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Game title |
Version |
Latest Report |
Message |
The Sims™ 2 |
v1.17.1 |
2024-08-08 |
ReadFromHardware: Invalid address 5f32305f near PC 5f32305f LR 0887f99c |
The Sims™ 2 |
v1.17.3 |
2024-07-23 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2 |
The Sims™ 2 |
v1.10.3 |
2024-06-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936 |
The Sims™ 2 |
v1.10.3 |
2024-06-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684 |
The Sims™ 2 |
v1.10.3 |
2024-06-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432 |
The Sims™ 2 |
v1.10.3 |
2024-06-28 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070 |
The Sims™ 2 |
v1.10.3 |
2024-06-28 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468 |
The Sims™ 2 |
v1.10.3 |
2024-06-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660 |
The Sims™ 2 |
v1.10.3 |
2024-06-28 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
The Sims™ 2 |
v1.17.1 |
2024-06-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a98f94, pos=0, access=1, data=2, text=2 |
The Sims™ 2 |
v1.17.1 |
2024-06-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a98f94, pos=0, access=1, data=1, text=1 |
The Sims™ 2 |
v1.17.1 |
2024-06-21 |
sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006 |
The Sims™ 2 |
v1.17.1 |
2024-06-21 |
sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006 |
The Sims™ 2 |
v1.17.1 |
2024-06-21 |
sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006 |
The Sims™ 2 |
v1.17.1 |
2024-06-21 |
sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006 |
The Sims™ 2 |
v1.17.1 |
2024-06-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=00646177, pos=0, access=1, data=1, text=1 |
The Sims™ 2 |
v1.17.1 |
2024-06-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=08be47f0, pos=0, access=1, data=2, text=2 |
The Sims™ 2 |
v1.17.1-669-gd298c6f6f5 |
2024-06-23 |
Unimplemented HLE function sceKernelStopUnloadSelfModule |
The Sims™ 2 |
v1.17.1 |
2024-06-15 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2 |
The Sims™ 2 |
v1.17.1 |
2024-06-15 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1 |
The Sims™ 2 |
v1.17.1-491-g9cdd97c13b |
2024-06-12 |
Branch in Jump delay slot at 0415400c in block starting at 02d8e450 |
The Sims™ 2 |
v1.17.1-491-g9cdd97c13b |
2024-06-12 |
Jump to invalid address: 00282420 |
The Sims™ 2 |
v1.17.1-491-g9cdd97c13b |
2024-06-12 |
MIPSCompileOp: Invalid instruction 07060406 |
The Sims™ 2 |
v1.17.1-491-g9cdd97c13b |
2024-06-12 |
MIPSCompileOp: Invalid instruction 05040302 |
The Sims™ 2 |
v1.17.1-491-g9cdd97c13b |
2024-06-12 |
ReadFromHardware: Invalid address 02d8e450 near PC 02d8e450 LR 00000800 |
The Sims™ 2 |
v1.17.1 |
2024-06-05 |
ReadFromHardware: Invalid address 132daeb9 near PC 089903c8 LR 088c4920 |
The Sims™ 2 |
v1.17.1 |
2024-09-02 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p2-01rel0 [Revision 96995].
01f14444:00050b28 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14444:00050b28 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z |
The Sims™ 2 |
v1.16.6 |
2024-05-27 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p2-01rel0 [Revision 96995].
01710444:00050b20 HWX T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710444:00050b20 HWX T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
|
The Sims™ 2 |
v1.17.1-334-g1786a4ddb0 |
2024-05-05 |
MIPSCompileOp: Invalid instruction b0040827 |
The Sims™ 2 |
v1.17.1-334-g1786a4ddb0 |
2024-05-05 |
ReadFromHardware: Invalid address 02d8e450 near PC 02d8e450 LR 00000000 |
The Sims™ 2 |
v1.17.1 |
2024-04-30 |
__KernelStopThread: thread 281 does not exist (ApctlThread deleted) |
The Sims™ 2 |
v1.17.1 |
2024-04-14 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd41d0, 00000002) |
The Sims™ 2 |
v1.17.1 |
2024-06-22 |
Can't draw: No current render step. Step count: 0 |
The Sims™ 2 |
v1.17.1 |
2024-04-08 |
Jump to invalid address: 06e42fc0 |
The Sims™ 2 |
v1.17.1 |
2024-04-08 |
Jump to invalid address: 06df3660 |
The Sims™ 2 |
v1.17.1 |
2024-04-08 |
Jump to invalid address: 06e62b20 |
The Sims™ 2 |
v1.12.3 |
2024-03-26 |
Branch in Jump delay slot at 09bce2a0 in block starting at 09bce290 |
The Sims™ 2 |
v1.12.3 |
2024-03-26 |
MIPSCompileOp: Invalid instruction 0000367d |
The Sims™ 2 |
v1.12.3 |
2024-03-26 |
Jump to invalid address: 02f72940 |
The Sims™ 2 |
v1.12.3 |
2024-03-26 |
Branch in Jump delay slot at 09bce294 in block starting at 09bce290 |
The Sims™ 2 |
v1.12.3 |
2024-03-26 |
Jump to invalid address: 06f5e340 |
The Sims™ 2 |
v1.12.3 |
2024-03-26 |
Branch in Jump delay slot at 09bce290 in block starting at 09bce290 |
The Sims™ 2 |
v1.12.3 |
2024-03-26 |
Jump to invalid address: 06f594c0 |
The Sims™ 2 |
v1.17.1 |
2024-03-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=2, text=2 |
The Sims™ 2 |
v1.17.1 |
2024-03-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1 |
The Sims™ 2 |
v1.13.1 |
2024-03-05 |
Failed to read valid video stream data from header |
The Sims™ 2 |
v1.17.1 |
2024-02-15 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
The Sims™ 2 |
v1.17.1-6-g25689c36d |
2024-02-11 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1 |
The Sims™ 2 |
v1.17.1-6-g25689c36d |
2024-02-11 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=2, text=2 |
The Sims™ 2 |
v1.15.4 |
2024-01-31 |
ReadFromHardware: Invalid address 001900c0 near PC 001900c0 LR 08908240 |
The Sims™ 2 |
v1.16.6 |
2024-01-20 |
sceGeBreak(mode=0, unknown=09fff410): unknown ptr (valid) |
The Sims™ 2 |
v1.16.6 |
2024-01-20 |
sceGeBreak(mode=0, unknown=09fff4e0): unknown ptr (valid) |
The Sims™ 2 |
v1.16.6 |
2024-01-20 |
sceGeBreak(mode=0, unknown=09fff4d0): unknown ptr (valid) |
The Sims™ 2 |
v1.16.6 |
2024-01-20 |
sceGeBreak(mode=0, unknown=09fff3f0): unknown ptr (valid) |
The Sims™ 2 |
v1.16.6 |
2023-12-31 |
sceSasSetADSRMode(08c801c0, 15, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
The Sims™ 2 |
v1.16.6 |
2023-12-31 |
sceSasSetADSRMode(08c801c0, 14, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
The Sims™ 2 |
v1.16.6 |
2023-12-31 |
sceSasSetADSRMode(08c801c0, 13, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
The Sims™ 2 |
v1.16.6 |
2023-12-31 |
sceSasSetADSRMode(08c801c0, 12, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
The Sims™ 2 |
v1.16.6 |
2023-12-31 |
sceSasSetADSRMode(08c801c0, 11, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
The Sims™ 2 |
v1.16.6 |
2023-12-31 |
sceSasSetADSRMode(08c801c0, 10, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
The Sims™ 2 |
v1.16.6 |
2023-12-31 |
sceSasSetADSRMode(08c801c0, 9, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
The Sims™ 2 |
v1.16.6 |
2023-12-31 |
sceSasSetADSRMode(08c801c0, 8, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
The Sims™ 2 |
v1.17.1 |
2024-09-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2 |
The Sims™ 2 |
v1.16.6 |
2024-03-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1 |
The Sims™ 2 |
v1.16.6 |
2024-03-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2 |
The Sims™ 2 |
v1.16.6 |
2023-12-23 |
__KernelStopThread: thread 356 does not exist (helper deleted) |
The Sims™ 2 |
v1.15.4 |
2023-12-20 |
Jump to invalid address: 06e45b60 PC 09b8c998 LR 0887f99c |
The Sims™ 2 |
v1.15.4 |
2023-12-20 |
Branch in Jump delay slot at 09b8c994 in block starting at 09b8c984 |
The Sims™ 2 |
v1.15.4 |
2023-12-20 |
Jump to invalid address: 06e43150 PC 09b8c994 LR 0887f99c |
The Sims™ 2 |
v1.15.4 |
2023-12-20 |
Branch in Jump delay slot at 09b8c990 in block starting at 09b8c984 |
The Sims™ 2 |
v1.15.4 |
2023-12-20 |
Jump to invalid address: 06e40740 PC 09b8c990 LR 0887f99c |
The Sims™ 2 |
v1.15.4 |
2023-12-20 |
Trying to compile instruction 00000031 that can't be interpreted |
The Sims™ 2 |
v1.15.4 |
2023-12-20 |
Jump to invalid address: 028f83a0 PC 09b8c988 LR 0887f99c |
The Sims™ 2 |
v1.15.4 |
2023-12-20 |
Branch in Jump delay slot at 09b8c984 in block starting at 09b8c984 |
The Sims™ 2 |
v1.15.4 |
2023-12-20 |
Jump to invalid address: 02aa9010 PC 09b8c984 LR 0887f99c |
The Sims™ 2 |
v1.16.6 |
2023-12-12 |
An uneaten prefix at end of block for 08a0d830 |
The Sims™ 2 |
v1.16.6 |
2023-12-07 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f14444:00050b28 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14444:00050b28 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z |
The Sims™ 2 |
v1.14.2 |
2023-12-04 |
UI scissor out of bounds in MainScreen: 0,18-573,135 / 483,272 |
The Sims™ 2 |
v1.16.6 |
2023-11-01 |
Failed to truncate file. |
The Sims™ 2 |
v1.15.4 |
2023-08-24 |
Branch in Jump delay slot at 08aaa5c4 in block starting at 08aaa514 |
The Sims™ 2 |
v1.15.4 |
2023-08-24 |
Jump to invalid address: 075c8660 |
The Sims™ 2 |
v1.15.4 |
2023-08-24 |
Branch in Jump delay slot at 08aaa5c0 in block starting at 08aaa514 |
The Sims™ 2 |
v1.15.4 |
2023-08-24 |
Branch in Jump delay slot at 08aaa5bc in block starting at 08aaa514 |
The Sims™ 2 |
v1.15.4 |
2023-08-24 |
Branch in Jump delay slot at 08aaa5b8 in block starting at 08aaa514 |
The Sims™ 2 |
v1.15.4 |
2023-08-24 |
Branch in Jump delay slot at 08aaa5b4 in block starting at 08aaa514 |
The Sims™ 2 |
v1.15.4 |
2023-08-24 |
Branch in Jump delay slot at 08aaa5b0 in block starting at 08aaa514 |
The Sims™ 2 |
v1.15.4 |
2023-08-24 |
Branch in Jump delay slot at 08aaa5ac in block starting at 08aaa514 |
The Sims™ 2 |
v1.15.4 |
2023-08-24 |
Branch in Jump delay slot at 08aaa5a8 in block starting at 08aaa514 |
The Sims™ 2 |
v1.15.4 |
2023-08-24 |
Branch in Jump delay slot at 08aaa5a4 in block starting at 08aaa514 |
The Sims™ 2 |
v1.15.4 |
2023-08-24 |
Jump to invalid address: 07506c60 |
The Sims™ 2 |
v1.15.4 |
2023-08-24 |
Branch in Jump delay slot at 08aaa5a0 in block starting at 08aaa514 |
The Sims™ 2 |
v1.15.4 |
2023-08-24 |
Branch in Jump delay slot at 08aaa59c in block starting at 08aaa514 |
The Sims™ 2 |
v1.15.4 |
2023-08-24 |
Branch in Jump delay slot at 08aaa598 in block starting at 08aaa514 |
The Sims™ 2 |
v1.15.4 |
2023-08-24 |
Branch in Jump delay slot at 08aaa594 in block starting at 08aaa514 |
The Sims™ 2 |
v1.15.4 |
2023-08-24 |
Branch in Jump delay slot at 08aaa590 in block starting at 08aaa514 |
The Sims™ 2 |
v1.15.4 |
2023-08-24 |
Branch in Jump delay slot at 08aaa58c in block starting at 08aaa514 |
The Sims™ 2 |
v1.15.4 |
2023-08-24 |
Branch in Jump delay slot at 08aaa588 in block starting at 08aaa514 |
The Sims™ 2 |
v1.15.4 |
2023-08-24 |
Jump to invalid address: 0759b5a0 |
The Sims™ 2 |
v1.15.4 |
2023-08-24 |
Branch in Jump delay slot at 08aaa584 in block starting at 08aaa514 |
The Sims™ 2 |
v1.15.4 |
2023-08-24 |
Jump to invalid address: 075760a0 |