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| Game title |
Version |
Latest Report |
Message |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNp': 0x7e0864df |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNp': 0x633b5f71 |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNp': 0x1d60ae4b |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f35551:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*d |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNpService': 0xbe22eea3 |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNpService': 0x788f2b5e |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNpService': 0x75dacb57 |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNpService': 0x72a1ce0d |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNpService': 0x66c64821 |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNpService': 0x5f5e32af |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNpService': 0x58251346 |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNpService': 0x4e851b10 |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNpAuth': 0xcd86a656 |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70 |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNp': 0xbb069a87 |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNp': 0xa0be3c4b |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.10.1 |
2026-02-26 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f35551:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*d |
| EFOOTBALL 26 PPSSPP BY SPARTAN |
v1.9.4 |
2026-03-17 |
Savedata version requested on save: 3 |
| EFOOTBALL 26 PPSSPP BY SPARTAN |
v1.9.4 |
2026-03-17 |
Savedata version requested: 3 |
| eFootball JOELAND |
v1.9.4 |
2026-03-17 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| EA |
v1.10.1 |
2026-01-08 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
| PES FL 2022 |
v1.10.1 |
2026-01-04 |
Unknown GetPointer 00000000 PC 08815ef4 LR 08000020 |
| SOCOM: Fireteam Bravo 3 |
v1.10.1 |
2025-12-30 |
sceDmacMemcpy(dest=08e2be00, src=08e3ba00, size=8304): overlapping read |
| SOCOM: Fireteam Bravo 3 |
v1.10.1 |
2025-12-29 |
sceDmacMemcpy(dest=08725010, src=098ed600, size=8288): overlapping read |
| eFootball JOELAND |
v1.9.4 |
2026-03-16 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball JOELAND |
v1.9.4 |
2026-03-17 |
Savedata version requested: 3 |
| eFootball JOELAND |
v1.9.4 |
2026-03-17 |
Savedata version requested on save: 3 |
| PES eFOOTBALL 2026 JRplay |
v1.9.4 |
2026-03-15 |
Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0 |
| eFootball Lop - Play |
v1.9.4 |
2026-03-08 |
sceDmacMemcpy(dest=04154000, src=09517200, size=557056): overlapping read |
| PES eFOOTBALL 2026 JRplay |
v1.9.4 |
2026-03-17 |
Savedata version requested on save: 3 |
| EA |
v1.9.4 |
2026-03-16 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| EA |
v1.9.4 |
2026-03-17 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| EA |
v1.9.4 |
2026-03-17 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| EA |
v1.9.4 |
2026-03-17 |
Savedata version requested: 3 |
| EA |
v1.9.4 |
2026-03-17 |
Savedata version requested on save: 3 |
| eFootball Chelito 19 * BETEGAMING |
v1.9.4 |
2026-03-16 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball Chelito 19 * BETEGAMING |
v1.9.4 |
2026-03-17 |
Savedata version requested on save: 3 |
| eFootball Chelito 19 * BETEGAMING |
v1.9.4 |
2026-03-17 |
Savedata version requested: 3 |
| eFootball SAN JOE |
v1.9.4 |
2026-03-16 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball Chelito 19 * BETEGAMING |
v1.9.4 |
2026-03-17 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| eFootball Chelito 19 * BETEGAMING |
v1.9.4 |
2026-03-17 |
Savedata version requested: 3 |
| eFootball SAN JOE |
v1.9.4 |
2026-03-17 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| Assassin's Creed: Bloodlines™ |
v1.10.1 |
2025-11-28 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b567b4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.10.1 |
2025-11-28 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b567b4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.10.1 |
2025-11-28 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b569e4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.10.1 |
2025-11-28 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b569e4, 4, 00000000, 0) |
| eFootball Lop - Play |
v1.9.4 |
2026-03-17 |
MIPSCompileOp: Invalid instruction 46800499 |
| eFootball RB - V. |
v1.9.4 |
2026-03-17 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| eFootball RB - V. |
v1.9.4 |
2026-03-17 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball RB - V. |
v1.9.4 |
2026-03-17 |
Savedata version requested: 3 |
| eFootball RB - V. |
v1.9.4 |
2026-03-17 |
Savedata version requested on save: 3 |
| eFootball RB - V. |
v1.9.4 |
2026-02-27 |
sceDmacMemcpy(dest=040cc000, src=0927e1c0, size=557056): overlapping read |
| MYFP26 ENGLISH |
v1.8.0 |
2026-02-01 |
MIPSCompileOp: Invalid instruction 01010101 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.1 |
2025-10-10 |
WriteToHardware: Invalid address 974972fc near PC 0880dcc8 LR 0880dcc8 |
| MYFP26 ENGLISH |
v1.9.4 |
2026-03-17 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball RB - V. |
v1.9.4 |
2026-02-16 |
Unknown GetPointer 00000000 PC 0881f5b8 LR 08000020 |
| MYFP26 ENGLISH |
v1.9.4 |
2026-03-17 |
Savedata version requested on save: 3 |
| eFootball 2026 StaR Patch |
v1.10.1 |
2025-09-25 |
Failed to truncate file. |
| eFootball PC - V. |
v1.10.1 |
2025-09-16 |
Unknown GetPointer 10bed537 PC 0884d5b0 LR 0884d7d4 |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2026-03-17 |
Savedata version requested: 3 |
| eFootball RB - V. |
v1.9.4 |
2026-03-16 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| MYFP26 ENGLISH |
v1.9.4 |
2026-03-17 |
Savedata version requested: 3 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-03-17 |
MIPSCompileOp: Invalid instruction 46800499 |
| eFootball Lop - Play |
v1.9.4 |
2026-03-16 |
sceDmacMemcpy(dest=092ed040, src=086ce900, size=1251072): overlapping read |
| EA FC 2024 BY FUMA GOONERS |
v1.9.4 |
2026-03-11 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| EA FC 2024 BY FUMA GOONERS |
v1.9.4 |
2026-02-09 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
| EA FC 2024 BY FUMA GOONERS |
v1.9.4 |
2026-03-16 |
MIPSCompileOp: Invalid instruction 46800499 |
| EA FC 2024 BY FUMA GOONERS |
v1.9.4 |
2026-03-16 |
Savedata version requested on save: 3 |
| eFootball 2026 StaR Patch |
v1.9.4 |
2026-03-16 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| EA FC 2024 BY FUMA GOONERS |
v1.9.4 |
2026-03-17 |
Savedata version requested: 3 |
| eFOOTBALL BETWAY PREMIERSHIP |
v1.9.4 |
2026-03-10 |
Savedata version requested: 3 |
| eFootball RB - V. |
v1.9.4 |
2026-03-16 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
| eFOOTBALL BETWAY PREMIERSHIP |
v1.9.4 |
2026-03-12 |
Savedata version requested on save: 3 |
| eFootball RB - V. |
v1.9.4 |
2026-03-17 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
| eFootball RB - V. |
v1.9.4 |
2026-03-17 |
Game install with no files / data |
| eFootball RB - V. |
v1.9.4 |
2026-03-17 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball RB - V. |
v1.9.4 |
2026-03-17 |
Savedata version requested: 3 |
| eFootball RB - V. |
v1.9.4 |
2026-03-17 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball RB - V. |
v1.9.4 |
2026-03-17 |
Savedata version requested on save: 3 |
| eFootball PC - V. |
v1.10.1 |
2025-09-05 |
Unknown GetPointer 10b6f1f7 PC 0884d7b4 LR 0884d7d4 |
| eFootball Mx AP25 |
v1.12.2 |
2026-03-09 |
Savedata version requested on save: 3 |
| eFootball Lop - Play |
v1.9.4 |
2026-03-02 |
sceMp3Init: invalid data: not 44.1kHz |
| eFootball Lop - Play |
v1.9.4 |
2026-03-16 |
MIPSCompileOp: Invalid instruction 01010101 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-03-16 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| eFootball Mx AP25 |
v1.20.2 |
2026-03-17 |
Savedata version requested: 3 |
| Dragon Ball : Sparking Zero |
v1.9.4 |
2026-03-14 |
Render to texture using CLUT with different strides 512 != 64 |
| eFootball Lop - Play |
v1.9.4 |
2026-03-16 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-03-17 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.10.1 |
2025-08-17 |
sceDmacMemcpy(dest=086ce8c0, src=09054040, size=1251136): overlapping read |
| eFootball 2026 StaR Patch |
v1.9.4 |
2026-03-16 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-03-17 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-03-16 |
Game install with no files / data |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-03-17 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-03-16 |
Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-03-17 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| CARS |
v1.10.1 |
2025-08-09 |
Rendering to framebuffer offset: 04110000 +256x0 |
| CARS |
v1.10.1 |
2025-08-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=08afc3d8, pos=0, access=1, data=1, text=1 |
| CARS |
v1.10.1 |
2025-08-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=08afc3bc, pos=0, access=1, data=1, text=1 |
| CARS |
v1.10.1 |
2025-08-09 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |