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| Game title |
Version |
Latest Report |
Message |
| eFootball Chelito 19 |
v1.20.1 |
2026-03-07 |
PerformMemorySet with invalid range: 041a2980, size 1016087033 |
| eFootball Chelito 19 |
v1.9.4 |
2026-03-07 |
ReadFromHardware: Invalid address e539fa34 near PC e539fa34 LR 08000018 |
| eFootball Chelito 19 |
v1.15.4 |
2026-03-06 |
ReadFromHardware: Invalid address dd340a70 near PC dd340a70 LR 08a3c37c |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-05 |
Jump to invalid address: 070c6360 |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-05 |
Jump to invalid address: 0bbc6770 |
| eFootball Chelito 19 |
v1.6.3 |
2026-03-05 |
ReadFromHardware: Invalid address 6363410e near PC 6363410e LR 08000018 |
| eFootball Chelito 19 |
v1.14.2 |
2026-03-03 |
UI scissor out of bounds in GameSettingsScreen: 181,0-826,481 / 1014,480 |
| eFootball Chelito 19 |
v1.10.3 |
2026-03-03 |
ReadFromHardware: Invalid address 13a14bb8 near PC 08849a4c LR 08849a58 |
| eFootball Chelito 19 |
v1.17.1 |
2026-03-03 |
ReadFromHardware: Invalid address 00000004 near PC 0880b598 LR 08809cc8 |
| eFootball Chelito 19 |
v1.17.1 |
2026-03-03 |
WriteToHardware: Invalid address 379a830c near PC 0880abb4 LR 0880abbc |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-01 |
Unknown GetPointer 00000000 PC 08a41a94 LR 08a417ec |
| eFootball Chelito 19 |
v1.6.3 |
2026-02-28 |
Unknown GetPointer 72b44ad8 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.7.4 |
2026-02-27 |
Jump to invalid address: 001ab550 |
| eFootball Chelito 19 |
v1.7.4 |
2026-02-27 |
Jump to invalid address: 07379660 |
| eFootball Chelito 19 |
v1.7.4 |
2026-02-27 |
Jump to invalid address: 073dfe40 |
| eFootball Chelito 19 |
v1.7.4 |
2026-02-27 |
Jump to invalid address: 07342440 |
| eFootball Chelito 19 |
v1.7.4 |
2026-02-27 |
Jump to invalid address: 074e5440 |
| eFootball Chelito 19 |
v1.18.1 |
2026-02-26 |
Unknown GetPointer 62bef615 PC 0884d5b0 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-22 |
ReadFromHardware: Invalid address d47af1f9 near PC d47af1f9 LR d47af1f9 |
| eFootball Chelito 19 |
v1.8.0 |
2026-02-18 |
MIPSCompileOp: Invalid instruction 0000057c |
| eFootball Chelito 19 |
v1.8.0 |
2026-02-18 |
MIPSCompileOp: Invalid instruction 0000057e |
| eFootball Chelito 19 |
v1.8.0 |
2026-02-18 |
MIPSCompileOp: Invalid instruction 0000057d |
| eFootball Chelito 19 |
v1.8.0 |
2026-02-18 |
MIPSCompileOp: Invalid instruction 0000058e |
| eFootball Chelito 19 |
v1.8.0 |
2026-02-18 |
MIPSCompileOp: Invalid instruction 00000585 |
| eFootball Chelito 19 |
v1.8.0 |
2026-02-18 |
MIPSCompileOp: Invalid instruction 00000581 |
| eFootball Chelito 19 |
v1.6.3 |
2026-02-18 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 04000000:4180091c HWX C T Fog Tex Bones:7 WScale 2
#version 300 es
precision highp float;
in mediump vec4 w1;
in mediump vec3 w2;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.999969482421875;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| eFootball Chelito 19 |
v1.6.3 |
2026-02-18 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 04000000:4140091c HWX C T Fog Tex Bones:6 WScale 2
#version 300 es
precision highp float;
in mediump vec4 w1;
in mediump vec2 w2;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.999969482421875;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| eFootball Chelito 19 |
v1.18.1 |
2026-02-18 |
MIPSCompileOp: Invalid instruction 6b0b8957 |
| eFootball Chelito 19 |
v1.18.1 |
2026-02-18 |
MIPSCompileOp: Invalid instruction 6b6b0957 |
| eFootball Chelito 19 |
v1.18.1 |
2026-02-18 |
MIPSCompileOp 69ce6fbd failed |
| eFootball Chelito 19 |
v1.18.1 |
2026-02-18 |
MIPSCompileOp 69d80957 failed |
| eFootball Chelito 19 |
v1.7.2 |
2026-02-18 |
MIPSCompileOp: Invalid instruction 00001605 |
| eFootball Chelito 19 |
v1.7.2 |
2026-02-18 |
MIPSCompileOp: Invalid instruction 45a6c243 |
| eFootball Chelito 19 |
v1.13.1 |
2026-02-15 |
Unknown GetPointer 454c28ee PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.10.3 |
2026-02-18 |
ReadFromHardware: Invalid address 7eee7748 near PC 7eee7748 LR 08e9bcb4 |
| eFootball Chelito 19 |
v1.19.3 |
2026-02-13 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 10180000:00200000 Fog FragUber
vs: 00000000:00000128 HWX C Cull
#version 320 es
// Driver: PowerVR Rogue GE8100 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000128 HWX C Cull
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| eFootball Chelito 19 |
v1.19.3 |
2026-02-11 |
Branch in RSRTComp delay slot at 08863d9c in block starting at 08863d88 |
| eFootball Chelito 19 |
v1.10.3 |
2026-02-11 |
ReadFromHardware: Invalid address 334a549d near PC 0884d314 LR 0884d320 |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
Branch in Jump delay slot at 08b8afa8 in block starting at 08b8ac5c |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
Branch in Jump delay slot at 08b8af98 in block starting at 08b8ac5c |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
Branch in Jump delay slot at 08b8af94 in block starting at 08b8ac5c |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
Branch in Jump delay slot at 08b8af90 in block starting at 08b8ac5c |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
Branch in Jump delay slot at 08b8af8c in block starting at 08b8ac5c |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
Branch in Jump delay slot at 08b8af88 in block starting at 08b8ac5c |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
Branch in Jump delay slot at 08b8af84 in block starting at 08b8ac5c |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
Branch in Jump delay slot at 08b8af80 in block starting at 08b8ac5c |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
Branch in Jump delay slot at 08b8af7c in block starting at 08b8ac5c |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
Branch in Jump delay slot at 08b8af50 in block starting at 08b8ac5c |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
Branch in Jump delay slot at 08b8af3c in block starting at 08b8ac5c |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
Branch in Jump delay slot at 08b8af38 in block starting at 08b8ac5c |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
Branch in Jump delay slot at 08b8af34 in block starting at 08b8ac5c |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
Branch in Jump delay slot at 08b8af28 in block starting at 08b8ac5c |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
Branch in Jump delay slot at 08b8af24 in block starting at 08b8ac5c |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
Branch in Jump delay slot at 08b8af20 in block starting at 08b8ac5c |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
Branch in Jump delay slot at 08b8aef4 in block starting at 08b8ac5c |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
Branch in Jump delay slot at 08b8ae98 in block starting at 08b8ac5c |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
Jump to invalid address: 02e2db30 |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
MIPSCompileOp: Invalid instruction 00091201 |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
MIPSCompileOp: Invalid instruction 000000be |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
MIPSCompileOp: Invalid instruction 438cb690 |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
MIPSCompileOp: Invalid instruction 463f24c8 |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
MIPSCompileOp: Invalid instruction 45c08ac0 |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
MIPSCompileOp: Invalid instruction 43835590 |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
MIPSCompileOp: Invalid instruction 463ef398 |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
MIPSCompileOp: Invalid instruction 406c0000 |
| eFootball Chelito 19 |
v1.11.3 |
2026-02-09 |
MIPSCompileOp: Invalid instruction 0000357a |
| eFootball Chelito 19 |
v1.19.3 |
2026-02-08 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 10180000:00200002 Tex Fog FragUber TFuncMod
vs: 00000000:00000928 HWX C T Cull
#version 320 es
// Driver: PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000928 HWX C T Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| eFootball Chelito 19 |
v1.19.3 |
2026-02-08 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 10180000:00200002 Tex Fog FragUber TFuncMod
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
#version 320 es
// Driver: PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScal |
| eFootball Chelito 19 |
v1.9.4 |
2026-02-08 |
Unknown GetPointer 00000000 PC 0884a7e0 LR 0884a938 |
| eFootball Chelito 19 |
v1.10.3 |
2026-02-08 |
Unknown GetPointer 00000000 PC 08882a90 LR 08edf894 |
| eFootball Chelito 19 |
v1.10.3 |
2026-02-08 |
Jump to invalid address: 070ce560 |
| eFootball Chelito 19 |
v1.10.3 |
2026-02-08 |
Jump to invalid address: 0bbce770 |
| eFootball Chelito 19 |
v1.10.3 |
2026-02-08 |
MIPSCompileOp: Invalid instruction 71f2d65c |
| eFootball Chelito 19 |
v1.12.3 |
2026-02-08 |
Jump to invalid address: 02059ddc |
| eFootball Chelito 19 |
v1.12.3 |
2026-02-08 |
MIPSCompileOp: Invalid instruction 75827388 |
| eFootball Chelito 19 |
v1.12.3 |
2026-02-08 |
Jump to invalid address: 0205ca04 |
| eFootball Chelito 19 |
v1.9.4 |
2026-02-07 |
MIPSCompileOp: Invalid instruction 4574fe92 |
| eFootball Chelito 19 |
v1.9.4 |
2026-02-06 |
ReadFromHardware: Invalid address dcffd780 near PC dcffd780 LR 08000018 |
| eFootball Chelito 19 |
v1.10.3 |
2026-02-04 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): unsupported sample rate: 44132 |
| eFootball Chelito 19 |
v1.17.1 |
2026-02-04 |
Unknown GetPointer 0ab8f876 PC 08815f88 LR 08815fd4 |
| eFootball Chelito 19 |
v1.19.3 |
2026-02-02 |
Error in shader compilation: info: (unknown reason)
10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Driver: Mali-T820 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.9.4 |
2026-01-29 |
Unknown GetPointer 29857659 PC 0881c2d8 LR 0881c2e8 |
| eFootball Chelito 19 |
v1.9.4 |
2026-01-28 |
Unknown GetPointer 29857594 PC 0881c2d8 LR 0881c2e8 |
| eFootball Chelito 19 |
v1.12.3 |
2026-01-25 |
__KernelStopThread: thread 338 does not exist |
| eFootball Chelito 19 |
v1.9.4 |
2026-01-25 |
Unknown GetPointer 29857314 PC 0881c2d8 LR 0881c2e8 |
| eFootball Chelito 19 |
v1.9.4 |
2026-01-24 |
Branch in RSRTComp delay slot at 08024650 in block starting at 08024650 |
| eFootball Chelito 19 |
v1.6.3 |
2026-01-23 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| eFootball Chelito 19 |
v1.6.3 |
2026-01-23 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 04000000:40c00918 HWX C T Tex Bones:4 WScale 2
#version 300 es
precision highp float;
in mediump vec4 w1;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.999969482421875;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| eFootball Chelito 19 |
v1.11.3 |
2026-01-22 |
MIPSCompileOp: Invalid instruction 000001be |
| eFootball Chelito 19 |
v1.7.5 |
2026-01-19 |
Unknown GetPointer 2c5ca442 PC 0884d5b0 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.19.3 |
2026-01-16 |
Error in shader compilation: info: 0:1: L0009: Missing main() function for shader
10180000:0001d000 FragUber AlphaTest0 >
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Driver: Mali-T820 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0001d000 FragUber AlphaTest0 >
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.19.3-787-g5aa0856280 |
2026-01-16 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10184000:0001d000 Flat FragUber AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:0001d000 Flat FragUber AlphaTest0 >
uniform uint u_alphacolorref;
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
|
| eFootball Chelito 19 |
v1.19.3-787-g5aa0856280 |
2026-01-16 |
Error in shader program link: info: Link failed because of missing shader.
fs: 10184000:00000002 Tex Flat FragUber TFuncMod
vs: 40000000:00000002 THR Flat
|
| eFootball Chelito 19 |
v1.18.1 |
2026-01-14 |
Unknown GetPointer 00410b08 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.9.4 |
2026-01-10 |
Jump to invalid address: 0bbadf70 |
| eFootball Chelito 19 |
v1.9.4 |
2026-01-10 |
Jump to invalid address: 070adc60 |
| eFootball Chelito 19 |
v1.9.4 |
2026-01-10 |
Jump to invalid address: 0bbade70 |
| eFootball Chelito 19 |
v1.9.4 |
2026-01-10 |
MIPSCompileOp: Invalid instruction 71e5e1c8 |
| eFootball Chelito 19 |
v1.9.4 |
2026-01-10 |
ReadFromHardware: Invalid address a7d476f3 near PC a7d476f3 LR 08000018 |
| eFootball Chelito 19 |
v1.8.0 |
2026-01-09 |
ReadFromHardware: Invalid address e1090c50 near PC e1090c50 LR 08000018 |