Recent logs - eFootball Chelito 19

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Game title Version Latest Report Message
eFootball Chelito 19 v1.18.1 2026-06-16 Unknown GetPointer 008d3a00 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.5.3 2026-06-16 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 40000000:00000910 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.5.3 2026-06-16 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00004000:00200000 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.5.3 2026-06-16 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 40000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00004000:00000022 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.11.3 2026-06-16 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0005
eFootball Chelito 19 v1.11.3 2026-06-15 ReadFromHardware: Invalid address 6135542a near PC 6135542a LR 08a3c194
eFootball Chelito 19 v1.5.3 2026-06-14 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00004000:00200022 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.5.3 2026-06-14 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.5.3 2026-06-14 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:0000091c LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00004000:00200000 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.5.3 2026-06-14 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:00000000 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.10.3 2026-06-10 Unknown GetPointer 2c5b7182 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.7.4 2026-06-08 ReadFromHardware: Invalid address dc938538 near PC dc938538 LR 08000018
eFootball Chelito 19 v1.11.3 2026-06-02 Unknown GetPointer 00000000 PC 08868a80 LR 08868a8c
eFootball Chelito 19 v1.8.0 2026-05-25 MIPSCompileOp: Invalid instruction 45de60dc
eFootball Chelito 19 v1.20.4 2026-05-21 PerformMemorySet with invalid range: 041b8d80, size -579137058
eFootball Chelito 19 v1.11.3 2026-05-16 Unknown GetPointer 739154d6 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.8.0 2026-05-14 ReadFromHardware: Invalid address e00bec30 near PC e00bec30 LR 08000018
eFootball Chelito 19 v1.18.1 2026-05-14 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:43: 'max' : no matching overloaded function found ERROR: 0:43: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball Chelito 19 v1.18.1 2026-05-14 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:43: 'max' : no matching overloaded function found ERROR: 0:43: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200002 Tex Fog FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball Chelito 19 v1.18.1 2026-05-14 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'mix' : no matching overloaded function found ERROR: 0:41: 'assign' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00200000 Fog Flat FragUber layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball Chelito 19 v1.18.1 2026-05-14 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:43: 'max' : no matching overloaded function found ERROR: 0:43: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00000002 Tex FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
eFootball Chelito 19 v1.18.1 2026-05-14 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:43: 'max' : no matching overloaded function found ERROR: 0:43: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00000002 Tex Flat FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
eFootball Chelito 19 v1.9.4 2026-05-12 __KernelStopThread: thread 408 does not exist
eFootball Chelito 19 v1.11.3 2026-05-23 Unknown GetPointer 00000000 PC 089d216c LR 089d20d8
eFootball Chelito 19 v1.7.4 2026-05-09 WriteToHardware: Invalid address 000003c0 near PC 08a1b7b0 LR 08000020
eFootball Chelito 19 v1.7.4 2026-05-09 WriteToHardware: Invalid address 00000000 near PC 08a1b7b0 LR 08000020
eFootball Chelito 19 v1.10.3 2026-04-21 Ignoring func export scePsmf/7c0e7ac3, already implemented in HLE.
eFootball Chelito 19 v1.10.3 2026-04-21 Ignoring func export scePsmf/a83f7113, already implemented in HLE.
eFootball Chelito 19 v1.10.3 2026-04-21 Ignoring func export scePsmf/28240568, already implemented in HLE.
eFootball Chelito 19 v1.20.3 2026-04-20 Vulkan error in shader compilation: info: ERROR: 0:39: 'length' : no matching overloaded function found ERROR: 0:39: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000120 HWX Flat Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball Chelito 19 v1.10.3 2026-04-19 Unknown GetPointer 2c5b5802 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.11.3 2026-04-10 Unknown GetPointer 000000d2 PC 0884d5b0 LR 0884d7d4
eFootball Chelito 19 v1.8.0 2026-04-05 Branch in JumpReg delay slot at 090706f8 in block starting at 090706f8
eFootball Chelito 19 v1.20.3 2026-04-20 Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found ERROR: 0:41: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000b20 HWX T N Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 2) in vec3 normal; layout (location = 1) in vec2 texcoord; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball Chelito 19 v1.15.4 2026-04-01 Unknown GetPointer 8a8ff806 PC 0884a918 LR 0884a938
eFootball Chelito 19 v1.11.3 2026-03-31 avcodec_decode_audio4: Error decoding audio -22 / ffffffea
eFootball Chelito 19 v1.20.3 2026-03-30 Branch in branch delay slot at 0800043c with different target
eFootball Chelito 19 v1.20.3 2026-03-29 PerformMemorySet with invalid range: 041a2980, size 164931824
eFootball Chelito 19 v1.18.1 2026-03-27 Unknown GetPointer 00815033 PC 0884a918 LR 0884a938
eFootball Chelito 19 v1.11.3 2026-03-26 Unknown GetPointer 125b4c70 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.17.1 2026-03-26 Unknown GetPointer 00350c00 PC 0884a918 LR 0884a938
eFootball Chelito 19 v1.11.3 2026-03-22 ReadFromHardware: Invalid address f8fb06fd near PC f8fb06fd LR 08a3c194
eFootball Chelito 19 v1.20.3 2026-03-20 Branch in Jump delay slot at 08029864 in block starting at 08029848
eFootball Chelito 19 v1.6.3 2026-03-19 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00004000:00000000 Flat #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.8.0 2026-03-17 ReadFromHardware: Invalid address e25f5c30 near PC e25f5c30 LR 08000018
eFootball Chelito 19 v1.10.3 2026-03-17 Unknown GetPointer 2c5b6d82 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.11.3 2026-03-09 ReadFromHardware: Invalid address bbfffb0e near PC bbfffb0e LR 08a3c194
eFootball Chelito 19 v1.20.4 2026-06-16 PerformMemorySet with invalid range: 041a2980, size 1016087030
eFootball Chelito 19 v1.11.3 2026-03-08 Jump to invalid address: 0fe80000
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction 4ff95656
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction 4545ff45
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction ccffcccc
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction cff50000
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction 45ff4444
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction 000546ff
eFootball Chelito 19 v1.11.3 2026-03-08 An uneaten prefix at end of block: 080692b0
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction 454cfb45
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction 9ef70000
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction efddddff
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction 7fffffff
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction 00004ede
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction 4cffffff
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction 777779f9
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction 777746ff
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction 00000df5
eFootball Chelito 19 v1.11.3 2026-03-08 WriteToHardware: Invalid address dead7a9b near PC 080691d4 LR 08000020
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction 06fc06df
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction 0006ffff
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction 4ededffe
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction 0005ffff
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction 0004cfff
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction 76700000
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction 70007670
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction 43444310
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction 00af8454
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction 41ff3000
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction f3005fc0
eFootball Chelito 19 v1.11.3 2026-03-08 MIPSCompileOp: Invalid instruction 06f60cf1
eFootball Chelito 19 v1.20.4 2026-06-12 PerformMemorySet with invalid range: 041a2980, size 1016087033
eFootball Chelito 19 v1.9.4 2026-03-07 ReadFromHardware: Invalid address e539fa34 near PC e539fa34 LR 08000018
eFootball Chelito 19 v1.15.4 2026-03-06 ReadFromHardware: Invalid address dd340a70 near PC dd340a70 LR 08a3c37c
eFootball Chelito 19 v1.11.3 2026-03-05 Jump to invalid address: 070c6360
eFootball Chelito 19 v1.11.3 2026-03-05 Jump to invalid address: 0bbc6770
eFootball Chelito 19 v1.6.3 2026-03-05 ReadFromHardware: Invalid address 6363410e near PC 6363410e LR 08000018
eFootball Chelito 19 v1.14.2 2026-03-03 UI scissor out of bounds in GameSettingsScreen: 181,0-826,481 / 1014,480
eFootball Chelito 19 v1.10.3 2026-03-03 ReadFromHardware: Invalid address 13a14bb8 near PC 08849a4c LR 08849a58
eFootball Chelito 19 v1.17.1 2026-03-03 ReadFromHardware: Invalid address 00000004 near PC 0880b598 LR 08809cc8
eFootball Chelito 19 v1.17.1 2026-03-03 WriteToHardware: Invalid address 379a830c near PC 0880abb4 LR 0880abbc
eFootball Chelito 19 v1.11.3 2026-03-01 Unknown GetPointer 00000000 PC 08a41a94 LR 08a417ec
eFootball Chelito 19 v1.6.3 2026-02-28 Unknown GetPointer 72b44ad8 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.7.4 2026-02-27 Jump to invalid address: 001ab550
eFootball Chelito 19 v1.7.4 2026-02-27 Jump to invalid address: 07379660
eFootball Chelito 19 v1.7.4 2026-02-27 Jump to invalid address: 073dfe40
eFootball Chelito 19 v1.7.4 2026-02-27 Jump to invalid address: 07342440
eFootball Chelito 19 v1.7.4 2026-02-27 Jump to invalid address: 074e5440
eFootball Chelito 19 v1.18.1 2026-02-26 Unknown GetPointer 62bef615 PC 0884d5b0 LR 0884d7d4
eFootball Chelito 19 v1.11.3 2026-02-22 ReadFromHardware: Invalid address d47af1f9 near PC d47af1f9 LR d47af1f9
eFootball Chelito 19 v1.8.0 2026-02-18 MIPSCompileOp: Invalid instruction 0000057c
eFootball Chelito 19 v1.8.0 2026-02-18 MIPSCompileOp: Invalid instruction 0000057e
eFootball Chelito 19 v1.8.0 2026-02-18 MIPSCompileOp: Invalid instruction 0000057d