Recent logs - GTA: Liberty City Stories

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Game title Version Latest Report Message
GTA: Liberty City Stories v1.11.3 2025-03-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000020c, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.18.1 2025-03-23 MIPSCompileOp: Invalid instruction 0009ffff
GTA: Liberty City Stories v1.18.1 2025-03-23 MIPSCompileOp: Invalid instruction 43800000
GTA: Liberty City Stories v1.18.1 2025-03-23 MIPSCompileOp: Invalid instruction 41000000
GTA: Liberty City Stories v1.18.1 2025-03-23 MIPSCompileOp: Invalid instruction 43000000
GTA: Liberty City Stories v1.6.3 2025-03-22 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 00000000:00000b18 HWX C T N Tex #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
GTA: Liberty City Stories v1.6.3 2025-03-22 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
GTA: Liberty City Stories v1.9.4 2025-03-22 Render to texture with different strides 2040 != 512
GTA: Liberty City Stories v1.9.4 2025-03-22 BlockTransfer: Bad source transfer address 00000010!
GTA: Liberty City Stories v1.17 2025-03-09 WriteToHardware: Invalid address 00000268 near PC 0887a154 LR 0887a10c
GTA: Liberty City Stories v1.4.2 2025-03-09 Wrong magic number 55555555
GTA: Liberty City Stories v1.16.4 2025-03-06 80631003=sceAtracSetAA3DataAndGetID(090e8880, 0000c800, 004839f0, 09fd49b8[ffffffff]): invalid ea3 magic bytes
GTA: Liberty City Stories v1.16.4 2025-03-06 80631003=sceAtracSetAA3DataAndGetID(090e8880, 0000c800, 00240ea0, 09fd49b8[ffffffff]): invalid ea3 magic bytes
GTA: Liberty City Stories v1.16.4 2025-03-06 80631003=sceAtracSetAA3DataAndGetID(090e8880, 0000c800, 00226368, 09fd49b8[ffffffff]): invalid ea3 magic bytes
GTA: Liberty City Stories v1.16.4 2025-03-06 80631003=sceAtracSetAA3DataAndGetID(090e8880, 0000c800, 00230340, 09fd49b8[ffffffff]): invalid ea3 magic bytes
GTA: Liberty City Stories v1.18.1 2025-03-03 Branch in JumpReg delay slot at 08b3131c in block starting at 08b312d0
GTA: Liberty City Stories v1.10.3 2025-02-21 Unknown GE command : 3500ff03
GTA: Liberty City Stories v1.18 2025-02-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000012b, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.11 2025-01-30 ReadFromHardware: Invalid address 000001a0 near PC 08a8b09c LR 08a8b09c
GTA: Liberty City Stories v1.6.3 2025-01-30 Error in shader program link: info: L0100 A program cannot be linked unless there are any shaders attached to it fs: 00000000:0000d002 Tex TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 00000000:0000001a THR C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
GTA: Liberty City Stories v1.6.3 2025-01-30 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00200800 LM Fog #version 100 precision lowp float; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01370000:00000b05 HWX T N LM Fog Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.6.3 2025-01-30 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:0000d000 AlphaTest > #version 100 precision lowp float; uniform sampler2D testtex; varying vec4 v_color0; void main() { vec4 v = v_color0 ; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 00000000:00000300 HWX N #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
GTA: Liberty City Stories v1.6.3 2025-01-28 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00a00802 Tex LM Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01770000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.6.3 2025-01-28 Error in shader program link: info: L0100 A program cannot be linked unless there are any shaders attached to it fs: 00000000:00200800 LM Fog #version 100 precision lowp float; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01170000:00000b05 HWX T N LM Fog Light: 0: c:0 t:0 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.5.4-956-ga3bbe8791 2025-01-27 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0000d000 AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 00000000:00000b08 HWX C T N #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; }
GTA: Liberty City Stories v1.5.4-956-ga3bbe8791 2025-02-06 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00000082 Tex TClamp TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
GTA: Liberty City Stories v1.11.3 2025-01-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001f3, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.6.3-432-gfd6c3145d 2025-01-20 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000b18 HWX C T N Tex #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
GTA: Liberty City Stories v1.6.3-432-gfd6c3145d 2025-01-20 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
GTA: Liberty City Stories v1.6.3-432-gfd6c3145d 2025-01-20 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00010000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
GTA: Liberty City Stories v1.13 2025-01-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000121, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.14.1 2025-01-11 UI scissor out of bounds in ReportFinishScreen: 1192,26-400,694 / 1516,720
GTA: Liberty City Stories v1.6.3 2024-12-31 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000b14 HWX T N Fog Tex #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.18.1 2024-12-21 WriteToHardware: Invalid address a93aaa99 near PC 0886b078 LR 0886b034
GTA: Liberty City Stories v1.18.1 2024-12-21 ReadFromHardware: Invalid address a93aaa99 near PC 0886b06c LR 0886b034
GTA: Liberty City Stories v1.18.1 2024-12-19 80420014=__sceSasCore(08b7fac0, f9bc60c0): invalid address
GTA: Liberty City Stories v1.18.1 2024-12-19 80420014=__sceSasCore(08b7fac0, f9bc68c0): invalid address
GTA: Liberty City Stories v1.18.1 2024-12-19 80420014=__sceSasCore(08b7fac0, f9bc70c0): invalid address
GTA: Liberty City Stories v1.18.1 2024-12-19 80420014=__sceSasCore(08b7fac0, f9bc5cc0): invalid address
GTA: Liberty City Stories v1.18.1 2024-12-19 80420014=__sceSasCore(08b7fac0, f9bc6cc0): invalid address
GTA: Liberty City Stories v1.18.1 2024-12-19 80420014=__sceSasCore(08b7fac0, f9bc64c0): invalid address
GTA: Liberty City Stories v1.18.1 2024-12-09 Branch in branch delay slot at 089a0558 with different target
GTA: Liberty City Stories v1.10.3 2024-12-07 MIPSCompileOp: Invalid instruction 475f5053
GTA: Liberty City Stories v1.17.1 2024-12-06 Unknown GE command : fc04002d
GTA: Liberty City Stories v1.18.1 2024-12-03 ReadFromHardware: Invalid address 44911666 near PC 44911666 LR 0893ae3c
GTA: Liberty City Stories v1.10.3 2024-12-03 CALL to illegal address 00000008 - ignoring! data=00000b
GTA: Liberty City Stories v1.13.2 2024-11-26 __KernelStopThread: thread 361 does not exist
GTA: Liberty City Stories v1.14.1 2024-11-24 UI scissor out of bounds in GamePauseScreen: 1267,26-426,694 / 1612,720
GTA: Liberty City Stories v1.17.1 2024-11-21 WriteToHardware: Invalid address 049c049f near PC 08a1072c LR 08a1072c
GTA: Liberty City Stories v1.17.1 2024-11-19 WriteToHardware: Invalid address 00000000 near PC 08a8aff8 LR 08a8aff8
GTA: Liberty City Stories v1.17.1 2024-11-19 ReadFromHardware: Invalid address 00000018 near PC 0899fe8c LR 0899fe8c
GTA: Liberty City Stories v1.18.1 2024-11-10 MIPSCompileOp: Invalid instruction 41a6a632
GTA: Liberty City Stories v1.18.1 2024-11-10 ReadFromHardware: Invalid address dfb1dcb7 near PC 0996cc04 LR 0996cbd0
GTA: Liberty City Stories v1.18.1 2024-11-10 MIPSCompileOp: Invalid instruction 0009c7a8
GTA: Liberty City Stories v1.18.1 2024-11-10 Jump to invalid address: 06bbea80
GTA: Liberty City Stories v1.18.1 2024-11-10 Jump to invalid address: 02d70170
GTA: Liberty City Stories v1.18.1 2024-11-10 MIPSCompileOp: Invalid instruction 42c80000
GTA: Liberty City Stories v1.18.1 2024-11-10 Jump to invalid address: 06b74ab0
GTA: Liberty City Stories v1.18.1 2024-11-10 MIPSCompileOp: Invalid instruction 0000003c
GTA: Liberty City Stories v1.18.1 2024-11-10 Jump to invalid address: 06ad6640
GTA: Liberty City Stories v1.18.1 2024-11-10 MIPSCompileOp: Invalid instruction 428c0000
GTA: Liberty City Stories v1.5.4-956-ga3bbe8791 2024-11-06 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 00000000:00000910 HWX T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
GTA: Liberty City Stories v1.5.4-956-ga3bbe8791 2024-11-06 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:00000000 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
GTA: Liberty City Stories v1.18.1 2024-11-06 __KernelStopThread: thread 397 does not exist (helper deleted)
GTA: Liberty City Stories v1.15.4 2024-11-05 MIPSCompileOp: Invalid instruction 434df7d1
GTA: Liberty City Stories v1.15.4 2024-11-05 MIPSCompileOp: Invalid instruction 419c469c
GTA: Liberty City Stories v1.15.4 2024-11-05 MIPSCompileOp: Invalid instruction 447198f6
GTA: Liberty City Stories v1.15.4 2024-11-05 MIPSCompileOp: Invalid instruction 424184d6
GTA: Liberty City Stories v1.15.4 2024-11-05 MIPSCompileOp: Invalid instruction 43297ef7
GTA: Liberty City Stories v1.15.4 2024-11-05 MIPSCompileOp: Invalid instruction 4209cd35
GTA: Liberty City Stories v1.15.4 2024-11-05 MIPSCompileOp: Invalid instruction 4205117d
GTA: Liberty City Stories v1.15.4 2024-11-05 MIPSCompileOp: Invalid instruction 4257ce05
GTA: Liberty City Stories v1.15.4 2024-11-05 MIPSCompileOp: Invalid instruction 41909c6e
GTA: Liberty City Stories v1.15.4 2024-11-05 MIPSCompileOp: Invalid instruction 432c79f5
GTA: Liberty City Stories v1.15.4 2024-11-05 MIPSCompileOp: Invalid instruction 413320d4
GTA: Liberty City Stories v1.15.4 2024-11-05 MIPSCompileOp: Invalid instruction 4255bbe4
GTA: Liberty City Stories v1.15.4 2024-11-05 MIPSCompileOp: Invalid instruction 429de58c
GTA: Liberty City Stories v1.15.4 2024-11-05 MIPSCompileOp: Invalid instruction 438fa83c
GTA: Liberty City Stories v1.15.4 2024-11-05 MIPSCompileOp: Invalid instruction 429ffad0
GTA: Liberty City Stories v1.15.4 2024-11-05 MIPSCompileOp: Invalid instruction 41b0a1e8
GTA: Liberty City Stories v1.15.4 2024-11-05 MIPSCompileOp: Invalid instruction 43bf49a4
GTA: Liberty City Stories v1.15.4 2024-11-05 MIPSCompileOp: Invalid instruction 41ab719d
GTA: Liberty City Stories v1.15.4 2024-11-05 MIPSCompileOp: Invalid instruction 42122755
GTA: Liberty City Stories v1.15.4 2024-11-05 MIPSCompileOp: Invalid instruction 43b5170a
GTA: Liberty City Stories v1.15.4 2024-11-05 MIPSCompileOp: Invalid instruction 41ea529e
GTA: Liberty City Stories v1.15.4 2024-11-05 MIPSCompileOp: Invalid instruction 42e4b47a
GTA: Liberty City Stories v1.15.4 2024-11-05 MIPSCompileOp: Invalid instruction 422f0ca4
GTA: Liberty City Stories v1.15.4 2024-11-05 MIPSCompileOp: Invalid instruction 43b9e757
GTA: Liberty City Stories v1.15.4 2024-11-05 MIPSCompileOp: Invalid instruction 419e491f
GTA: Liberty City Stories v1.15.4 2024-11-05 MIPSCompileOp: Invalid instruction 001324bf
GTA: Liberty City Stories v1.17.1 2024-11-05 Unaligned icache invalidation of 08a96bd0 (08a96bd0 + 0) at PC=08e85fc8
GTA: Liberty City Stories v1.14.1 2024-10-31 UI scissor out of bounds in MainScreen: 0,0-1214,721 / 1576,720
GTA: Liberty City Stories v1.14.1 2024-10-31 UI scissor out of bounds in GameSettingsScreen: 238,0-1327,721 / 1576,720
GTA: Liberty City Stories v1.17.1 2024-10-28 sceKernelLoadModule: unsupported options size=00000014, flags=08d20000, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.17.1 2024-10-24 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08add9b4, 4, 00000000, 0)
GTA: Liberty City Stories v1.17.1 2024-10-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08add9b4, 4, 00000000, 0)
GTA: Liberty City Stories v1.11.3 2024-10-20 80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header --NATIVE-DATA-BOUNDARY/5�jj� �� # h2http/1.1 3+)�� FD �� "av�P08x=sceAtracSetHalfwayBufferAndGetID(%s): invalid RIFF header80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header
GTA: Liberty City Stories v1.14.1 2024-10-16 UI scissor out of bounds in GamePauseScreen: 650,40-400,1880 / 1920,1080
GTA: Liberty City Stories v1.14.1 2024-10-16 UI scissor out of bounds in GamePauseScreen: 0,40-630,1880 / 1920,1080
GTA: Liberty City Stories v1.14.1 2024-10-16 UI scissor out of bounds in GamePauseScreen: 2293,22-1067,585 / 1920,1080