible texturing from framebuffer at 04174000 +0x245 / 64x272 |
Burnout Legends |
v1.14.4 |
2023-03-25 |
Ignoring possible texturing from framebuffer at 04174000 +0x151 / 64x272 |
Burnout Legends |
v1.14.4 |
2023-01-18 |
Ignoring possible texturing from framebuffer at 04174000 +0x98 / 64x272 |
Burnout Legends |
v1.14.4 |
2023-03-26 |
Ignoring possible texturing from framebuffer at 04174000 +0x202 / 64x272 |
Burnout Legends |
v1.14.4-617-gfebba1886 |
2023-03-25 |
Ignoring possible texturing from framebuffer at 04174000 +0x217 / 64x272 |
Burnout Legends |
v1.14.4 |
2023-03-24 |
Ignoring possible texturing from framebuffer at 04174000 +0x118 / 64x272 |
Burnout Legends |
v1.14.4-287-g91cca1c98 |
2023-03-07 |
Ignoring possible texturing from framebuffer at 04174000 +0x173 / 64x272 |
Burnout Legends |
v1.14.4-284-g473da82e8 |
2023-03-18 |
Ignoring possible texturing from framebuffer at 04154000 +0x256 / 64x272 |
Burnout Legends |
v1.14.4 |
2023-03-20 |
Ignoring possible texturing from framebuffer at 04174000 +0x137 / 64x272 |
Burnout Legends |
v1.14.4-690-g2dc3a6b05 |
2023-03-23 |
Ignoring possible texturing from framebuffer at 04174000 +0x235 / 64x272 |
Burnout Legends |
v1.13.2 |
2022-12-21 |
MIPSCompileOp: Invalid instruction b0181498 |
Burnout Legends |
v1.14.4-617-gfebba1886 |
2023-03-21 |
Ignoring possible texturing from framebuffer at 04174000 +0x185 / 64x272 |
Burnout Legends |
v1.13.2 |
2022-12-09 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153872480 |
Burnout Legends |
v1.13.2 |
2022-12-09 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 143973124 |
Burnout Legends |
v1.13.2 |
2022-12-09 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146832920 |
Burnout Legends |
v1.13.2 |
2022-12-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=08bf65c0, pos=0, access=1, data=2, text=2 |
Burnout Legends |
v1.13.2 |
2022-12-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=20007069, pos=0, access=1, data=2, text=2 |
Burnout Legends |
v1.13.2 |
2022-12-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=20007069, pos=0, access=1, data=1, text=1 |
Burnout Legends |
v1.13.1 |
2022-12-05 |
sceGeListEnqueue: invalid address 40000000 |
Burnout Legends |
v1.13.2 |
2022-11-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=206f6564, pos=0, access=1, data=2, text=2 |
Burnout Legends |
v1.13.2 |
2022-11-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=206f6564, pos=0, access=1, data=1, text=1 |
Burnout Legends |
v1.9.0 |
2022-11-16 |
Bad vertex address 00dfefef! |
Burnout Legends |
v1.11.3 |
2022-11-11 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08227a44, firstSym=082278c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227a54, firstSym=082278e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227a58, firstSym=082278e8, varData=00000000, extra=00000000
|