Recent logs - Tomb Raider: Legend™

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Game title Version Latest Report Message
Tomb Raider: Legend™ v1.18.1 2025-06-15 sceDmacMemcpy(dest=041b3400, src=097362a0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-06-14 sceDmacMemcpy(dest=041d9000, src=08e52940, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-06-14 sceDmacMemcpy(dest=041b8400, src=09a90564, size=2048): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-06-14 sceDmacMemcpy(dest=041f5000, src=096ead50, size=5120): overlapping read
Tomb Raider: Legend™ v1.16.6 2025-06-13 sceDmacMemcpy(dest=041fe000, src=096c8160, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-06-12 sceDmacMemcpy(dest=041a0800, src=0964a500, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-06-10 sceDmacMemcpy(dest=041a1400, src=0994ba20, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-06-10 sceDmacMemcpy(dest=041b5c00, src=091c26e0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-06-09 sceDmacMemcpy(dest=0419f400, src=091da3c0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-06-08 sceDmacMemcpy(dest=041a9800, src=099a9480, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-06-07 sceDmacMemcpy(dest=041a8800, src=09aca924, size=4096): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-06-07 sceDmacMemcpy(dest=041b5000, src=0931e5b0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-06-07 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 01f14484:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14484:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = dot(u_lightdir1, toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(max(angle, 0.0), u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.
Tomb Raider: Legend™ v1.18.1 2025-06-06 sceDmacMemcpy(dest=041b2000, src=0959f950, size=5120): overlapping read
Tomb Raider: Legend™ v1.11.3 2025-06-05 sceDmacMemcpy(dest=041a9800, src=091dc5d0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-06-04 sceDmacMemcpy(dest=0419b400, src=0971bea0, size=9216): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-06-03 sceDmacMemcpy(dest=0419cc00, src=08faf760, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-06-03 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f14484:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14484:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = dot(u_lightdir1, toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(max(angle, 0.0), u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot,
Tomb Raider: Legend™ v1.18.1 2025-06-03 sceDmacMemcpy(dest=041a7000, src=09600b30, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-06-02 sceDmacMemcpy(dest=04199000, src=08d32980, size=8192): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-06-02 sceDmacMemcpy(dest=041a7c00, src=08ebf5c0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-06-01 sceDmacMemcpy(dest=041a0800, src=091c4a60, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-31 sceDmacMemcpy(dest=041bd400, src=0901a230, size=8192): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-31 sceDmacMemcpy(dest=041b2400, src=09b24f00, size=8192): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-30 sceDmacMemcpy(dest=041bc800, src=096d8060, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-29 sceDmacMemcpy(dest=041ab000, src=09369500, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-28 sceDmacMemcpy(dest=041ab400, src=098281d0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-26 sceDmacMemcpy(dest=041c6c00, src=094f02c0, size=9216): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-26 sceDmacMemcpy(dest=041f3c00, src=0949ce60, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-26 sceDmacMemcpy(dest=041fe400, src=09742b00, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-26 sceDmacMemcpy(dest=041a7400, src=09742b00, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-26 sceDmacMemcpy(dest=041fec00, src=08de4760, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-25 sceDmacMemcpy(dest=0419b000, src=0954ed90, size=9216): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-25 sceDmacMemcpy(dest=041fec00, src=099133c0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-25 sceDmacMemcpy(dest=041cb000, src=09a20a30, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-25 sceDmacMemcpy(dest=041a7800, src=08fd3980, size=8192): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-25 sceDmacMemcpy(dest=041a5800, src=091d6340, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-25 sceDmacMemcpy(dest=0419b000, src=094ca440, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-24 sceDmacMemcpy(dest=041b8800, src=099b7370, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-24 sceDmacMemcpy(dest=041b3400, src=08ed7800, size=8192): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-24 sceDmacMemcpy(dest=041f2c00, src=094b18b0, size=9216): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-24 sceDmacMemcpy(dest=041c5800, src=090565e0, size=8192): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-24 sceDmacMemcpy(dest=041da000, src=0908c110, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-24 sceDmacMemcpy(dest=041a1000, src=09a6f1a0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-24 sceDmacMemcpy(dest=0419dc00, src=0908ad00, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-24 sceDmacMemcpy(dest=041a6800, src=09d14de0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-23 sceDmacMemcpy(dest=0419dc00, src=09558050, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-23 sceDmacMemcpy(dest=041eb800, src=09a56060, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-23 sceDmacMemcpy(dest=0419cc00, src=08f744d0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-23 sceDmacMemcpy(dest=041a2c00, src=092691a0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-23 sceDmacMemcpy(dest=0419b800, src=090ce710, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-23 sceDmacMemcpy(dest=0419c800, src=098a8f24, size=7168): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-23 sceDmacMemcpy(dest=0419d400, src=09559460, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-23 sceDmacMemcpy(dest=041a5800, src=0981a100, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-23 sceDmacMemcpy(dest=041efc00, src=09140680, size=8192): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-23 sceDmacMemcpy(dest=041e9400, src=091d37d0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-23 sceDmacMemcpy(dest=041dec00, src=08ea88f0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-23 sceDmacMemcpy(dest=041fd400, src=08e7e780, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-23 sceDmacMemcpy(dest=041f3400, src=094de940, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-23 sceDmacMemcpy(dest=041b4000, src=09bbe6f0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-23 sceDmacMemcpy(dest=041d4000, src=09d0cd70, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-22 sceDmacMemcpy(dest=041dac00, src=09d12f60, size=9216): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-22 sceDmacMemcpy(dest=041b3800, src=09aa36d0, size=8192): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-22 sceDmacMemcpy(dest=041da800, src=096c1980, size=8192): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-23 sceDmacMemcpy(dest=041f5800, src=091aab30, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-22 sceDmacMemcpy(dest=041d5000, src=09624c70, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-22 sceDmacMemcpy(dest=041dc000, src=091c1840, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-22 sceDmacMemcpy(dest=041d9800, src=099fc3f0, size=9216): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-22 sceDmacMemcpy(dest=041d3400, src=0930c940, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-22 sceDmacMemcpy(dest=041bf400, src=09bb0bc0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-22 sceDmacMemcpy(dest=0419b000, src=093492a4, size=4096): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-22 sceDmacMemcpy(dest=041ad400, src=09c14f30, size=8192): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-22 sceDmacMemcpy(dest=041fec00, src=098d6120, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-22 sceDmacMemcpy(dest=041ae800, src=091b3050, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-22 sceDmacMemcpy(dest=041e2000, src=09b173d0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-22 sceDmacMemcpy(dest=0419cc00, src=09524450, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-22 sceDmacMemcpy(dest=0419cc00, src=0968efd0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-21 sceDmacMemcpy(dest=041ea400, src=098d7530, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-21 sceDmacMemcpy(dest=041e3000, src=08e26f60, size=9216): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-21 sceDmacMemcpy(dest=041b0c00, src=091d3fe0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-21 sceDmacMemcpy(dest=041a4000, src=091d9090, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-21 sceDmacMemcpy(dest=041ea400, src=0925d0b0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-21 sceDmacMemcpy(dest=041a3000, src=091863e0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-21 sceDmacMemcpy(dest=0419a000, src=091d9090, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-20 sceDmacMemcpy(dest=041b4800, src=08dfdc50, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-20 sceDmacMemcpy(dest=041d2400, src=09498c20, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-20 sceDmacMemcpy(dest=041a2000, src=09925df0, size=9216): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-20 sceDmacMemcpy(dest=041c4800, src=09954560, size=9216): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-20 sceDmacMemcpy(dest=041bac00, src=08dfdc50, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-20 sceDmacMemcpy(dest=041cc000, src=08dd2740, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-20 sceDmacMemcpy(dest=041f2400, src=08df4fe0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-20 sceDmacMemcpy(dest=04199000, src=08f37cb0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-20 sceDmacMemcpy(dest=041aa400, src=08df63f0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-20 sceDmacMemcpy(dest=041c6400, src=090369a0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-20 sceDmacMemcpy(dest=041a1000, src=099ecec0, size=9216): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-20 sceDmacMemcpy(dest=041b4800, src=08f949b0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-19 sceDmacMemcpy(dest=041a6000, src=099407b0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-19 sceDmacMemcpy(dest=041b3800, src=09085700, size=8192): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-19 sceDmacMemcpy(dest=041fb000, src=09a2f2a0, size=5120): overlapping read
Tomb Raider: Legend™ v1.18.1 2025-05-19 sceDmacMemcpy(dest=041a1400, src=09bdfbb0, size=9216): overlapping read