Recent logs - The Sims™ 2

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The Sims™ 2 v1.13.2 2023-02-04 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 01f14444:00000330 HWX N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = splat3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
The Sims™ 2 v1.13.2 2023-01-25 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel1 [Revision 96995]. 01f14444:00000330 HWX N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = splat3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
The Sims™ 2 v1.14.4 2023-01-12 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1
The Sims™ 2 v1.14.4 2023-01-10 Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3
The Sims™ 2 v1.14.4 2023-01-10 Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2
The Sims™ 2 v1.11.3 2023-01-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
The Sims™ 2 v1.11.3 2023-01-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544
The Sims™ 2 v1.11.3 2023-01-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
The Sims™ 2 v1.11.3 2023-01-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
The Sims™ 2 v1.14.2 2023-01-06 sceKernelLoadModule: unsupported options size=00000014, flags=08a87160, pos=0, access=1, data=2, text=2
The Sims™ 2 v1.14.2 2023-01-06 sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1
The Sims™ 2 v1.14.1 2023-01-04 UI scissor out of bounds in MainScreen: 1186,77-400,643 / 720,1600
The Sims™ 2 v1.14.1 2023-01-04 UI scissor out of bounds in MainScreen: 0,149-1174,571 / 720,1600
The Sims™ 2 v1.14.1 2023-01-04 UI scissor out of bounds in MainScreen: 0,64-1174,656 / 720,1600
The Sims™ 2 v1.14.1 2023-01-04 UI scissor out of bounds in MainScreen: 0,64-1174,86 / 720,1600
The Sims™ 2 v1.12.3 2022-12-27 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
The Sims™ 2 v1.13.2-2353-g3544dd30e 2022-12-08 Jump to invalid address: 06e36dc0
The Sims™ 2 v1.13.2 2022-12-04 sceIoChstat: change attr to 0000 requested
The Sims™ 2 v1.13.2 2022-12-04 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd81d0, 00000002)
The Sims™ 2 v1.12.3 2022-11-16 Waiting thread for 20 that was already waiting for 20
The Sims™ 2 v1.13.2 2022-11-15 Utility access thread still running, state: shutting down, dialog=1/1
The Sims™ 2 v1.13.2 2022-11-15 Utility access thread still running, state: shutting down, dialog=2/1
The Sims™ 2 v1.13.2 2022-11-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2
The Sims™ 2 v1.13.2 2022-11-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1
The Sims™ 2 v1.13.2 2022-11-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 4000
The Sims™ 2 v1.12.3 2022-11-08 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
The Sims™ 2 v1.12.3 2022-11-08 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
The Sims™ 2 v1.12.3 2022-11-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
The Sims™ 2 v1.12.3 2022-11-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1
The Sims™ 2 v1.13.2 2022-11-06 Jump to invalid address: 06ce88c0
The Sims™ 2 v1.13.2 2022-11-06 Branch in Jump delay slot at 09b9ae74 in block starting at 09b9ae74
The Sims™ 2 v1.13.2 2022-11-15 sceUtilityMsgDialogInitStart: invalid status
The Sims™ 2 v1.13.2 2022-11-15 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
The Sims™ 2 v1.13.2 2022-11-15 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
The Sims™ 2 v1.13.2 2022-11-24 Jump to invalid address: 02d33b20 PC 08b2fe5c LR 00000000
The Sims™ 2 v1.13.2 2022-11-24 Jump to invalid address: 02d8e4e0 PC 08b2fe58 LR 00000000
The Sims™ 2 v1.13.2 2022-11-24 Jump to invalid address: 02d28c00 PC 08b2fe50 LR 00000000
The Sims™ 2 v1.13.2 2022-11-24 Jump to invalid address: 02d8e4c8 PC 08b2fe4c LR 00000000
The Sims™ 2 v1.13.2 2022-11-24 Jump to invalid address: 02d28b40 PC 08b2fe44 LR 00000000
The Sims™ 2 v1.13.2 2022-11-24 Jump to invalid address: 02d8e4b0 PC 08b2fe40 LR 00000000
The Sims™ 2 v1.13.2 2022-11-24 Jump to invalid address: 02d28420 PC 08b2fe38 LR 00000000
The Sims™ 2 v1.13.2 2022-11-24 Jump to invalid address: 02d8e488 PC 08b2fe34 LR 00000000
The Sims™ 2 v1.13.2 2022-11-24 Jump to invalid address: 02d27b20 PC 08b2fe2c LR 00000000
The Sims™ 2 v1.11.3 2022-10-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148355080
The Sims™ 2 v1.11.3 2022-10-19 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
The Sims™ 2 v1.13.2 2022-10-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812
The Sims™ 2 v1.12.3 2022-09-17 Decoding texture from VRAM mirror at 04710000 swizzle=0
The Sims™ 2 v1.12.3 2022-09-17 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
The Sims™ 2 v1.13.1 2022-09-07 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1
The Sims™ 2 v1.12.2 2022-09-06 sceKernelLoadModule: unsupported options size=00000014, flags=088dbfc8, pos=0, access=1, data=1, text=1
The Sims™ 2 v1.14.4 2023-02-06 sceNetAdhocMatchingInit(131072) at 088c1474
The Sims™ 2 v1.12.3 2022-08-06 Unimplemented HLE function sceHprmRegisterCallback
The Sims™ 2 v1.12.3 2022-08-06 80000107=sceDisplaySetFrameBuf(00000000, 512, 1, 0): must change latched framebuf first
The Sims™ 2 v1.12.3 2022-08-06 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0417b000 offset: 0 (256x16 stride 256, CLUT16)
The Sims™ 2 v1.13.2 2022-11-24 Jump to invalid address: 02d8e470 PC 08b2fe28 LR 00000000
The Sims™ 2 v1.12.3 2022-07-20 80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first
The Sims™ 2 v1.12.3 2022-07-20 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
The Sims™ 2 v1.12.3 2022-07-13 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
The Sims™ 2 v1.12.3 2022-07-27 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8e900 PC 08b2ffb4 LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8e8d0 PC 08b2ffa8 LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8e8a0 PC 08b2ff9c LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8e870 PC 08b2ff90 LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8e840 PC 08b2ff84 LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8e810 PC 08b2ff78 LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8e7e0 PC 08b2ff6c LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8e7b0 PC 08b2ff60 LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8e780 PC 08b2ff54 LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8e750 PC 08b2ff48 LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8e720 PC 08b2ff3c LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8e6f0 PC 08b2ff30 LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8e6c0 PC 08b2ff24 LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8e690 PC 08b2ff18 LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8e660 PC 08b2ff0c LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8e638 PC 08b2ff00 LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8cd40 PC 08b2fef8 LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8e628 PC 08b2fef4 LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d865f0 PC 08b2feec LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8e608 PC 08b2fee8 LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d86590 PC 08b2fee0 LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8e5e0 PC 08b2fedc LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d856f0 PC 08b2fed4 LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8e5d0 PC 08b2fed0 LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d3fb80 PC 08b2fec8 LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8e5b8 PC 08b2fec4 LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d3e650 PC 08b2febc LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8e5a8 PC 08b2feb8 LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d3e380 PC 08b2feb0 LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8e590 PC 08b2feac LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d3e2f0 PC 08b2fea4 LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8e578 PC 08b2fea0 LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d388c0 PC 08b2fe98 LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8e568 PC 08b2fe94 LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d383e0 PC 08b2fe8c LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d27b20 PC 08b2fe2c LR 00000400
The Sims™ 2 v1.12.3 2022-06-24 Jump to invalid address: 02d8e470 PC 08b2fe28 LR 00000400
The Sims™ 2 v1.12.3 2022-05-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
The Sims™ 2 v1.12.3 2022-07-19 Rendering to framebuffer offset: 04162000 +256x0
The Sims™ 2 v1.12.3 2022-05-14 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
The Sims™ 2 v1.12.3 2022-05-14 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1