Recent logs - WWE SmackDown! vs. RAW 2006.

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Game title Version Latest Report Message
WWE SmackDown! vs. RAW 2006. v1.11.3 2021-04-09 80630006=sceAtracSetData(2, 08d13180, 00038000): invalid RIFF header
WWE SmackDown! vs. RAW 2006. v1.11.3 2021-04-06 Unknown GetPointer 00000000 PC 08cb2f30 LR 08cb2e1c
WWE SmackDown! vs. RAW 2006. v1.11.3 2021-04-06 sceDmacMemcpy(dest=04137cf0, src=0908c160, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.11.3 2021-04-04 sceDmacMemcpy(dest=04137ed0, src=0918e5f0, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.11.3 2021-04-01 sceDmacMemcpy(dest=0412b3e0, src=090af780, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.11.3 2021-03-31 sceDmacMemcpy(dest=0412adb0, src=090b46c0, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.11.2 2021-03-28 sceDmacMemcpy(dest=04134440, src=09089450, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.11.3 2021-03-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
WWE SmackDown! vs. RAW 2006. v1.11.3 2021-03-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149356544
WWE SmackDown! vs. RAW 2006. v1.11.3 2021-03-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149518448
WWE SmackDown! vs. RAW 2006. v1.11.3 2021-03-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151465432
WWE SmackDown! vs. RAW 2006. v1.11.3 2021-03-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143642516
WWE SmackDown! vs. RAW 2006. v1.11.3 2021-03-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143634596
WWE SmackDown! vs. RAW 2006. v1.11.3 2021-03-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-03-17 sceGeBreak(mode=0, unknown=08b9cffc): unknown ptr (valid)
WWE SmackDown! vs. RAW 2006. v1.11.3 2021-03-14 sceGeBreak(mode=0, unknown=08a6ac58): unknown ptr (valid)
WWE SmackDown! vs. RAW 2006. v1.9.0 2021-03-08 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08f3c7ec, 4, 00000000, 0)
WWE SmackDown! vs. RAW 2006. v1.9.0 2021-03-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08f3c7e4, 4, 00000000, 0)
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-03-08 ReadFromHardware: Invalid address 00000008 near PC 08949dfc LR 08949dfc
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-03-08 ReadFromHardware: Invalid address 00000000 near PC 089155dc LR 08949de8
WWE SmackDown! vs. RAW 2006. v1.11.3 2021-03-07 sceDmacMemcpy(dest=04154fd0, src=091574b0, size=262160): overlapping read
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-03-03 Unknown syscall in known module 'sceNpAuth': 0x72bb0467
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-03-03 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
WWE SmackDown! vs. RAW 2006. v1.11.2 2021-02-25 An uneaten prefix at end of block: 09fffee4
WWE SmackDown! vs. RAW 2006. v1.11.2 2021-02-21 sceDmacMemcpy(dest=04114fc0, src=09148de0, size=262160): overlapping read
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-02-21 Unimplemented HLE function sceUtilityHtmlViewerGetStatus
WWE SmackDown! vs. RAW 2006. v1.10.2 2021-02-15 sceDmacMemcpy(dest=0414f320, src=091b9320, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-02-15 MFIC instruction hit (70020024) at 0889beb8
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-02-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-02-11 sceDmacMemcpy(dest=041316d0, src=08f66a50, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-02-10 sceDmacMemcpy(dest=0417a290, src=08fc94c0, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-02-10 sceDmacMemcpy(dest=041475e0, src=092148d0, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-02-08 sceDmacMemcpy(dest=04114fc0, src=0911a190, size=262160): overlapping read
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-02-08 sceDmacMemcpy(dest=04126f10, src=08f56610, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.11.3 2021-03-11 sceDmacMemcpy(dest=04154fd0, src=0915a1b0, size=262160): overlapping read
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-02-06 Error in shader compilation: info: 0:387: L0002: No matching function for call to 'mul' 0:391: L0001: else statement not preceded by if postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLco
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-02-06 sceDmacMemcpy(dest=04140040, src=08f85fe0, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-02-04 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
WWE SmackDown! vs. RAW 2006. v1.11.3 2021-03-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
WWE SmackDown! vs. RAW 2006. v1.11.3 2021-03-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-02-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000136, pos=0, access=1, data=2, text=2
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-02-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-02-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-02-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-02-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-02-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1
WWE SmackDown! vs. RAW 2006. v1.10.3-1207-ge01d53870 2021-02-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-02-03 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-02-01 WriteToHardware: Invalid address 00000010 near PC 0894922c LR 0894922c
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-02-01 Bad vertex address 00002778!
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-02-01 Bad vertex address 00002040!
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-02-01 WriteToHardware: Invalid address 00000000 near PC 0894922c LR 0894922c
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-31 WriteToHardware: Invalid address 0000001c near PC 0890d374 LR 0890d390
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-31 ReadFromHardware: Invalid address 0000001c near PC 0890d374 LR 0890d390
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-31 WriteToHardware: Invalid address ffffffff near PC 08997a98 LR 08997a98
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-29 sceDmacMemcpy(dest=04114fc0, src=09128e00, size=262160): overlapping read
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-28 sceDmacMemcpy(dest=04114fc0, src=091334f0, size=262160): overlapping read
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-28 sceDmacMemcpy(dest=04153360, src=09140b80, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-28 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-28 Render to texture with incompatible formats 3 != 1 at 04000000
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-29 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-27 sceDmacMemcpy(dest=04114fc0, src=0911fe30, size=262160): overlapping read
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-26 Game install with no files / data
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-25 An uneaten prefix at end of block for 0893bbe0
WWE SmackDown! vs. RAW 2006. v1.10.3-1207-ge01d53870 2021-01-24 Unimplemented HLE function sceUtilityGetNetParam
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-24 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-21 sceDmacMemcpy(dest=04139a20, src=08ebbd70, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.9.0 2021-04-04 80020001=sceKernelCreateMutex(): invalid name
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-21 80630007=sceAtracSetData(2, 08d4b180, 00005a10): atracID uses different codec type than data
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-21 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE SmackDown! vs. RAW 2006. v1.11.2 2021-02-26 80630007=sceAtracSetData(2, 08bb6100, 00020000): atracID uses different codec type than data
WWE SmackDown! vs. RAW 2006. v1.11.2 2021-02-26 sceGeBreak(mode=0, unknown=08babb84): unknown ptr (valid)
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-18 GE Interrupt: newState might be 5
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-18 GE Interrupt: newState might be 4
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-18 GE Interrupt: newState might be 3
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-18 GE Interrupt: newState might be 1
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-18 GE Interrupt: newState might be 0
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-18 GE Interrupt: newState might be 7
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-18 GE Interrupt: newState might be 6
WWE SmackDown! vs. RAW 2006. v1.9.4 2021-01-18 sceDmacMemcpy(dest=04154fd0, src=09162df0, size=262160): overlapping read
WWE SmackDown! vs. RAW 2006. v1.11.3 2021-03-17 sceDmacMemcpy(dest=0413f330, src=09113fc0, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.10.3 2021-01-06 sceDmacMemcpy(dest=041349c0, src=091fa2f0, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.10.3 2020-12-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
WWE SmackDown! vs. RAW 2006. v1.10.3 2020-12-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
WWE SmackDown! vs. RAW 2006. v1.9.3 2020-12-16 sceDmacMemcpy(dest=04164b70, src=08f41ae0, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.10.3 2020-12-16 sceDmacMemcpy(dest=041322a0, src=08f50270, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.10.3 2020-12-15 sceDmacMemcpy(dest=0414f360, src=09145720, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-12-15 sceDmacMemcpy(dest=0411bf50, src=0908f340, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.10.3 2020-12-15 sceDmacMemcpy(dest=04141810, src=09129ac0, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.10.3 2020-12-14 sceDmacMemcpy(dest=04151820, src=09139ae0, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.10.3 2020-12-14 sceDmacMemcpy(dest=04132b20, src=091133c0, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.10.3 2020-12-13 sceDmacMemcpy(dest=04145270, src=0912b8a0, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.10.3 2020-12-12 sceDmacMemcpy(dest=04154fd0, src=091da420, size=262160): overlapping read
WWE SmackDown! vs. RAW 2006. v1.10.3 2020-12-11 sceGeBreak(mode=0, unknown=08a6ac38): unknown ptr (valid)
WWE SmackDown! vs. RAW 2006. v1.9.4 2020-12-11 sceDmacMemcpy(dest=04114fc0, src=08f88740, size=262160): overlapping read
WWE SmackDown! vs. RAW 2006. v1.10.2 2020-12-10 sceDmacMemcpy(dest=0412ef60, src=090b6770, size=65552): overlapping read
WWE SmackDown! vs. RAW 2006. v1.10.3 2020-12-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872