Recent logs - GTA: Liberty City Stories

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Game title Version Latest Report Message
GTA: Liberty City Stories v1.12.3 2022-01-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.11.1 2022-01-22 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/00000000
GTA: Liberty City Stories v1.11.1 2022-01-22 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888)
GTA: Liberty City Stories v1.11.1 2022-01-22 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/00000000
GTA: Liberty City Stories v1.11.1 2022-01-22 FBO created from existing depthbuffer as color, 04000000/00000000 and 04170000/04000000
GTA: Liberty City Stories v1.11.1 2022-01-22 FBO created from existing depthbuffer as color, 04000000/00000000 and 04040000/04000000
GTA: Liberty City Stories v1.11.1 2022-01-22 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/04000000
GTA: Liberty City Stories v1.11.1 2022-01-22 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/04000000
GTA: Liberty City Stories v1.12.3 2022-01-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000021f, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.12.3 2022-01-19 MIPSCompileOp: Invalid instruction 00000445
GTA: Liberty City Stories v1.12.3 2022-01-19 MIPSCompileOp: Invalid instruction 0001539f
GTA: Liberty City Stories v1.12.3 2022-01-19 Jump to invalid address: 034d3380
GTA: Liberty City Stories v1.12.3 2022-01-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000164, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.12.3 2022-01-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000271, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.12.3 2022-01-11 sceKernelCreateThread(name=GTALCS.PPSSPP.WidescreenFix): unsupported attributes 00001007
GTA: Liberty City Stories v1.9.4 2022-01-09 WriteToHardware: Invalid address 00000268 near PC 088ca79c LR 088ca6e0
GTA: Liberty City Stories v1.12.3 2022-01-07 sceKernelCreateThread(name=GTARemastered): unsupported attributes 00001007
GTA: Liberty City Stories v1.12.3 2022-01-06 Jump to invalid address: 036a1600
GTA: Liberty City Stories v1.12.3 2022-01-06 Branch in Jump delay slot at 09b9b2cc in block starting at 09b9ab10
GTA: Liberty City Stories v1.12.3 2022-01-06 MIPSCompileOp: Invalid instruction 626b636f
GTA: Liberty City Stories v1.12.3 2022-01-06 MIPSCompileOp: Invalid instruction 6e6b5f64
GTA: Liberty City Stories v1.12.3 2022-01-06 Branch in Jump delay slot at 09b9b290 in block starting at 09b9ab10
GTA: Liberty City Stories v1.12.3 2022-01-06 Jump to invalid address: 036a10c0
GTA: Liberty City Stories v1.12.3 2022-01-06 Branch in Jump delay slot at 09b9b284 in block starting at 09b9ab10
GTA: Liberty City Stories v1.12.3 2022-01-06 MIPSCompileOp: Invalid instruction 6e616d6e
GTA: Liberty City Stories v1.12.3 2022-01-06 Branch in Jump delay slot at 09b9b248 in block starting at 09b9ab10
GTA: Liberty City Stories v1.12.3 2022-01-06 Jump to invalid address: 036a0dc0
GTA: Liberty City Stories v1.12.3 2022-01-06 Branch in Jump delay slot at 09b9b23c in block starting at 09b9ab10
GTA: Liberty City Stories v1.12.3 2022-01-06 MIPSCompileOp: Invalid instruction 63656c6c
GTA: Liberty City Stories v1.12.3 2022-01-06 Branch in Jump delay slot at 09b9b200 in block starting at 09b9ab10
GTA: Liberty City Stories v1.12.3 2022-01-06 Jump to invalid address: 036a0840
GTA: Liberty City Stories v1.12.3 2022-01-06 Jump to invalid address: 025da680
GTA: Liberty City Stories v1.12.3 2022-01-06 Branch in Jump delay slot at 09b9b1f4 in block starting at 09b9ab10
GTA: Liberty City Stories v1.12.3 2022-01-06 MIPSCompileOp: Invalid instruction 6b636174
GTA: Liberty City Stories v1.12.3 2022-01-06 MIPSCompileOp: Invalid instruction 74615f64
GTA: Liberty City Stories v1.12.3 2022-01-06 MIPSCompileOp: Invalid instruction 72616873
GTA: Liberty City Stories v1.12.3 2022-01-06 MIPSCompileOp: Invalid instruction 00000005
GTA: Liberty City Stories v1.12.3 2022-01-06 Jump to invalid address: 031803a0
GTA: Liberty City Stories v1.12.3 2022-01-06 Branch in Jump delay slot at 09b9b1b8 in block starting at 09b9ab10
GTA: Liberty City Stories v1.12.3 2022-01-06 Jump to invalid address: 036a0300
GTA: Liberty City Stories v1.12.3 2022-01-06 Jump to invalid address: 06e6ac00
GTA: Liberty City Stories v1.12.3 2022-01-06 Jump to invalid address: 06efe0c0
GTA: Liberty City Stories v1.12.3 2022-01-06 Jump to invalid address: 03203810
GTA: Liberty City Stories v1.12.3 2022-01-06 Branch in Jump delay slot at 09b9b134 in block starting at 09b9ab10
GTA: Liberty City Stories v1.12.3 2022-01-06 Jump to invalid address: 06fd8490
GTA: Liberty City Stories v1.12.3 2022-01-06 MIPSCompileOp: Invalid instruction 00000079
GTA: Liberty City Stories v1.12.3 2022-01-06 MIPSCompileOp: Invalid instruction 00000078
GTA: Liberty City Stories v1.12.3 2022-01-06 Jump to invalid address: 031e5800
GTA: Liberty City Stories v1.12.3 2022-01-06 Branch in Jump delay slot at 09b9abfc in block starting at 09b9ab10
GTA: Liberty City Stories v1.12.3 2022-01-06 Jump to invalid address: 06e6afd0
GTA: Liberty City Stories v1.12.3 2022-01-06 Branch in Jump delay slot at 09b9abec in block starting at 09b9ab10
GTA: Liberty City Stories v1.12.3 2022-01-06 Jump to invalid address: 06e6af90
GTA: Liberty City Stories v1.12.3 2022-01-06 Jump to invalid address: 031ef4c0
GTA: Liberty City Stories v1.12.3 2022-01-06 Jump to invalid address: 031fd3a0
GTA: Liberty City Stories v1.12.3 2022-01-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000018b, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.12.3 2022-01-02 __KernelStopThread: thread 1280 does not exist
GTA: Liberty City Stories v1.12.3 2022-01-02 80630007=sceAtracSetData(2, 08d4b180, 00004bd8): atracID uses different codec type than data
GTA: Liberty City Stories v1.12.3 2022-01-02 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
GTA: Liberty City Stories v1.12.3 2022-01-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001ab, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.12.3 2022-01-01 __KernelStopThread: thread 336 does not exist
GTA: Liberty City Stories v1.12.3 2021-12-29 Unexpected mpeg first timestamp: a4d0 / 42192
GTA: Liberty City Stories v1.12.3 2021-12-28 80020001=sceKernelCreateEventFlag((invalid), 00000200, 00000000, 00000000): invalid name
GTA: Liberty City Stories v1.12.2-2-gbb64c176f 2021-12-27 Ignoring possible texturing from framebuffer at 04180000 +0x256 / 256x512
GTA: Liberty City Stories v1.11.3 2021-12-24 Unknown GetPointer 00000000 PC 088f48b0 LR 088f48b0
GTA: Liberty City Stories v1.12.3 2021-12-20 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
GTA: Liberty City Stories v1.12.3 2021-12-20 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
GTA: Liberty City Stories v1.12.2 2021-12-17 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
GTA: Liberty City Stories v1.12.3 2021-12-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001f2, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.11.3 2021-12-16 ReadFromHardware: Invalid address 00000560 near PC 08888eb4 LR 08888ec4
GTA: Liberty City Stories v1.12.3 2021-12-17 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
GTA: Liberty City Stories v1.12.3 2021-12-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
GTA: Liberty City Stories v1.12.3 2021-12-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
GTA: Liberty City Stories v1.12.3 2021-12-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
GTA: Liberty City Stories v1.12.3 2021-12-12 sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.12.3 2021-12-12 sceKernelLoadModule: unsupported options size=00000014, flags=08857c2c, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.12.3 2021-12-12 sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.12.3 2021-12-11 Branch in Jump delay slot at 08020400 in block starting at 08015778
GTA: Liberty City Stories v1.12.3 2021-12-11 MIPSCompileOp: Invalid instruction 45564153
GTA: Liberty City Stories v1.12.3 2021-12-11 MIPSCompileOp: Invalid instruction 00321337
GTA: Liberty City Stories v1.12.3 2021-12-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000154, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.11.3 2021-12-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
GTA: Liberty City Stories v1.11.3 2021-12-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.6.3-432-gfd6c3145d 2021-12-15 Error in shader program link: info: (unknown reason) fs: 00000000:00000082 Tex TClamp TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
GTA: Liberty City Stories v1.11.3 2021-11-26 Unknown GetPointer 00000000 PC 088b1810 LR 088b1810
GTA: Liberty City Stories v1.11.3 2021-12-03 sceGeBreak(mode=0, unknown=08a6ac20): unknown ptr (valid)
GTA: Liberty City Stories v1.12.3 2022-01-15 __KernelStopThread: thread 359 does not exist
GTA: Liberty City Stories v1.11.3 2021-11-21 Unknown GetPointer 00000000 PC 0893947c LR 0893947c
GTA: Liberty City Stories v1.12.3 2021-11-21 __KernelStopThread: thread 343 does not exist
GTA: Liberty City Stories v1.12.3 2022-01-22 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
GTA: Liberty City Stories v1.9.0 2021-11-14 Render to texture with different strides 256 != 64
GTA: Liberty City Stories v1.9.0 2021-11-14 FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/04110000
GTA: Liberty City Stories v1.12.3 2021-11-10 __KernelStopThread: thread 324 does not exist
GTA: Liberty City Stories v1.12.2 2021-11-03 __KernelStopThread: thread 360 does not exist
GTA: Liberty City Stories v1.6.3-432-gfd6c3145d 2021-11-02 Error in shader program link: info: (unknown reason) fs: 00000000:00200800 LM Fog #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01170000:00000b05 HWX T N LM Fog Light: 0: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.6.3-432-gfd6c3145d 2021-11-02 Error in shader program link: info: (unknown reason) fs: 00000000:000000a2 Tex TexAlpha TClamp TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
GTA: Liberty City Stories v1.6.3-432-gfd6c3145d 2021-11-02 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
GTA: Liberty City Stories v1.6.3-432-gfd6c3145d 2021-11-01 Error in shader program link: info: (unknown reason) fs: 00000000:0e20d022 Tex TexAlpha Fog StenToAlphaDual StenKeep TFuncMod AlphaTest > #version 300 es #extension GL_EXT_blend_func_extended : require #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 00000000:00000b1c HWX C T N Fog Tex #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.6.3-432-gfd6c3145d 2021-11-01 Error in shader program link: info: (unknown reason) fs: 00000000:00a0d802 Tex LM Fog 2x TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01170000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.6.3-432-gfd6c3145d 2021-11-01 Error in shader program link: info: (unknown reason) fs: 00000000:00200800 LM Fog #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01370000:00000b05 HWX T N LM Fog Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.6.3-432-gfd6c3145d 2021-11-02 Error in shader program link: info: (unknown reason) fs: 00000000:00a00822 Tex TexAlpha LM Fog 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01070000:0000091d HWX C T LM Fog Tex Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }