Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-06 1 Jump to invalid address: 03f21700
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-06 1 Branch in Jump delay slot at 08fbd334 in block starting at 08fbd10c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-06 1 Jump to invalid address: 03f12900
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-06 1 Branch in Jump delay slot at 08fbd330 in block starting at 08fbd10c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-06 1 Jump to invalid address: 03f03b00
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-06 1 Branch in Jump delay slot at 08fbd32c in block starting at 08fbd10c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-06 1 Jump to invalid address: 03ef4d00
Dragon Ball Z: Tenkaichi Tag Team v1.16.1 2024-10-06 1 WriteToHardware: Invalid address b6e0ed1d near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-06 1 Jump to invalid address: 03aca640
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-06 1 Branch in Jump delay slot at 08f8ee74 in block starting at 08f8ee74
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-06 2 80420014=__sceSasCoreWithMix(08b65a00, 13027f00, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-06 1 __KernelStopThread: thread 458 does not exist (ApctlThread deleted)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-05 3 00000000=sceAtracLowLevelDecode(0, 09fce250, 09fce4b0[00000130], 93e1edb4, 09fce4b4[00001000]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-05 1 WriteToHardware: Invalid address 93e1edb4 near PC 0883ad10 LR 0883ad10
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-10-05 1 ReadFromHardware: Invalid address fd2619f3 near PC fd2619f3 LR fd2619f3
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-10-05 1 MIPSCompileOp: Invalid instruction ec831d60
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-10-05 1 MIPSCompileOp: Invalid instruction 7eb02e60
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-10-05 1 MIPSCompileOp: Invalid instruction b7c71260
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-10-05 1 MIPSCompileOp: Invalid instruction ef8ea7e0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-05 1 MIPSCompileOp: Invalid instruction cc5e9668
Dragon Ball Z: Tenkaichi Tag Team v1.16.1 2024-10-05 2 WriteToHardware: Invalid address 771e9a44 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-05 1 WriteToHardware: Invalid address 26e9f01c near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-05 1 MIPSCompileOp: Invalid instruction ec9d2368
Dragon Ball Z: Tenkaichi Tag Team v1.17-111-gbdfa4c1bc 2024-10-04 1 ReadFromHardware: Invalid address 11f6e860 near PC 0880de08 LR 0880de08
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-04 1 80420014=__sceSasCoreWithMix(08b65a00, 6f0ce080, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.5.4 2024-10-04 1 ReadFromHardware: Invalid address 3f73d5b4 near PC 0880dad0 LR 08f1bb80
Dragon Ball Z: Tenkaichi Tag Team v1.7.4 2024-10-04 1 MIPSCompileOp: Invalid instruction 9c3f0668
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-10-04 1 ReadFromHardware: Invalid address deada008 near PC 08fa5544 LR 08000000
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-10-04 1 WriteToHardware: Invalid address 47dc21dc near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-11-29 2 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 089d163c
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-10-04 1 WriteToHardware: Invalid address 908ab284 near PC 0890f584 LR 0890f584
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-04 1 MIPSCompileOp: Invalid instruction 051c02e7
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-03 1 Jump to invalid address: 07609080
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-03 1 Jump to invalid address: 07608e00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-28 3 Jump to invalid address: 05defa60
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-03 1 ReadFromHardware: Invalid address deadbeef near PC 09747af8 LR 08000000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-03 1 Branch in branch delay slot at 0972b940 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-03 2 MIPSCompileOp: Invalid instruction 405104e7
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-03 1 Jump to invalid address: 05a01800
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-03 1 Branch in branch delay slot at 08804cb0 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-03 15 80020001=sceKernelCreateThread((invalid), 00000000, 00000040, -559038737, 00000000, 56df7780): NULL thread name
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-03 1 80020001=sceKernelCreateThread((invalid), 00000000, 00000040, 64, 00000000, 00002000): NULL thread name
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-03 1 Unknown GetPointer 00000040 PC 08a61db8 LR 08a61db8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-03 1 MIPSCompileOp: Invalid instruction cdc71260
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-03 1 MIPSCompileOp: Invalid instruction 4544ed60
Dragon Ball Z: Tenkaichi Tag Team v1.16.5 2024-10-03 1 WriteToHardware: Invalid address 00001a42 near PC 08831a80 LR 08831a80
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-03 1 MIPSCompileOp: Invalid instruction ed1b3a50
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-03 1 ReadFromHardware: Invalid address dead8f3f near PC 08000000 LR 08000000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-02 1 WriteToHardware: Invalid address 401db685 near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2024-10-02 1 Branch in Jump delay slot at 096cbd84 in block starting at 096cb78c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-09 2 ReadFromHardware: Invalid address 2ed15f4c near PC 0885eaf0 LR 089a6f00
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-02 1 ReadFromHardware: Invalid address 136c6431 near PC 0881a994 LR 0881a994
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-02 1 MIPSCompileOp: Invalid instruction 0005d2b9
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-11-02 2 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00002982:00000000 ReplaceBlend_2A:6_B:10_Eq:0 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform vec3 u_blendFixB; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; v.rgb = v.rgb * vec3(v.a * 2.0); fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-01 1 WriteToHardware: Invalid address 87d2ac90 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-01 1 MIPSCompileOp: Invalid instruction 44be4a68
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-01 1 MIPSCompileOp: Invalid instruction 431956c5
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-01 1 MIPSCompileOp: Invalid instruction 43102fe4
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-01 1 MIPSCompileOp: Invalid instruction 411ee221
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-01 1 WriteToHardware: Invalid address af47d340 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-01 1 ReadFromHardware: Invalid address 00005168 near PC 088048cc LR 0880dee4
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-01 1 MIPSCompileOp: Invalid instruction b0784568
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-30 1 MFIC instruction hit (70020024) at 088c0f08
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-30 1 WriteToHardware: Invalid address 11f87d20 near PC 0880de08 LR 0880de08
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-30 1 ReadFromHardware: Invalid address 11f87d20 near PC 0880de08 LR 0880de08
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-11-24 2 WriteToHardware: Invalid address fffffb0c near PC 08e220b0 LR 08e22014
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-29 1 Jump to invalid address: 03a02000
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-10-26 3 Error in shader program link: info: Fragment info ------------- 0(86) : error C7011: implicit cast from "int" to "uint" 0(86) : error C7011: implicit cast from "int" to "uint" 0(86) : error C7011: implicit cast from "int" to "uint" 0(84) : error C7011: implicit cast from "int" to "uint" 0(84) : error C7011: implicit cast from "int" to "uint" 0(84) : error C7011: implicit cast from "int" to "uint" 0(82) : error C7011: implicit cast from "int" to "uint" 0(82) : error C7011: implicit cast from "int" to "uint" 0(82) : error C7011: implicit cast from "int" to "uint" 0(79) : error C7011: implicit cast from "int" to "uint" 0(79) : error C7011: implicit cast from "int" to "uint" 0(79) : error C7011: implicit cast from "int" to "uint" 0(74) : error C7011: implicit cast from "int" to "uint" 0(74) : error C7011: implicit cast from "int" to "uint" 0(74) : error C7011: implicit cast from "int" to "uint" 0(72) : error C7011: implicit cast from "int" to "uint" 0(72) : error C7011: implicit cast from "int" to "uint" 0(72) : error C7011: implicit cast from "int" to "uint" 0(70) : error C7011: implicit cast from "int" to "uint" 0(70) : error C7011: implicit cast from "int" to "uint" 0(70) : error C7011: implicit cast from "int" to "uint" 0(67) : error C7011: implicit cast from "int" to "uint" 0(67) : error C7011: implicit cast from "int" to "uint" 0(67) : error C7011: implicit cast from "int" to "uint" 0(62) : error C7011: implicit cast from "int" to "uint" 0(62) : error C7011: implicit cast from "int" to "uint" 0(62) : error C7011: implicit cast from "int" to "uint" 0(60) : error C7011: implicit cast from "int" to "uint" 0(60) : error C7011: implicit cast from "int" to "uint" 0(60) : error C7011: implicit cast from "int" to "uint" 0(58) : error C7011: implicit cast from "int" to "uint" 0(58) : error C7011: implicit cast from "int" to "uint" 0(58) : error C7011: implicit cast from "int" to "uint" 0(55) : error C7011: implicit cast from "int" to "uint" 0(55) : error C7011: implicit cast from "int" to "uint" 0(55) : error C7011: implicit cast from "int" to "uint" 0(50) : error C7011: implicit cast from "int" to "uint" 0(50) : error C7011: implicit cast from "int" to "uint" 0(48) : error C7011: implicit cast from "int" to "uint" 0(48) : error C7011: implicit cast from "int" to "uint" 0(46) : error C7011: implicit cast from "int" to "uint" 0(46) : error C7011: implicit cast from "int" to "uint" 0(43) : error C7011: implicit cast from "int" to "uint" 0(43) : error C7011: implicit cast from "int" to "uint" 0(38) : error C7011: implicit cast from "int" to "uint" 0(37) : error C7011: implicit cast from "int" to "uint" 0(37) : error C7011: implicit cast from "int" to "uint" 0(36) : error C7011: implicit cast from "int" to "uint" 0(23) : error C7011: implicit cast from "int" to "uint" fs: 00000000:000003e2 Tex TexAlpha Depal TClampST TFuncMod #version 330 #extension GL_EXT_gpu_shader4 : enable // GeForce 210/PCI/SSE2 - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-10-26 3 Error in shader program link: info: Fragment info ------------- 0(88) : error C7011: implicit cast from "int" to "uint" 0(88) : error C7011: implicit cast from "int" to "uint" 0(88) : error C7011: implicit cast from "int" to "uint" 0(86) : error C7011: implicit cast from "int" to "uint" 0(86) : error C7011: implicit cast from "int" to "uint" 0(86) : error C7011: implicit cast from "int" to "uint" 0(84) : error C7011: implicit cast from "int" to "uint" 0(84) : error C7011: implicit cast from "int" to "uint" 0(84) : error C7011: implicit cast from "int" to "uint" 0(81) : error C7011: implicit cast from "int" to "uint" 0(81) : error C7011: implicit cast from "int" to "uint" 0(81) : error C7011: implicit cast from "int" to "uint" 0(76) : error C7011: implicit cast from "int" to "uint" 0(76) : error C7011: implicit cast from "int" to "uint" 0(76) : error C7011: implicit cast from "int" to "uint" 0(74) : error C7011: implicit cast from "int" to "uint" 0(74) : error C7011: implicit cast from "int" to "uint" 0(74) : error C7011: implicit cast from "int" to "uint" 0(72) : error C7011: implicit cast from "int" to "uint" 0(72) : error C7011: implicit cast from "int" to "uint" 0(72) : error C7011: implicit cast from "int" to "uint" 0(69) : error C7011: implicit cast from "int" to "uint" 0(69) : error C7011: implicit cast from "int" to "uint" 0(69) : error C7011: implicit cast from "int" to "uint" 0(64) : error C7011: implicit cast from "int" to "uint" 0(64) : error C7011: implicit cast from "int" to "uint" 0(64) : error C7011: implicit cast from "int" to "uint" 0(62) : error C7011: implicit cast from "int" to "uint" 0(62) : error C7011: implicit cast from "int" to "uint" 0(62) : error C7011: implicit cast from "int" to "uint" 0(60) : error C7011: implicit cast from "int" to "uint" 0(60) : error C7011: implicit cast from "int" to "uint" 0(60) : error C7011: implicit cast from "int" to "uint" 0(57) : error C7011: implicit cast from "int" to "uint" 0(57) : error C7011: implicit cast from "int" to "uint" 0(57) : error C7011: implicit cast from "int" to "uint" 0(52) : error C7011: implicit cast from "int" to "uint" 0(52) : error C7011: implicit cast from "int" to "uint" 0(50) : error C7011: implicit cast from "int" to "uint" 0(50) : error C7011: implicit cast from "int" to "uint" 0(48) : error C7011: implicit cast from "int" to "uint" 0(48) : error C7011: implicit cast from "int" to "uint" 0(45) : error C7011: implicit cast from "int" to "uint" 0(45) : error C7011: implicit cast from "int" to "uint" 0(40) : error C7011: implicit cast from "int" to "uint" 0(39) : error C7011: implicit cast from "int" to "uint" 0(39) : error C7011: implicit cast from "int" to "uint" 0(38) : error C7011: implicit cast from "int" to "uint" 0(25) : error C7011: implicit cast from "int" to "uint" fs: 0000002e:000003ee Tex TexAlpha Depal TClampST ReplaceBlend_6A:0_B:0_Eq:5 TFuncRepl #version 330 #extension GL_EXT_gpu_shader4 : enable // GeForce 210/PCI/SSE2 - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D fbotex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0); vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-10-26 3 Error in shader program link: info: Fragment info ------------- 0(86) : error C7011: implicit cast from "int" to "uint" 0(86) : error C7011: implicit cast from "int" to "uint" 0(86) : error C7011: implicit cast from "int" to "uint" 0(84) : error C7011: implicit cast from "int" to "uint" 0(84) : error C7011: implicit cast from "int" to "uint" 0(84) : error C7011: implicit cast from "int" to "uint" 0(82) : error C7011: implicit cast from "int" to "uint" 0(82) : error C7011: implicit cast from "int" to "uint" 0(82) : error C7011: implicit cast from "int" to "uint" 0(79) : error C7011: implicit cast from "int" to "uint" 0(79) : error C7011: implicit cast from "int" to "uint" 0(79) : error C7011: implicit cast from "int" to "uint" 0(74) : error C7011: implicit cast from "int" to "uint" 0(74) : error C7011: implicit cast from "int" to "uint" 0(74) : error C7011: implicit cast from "int" to "uint" 0(72) : error C7011: implicit cast from "int" to "uint" 0(72) : error C7011: implicit cast from "int" to "uint" 0(72) : error C7011: implicit cast from "int" to "uint" 0(70) : error C7011: implicit cast from "int" to "uint" 0(70) : error C7011: implicit cast from "int" to "uint" 0(70) : error C7011: implicit cast from "int" to "uint" 0(67) : error C7011: implicit cast from "int" to "uint" 0(67) : error C7011: implicit cast from "int" to "uint" 0(67) : error C7011: implicit cast from "int" to "uint" 0(62) : error C7011: implicit cast from "int" to "uint" 0(62) : error C7011: implicit cast from "int" to "uint" 0(62) : error C7011: implicit cast from "int" to "uint" 0(60) : error C7011: implicit cast from "int" to "uint" 0(60) : error C7011: implicit cast from "int" to "uint" 0(60) : error C7011: implicit cast from "int" to "uint" 0(58) : error C7011: implicit cast from "int" to "uint" 0(58) : error C7011: implicit cast from "int" to "uint" 0(58) : error C7011: implicit cast from "int" to "uint" 0(55) : error C7011: implicit cast from "int" to "uint" 0(55) : error C7011: implicit cast from "int" to "uint" 0(55) : error C7011: implicit cast from "int" to "uint" 0(50) : error C7011: implicit cast from "int" to "uint" 0(50) : error C7011: implicit cast from "int" to "uint" 0(48) : error C7011: implicit cast from "int" to "uint" 0(48) : error C7011: implicit cast from "int" to "uint" 0(46) : error C7011: implicit cast from "int" to "uint" 0(46) : error C7011: implicit cast from "int" to "uint" 0(43) : error C7011: implicit cast from "int" to "uint" 0(43) : error C7011: implicit cast from "int" to "uint" 0(38) : error C7011: implicit cast from "int" to "uint" 0(37) : error C7011: implicit cast from "int" to "uint" 0(37) : error C7011: implicit cast from "int" to "uint" 0(36) : error C7011: implicit cast from "int" to "uint" 0(23) : error C7011: implicit cast from "int" to "uint" fs: 00000000:000003ee Tex TexAlpha Depal TClampST TFuncRepl #version 330 #extension GL_EXT_gpu_shader4 : enable // GeForce 210/PCI/SSE2 - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-29 1 MIPSCompileOp: Invalid instruction 425ce0d0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-29 1 MIPSCompileOp: Invalid instruction 7207f4d0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-29 1 MIPSCompileOp: Invalid instruction 40251b50
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-29 1 MIPSCompileOp: Invalid instruction d0cd2150
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-29 1 WriteToHardware: Invalid address eaabbe68 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-29 1 ReadFromHardware: Invalid address dead9c3f near PC 08827b38 LR 08827b10
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-29 2 MIPSCompileOp: Invalid instruction 70338a50
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-29 1 MIPSCompileOp: Invalid instruction d2e75050
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-29 1 MIPSCompileOp: Invalid instruction 45fe4fd0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2024-09-28 1 Branch in RSZeroComp delay slot at 096cbd48 in block starting at 096c0000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2024-09-28 1 Jump to invalid address: 04885098
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2024-09-28 1 Jump to invalid address: 04aab438
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2024-09-28 1 80420014=__sceSasCoreWithMix(08b65a00, 2f929ec0, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-28 1 ReadFromHardware: Invalid address ffaa37d0 near PC ffaa37d0 LR 0883ad18
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-28 1 MIPSCompileOp: Invalid instruction 62290f04
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-28 1 MIPSCompileOp: Invalid instruction 011b0101
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-06 2 Jump to invalid address: 02a026a0 PC 089bff44 LR 089bfd98
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-06 2 Branch in Jump delay slot at 089bff40 in block starting at 089bff38
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-06 2 Jump to invalid address: 02a026a0 PC 089bff40 LR 089bfd98
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-06 2 MIPSCompileOp: Invalid instruction 002ef441
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-27 1 80420014=__sceSasCoreWithMix(08b65a00, 2ed7d440, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-27 1 WriteToHardware: Invalid address 000029c0 near PC 08a55f00 LR 0000eabf
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-27 1 MIPSCompileOp: Invalid instruction 7bf926c0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-27 1 MIPSCompileOp: Invalid instruction 7ad8e640
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-27 1 MIPSCompileOp: Invalid instruction 77ff0540
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-27 1 Branch in branch delay slot at 08a55de0 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-27 1 MIPSCompileOp: Invalid instruction ef96c740
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-27 1 MIPSCompileOp: Invalid instruction 4e9c6b40
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-27 1 MIPSCompileOp: Invalid instruction 772e6a40
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-27 1 MIPSCompileOp: Invalid instruction 4edf4940

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