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Game title |
Version |
Latest Report |
Message |
The Sims™ 2 |
v1.13.2 |
2023-02-04 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p2-01rel0 [Revision 96995].
01f14444:00000330 HWX N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = splat3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
|
The Sims™ 2 |
v1.13.2 |
2023-01-25 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p0-01rel1 [Revision 96995].
01f14444:00000330 HWX N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = splat3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
|
The Sims™ 2 |
v1.14.4 |
2023-01-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1 |
The Sims™ 2 |
v1.14.4 |
2023-01-10 |
Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3 |
The Sims™ 2 |
v1.14.4 |
2023-01-10 |
Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2 |
The Sims™ 2 |
v1.11.3 |
2023-01-08 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632 |
The Sims™ 2 |
v1.11.3 |
2023-01-08 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544 |
The Sims™ 2 |
v1.11.3 |
2023-01-08 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664 |
The Sims™ 2 |
v1.11.3 |
2023-01-08 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700 |
The Sims™ 2 |
v1.14.2 |
2023-01-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a87160, pos=0, access=1, data=2, text=2 |
The Sims™ 2 |
v1.14.2 |
2023-01-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1 |
The Sims™ 2 |
v1.14.1 |
2023-01-04 |
UI scissor out of bounds in MainScreen: 1186,77-400,643 / 720,1600 |
The Sims™ 2 |
v1.14.1 |
2023-01-04 |
UI scissor out of bounds in MainScreen: 0,149-1174,571 / 720,1600 |
The Sims™ 2 |
v1.14.1 |
2023-01-04 |
UI scissor out of bounds in MainScreen: 0,64-1174,656 / 720,1600 |
The Sims™ 2 |
v1.14.1 |
2023-01-04 |
UI scissor out of bounds in MainScreen: 0,64-1174,86 / 720,1600 |
The Sims™ 2 |
v1.12.3 |
2022-12-27 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
The Sims™ 2 |
v1.13.2-2353-g3544dd30e |
2022-12-08 |
Jump to invalid address: 06e36dc0 |
The Sims™ 2 |
v1.13.2 |
2022-12-04 |
sceIoChstat: change attr to 0000 requested |
The Sims™ 2 |
v1.13.2 |
2022-12-04 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd81d0, 00000002) |
The Sims™ 2 |
v1.12.3 |
2022-11-16 |
Waiting thread for 20 that was already waiting for 20 |
The Sims™ 2 |
v1.13.2 |
2022-11-15 |
Utility access thread still running, state: shutting down, dialog=1/1 |
The Sims™ 2 |
v1.13.2 |
2022-11-15 |
Utility access thread still running, state: shutting down, dialog=2/1 |
The Sims™ 2 |
v1.13.2 |
2022-11-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2 |
The Sims™ 2 |
v1.13.2 |
2022-11-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1 |
The Sims™ 2 |
v1.13.2 |
2022-11-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 4000 |
The Sims™ 2 |
v1.12.3 |
2022-11-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2 |
The Sims™ 2 |
v1.12.3 |
2022-11-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
The Sims™ 2 |
v1.12.3 |
2022-11-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2 |
The Sims™ 2 |
v1.12.3 |
2022-11-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1 |
The Sims™ 2 |
v1.13.2 |
2022-11-06 |
Jump to invalid address: 06ce88c0 |
The Sims™ 2 |
v1.13.2 |
2022-11-06 |
Branch in Jump delay slot at 09b9ae74 in block starting at 09b9ae74 |
The Sims™ 2 |
v1.13.2 |
2022-11-15 |
sceUtilityMsgDialogInitStart: invalid status |
The Sims™ 2 |
v1.13.2 |
2022-11-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1 |
The Sims™ 2 |
v1.13.2 |
2022-11-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2 |
The Sims™ 2 |
v1.13.2 |
2022-11-24 |
Jump to invalid address: 02d33b20 PC 08b2fe5c LR 00000000 |
The Sims™ 2 |
v1.13.2 |
2022-11-24 |
Jump to invalid address: 02d8e4e0 PC 08b2fe58 LR 00000000 |
The Sims™ 2 |
v1.13.2 |
2022-11-24 |
Jump to invalid address: 02d28c00 PC 08b2fe50 LR 00000000 |
The Sims™ 2 |
v1.13.2 |
2022-11-24 |
Jump to invalid address: 02d8e4c8 PC 08b2fe4c LR 00000000 |
The Sims™ 2 |
v1.13.2 |
2022-11-24 |
Jump to invalid address: 02d28b40 PC 08b2fe44 LR 00000000 |
The Sims™ 2 |
v1.13.2 |
2022-11-24 |
Jump to invalid address: 02d8e4b0 PC 08b2fe40 LR 00000000 |
The Sims™ 2 |
v1.13.2 |
2022-11-24 |
Jump to invalid address: 02d28420 PC 08b2fe38 LR 00000000 |
The Sims™ 2 |
v1.13.2 |
2022-11-24 |
Jump to invalid address: 02d8e488 PC 08b2fe34 LR 00000000 |
The Sims™ 2 |
v1.13.2 |
2022-11-24 |
Jump to invalid address: 02d27b20 PC 08b2fe2c LR 00000000 |
The Sims™ 2 |
v1.11.3 |
2022-10-19 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148355080 |
The Sims™ 2 |
v1.11.3 |
2022-10-19 |
sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612 |
The Sims™ 2 |
v1.13.2 |
2022-10-05 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812 |
The Sims™ 2 |
v1.12.3 |
2022-09-17 |
Decoding texture from VRAM mirror at 04710000 swizzle=0 |
The Sims™ 2 |
v1.12.3 |
2022-09-17 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
The Sims™ 2 |
v1.13.1 |
2022-09-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1 |
The Sims™ 2 |
v1.12.2 |
2022-09-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=088dbfc8, pos=0, access=1, data=1, text=1 |
The Sims™ 2 |
v1.14.4 |
2023-02-06 |
sceNetAdhocMatchingInit(131072) at 088c1474 |
The Sims™ 2 |
v1.12.3 |
2022-08-06 |
Unimplemented HLE function sceHprmRegisterCallback |
The Sims™ 2 |
v1.12.3 |
2022-08-06 |
80000107=sceDisplaySetFrameBuf(00000000, 512, 1, 0): must change latched framebuf first |
The Sims™ 2 |
v1.12.3 |
2022-08-06 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0417b000 offset: 0 (256x16 stride 256, CLUT16) |
The Sims™ 2 |
v1.13.2 |
2022-11-24 |
Jump to invalid address: 02d8e470 PC 08b2fe28 LR 00000000 |
The Sims™ 2 |
v1.12.3 |
2022-07-20 |
80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first |
The Sims™ 2 |
v1.12.3 |
2022-07-20 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first |
The Sims™ 2 |
v1.12.3 |
2022-07-13 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
The Sims™ 2 |
v1.12.3 |
2022-07-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8e900 PC 08b2ffb4 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8e8d0 PC 08b2ffa8 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8e8a0 PC 08b2ff9c LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8e870 PC 08b2ff90 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8e840 PC 08b2ff84 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8e810 PC 08b2ff78 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8e7e0 PC 08b2ff6c LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8e7b0 PC 08b2ff60 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8e780 PC 08b2ff54 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8e750 PC 08b2ff48 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8e720 PC 08b2ff3c LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8e6f0 PC 08b2ff30 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8e6c0 PC 08b2ff24 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8e690 PC 08b2ff18 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8e660 PC 08b2ff0c LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8e638 PC 08b2ff00 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8cd40 PC 08b2fef8 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8e628 PC 08b2fef4 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d865f0 PC 08b2feec LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8e608 PC 08b2fee8 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d86590 PC 08b2fee0 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8e5e0 PC 08b2fedc LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d856f0 PC 08b2fed4 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8e5d0 PC 08b2fed0 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d3fb80 PC 08b2fec8 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8e5b8 PC 08b2fec4 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d3e650 PC 08b2febc LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8e5a8 PC 08b2feb8 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d3e380 PC 08b2feb0 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8e590 PC 08b2feac LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d3e2f0 PC 08b2fea4 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8e578 PC 08b2fea0 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d388c0 PC 08b2fe98 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8e568 PC 08b2fe94 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d383e0 PC 08b2fe8c LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d27b20 PC 08b2fe2c LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-06-24 |
Jump to invalid address: 02d8e470 PC 08b2fe28 LR 00000400 |
The Sims™ 2 |
v1.12.3 |
2022-05-23 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2 |
The Sims™ 2 |
v1.12.3 |
2022-07-19 |
Rendering to framebuffer offset: 04162000 +256x0 |
The Sims™ 2 |
v1.12.3 |
2022-05-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2 |
The Sims™ 2 |
v1.12.3 |
2022-05-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1 |