Recent logs - eFootball Chelito 19

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Game title Version Latest Report Message
eFootball Chelito 19 v1.20.1 2026-03-07 PerformMemorySet with invalid range: 041a2980, size 1016087033
eFootball Chelito 19 v1.9.4 2026-03-07 ReadFromHardware: Invalid address e539fa34 near PC e539fa34 LR 08000018
eFootball Chelito 19 v1.15.4 2026-03-06 ReadFromHardware: Invalid address dd340a70 near PC dd340a70 LR 08a3c37c
eFootball Chelito 19 v1.11.3 2026-03-05 Jump to invalid address: 070c6360
eFootball Chelito 19 v1.11.3 2026-03-05 Jump to invalid address: 0bbc6770
eFootball Chelito 19 v1.6.3 2026-03-05 ReadFromHardware: Invalid address 6363410e near PC 6363410e LR 08000018
eFootball Chelito 19 v1.14.2 2026-03-03 UI scissor out of bounds in GameSettingsScreen: 181,0-826,481 / 1014,480
eFootball Chelito 19 v1.10.3 2026-03-03 ReadFromHardware: Invalid address 13a14bb8 near PC 08849a4c LR 08849a58
eFootball Chelito 19 v1.17.1 2026-03-03 ReadFromHardware: Invalid address 00000004 near PC 0880b598 LR 08809cc8
eFootball Chelito 19 v1.17.1 2026-03-03 WriteToHardware: Invalid address 379a830c near PC 0880abb4 LR 0880abbc
eFootball Chelito 19 v1.11.3 2026-03-01 Unknown GetPointer 00000000 PC 08a41a94 LR 08a417ec
eFootball Chelito 19 v1.6.3 2026-02-28 Unknown GetPointer 72b44ad8 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.7.4 2026-02-27 Jump to invalid address: 001ab550
eFootball Chelito 19 v1.7.4 2026-02-27 Jump to invalid address: 07379660
eFootball Chelito 19 v1.7.4 2026-02-27 Jump to invalid address: 073dfe40
eFootball Chelito 19 v1.7.4 2026-02-27 Jump to invalid address: 07342440
eFootball Chelito 19 v1.7.4 2026-02-27 Jump to invalid address: 074e5440
eFootball Chelito 19 v1.18.1 2026-02-26 Unknown GetPointer 62bef615 PC 0884d5b0 LR 0884d7d4
eFootball Chelito 19 v1.11.3 2026-02-22 ReadFromHardware: Invalid address d47af1f9 near PC d47af1f9 LR d47af1f9
eFootball Chelito 19 v1.8.0 2026-02-18 MIPSCompileOp: Invalid instruction 0000057c
eFootball Chelito 19 v1.8.0 2026-02-18 MIPSCompileOp: Invalid instruction 0000057e
eFootball Chelito 19 v1.8.0 2026-02-18 MIPSCompileOp: Invalid instruction 0000057d
eFootball Chelito 19 v1.8.0 2026-02-18 MIPSCompileOp: Invalid instruction 0000058e
eFootball Chelito 19 v1.8.0 2026-02-18 MIPSCompileOp: Invalid instruction 00000585
eFootball Chelito 19 v1.8.0 2026-02-18 MIPSCompileOp: Invalid instruction 00000581
eFootball Chelito 19 v1.6.3 2026-02-18 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 04000000:4180091c HWX C T Fog Tex Bones:7 WScale 2 #version 300 es precision highp float; in mediump vec4 w1; in mediump vec3 w2; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Chelito 19 v1.6.3 2026-02-18 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 04000000:4140091c HWX C T Fog Tex Bones:6 WScale 2 #version 300 es precision highp float; in mediump vec4 w1; in mediump vec2 w2; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Chelito 19 v1.18.1 2026-02-18 MIPSCompileOp: Invalid instruction 6b0b8957
eFootball Chelito 19 v1.18.1 2026-02-18 MIPSCompileOp: Invalid instruction 6b6b0957
eFootball Chelito 19 v1.18.1 2026-02-18 MIPSCompileOp 69ce6fbd failed
eFootball Chelito 19 v1.18.1 2026-02-18 MIPSCompileOp 69d80957 failed
eFootball Chelito 19 v1.7.2 2026-02-18 MIPSCompileOp: Invalid instruction 00001605
eFootball Chelito 19 v1.7.2 2026-02-18 MIPSCompileOp: Invalid instruction 45a6c243
eFootball Chelito 19 v1.13.1 2026-02-15 Unknown GetPointer 454c28ee PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.10.3 2026-02-18 ReadFromHardware: Invalid address 7eee7748 near PC 7eee7748 LR 08e9bcb4
eFootball Chelito 19 v1.19.3 2026-02-13 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10180000:00200000 Fog FragUber vs: 00000000:00000128 HWX C Cull #version 320 es // Driver: PowerVR Rogue GE8100 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000128 HWX C Cull in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootball Chelito 19 v1.19.3 2026-02-11 Branch in RSRTComp delay slot at 08863d9c in block starting at 08863d88
eFootball Chelito 19 v1.10.3 2026-02-11 ReadFromHardware: Invalid address 334a549d near PC 0884d314 LR 0884d320
eFootball Chelito 19 v1.11.3 2026-02-09 Branch in Jump delay slot at 08b8afa8 in block starting at 08b8ac5c
eFootball Chelito 19 v1.11.3 2026-02-09 Branch in Jump delay slot at 08b8af98 in block starting at 08b8ac5c
eFootball Chelito 19 v1.11.3 2026-02-09 Branch in Jump delay slot at 08b8af94 in block starting at 08b8ac5c
eFootball Chelito 19 v1.11.3 2026-02-09 Branch in Jump delay slot at 08b8af90 in block starting at 08b8ac5c
eFootball Chelito 19 v1.11.3 2026-02-09 Branch in Jump delay slot at 08b8af8c in block starting at 08b8ac5c
eFootball Chelito 19 v1.11.3 2026-02-09 Branch in Jump delay slot at 08b8af88 in block starting at 08b8ac5c
eFootball Chelito 19 v1.11.3 2026-02-09 Branch in Jump delay slot at 08b8af84 in block starting at 08b8ac5c
eFootball Chelito 19 v1.11.3 2026-02-09 Branch in Jump delay slot at 08b8af80 in block starting at 08b8ac5c
eFootball Chelito 19 v1.11.3 2026-02-09 Branch in Jump delay slot at 08b8af7c in block starting at 08b8ac5c
eFootball Chelito 19 v1.11.3 2026-02-09 Branch in Jump delay slot at 08b8af50 in block starting at 08b8ac5c
eFootball Chelito 19 v1.11.3 2026-02-09 Branch in Jump delay slot at 08b8af3c in block starting at 08b8ac5c
eFootball Chelito 19 v1.11.3 2026-02-09 Branch in Jump delay slot at 08b8af38 in block starting at 08b8ac5c
eFootball Chelito 19 v1.11.3 2026-02-09 Branch in Jump delay slot at 08b8af34 in block starting at 08b8ac5c
eFootball Chelito 19 v1.11.3 2026-02-09 Branch in Jump delay slot at 08b8af28 in block starting at 08b8ac5c
eFootball Chelito 19 v1.11.3 2026-02-09 Branch in Jump delay slot at 08b8af24 in block starting at 08b8ac5c
eFootball Chelito 19 v1.11.3 2026-02-09 Branch in Jump delay slot at 08b8af20 in block starting at 08b8ac5c
eFootball Chelito 19 v1.11.3 2026-02-09 Branch in Jump delay slot at 08b8aef4 in block starting at 08b8ac5c
eFootball Chelito 19 v1.11.3 2026-02-09 Branch in Jump delay slot at 08b8ae98 in block starting at 08b8ac5c
eFootball Chelito 19 v1.11.3 2026-02-09 Jump to invalid address: 02e2db30
eFootball Chelito 19 v1.11.3 2026-02-09 MIPSCompileOp: Invalid instruction 00091201
eFootball Chelito 19 v1.11.3 2026-02-09 MIPSCompileOp: Invalid instruction 000000be
eFootball Chelito 19 v1.11.3 2026-02-09 MIPSCompileOp: Invalid instruction 438cb690
eFootball Chelito 19 v1.11.3 2026-02-09 MIPSCompileOp: Invalid instruction 463f24c8
eFootball Chelito 19 v1.11.3 2026-02-09 MIPSCompileOp: Invalid instruction 45c08ac0
eFootball Chelito 19 v1.11.3 2026-02-09 MIPSCompileOp: Invalid instruction 43835590
eFootball Chelito 19 v1.11.3 2026-02-09 MIPSCompileOp: Invalid instruction 463ef398
eFootball Chelito 19 v1.11.3 2026-02-09 MIPSCompileOp: Invalid instruction 406c0000
eFootball Chelito 19 v1.11.3 2026-02-09 MIPSCompileOp: Invalid instruction 0000357a
eFootball Chelito 19 v1.19.3 2026-02-08 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10180000:00200002 Tex Fog FragUber TFuncMod vs: 00000000:00000928 HWX C T Cull #version 320 es // Driver: PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000928 HWX C T Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootball Chelito 19 v1.19.3 2026-02-08 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10180000:00200002 Tex Fog FragUber TFuncMod vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull #version 320 es // Driver: PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b20 HWX T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScal
eFootball Chelito 19 v1.9.4 2026-02-08 Unknown GetPointer 00000000 PC 0884a7e0 LR 0884a938
eFootball Chelito 19 v1.10.3 2026-02-08 Unknown GetPointer 00000000 PC 08882a90 LR 08edf894
eFootball Chelito 19 v1.10.3 2026-02-08 Jump to invalid address: 070ce560
eFootball Chelito 19 v1.10.3 2026-02-08 Jump to invalid address: 0bbce770
eFootball Chelito 19 v1.10.3 2026-02-08 MIPSCompileOp: Invalid instruction 71f2d65c
eFootball Chelito 19 v1.12.3 2026-02-08 Jump to invalid address: 02059ddc
eFootball Chelito 19 v1.12.3 2026-02-08 MIPSCompileOp: Invalid instruction 75827388
eFootball Chelito 19 v1.12.3 2026-02-08 Jump to invalid address: 0205ca04
eFootball Chelito 19 v1.9.4 2026-02-07 MIPSCompileOp: Invalid instruction 4574fe92
eFootball Chelito 19 v1.9.4 2026-02-06 ReadFromHardware: Invalid address dcffd780 near PC dcffd780 LR 08000018
eFootball Chelito 19 v1.10.3 2026-02-04 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): unsupported sample rate: 44132
eFootball Chelito 19 v1.17.1 2026-02-04 Unknown GetPointer 0ab8f876 PC 08815f88 LR 08815fd4
eFootball Chelito 19 v1.19.3 2026-02-02 Error in shader compilation: info: (unknown reason) 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Driver: Mali-T820 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball Chelito 19 v1.9.4 2026-01-29 Unknown GetPointer 29857659 PC 0881c2d8 LR 0881c2e8
eFootball Chelito 19 v1.9.4 2026-01-28 Unknown GetPointer 29857594 PC 0881c2d8 LR 0881c2e8
eFootball Chelito 19 v1.12.3 2026-01-25 __KernelStopThread: thread 338 does not exist
eFootball Chelito 19 v1.9.4 2026-01-25 Unknown GetPointer 29857314 PC 0881c2d8 LR 0881c2e8
eFootball Chelito 19 v1.9.4 2026-01-24 Branch in RSRTComp delay slot at 08024650 in block starting at 08024650
eFootball Chelito 19 v1.6.3 2026-01-23 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball Chelito 19 v1.6.3 2026-01-23 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 04000000:40c00918 HWX C T Tex Bones:4 WScale 2 #version 300 es precision highp float; in mediump vec4 w1; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball Chelito 19 v1.11.3 2026-01-22 MIPSCompileOp: Invalid instruction 000001be
eFootball Chelito 19 v1.7.5 2026-01-19 Unknown GetPointer 2c5ca442 PC 0884d5b0 LR 0884d7d4
eFootball Chelito 19 v1.19.3 2026-01-16 Error in shader compilation: info: 0:1: L0009: Missing main() function for shader 10180000:0001d000 FragUber AlphaTest0 > #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Driver: Mali-T820 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0001d000 FragUber AlphaTest0 > uniform uint u_alphacolorref; in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball Chelito 19 v1.19.3-787-g5aa0856280 2026-01-16 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10184000:0001d000 Flat FragUber AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:0001d000 Flat FragUber AlphaTest0 > uniform uint u_alphacolorref; flat in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 40000000:00000002 THR Flat
eFootball Chelito 19 v1.19.3-787-g5aa0856280 2026-01-16 Error in shader program link: info: Link failed because of missing shader. fs: 10184000:00000002 Tex Flat FragUber TFuncMod vs: 40000000:00000002 THR Flat
eFootball Chelito 19 v1.18.1 2026-01-14 Unknown GetPointer 00410b08 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.9.4 2026-01-10 Jump to invalid address: 0bbadf70
eFootball Chelito 19 v1.9.4 2026-01-10 Jump to invalid address: 070adc60
eFootball Chelito 19 v1.9.4 2026-01-10 Jump to invalid address: 0bbade70
eFootball Chelito 19 v1.9.4 2026-01-10 MIPSCompileOp: Invalid instruction 71e5e1c8
eFootball Chelito 19 v1.9.4 2026-01-10 ReadFromHardware: Invalid address a7d476f3 near PC a7d476f3 LR 08000018
eFootball Chelito 19 v1.8.0 2026-01-09 ReadFromHardware: Invalid address e1090c50 near PC e1090c50 LR 08000018