Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-28 1 WriteToHardware: Invalid address dead9d8f near PC 08a61fbc LR 08a61d6c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-28 1 80420014=__sceSasCoreWithMix(08b65a00, c3814900, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-28 2 MIPSCompileOp: Invalid instruction 4e564740
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-28 1 WriteToHardware: Invalid address 22370b80 near PC 08a5e2b4 LR 08a61e88
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-28 1 MIPSCompileOp: Invalid instruction cf4daa40
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-28 1 ReadFromHardware: Invalid address dead8eaf near PC 08a5ee84 LR 08a5ee84
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-03-28 1 WriteToHardware: Invalid address 00000019 near PC 0880e140 LR 0880e140
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-03-28 1 Unknown GE command : fe3e0000
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-03-28 1 MIPSCompileOp: Invalid instruction 0000f294
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-03-28 1 Render to texture with different strides 512 != 1364
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-28 1 WriteToHardware: Invalid address c3abe0cc near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-28 1 80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first
Dragon Ball Z: Tenkaichi Tag Team v1.13.2-2494-g6a6ec80f6 2024-03-28 1 ReadFromHardware: Invalid address 0098967f near PC 088261b4 LR 088261a4
Dragon Ball Z: Tenkaichi Tag Team v1.13.2-2494-g6a6ec80f6 2024-03-28 1 ReadFromHardware: Invalid address 0098968f near PC 088261a4 LR 088261a4
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-28 1 Decoding texture from VRAM mirror at 047f1f70 swizzle=1
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-28 1 WriteToHardware: Invalid address 60000000 near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-03-28 1 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00002992:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:2 TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixB; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; v.rgb = v.rgb * vec3(v.a * 2.0); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-04-02 2 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00001d83:00000000 ReplaceBlend_3A:6_B:7_Eq:0 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-07-14 2 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00002982:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixB; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; v.rgb = v.rgb * vec3(v.a * 2.0); fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-12-15 3 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00002982:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixB; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; v.rgb = v.rgb * vec3(v.a * 2.0); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-03-28 1 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00001d83:00800022 Tex TexAlpha 2x ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-547-g9f4a84945 2024-03-27 1 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16): [COLOR seq:25440 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false] [COLOR seq:25443 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-09 2 Jump to invalid address: 03ddd7a0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-09 2 Branch in Jump delay slot at 08e318cc in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-09 2 Branch in Jump delay slot at 08e318c8 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-09 2 Branch in Jump delay slot at 08e318c4 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-09 2 Branch in Jump delay slot at 08e318c0 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-03-27 1 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 089d1cb8
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-10-01 3 80420014=__sceSasCoreWithMix(08b65a00, 2ed47580, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-27 1 Branch in Jump delay slot at 09da9740 in block starting at 09da0000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-27 1 Jump to invalid address: 07bc18e0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-27 1 Jump to invalid address: 035da5a0
Dragon Ball Z: Tenkaichi Tag Team v1.16.1 2024-03-27 1 Jump to invalid address: 069d93c0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-26 1 WriteToHardware: Invalid address 7b6e6180 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-26 1 MIPSCompileOp: Invalid instruction b6e31e20
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-26 1 MIPSCompileOp: Invalid instruction 74835e20
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-26 1 MIPSCompileOp: Invalid instruction 4ea77ea0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-02-22 2 Branch in branch delay slot at 091a4c38 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-02-22 2 Branch in Jump delay slot at 091a4960 in block starting at 091a4958
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-26 1 WriteToHardware: Invalid address 6c8572d0 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-26 1 Unknown GetPointerWrite 5f73bdb5 PC 0880ca80 LR 0880cae8
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2025-01-04 2 80420014=__sceSasCoreWithMix(08b65a00, 2ed4ed80, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-03-26 2 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00000000 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-547-g9f4a84945 2024-03-26 1 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16): [COLOR seq:10908 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false] [COLOR seq:10911 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
Dragon Ball Z: Tenkaichi Tag Team v1.16.5 2024-03-26 1 WriteToHardware: Invalid address 114e9c80 near PC 089b2cf4 LR 089b2cf4
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-547-g9f4a84945 2024-03-26 1 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16): [COLOR seq:16098 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false] [COLOR seq:16101 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-547-g9f4a84945 2024-03-26 1 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04158000 offset: 0 (64x64 stride 64, CLUT16): [COLOR seq:17182 C:04158000/512(565) Z:04110000/512 X:0 Y:0 reint: false] [COLOR seq:17185 C:04158000/64(4444) Z:04110000/512 X:0 Y:0 reint: false]
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-25 1 80420014=__sceSasCoreWithMix(08b65a00, 2f105a00, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-03-25 1 Jump to invalid address: 05b71000
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-03-25 1 Jump to invalid address: 038c95a0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-03-25 19 Jump to invalid address: 05b63c00
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-25 1 WriteToHardware: Invalid address 439f16fb near PC 08896ae8 LR 08896ae8
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-03-25 1 Error in shader program link: info: Link failed because of missing shader. fs: 00002982:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixB; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; v.rgb = v.rgb * vec3(v.a * 2.0); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-03-25 1 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:00800022 Tex TexAlpha 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-03-25 1 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00800002 Tex 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-03-25 1 MIPSCompileOp: Invalid instruction 421fe74f
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-03-25 1 MIPSCompileOp: Invalid instruction b0bb5bce
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-03-25 1 MIPSCompileOp: Invalid instruction b71ceec0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-03-25 1 MIPSCompileOp: Invalid instruction b497b724
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-03-25 1 MIPSCompileOp: Invalid instruction b6876ed7
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-03-25 2 MIPSCompileOp: Invalid instruction b417b6bc
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-03-25 2 MIPSCompileOp: Invalid instruction b6076ed7
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-24 1 ReadFromHardware: Invalid address 251a0060 near PC 251a0060 LR 251a0060
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-24 1 Jump to invalid address: 0569b100
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-04-27 3 ReadFromHardware: Invalid address 0000000e near PC 088076a8 LR 08a80000
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-03-24 1 ReadFromHardware: Invalid address c58c3ca0 near PC c58c3ca0 LR 0883e03c
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-04-07 2 Jump to invalid address: 07944820
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-01-10 11 Jump to invalid address: 0170f300
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-04-07 2 Jump to invalid address: 07946120
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-04-07 2 Jump to invalid address: 07944a00
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-12-03 3 Jump to invalid address: 07944920
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-29 12 sceFontGetFontInfo(0, 9ffcb08): bad font
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-24 1 Vertices without position found: (040c1e4f) P: ? N: s16 C: ? T: f W: f (1x) I: ? Morph: 4 (48b)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-24 1 VTYPE with morph used: THRU=0 TC=3 COL=3 POS=0 NRM=2 WT=3 NW=1 IDX=3 MC=4
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-24 1 Unusual bezier/spline vtype: 120c1e4f, morph: 3, bones: 1
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-24 1 Imm vertex used clip value, flags=ba3000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-24 1 Drawing region rate add non-zero: 0130, 0100 of 01df, 010f
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-24 1 Unknown GetPointerWrite 000007f8 PC 08a65800 LR 08a65800
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-24 1 Unknown GetPointer 003e0030 PC 08a65800 LR 08a65800
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-24 1 Unknown GE command : fd4ed310
Dragon Ball Z: Tenkaichi Tag Team v1.13.2-2494-g6a6ec80f6 2024-03-24 1 ReadFromHardware: Invalid address 3bf584db near PC 08a5e9f4 LR 08a5fd24
Dragon Ball Z: Tenkaichi Tag Team v1.13.2-2494-g6a6ec80f6 2024-03-24 1 WriteToHardware: Invalid address 00989747 near PC 0881fc8c LR 0881fc9c
Dragon Ball Z: Tenkaichi Tag Team v1.13.2-2494-g6a6ec80f6 2024-03-24 1 ReadFromHardware: Invalid address 0098967f near PC 08824f88 LR 08824fb8
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-03-24 1 WriteToHardware: Invalid address e2e140e4 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-26 2 WriteToHardware: Invalid address 32f1752c near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-24 1 80420014=__sceSasCoreWithMix(08b65a00, dec7b400, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-25 3 Jump to invalid address: 05670360
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-23 1 80420014=__sceSasCoreWithMix(08b65a00, 1829ddc0, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-03-23 1 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:42: 'h_depth' : undeclared identifier ERROR: 0:42: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; layout (early_fragment_tests) in; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (location = 1) in lowp vec4 v_color0; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0; if (h_depth > 0.503448) v.rgb = vec3(0.0); fragColor0 = v; if (h_depth < 0.001) discard; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-03-23 3 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 00000000:00000012 THR Tex #version 320 es // Mali-G51 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-03-23 3 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 00000000:0000001a THR C Tex #version 320 es // Mali-G51 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-03-23 3 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 320 es // Mali-G51 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-03-23 3 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:47: 'h_depth' : undeclared identifier ERROR: 0:47: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; layout (early_fragment_tests) in; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); if (h_depth > 0.503448) v.rgb = vec3(0.0); fragColor0 = v; if (h_depth < 0.001) discard; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-03-23 4 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:46: 'h_depth' : undeclared identifier ERROR: 0:46: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; layout (early_fragment_tests) in; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (h_depth > 0.503448) v.rgb = vec3(0.0); fragColor0 = v; if (h_depth < 0.001) discard; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-03-23 4 Vulkan error in shader compilation: info: ERROR: 0:40: 'location' : SPIR-V requires location for user input/output ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (location = 0) in vec4 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999; gl_PointSize = 1.0; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-23 1 WriteToHardware: Invalid address cc7d8d37 near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-23 1 Branch in Jump delay slot at 0881b604 in block starting at 0881b4a0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-03-23 1 Branch in Jump delay slot at 0881b600 in block starting at 0881b4a0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-03-23 1 Error in shader compilation: info: 0:42: S0027: Cannot modify an input variable 00000000:00000930 HWX T Tex Cull #version 320 es // Mali-T830 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-03-23 1 Error in shader compilation: info: 0:42: S0027: Cannot modify an input variable 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // Mali-T830 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }

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