Recent logs - FIFA 07

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Game title Version Latest Report Message
FIFA 07 v1.10.1 2020-08-10 Unknown GetPointer 00000000 PC 08d12710 LR 08d12724
FIFA 07 v1.9.3-80-g73bf6098e 2020-07-24 __KernelStopThread: thread 2433 does not exist
FIFA 07 v1.9.3-80-g73bf6098e 2020-07-24 __KernelStopThread: thread 2428 does not exist
FIFA 07 v1.9.3-80-g73bf6098e 2020-07-24 __KernelStopThread: thread 861 does not exist
FIFA 07 v1.9.3-80-g73bf6098e 2020-07-24 __KernelStopThread: thread 2773 does not exist
FIFA 07 v1.9.3-80-g73bf6098e 2020-07-24 __KernelStopThread: thread 2701 does not exist
FIFA 07 v1.9.3 2020-07-20 ReadFromHardware: Invalid address 00000008 near PC 08ca9ee8 LR 08ca9ee8
FIFA 07 v1.9.3 2020-07-20 ReadFromHardware: Invalid address 00000020 near PC 08ca9ee8 LR 08ca9ee8
FIFA 07 v1.8.0 2020-06-06 Unknown GetPointer bd80a000 PC 08d12674 LR 08d12724
FIFA 07 v1.9.3-80-g73bf6098e 2020-05-21 __KernelStopThread: thread 1275 does not exist
FIFA 07 v1.9.3-80-g73bf6098e 2020-05-21 __KernelStopThread: thread 352 does not exist
FIFA 07 v1.6.3-432-gfd6c3145d 2020-04-30 Error in shader program link: info: (unknown reason) fs: 00000000:00800022 Tex TexAlpha 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 01730000:00004b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:3 TessRevN #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
FIFA 07 v1.6.3-432-gfd6c3145d 2020-04-30 Error in shader program link: info: (unknown reason) fs: 00000000:00800022 Tex TexAlpha 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 01330011:00124b10 HWX T N Tex UVEnv Light: 0: c:1 t:0 1: c:1 t:0 MatUp:3 TessRevN #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + dot(normalize(u_lightpos0), worldnormal), 1.0 + dot(normalize(u_lightpos1), worldnormal)) * 0.5, 1.0); }
FIFA 07 v1.6.3-432-gfd6c3145d 2020-04-30 Error in shader program link: info: (unknown reason) fs: 00000000:00c0d022 Tex TexProj TexAlpha 2x TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = textureProj(tex, v_texcoord); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 00000000:00054958 HWX C T Tex TexProjUV UVMtx TessRevN #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); }
FIFA 07 v1.9.4 2019-12-23 Unknown GetPointer 00000000 PC 08000000 LR 08000000
FIFA 07 v1.9.4 2019-12-18 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
FIFA 07 v1.9.4 2019-12-13 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
FIFA 07 v1.9.4 2020-04-18 Unknown GetPointer 00000000 PC 08816130 LR 08816144
FIFA 07 v1.9.4 2020-08-01 Unknown GetPointer 00000000 PC 08d12674 LR 08d12724
FIFA 07 v1.8.0 2019-11-01 ReadFromHardware: Invalid address ffffffff near PC ffffffff LR ffffffff
FIFA 07 v1.8.0 2019-11-23 BlockTransfer: Bad destination transfer address 04810000!
FIFA 07 v1.9.4 2020-04-19 Savedata version requested on save: 3
FIFA 07 v1.8.0 2019-10-07 Unknown GetPointer 000005c0 PC 08dba774 LR 08dba774
FIFA 07 v1.8.0 2019-09-11 Reader: Unsupported W0 Format 0
FIFA 07 v1.6.3 2019-08-04 Unknown GetPointer 423047b0 PC 08d12674 LR 08d12724
FIFA 07 v1.9.4 2020-07-20 Unknown GetPointer 00000000 PC 08cb6840 LR 08cb6840
FIFA 07 v1.9.4 2020-08-06 Unknown GetPointer 00000000 PC 08c3b424 LR 08000030
FIFA 07 v1.9.0 2020-07-26 WriteToHardware: Invalid address 00000000 near PC 08d36a10 LR 08d36a10
FIFA 07 v1.9.4 2020-08-09 Unknown GetPointer 00000000 PC 08cb5c6c LR 08000020
FIFA 07 v1.9.4 2020-04-20 Savedata version requested: 3
FIFA 07 v1.8.0 2019-06-20 Failed decrypting the PRX (ret = -1, size = 9096609, psp_size = 9096960)!
FIFA 07 v1.9.4 2020-08-13 Render to texture with incompatible formats 3 != 1 at 04000000
FIFA 07 v1.9.4 2020-08-06 GL ran out of GPU memory; switching to low memory mode
FIFA 07 v1.9.4 2020-08-08 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
FIFA 07 v1.8.0 2020-07-14 Texture cache ran out of GPU memory; switching to low memory mode
FIFA 07 v1.9.4 2020-08-08 Render to texture with different strides 256 != 128
FIFA 07 v1.9.4 2020-07-11 Render to texture with different strides 128 != 256
FIFA 07 v1.6.3-492-g9fddfff66 2020-05-11 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
FIFA 07 v1.9.3 2020-07-20 Unknown GetPointer 00000000 PC 00000000 LR 08ca9e90
FIFA 07 v1.0-33-ge6af3cf 2017-03-14 80020197=sceKernelStartThread(thread=0, argSize=0, argPtr=00000000): NULL thread
FIFA 07 v1.9.4 2020-08-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ef26d4, 4, 00000000, 0)
FIFA 07 v1.9.4 2020-08-13 BREAK instruction hit
FIFA 07 v1.9.3 2020-08-07 Unexpected prim type: 7
FIFA 07 v1.7.5 2020-08-13 Render to texture with incompatible formats 3 != 1 at 00000000
FIFA 07 v1.9.4 2020-08-13 UNIMPL sceUtilityLoadUsbModule(1)