Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-02-17 2 MIPSCompileOp: Invalid instruction 4348095c
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-02-17 1 MIPSCompileOp: Invalid instruction 432b095c
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-02-17 1 MIPSCompileOp: Invalid instruction 42c2095c
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-02-17 1 MIPSCompileOp: Invalid instruction 43f0095c
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-02-17 1 MIPSCompileOp: Invalid instruction 010c0b28
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-02-17 1 MIPSCompileOp: Invalid instruction 010c0a68
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-02-17 1 MIPSCompileOp: Invalid instruction 010c0a28
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-02-17 1 MIPSCompileOp: Invalid instruction 010c09e8
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-02-17 1 MIPSCompileOp: Invalid instruction 010c09a8
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-02-17 1 MIPSCompileOp: Invalid instruction 010c0968
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-02-17 1 MIPSCompileOp: Invalid instruction 00000969
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-02-17 1 ReadFromHardware: Invalid address 2ed58800 near PC 2ed58800 LR 2ed58800
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-02-17 1 WriteToHardware: Invalid address 41349506 near PC 088c6358 LR 088c6358
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-02-17 1 Error in shader compilation: info: ERROR: 0:39: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.004549; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.569949; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-02-17 1 Error in shader compilation: info: ERROR: 0:39: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.004549; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.569949; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-02-17 1 Error in shader compilation: info: ERROR: 0:40: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.004549; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.569949; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-02-17 1 Error in shader compilation: info: ERROR: 0:33: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000920 HWX T Cull #version 320 es // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.995111; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-02-17 1 Error in shader compilation: info: ERROR: 0:19: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 320 es // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-02-17 1 Error in shader compilation: info: ERROR: 0:37: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.995111; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-02-17 1 Error in shader compilation: info: ERROR: 0:19: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000012 THR Tex #version 320 es // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-02-17 1 Error in shader compilation: info: ERROR: 0:37: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.995111; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-02-17 1 Error in shader compilation: info: ERROR: 0:38: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.995111; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-02-17 1 Error in shader compilation: info: ERROR: 0:16: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-17 1 sceNetAdhocMatchingInit(65536) at 08864640
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-02-16 1 Jump to invalid address: 07fc23fc
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-12-27 2 MIPSCompileOp: Invalid instruction 07060504
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-02-16 1 Branch in RSRTComp delay slot at 08a79428 in block starting at 08a7941c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-16 1 80630007=sceAtracSetData(2, 08d4b180, 000085d0): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-16 2 Jump to invalid address: 038fb020
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-04-30 2 MIPSCompileOp: Invalid instruction ee8d6909
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-04-30 3 MIPSCompileOp: Invalid instruction b4c869a9
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-02-15 2 Jump to invalid address: 03efec60
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-08-16 3 MIPSCompileOp: Invalid instruction 43b88000
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-02-15 1 MIPSCompileOp: Invalid instruction 0037c2f9
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 1 WriteToHardware: Invalid address 63c60560 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 1 WriteToHardware: Invalid address 00000001 near PC 08835b5c LR 08835b5c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 1 MIPSCompileOp: Invalid instruction 7c7b5010
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 1 WriteToHardware: Invalid address dead5a7f near PC 0883cda0 LR 0883c7a8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 1 MIPSCompileOp: Invalid instruction cfb84e10
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 1 MIPSCompileOp: Invalid instruction ee594590
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2024-02-15 6 Jump to invalid address: 05adb900
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2024-02-15 3 Jump to invalid address: 056d8100
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 1 WriteToHardware: Invalid address deadbeef near PC 088435e8 LR 088435e8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 1 MIPSCompileOp: Invalid instruction 479255e0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 1 MIPSCompileOp: Invalid instruction 7f0255e0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 1 Jump to invalid address: 07c69400
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 1 MIPSCompileOp 692c6600 failed
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 1 MIPSCompileOp: Invalid instruction 057e2300
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 1 MIPSCompileOp: Invalid instruction 4b776700
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 2 MIPSCompileOp: Invalid instruction efdbdd00
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 1 MIPSCompileOp: Invalid instruction 62f6ec00
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 1 MIPSCompileOp: Invalid instruction 4a516c00
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 1 MIPSCompileOp: Invalid instruction cf278400
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 1 MIPSCompileOp: Invalid instruction cf275380
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 1 MIPSCompileOp: Invalid instruction b2423880
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 1 MIPSCompileOp: Invalid instruction 75b23600
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 1 MIPSCompileOp: Invalid instruction 9df19200
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 1 Branch in RSRTComp delay slot at 08a61d64 in block starting at 08a61d50
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 2 MIPSCompileOp: Invalid instruction efdb6e00
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 1 MIPSCompileOp: Invalid instruction 62f67d00
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 1 ReadFromHardware: Invalid address deadca6f near PC 0883d158 LR 0883d158
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 45 00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], 3a53c180, 09fce8c4[00001000]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 1 00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[ffffffff], 3a53c180, 09fce8c4[ffffffff]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 65 80420014=__sceSasCoreWithMix(08b65a00, 3a53c180, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-15 1 WriteToHardware: Invalid address 3a53c180 near PC 0883c798 LR 0883c798
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-02-14 1 ReadFromHardware: Invalid address 1881dff0 near PC 1881dff0 LR 0883c7a8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-14 1 80420014=__sceSasCoreWithMix(08b65a00, 2eecab40, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-14 1 MIPSCompileOp: Invalid instruction b0220d00
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-06 3 MIPSCompileOp: Invalid instruction 4cefc71e
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-14 1 Jump to invalid address: 0d4ac800
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-14 1 MIPSCompileOp: Invalid instruction 4269df80
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-14 1 WriteToHardware: Invalid address dead836f near PC 0883dae8 LR 0883d358
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-14 1 MIPSCompileOp: Invalid instruction b119b680
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-22 4 Unknown GetPointerWrite 000000cc PC 08a50e64 LR 08a83a9c
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-02-13 1 MIPSCompileOp: Invalid instruction 4512ceb4
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-02-13 1 MIPSCompileOp: Invalid instruction b709c600
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-02-13 1 MIPSCompileOp: Invalid instruction 7108d5f4
Dragon Ball Z: Tenkaichi Tag Team v1.10.2 2024-02-13 1 MIPSCompileOp: Invalid instruction 783c1868
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-13 1 WriteToHardware: Invalid address 5054f828 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2024-02-13 1 Trying to write block exit to illegal destination 0abff180: pc = 0abef180
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2024-02-13 1 Trying to write block exit to illegal destination 0abef180: pc = 0abdf180
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2024-02-13 1 Trying to write block exit to illegal destination 0abdf180: pc = 0abcf180
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-02-13 1 MIPSCompileOp: Invalid instruction 65999999
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-02-13 1 MIPSCompileOp: Invalid instruction 65989898
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-02-13 1 MIPSCompileOp: Invalid instruction 67979797
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-13 4 Jump to invalid address: 060e2600
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-13 85 Jump to invalid address: 060d2b00
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-13 1 Jump to invalid address: 05d33800
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-02-15 2 Branch in Jump delay slot at 09ad2d50 in block starting at 09ad2d08
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-02-15 2 Branch in Jump delay slot at 09ad2d10 in block starting at 09ad2d08
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-02-13 1 MIPSCompileOp: Invalid instruction 003d42f9
Dragon Ball Z: Tenkaichi Tag Team v1.9.0 2024-02-13 1 ReadFromHardware: Invalid address 76e60e00 near PC 76e60e00 LR 76e60e00
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-13 1 MIPSCompileOp: Invalid instruction b0096f68
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-13 1 MIPSCompileOp: Invalid instruction cf051780
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-13 1 WriteToHardware: Invalid address ebcb5f60 near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-13 1 Jump to invalid address: 0adc9000
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2024-02-12 1 WriteToHardware: Invalid address 79154d6c near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2024-02-12 1 WriteToHardware: Invalid address 7929c9ac near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-02-12 1 WriteToHardware: Invalid address a8b7c85c near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-12 1 WriteToHardware: Invalid address 07eeab80 near PC 089adbb4 LR 089adbb4

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