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Game title |
Version |
Latest Report |
Message |
Ratchet |
v1.6.3 |
2021-02-05 |
80630008=sceAtracSetDataAndGetID(094e1fc0, 00000070): loop starts after it ends |
Mortal Kombat: Unchained |
v1.10.3 |
2021-01-16 |
80630008=sceAtracSetDataAndGetID(0923bcc0, 0000c7cc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.10.3 |
2021-01-16 |
80630008=sceAtracSetDataAndGetID(0923bcc0, 0000d24c): loop starts after it ends |
Mortal Kombat: Unchained |
v1.10.3 |
2021-01-16 |
80630008=sceAtracSetDataAndGetID(0923bcc0, 0001264c): loop starts after it ends |
Ratchet |
v1.9.3 |
2020-11-30 |
80630008=sceAtracSetDataAndGetID(094c5080, 00000070): loop starts after it ends |
Ratchet |
v1.10.2 |
2020-07-24 |
80630008=sceAtracSetDataAndGetID(094ef640, 00000070): loop starts after it ends |
Mortal Kombat: Unchained |
v1.9.4 |
2020-05-19 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0000cdcc): loop starts after it ends |
Ratchet |
v1.6.3-432-gfd6c3145d |
2020-05-15 |
80630008=sceAtracSetDataAndGetID(0953ed40, 00000070): loop starts after it ends |
Mortal Kombat: Unchained |
v1.9.4 |
2020-05-05 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0000c04c): loop starts after it ends |
Ratchet |
v1.9.4 |
2020-11-18 |
80630008=sceAtracSetDataAndGetID(09446a80, 00000070): loop starts after it ends |
Ratchet |
v1.9.4 |
2020-04-12 |
80630008=sceAtracSetDataAndGetID(0950a080, 00000070): loop starts after it ends |
Ratchet |
v1.9.4 |
2020-11-30 |
80630008=sceAtracSetDataAndGetID(0950d400, 00000070): loop starts after it ends |
Ratchet |
v1.9.4 |
2020-06-08 |
80630008=sceAtracSetDataAndGetID(0945f6c0, 00000070): loop starts after it ends |
ALIEN SYNDROME |
v1.9.4 |
2020-07-18 |
80630008=sceAtracSetDataAndGetID(08b3cf40, 00040000): loop starts after it ends |
Mortal Kombat: Unchained |
v1.9.4 |
2020-03-05 |
80630008=sceAtracSetDataAndGetID(0923bcc0, 000082cc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.9.4 |
2020-01-25 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0000becc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.9.4 |
2020-01-08 |
80630008=sceAtracSetDataAndGetID(0923bcc0, 0000db4c): loop starts after it ends |
Mortal Kombat: Unchained |
v1.9.4 |
2020-01-08 |
80630008=sceAtracSetDataAndGetID(0923bcc0, 0000a6cc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.9.4 |
2020-01-08 |
80630008=sceAtracSetDataAndGetID(0923bcc0, 0000dfcc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.9.4 |
2019-12-21 |
80630008=sceAtracSetDataAndGetID(0923bcc0, 000169cc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.5.4 |
2019-08-13 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 00014d4c): loop starts after it ends |
Mortal Kombat: Unchained |
v1.5.4 |
2019-08-13 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0001114c): loop starts after it ends |
Mortal Kombat: Unchained |
v1.5.4 |
2019-08-13 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0000424c): loop starts after it ends |
Mortal Kombat: Unchained |
v1.5.4 |
2019-08-13 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0000f4cc): loop starts after it ends |
Ratchet |
v1.9.4 |
2020-08-27 |
80630008=sceAtracSetDataAndGetID(0950f640, 00000070): loop starts after it ends |
Ratchet |
v1.9.4 |
2021-02-11 |
80630008=sceAtracSetDataAndGetID(095122c0, 00000070): loop starts after it ends |
Mortal Kombat: Unchained |
v1.8.0 |
2019-06-10 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 000067cc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.8.0 |
2019-06-10 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0000514c): loop starts after it ends |
Mortal Kombat: Unchained |
v1.8.0 |
2019-06-10 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0000c34c): loop starts after it ends |
Mortal Kombat: Unchained |
v1.9.4 |
2020-04-24 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 000085cc): loop starts after it ends |
Ratchet |
v1.9.4 |
2021-02-20 |
80630008=sceAtracSetDataAndGetID(094f9580, 00000070): loop starts after it ends |
Mortal Kombat: Unchained |
v1.8.0 |
2019-05-04 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0000f7cc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.7.2 |
2018-11-15 |
80630008=sceAtracSetDataAndGetID(0923bcc0, 000079cc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.7.2 |
2018-11-15 |
80630008=sceAtracSetDataAndGetID(0923bcc0, 000139cc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.6.3 |
2018-09-16 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0000d9cc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.8.0 |
2019-06-08 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0000a0cc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.6.3 |
2018-09-16 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0000ab4c): loop starts after it ends |
Mortal Kombat: Unchained |
v1.9.2 |
2019-10-06 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0000604c): loop starts after it ends |
Mortal Kombat: Unchained |
v1.6.3 |
2018-09-16 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0000e14c): loop starts after it ends |
Mortal Kombat: Unchained |
v1.6.3 |
2018-09-16 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 00008ecc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.8.0 |
2019-06-10 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0000634c): loop starts after it ends |
Mortal Kombat: Unchained |
v1.6.3 |
2018-09-16 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 000040cc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.6.3 |
2018-09-16 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0000f1cc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.5.4 |
2018-05-15 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 000112cc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.5.4 |
2018-05-15 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 000145cc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.9.4 |
2020-01-01 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 000148cc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.5.4 |
2018-05-15 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0000afcc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.5.4 |
2018-04-30 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0000244c): loop starts after it ends |
Mortal Kombat: Unchained |
v1.5.4 |
2018-04-30 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0000facc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.9.4 |
2020-05-06 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0001504c): loop starts after it ends |
Mortal Kombat: Unchained |
v1.5.4 |
2018-04-30 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 000166cc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.5.4 |
2018-04-30 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0000904c): loop starts after it ends |
Mortal Kombat: Unchained |
v1.5.4 |
2018-04-30 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0000cf4c): loop starts after it ends |
Mortal Kombat: Unchained |
v1.9.4 |
2020-01-25 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0000eecc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.5.4 |
2018-04-30 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0000ed4c): loop starts after it ends |
Mortal Kombat: Unchained |
v1.5.4 |
2019-09-13 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0000db4c): loop starts after it ends |
Mortal Kombat: Unchained |
v1.5.4 |
2018-04-30 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 000097cc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.5.2 |
2017-12-04 |
80630008=sceAtracSetDataAndGetID(0923bcc0, 000115cc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.5.2 |
2017-12-04 |
80630008=sceAtracSetDataAndGetID(0923bcc0, 000184cc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.5.2 |
2020-07-12 |
80630008=sceAtracSetDataAndGetID(0923bcc0, 0000604c): loop starts after it ends |
Mortal Kombat: Unchained |
v1.9.4 |
2020-03-05 |
80630008=sceAtracSetDataAndGetID(0923bcc0, 000085cc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.5.2 |
2017-12-04 |
80630008=sceAtracSetDataAndGetID(0923bcc0, 0000cacc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.4.2 |
2017-11-16 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 000079cc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.4.2 |
2017-11-16 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0000e44c): loop starts after it ends |
Mortal Kombat: Unchained |
v1.5.4 |
2018-04-30 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 0000accc): loop starts after it ends |
FREE RUNNING |
v1.9.4 |
2021-02-25 |
80630008=sceAtracSetDataAndGetID(08e67c9c, ffffffff): loop starts after it ends |
Mortal Kombat: Unchained |
v1.9.4 |
2020-03-13 |
80630008=sceAtracSetDataAndGetID(0923bcc0, 000094cc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.9.4 |
2020-05-22 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 000094cc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.5.2 |
2017-12-04 |
80630008=sceAtracSetDataAndGetID(0923bcc0, 0000ab4c): loop starts after it ends |
Mortal Kombat: Unchained |
v1.4.2 |
2020-07-08 |
80630008=sceAtracSetDataAndGetID(0923bcc0, 0000634c): loop starts after it ends |
お姉チャンバラSPECIAL |
v1.9.3 |
2020-03-06 |
80630008=sceAtracSetDataAndGetID(09ac6580, 000011d0): loop starts after it ends |
お姉チャンバラSPECIAL |
v1.9.3 |
2020-03-06 |
80630008=sceAtracSetDataAndGetID(09ac6580, 000034b0): loop starts after it ends |
Mortal Kombat: Unchained |
v1.9.4 |
2020-07-12 |
80630008=sceAtracSetDataAndGetID(0923bcc0, 00019000): loop starts after it ends |
Juiced 2: Hot Import Nights |
v1.4.2 |
2017-06-13 |
80630008=sceAtracSetDataAndGetID(08c1a700, 00020000): loop starts after it ends |
テイルズ オブ ザ ワールド レディアント マイソロジー3 |
v1.4-2-g648bc5d |
2017-04-15 |
80630008=sceAtracSetDataAndGetID(09959ac0, 00020000): loop starts after it ends |
Mortal Kombat: Unchained |
v1.9.4 |
2020-05-16 |
80630008=sceAtracSetDataAndGetID(0923ecc0, 00019000): loop starts after it ends |