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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-02-17 |
2 |
MIPSCompileOp: Invalid instruction 4348095c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-02-17 |
1 |
MIPSCompileOp: Invalid instruction 432b095c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-02-17 |
1 |
MIPSCompileOp: Invalid instruction 42c2095c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-02-17 |
1 |
MIPSCompileOp: Invalid instruction 43f0095c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-02-17 |
1 |
MIPSCompileOp: Invalid instruction 010c0b28 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-02-17 |
1 |
MIPSCompileOp: Invalid instruction 010c0a68 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-02-17 |
1 |
MIPSCompileOp: Invalid instruction 010c0a28 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-02-17 |
1 |
MIPSCompileOp: Invalid instruction 010c09e8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-02-17 |
1 |
MIPSCompileOp: Invalid instruction 010c09a8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-02-17 |
1 |
MIPSCompileOp: Invalid instruction 010c0968 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-02-17 |
1 |
MIPSCompileOp: Invalid instruction 00000969 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-02-17 |
1 |
ReadFromHardware: Invalid address 2ed58800 near PC 2ed58800 LR 2ed58800 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-02-17 |
1 |
WriteToHardware: Invalid address 41349506 near PC 088c6358 LR 088c6358 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-02-17 |
1 |
Error in shader compilation: info: ERROR: 0:39: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 0.004549;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.569949;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-02-17 |
1 |
Error in shader compilation: info: ERROR: 0:39: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 0.004549;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.569949;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-02-17 |
1 |
Error in shader compilation: info: ERROR: 0:40: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 0.004549;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.569949;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-02-17 |
1 |
Error in shader compilation: info: ERROR: 0:33: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000920 HWX T Cull
#version 320 es
// Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.995111;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-02-17 |
1 |
Error in shader compilation: info: ERROR: 0:19: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 320 es
// Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-02-17 |
1 |
Error in shader compilation: info: ERROR: 0:37: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.995111;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-02-17 |
1 |
Error in shader compilation: info: ERROR: 0:19: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 320 es
// Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-02-17 |
1 |
Error in shader compilation: info: ERROR: 0:37: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.995111;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-02-17 |
1 |
Error in shader compilation: info: ERROR: 0:38: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.995111;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-02-17 |
1 |
Error in shader compilation: info: ERROR: 0:16: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-17 |
1 |
sceNetAdhocMatchingInit(65536) at 08864640 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-02-16 |
1 |
Jump to invalid address: 07fc23fc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-12-27 |
2 |
MIPSCompileOp: Invalid instruction 07060504 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-02-16 |
1 |
Branch in RSRTComp delay slot at 08a79428 in block starting at 08a7941c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-16 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 000085d0): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-16 |
2 |
Jump to invalid address: 038fb020 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-04-30 |
2 |
MIPSCompileOp: Invalid instruction ee8d6909 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-04-30 |
3 |
MIPSCompileOp: Invalid instruction b4c869a9 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-02-15 |
2 |
Jump to invalid address: 03efec60 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-08-16 |
3 |
MIPSCompileOp: Invalid instruction 43b88000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-02-15 |
1 |
MIPSCompileOp: Invalid instruction 0037c2f9 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
1 |
WriteToHardware: Invalid address 63c60560 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
1 |
WriteToHardware: Invalid address 00000001 near PC 08835b5c LR 08835b5c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
1 |
MIPSCompileOp: Invalid instruction 7c7b5010 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
1 |
WriteToHardware: Invalid address dead5a7f near PC 0883cda0 LR 0883c7a8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
1 |
MIPSCompileOp: Invalid instruction cfb84e10 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
1 |
MIPSCompileOp: Invalid instruction ee594590 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-02-15 |
6 |
Jump to invalid address: 05adb900 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-02-15 |
3 |
Jump to invalid address: 056d8100 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
1 |
WriteToHardware: Invalid address deadbeef near PC 088435e8 LR 088435e8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
1 |
MIPSCompileOp: Invalid instruction 479255e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
1 |
MIPSCompileOp: Invalid instruction 7f0255e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
1 |
Jump to invalid address: 07c69400 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
1 |
MIPSCompileOp 692c6600 failed |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
1 |
MIPSCompileOp: Invalid instruction 057e2300 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
1 |
MIPSCompileOp: Invalid instruction 4b776700 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
2 |
MIPSCompileOp: Invalid instruction efdbdd00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
1 |
MIPSCompileOp: Invalid instruction 62f6ec00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
1 |
MIPSCompileOp: Invalid instruction 4a516c00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
1 |
MIPSCompileOp: Invalid instruction cf278400 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
1 |
MIPSCompileOp: Invalid instruction cf275380 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
1 |
MIPSCompileOp: Invalid instruction b2423880 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
1 |
MIPSCompileOp: Invalid instruction 75b23600 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
1 |
MIPSCompileOp: Invalid instruction 9df19200 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
1 |
Branch in RSRTComp delay slot at 08a61d64 in block starting at 08a61d50 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
2 |
MIPSCompileOp: Invalid instruction efdb6e00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
1 |
MIPSCompileOp: Invalid instruction 62f67d00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
1 |
ReadFromHardware: Invalid address deadca6f near PC 0883d158 LR 0883d158 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
45 |
00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], 3a53c180, 09fce8c4[00001000]): invalid pointers |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
1 |
00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[ffffffff], 3a53c180, 09fce8c4[ffffffff]): invalid pointers |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
65 |
80420014=__sceSasCoreWithMix(08b65a00, 3a53c180, 4096, 4096): invalid address |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-15 |
1 |
WriteToHardware: Invalid address 3a53c180 near PC 0883c798 LR 0883c798 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-02-14 |
1 |
ReadFromHardware: Invalid address 1881dff0 near PC 1881dff0 LR 0883c7a8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-14 |
1 |
80420014=__sceSasCoreWithMix(08b65a00, 2eecab40, 4096, 4096): invalid address |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-14 |
1 |
MIPSCompileOp: Invalid instruction b0220d00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-06 |
3 |
MIPSCompileOp: Invalid instruction 4cefc71e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-14 |
1 |
Jump to invalid address: 0d4ac800 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-14 |
1 |
MIPSCompileOp: Invalid instruction 4269df80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-14 |
1 |
WriteToHardware: Invalid address dead836f near PC 0883dae8 LR 0883d358 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-14 |
1 |
MIPSCompileOp: Invalid instruction b119b680 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-22 |
4 |
Unknown GetPointerWrite 000000cc PC 08a50e64 LR 08a83a9c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-02-13 |
1 |
MIPSCompileOp: Invalid instruction 4512ceb4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-02-13 |
1 |
MIPSCompileOp: Invalid instruction b709c600 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-02-13 |
1 |
MIPSCompileOp: Invalid instruction 7108d5f4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.2 |
2024-02-13 |
1 |
MIPSCompileOp: Invalid instruction 783c1868 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-13 |
1 |
WriteToHardware: Invalid address 5054f828 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2024-02-13 |
1 |
Trying to write block exit to illegal destination 0abff180: pc = 0abef180 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2024-02-13 |
1 |
Trying to write block exit to illegal destination 0abef180: pc = 0abdf180 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2024-02-13 |
1 |
Trying to write block exit to illegal destination 0abdf180: pc = 0abcf180 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-02-13 |
1 |
MIPSCompileOp: Invalid instruction 65999999 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-02-13 |
1 |
MIPSCompileOp: Invalid instruction 65989898 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-02-13 |
1 |
MIPSCompileOp: Invalid instruction 67979797 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-13 |
4 |
Jump to invalid address: 060e2600 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-13 |
85 |
Jump to invalid address: 060d2b00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-13 |
1 |
Jump to invalid address: 05d33800 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-02-15 |
2 |
Branch in Jump delay slot at 09ad2d50 in block starting at 09ad2d08 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-02-15 |
2 |
Branch in Jump delay slot at 09ad2d10 in block starting at 09ad2d08 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-02-13 |
1 |
MIPSCompileOp: Invalid instruction 003d42f9 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.0 |
2024-02-13 |
1 |
ReadFromHardware: Invalid address 76e60e00 near PC 76e60e00 LR 76e60e00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-13 |
1 |
MIPSCompileOp: Invalid instruction b0096f68 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-13 |
1 |
MIPSCompileOp: Invalid instruction cf051780 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-13 |
1 |
WriteToHardware: Invalid address ebcb5f60 near PC 089adbb4 LR 089adbb4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-13 |
1 |
Jump to invalid address: 0adc9000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2024-02-12 |
1 |
WriteToHardware: Invalid address 79154d6c near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2024-02-12 |
1 |
WriteToHardware: Invalid address 7929c9ac near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-02-12 |
1 |
WriteToHardware: Invalid address a8b7c85c near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-02-12 |
1 |
WriteToHardware: Invalid address 07eeab80 near PC 089adbb4 LR 089adbb4 |