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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Branch in Jump delay slot at 08e3c350 in block starting at 08e3c270 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Jump to invalid address: 04c9ec80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Branch in Jump delay slot at 08e3c34c in block starting at 08e3c270 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Jump to invalid address: 04c9d980 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Jump to invalid address: 04c9c480 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Branch in Jump delay slot at 08e3c344 in block starting at 08e3c270 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Jump to invalid address: 04c9ae80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Branch in Jump delay slot at 08e3c340 in block starting at 08e3c270 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Jump to invalid address: 04c99a80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Branch in Jump delay slot at 08e3c33c in block starting at 08e3c270 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Jump to invalid address: 04c98580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Branch in Jump delay slot at 08e3c338 in block starting at 08e3c270 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Jump to invalid address: 04c97180 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Branch in Jump delay slot at 08e3c334 in block starting at 08e3c270 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Jump to invalid address: 04c95a80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Branch in Jump delay slot at 08e3c330 in block starting at 08e3c270 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Jump to invalid address: 04c94380 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Branch in Jump delay slot at 08e3c32c in block starting at 08e3c270 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Jump to invalid address: 04c76780 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Branch in Jump delay slot at 08e3c320 in block starting at 08e3c270 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Jump to invalid address: 04c74f80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Jump to invalid address: 04c74080 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Jump to invalid address: 04fd38c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Branch in Jump delay slot at 08e3c310 in block starting at 08e3c270 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Branch in Jump delay slot at 08e3c30c in block starting at 08e3c270 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Jump to invalid address: 04f5ddc0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Branch in Jump delay slot at 08e3c308 in block starting at 08e3c270 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Jump to invalid address: 04f571c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Branch in Jump delay slot at 08e3c304 in block starting at 08e3c270 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Jump to invalid address: 04f37fc0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Jump to invalid address: 04c01e80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Jump to invalid address: 0500b6c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Branch in Jump delay slot at 08e3c2bc in block starting at 08e3c270 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Jump to invalid address: 04bbc640 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Jump to invalid address: 04c10b80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Branch in Jump delay slot at 08e3c2b0 in block starting at 08e3c270 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Jump to invalid address: 04bc78c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Branch in Jump delay slot at 08e3c2ac in block starting at 08e3c270 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Jump to invalid address: 04bc5f40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Branch in Jump delay slot at 08e3c284 in block starting at 08e3c270 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Branch in Jump delay slot at 08e3c280 in block starting at 08e3c270 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.4 |
2024-01-30 |
1 |
Jump to invalid address: 03c5d090 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-30 |
1 |
MIPSCompileOp: Invalid instruction 9eec0df0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-30 |
1 |
MIPSCompileOp: Invalid instruction 9cfa88f0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-30 |
1 |
MIPSCompileOp: Invalid instruction 72c4f670 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-29 |
1 |
WriteToHardware: Invalid address b9f4041c near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-01 |
2 |
ReadFromHardware: Invalid address 0fe496f1 near PC 0881aa08 LR 0881a994 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-29 |
1 |
ReadFromHardware: Invalid address 3539c720 near PC 0881a994 LR 0881a994 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-29 |
1 |
Branch in branch delay slot at 0883ad1c with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-29 |
17 |
00000000=sceAtracLowLevelDecode(0, 09fce790, 09fce8c0[00000130], 93039b1c, 09fce8c4[00001000]): invalid pointers |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-29 |
1 |
Branch in RSRTComp delay slot at 08a763b4 in block starting at 08a76300 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-29 |
1 |
Jump to invalid address: 028e5b00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-29 |
1 |
Jump to invalid address: 028e5a90 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-29 |
1 |
Jump to invalid address: 028e4090 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-29 |
1 |
MIPSCompileOp: Invalid instruction f3367f00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-01-28 |
1 |
MIPSCompileOp: Invalid instruction b49f3cd0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-01-28 |
1 |
MIPSCompileOp: Invalid instruction b3fb1c50 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-01-28 |
1 |
MIPSCompileOp: Invalid instruction b492bc50 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-01-28 |
1 |
MIPSCompileOp: Invalid instruction b44607d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-01-28 |
1 |
MIPSCompileOp: Invalid instruction b49283d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-01-28 |
1 |
MIPSCompileOp: Invalid instruction b4926350 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-01-28 |
1 |
MIPSCompileOp: Invalid instruction b49232d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-01-28 |
1 |
MIPSCompileOp: Invalid instruction 44b9da50 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-28 |
1 |
WriteToHardware: Invalid address faccb87c near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-28 |
2 |
Unknown GetPointer deadbeef PC 089f3658 LR 089f3830 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-28 |
1 |
WriteToHardware: Invalid address 00000010 near PC 089f383c LR 089f3830 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-28 |
1 |
ReadFromHardware: Invalid address 00000010 near PC 089f3830 LR 089f3830 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-28 |
2 |
Unknown GetPointer deadbeef PC 08a50ba0 LR 089f3830 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-01-28 |
1 |
WriteToHardware: Invalid address 0000009c near PC 0881081c LR 08881030 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-01-28 |
1 |
ReadFromHardware: Invalid address 000008c0 near PC 0881081c LR 08881030 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-28 |
1 |
WriteToHardware: Invalid address ffffffff near PC 089adbb4 LR 089adbb4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-10-17 |
3 |
Error in shader compilation: info: Compile failed.
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-10-17 |
3 |
Error in shader compilation: info: Compile failed.
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-10-17 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-10-17 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:45: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-10-17 |
3 |
Error in shader compilation: info: Compile failed.
ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-01-28 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-01-28 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:45: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 1.002616;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-01-28 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-01-28 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:45: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 1.002616;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-01-28 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:46: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 1.002616;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-01-28 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-01-28 |
3 |
Error in shader compilation: info: Compile failed.
ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 1.002890;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-01-28 |
3 |
Error in shader compilation: info: Compile failed.
ERROR: 0:45: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 1.002890;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-10-17 |
7 |
Error in shader compilation: info: Compile failed.
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-01-28 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.990099;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-10-17 |
7 |
Error in shader compilation: info: Compile failed.
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-01-28 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.990099;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-01-28 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:45: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.990099;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-10-17 |
7 |
Error in shader compilation: info: Compile failed.
ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2024-04-26 |
2 |
CALL to illegal address 03d65e24 - ignoring! data=074f26 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2024-01-28 |
1 |
JUMP to illegal address 02e1b6f8 - ignoring! data=e1b6f8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-28 |
1 |
Branch in Jump delay slot at 09e4b280 in block starting at 09e4b240 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-01-28 |
1 |
Jump to invalid address: 0792cb00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-01-28 |
1 |
WriteToHardware: Invalid address 02a2c000 near PC 0883c798 LR 0883c798 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-01-28 |
1 |
MIPSCompileOp: Invalid instruction ec6511c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-01-27 |
1 |
MIPSCompileOp: Invalid instruction b04b5980 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-01-27 |
1 |
Branch in RSRTComp delay slot at 08bf46f0 in block starting at 08bf46c8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.2 |
2024-01-27 |
1 |
WriteToHardware: Invalid address 11f6e4e0 near PC 0880de08 LR 0880de08 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.2 |
2024-01-27 |
1 |
ReadFromHardware: Invalid address 11f6e4e0 near PC 0880de08 LR 0880de08 |