Recent logs - eFootball PC - V.

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Game title Version Latest Report Message
eFootball PC - V. v1.14.2 2026-07-31 UI scissor out of bounds in SavedataScreen: 1316,102-0,50 / 1280,800
eFootball PC - V. v1.14.2 2026-07-31 UI scissor out of bounds in SavedataScreen: 1316,50-0,50 / 1280,800
eFootball PC - V. v1.14.2 2026-07-31 UI scissor out of bounds in SavedataScreen: 1342,102-0,50 / 1280,800
eFootball PC - V. v1.14.2 2026-07-31 UI scissor out of bounds in SavedataScreen: 1342,50-0,50 / 1280,800
eFootball PC - V. v1.14.2 2026-07-31 UI scissor out of bounds in SavedataScreen: 1380,102-0,50 / 1280,800
eFootball PC - V. v1.14.2 2026-07-31 UI scissor out of bounds in SavedataScreen: 1380,50-0,50 / 1280,800
eFootball PC - V. v1.9.4 2026-07-28 ReadFromHardware: Invalid address ed5dba54 near PC ed5dba54 LR 08000018
eFootball PC - V. v1.6.3 2026-07-24 Unknown GetPointer 2c57c442 PC 0884d7b4 LR 0884d7d4
eFootball PC - V. v1.14.2 2026-07-21 UI scissor out of bounds in HostnameSelectScreen: 120,700-600,58 / 1600,720
eFootball PC - V. v1.14.2 2026-07-21 UI scissor out of bounds in GameSettingsScreen: 80,85-640,1416 / 1600,720
eFootball PC - V. v1.14.2 2026-07-21 UI scissor out of bounds in HostnameSelectScreen: 433,454-734,230 / 720,1600
eFootball PC - V. v1.14.2 2026-07-21 UI scissor out of bounds in HostnameSelectScreen: 433,218-734,58 / 720,1600
eFootball PC - V. v1.14.2 2026-07-21 UI scissor out of bounds in GameSettingsScreen: 280,80-1307,640 / 720,1600
eFootball PC - V. v1.20.4 2026-07-21 PerformMemorySet with invalid range: 041c9880, size -115202839
eFootball PC - V. v1.20.4 2026-07-21 PerformMemorySet with invalid range: 041d1e00, size 165326736
eFootball PC - V. v1.9.4 2026-07-16 Unknown GetPointer 10b3ebf7 PC 0884d5b0 LR 0884d7d4
eFootball PC - V. v1.10 2026-07-16 Unknown GetPointer 2c5c9142 PC 0884d5b0 LR 0884d7d4
eFootball PC - V. v1.9.4 2026-07-13 ReadFromHardware: Invalid address ed9fd301 near PC ed9fd301 LR 08000018
eFootball PC - V. v1.18.1 2026-07-12 Unknown GetPointer 00260600 PC 0884a918 LR 0884a938
eFootball PC - V. v1.20.4 2026-07-10 PerformMemorySet with invalid range: 041be680, size 165186480
eFootball PC - V. v1.20.4 2026-07-09 PerformMemorySet with invalid range: 041b6100, size -115202839
eFootball PC - V. v1.18.1 2026-07-08 Unknown GetPointer 10b40db7 PC 0884d5b0 LR 0884d7d4
eFootball PC - V. v1.20.4 2026-07-08 Vulkan error in shader compilation: info: ERROR: 0:38: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000920 HWX T Flat Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball PC - V. v1.20.4 2026-07-08 Vulkan error in shader compilation: info: ERROR: 0:53: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 01000000:80000b20 HWX T N Light: LightUberShader Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (std140, set = 0, binding = 4) uniform lightVars { vec4 u_ambient; vec3 u_matdiffuse; vec4 u_matspecular; vec3 u_matemissive; uint u_lightControl; // light ubershader control bits vec3 u_lightpos[4]; vec3 u_lightdir[4]; vec3 u_lightatt[4]; vec4 u_lightangle_spotCoef[4]; vec3 u_lightambient[4]; vec3 u_lightdiffuse[4]; vec3 u_lightspecular[4]; }; layout (location = 0) in vec3 position; layout (location = 2) in vec3 normal; layout (location = 1) in vec2 texcoord; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; float distSq; float invDist; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; for (uint i = 0; i < 4; i++) { if ((u_lightControl & (0x1u << i)) != 0x0u) { comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u; type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u; toLight = u_lightpos[i]; if (type != 0x0u) { toLight -= worldpos; float distSq = dot(toLight, toLight); float invDist = inversesqrt(distSq); distance = distSq * invDist; toLight *= invDist; attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distSq)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir[i], toLight); if (angle >= u_lightangle_spotCoef[i].x) { lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { vec3 halfVec = toLight + vec3(0.0, 0.0, 1.0); float halfInvLen = inversesqrt(dot(halfVec, halfVec)); ldot = pow(max(dot(halfVec, worldnormal) * halfInvLen, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale; } lightSum0.rgb += (u_
eFootball PC - V. v1.20.4 2026-07-08 Vulkan error in shader compilation: info: ERROR: 0:39: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000928 HWX C T Flat Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball PC - V. v1.20.4 2026-07-08 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'mix' : no matching overloaded function found ERROR: 0:41: 'assign' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200000 Fog FragUber layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball PC - V. v1.9.4 2026-07-06 MIPSCompileOp: Invalid instruction 000013b5
eFootball PC - V. v1.9.4 2026-07-06 Jump to invalid address: 02e2eb00
eFootball PC - V. v1.20.4 2026-07-04 PerformMemorySet with invalid range: 041a5600, size -164084632
eFootball PC - V. v1.6.3 2026-07-04 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PC - V. v1.6.3 2026-07-04 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:00000910 HWX T Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PC - V. v1.20.4 2026-07-03 Branch in branch delay slot at 08137db4 with different target
eFootball PC - V. v1.20.4 2026-07-03 Branch in branch delay slot at 0811f7ec with different target
eFootball PC - V. v1.18.1 2026-06-30 Unknown GetPointer 10b3ebf7 PC 0884d7b4 LR 0884d7d4
eFootball PC - V. v1.18.1 2026-06-29 Unknown GetPointer 10bf2d77 PC 0884d5b0 LR 0884d7d4
eFootball PC - V. v1.20.4 2026-06-29 bogus thread stack size 00000000
eFootball PC - V. v1.19.3 2026-06-27 Error in shader compilation: info: 0:9: L0001: Expected token ';', found 'end of file' 00184000:0001d402 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 100 // Driver: Mali-400 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00184000:0001d402 Tex TexAlpha Flat TFuncMod AlphaTest0 > uniform sampler2D tex; uniform sampler2D testtex; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) DISCARD; gl_FragColor = v; }
eFootball PC - V. v1.11.3 2026-06-27 Unknown GetPointer 2c5b5c82 PC 0884d7b4 LR 0884d7d4
eFootball PC - V. v1.20.4 2026-06-25 PerformMemorySet with invalid range: 041c6c00, size -164756216
eFootball PC - V. v1.10.3 2026-06-25 Unknown GetPointer 10bf29f7 PC 0884d5b0 LR 0884d7d4
eFootball PC - V. v1.9.4 2026-06-24 ReadFromHardware: Invalid address e1af2580 near PC e1af2580 LR 08000018
eFootball PC - V. v1.17.1-1314-g19eae98ea9 2026-06-24 Jump to invalid address: 04ff2000 PC 092ec804 LR 088e0ae0
eFootball PC - V. v1.17.1-1314-g19eae98ea9 2026-06-24 Branch in Jump delay slot at 092ec800 in block starting at 092e8008
eFootball PC - V. v1.17.1-1314-g19eae98ea9 2026-06-24 Jump to invalid address: 04bb2e80 PC 092ec800 LR 088e0ae0
eFootball PC - V. v1.20.4 2026-06-24 PerformMemorySet with invalid range: 041c9880, size 165896048
eFootball PC - V. v1.11.3 2026-06-22 MIPSCompileOp: Invalid instruction 71e13538
eFootball PC - V. v1.9.4 2026-06-22 Jump to invalid address: 070bd160
eFootball PC - V. v1.9.4 2026-06-22 Jump to invalid address: 0bbbd470
eFootball PC - V. v1.9.4 2026-06-22 Jump to invalid address: 0bbbd370
eFootball PC - V. v1.9.4 2026-06-22 MIPSCompileOp: Invalid instruction 71e37114
eFootball PC - V. v1.11.3 2026-06-17 WriteToHardware: Invalid address deadbeef near PC 0815b0a8 LR dbeef000
eFootball PC - V. v1.11.3 2026-06-17 Jump to invalid address: 03d80000
eFootball PC - V. v1.11.3 2026-06-16 MFIC instruction hit (70020024) at 0894c1c4
eFootball PC - V. v1.11.3 2026-06-16 Unknown GetPointer 00000000 PC 0886f1fc LR 0886f220
eFootball PC - V. v1.8.0 2026-06-15 ReadFromHardware: Invalid address dd7b3738 near PC dd7b3738 LR 08000018
eFootball PC - V. v1.7.1 2026-06-15 Unknown GetPointer 7643b03e PC 0884d5b0 LR 0884d7d4
eFootball PC - V. v1.11.3 2026-06-12 Branch in Jump delay slot at 09d068cc in block starting at 09d068a0
eFootball PC - V. v1.11.3 2026-06-12 Jump to invalid address: 0741a7e0
eFootball PC - V. v1.11.3 2026-06-12 Branch in Jump delay slot at 09d068c8 in block starting at 09d068a0
eFootball PC - V. v1.11.3 2026-06-12 Branch in Jump delay slot at 09d068c4 in block starting at 09d068a0
eFootball PC - V. v1.11.3 2026-06-12 Branch in Jump delay slot at 09d068c0 in block starting at 09d068a0
eFootball PC - V. v1.11.3 2026-06-12 Jump to invalid address: 0741aa70
eFootball PC - V. v1.11.3 2026-06-12 Branch in Jump delay slot at 09d068bc in block starting at 09d068a0
eFootball PC - V. v1.11.3 2026-06-12 Jump to invalid address: 0741a9d0
eFootball PC - V. v1.11.3 2026-06-12 Branch in Jump delay slot at 09d068b8 in block starting at 09d068a0
eFootball PC - V. v1.11.3 2026-06-12 Jump to invalid address: 0741a880
eFootball PC - V. v1.11.3 2026-06-12 Branch in Jump delay slot at 09d068b4 in block starting at 09d068a0
eFootball PC - V. v1.11.3 2026-06-12 Branch in Jump delay slot at 09d068b0 in block starting at 09d068a0
eFootball PC - V. v1.11.3 2026-06-12 Jump to invalid address: 0741a7c0
eFootball PC - V. v1.11.3 2026-06-12 Branch in Jump delay slot at 09d068ac in block starting at 09d068a0
eFootball PC - V. v1.11.3 2026-06-12 Jump to invalid address: 0741a780
eFootball PC - V. v1.16.6 2026-06-08 Unknown GetPointer 0000f8ec PC 0881c0fc LR 0881c10c
eFootball PC - V. v1.6.3 2026-06-07 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00004000:00000000 Flat #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PC - V. v1.10.3 2026-06-07 MIPSCompileOp: Invalid instruction 0200000e
eFootball PC - V. v1.10.3 2026-06-07 MIPSCompileOp: Invalid instruction 0018000e
eFootball PC - V. v1.11.3 2026-06-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34536
eFootball PC - V. v1.9.4 2026-06-05 MIPSCompileOp: Invalid instruction 0000028e
eFootball PC - V. v1.9.4 2026-06-05 MIPSCompileOp: Invalid instruction 0000017c
eFootball PC - V. v1.9.4 2026-06-05 MIPSCompileOp: Invalid instruction 000002fa
eFootball PC - V. v1.9.4 2026-06-05 MIPSCompileOp: Invalid instruction 00001995
eFootball PC - V. v1.9.4 2026-06-17 MIPSCompileOp: Invalid instruction 0000003c
eFootball PC - V. v1.9.4 2026-06-05 MIPSCompileOp: Invalid instruction 00002037
eFootball PC - V. v1.9.4 2026-06-05 MIPSCompileOp: Invalid instruction 0000037b
eFootball PC - V. v1.10.3 2026-06-05 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
eFootball PC - V. v1.8.0 2026-06-03 MIPSCompileOp: Invalid instruction 0000270e
eFootball PC - V. v1.9.4 2026-06-03 ReadFromHardware: Invalid address e7ef5ec4 near PC e7ef5ec4 LR 08000018
eFootball PC - V. v1.11.3 2026-06-03 sceSasSetSimpleADSR(08bb3ac0, 12, 8891e69, bf17e204): Invalid ADSREnv2
eFootball PC - V. v1.11.3 2026-06-03 sceSasSetSimpleADSR(08bb3ac0, 0, 8eab1ed, f7156e35): Invalid ADSREnv2
eFootball PC - V. v1.10.3 2026-06-02 Unknown GetPointer 10bedff7 PC 0884d7b4 LR 0884d7d4
eFootball PC - V. v1.9.4 2026-06-01 ReadFromHardware: Invalid address e6095708 near PC e6095708 LR 08000018
eFootball PC - V. v1.17.1 2026-06-01 Branch in RSRTComp delay slot at 0896f8f8 in block starting at 0896f8f0
eFootball PC - V. v1.17.1 2026-06-01 Jump to invalid address: 0a8c65b8
eFootball PC - V. v1.10 2026-05-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
eFootball PC - V. v1.10 2026-05-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280
eFootball PC - V. v1.10 2026-05-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632
eFootball PC - V. v1.10 2026-05-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816
eFootball PC - V. v1.10 2026-05-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812
eFootball PC - V. v1.14.2 2026-05-29 UI scissor out of bounds in GamePauseScreen: 325,20-200,1188 / 1208,540
eFootball PC - V. v1.14.2 2026-05-29 UI scissor out of bounds in GamePauseScreen: 54,20-261,1188 / 1208,540
eFootball PC - V. v1.14.2 2026-05-29 UI scissor out of bounds in GamePauseScreen: 893,74-300,466 / 540,1208