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Game title |
Version |
Latest Report |
Message |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2025-01-21 |
sceDmacMemcpy(dest=04167a10, src=09502cf0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2025-01-19 |
80630007=sceAtracSetData(2, 08d4b1c0, 00004500): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2025-01-19 |
80630007=sceAtracSetData(2, 08d4b1c0, 00004c00): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2025-01-19 |
80630007=sceAtracSetData(2, 08d4b1c0, 00005b00): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2025-01-19 |
80630007=sceAtracSetData(2, 08d4b1c0, 00018700): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2025-01-20 |
sceDmacMemcpy(dest=04176950, src=09384f30, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.10.3 |
2025-01-18 |
80630006=sceAtracSetData(2, 08bd5600, 0000dce0): invalid RIFF header |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2025-01-15 |
sceDmacMemcpy(dest=0416a7c0, src=09687ac0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18 |
2025-01-15 |
sceDmacMemcpy(dest=04169550, src=095ed6e0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17.1-334-g1786a4ddb |
2025-01-13 |
Unknown GetPointerWrite ea68acc8 PC 089b1ddc LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.17.1-334-g1786a4ddb |
2025-01-13 |
Unknown GetPointer baa602e6 PC 089b1d64 LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2025-01-13 |
sceDmacMemcpy(dest=04130e80, src=08f1c660, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2025-01-12 |
MIPSCompileOp: Invalid instruction 4c4c4c4c |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2025-01-11 |
sceDmacMemcpy(dest=0412f0e0, src=094d9710, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2025-01-09 |
sceDmacMemcpy(dest=0412e0d0, src=09559860, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2025-01-06 |
sceDmacMemcpy(dest=0418a520, src=097221a0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2025-01-06 |
sceDmacMemcpy(dest=0417ff10, src=0940af70, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2025-01-06 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
attribute mediump vec4 w1;
attribute mediump vec2 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2025-01-05 |
sceDmacMemcpy(dest=04131970, src=095252d0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2025-01-03 |
80630007=sceAtracSetData(2, 08b9d5c0, 00035238): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2025-01-02 |
sceDmacMemcpy(dest=0417a8c0, src=0961d840, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2025-01-01 |
sceDmacMemcpy(dest=0416d790, src=093d18c0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.6.3 |
2024-12-31 |
sceDmacMemcpy(dest=0417e280, src=093a1740, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-30 |
sceDmacMemcpy(dest=0416b610, src=0964ea70, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-30 |
sceDmacMemcpy(dest=0412d650, src=09358020, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-29 |
Unknown GetPointer 0d79878c PC 089b1ddc LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-29 |
Unknown GetPointerWrite 0d7996ec PC 089b1ddc LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2024-12-29 |
sceDmacMemcpy(dest=04132750, src=09518300, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-26 |
sceDmacMemcpy(dest=041896c0, src=094fa4d0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-26 |
sceDmacMemcpy(dest=0413cd40, src=09593730, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-26 |
Unknown GetPointer ed358bd1 PC 089b1dec LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-26 |
Unknown GetPointerWrite ed33c935 PC 089b1dec LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.6.3 |
2024-12-24 |
sceDmacMemcpy(dest=0416d7b0, src=095ba070, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-24 |
Unknown GetPointerWrite 0a010960 PC 089b1cc0 LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-24 |
Unknown GetPointer ca23d3be PC 089b1cc0 LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.6.3 |
2024-12-22 |
sceDmacMemcpy(dest=0417e260, src=093f1940, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.6.3 |
2024-12-21 |
80630007=sceAtracSetData(2, 08bd5600, 0000b4d8): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-21 |
Jump to invalid address: 00955880 |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-19 |
sceDmacMemcpy(dest=0418e2f0, src=09486500, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-12-18 |
sceDmacMemcpy(dest=04159fe0, src=0939d1c0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-18 |
sceDmacMemcpy(dest=04157320, src=095dfdd0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.6.3 |
2024-12-18 |
sceDmacMemcpy(dest=04190610, src=094e2210, size=131088): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.6.3 |
2024-12-18 |
sceDmacMemcpy(dest=04184ca0, src=092bc4a0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.6.3 |
2024-12-17 |
sceDmacMemcpy(dest=04190590, src=09577dc0, size=131088): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-17 |
Unknown GetPointer 7cb2efc5 PC 089b1ddc LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-17 |
Unknown GetPointerWrite 7cb2dc9d PC 089b1ddc LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.6.3 |
2024-12-16 |
sceDmacMemcpy(dest=041681c0, src=093a5090, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.6.3 |
2024-12-16 |
sceDmacMemcpy(dest=0416ab00, src=093245a0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-15 |
sceDmacMemcpy(dest=0418b420, src=094e5120, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.6.3 |
2024-12-13 |
sceDmacMemcpy(dest=0419eb50, src=094a9110, size=131088): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18 |
2024-12-26 |
Vertices without position found: (04800000) [04800000] P: ? (through) (3b) |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-12 |
sceDmacMemcpy(dest=04163930, src=09397bb0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.6.3 |
2024-12-12 |
sceDmacMemcpy(dest=0415e330, src=095668f0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.6.3 |
2024-12-11 |
sceDmacMemcpy(dest=0416d300, src=095e4b10, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-11 |
sceDmacMemcpy(dest=0412f9d0, src=093406d0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.6.3 |
2024-12-11 |
sceDmacMemcpy(dest=04158e70, src=0957ab00, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-12-10 |
sceDmacMemcpy(dest=0415e760, src=09590560, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.6.3 |
2024-12-10 |
sceDmacMemcpy(dest=04163980, src=09396560, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-10 |
MIPSCompileOp: Invalid instruction 9cb7699d |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-10 |
MIPSCompileOp: Invalid instruction 76ad0723 |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-10 |
An uneaten prefix at end of block: 08f2f01c |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-10 |
MIPSCompileOp: Invalid instruction 4c00e500 |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-10 |
Invalid replacement op 6a97061e at 08f10574 |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-10 |
MIPSCompileOp: Invalid instruction 7800dd00 |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-09 |
sceDmacMemcpy(dest=0412cfb0, src=09586c00, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-09 |
sceDmacMemcpy(dest=041965a0, src=09533070, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18 |
2024-12-09 |
Unknown GetPointer 0e832b4f PC 08923d4c LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.18 |
2024-12-09 |
Unknown GetPointerWrite 0e83351b PC 08923d4c LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-08 |
sceDmacMemcpy(dest=04129b70, src=0937f460, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-12-08 |
WriteToHardware: Invalid address 13875304 near PC 088ea650 LR 088ea650 |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-07 |
Unknown GetPointerWrite 00000000 PC 0890bfac LR 0890bfc0 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-12-05 |
sceDmacMemcpy(dest=04159970, src=095ac520, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-04 |
sceDmacMemcpy(dest=041875f0, src=092e4730, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-04 |
sceDmacMemcpy(dest=04182cf0, src=092f8570, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-01 |
sceDmacMemcpy(dest=0416c720, src=0962a8f0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-12-01 |
80630006=sceAtracSetData(2, 08bd5600, 00001aa0): invalid RIFF header |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2024-11-29 |
sceDmacMemcpy(dest=04171590, src=0957fb50, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-11-26 |
sceDmacMemcpy(dest=041468c0, src=0931e290, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17.1-334-g1786a4ddb |
2024-11-26 |
sceDmacMemcpy(dest=04198460, src=094d0120, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2024-11-26 |
sceDmacMemcpy(dest=04174c60, src=08fe4e90, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-11-25 |
sceDmacMemcpy(dest=04179b10, src=095790d0, size=131088): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-11-25 |
Unknown GetPointer b58544e3 PC 089b1cc0 LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-11-25 |
Unknown GetPointerWrite dc877b81 PC 089b1ddc LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-11-21 |
sceDmacMemcpy(dest=0419c030, src=094d1a50, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2024-11-19 |
sceDmacMemcpy(dest=04189bb0, src=095147c0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2024-11-17 |
sceDmacMemcpy(dest=041780f0, src=095221c0, size=131088): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-11-14 |
80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data-
--NATIVE-DATA-BOUNDARY-56cdc21549e217db-76
Content-Disposition: form-data; name="verify"
Content-Length: 161
Content-Transfer-Encoding: binary
%08x=sceAtracSetData(%s): atracID uses different codec type than data80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-11-02 |
80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-10-31 |
An uneaten prefix at end of block: 08bbc6b8 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-10-29 |
80630007=sceAtracSetData(2, 08d4b180, 0000da08): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-10-29 |
80630007=sceAtracSetData(2, 08d4b180, 00003a58): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-10-29 |
80630007=sceAtracSetData(2, 08d4b180, 000060a0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-10-29 |
80630007=sceAtracSetData(2, 08d4b180, 00005e70): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.10.3 |
2024-10-24 |
sceDmacMemcpy(dest=04131ea0, src=09561080, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.13.2 |
2024-10-21 |
Unknown GetPointerWrite 00000000 PC 088d948c LR 088d94a4 |
WWE SmackDown vs. RAW 2010 |
v1.13.2 |
2024-10-16 |
sceDmacMemcpy(dest=0415b0e0, src=095f4b20, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17.1-1256-g1ba49fe21d |
2024-10-14 |
sceDmacMemcpy(dest=0412fff0, src=09540fe0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17.4-1 |
2024-10-10 |
sceDmacMemcpy(dest=0412e9b0, src=093319e0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-10-09 |
sceDmacMemcpy(dest=04133ae0, src=095176b0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-10-07 |
sceDmacMemcpy(dest=0412f7b0, src=095052d0, size=65552): overlapping read |