Recent logs - eFootball PC - V.

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Game title Version Latest Report Message
eFootball PC - V. v1.9.4 2025-09-15 sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read --NATIVE-DATA-BOUNDARY-01ne9e6e4Ac377e5-3 Content-Disposition: form-data; name="verify" Content-Length: 135 Content-Transfer-Encoding: binary sceDmacMemcpy(dest=%08x, src=%08x, size=%d): overlapping readsceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read
eFootball PC - V. v1.10.3 2025-09-14 ReadFromHardware: Invalid address 1253aaf4 near PC 1253aaf4 LR 0887ac48
eFootball PC - V. v1.17.1 2025-09-14 Unknown GetPointer 2c5dcac2 PC 0884d5b0 LR 0884d7d4
eFootball PC - V. v1.11.3 2025-09-14 ReadFromHardware: Invalid address c6898460 near PC c6898460 LR 08a3c194
eFootball PC - V. v1.10.3 2025-09-13 Unknown GetPointer 10b42337 PC 0884d5b0 LR 0884d7d4
eFootball PC - V. v1.11.3 2025-09-13 Unknown GetPointer c5000fa2 PC 0884d7b4 LR 0884d7d4
eFootball PC - V. v1.7.1 2025-09-13 Jump to invalid address: 07245da0
eFootball PC - V. v1.7.1 2025-09-13 Jump to invalid address: 0bd460b0
eFootball PC - V. v1.7.1 2025-09-13 MIPSCompileOp: Invalid instruction 728292b8
eFootball PC - V. v1.9.4 2025-09-12 ReadFromHardware: Invalid address e8e834e4 near PC e8e834e4 LR 08000018
eFootball PC - V. v1.9.4 2025-09-12 Unknown GetPointer f136fa31 PC 0884d7b4 LR 0884d7d4
eFootball PC - V. v1.9.4 2025-09-12 Unknown GetPointer f136faf1 PC 0884d5b0 LR 0884d7d4
eFootball PC - V. v1.18.1 2025-09-10 ReadFromHardware: Invalid address 00000008 near PC 0886a7e0 LR 0886a7e0
eFootball PC - V. v1.16.6 2025-09-10 Jump to invalid address: 0b5fbc70
eFootball PC - V. v1.18.1 2025-09-10 Unknown GetPointer 10b433b7 PC 0884d7b4 LR 0884d7d4
eFootball PC - V. v1.11.3 2025-09-09 Rendering to framebuffer offset: 040cc000 +65x0
eFootball PC - V. v1.5.2 2025-09-08 Error in shader program link: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. / fs: #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } / vs: #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PC - V. v1.5.2 2025-09-08 Error in shader program link: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. / fs: #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } / vs: #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PC - V. v1.19.3 2025-09-08 An uneaten prefix at end of block: 08027290
eFootball PC - V. v1.18.1 2025-09-08 ReadFromHardware: Invalid address fffcf8f9 near PC fffcf8f9 LR 08a3c194
eFootball PC - V. v1.19.3 2025-09-08 Invalid replacement op 6afffc40 at 080506a0
eFootball PC - V. v1.16.5 2025-09-08 Unknown GetPointer 00000020 PC 08815fc0 LR 08815fd4
eFootball PC - V. v1.16.5 2025-09-08 Unknown GetPointerWrite 00000000 PC 08815fc0 LR 08815fd4
eFootball PC - V. v1.10.3-1192-g575ae376a 2025-09-08 Error in shader compilation: info: 0:1: L0001: Unknown character '�'(160) 0:1: L0001: Typename expected, found '�-���-�L_ES' 0:2: L0001: Expected identifier, found 'precision' thin3d ��-���-�L_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; void main() { gl_FragColor = oColor0; }
eFootball PC - V. v1.17.1 2025-09-07 MIPSCompileOp: Invalid instruction 750632f2
eFootball PC - V. v1.17.1 2025-09-07 ReadFromHardware: Invalid address 00001fff near PC 00001fff LR 08a3c194
eFootball PC - V. v1.10.3-1192-g575ae376a 2025-09-06 Error in shader compilation: info: 0:1: L0001: Unknown character '�'(128) 0:1: L0001: Typename expected, found '�-���-�L_ES' 0:2: L0001: Expected identifier, found 'precision' thin3d ��-���-�L_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; void main() { gl_FragColor = oColor0; }
eFootball PC - V. v1.9.4 2025-09-06 ReadFromHardware: Invalid address dddf7374 near PC dddf7374 LR 08000018
eFootball PC - V. v1.9.4 2025-09-05 Unknown GetPointer 0a028880 PC 08824108 LR 0880f448
eFootball PC - V. v1.10.1 2025-09-05 Unknown GetPointer 10b6f1f7 PC 0884d7b4 LR 0884d7d4
eFootball PC - V. v1.17.1 2025-09-05 Bad SAS Mix output address: 08b26d80, grain=164355600
eFootball PC - V. v1.13.2 2025-09-04 Jump to invalid address: 0bbdf670
eFootball PC - V. v1.13.2 2025-09-04 Jump to invalid address: 0bbdf370
eFootball PC - V. v1.13.2 2025-09-04 Jump to invalid address: 070def60
eFootball PC - V. v1.13.2 2025-09-04 Jump to invalid address: 0bbdf170
eFootball PC - V. v1.13.2 2025-09-04 MIPSCompileOp: Invalid instruction 71e516fc
eFootball PC - V. v1.18.1 2025-09-03 Unknown GetPointer 2c5e0542 PC 0884d5b0 LR 0884d7d4
eFootball PC - V. v1.9.4 2025-09-03 __KernelStopThread: thread 387 does not exist
eFootball PC - V. v1.9.4 2025-09-03 ReadFromHardware: Invalid address ac82d46f near PC ac82d46f LR 08000018
eFootball PC - V. v1.19.3 2025-09-03 SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08bb3ac0, 2e0f0980): invalid address
eFootball PC - V. v1.19.3 2025-09-03 WriteFCR: Unexpected reg 16 (value deadbeef)
eFootball PC - V. v1.19.3 2025-09-03 SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08bb3ac0, 2e0f0d80): invalid address
eFootball PC - V. v1.9.4 2025-09-03 MIPSCompileOp: Invalid instruction 40371017
eFootball PC - V. v1.9.4 2025-09-03 Jump to invalid address: 075aa9c0
eFootball PC - V. v1.9.4 2025-09-03 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088ab8b0
eFootball PC - V. v1.8.0 2025-09-02 Unknown GetPointer 2c5c7e82 PC 0884d7b4 LR 0884d7d4
eFootball PC - V. v1.8.0 2025-09-02 Unknown GetPointer 2c5c6e82 PC 0884d7b4 LR 0884d7d4
eFootball PC - V. v1.10.3 2025-09-02 Unknown GetPointer 2c5c7682 PC 0884d5b0 LR 0884d7d4
eFootball PC - V. v1.9.4 2025-09-01 ReadFromHardware: Invalid address eb6cf46f near PC eb6cf46f LR 08000018
eFootball PC - V. v1.9.4 2025-09-01 __KernelStopThread: thread 386 does not exist
eFootball PC - V. v1.9.4 2025-09-01 __KernelStopThread: thread 393 does not exist
eFootball PC - V. v1.9.4 2025-09-01 __KernelStopThread: thread 390 does not exist
eFootball PC - V. v1.12.3 2025-08-31 Unknown GetPointer 10b43577 PC 0884d5b0 LR 0884d7d4
eFootball PC - V. v1.8.0 2025-08-31 MIPSCompileOp: Invalid instruction 71e99a7c
eFootball PC - V. v1.8.0 2025-08-31 Jump to invalid address: 070b9d60
eFootball PC - V. v1.8.0 2025-08-31 Jump to invalid address: 0bbb9f70
eFootball PC - V. v1.9.4 2025-08-31 MIPSCompileOp: Invalid instruction 00003938
eFootball PC - V. v1.9.4 2025-08-30 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 0002
eFootball PC - V. v1.11.3 2025-08-30 MIPSCompileOp: Invalid instruction 00006777
eFootball PC - V. v1.11.3 2025-08-30 MIPSCompileOp: Invalid instruction 77720000
eFootball PC - V. v1.6.3 2025-08-29 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PC - V. v1.6.3 2025-08-29 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PC - V. v1.6.3 2025-08-29 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PC - V. v1.6.3 2025-08-29 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PC - V. v1.6.3 2025-08-29 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00004000:00000000 Flat #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:0000000a THR C Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PC - V. v1.6.3 2025-08-29 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PC - V. v1.6.3 2025-08-29 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PC - V. v1.6.3 2025-08-29 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00200000 Fog #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000010c HWX C Fog #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PC - V. v1.6.3 2025-08-29 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000910 HWX T Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PC - V. v1.6.3 2025-08-29 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00000001 Clear #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PC - V. v1.6.3 2025-08-29 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PC - V. v1.6.3 2025-08-29 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:00000910 HWX T Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PC - V. v1.6.3 2025-08-29 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PC - V. v1.6.3 2025-08-29 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PC - V. v1.6.3 2025-08-29 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:0021d002 Tex Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PC - V. v1.8.0 2025-08-29 MIPSCompileOp: Invalid instruction 000001bc
eFootball PC - V. v1.8.0 2025-08-29 MIPSCompileOp: Invalid instruction 0000561e
eFootball PC - V. v1.13.2 2025-08-28 Unknown GetPointer 051dc601 PC 08811368 LR 088113dc
eFootball PC - V. v1.13.2 2025-08-28 Unknown GetPointerWrite 00000000 PC 08811368 LR 088113dc
eFootball PC - V. v1.17.1 2025-08-28 Unknown GetPointer 00017170 PC 0881c428 LR 0881c438
eFootball PC - V. v1.17.1 2025-08-28 Unknown GetPointer 0000e30d PC 0881c0fc LR 0881c10c
eFootball PC - V. v1.8.0 2025-08-25 Unknown GetPointer 3f800080 PC 08808740 LR 0880875c
eFootball PC - V. v1.11.3 2025-08-25 sceDmacMemcpy(dest=086cea80, src=09054040, size=1250688): overlapping read
eFootball PC - V. v1.11.3 2025-08-25 Unknown GetPointer 00000000 PC 08a41a94 LR 08a417ec
eFootball PC - V. v1.10.3 2025-08-24 Unknown GetPointer 2c693342 PC 0884d7b4 LR 0884d7d4
eFootball PC - V. v1.9.4 2025-08-24 ReadFromHardware: Invalid address ba7afca0 near PC ba7afca0 LR 08000018
eFootball PC - V. v1.9.4 2025-08-23 Savedata version requested: 3 --NATIVE-DATA-JOUNDARY-4d5498c84a95e1ab-8 Content-Disposition: form-data; name="verify" Content-Length: 59 Content-Transfer-Encoding: binary Savedata version requested: %dSavedata version requested: 3
eFootball PC - V. v1.17.1 2025-08-23 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0887bd64
eFootball PC - V. v1.12.3 2025-08-21 sceDmacMemcpy(dest=086ce900, src=09054040, size=1251072): overlapping read
eFootball PC - V. v1.7.2 2025-08-21 ReadFromHardware: Invalid address f11b4714 near PC f11b4714 LR 08000018
eFootball PC - V. v1.16.6 2025-08-21 Unknown GetPointer 00002b20 PC 08815fc8 LR 08815fd4
eFootball PC - V. v1.18 2025-08-20 Unknown GetPointer 0000452e PC 08a02a0c LR 0884d7d4
eFootball PC - V. v1.9.4 2025-08-20 ReadFromHardware: Invalid address 6566736e near PC 6566736e LR 08000018
eFootball PC - V. v1.6.3 2025-08-20 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:00000910 HWX T Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PC - V. v1.11.3 2025-08-20 Unknown GetPointer 10bedaf7 PC 0884d7b4 LR 0884d7d4
eFootball PC - V. v1.16.5 2025-08-20 MIPSCompileOp: Invalid instruction 46800499
eFootball PC - V. v1.11.3 2025-08-20 ReadFromHardware: Invalid address baab57e7 near PC baab57e7 LR 08a3e7a8
eFootball PC - V. v1.10.3 2025-08-19 ReadFromHardware: Invalid address e6fa3380 near PC e6fa3380 LR 08000018
eFootball PC - V. v1.18.1 2025-08-19 Jump to invalid address: 0bbc1970
eFootball PC - V. v1.18.1 2025-08-19 MIPSCompileOp: Invalid instruction 71e7eaf8