Recent logs - Marvel™ Ultimate Alliance

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Game title Version Latest Report Message
Marvel™ Ultimate Alliance v1.9.4 2020-04-23 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f04444:00090b51 HWX T N LM Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = (u_texmtx * vec4(normalize(normal), 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Marvel™ Ultimate Alliance v1.9.4 2020-04-14 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f04444:00050b51 HWX T N LM Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Marvel™ Ultimate Alliance v1.9.4 2020-04-14 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f04444:00090b51 HWX T N LM Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = (u_texmtx * vec4(normalize(normal), 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Marvel™ Ultimate Alliance v1.9.4 2020-04-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664
Marvel™ Ultimate Alliance v1.9.4 2020-04-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146133816
Marvel™ Ultimate Alliance v1.9.4 2020-06-25 Unknown GetPointer 00000000 PC 08bb249c LR 08000020
Marvel™ Ultimate Alliance v1.8.0 2019-08-01 Unknown GetPointer 00000000 PC 08b7474c LR 08b74994
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08aa8208
Marvel™ Ultimate Alliance v1.8.0 2019-04-12 Normal projection mapping without normal?
Marvel™ Ultimate Alliance v1.9.4 2020-05-28 Unknown GetPointer 00000000 PC 08adeb74 LR 08000030
Marvel™ Ultimate Alliance v1.6.3 2019-01-28 ReadFromHardware: Invalid address 00000000 near PC 08aa81f0 LR 08aa81f0
Marvel™ Ultimate Alliance v1.5 2018-04-05 DrawActiveTexture() failed: 8876086c
Marvel™ Ultimate Alliance v1.5 2018-04-05 Direct3D9: Failed to get the device caps!
Marvel™ Ultimate Alliance v1.5.4 2018-01-18 ReadFromHardware: Invalid address 00000001 near PC 00000001 LR 08c92260
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 004f0000: pc = 004e0000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 004e0000: pc = 004d0000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 004d0000: pc = 004c0000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 004c0000: pc = 004b0000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 004b0000: pc = 004a0000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 004a0000: pc = 00490000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00490000: pc = 00480000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00480000: pc = 00470000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00470000: pc = 00460000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00460000: pc = 00450000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00450000: pc = 00440000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00440000: pc = 00430000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00430000: pc = 00420000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00420000: pc = 00410000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00410000: pc = 00400000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00400000: pc = 003f0000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 003f0000: pc = 003e0000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 003e0000: pc = 003d0000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 003d0000: pc = 003c0000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 003c0000: pc = 003b0000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 003b0000: pc = 003a0000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 003a0000: pc = 00390000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00390000: pc = 00380000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00380000: pc = 00370000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00370000: pc = 00360000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00360000: pc = 00350000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00350000: pc = 00340000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00340000: pc = 00330000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00330000: pc = 00320000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00320000: pc = 00310000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00300000: pc = 002f0000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00310000: pc = 00300000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 002f0000: pc = 002e0000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 002e0000: pc = 002d0000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 002d0000: pc = 002c0000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 002c0000: pc = 002b0000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 002b0000: pc = 002a0000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 002a0000: pc = 00290000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00290000: pc = 00280000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00280000: pc = 00270000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00270000: pc = 00260000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00260000: pc = 00250000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00250000: pc = 00240000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00240000: pc = 00230000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00230000: pc = 00220000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00220000: pc = 00210000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00210000: pc = 00200000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 00200000: pc = 001f0000
Marvel™ Ultimate Alliance v1.7.4 2019-05-01 Trying to write block exit to illegal destination 001f0000: pc = 001e0000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 001e0000: pc = 001d0000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 001d0000: pc = 001c0000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 001c0000: pc = 001b0000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 001b0000: pc = 001a0000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 001a0000: pc = 00190000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 00190000: pc = 00180000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 00180000: pc = 00170000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 00170000: pc = 00160000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 00160000: pc = 00150000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 00150000: pc = 00140000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 00140000: pc = 00130000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 00130000: pc = 00120000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 00120000: pc = 00110000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 00110000: pc = 00100000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 00100000: pc = 000f0000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 000f0000: pc = 000e0000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 000e0000: pc = 000d0000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 000d0000: pc = 000c0000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 000c0000: pc = 000b0000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 000b0000: pc = 000a0000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 000a0000: pc = 00090000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 00090000: pc = 00080000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 00080000: pc = 00070000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 00070000: pc = 00060000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 00060000: pc = 00050000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 00050000: pc = 00040000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 00040000: pc = 00030000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 00030000: pc = 00020000
Marvel™ Ultimate Alliance v1.8.0 2019-10-22 Trying to write block exit to illegal destination 00020000: pc = 00010000
Marvel™ Ultimate Alliance v1.9.4 2020-06-09 BREAK instruction hit
Marvel™ Ultimate Alliance v1.9.4 2020-06-09 Unimplemented HLE function sceAudioInputBlocking
Marvel™ Ultimate Alliance v1.9.4 2020-06-09 Unimplemented HLE function sceAudioInputInitEx
Marvel™ Ultimate Alliance v1.9.4 2020-06-28 Unimplemented HLE function sceNetApctlConnect
Marvel™ Ultimate Alliance v1.9.4 2020-06-28 Unimplemented HLE function sceNetResolverTerm
Marvel™ Ultimate Alliance v1.9.4 2020-08-03 Unimplemented HLE function sceUtilityGetNetParam
Marvel™ Ultimate Alliance v1.9.4 2020-08-06 sceGeBreak(mode=0, unknown=08f6cc7c): unknown ptr (valid)
Marvel™ Ultimate Alliance v1.5.2 2020-05-08 Loading module scePsmf_library with version 0101, devkit 00000000