Recent logs - GTA: Liberty City Stories

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Game title Version Latest Report Message
GTA: Liberty City Stories v1.9.4 2020-04-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000014e, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.6.3-492-g9fddfff66 2020-03-30 Error in shader program link: info: (unknown reason) fs: 00010000:0000d0a2 Tex TexAlpha TClamp TFuncMod AlphaTest > (failed) #version 300 es precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
GTA: Liberty City Stories v1.6.3-492-g9fddfff66 2020-03-30 Error in shader compilation: info: (unknown reason) 00014000:0000d0a2 Tex TexAlpha Flat TClamp TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; }
GTA: Liberty City Stories v1.6.3-492-g9fddfff66 2020-03-30 Error in shader compilation: info: (unknown reason) 00010000:0000d0a2 Tex TexAlpha TClamp TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; }
GTA: Liberty City Stories v1.9.4 2020-03-28 Error in shader program link: info: (unknown reason) fs: postshader /* AA shader 4.o / AA shader 4.o - filtro Copyright (C) 2014 guest(r) - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Modified as video aware smoothing effect for PPSSPP. // Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing. // Also auto translation fails with bool uniform, which is why u_video is defined as float. #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform float u_video; //=========== varying vec2 v_texcoord0; const vec3 dt = vec3(1.0,1.0,1.0); vec3 texture2d (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2); } vec3 texture2dd (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 c11 = texture2D(sampler0, texcoord ).xyz; vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz; vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz; vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz; vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float d1=dot(abs(c00-c22),dt)+0.001; float d2=dot(abs(c20-c02),dt)+0.001; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2)); return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2)); } void main() { float scale = 7.0; bool filtro = false; if (u_video==1.0){ scale = 2.0; filtro = true; } else { scale = 7.0; filtro = false; } // Calculating texel coordinates vec2 size = vec2(480.0,272.0)*scale; vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale; vec2 OGL2Pos = v_texcoord0 * size; vec2 fp = fract(OGL2Pos); vec2 dx = vec2(inv_size.x,0.0); vec2 dy = vec2(0.0, inv_size.y); vec2 g1 = vec2(inv_size.x,inv_size.y); vec2 g2 = vec2(-inv_size.x,inv_size.y); vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size; // Reading the texels vec3 C0 = texture2d(pC4 - g1); vec3 C1 = texture2d(pC4 - dy); vec3 C2 = texture2d(pC4 - g2); vec3 C3 = texture2d(pC4 - dx); vec3 C4 = texture2d(pC4 ); vec3 C5 = texture2d(pC4 + dx); vec3 C6 = texture2d(pC4 + g2); vec3 C7 = texture2d(pC4 + dy); vec3 C8 = texture2d(pC4 + g1); vec3 ul, ur, dl, dr; float m1, m2; m1 = dot(abs(C0-C4),dt)+0.001; m2 = dot(abs(C1-C3),dt)+0.001; ul = (m2
GTA: Liberty City Stories v1.6.3-492-g9fddfff66 2020-03-25 Error in shader program link: info: (unknown reason) fs: 00000000:00000001 Clear #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
GTA: Liberty City Stories v1.9.4 2020-03-19 __KernelStopThread: thread 342 does not exist
GTA: Liberty City Stories v1.9.4 2020-03-18 Unknown GetPointer 00000000 PC 088b1540 LR 088b1540
GTA: Liberty City Stories v1.6.3-492-g9fddfff66 2020-03-16 Error in shader program link: info: (unknown reason) fs: 00000000:00000001 Clear (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:0000000a THR C (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
GTA: Liberty City Stories v1.6.3-492-g9fddfff66 2020-03-16 Error in shader compilation: info: (unknown reason) 00000000:000000a2 Tex TexAlpha TClamp TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
GTA: Liberty City Stories v1.6.3-492-g9fddfff66 2020-03-16 Error in shader program link: info: (unknown reason) fs: 00000000:00000082 Tex TClamp TFuncMod (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
GTA: Liberty City Stories v1.6.3-492-g9fddfff66 2020-03-16 Error in shader compilation: info: (unknown reason) 00000000:00a0d822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
GTA: Liberty City Stories v1.6.3-492-g9fddfff66 2020-03-16 Error in shader compilation: info: (unknown reason) 00000000:00000082 Tex TClamp TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
GTA: Liberty City Stories v1.6.3-492-g9fddfff66 2020-03-16 Error in shader compilation: info: (unknown reason) 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
GTA: Liberty City Stories v1.6.3-492-g9fddfff66 2020-03-16 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
GTA: Liberty City Stories v1.6.3-492-g9fddfff66 2020-03-16 Error in shader compilation: info: (unknown reason) 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
GTA: Liberty City Stories v1.6.3-492-g9fddfff66 2020-03-16 Error in shader compilation: info: (unknown reason) 00000000:0020d800 LM Fog AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
GTA: Liberty City Stories v1.6.3-492-g9fddfff66 2020-03-16 Error in shader compilation: info: (unknown reason) 00010000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; }
GTA: Liberty City Stories v1.6.3-492-g9fddfff66 2020-03-16 Error in shader program link: info: (unknown reason) fs: 00010000:0000d022 Tex TexAlpha TFuncMod AlphaTest > (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 00000000:0000001a THR C Tex (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
GTA: Liberty City Stories v1.9.4 2020-03-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000130, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.4 2020-03-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001c9, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.4 2020-02-23 BlockTransfer: Bad source transfer address 00fff440!
GTA: Liberty City Stories v1.9.4 2020-02-23 BJUMP to illegal address 01c1b214 - ignoring! data=c1ad65
GTA: Liberty City Stories v1.9.4 2020-02-23 Render to texture with different strides 512 != 552
GTA: Liberty City Stories v1.9.2 2020-02-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000152, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.6.3-492-g9fddfff66 2020-02-23 WriteToHardware: Invalid address 0004e680 near PC 088b2984 LR 088b2984
GTA: Liberty City Stories v1.9.4 2020-02-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000015d, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.6.3 2020-01-31 Error in shader compilation: info: 00000000:00000082 Tex TClamp TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
GTA: Liberty City Stories v1.9.3-80-g73bf6098e 2020-01-20 Unimplemented HLE function sceUtilityGetNetParam
GTA: Liberty City Stories v1.9.4 2020-01-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000167, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.6.3-492-g9fddfff66 2020-01-03 Error in shader compilation: info: (unknown reason) 00000000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
GTA: Liberty City Stories v1.6.3-492-g9fddfff66 2020-01-03 Error in shader compilation: info: (unknown reason) 00000000:00000082 Tex TClamp TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
GTA: Liberty City Stories v1.6.3-492-g9fddfff66 2020-01-03 Error in shader compilation: info: (unknown reason) 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
GTA: Liberty City Stories v1.9.3 2019-12-30 WriteToHardware: Invalid address 0000082a near PC 089c8d4c LR 089c5dac
GTA: Liberty City Stories v1.9.3 2019-12-29 WriteToHardware: Invalid address 0000082a near PC 08a28cec LR 08a28ccc
GTA: Liberty City Stories v1.9.3 2019-12-29 WriteToHardware: Invalid address 000004b8 near PC 08a28cec LR 08a28ccc
GTA: Liberty City Stories v1.9.3 2019-12-29 WriteToHardware: Invalid address 0000082a near PC 089d980c LR 08872c84
GTA: Liberty City Stories v1.9.3 2019-12-29 WriteToHardware: Invalid address 000004b8 near PC 089d980c LR 08872c84
GTA: Liberty City Stories v1.9.4 2019-12-15 Unknown GetPointer 00000000 PC 08ac8564 LR 08ac8564
GTA: Liberty City Stories v1.9.4 2019-12-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000016d, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.4 2019-12-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000016c, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.8.0 2019-11-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000014a, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.3-80-g73bf6098e 2019-11-06 Ignoring func export scePsmfPlayer/95a84ee5, already implemented in HLE.
GTA: Liberty City Stories v1.9.3-80-g73bf6098e 2019-11-06 Ignoring func export scePsmfPlayer/8a9ebdcd, already implemented in HLE.
GTA: Liberty City Stories v1.9.3-80-g73bf6098e 2019-11-06 Ignoring func export scePsmfPlayer/85461eff, already implemented in HLE.
GTA: Liberty City Stories v1.9.3-80-g73bf6098e 2019-11-06 Ignoring func export scePsmfPlayer/76c0f4ae, already implemented in HLE.
GTA: Liberty City Stories v1.9.3-80-g73bf6098e 2019-11-06 Ignoring func export scePsmfPlayer/75f03fa2, already implemented in HLE.
GTA: Liberty City Stories v1.9.3-80-g73bf6098e 2019-11-06 Ignoring func export scePsmfPlayer/68f07175, already implemented in HLE.
GTA: Liberty City Stories v1.9.3-80-g73bf6098e 2019-11-06 Ignoring func export scePsmfPlayer/58b83577, already implemented in HLE.
GTA: Liberty City Stories v1.9.3 2019-10-18 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.3 2019-10-18 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.9.4 2020-04-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000165, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.8.0 2019-09-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000140, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.3 2019-11-06 Unknown GetPointer 00000000 PC 08815f14 LR 08000020
GTA: Liberty City Stories v1.8.0 2019-08-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001c5, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.6.3-492-g9fddfff66 2019-07-19 Error in shader compilation: info: (unknown reason) 00000000:00000082 Tex TClamp TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
GTA: Liberty City Stories v1.6.3-492-g9fddfff66 2019-07-19 Error in shader compilation: info: (unknown reason) stencil #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision highp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec2 v_texcoord0; uniform float u_stencilValue; uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } void main() { vec4 index = texture2D(tex, v_texcoord0); gl_FragColor = vec4(index.a); float shifted = roundAndScaleTo255f(index.a) / roundAndScaleTo255f(u_stencilValue); if (mod(floor(shifted), 2.0) < 0.99) discard; }
GTA: Liberty City Stories v1.6.3-492-g9fddfff66 2019-07-19 Error in shader compilation: info: (unknown reason) stencil #ifdef GL_ES precision highp float; #endif #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
GTA: Liberty City Stories v1.8.0 2019-07-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000022d, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.8.0 2019-07-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000024d, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.8.0 2019-07-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001e1, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.8.0 2019-06-10 Unknown GetPointer 00000000 PC 08816130 LR 08816144
GTA: Liberty City Stories v1.9.4 2020-02-02 Savedata version requested on save: 3
GTA: Liberty City Stories v1.8.0 2019-05-27 Jump to invalid address: 024982c0
GTA: Liberty City Stories v1.8.0 2019-05-27 Jump to invalid address: 0249b180
GTA: Liberty City Stories v1.8.0 2019-05-27 MIPSCompileOp: Invalid instruction 00010001
GTA: Liberty City Stories v1.8.0 2019-05-27 Jump to invalid address: 02e3e000
GTA: Liberty City Stories v1.8.0 2019-05-27 MIPSCompileOp: Invalid instruction 62694c20
GTA: Liberty City Stories v1.8.0 2019-05-27 Jump to invalid address: 02499bb0
GTA: Liberty City Stories v1.8.0 2019-05-27 Jump to invalid address: 039391c0
GTA: Liberty City Stories v1.8.0 2019-05-27 Jump to invalid address: 02498f20
GTA: Liberty City Stories v1.8.0 2019-05-27 Jump to invalid address: 02499f80
GTA: Liberty City Stories v1.8.0 2019-05-27 Jump to invalid address: 03931040
GTA: Liberty City Stories v1.8.0 2019-05-27 Jump to invalid address: 03974b00
GTA: Liberty City Stories v1.8.0 2019-05-27 Jump to invalid address: 03979a40
GTA: Liberty City Stories v1.8.0 2019-05-27 Jump to invalid address: 039303c0
GTA: Liberty City Stories v1.8.0 2019-05-27 Jump to invalid address: 0249a360
GTA: Liberty City Stories v1.8.0 2019-05-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000013e, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.4 2020-03-31 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000013b, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.4 2020-04-02 Unknown GetPointer 00000000 PC 08000000 LR 08000000
GTA: Liberty City Stories v1.4 2019-04-25 ReadFromHardware: Invalid address 00000538 near PC 08a8e308 LR 08985854
GTA: Liberty City Stories v1.4 2019-04-25 ReadFromHardware: Invalid address 00000030 near PC 08a8e308 LR 08985854
GTA: Liberty City Stories v1.9.4 2020-02-23 Unknown GE command : d1ffffff
GTA: Liberty City Stories v1.9.4 2020-02-23 Unknown GetPointer 00000000 PC 08ae9f64 LR 08000030
GTA: Liberty City Stories v1.9.4 2020-03-30 Unknown GetPointer 00000000 PC 08a07d70 LR 08a07d70
GTA: Liberty City Stories v1.9.4 2020-03-31 Unknown GetPointer 00000000 PC 08ab3d64 LR 08000020
GTA: Liberty City Stories v1.9.4 2020-03-27 Unknown GetPointer 00000000 PC 08a07bec LR 08a07bec
GTA: Liberty City Stories v1.8.0 2019-05-27 MIPSCompileOp: Invalid instruction 74532079
GTA: Liberty City Stories v1.8.0 2019-11-01 MIPSCompileOp: Invalid instruction 7f800001
GTA: Liberty City Stories v1.7.5 2019-03-11 Error in shader compilation: info: Compile failed. 00014000:0000d0a2 Tex TexAlpha Flat TClamp TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; gl_FragColor = v; }
GTA: Liberty City Stories v1.7.5 2019-03-11 Error in shader compilation: info: Compile failed. 00010000:0000d0a2 Tex TexAlpha TClamp TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; gl_FragColor = v; }
GTA: Liberty City Stories v1.6.3-492-g9fddfff66 2020-03-29 WriteToHardware: Invalid address 00000000 near PC 088b2984 LR 088b2984
GTA: Liberty City Stories v1.7.4 2019-02-15 ReadFromHardware: Invalid address 02546146 near PC 088c41a0 LR 088c41a8
GTA: Liberty City Stories v1.7.4 2019-02-15 Bad vertex address 0ba4909b!
GTA: Liberty City Stories v1.7.4 2019-02-15 ReadFromHardware: Invalid address 0000000a near PC 08a4d41c LR 08a4d41c
GTA: Liberty City Stories v1.7.4 2019-02-15 Unknown GetPointer 3e91805a PC 0890ce48 LR 0890ce50
GTA: Liberty City Stories v1.7.4 2019-02-15 WriteToHardware: Invalid address 3f80000c near PC 08aa4714 LR 08aa4720
GTA: Liberty City Stories v1.7.4 2019-02-15 ReadFromHardware: Invalid address 3f800000 near PC 08aa4714 LR 08aa4720
GTA: Liberty City Stories v1.7.5 2019-07-09 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
GTA: Liberty City Stories v1.5.4 2019-01-01 Bad vertex address 0cb4556d!