Recent logs - GTA: Liberty City Stories

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Game title Version Latest Report Message
GTA: Liberty City Stories v1.6.3-432-gfd6c3145d 2026-08-02 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:00000b18 HWX C T N Tex #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
GTA: Liberty City Stories v1.6.3 2026-07-23 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00a0d802 Tex LM Fog 2x TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.6.3 2026-07-23 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00200800 LM Fog #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b05 HWX T N LM Fog Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.9.3 2026-07-08 ReadFromHardware: Invalid address 3fffe56f near PC 0898a2c4 LR 0898a298
GTA: Liberty City Stories v1.6.3 2026-06-14 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00200800 LM Fog #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01170000:00000b05 HWX T N LM Fog Light: 0: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.6.3 2026-04-16 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00200800 LM Fog #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01070000:00000b05 HWX T N LM Fog Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.11.3 2026-04-02 MIPSCompileOp: Invalid instruction 04040000
GTA: Liberty City Stories v1.11.3 2026-03-29 80630007=sceAtracSetData(2, 08bd5640, 0000fe00): atracID uses different codec type than data
GTA: Liberty City Stories v1.11.3 2026-03-29 80630007=sceAtracSetData(2, 08bd5640, 0000a6e0): atracID uses different codec type than data
GTA: Liberty City Stories v1.11.3 2026-03-29 80630007=sceAtracSetData(2, 08bd5640, 00002820): atracID uses different codec type than data
GTA: Liberty City Stories v1.11.3 2026-03-29 Rendering to framebuffer offset: 040cc000 +65x0
GTA: Liberty City Stories v1.11.3 2026-03-29 80630007=sceAtracSetData(2, 08b9d600, 00038000): atracID uses different codec type than data
GTA: Liberty City Stories v1.11.3 2026-03-29 sceGeBreak(mode=0, unknown=08b90d7c): unknown ptr (valid)
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6bf08 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 0691ca20
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6bf04 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 0691ca00
GTA: Liberty City Stories v1.17.1 2026-03-04 MIPSCompileOp: Invalid instruction 00045901
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 025164c0
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6bee8 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 069ae310
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6bee4 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 069c9ea0
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6bee0 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 069c9e80
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6bedc in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 058e74c0
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6bed0 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 0691a3a0
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6becc in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 0691a380
GTA: Liberty City Stories v1.17.1 2026-03-04 MIPSCompileOp: Invalid instruction 0004b801
GTA: Liberty City Stories v1.17.1 2026-03-04 MIPSCompileOp: Invalid instruction 030a00b7
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 02515090
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6beb0 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 06997630
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6beac in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 06993650
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6bea8 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 069c8700
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6bea4 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 06d2cd80
GTA: Liberty City Stories v1.17.1 2026-03-04 MIPSCompileOp: Invalid instruction 001f001e
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 0691bf20
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6be98 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 06993600
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6be94 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 0691bf00
GTA: Liberty City Stories v1.17.1 2026-03-04 MIPSCompileOp: Invalid instruction 00005d01
GTA: Liberty City Stories v1.17.1 2026-03-04 MIPSCompileOp: Invalid instruction 050600cf
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 025154f0
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6be78 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 069b9e50
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6be74 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 06995790
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6be70 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 069ca780
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 068c4760
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6be60 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 06995740
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6be5c in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 068c4740
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6be58 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 069b9de0
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (0480000b) [0480000b] P: ? C: ? T: f (through) (4b)
GTA: Liberty City Stories v1.18.1 2026-02-27 VTYPE with morph used: THRU=0 TC=2 COL=2 POS=0 NRM=1 WT=0 NW=1 IDX=0 MC=2
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (12400015) [12400015] P: ? C: 5551 T: u8 (8b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (12400007) [12400007] P: ? C: ? T: f (4b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (04200011) [04200011] P: ? C: 565 T: u8 (8b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (04000050) [04000050] P: ? N: s16 C: 565 (12b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (12000033) [12000033] P: ? N: s8 C: 565 T: f (16b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (04400034) [04400034] P: ? N: s8 C: 5551 (8b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (12400040) [12400040] P: ? N: s16 (10b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (04400040) [04400040] P: ? N: s16 (10b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (04000033) [04000033] P: ? N: s8 C: 565 T: f (16b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (04400007) [04400007] P: ? C: ? T: f (4b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (04640034) [04640034] P: ? N: s8 C: 5551 Morph: 2 (16b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (04e00013) [04e00013] P: ? C: 565 T: f (through) (16b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (04400015) [04400015] P: ? C: 5551 T: u8 (8b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (04a0046e) [04a0046e] P: ? N: f C: ? T: u16 W: u16 (1x) (through) (16b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (04a40006) [04a40006] P: ? C: ? T: u16 Morph: 2 (through) (8b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (04600005) [04600005] P: ? C: ? T: u8 (3b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Unusual bezier/spline vtype: 1200027f, morph: 0, bones: 1
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (04c0001e) [04c0001e] P: ? C: 8888 T: u16 (through) (12b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (04200025) [04200025] P: ? N: s8 C: ? T: u8 (6b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (12200017) [12200017] P: ? C: 5551 T: f (16b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Block transfer invalid: 00000000/0 -> 00000000/0, 1x1x2 (0,0)->(0,0)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (04200034) [04200034] P: ? N: s8 C: 5551 (8b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (04200069) [04200069] P: ? N: f C: ? T: u8 (16b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (04200017) [04200017] P: ? C: 5551 T: f (16b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (12600006) [12600006] P: ? C: ? T: u16 (4b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (12200042) [12200042] P: ? N: s16 T: u16 (14b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (04400045) [04400045] P: ? N: s16 C: ? T: u8 (10b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (12400045) [12400045] P: ? N: s16 C: ? T: u8 (10b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (04240020) [04240020] P: ? N: s8 Morph: 2 (12b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (12200036) [12200036] P: ? N: s8 C: 5551 T: u16 (12b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (12200069) [12200069] P: ? N: f C: ? T: u8 (16b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (04200036) [04200036] P: ? N: s8 C: 5551 T: u16 (12b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (04660024) [04660024] P: ? N: s8 C: ? Morph: 2 (12b)
GTA: Liberty City Stories v1.18.1 2026-02-27 Vertices without position found: (0400000f) [0400000f] P: ? C: ? T: f (4b)