Recent logs - WWE SmackDown! vs. RAW 2006.

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Game title Version Latest Report Message
WWE SmackDown! vs. RAW 2006. v1.6.3 2020-04-01 Error in shader program link: info: L0100 A program cannot be linked unless there are any shaders attached to it fs: 00000000:0081d822 Tex TexAlpha LM 2x TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; if (v.a < 0.002) discard; v.rgb = v.rgb * 2.0; gl_FragColor = v; } vs: 01770000:00000b19 HWX C T N LM Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
WWE SmackDown! vs. RAW 2006. v1.6.3 2020-03-31 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00800822 Tex TexAlpha LM 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = v.rgb * 2.0; gl_FragColor = v; } vs: 01f71000:00000b19 HWX C T N LM Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular3 * color0.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-03-30 sceDmacMemcpy(dest=0413a750, src=08f0c3e0, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.5.2 2020-03-21 80630006=sceAtracSetData(0, 08b607c8, 00001b00): invalid RIFF header
WWE SmackDown! vs. RAW 2006. v1.5.2 2020-03-21 80630006=sceAtracSetData(0, 08b607c8, 00003b00): invalid RIFF header
WWE SmackDown! vs. RAW 2006. v1.5.2 2020-03-21 80630006=sceAtracSetData(0, 08b607c8, 00006500): invalid RIFF header
WWE SmackDown! vs. RAW 2006. v1.5.2 2020-03-19 sceDmacMemcpy(dest=04129970, src=08f1cc90, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.5.2 2020-03-17 sceDmacMemcpy(dest=04137150, src=09163550, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.8.0 2020-03-08 sceDmacMemcpy(dest=0412bb90, src=08f69610, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-29 sceDmacMemcpy(dest=0411b0f0, src=090dcf90, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-25 sceDmacMemcpy(dest=04154960, src=08f04150, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-24 sceDmacMemcpy(dest=04114fc0, src=09118140, size=262160): overlapping read
WWE SmackDown! vs. RAW 2006. v1.8.0 2020-02-24 sceDmacMemcpy(dest=0411aa00, src=0907d1a0, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-23 sceDmacMemcpy(dest=04146460, src=091aa0e0, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-22 sceDmacMemcpy(dest=0411f100, src=090b2e70, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-22 sceDmacMemcpy(dest=0412b880, src=08f5cdd0, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-22 sceDmacMemcpy(dest=0414f520, src=08f28610, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-22 sceDmacMemcpy(dest=0415f850, src=091d30b0, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.6.3 2020-02-22 sceDmacMemcpy(dest=04138070, src=091d4790, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-21 sceDmacMemcpy(dest=0411d320, src=090c8aa0, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-21 sceDmacMemcpy(dest=0413b460, src=08ec8ab0, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-19 sceDmacMemcpy(dest=04154fd0, src=08fc9a40, size=262160): overlapping read
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-17 sceDmacMemcpy(dest=0411f040, src=090b36e0, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-14 sceDmacMemcpy(dest=04178310, src=08f59090, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 425759b6
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 4136f070
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 42585785
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 42583529
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 403ab4fc
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 42338604
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 422fb367
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 41906776
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 419a4de5
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction b2d41f64
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 422c2911
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 40243800
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 411bbb26
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 4233cf24
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 402f7000
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 422e5a80
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 413a14fe
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 402c4e00
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 41331d13
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 42573ed4
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 4233b5ca
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 413b94b6
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 4262f49c
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction b50bb734
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 40f9e1f9
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 40265b2b
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 412ebfd5
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 423ed374
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 4265dce4
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 4242377a
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 4266aa69
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 4137b3f1
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 421d8d92
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 421d8d90
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 421d93d3
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction b519962c
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 MIPSCompileOp: Invalid instruction 42659d2a
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-09 MIPSCompileOp: Invalid instruction 40bd7b34
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-09 MIPSCompileOp: Invalid instruction 43865362
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-09 MIPSCompileOp: Invalid instruction 4386483d
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-09 MIPSCompileOp: Invalid instruction 4386547f
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-09 MIPSCompileOp: Invalid instruction b3ba5d7b
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-09 MIPSCompileOp: Invalid instruction 421b1f28
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-09 MIPSCompileOp: Invalid instruction 4386a7fa
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-09 MIPSCompileOp: Invalid instruction 4295b27d
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-04-01 Savedata version requested on save: 3
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-07 sceDmacMemcpy(dest=041421e0, src=091fb1f0, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-07 sceDmacMemcpy(dest=0413d520, src=08ef2180, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-04 sceDmacMemcpy(dest=04134d10, src=08fa62a0, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.9.3-80-g73bf6098e 2020-01-26 __KernelStopThread: thread 958 does not exist
WWE SmackDown! vs. RAW 2006. v1.9.3-80-g73bf6098e 2020-01-26 __KernelStopThread: thread 847 does not exist
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-01-26 MIPSCompileOp: Invalid instruction 406f063f
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-01-26 MIPSCompileOp: Invalid instruction 407430f1
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-01-26 MIPSCompileOp: Invalid instruction 40233333
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-01-26 MIPSCompileOp: Invalid instruction 40716a5a
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-01-26 MIPSCompileOp: Invalid instruction b3bb1042
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-01-26 MIPSCompileOp: Invalid instruction 40704e53
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-01-26 MIPSCompileOp: Invalid instruction b78b4f37
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-01-26 MIPSCompileOp: Invalid instruction 4075613c
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-02-10 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0899d920
WWE SmackDown! vs. RAW 2006. v1.9.3-80-g73bf6098e 2020-01-26 __KernelStopThread: thread 899 does not exist
WWE SmackDown! vs. RAW 2006. v1.9.3-80-g73bf6098e 2020-01-26 __KernelStopThread: thread 340 does not exist
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-01-22 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08de023c, 4, 00000000, 0)
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-01-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08de0234, 4, 00000000, 0)
WWE SmackDown! vs. RAW 2006. v1.9.3-281-gb5f65c564 2020-02-19 Unimplemented HLE function Kprintf
WWE SmackDown! vs. RAW 2006. v1.9.3-281-gb5f65c564 2020-02-19 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
WWE SmackDown! vs. RAW 2006. v1.9.3-281-gb5f65c564 2020-02-19 Unknown syscall in known module 'SysMemForKernel': 0x7b749390
WWE SmackDown! vs. RAW 2006. v1.9.3-281-gb5f65c564 2020-02-19 Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db
WWE SmackDown! vs. RAW 2006. v1.9.3-281-gb5f65c564 2020-02-19 Unknown syscall in known module 'ThreadManForKernel': 0x57cf62dd
WWE SmackDown! vs. RAW 2006. v1.9.3-281-gb5f65c564 2020-02-19 Unknown syscall in known module 'ThreadManForKernel': 0x383f7bcc
WWE SmackDown! vs. RAW 2006. v1.9.3-281-gb5f65c564 2020-02-19 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
WWE SmackDown! vs. RAW 2006. v1.9.3-281-gb5f65c564 2020-02-19 Unknown syscall in known module 'ThreadManForKernel': 0xaa73c935
WWE SmackDown! vs. RAW 2006. v1.9.3-281-gb5f65c564 2020-02-19 Unknown syscall in known module 'ThreadManForKernel': 0x623ae665
WWE SmackDown! vs. RAW 2006. v1.9.3-281-gb5f65c564 2020-02-19 Unknown syscall in known module 'ThreadManForKernel': 0xed1410e0
WWE SmackDown! vs. RAW 2006. v1.9.3-281-gb5f65c564 2020-02-19 Unknown syscall in known module 'ThreadManForKernel': 0xc07bb470
WWE SmackDown! vs. RAW 2006. v1.9.3-281-gb5f65c564 2020-02-19 Unknown syscall in known module 'ThreadManForKernel': 0x402fcf22