Recent logs - v1.20.4-457-g2cc8142f9a
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| Game title |
Version |
Latest Report |
Message |
| Pro Evolution Soccer 6 |
v1.20.4-457-g2cc8142f9a |
2026-07-02 |
Error in shader compilation: info: 0:26: P0004: High precision not supported, instead compiling high precision as medium precision
0:27: L0002: Undeclared variable 'gl_FragDepth'
40180000:0021d002 Tex TFuncMod AlphaTest0 > FragDepthClamp
#version 100
// Driver: Mali-400 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40180000:0021d002 Tex TFuncMod AlphaTest0 > FragDepthClamp
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform sampler2D testtex;
varying lowp vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying vec2 v_zw;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
gl_FragColor = v;
highp float projZ = v_zw.x / v_zw.y;
gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}
|
| WWE 2K25 V1.00 BY MANIASVR |
v1.9.4 |
2026-07-02 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
| God of War®: Ghost of Sparta |
v1.20.4-98-gb8a71e8712 |
2026-07-03 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| Pro Evolution Soccer 6 |
v1.9.4 |
2026-07-03 |
Savedata version requested: 3 |
| Pro Evolution Soccer 6 |
v1.9.4 |
2026-07-03 |
UNIMPL sceUtilityLoadUsbModule(1) |