Recent logs - Stateshift

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Game title Version Latest Report Message
Stateshift v1.14.4 2023-09-16 Ignoring possible texturing from framebuffer at 04130000 +0x128 / 256x272
Stateshift v1.15.4 2023-09-16 00000400=sceGeEdramSetAddrTranslation(00000400)
Stateshift v1.13.1 2022-08-30 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04130000 offset: 0 (256x128 stride 256, 8888): [C:04130000/256 Z:040cc000/512 X:0 Y:0 reint: false] [C:04110000/256 Z:04000000/512 X:0 Y:128 reint: false]
Stateshift v1.11.3 2023-07-16 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04130000 offset: 0 (256x128 stride 256, 8888)
Stateshift v1.9.3 2020-10-01 Render to texture with incompatible formats 7 != 0 at 04000000
Stateshift v1.9.3 2020-03-27 Render to texture with incompatible formats 3 != 0 at 04000000
Stateshift v1.9.3 2020-04-11 Render to area containing texture at 04110000 +0x128
Stateshift v1.5.4-933-g386c9d4fc 2018-04-27 An uneaten prefix at end of block: 088f68d8
Stateshift v1.5.4-933-g386c9d4fc 2018-04-27 Render to texture with incompatible formats 7 != 0 at 00000000
Stateshift v1.4.2 2018-04-20 Loading module scePsmf_library with version 0101, devkit 03090510
Stateshift v1.9.3 2023-12-06 sceKernelLoadModule: unsupported options size=00000014, flags=08a50000, pos=0, access=1, data=2, text=2