Recent logs - Star Wars Battlefront: Elite Squadron

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Game title Version Latest Report Message
Star Wars Battlefront: Elite Squadron v1.8.0 2019-04-06 Unknown GetPointer 00000000 PC 08b735b4 LR 08000030
Star Wars Battlefront: Elite Squadron v1.8.0-107-g8d4ab57b4 2019-05-15 Unknown GetPointer 00000000 PC 08936cec LR 08936cec
Star Wars Battlefront: Elite Squadron v1.4.2 2019-03-15 80630006=sceAtracSetDataAndGetID(08f69420, 00001000): invalid RIFF header
Star Wars Battlefront: Elite Squadron v1.4.2 2019-03-15 80630006=sceAtracSetDataAndGetID(08f48270, 00001000): invalid RIFF header
Star Wars Battlefront: Elite Squadron v1.7.5 2019-02-28 80630006=sceAtracSetDataAndGetID(08f66290, 00001000): invalid RIFF header
Star Wars Battlefront: Elite Squadron v1.7.5 2019-02-28 80630006=sceAtracSetDataAndGetID(08f450e0, 00001000): invalid RIFF header
Star Wars Battlefront: Elite Squadron v1.8.0 2019-05-13 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Star Wars Battlefront: Elite Squadron v1.6.3-432-gfd6c3145d 2019-01-26 Error in shader compilation: info: 0:3(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0200d000 StenToAlphaDual StenUniform AlphaTest > #version 300 es #extension GL_EXT_blend_func_extended : require #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; uniform float u_stencilReplaceValue; in vec4 v_color0; inout vec4 fragColor0; out vec4 fragColor1; void main() { vec4 v = v_color0 ; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); }
Star Wars Battlefront: Elite Squadron v1.6.3-432-gfd6c3145d 2019-01-26 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:01800022 Tex TexAlpha 2x StenToAlpha StenUniform TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); }
Star Wars Battlefront: Elite Squadron v1.6.3-432-gfd6c3145d 2019-01-26 Error in shader compilation: info: 0:3(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0280d022 Tex TexAlpha 2x StenToAlphaDual StenUniform TFuncMod AlphaTest > #version 300 es #extension GL_EXT_blend_func_extended : require #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); }
Star Wars Battlefront: Elite Squadron v1.6.3-432-gfd6c3145d 2019-01-26 Error in shader compilation: info: 0:3(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:02800022 Tex TexAlpha 2x StenToAlphaDual StenUniform TFuncMod #version 300 es #extension GL_EXT_blend_func_extended : require #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); }
Star Wars Battlefront: Elite Squadron v1.6.3-432-gfd6c3145d 2019-01-26 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0180d022 Tex TexAlpha 2x StenToAlpha StenUniform TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); }
Star Wars Battlefront: Elite Squadron v1.6.3-432-gfd6c3145d 2019-01-26 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00002a82:000003a2 Tex TexAlpha TClampST ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * u_blendFixA; fragColor0 = v; }
Star Wars Battlefront: Elite Squadron v1.6.3-432-gfd6c3145d 2019-01-26 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:000003e2 Tex TexAlpha Depal TClampST TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform int u_depal; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal >> 31) != 0; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } vec4 t = texture(tex, uv_round); vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); int depalMask = (u_depal & 0xFF); int depalShift = ((u_depal >> 8) & 0xFF); int depalOffset = (((u_depal >> 16) & 0xFF) << 4); int depalFmt = ((u_depal >> 24) & 0x3); ivec4 col; int index0; int index1; int index2; int index3; switch (depalFmt) { case 0: col = ivec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = ivec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = ivec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = ivec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = ivec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = ivec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = ivec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = ivec4(t.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = ivec4(t2.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = ivec4(t3.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = ivec4(t.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = ivec4(t2.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = ivec4(t3.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index3 = ((index3 >> depalShift) & depalMask) | depalOffset; t1 = texelFetch(pal, ivec2(index1, 0), 0); t2 = tex
Star Wars Battlefront: Elite Squadron v1.6.3-432-gfd6c3145d 2019-01-26 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:000003a2 Tex TexAlpha TClampST TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
Star Wars Battlefront: Elite Squadron v1.6.3-432-gfd6c3145d 2019-01-26 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00002a82:000003e2 Tex TexAlpha Depal TClampST ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; precision highp int; uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; uniform vec4 u_texclamp; uniform sampler2D pal; uniform int u_depal; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal >> 31) != 0; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } vec4 t = texture(tex, uv_round); vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); int depalMask = (u_depal & 0xFF); int depalShift = ((u_depal >> 8) & 0xFF); int depalOffset = (((u_depal >> 16) & 0xFF) << 4); int depalFmt = ((u_depal >> 24) & 0x3); ivec4 col; int index0; int index1; int index2; int index3; switch (depalFmt) { case 0: col = ivec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = ivec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = ivec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = ivec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = ivec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = ivec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = ivec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = ivec4(t.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = ivec4(t2.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = ivec4(t3.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = ivec4(t.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = ivec4(t2.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = ivec4(t3.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index3 = ((index3 >> depalShift) & depa
Star Wars Battlefront: Elite Squadron v1.6.3-432-gfd6c3145d 2019-01-26 Error in shader compilation: info: 0:3(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0200d022 Tex TexAlpha StenToAlphaDual StenUniform TFuncMod AlphaTest > #version 300 es #extension GL_EXT_blend_func_extended : require #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); }
Star Wars Battlefront: Elite Squadron v1.6.3-432-gfd6c3145d 2019-01-26 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
Star Wars Battlefront: Elite Squadron v1.6.3-432-gfd6c3145d 2019-01-26 Error in shader compilation: info: 0:3(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:02800002 Tex 2x StenToAlphaDual StenUniform TFuncMod #version 300 es #extension GL_EXT_blend_func_extended : require #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * 2.0; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); }
Star Wars Battlefront: Elite Squadron v1.6.3-432-gfd6c3145d 2019-01-26 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:01000002 Tex StenToAlpha StenUniform TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); }
Star Wars Battlefront: Elite Squadron v1.6.3-432-gfd6c3145d 2019-01-26 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00010000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; }
Star Wars Battlefront: Elite Squadron v1.6.3-432-gfd6c3145d 2019-01-26 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:01800002 Tex 2x StenToAlpha StenUniform TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * 2.0; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); }
Star Wars Battlefront: Elite Squadron v1.6.3-432-gfd6c3145d 2019-01-26 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0000d000 AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
Star Wars Battlefront: Elite Squadron v1.6.3-432-gfd6c3145d 2019-01-26 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00010000:0000d000 AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; }
Star Wars Battlefront: Elite Squadron v1.6.3-432-gfd6c3145d 2019-01-26 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000001 Clear #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
Star Wars Battlefront: Elite Squadron v1.6.3-432-gfd6c3145d 2019-01-26 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0001d000 AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; }
Star Wars Battlefront: Elite Squadron v1.7.5 2019-02-10 Branch in Jump delay slot at 0880300c in block starting at 08803000
Star Wars Battlefront: Elite Squadron v1.6.3-492-g9fddfff66 2019-04-16 WriteToHardware: Invalid address 00000000 near PC 08941bf8 LR 08941bf8
Star Wars Battlefront: Elite Squadron v1.6.3 2018-06-26 GL ran out of GPU memory; switching to low memory mode
Star Wars Battlefront: Elite Squadron v1.8.0 2019-04-26 sceKernelLoadModule: unsupported options size=00000014, flags=007fe000, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.3 2017-09-19 Branch in RSZeroComp delay slot at 08acfe34 in block starting at 08acfe34
Star Wars Battlefront: Elite Squadron v1.4.2-409-g884aef660 2017-09-11 WriteToHardware: Invalid address 00000000 near PC 08941c78 LR 08941c78
Star Wars Battlefront: Elite Squadron v1.5.4 2018-05-25 80630006=sceAtracSetDataAndGetID(08f62db0, 00001000): invalid RIFF header
Star Wars Battlefront: Elite Squadron v1.5.4 2018-05-25 80630006=sceAtracSetDataAndGetID(08f41c00, 00001000): invalid RIFF header
Star Wars Battlefront: Elite Squadron v1.8.0 2019-03-24 sceKernelLoadModule: unsupported options size=00000014, flags=0034d000, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.7.5 2018-12-11 sceKernelLoadModule: unsupported options size=00000014, flags=00b82800, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.8.0 2019-05-12 sceKernelLoadModule: unsupported options size=00000014, flags=0048b000, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.8.0 2019-04-26 sceKernelLoadModule: unsupported options size=00000014, flags=004ad000, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.8.0-154-g2d6514feb 2019-05-17 Could not setup streams, unexpected stream count: 10
Star Wars Battlefront: Elite Squadron v1.8.0-195-g73c5d3430 2019-05-19 Video out requested, not supported: mode=0 size=0,0
Star Wars Battlefront: Elite Squadron v1.7.5 2019-02-14 sceKernelLoadModule: unsupported options size=00000014, flags=00d67000, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.8.0 2019-04-24 sceKernelLoadModule: unsupported options size=00000014, flags=00b7f000, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.8.0 2019-04-26 sceKernelLoadModule: unsupported options size=00000014, flags=00367800, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.8.0 2019-05-17 sceKernelLoadModule: unsupported options size=00000014, flags=00b8e800, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.8.0-154-g2d6514feb 2019-05-10 sceKernelLoadModule: unsupported options size=00000014, flags=0172d800, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.7.5 2019-01-29 Unimplemented HLE function sceNetApctlGetInfo
Star Wars Battlefront: Elite Squadron v1.6.3-492-g9fddfff66 2019-05-13 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
Star Wars Battlefront: Elite Squadron v1.8.0 2019-05-15 sceKernelLoadModule: unsupported options size=00000014, flags=00337800, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.7.5 2018-12-17 sceKernelLoadModule: unsupported options size=00000014, flags=00ba9000, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.8.0 2019-04-26 sceKernelLoadModule: unsupported options size=00000014, flags=0299f000, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.8.0-154-g2d6514feb 2019-05-17 Bad video stream 4
Star Wars Battlefront: Elite Squadron v1.8.0 2019-05-17 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Star Wars Battlefront: Elite Squadron v1.5.4 2018-01-23 Failed decrypting the PRX (ret = -1, size = 6162040, psp_size = 6162384)!
Star Wars Battlefront: Elite Squadron v1.5.2 2019-05-13 Loading module scePsmf_library with version 0101, devkit 00000000
Star Wars Battlefront: Elite Squadron v1.8.0 2019-05-17 sceKernelLoadModule: unsupported options size=00000014, flags=0053e800, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.8.0 2019-05-16 sceKernelLoadModule: unsupported options size=00000014, flags=00396800, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.8.0 2019-05-12 sceKernelLoadModule: unsupported options size=00000014, flags=002f9000, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.8.0 2019-05-12 sceKernelLoadModule: unsupported options size=00000014, flags=0149b800, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.8.0 2019-05-12 sceKernelLoadModule: unsupported options size=00000014, flags=00ba7800, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.8.0 2019-05-17 sceKernelLoadModule: unsupported options size=00000014, flags=00b98000, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.8.0 2019-05-16 sceKernelLoadModule: unsupported options size=00000014, flags=02e4f000, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.8.0 2019-05-16 sceKernelLoadModule: unsupported options size=00000014, flags=010fb000, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.8.0 2019-05-19 sceKernelLoadModule: unsupported options size=00000014, flags=007b2000, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.8.0 2019-05-19 sceKernelLoadModule: unsupported options size=00000014, flags=004a9000, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.8.0 2019-05-16 sceKernelLoadModule: unsupported options size=00000014, flags=0045f800, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.8.0-154-g2d6514feb 2019-05-17 sceKernelLoadModule: unsupported options size=00000014, flags=033ad800, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.8.0-195-g73c5d3430 2019-05-15 sceKernelLoadModule: unsupported options size=00000014, flags=00565800, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.8.0-195-g73c5d3430 2019-05-19 sceKernelLoadModule: unsupported options size=00000014, flags=0001f800, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.8.0-195-g73c5d3430 2019-05-19 sceKernelLoadModule: unsupported options size=00000014, flags=00041000, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.8.0-195-g73c5d3430 2019-05-19 sceKernelLoadModule: unsupported options size=00000014, flags=000f9000, pos=0, access=1, data=2, text=2
Star Wars Battlefront: Elite Squadron v1.8.0-195-g73c5d3430 2019-05-19 sceKernelLoadModule: unsupported options size=00000014, flags=00038800, pos=0, access=1, data=2, text=2