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Game title |
Version |
Latest Report |
Message |
Medal of Honor Heroes™ |
v1.18.1 |
2025-02-02 |
__KernelStopThread: thread 507 does not exist (ApctlThread stopped) |
Medal of Honor Heroes™ |
v1.18.1 |
2025-02-02 |
__KernelStopThread: thread 507 does not exist (ApctlThread deleted) |
Medal of Honor Heroes™ |
v1.18.1 |
2025-01-27 |
__KernelStopThread: thread 3479 does not exist (ApctlThread stopped) |
Medal of Honor Heroes™ |
v1.18.1 |
2025-01-27 |
__KernelStopThread: thread 3479 does not exist (ApctlThread deleted) |
Medal of Honor Heroes™ |
v1.18.1-800-gb5c843ff72 |
2025-01-15 |
__KernelStopThread: thread 451 does not exist (ApctlThread deleted) |
Medal of Honor Heroes™ |
v1.18.1-800-gb5c843ff72 |
2025-01-15 |
__KernelStopThread: thread 451 does not exist (ApctlThread stopped) |
Medal of Honor Heroes™ |
v1.17.1-334-g1786a4ddb |
2025-01-13 |
__KernelStopThread: thread 732 does not exist (ApctlThread stopped) |
Medal of Honor Heroes™ |
v1.18.1-162-gfe38e8822c |
2025-01-07 |
__KernelStopThread: thread 511 does not exist (ApctlThread deleted) |
Medal of Honor Heroes™ |
v1.18.1-162-gfe38e8822c |
2025-01-07 |
__KernelStopThread: thread 511 does not exist (ApctlThread stopped) |
Medal of Honor Heroes™ |
v1.18.1 |
2024-12-27 |
MPEG user data found |
Medal of Honor Heroes™ |
v1.18.1 |
2024-12-01 |
__KernelStopThread: thread 452 does not exist (ApctlThread stopped) |
Medal of Honor Heroes™ |
v1.18.1 |
2024-12-01 |
__KernelStopThread: thread 452 does not exist (ApctlThread deleted) |
Medal of Honor Heroes™ |
v1.17.1-334-g1786a4ddb |
2024-11-30 |
__KernelStopThread: thread 458 does not exist (ApctlThread stopped) |
Medal of Honor Heroes™ |
v1.18.1-810-g841eb115e2 |
2025-02-09 |
__KernelStopThread: thread 441 does not exist (ApctlThread deleted) |
Medal of Honor Heroes™ |
v1.18.1 |
2024-11-11 |
__KernelStopThread: thread 562 does not exist (ApctlThread deleted) |
Medal of Honor Heroes™ |
v1.18.1 |
2024-11-11 |
__KernelStopThread: thread 562 does not exist (ApctlThread stopped) |
Medal of Honor Heroes™ |
v1.17.1 |
2024-11-01 |
No DL ID available to enqueue |
Medal of Honor Heroes™ |
v1.17.1 |
2024-11-01 |
Bad bounding box data: 000008 |
Medal of Honor Heroes™ |
v1.17.1-334-g1786a4ddb |
2024-10-15 |
__KernelStopThread: thread 1062 does not exist (ApctlThread deleted) |
Medal of Honor Heroes™ |
v1.17.1-334-g1786a4ddb |
2024-10-15 |
__KernelStopThread: thread 1062 does not exist (ApctlThread stopped) |
Medal of Honor Heroes™ |
v1.17.1 |
2024-10-03 |
__KernelStopThread: thread 536 does not exist (ApctlThread deleted) |
Medal of Honor Heroes™ |
v1.17.1 |
2024-10-03 |
__KernelStopThread: thread 536 does not exist (ApctlThread stopped) |
Medal of Honor Heroes™ |
v1.17.1 |
2024-10-01 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
o |
Medal of Honor Heroes™ |
v1.17.1 |
2024-08-30 |
Failed to allocate memory for ELF! |
Medal of Honor Heroes™ |
v1.17.1 |
2024-08-30 |
sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-08-30 |
sceKernelCreateThread(name=PGE Timer): unsupported attributes 00000006 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-08-30 |
sceKernelCreateThread(name=PGE Controls): unsupported attributes 00000006 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-08-30 |
sceKernelCreateThread(name=PGE System): unsupported attributes 00000006 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-08-30 |
sceKernelCreateThread(name=PGE Texture): unsupported attributes 00000006 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-08-30 |
sceKernelCreateThread(name=PGE File): unsupported attributes 00000006 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-08-30 |
sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-08-30 |
sceKernelCreateThread(name=PGE Gfx): unsupported attributes 00000006 |
Medal of Honor Heroes™ |
v1.14.2 |
2024-08-27 |
UI scissor out of bounds in GameSettingsScreen: 348,0-1289,720 / 1554,720 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-08-22 |
__KernelStopThread: thread 673 does not exist (ApctlThread stopped) |
Medal of Honor Heroes™ |
v1.11.3 |
2024-07-28 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-07-06 |
Branch in Jump delay slot at 08dd7d70 in block starting at 08dd7d20 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-07-06 |
Trying to compile instruction 00000031 that can't be interpreted |
Medal of Honor Heroes™ |
v1.17.1 |
2024-07-06 |
Jump to invalid address: 0375f540 PC 08dd7d64 LR 089314f8 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-07-06 |
Branch in Jump delay slot at 08dd7d60 in block starting at 08dd7d20 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-07-06 |
Jump to invalid address: 0375f5c0 PC 08dd7d60 LR 089314f8 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-07-06 |
Jump to invalid address: 0375f500 PC 08dd7d54 LR 089314f8 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-07-06 |
Branch in Jump delay slot at 08dd7d50 in block starting at 08dd7d20 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-07-06 |
Jump to invalid address: 0375f580 PC 08dd7d50 LR 089314f8 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-07-06 |
Jump to invalid address: 0375f4c0 PC 08dd7d44 LR 089314f8 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-07-06 |
Branch in Jump delay slot at 08dd7d40 in block starting at 08dd7d20 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-07-06 |
Jump to invalid address: 0375f540 PC 08dd7d40 LR 089314f8 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-07-06 |
Trying to compile instruction 00000070 that can't be interpreted |
Medal of Honor Heroes™ |
v1.17.1 |
2024-07-06 |
Jump to invalid address: 0375f480 PC 08dd7d34 LR 089314f8 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-07-06 |
Branch in Jump delay slot at 08dd7d30 in block starting at 08dd7d20 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-07-06 |
Jump to invalid address: 0375f500 PC 08dd7d30 LR 089314f8 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-07-06 |
Branch in Jump delay slot at 08dd7d2c in block starting at 08dd7d20 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-07-06 |
Jump to invalid address: 0375f700 PC 08dd7d2c LR 089314f8 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-07-06 |
Branch in Jump delay slot at 08dd7d28 in block starting at 08dd7d20 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-07-06 |
Jump to invalid address: 0375f700 PC 08dd7d28 LR 089314f8 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-07-06 |
Branch in Jump delay slot at 08dd7d24 in block starting at 08dd7d20 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-07-06 |
Jump to invalid address: 0375f700 PC 08dd7d24 LR 089314f8 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-07-06 |
Branch in Jump delay slot at 08dd7d20 in block starting at 08dd7d20 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-07-06 |
Jump to invalid address: 0375f400 PC 08dd7d20 LR 089314f8 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-06-25 |
__KernelStopThread: thread 1318 does not exist (ApctlThread stopped) |
Medal of Honor Heroes™ |
v1.13.1 |
2024-06-16 |
FBO created from existing depthbuffer as color, 040cc000/00000000 and 04000000/040cc000 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-05-26 |
__KernelStopThread: thread 444 does not exist (ApctlThread deleted) |
Medal of Honor Heroes™ |
v1.17.1 |
2024-05-26 |
__KernelStopThread: thread 444 does not exist (ApctlThread stopped) |
Medal of Honor Heroes™ |
v1.18.1 |
2024-12-17 |
Can't draw: No current render step. Step count: 0 |
Medal of Honor Heroes™ |
v1.17.1 |
2024-03-03 |
__KernelStopThread: thread 602 does not exist (ApctlThread deleted) |
Medal of Honor Heroes™ |
v1.17.1 |
2024-03-03 |
__KernelStopThread: thread 602 does not exist (ApctlThread stopped) |
Medal of Honor Heroes™ |
v1.17.1 |
2024-02-21 |
__KernelStopThread: thread 447 does not exist (ApctlThread deleted) |
Medal of Honor Heroes™ |
v1.17.1 |
2024-02-12 |
ReadFromHardware: Invalid address 00000008 near PC 089cf53c LR 089cf5bc |
Medal of Honor Heroes™ |
v1.17.1 |
2024-02-12 |
ReadFromHardware: Invalid address 00000009 near PC 089cf53c LR 089cf5bc |
Medal of Honor Heroes™ |
v1.17.1 |
2024-02-11 |
__KernelStopThread: thread 460 does not exist (ApctlThread deleted) |
Medal of Honor Heroes™ |
v1.14.2 |
2024-01-29 |
UI scissor out of bounds in SavedataScreen: 1240,409-0,60 / 1208,544 |
Medal of Honor Heroes™ |
v1.14.2 |
2024-01-29 |
UI scissor out of bounds in SavedataScreen: 1240,341-0,66 / 1208,544 |
Medal of Honor Heroes™ |
v1.14.2 |
2024-01-29 |
UI scissor out of bounds in SavedataScreen: 1240,272-0,66 / 1208,544 |
Medal of Honor Heroes™ |
v1.14.2 |
2024-01-29 |
UI scissor out of bounds in SavedataScreen: 1240,203-0,66 / 1208,544 |
Medal of Honor Heroes™ |
v1.14.2 |
2024-01-29 |
UI scissor out of bounds in SavedataScreen: 1240,134-0,66 / 1208,544 |
Medal of Honor Heroes™ |
v1.14.2 |
2024-01-29 |
UI scissor out of bounds in SavedataScreen: 1240,66-0,66 / 1208,544 |
Medal of Honor Heroes™ |
v1.14.2 |
2024-01-29 |
UI scissor out of bounds in SavedataScreen: 1242,409-0,60 / 1208,544 |
Medal of Honor Heroes™ |
v1.14.2 |
2024-01-29 |
UI scissor out of bounds in SavedataScreen: 1242,341-0,66 / 1208,544 |
Medal of Honor Heroes™ |
v1.14.2 |
2024-01-29 |
UI scissor out of bounds in SavedataScreen: 1242,272-0,66 / 1208,544 |
Medal of Honor Heroes™ |
v1.14.2 |
2024-01-29 |
UI scissor out of bounds in SavedataScreen: 1242,203-0,66 / 1208,544 |
Medal of Honor Heroes™ |
v1.14.2 |
2024-01-29 |
UI scissor out of bounds in SavedataScreen: 1242,134-0,66 / 1208,544 |
Medal of Honor Heroes™ |
v1.14.2 |
2024-01-29 |
UI scissor out of bounds in SavedataScreen: 1242,66-0,66 / 1208,544 |
Medal of Honor Heroes™ |
v1.14.2 |
2024-01-29 |
UI scissor out of bounds in SavedataScreen: 1340,409-0,60 / 1208,544 |
Medal of Honor Heroes™ |
v1.14.2 |
2024-01-29 |
UI scissor out of bounds in SavedataScreen: 1340,341-0,66 / 1208,544 |
Medal of Honor Heroes™ |
v1.14.2 |
2024-01-29 |
UI scissor out of bounds in SavedataScreen: 1340,272-0,66 / 1208,544 |
Medal of Honor Heroes™ |
v1.14.2 |
2024-01-29 |
UI scissor out of bounds in SavedataScreen: 1340,203-0,66 / 1208,544 |
Medal of Honor Heroes™ |
v1.14.2 |
2024-01-29 |
UI scissor out of bounds in SavedataScreen: 1340,134-0,66 / 1208,544 |
Medal of Honor Heroes™ |
v1.14.2 |
2024-01-29 |
UI scissor out of bounds in SavedataScreen: 1340,66-0,66 / 1208,544 |
Medal of Honor Heroes™ |
v1.18.1-162-gfe38e8822c |
2025-01-07 |
__KernelStopThread: thread 508 does not exist (ApctlThread deleted) |
Medal of Honor Heroes™ |
v1.16.6 |
2024-01-07 |
__KernelStopThread: thread 508 does not exist (ApctlThread stopped) |
Medal of Honor Heroes™ |
v1.18.1-989-gd595899677 |
2025-02-03 |
__KernelStopThread: thread 442 does not exist (ApctlThread stopped) |
Medal of Honor Heroes™ |
v1.16.6 |
2024-01-05 |
Block transfer invalid: 00000010/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
Medal of Honor Heroes™ |
v1.18.1-989-gd595899677 |
2025-02-03 |
__KernelStopThread: thread 442 does not exist (ApctlThread deleted) |
Medal of Honor Heroes™ |
v1.16.3 |
2023-09-30 |
Branch in Jump delay slot at 0913f788 in block starting at 0913f784 |
Medal of Honor Heroes™ |
v1.13.1 |
2024-08-17 |
Failed to read valid video stream data from header |
Medal of Honor Heroes™ |
v1.11.3 |
2023-09-14 |
Unimplemented HLE function Kprintf |
Medal of Honor Heroes™ |
v1.11.3 |
2023-09-14 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
Medal of Honor Heroes™ |
v1.11.3 |
2023-09-08 |
__KernelStopThread: thread 526 does not exist |
Medal of Honor Heroes™ |
v1.15.4 |
2023-09-07 |
__KernelStopThread: thread 634 does not exist (helper deleted) |
Medal of Honor Heroes™ |
v1.14.1 |
2023-08-27 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:65: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:66: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:67: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:76: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:79: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:125: '!=' : wrong o
01000000:80000b18 HWX C T N Tex Light: LightUberShader
#version 300 es
// Driver: Adreno (TM) 330 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b18 HWX C T N Tex Light: LightUberShader
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 20u)) != 0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 21u)) != 0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 22u)) != 0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, wo |
Medal of Honor Heroes™ |
v1.14.1 |
2023-08-27 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:75: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:78: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:124: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:127: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:173: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:176: '==' : wron
01000000:80000b10 HWX T N Tex Light: LightUberShader
#version 300 es
// Driver: Adreno (TM) 330 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b10 HWX T N Tex Light: LightUberShader
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
swi |