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| Game title |
Version |
Latest Report |
Message |
| WWE SmackDown! vs. RAW 2006. |
v1.19.3 |
2025-10-05 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08f3df4c, 4, 00000000, 0) |
| WWE SmackDown! vs. RAW 2006. |
v1.19.3 |
2025-10-05 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08f3df44, 4, 00000000, 0) |
| WWE SmackDown! vs. RAW 2006. |
v1.19.3 |
2025-09-20 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
attribute mediump vec4 w1;
attribute mediump vec2 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / |
| WWE SmackDown! vs. RAW 2006. |
v1.19.1 |
2025-08-13 |
sceKernelCreateThread(name=sceMpeg_library): unsupported attributes 00000006, ignoring |
| WWE SmackDown! vs. RAW 2006. |
v1.19.1 |
2025-08-13 |
sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-07-17 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0921b954, 4, 00000000, 0) |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-07-17 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0921b95c, 4, 00000000, 0) |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-07-17 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0921b78c, 4, 00000000, 0) |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-07-17 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0921b784, 4, 00000000, 0) |
| WWE SmackDown! vs. RAW 2006. |
v1.9.4 |
2025-06-01 |
sceDmacMemcpy(dest=0411f880, src=09085610, size=65552): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.9.4 |
2025-06-01 |
sceDmacMemcpy(dest=0411e300, src=09084070, size=65552): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-05-31 |
sceDmacMemcpy(dest=0412e910, src=090c4440, size=65552): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-05-30 |
Unknown GetPointerWrite 0af0d3c9 PC 08908e78 LR 08908eb8 |
| WWE SmackDown! vs. RAW 2006. |
v1.11.2 |
2025-05-23 |
sceDmacMemcpy(dest=04154fd0, src=0937d900, size=262160): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.11.3 |
2025-05-22 |
Unknown GetPointer 00000000 PC 08cf9068 LR 08cfa1fc |
| WWE SmackDown! vs. RAW 2006. |
v1.11.3 |
2025-05-22 |
Unknown GetPointer 00000000 PC 08cf9a44 LR 08cfa1fc |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-05-21 |
Unknown GetPointerWrite 5e854dc6 PC 08908e78 LR 08908eb8 |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2025-05-10 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0921b27c, 4, 00000000, 0) |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2025-05-10 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0921b274, 4, 00000000, 0) |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-05-10 |
VTYPE with morph used: THRU=0 TC=0 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=2 MC=2 |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-05-10 |
sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfd00 |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-05-10 |
sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfdb0 |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-05-10 |
sceKernelCreateThread(name=ScePafThread): unsupported options parameter 09fbfd30 |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-05-10 |
sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfdf0 |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-05-10 |
sceKernelCreateThread(name=ScePafThread): unsupported attributes 00000008 |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-05-10 |
sceKernelCreateThread(name=ScePafJob): unsupported attributes 00000008 |
| WWE SmackDown! vs. RAW 2006. |
v1.19.3 |
2025-09-22 |
INVALID_MODE=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-04-27 |
sceDmacMemcpy(dest=0411c600, src=090e6e30, size=65552): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-04-24 |
sceDmacMemcpy(dest=041387e0, src=08ee4ac0, size=65552): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-04-18 |
ReadFromHardware: Invalid address 3f800000 near PC 3f800000 LR 3f800000 |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2025-04-15 |
sceDmacMemcpy(dest=0416ed90, src=0930a0b0, size=65552): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-04-10 |
sceDmacMemcpy(dest=0411ca50, src=09053ff0, size=65552): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.6.3 |
2025-03-27 |
sceDmacMemcpy(dest=041818b0, src=0925fc10, size=65552): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.14.4 |
2025-03-27 |
80630007=sceAtracSetData(2, 08be9680, 0000d800): atracID uses different codec type than data |
| WWE SmackDown! vs. RAW 2006. |
v1.14.4 |
2025-03-27 |
80630007=sceAtracSetData(2, 08be9680, 0000fe00): atracID uses different codec type than data |
| WWE SmackDown! vs. RAW 2006. |
v1.14.4 |
2025-03-27 |
80630007=sceAtracSetData(2, 08be9680, 00001e00): atracID uses different codec type than data |
| WWE SmackDown! vs. RAW 2006. |
v1.6.3 |
2025-03-24 |
sceDmacMemcpy(dest=04133fa0, src=091c68e0, size=65552): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.14.4 |
2025-03-21 |
80630007=sceAtracSetData(2, 08be9680, 00005000): atracID uses different codec type than data |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-03-04 |
sceDmacMemcpy(dest=04114fc0, src=0919a590, size=262160): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-03-04 |
sceDmacMemcpy(dest=0418f330, src=08f25ee0, size=65552): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-02-20 |
sceDmacMemcpy(dest=0418eb80, src=09200830, size=65552): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-02-20 |
sceDmacMemcpy(dest=041565c0, src=08fa3a20, size=65552): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1-1211-g6770122c5c |
2025-06-11 |
SCE_KERNEL_ERROR_INVALID_MODE=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
| WWE SmackDown! vs. RAW 2006. |
v1.19.3-846-g6bce0c9ec4 |
2025-11-08 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00000006, ignoring |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-02-15 |
sceDmacMemcpy(dest=04114fc0, src=091d98a0, size=262160): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-01-31 |
Unknown GetPointerWrite 00000000 PC 0899fd1c LR 0899fd2c |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-01-28 |
sceDmacMemcpy(dest=0412c790, src=090eabb0, size=65552): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2025-01-27 |
sceDmacMemcpy(dest=04123d30, src=090df920, size=65552): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-01-27 |
sceDmacMemcpy(dest=0413c2e0, src=08ef36c0, size=65552): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-01-26 |
sceDmacMemcpy(dest=0411a2e0, src=090b5c20, size=65552): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-10-14 |
Can't draw: No current render step. Step count: 0 |
| WWE SmackDown! vs. RAW 2006. |
v1.11.3-62-g55c707cfe |
2024-12-22 |
sceDmacMemcpy(dest=0411f9f0, src=090ec8c0, size=65552): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2024-12-05 |
sceDmacMemcpy(dest=04114fc0, src=0919a1e0, size=262160): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-11-29 |
Jump to invalid address: 033c7ae0 |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2024-11-14 |
sceDmacMemcpy(dest=04154fd0, src=093827f0, size=262160): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-11-13 |
UNTESTED sceNetAdhocPollSocket(09ffb0c0, 1, 0, 1) at 089df7b0 |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2024-11-12 |
sceDmacMemcpy(dest=04114fc0, src=092c2790, size=262160): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.17.4-1 |
2025-10-12 |
80630006=sceAtracSetData(2, 08b407c0, 00020000): multiple fmt definitions |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-10-05 |
Branch in Jump delay slot at 09ef2458 in block starting at 09ef243c |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-10-05 |
Branch in Jump delay slot at 09ef2454 in block starting at 09ef243c |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-10-05 |
sceDmacMemcpy(dest=041195f0, src=090dc950, size=65552): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-10-05 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)) |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-09-29 |
sceDmacMemcpy(dest=04129620, src=090baa60, size=65552): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-09-27 |
sceDmacMemcpy(dest=04154fd0, src=0900a900, size=262160): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-09-26 |
sceDmacMemcpy(dest=04114fc0, src=0919d290, size=262160): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-09-22 |
sceDmacMemcpy(dest=041263c0, src=09134d10, size=65552): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-09-14 |
sceDmacMemcpy(dest=04132300, src=09169210, size=65552): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.9.4 |
2024-09-03 |
sceDmacMemcpy(dest=04154fd0, src=09224b10, size=262160): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-08-15 |
sceDmacMemcpy(dest=0412a300, src=091ada90, size=65552): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.9.4 |
2024-08-13 |
sceDmacMemcpy(dest=0411f2f0, src=09085900, size=65552): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-08-13 |
Unknown GetPointerWrite 583e2116 PC 08908e78 LR 08908eb8 |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-08-07 |
sceDmacMemcpy(dest=04114fc0, src=090565b0, size=262160): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-07-29 |
sceDmacMemcpy(dest=0412c3c0, src=090a80d0, size=65552): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.17.3 |
2024-07-25 |
80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE SmackDown! vs. RAW 2006. |
v1.17.3 |
2024-07-25 |
80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE SmackDown! vs. RAW 2006. |
v1.17.3 |
2024-07-25 |
80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE SmackDown! vs. RAW 2006. |
v1.17.3 |
2024-07-25 |
80630007=sceAtracSetData(3, 08d4b180, 00004c00): atracID uses different codec type than data |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-07-18 |
sceNetAdhocMatchingInit(65536) at 088648ac |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-07-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2 |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-07-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=08857c2c, pos=0, access=1, data=1, text=1 |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-07-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2 |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-07-09 |
80630007=sceAtracSetData(2, 08d4b1c0, 00004bd8): atracID uses different codec type than data |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-07-09 |
80630007=sceAtracSetData(2, 08d4b1c0, 00019800): atracID uses different codec type than data |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-07-09 |
80630007=sceAtracSetData(2, 08d4b1c0, 00004d00): atracID uses different codec type than data |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-07-09 |
80630007=sceAtracSetData(2, 08d4b1c0, 00010910): atracID uses different codec type than data |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-07-09 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000e4f8): atracID uses different codec type than data |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-07-09 |
80630007=sceAtracSetData(2, 08d4b1c0, 00003fd0): atracID uses different codec type than data |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-07-09 |
80630007=sceAtracSetData(2, 08d4b1c0, 00007bf8): atracID uses different codec type than data |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-07-09 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000fe00): atracID uses different codec type than data |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-07-09 |
80630007=sceAtracSetData(2, 08d4b1c0, 00006730): atracID uses different codec type than data |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-07-09 |
80630007=sceAtracSetData(2, 08d4b1c0, 00018000): atracID uses different codec type than data |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-07-09 |
80630007=sceAtracSetData(2, 08d4b1c0, 00018700): atracID uses different codec type than data |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-07-09 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000d800): atracID uses different codec type than data |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-07-09 |
80630007=sceAtracSetData(2, 08d4b1c0, 00012e00): atracID uses different codec type than data |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-07-09 |
80630007=sceAtracSetData(2, 08d4b1c0, 00004c00): atracID uses different codec type than data |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-07-09 |
80630007=sceAtracSetData(2, 08d4b1c0, 00015700): atracID uses different codec type than data |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-07-09 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000eb88): atracID uses different codec type than data |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-07-09 |
80630007=sceAtracSetData(2, 08d4b1c0, 000034e0): atracID uses different codec type than data |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-07-09 |
sceDmacMemcpy(dest=0412c100, src=0917e240, size=65552): overlapping read |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-07-08 |
sceDmacMemcpy(dest=04114fc0, src=091a2fa0, size=262160): overlapping read |