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| Game title |
Version |
Latest Report |
Message |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-15 |
ReadFromHardware: Invalid address e5686200 near PC e5686200 LR 08000018 |
| eFootball Chelito 19 |
v1.11.3 |
2026-08-12 |
MIPSCompileOp: Invalid instruction 000112ba |
| eFootball Chelito 19 |
v1.11.3 |
2026-08-12 |
MIPSCompileOp: Invalid instruction 00004e55 |
| eFootball Chelito 19 |
v1.11.3 |
2026-08-12 |
MIPSCompileOp: Invalid instruction 0001117f |
| eFootball Chelito 19 |
v1.6.3 |
2026-08-12 |
Unknown GetPointer 2c5ba842 PC 0884d5b0 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.6.3 |
2026-08-10 |
__KernelStopThread: thread 475 does not exist |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-08 |
MIPSCompileOp: Invalid instruction 0006a715 |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-08 |
MIPSCompileOp: Invalid instruction 4436797a |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-08 |
MIPSCompileOp: Invalid instruction 44367920 |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-08 |
MIPSCompileOp: Invalid instruction 46523a04 |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-08 |
MIPSCompileOp: Invalid instruction 4652310b |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-08 |
MIPSCompileOp: Invalid instruction 000210ff |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-08 |
MIPSCompileOp: Invalid instruction 46362b76 |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-08 |
MIPSCompileOp: Invalid instruction 46506400 |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-08 |
MIPSCompileOp: Invalid instruction 46429bd2 |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-08 |
MIPSCompileOp: Invalid instruction 462422c8 |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-08 |
MIPSCompileOp: Invalid instruction 458e465f |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-08 |
MIPSCompileOp: Invalid instruction 432c51f0 |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-08 |
MIPSCompileOp: Invalid instruction 00007181 |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-08 |
MIPSCompileOp: Invalid instruction 464e4242 |
| eFootball Chelito 19 |
v1.16.6 |
2026-08-07 |
Unknown GetPointer 00379d65 PC 0884a918 LR 0884a938 |
| eFootball Chelito 19 |
v1.11.3 |
2026-08-05 |
Branch in JumpReg delay slot at 08af1aa0 in block starting at 08af19d0 |
| eFootball Chelito 19 |
v1.11.3 |
2026-08-05 |
Branch in Jump delay slot at 08af1a94 in block starting at 08af19d0 |
| eFootball Chelito 19 |
v1.11.3 |
2026-08-12 |
Branch in Jump delay slot at 08af1a70 in block starting at 08af19d0 |
| eFootball Chelito 19 |
v1.11.3 |
2026-08-12 |
Branch in Jump delay slot at 08af1a4c in block starting at 08af19d0 |
| eFootball Chelito 19 |
v1.11.3 |
2026-08-12 |
Branch in Jump delay slot at 08af1a28 in block starting at 08af19d0 |
| eFootball Chelito 19 |
v1.11.3 |
2026-08-05 |
Branch in JumpReg delay slot at 08af1aa0 in block starting at 08af19ac |
| eFootball Chelito 19 |
v1.11.3 |
2026-08-05 |
MIPSCompileOp: Invalid instruction 000008b9 |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-02 |
MIPSCompileOp: Invalid instruction 71e7f7c8 |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-02 |
Jump to invalid address: 0bb2e370 |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-02 |
Jump to invalid address: 0bb2e270 |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-02 |
Jump to invalid address: 0bb2e470 |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-02 |
Jump to invalid address: 0702e060 |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-02 |
Jump to invalid address: 0bb4da70 |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-02 |
Jump to invalid address: 0bb4db70 |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-02 |
Jump to invalid address: 0bb4dc70 |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-02 |
Jump to invalid address: 0704d860 |
| eFootball Chelito 19 |
v1.11.3 |
2026-08-01 |
MIPSCompileOp: Invalid instruction 6359c5e9 |
| eFootball Chelito 19 |
v1.11.3 |
2026-08-01 |
Jump to invalid address: 02fb2800 |
| eFootball Chelito 19 |
v1.11.3 |
2026-08-01 |
MIPSCompileOp: Invalid instruction 4e49422e |
| eFootball Chelito 19 |
v1.11.3 |
2026-08-01 |
Jump to invalid address: 02f90070 |
| eFootball Chelito 19 |
v1.11.3 |
2026-08-01 |
MIPSCompileOp: Invalid instruction 00000038 |
| eFootball Chelito 19 |
v1.11.3 |
2026-08-01 |
MIPSCompileOp: Invalid instruction 44393143 |
| eFootball Chelito 19 |
v1.18.1 |
2026-07-30 |
ReadFromHardware: Invalid address 0000000c near PC 088114c4 LR 08825074 |
| eFootball Chelito 19 |
v1.18.1 |
2026-07-30 |
ReadFromHardware: Invalid address 00000078 near PC 08868a80 LR 08868a8c |
| eFootball Chelito 19 |
v1.8.0 |
2026-07-29 |
ReadFromHardware: Invalid address 18abd56a near PC 18abd56a LR 18abd56a |
| eFootball Chelito 19 |
v1.8.0 |
2026-07-29 |
80420014=__sceSasCore(08bb3ac0, 30405d80): invalid address |
| eFootball Chelito 19 |
v1.18.1 |
2026-07-28 |
ReadFromHardware: Invalid address 00000078 near PC 08872cf0 LR 08868a8c |
| eFootball Chelito 19 |
v1.18.1 |
2026-07-26 |
ReadFromHardware: Invalid address 00000040 near PC 089f4f9c LR 08824a50 |
| eFootball Chelito 19 |
v1.18.1 |
2026-07-23 |
Unknown GetPointer 000d0000 PC 0884a918 LR 0884a938 |
| eFootball Chelito 19 |
v1.11.3 |
2026-07-22 |
Unknown GetPointer 00000000 PC 0881da1c LR 0881da04 |
| eFootball Chelito 19 |
v1.8.0 |
2026-07-22 |
MIPSCompileOp: Invalid instruction 02001029 |
| eFootball Chelito 19 |
v1.8.0 |
2026-07-22 |
MIPSCompileOp: Invalid instruction 05a5f400 |
| eFootball Chelito 19 |
v1.8.0 |
2026-07-20 |
MIPSCompileOp: Invalid instruction 00001029 |
| eFootball Chelito 19 |
v1.11.3 |
2026-07-20 |
An uneaten prefix at end of block: 08bbc6f8 |
| eFootball Chelito 19 |
v1.18.1 |
2026-07-20 |
Unknown GetPointer 00260600 PC 0884a918 LR 0884a938 |
| eFootball Chelito 19 |
v1.11.3 |
2026-08-02 |
Jump to invalid address: 02f8e820 |
| eFootball Chelito 19 |
v1.11.3 |
2026-08-02 |
MIPSCompileOp: Invalid instruction 9dd84360 |
| eFootball Chelito 19 |
v1.11.3 |
2026-08-04 |
MIPSCompileOp: Invalid instruction 00000778 |
| eFootball Chelito 19 |
v1.11.3 |
2026-08-04 |
MIPSCompileOp: Invalid instruction 42000000 |
| eFootball Chelito 19 |
v1.11.3 |
2026-08-04 |
MIPSCompileOp: Invalid instruction 00001337 |
| eFootball Chelito 19 |
v1.11.3 |
2026-07-18 |
MIPSCompileOp: Invalid instruction 422e4154 |
| eFootball Chelito 19 |
v1.11.3 |
2026-07-18 |
MIPSCompileOp: Invalid instruction 00383935 |
| eFootball Chelito 19 |
v1.9.4 |
2026-07-17 |
Unknown GetPointer 2c591fc2 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.13.2 |
2026-07-13 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000e |
| eFootball Chelito 19 |
v1.15.4 |
2026-07-10 |
Bad SAS Mix output address: 08b26980, grain=164356496 |
| eFootball Chelito 19 |
v1.7.2 |
2026-07-10 |
ReadFromHardware: Invalid address e3700538 near PC e3700538 LR 08000018 |
| eFootball Chelito 19 |
v1.20.4 |
2026-07-05 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:45: 'clamp' : no matching overloaded function found
ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float'
ERROR: 0:45: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.20.4 |
2026-07-05 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:45: 'clamp' : no matching overloaded function found
ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float'
ERROR: 0:45: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.20.4 |
2026-07-05 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:45: 'clamp' : no matching overloaded function found
ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float'
ERROR: 0:45: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00200002 Tex Fog Flat FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.20.4 |
2026-07-05 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:45: 'clamp' : no matching overloaded function found
ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float'
ERROR: 0:45: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200002 Tex Fog FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.11.3 |
2026-06-28 |
Unknown GetPointer 2c689402 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.20.4 |
2026-06-22 |
Branch in Jump delay slot at 08af743c in block starting at 08af7438 |
| eFootball Chelito 19 |
v1.20.4 |
2026-06-22 |
Branch in Jump delay slot at 08af743c in block starting at 08af7430 |
| eFootball Chelito 19 |
v1.20.4 |
2026-06-22 |
Branch in Jump delay slot at 08af7430 in block starting at 08af7430 |
| eFootball Chelito 19 |
v1.20.4 |
2026-06-22 |
Branch in branch delay slot at 08ae7cb0 with different target |
| eFootball Chelito 19 |
v1.20.4 |
2026-06-22 |
Branch in branch delay slot at 08ae7cac with different target |
| eFootball Chelito 19 |
v1.20.4 |
2026-06-22 |
An uneaten prefix at end of block: 08ae7cac |
| eFootball Chelito 19 |
v1.20.4 |
2026-06-22 |
Branch in Jump delay slot at 08ae7af8 in block starting at 08ae7af8 |
| eFootball Chelito 19 |
v1.20.4 |
2026-06-22 |
Branch in Jump delay slot at 08ae7af8 in block starting at 08ae7af0 |
| eFootball Chelito 19 |
v1.11.2 |
2026-06-22 |
MIPSCompileOp: Invalid instruction 46800499 |
| eFootball Chelito 19 |
v1.20.4 |
2026-06-20 |
Branch in RSRTComp delay slot at 0803a64c in block starting at 0803a644 |
| eFootball Chelito 19 |
v1.18.1 |
2026-06-16 |
Unknown GetPointer 008d3a00 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.5.3 |
2026-06-16 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 40000000:00000910 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:0001d022 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| eFootball Chelito 19 |
v1.5.3 |
2026-06-16 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 00000000:00000918 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00004000:00200000
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| eFootball Chelito 19 |
v1.5.3 |
2026-06-16 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
fs: 40000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00004000:00000022 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| eFootball Chelito 19 |
v1.11.3 |
2026-06-16 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0005 |
| eFootball Chelito 19 |
v1.11.3 |
2026-06-15 |
ReadFromHardware: Invalid address 6135542a near PC 6135542a LR 08a3c194 |
| eFootball Chelito 19 |
v1.5.3 |
2026-06-14 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 00000000:00000918 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00004000:00200022 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| eFootball Chelito 19 |
v1.5.3 |
2026-06-14 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 00000000:00000918 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:0001d022 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| eFootball Chelito 19 |
v1.5.3 |
2026-06-14 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 00000000:0000091c LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00004000:00200000
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| eFootball Chelito 19 |
v1.5.3 |
2026-06-14 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 00000000:00000918 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:00000000
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| eFootball Chelito 19 |
v1.10.3 |
2026-06-10 |
Unknown GetPointer 2c5b7182 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.7.4 |
2026-06-08 |
ReadFromHardware: Invalid address dc938538 near PC dc938538 LR 08000018 |
| eFootball Chelito 19 |
v1.11.3 |
2026-06-02 |
Unknown GetPointer 00000000 PC 08868a80 LR 08868a8c |
| eFootball Chelito 19 |
v1.8.0 |
2026-05-25 |
MIPSCompileOp: Invalid instruction 45de60dc |
| eFootball Chelito 19 |
v1.20.4 |
2026-05-21 |
PerformMemorySet with invalid range: 041b8d80, size -579137058 |
| eFootball Chelito 19 |
v1.11.3 |
2026-05-16 |
Unknown GetPointer 739154d6 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.8.0 |
2026-05-14 |
ReadFromHardware: Invalid address e00bec30 near PC e00bec30 LR 08000018 |
| eFootball Chelito 19 |
v1.18.1 |
2026-05-14 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:43: 'max' : no matching overloaded function found
ERROR: 0:43: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|