Recent logs - eFootball Chelito 19

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Game title Version Latest Report Message
eFootball Chelito 19 v1.9.4 2026-08-15 ReadFromHardware: Invalid address e5686200 near PC e5686200 LR 08000018
eFootball Chelito 19 v1.11.3 2026-08-12 MIPSCompileOp: Invalid instruction 000112ba
eFootball Chelito 19 v1.11.3 2026-08-12 MIPSCompileOp: Invalid instruction 00004e55
eFootball Chelito 19 v1.11.3 2026-08-12 MIPSCompileOp: Invalid instruction 0001117f
eFootball Chelito 19 v1.6.3 2026-08-12 Unknown GetPointer 2c5ba842 PC 0884d5b0 LR 0884d7d4
eFootball Chelito 19 v1.6.3 2026-08-10 __KernelStopThread: thread 475 does not exist
eFootball Chelito 19 v1.9.4 2026-08-08 MIPSCompileOp: Invalid instruction 0006a715
eFootball Chelito 19 v1.9.4 2026-08-08 MIPSCompileOp: Invalid instruction 4436797a
eFootball Chelito 19 v1.9.4 2026-08-08 MIPSCompileOp: Invalid instruction 44367920
eFootball Chelito 19 v1.9.4 2026-08-08 MIPSCompileOp: Invalid instruction 46523a04
eFootball Chelito 19 v1.9.4 2026-08-08 MIPSCompileOp: Invalid instruction 4652310b
eFootball Chelito 19 v1.9.4 2026-08-08 MIPSCompileOp: Invalid instruction 000210ff
eFootball Chelito 19 v1.9.4 2026-08-08 MIPSCompileOp: Invalid instruction 46362b76
eFootball Chelito 19 v1.9.4 2026-08-08 MIPSCompileOp: Invalid instruction 46506400
eFootball Chelito 19 v1.9.4 2026-08-08 MIPSCompileOp: Invalid instruction 46429bd2
eFootball Chelito 19 v1.9.4 2026-08-08 MIPSCompileOp: Invalid instruction 462422c8
eFootball Chelito 19 v1.9.4 2026-08-08 MIPSCompileOp: Invalid instruction 458e465f
eFootball Chelito 19 v1.9.4 2026-08-08 MIPSCompileOp: Invalid instruction 432c51f0
eFootball Chelito 19 v1.9.4 2026-08-08 MIPSCompileOp: Invalid instruction 00007181
eFootball Chelito 19 v1.9.4 2026-08-08 MIPSCompileOp: Invalid instruction 464e4242
eFootball Chelito 19 v1.16.6 2026-08-07 Unknown GetPointer 00379d65 PC 0884a918 LR 0884a938
eFootball Chelito 19 v1.11.3 2026-08-05 Branch in JumpReg delay slot at 08af1aa0 in block starting at 08af19d0
eFootball Chelito 19 v1.11.3 2026-08-05 Branch in Jump delay slot at 08af1a94 in block starting at 08af19d0
eFootball Chelito 19 v1.11.3 2026-08-12 Branch in Jump delay slot at 08af1a70 in block starting at 08af19d0
eFootball Chelito 19 v1.11.3 2026-08-12 Branch in Jump delay slot at 08af1a4c in block starting at 08af19d0
eFootball Chelito 19 v1.11.3 2026-08-12 Branch in Jump delay slot at 08af1a28 in block starting at 08af19d0
eFootball Chelito 19 v1.11.3 2026-08-05 Branch in JumpReg delay slot at 08af1aa0 in block starting at 08af19ac
eFootball Chelito 19 v1.11.3 2026-08-05 MIPSCompileOp: Invalid instruction 000008b9
eFootball Chelito 19 v1.9.4 2026-08-02 MIPSCompileOp: Invalid instruction 71e7f7c8
eFootball Chelito 19 v1.9.4 2026-08-02 Jump to invalid address: 0bb2e370
eFootball Chelito 19 v1.9.4 2026-08-02 Jump to invalid address: 0bb2e270
eFootball Chelito 19 v1.9.4 2026-08-02 Jump to invalid address: 0bb2e470
eFootball Chelito 19 v1.9.4 2026-08-02 Jump to invalid address: 0702e060
eFootball Chelito 19 v1.9.4 2026-08-02 Jump to invalid address: 0bb4da70
eFootball Chelito 19 v1.9.4 2026-08-02 Jump to invalid address: 0bb4db70
eFootball Chelito 19 v1.9.4 2026-08-02 Jump to invalid address: 0bb4dc70
eFootball Chelito 19 v1.9.4 2026-08-02 Jump to invalid address: 0704d860
eFootball Chelito 19 v1.11.3 2026-08-01 MIPSCompileOp: Invalid instruction 6359c5e9
eFootball Chelito 19 v1.11.3 2026-08-01 Jump to invalid address: 02fb2800
eFootball Chelito 19 v1.11.3 2026-08-01 MIPSCompileOp: Invalid instruction 4e49422e
eFootball Chelito 19 v1.11.3 2026-08-01 Jump to invalid address: 02f90070
eFootball Chelito 19 v1.11.3 2026-08-01 MIPSCompileOp: Invalid instruction 00000038
eFootball Chelito 19 v1.11.3 2026-08-01 MIPSCompileOp: Invalid instruction 44393143
eFootball Chelito 19 v1.18.1 2026-07-30 ReadFromHardware: Invalid address 0000000c near PC 088114c4 LR 08825074
eFootball Chelito 19 v1.18.1 2026-07-30 ReadFromHardware: Invalid address 00000078 near PC 08868a80 LR 08868a8c
eFootball Chelito 19 v1.8.0 2026-07-29 ReadFromHardware: Invalid address 18abd56a near PC 18abd56a LR 18abd56a
eFootball Chelito 19 v1.8.0 2026-07-29 80420014=__sceSasCore(08bb3ac0, 30405d80): invalid address
eFootball Chelito 19 v1.18.1 2026-07-28 ReadFromHardware: Invalid address 00000078 near PC 08872cf0 LR 08868a8c
eFootball Chelito 19 v1.18.1 2026-07-26 ReadFromHardware: Invalid address 00000040 near PC 089f4f9c LR 08824a50
eFootball Chelito 19 v1.18.1 2026-07-23 Unknown GetPointer 000d0000 PC 0884a918 LR 0884a938
eFootball Chelito 19 v1.11.3 2026-07-22 Unknown GetPointer 00000000 PC 0881da1c LR 0881da04
eFootball Chelito 19 v1.8.0 2026-07-22 MIPSCompileOp: Invalid instruction 02001029
eFootball Chelito 19 v1.8.0 2026-07-22 MIPSCompileOp: Invalid instruction 05a5f400
eFootball Chelito 19 v1.8.0 2026-07-20 MIPSCompileOp: Invalid instruction 00001029
eFootball Chelito 19 v1.11.3 2026-07-20 An uneaten prefix at end of block: 08bbc6f8
eFootball Chelito 19 v1.18.1 2026-07-20 Unknown GetPointer 00260600 PC 0884a918 LR 0884a938
eFootball Chelito 19 v1.11.3 2026-08-02 Jump to invalid address: 02f8e820
eFootball Chelito 19 v1.11.3 2026-08-02 MIPSCompileOp: Invalid instruction 9dd84360
eFootball Chelito 19 v1.11.3 2026-08-04 MIPSCompileOp: Invalid instruction 00000778
eFootball Chelito 19 v1.11.3 2026-08-04 MIPSCompileOp: Invalid instruction 42000000
eFootball Chelito 19 v1.11.3 2026-08-04 MIPSCompileOp: Invalid instruction 00001337
eFootball Chelito 19 v1.11.3 2026-07-18 MIPSCompileOp: Invalid instruction 422e4154
eFootball Chelito 19 v1.11.3 2026-07-18 MIPSCompileOp: Invalid instruction 00383935
eFootball Chelito 19 v1.9.4 2026-07-17 Unknown GetPointer 2c591fc2 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.13.2 2026-07-13 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000e
eFootball Chelito 19 v1.15.4 2026-07-10 Bad SAS Mix output address: 08b26980, grain=164356496
eFootball Chelito 19 v1.7.2 2026-07-10 ReadFromHardware: Invalid address e3700538 near PC e3700538 LR 08000018
eFootball Chelito 19 v1.20.4 2026-07-05 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:45: 'clamp' : no matching overloaded function found ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float' ERROR: 0:45: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball Chelito 19 v1.20.4 2026-07-05 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:45: 'clamp' : no matching overloaded function found ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float' ERROR: 0:45: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball Chelito 19 v1.20.4 2026-07-05 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:45: 'clamp' : no matching overloaded function found ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float' ERROR: 0:45: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00200002 Tex Fog Flat FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball Chelito 19 v1.20.4 2026-07-05 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:45: 'clamp' : no matching overloaded function found ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float' ERROR: 0:45: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200002 Tex Fog FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball Chelito 19 v1.11.3 2026-06-28 Unknown GetPointer 2c689402 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.20.4 2026-06-22 Branch in Jump delay slot at 08af743c in block starting at 08af7438
eFootball Chelito 19 v1.20.4 2026-06-22 Branch in Jump delay slot at 08af743c in block starting at 08af7430
eFootball Chelito 19 v1.20.4 2026-06-22 Branch in Jump delay slot at 08af7430 in block starting at 08af7430
eFootball Chelito 19 v1.20.4 2026-06-22 Branch in branch delay slot at 08ae7cb0 with different target
eFootball Chelito 19 v1.20.4 2026-06-22 Branch in branch delay slot at 08ae7cac with different target
eFootball Chelito 19 v1.20.4 2026-06-22 An uneaten prefix at end of block: 08ae7cac
eFootball Chelito 19 v1.20.4 2026-06-22 Branch in Jump delay slot at 08ae7af8 in block starting at 08ae7af8
eFootball Chelito 19 v1.20.4 2026-06-22 Branch in Jump delay slot at 08ae7af8 in block starting at 08ae7af0
eFootball Chelito 19 v1.11.2 2026-06-22 MIPSCompileOp: Invalid instruction 46800499
eFootball Chelito 19 v1.20.4 2026-06-20 Branch in RSRTComp delay slot at 0803a64c in block starting at 0803a644
eFootball Chelito 19 v1.18.1 2026-06-16 Unknown GetPointer 008d3a00 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.5.3 2026-06-16 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 40000000:00000910 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.5.3 2026-06-16 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00004000:00200000 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.5.3 2026-06-16 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 40000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00004000:00000022 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.11.3 2026-06-16 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0005
eFootball Chelito 19 v1.11.3 2026-06-15 ReadFromHardware: Invalid address 6135542a near PC 6135542a LR 08a3c194
eFootball Chelito 19 v1.5.3 2026-06-14 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00004000:00200022 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.5.3 2026-06-14 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.5.3 2026-06-14 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:0000091c LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00004000:00200000 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.5.3 2026-06-14 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:00000000 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.10.3 2026-06-10 Unknown GetPointer 2c5b7182 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.7.4 2026-06-08 ReadFromHardware: Invalid address dc938538 near PC dc938538 LR 08000018
eFootball Chelito 19 v1.11.3 2026-06-02 Unknown GetPointer 00000000 PC 08868a80 LR 08868a8c
eFootball Chelito 19 v1.8.0 2026-05-25 MIPSCompileOp: Invalid instruction 45de60dc
eFootball Chelito 19 v1.20.4 2026-05-21 PerformMemorySet with invalid range: 041b8d80, size -579137058
eFootball Chelito 19 v1.11.3 2026-05-16 Unknown GetPointer 739154d6 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.8.0 2026-05-14 ReadFromHardware: Invalid address e00bec30 near PC e00bec30 LR 08000018
eFootball Chelito 19 v1.18.1 2026-05-14 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:43: 'max' : no matching overloaded function found ERROR: 0:43: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }