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| Game title |
Version |
Latest Report |
Message |
| eFootball Lop - Play |
v1.10.1 |
2026-05-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2 |
| eFootball Lop - Play |
v1.10.1 |
2026-05-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1 |
| God of War®: Ghost of Sparta |
v1.10.1 |
2026-05-24 |
WriteToHardware: Invalid address 00388334 near PC 0880540c LR 08b83dc4 |
| God of War®: Ghost of Sparta |
v1.10.1 |
2026-05-24 |
ReadFromHardware: Invalid address 0038833c near PC 0880540c LR 08b83dc4 |
| God of War®: Ghost of Sparta |
v1.10.1 |
2026-05-24 |
WriteToHardware: Invalid address 0036e914 near PC 088052bc LR 08b83dc4 |
| God of War®: Ghost of Sparta |
v1.10.1 |
2026-05-24 |
ReadFromHardware: Invalid address 0036e91c near PC 088052bc LR 08b83dc4 |
| God of War®: Ghost of Sparta |
v1.10.1 |
2026-05-24 |
WriteToHardware: Invalid address 3fffffff near PC 08a5274c LR 08a526e4 |
| God of War®: Ghost of Sparta |
v1.10.1 |
2026-05-24 |
ReadFromHardware: Invalid address 0038850f near PC 08a5274c LR 08a526e4 |
| God of War®: Ghost of Sparta |
v1.10.1 |
2026-05-24 |
WriteToHardware: Invalid address 1389fbb2 near PC 08ab25c4 LR 08ab25c4 |
| God of War®: Ghost of Sparta |
v1.10.1 |
2026-05-24 |
ReadFromHardware: Invalid address 1389fb8a near PC 08ad425c LR 08ad425c |
| God of War®: Ghost of Sparta |
v1.10.1 |
2026-05-24 |
Unknown GetPointer 324d126c PC 324d126c LR 08806898 |
| God of War®: Ghost of Sparta |
v1.10.1 |
2026-05-24 |
WriteToHardware: Invalid address 00000067 near PC 08ab25c4 LR 08ab25c4 |
| God of War®: Ghost of Sparta |
v1.10.1 |
2026-05-24 |
ReadFromHardware: Invalid address 0000003f near PC 08ad425c LR 08ad425c |
| PES 2026 AFRICA BY NORI BN |
v1.9.4 |
2026-06-15 |
Savedata version requested: 3 |
| PES MY 2024 |
v1.10.1 |
2026-05-26 |
Failed to truncate file. |
| eFootball Lop - Play |
v1.10.1 |
2026-04-26 |
Unknown GetPointer 10bee837 PC 0884d5b0 LR 0884d7d4 |
| eFootball RB - V. |
v1.10.1 |
2026-04-26 |
Branch in RSZeroComp delay slot at 09077000 in block starting at 090714c4 |
| eFootball RB - V. |
v1.10.1 |
2026-04-26 |
Branch in RSZeroComp delay slot at 08f90400 in block starting at 08f878f0 |
| eFootball RB - V. |
v1.10.1 |
2026-04-26 |
Unknown GetPointer 8cb085d9 PC 0888d3fc LR 0888d40c |
| eFootball RB - V. |
v1.10.1 |
2026-04-26 |
Unknown GetPointer e614c476 PC 0888d3fc LR 0888d40c |
| EA FC25 BY GERTISGAMING FREE VERSION |
v1.10.1 |
2026-04-16 |
Unknown GetPointer dea1e658 PC 08de17e8 LR 08de1800 |
| Medal of Honor Heroes™ 2 |
v1.10.1 |
2026-04-05 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952 |
| Medal of Honor Heroes™ 2 |
v1.10.1 |
2026-04-05 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488 |
| Medal of Honor Heroes™ 2 |
v1.10.1 |
2026-04-05 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980 |
| eFootball Lop - Play |
v1.10.3 |
2026-06-07 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
| eFootball Lop - Play |
v1.10.3 |
2026-05-29 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
| eFootball Lop - Play |
v1.10.3 |
2026-05-29 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
| eFootball Lop - Play |
v1.10.3 |
2026-05-29 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
| eFootball Lop - Play |
v1.10.3 |
2026-05-29 |
Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c |
| eFootball SM - V. |
v1.9.4 |
2026-06-15 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball SM - V. |
v1.9.4 |
2026-06-15 |
Savedata version requested on save: 3 |
| eFootball SM - V. |
v1.9.4 |
2026-06-15 |
Savedata version requested: 3 |
| eFootball JOELAND |
v1.9.4 |
2026-06-11 |
Unimplemented HLE function sceKernelFindModuleByUID |
| eFootball JOELAND |
v1.9.4 |
2026-06-11 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| eFootball Lop - Play |
v1.10.3 |
2026-06-07 |
Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e |
| eFootball Lop - Play |
v1.10.3 |
2026-05-29 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
| EA FC 26 PPSSPP |
v1.9.4 |
2026-06-15 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| EA FC 26 PPSSPP |
v1.9.4 |
2026-06-15 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| EA FC 26 PPSSPP |
v1.9.4 |
2026-05-14 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| EA FC 26 PPSSPP |
v1.9.4 |
2026-06-10 |
Savedata version requested on save: 3 |
| EA FC 26 PPSSPP |
v1.9.4 |
2026-06-15 |
Savedata version requested: 3 |
| eFootball Lop - Play |
v1.18.1 |
2026-04-26 |
Unknown GetPointer 10beeaf7 PC 0884d5b0 LR 0884d7d4 |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNp': 0x7e0864df |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNp': 0x633b5f71 |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNp': 0x1d60ae4b |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f35551:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*d |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNpService': 0xbe22eea3 |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNpService': 0x788f2b5e |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNpService': 0x75dacb57 |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNpService': 0x72a1ce0d |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNpService': 0x66c64821 |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNpService': 0x5f5e32af |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNpService': 0x58251346 |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNpService': 0x4e851b10 |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNpAuth': 0xcd86a656 |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70 |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNp': 0xbb069a87 |
| eFootball 2025 by MP |
v1.10.1 |
2026-02-26 |
Unknown syscall in known module 'sceNp': 0xa0be3c4b |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.10.1 |
2026-02-26 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f35551:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*d |
| eFootball JOELAND |
v1.9.4 |
2026-06-15 |
Savedata version requested on save: 3 |
| eFootball JOELAND |
v1.9.4 |
2026-06-15 |
Savedata version requested: 3 |
| EFOOTBALL 26 PPSSPP BY SPARTAN |
v1.9.4 |
2026-06-15 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| EFOOTBALL 26 PPSSPP BY SPARTAN |
v1.9.4 |
2026-06-15 |
Savedata version requested on save: 3 |
| EFOOTBALL 26 PPSSPP BY SPARTAN |
v1.9.4 |
2026-06-15 |
Savedata version requested: 3 |
| eFootball JOELAND |
v1.9.4 |
2026-06-11 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| eFootball RB - V. |
v1.9.4 |
2026-06-15 |
Savedata version requested: 3 |
| Game Sepak Bola PPSSPP |
v1.9.4 |
2026-06-15 |
Savedata version requested on save: 3 |
| eFootball JOELAND |
v1.9.4 |
2026-06-11 |
Game install with no files / data |
| eFootball JOELAND |
v1.20.4 |
2026-06-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
| eFootball JOELAND |
v1.9.4 |
2026-06-11 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
| eFootball JOELAND |
v1.9.4 |
2026-06-15 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| PES eFOOTBALL 2026 JRplay |
v1.9.4 |
2026-06-15 |
sceDmacMemcpy(dest=040cc000, src=086cd800, size=1255424): overlapping read |
| EA |
v1.11.3 |
2026-05-24 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
| PES FL 2022 |
v1.10.1 |
2026-01-04 |
Unknown GetPointer 00000000 PC 08815ef4 LR 08000020 |
| SOCOM: Fireteam Bravo 3 |
v1.10.1 |
2025-12-30 |
sceDmacMemcpy(dest=08e2be00, src=08e3ba00, size=8304): overlapping read |
| SOCOM: Fireteam Bravo 3 |
v1.10.1 |
2025-12-29 |
sceDmacMemcpy(dest=08725010, src=098ed600, size=8288): overlapping read |
| eFootball JOELAND |
v1.9.4 |
2026-06-15 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball JOELAND |
v1.9.4 |
2026-06-15 |
Savedata version requested: 3 |
| eFootball JOELAND |
v1.9.4 |
2026-06-15 |
Savedata version requested on save: 3 |
| PES eFOOTBALL 2026 JRplay |
v1.9.4 |
2026-06-15 |
Unknown GetPointer 00000000 PC 088287e0 LR 088287f0 |
| PES eFOOTBALL 2026 JRplay |
v1.9.4 |
2026-06-13 |
Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0 |
| PES eFOOTBALL 2026 JRplay |
v1.9.4 |
2026-06-15 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
| eFootball Lop - Play |
v1.9.4 |
2026-06-13 |
sceDmacMemcpy(dest=04154000, src=09517200, size=557056): overlapping read |
| PES eFOOTBALL 2026 JRplay |
v1.9.4 |
2026-06-15 |
Savedata version requested on save: 3 |
| PES eFOOTBALL 2026 JRplay |
v1.9.4 |
2026-06-15 |
Savedata version requested: 3 |
| eFootball Lop - Play |
v1.10.3 |
2026-06-07 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
| EA |
v1.9.4 |
2026-06-05 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header |
| EA |
v1.9.4 |
2026-06-15 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| EA |
v1.9.4 |
2026-06-15 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| EA |
v1.9.4 |
2026-06-15 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| EA |
v1.9.4 |
2026-06-15 |
Savedata version requested: 3 |
| EA |
v1.9.4 |
2026-06-15 |
Savedata version requested on save: 3 |
| eFootball Chelito 19 * BETEGAMING |
v1.9.4 |
2026-06-15 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball Chelito 19 * BETEGAMING |
v1.9.4 |
2026-06-15 |
Savedata version requested on save: 3 |
| eFootball Chelito 19 * BETEGAMING |
v1.9.4 |
2026-06-15 |
Savedata version requested: 3 |
| eFootball SAN JOE |
v1.9.4 |
2026-06-14 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball Chelito 19 * BETEGAMING |
v1.9.4 |
2026-06-13 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| eFootball Chelito 19 * BETEGAMING |
v1.9.4 |
2026-06-15 |
Savedata version requested: 3 |
| eFootball Lop - Play |
v1.11.3 |
2026-06-05 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |