To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Message |
| eFootball Chelito 19 |
v1.18.1 |
2026-06-16 |
Unknown GetPointer 008d3a00 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.5.3 |
2026-06-16 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 40000000:00000910 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:0001d022 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| eFootball Chelito 19 |
v1.5.3 |
2026-06-16 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 00000000:00000918 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00004000:00200000
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| eFootball Chelito 19 |
v1.5.3 |
2026-06-16 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
fs: 40000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00004000:00000022 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| eFootball Chelito 19 |
v1.11.3 |
2026-06-16 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0005 |
| eFootball Chelito 19 |
v1.11.3 |
2026-06-15 |
ReadFromHardware: Invalid address 6135542a near PC 6135542a LR 08a3c194 |
| eFootball Chelito 19 |
v1.5.3 |
2026-06-14 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 00000000:00000918 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00004000:00200022 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| eFootball Chelito 19 |
v1.5.3 |
2026-06-14 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 00000000:00000918 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:0001d022 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| eFootball Chelito 19 |
v1.5.3 |
2026-06-14 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 00000000:0000091c LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00004000:00200000
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| eFootball Chelito 19 |
v1.5.3 |
2026-06-14 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 00000000:00000918 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:00000000
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| eFootball Chelito 19 |
v1.10.3 |
2026-06-10 |
Unknown GetPointer 2c5b7182 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.7.4 |
2026-06-08 |
ReadFromHardware: Invalid address dc938538 near PC dc938538 LR 08000018 |
| eFootball Chelito 19 |
v1.11.3 |
2026-06-02 |
Unknown GetPointer 00000000 PC 08868a80 LR 08868a8c |
| eFootball Chelito 19 |
v1.8.0 |
2026-05-25 |
MIPSCompileOp: Invalid instruction 45de60dc |
| eFootball Chelito 19 |
v1.20.4 |
2026-05-21 |
PerformMemorySet with invalid range: 041b8d80, size -579137058 |
| eFootball Chelito 19 |
v1.11.3 |
2026-05-16 |
Unknown GetPointer 739154d6 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.8.0 |
2026-05-14 |
ReadFromHardware: Invalid address e00bec30 near PC e00bec30 LR 08000018 |
| eFootball Chelito 19 |
v1.18.1 |
2026-05-14 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:43: 'max' : no matching overloaded function found
ERROR: 0:43: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.18.1 |
2026-05-14 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:43: 'max' : no matching overloaded function found
ERROR: 0:43: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200002 Tex Fog FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.18.1 |
2026-05-14 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'mix' : no matching overloaded function found
ERROR: 0:41: 'assign' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00200000 Fog Flat FragUber
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.18.1 |
2026-05-14 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:43: 'max' : no matching overloaded function found
ERROR: 0:43: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00000002 Tex FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.18.1 |
2026-05-14 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:43: 'max' : no matching overloaded function found
ERROR: 0:43: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00000002 Tex Flat FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.9.4 |
2026-05-12 |
__KernelStopThread: thread 408 does not exist |
| eFootball Chelito 19 |
v1.11.3 |
2026-05-23 |
Unknown GetPointer 00000000 PC 089d216c LR 089d20d8 |
| eFootball Chelito 19 |
v1.7.4 |
2026-05-09 |
WriteToHardware: Invalid address 000003c0 near PC 08a1b7b0 LR 08000020 |
| eFootball Chelito 19 |
v1.7.4 |
2026-05-09 |
WriteToHardware: Invalid address 00000000 near PC 08a1b7b0 LR 08000020 |
| eFootball Chelito 19 |
v1.10.3 |
2026-04-21 |
Ignoring func export scePsmf/7c0e7ac3, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.3 |
2026-04-21 |
Ignoring func export scePsmf/a83f7113, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.3 |
2026-04-21 |
Ignoring func export scePsmf/28240568, already implemented in HLE. |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-20 |
Vulkan error in shader compilation: info: ERROR: 0:39: 'length' : no matching overloaded function found
ERROR: 0:39: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 40000000:00000120 HWX Flat Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 1) flat out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball Chelito 19 |
v1.10.3 |
2026-04-19 |
Unknown GetPointer 2c5b5802 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.11.3 |
2026-04-10 |
Unknown GetPointer 000000d2 PC 0884d5b0 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.8.0 |
2026-04-05 |
Branch in JumpReg delay slot at 090706f8 in block starting at 090706f8 |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-20 |
Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found
ERROR: 0:41: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000b20 HWX T N Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball Chelito 19 |
v1.15.4 |
2026-04-01 |
Unknown GetPointer 8a8ff806 PC 0884a918 LR 0884a938 |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-31 |
avcodec_decode_audio4: Error decoding audio -22 / ffffffea |
| eFootball Chelito 19 |
v1.20.3 |
2026-03-30 |
Branch in branch delay slot at 0800043c with different target |
| eFootball Chelito 19 |
v1.20.3 |
2026-03-29 |
PerformMemorySet with invalid range: 041a2980, size 164931824 |
| eFootball Chelito 19 |
v1.18.1 |
2026-03-27 |
Unknown GetPointer 00815033 PC 0884a918 LR 0884a938 |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-26 |
Unknown GetPointer 125b4c70 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.17.1 |
2026-03-26 |
Unknown GetPointer 00350c00 PC 0884a918 LR 0884a938 |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-22 |
ReadFromHardware: Invalid address f8fb06fd near PC f8fb06fd LR 08a3c194 |
| eFootball Chelito 19 |
v1.20.3 |
2026-03-20 |
Branch in Jump delay slot at 08029864 in block starting at 08029848 |
| eFootball Chelito 19 |
v1.6.3 |
2026-03-19 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00004000:00000000 Flat
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
flat in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| eFootball Chelito 19 |
v1.8.0 |
2026-03-17 |
ReadFromHardware: Invalid address e25f5c30 near PC e25f5c30 LR 08000018 |
| eFootball Chelito 19 |
v1.10.3 |
2026-03-17 |
Unknown GetPointer 2c5b6d82 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-09 |
ReadFromHardware: Invalid address bbfffb0e near PC bbfffb0e LR 08a3c194 |
| eFootball Chelito 19 |
v1.20.4 |
2026-06-16 |
PerformMemorySet with invalid range: 041a2980, size 1016087030 |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
Jump to invalid address: 0fe80000 |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction 4ff95656 |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction 4545ff45 |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction ccffcccc |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction cff50000 |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction 45ff4444 |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction 000546ff |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
An uneaten prefix at end of block: 080692b0 |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction 454cfb45 |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction 9ef70000 |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction efddddff |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction 7fffffff |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction 00004ede |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction 4cffffff |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction 777779f9 |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction 777746ff |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction 00000df5 |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
WriteToHardware: Invalid address dead7a9b near PC 080691d4 LR 08000020 |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction 06fc06df |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction 0006ffff |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction 4ededffe |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction 0005ffff |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction 0004cfff |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction 76700000 |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction 70007670 |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction 43444310 |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction 00af8454 |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction 41ff3000 |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction f3005fc0 |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-08 |
MIPSCompileOp: Invalid instruction 06f60cf1 |
| eFootball Chelito 19 |
v1.20.4 |
2026-06-12 |
PerformMemorySet with invalid range: 041a2980, size 1016087033 |
| eFootball Chelito 19 |
v1.9.4 |
2026-03-07 |
ReadFromHardware: Invalid address e539fa34 near PC e539fa34 LR 08000018 |
| eFootball Chelito 19 |
v1.15.4 |
2026-03-06 |
ReadFromHardware: Invalid address dd340a70 near PC dd340a70 LR 08a3c37c |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-05 |
Jump to invalid address: 070c6360 |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-05 |
Jump to invalid address: 0bbc6770 |
| eFootball Chelito 19 |
v1.6.3 |
2026-03-05 |
ReadFromHardware: Invalid address 6363410e near PC 6363410e LR 08000018 |
| eFootball Chelito 19 |
v1.14.2 |
2026-03-03 |
UI scissor out of bounds in GameSettingsScreen: 181,0-826,481 / 1014,480 |
| eFootball Chelito 19 |
v1.10.3 |
2026-03-03 |
ReadFromHardware: Invalid address 13a14bb8 near PC 08849a4c LR 08849a58 |
| eFootball Chelito 19 |
v1.17.1 |
2026-03-03 |
ReadFromHardware: Invalid address 00000004 near PC 0880b598 LR 08809cc8 |
| eFootball Chelito 19 |
v1.17.1 |
2026-03-03 |
WriteToHardware: Invalid address 379a830c near PC 0880abb4 LR 0880abbc |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-01 |
Unknown GetPointer 00000000 PC 08a41a94 LR 08a417ec |
| eFootball Chelito 19 |
v1.6.3 |
2026-02-28 |
Unknown GetPointer 72b44ad8 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.7.4 |
2026-02-27 |
Jump to invalid address: 001ab550 |
| eFootball Chelito 19 |
v1.7.4 |
2026-02-27 |
Jump to invalid address: 07379660 |
| eFootball Chelito 19 |
v1.7.4 |
2026-02-27 |
Jump to invalid address: 073dfe40 |
| eFootball Chelito 19 |
v1.7.4 |
2026-02-27 |
Jump to invalid address: 07342440 |
| eFootball Chelito 19 |
v1.7.4 |
2026-02-27 |
Jump to invalid address: 074e5440 |
| eFootball Chelito 19 |
v1.18.1 |
2026-02-26 |
Unknown GetPointer 62bef615 PC 0884d5b0 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-22 |
ReadFromHardware: Invalid address d47af1f9 near PC d47af1f9 LR d47af1f9 |
| eFootball Chelito 19 |
v1.8.0 |
2026-02-18 |
MIPSCompileOp: Invalid instruction 0000057c |
| eFootball Chelito 19 |
v1.8.0 |
2026-02-18 |
MIPSCompileOp: Invalid instruction 0000057e |
| eFootball Chelito 19 |
v1.8.0 |
2026-02-18 |
MIPSCompileOp: Invalid instruction 0000057d |