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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-28 |
1 |
WriteToHardware: Invalid address dead9d8f near PC 08a61fbc LR 08a61d6c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-28 |
1 |
80420014=__sceSasCoreWithMix(08b65a00, c3814900, 4096, 4096): invalid address |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-28 |
2 |
MIPSCompileOp: Invalid instruction 4e564740 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-28 |
1 |
WriteToHardware: Invalid address 22370b80 near PC 08a5e2b4 LR 08a61e88 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-28 |
1 |
MIPSCompileOp: Invalid instruction cf4daa40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-28 |
1 |
ReadFromHardware: Invalid address dead8eaf near PC 08a5ee84 LR 08a5ee84 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-03-28 |
1 |
WriteToHardware: Invalid address 00000019 near PC 0880e140 LR 0880e140 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-03-28 |
1 |
Unknown GE command : fe3e0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-03-28 |
1 |
MIPSCompileOp: Invalid instruction 0000f294 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-03-28 |
1 |
Render to texture with different strides 512 != 1364 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-28 |
1 |
WriteToHardware: Invalid address c3abe0cc near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-28 |
1 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.2-2494-g6a6ec80f6 |
2024-03-28 |
1 |
ReadFromHardware: Invalid address 0098967f near PC 088261b4 LR 088261a4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.2-2494-g6a6ec80f6 |
2024-03-28 |
1 |
ReadFromHardware: Invalid address 0098968f near PC 088261a4 LR 088261a4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-28 |
1 |
Decoding texture from VRAM mirror at 047f1f70 swizzle=1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-28 |
1 |
WriteToHardware: Invalid address 60000000 near PC 089adbb4 LR 089adbb4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-03-28 |
1 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00002992:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:2 TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_blendFixB;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = v.rgb * 2.0;
v.rgb = v.rgb * vec3(v.a * 2.0);
fragColor0 = v;
}
vs: 00000000:0000001a THR C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-04-02 |
2 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00001d83:00000000 ReplaceBlend_3A:6_B:7_Eq:0
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
v.rgb = v.rgb * vec3(v.a * 2.0);
v.a = v.a * 2.0;
fragColor0 = v;
}
vs: 00000000:0000000a THR C
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-14 |
2 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00002982:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_blendFixB;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = v.rgb * 2.0;
v.rgb = v.rgb * vec3(v.a * 2.0);
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-12-15 |
3 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00002982:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_blendFixB;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = v.rgb * 2.0;
v.rgb = v.rgb * vec3(v.a * 2.0);
fragColor0 = v;
}
vs: 00000000:0000001a THR C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-03-28 |
1 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00001d83:00800022 Tex TexAlpha 2x ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = v.rgb * 2.0;
v.rgb = v.rgb * vec3(v.a * 2.0);
v.a = v.a * 2.0;
fragColor0 = v;
}
vs: 00000000:0000001a THR C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-547-g9f4a84945 |
2024-03-27 |
1 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16):
[COLOR seq:25440 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false]
[COLOR seq:25443 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-09 |
2 |
Jump to invalid address: 03ddd7a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-09 |
2 |
Branch in Jump delay slot at 08e318cc in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-09 |
2 |
Branch in Jump delay slot at 08e318c8 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-09 |
2 |
Branch in Jump delay slot at 08e318c4 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-09 |
2 |
Branch in Jump delay slot at 08e318c0 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-03-27 |
1 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 089d1cb8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-10-01 |
3 |
80420014=__sceSasCoreWithMix(08b65a00, 2ed47580, 4096, 4096): invalid address |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-27 |
1 |
Branch in Jump delay slot at 09da9740 in block starting at 09da0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-27 |
1 |
Jump to invalid address: 07bc18e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-27 |
1 |
Jump to invalid address: 035da5a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.1 |
2024-03-27 |
1 |
Jump to invalid address: 069d93c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-26 |
1 |
WriteToHardware: Invalid address 7b6e6180 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-26 |
1 |
MIPSCompileOp: Invalid instruction b6e31e20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-26 |
1 |
MIPSCompileOp: Invalid instruction 74835e20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-26 |
1 |
MIPSCompileOp: Invalid instruction 4ea77ea0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-02-22 |
2 |
Branch in branch delay slot at 091a4c38 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-02-22 |
2 |
Branch in Jump delay slot at 091a4960 in block starting at 091a4958 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-26 |
1 |
WriteToHardware: Invalid address 6c8572d0 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-26 |
1 |
Unknown GetPointerWrite 5f73bdb5 PC 0880ca80 LR 0880cae8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2025-01-04 |
2 |
80420014=__sceSasCoreWithMix(08b65a00, 2ed4ed80, 4096, 4096): invalid address |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-03-26 |
2 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:00000000
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
vs: 00000000:00000002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-547-g9f4a84945 |
2024-03-26 |
1 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16):
[COLOR seq:10908 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false]
[COLOR seq:10911 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.5 |
2024-03-26 |
1 |
WriteToHardware: Invalid address 114e9c80 near PC 089b2cf4 LR 089b2cf4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-547-g9f4a84945 |
2024-03-26 |
1 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16):
[COLOR seq:16098 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false]
[COLOR seq:16101 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-547-g9f4a84945 |
2024-03-26 |
1 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16):
[COLOR seq:17182 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false]
[COLOR seq:17185 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-25 |
1 |
80420014=__sceSasCoreWithMix(08b65a00, 2f105a00, 4096, 4096): invalid address |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-03-25 |
1 |
Jump to invalid address: 05b71000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-03-25 |
1 |
Jump to invalid address: 038c95a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-03-25 |
19 |
Jump to invalid address: 05b63c00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-25 |
1 |
WriteToHardware: Invalid address 439f16fb near PC 08896ae8 LR 08896ae8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-03-25 |
1 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00002982:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_blendFixB;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = v.rgb * 2.0;
v.rgb = v.rgb * vec3(v.a * 2.0);
fragColor0 = v;
}
vs: 00000000:0000001a THR C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-03-25 |
1 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:00800022 Tex TexAlpha 2x TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
vs: 00000000:00000012 THR Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-03-25 |
1 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:00800002 Tex 2x TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
vs: 00000000:00000012 THR Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-03-25 |
1 |
MIPSCompileOp: Invalid instruction 421fe74f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-03-25 |
1 |
MIPSCompileOp: Invalid instruction b0bb5bce |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-03-25 |
1 |
MIPSCompileOp: Invalid instruction b71ceec0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-03-25 |
1 |
MIPSCompileOp: Invalid instruction b497b724 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-03-25 |
1 |
MIPSCompileOp: Invalid instruction b6876ed7 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-03-25 |
2 |
MIPSCompileOp: Invalid instruction b417b6bc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-03-25 |
2 |
MIPSCompileOp: Invalid instruction b6076ed7 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-24 |
1 |
ReadFromHardware: Invalid address 251a0060 near PC 251a0060 LR 251a0060 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-24 |
1 |
Jump to invalid address: 0569b100 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-04-27 |
3 |
ReadFromHardware: Invalid address 0000000e near PC 088076a8 LR 08a80000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-03-24 |
1 |
ReadFromHardware: Invalid address c58c3ca0 near PC c58c3ca0 LR 0883e03c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-04-07 |
2 |
Jump to invalid address: 07944820 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-01-10 |
11 |
Jump to invalid address: 0170f300 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-04-07 |
2 |
Jump to invalid address: 07946120 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-04-07 |
2 |
Jump to invalid address: 07944a00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-12-03 |
3 |
Jump to invalid address: 07944920 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-29 |
12 |
sceFontGetFontInfo(0, 9ffcb08): bad font |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-24 |
1 |
Vertices without position found: (040c1e4f) P: ? N: s16 C: ? T: f W: f (1x) I: ? Morph: 4 (48b) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-24 |
1 |
VTYPE with morph used: THRU=0 TC=3 COL=3 POS=0 NRM=2 WT=3 NW=1 IDX=3 MC=4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-24 |
1 |
Unusual bezier/spline vtype: 120c1e4f, morph: 3, bones: 1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-24 |
1 |
Imm vertex used clip value, flags=ba3000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-24 |
1 |
Drawing region rate add non-zero: 0130, 0100 of 01df, 010f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-24 |
1 |
Unknown GetPointerWrite 000007f8 PC 08a65800 LR 08a65800 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-24 |
1 |
Unknown GetPointer 003e0030 PC 08a65800 LR 08a65800 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-24 |
1 |
Unknown GE command : fd4ed310 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.2-2494-g6a6ec80f6 |
2024-03-24 |
1 |
ReadFromHardware: Invalid address 3bf584db near PC 08a5e9f4 LR 08a5fd24 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.2-2494-g6a6ec80f6 |
2024-03-24 |
1 |
WriteToHardware: Invalid address 00989747 near PC 0881fc8c LR 0881fc9c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.2-2494-g6a6ec80f6 |
2024-03-24 |
1 |
ReadFromHardware: Invalid address 0098967f near PC 08824f88 LR 08824fb8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-03-24 |
1 |
WriteToHardware: Invalid address e2e140e4 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-26 |
2 |
WriteToHardware: Invalid address 32f1752c near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-24 |
1 |
80420014=__sceSasCoreWithMix(08b65a00, dec7b400, 4096, 4096): invalid address |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-25 |
3 |
Jump to invalid address: 05670360 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-23 |
1 |
80420014=__sceSasCoreWithMix(08b65a00, 1829ddc0, 4096, 4096): invalid address |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-03-23 |
1 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:42: 'h_depth' : undeclared identifier
ERROR: 0:42: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (location = 1) in lowp vec4 v_color0;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
if (h_depth > 0.503448) v.rgb = vec3(0.0);
fragColor0 = v;
if (h_depth < 0.001) discard;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-03-23 |
3 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
00000000:00000012 THR Tex
#version 320 es
// Mali-G51 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-03-23 |
3 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
00000000:0000001a THR C Tex
#version 320 es
// Mali-G51 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-03-23 |
3 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 320 es
// Mali-G51 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-03-23 |
3 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:47: 'h_depth' : undeclared identifier
ERROR: 0:47: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
if (h_depth > 0.503448) v.rgb = vec3(0.0);
fragColor0 = v;
if (h_depth < 0.001) discard;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-03-23 |
4 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:46: 'h_depth' : undeclared identifier
ERROR: 0:46: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (h_depth > 0.503448) v.rgb = vec3(0.0);
fragColor0 = v;
if (h_depth < 0.001) discard;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-03-23 |
4 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'location' : SPIR-V requires location for user input/output
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (location = 0) in vec4 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999;
gl_PointSize = 1.0;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-23 |
1 |
WriteToHardware: Invalid address cc7d8d37 near PC 089adbb4 LR 089adbb4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-23 |
1 |
Branch in Jump delay slot at 0881b604 in block starting at 0881b4a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-03-23 |
1 |
Branch in Jump delay slot at 0881b600 in block starting at 0881b4a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-03-23 |
1 |
Error in shader compilation: info: 0:42: S0027: Cannot modify an input variable
00000000:00000930 HWX T Tex Cull
#version 320 es
// Mali-T830 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-03-23 |
1 |
Error in shader compilation: info: 0:42: S0027: Cannot modify an input variable
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// Mali-T830 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|