Recent logs - Tomb Raider: Legend™

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Game title Version Latest Report Message
Tomb Raider: Legend™ v1.6.3 2019-05-20 sceDmacMemcpy(dest=04199000, src=095ceb40, size=9216): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-18 sceDmacMemcpy(dest=0419f000, src=0952ea30, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-18 sceDmacMemcpy(dest=041c7000, src=094f3c00, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-17 sceDmacMemcpy(dest=041d7c00, src=093c61a0, size=9216): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-17 sceDmacMemcpy(dest=041c7000, src=09958610, size=5120): overlapping read
Tomb Raider: Legend™ v1.8.0 2019-05-17 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f14084:00000b18 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:0 3: c:0 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Tomb Raider: Legend™ v1.8.0 2019-05-17 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f10484:00000b18 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:0 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Tomb Raider: Legend™ v1.6.3 2019-05-17 sceDmacMemcpy(dest=041d6c00, src=09c3ba50, size=8192): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-17 sceDmacMemcpy(dest=041c1400, src=09b4e300, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-16 sceDmacMemcpy(dest=041c7c00, src=09509184, size=3072): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-16 sceDmacMemcpy(dest=041b5400, src=09b47eb0, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-16 sceDmacMemcpy(dest=041fc000, src=093b1450, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-14 sceDmacMemcpy(dest=041a1400, src=09b019d0, size=9216): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-13 sceDmacMemcpy(dest=04199000, src=09510970, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-12 sceDmacMemcpy(dest=041cec00, src=096f5bd0, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-10 sceDmacMemcpy(dest=041a1400, src=0998a190, size=8192): overlapping read
Tomb Raider: Legend™ v1.8.0 2019-05-10 sceDmacMemcpy(dest=041a6800, src=09c09c00, size=9216): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-10 sceDmacMemcpy(dest=041a1400, src=09a0ddf0, size=9216): overlapping read
Tomb Raider: Legend™ v1.8.0 2019-05-09 sceDmacMemcpy(dest=041ca400, src=098b12b0, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-09 sceDmacMemcpy(dest=041c7000, src=0950bf40, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-07 sceDmacMemcpy(dest=041c7000, src=09507ea0, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-07 sceDmacMemcpy(dest=04199000, src=094fc1b0, size=9216): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-06 sceDmacMemcpy(dest=04199000, src=094f8110, size=9216): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-06 sceDmacMemcpy(dest=0419b000, src=095e8cd0, size=8192): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-05 sceDmacMemcpy(dest=0419fc00, src=0971b810, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-04 sceDmacMemcpy(dest=0419c400, src=09a65430, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-04 sceDmacMemcpy(dest=0419d400, src=09878a30, size=9216): overlapping read
Tomb Raider: Legend™ v1.8.0 2019-05-04 sceDmacMemcpy(dest=041bfc00, src=096766c0, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-04 sceDmacMemcpy(dest=041a2800, src=08f72d90, size=9216): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-03 sceDmacMemcpy(dest=041e4c00, src=08e3cc70, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-03 sceDmacMemcpy(dest=0419a400, src=092c0220, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-03 sceDmacMemcpy(dest=041a9000, src=09791650, size=5120): overlapping read
Tomb Raider: Legend™ v1.8.0 2019-05-03 sceDmacMemcpy(dest=041d8800, src=091d53e0, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-03 sceDmacMemcpy(dest=041b1c00, src=09086fe0, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-02 sceDmacMemcpy(dest=041c6c00, src=0933b330, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-05-02 sceDmacMemcpy(dest=041ae400, src=093c8790, size=9216): overlapping read
Tomb Raider: Legend™ v1.8.0 2019-05-02 sceDmacMemcpy(dest=041ec400, src=09c94f90, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-30 sceDmacMemcpy(dest=041c8400, src=090d8d90, size=5120): overlapping read
Tomb Raider: Legend™ v1.7.4 2019-04-29 sceDmacMemcpy(dest=041df000, src=08e7bed0, size=5120): overlapping read
Tomb Raider: Legend™ v1.8.0 2019-04-27 sceDmacMemcpy(dest=041db400, src=0913b710, size=32768): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-26 sceDmacMemcpy(dest=041e0400, src=09195900, size=8192): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-26 sceDmacMemcpy(dest=041f9400, src=093c6530, size=5120): overlapping read
Tomb Raider: Legend™ v1.8.0 2019-04-26 sceDmacMemcpy(dest=041cec00, src=096134a0, size=5120): overlapping read
Tomb Raider: Legend™ v1.8.0 2019-04-26 sceDmacMemcpy(dest=041a1c00, src=09360760, size=5120): overlapping read
Tomb Raider: Legend™ v1.8.0 2019-04-25 sceDmacMemcpy(dest=04199000, src=08e56ff0, size=8192): overlapping read
Tomb Raider: Legend™ v1.8.0 2019-04-25 sceDmacMemcpy(dest=04199000, src=097c96c0, size=5120): overlapping read
Tomb Raider: Legend™ v1.8.0 2019-04-25 sceDmacMemcpy(dest=041e1c00, src=09a21370, size=5120): overlapping read
Tomb Raider: Legend™ v1.8.0 2019-04-25 sceDmacMemcpy(dest=04199000, src=09a9e790, size=9216): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-23 sceDmacMemcpy(dest=041c6c00, src=0997c870, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-22 sceDmacMemcpy(dest=041d5c00, src=093b4c50, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-21 sceDmacMemcpy(dest=041f7000, src=093c2900, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-21 sceDmacMemcpy(dest=041f0400, src=093c1fc0, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-21 sceDmacMemcpy(dest=041ad000, src=0918a5d0, size=8192): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-20 sceDmacMemcpy(dest=041a1800, src=09a3fa30, size=8192): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-19 sceDmacMemcpy(dest=0419e400, src=09c07aa0, size=8192): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-19 sceDmacMemcpy(dest=041a2c00, src=08ea9460, size=5120): overlapping read
Tomb Raider: Legend™ v1.8.0 2019-04-19 sceDmacMemcpy(dest=0419a400, src=094537b0, size=5120): overlapping read
Tomb Raider: Legend™ v1.8.0 2019-04-19 sceDmacMemcpy(dest=041a0400, src=09912590, size=5120): overlapping read
Tomb Raider: Legend™ v1.8.0 2019-04-19 sceDmacMemcpy(dest=041f2000, src=098be490, size=5120): overlapping read
Tomb Raider: Legend™ v1.8.0 2019-04-19 sceDmacMemcpy(dest=041f2000, src=0991fed0, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-18 sceDmacMemcpy(dest=041cb000, src=08e66830, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-18 sceDmacMemcpy(dest=0419dc00, src=08e835a0, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-18 sceDmacMemcpy(dest=0419dc00, src=08e82190, size=5120): overlapping read
Tomb Raider: Legend™ v1.8.0 2019-04-18 sceDmacMemcpy(dest=041b3400, src=0956bd40, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-17 sceDmacMemcpy(dest=041f0400, src=0987dff0, size=9216): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-17 sceDmacMemcpy(dest=041cd800, src=09ac2cf0, size=8192): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-17 sceDmacMemcpy(dest=0419a400, src=0987dff0, size=9216): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-17 sceDmacMemcpy(dest=04199000, src=090ae8e0, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-17 sceDmacMemcpy(dest=0419cc00, src=08e7d150, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-17 sceDmacMemcpy(dest=041bf000, src=096dca60, size=9216): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-17 sceDmacMemcpy(dest=041cc800, src=08ffdb00, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-17 sceDmacMemcpy(dest=041d3000, src=096c46a0, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-17 sceDmacMemcpy(dest=041a1400, src=096b55e0, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-17 sceDmacMemcpy(dest=041ab400, src=0909b0e0, size=8192): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-17 sceDmacMemcpy(dest=041b7000, src=08f45170, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-16 sceDmacMemcpy(dest=041c1400, src=08ec53e0, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-16 sceDmacMemcpy(dest=041c5400, src=08ed1d10, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-16 sceDmacMemcpy(dest=041efc00, src=08fa7ab0, size=8192): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-16 sceDmacMemcpy(dest=041a1c00, src=09a14130, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-16 sceDmacMemcpy(dest=041eac00, src=0950c9a0, size=8192): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-16 sceDmacMemcpy(dest=041bd000, src=098fa780, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-16 sceDmacMemcpy(dest=041be400, src=097c4060, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-16 sceDmacMemcpy(dest=041a2000, src=097be150, size=8192): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-16 sceDmacMemcpy(dest=041cf800, src=092ffe40, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-16 sceDmacMemcpy(dest=041d1800, src=0974ee00, size=9216): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-16 sceDmacMemcpy(dest=041c2800, src=09000f90, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-16 sceDmacMemcpy(dest=0419b800, src=09242c80, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-16 sceDmacMemcpy(dest=04199000, src=09a0dce0, size=5120): overlapping read
Tomb Raider: Legend™ v1.8.0 2019-04-16 sceDmacMemcpy(dest=041bf800, src=095d40d0, size=5120): overlapping read
Tomb Raider: Legend™ v1.7.5 2019-04-16 sceDmacMemcpy(dest=041a7c00, src=08f586f0, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-15 sceDmacMemcpy(dest=041a2c00, src=09aa7a30, size=8192): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-16 sceDmacMemcpy(dest=04199000, src=09a0c8d0, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-15 sceDmacMemcpy(dest=041b8c00, src=08ee2a24, size=10240): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-15 sceDmacMemcpy(dest=041c3c00, src=08ee2a24, size=10240): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-15 sceDmacMemcpy(dest=0419b800, src=09a14130, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-15 sceDmacMemcpy(dest=0419c400, src=09a12d20, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-15 sceDmacMemcpy(dest=041a3400, src=09a7d820, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-15 sceDmacMemcpy(dest=041a2800, src=0975f050, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-15 sceDmacMemcpy(dest=041a2800, src=09a11910, size=5120): overlapping read
Tomb Raider: Legend™ v1.6.3 2019-04-15 sceDmacMemcpy(dest=041a8800, src=09938120, size=9216): overlapping read