Recent logs - v1.10.1

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Game title Version Latest Report Message
eFootball 2025 by MP v1.10.1 2026-02-26 Unknown syscall in known module 'sceNp': 0x7e0864df
eFootball 2025 by MP v1.10.1 2026-02-26 Unknown syscall in known module 'sceNp': 0x633b5f71
eFootball 2025 by MP v1.10.1 2026-02-26 Unknown syscall in known module 'sceNp': 0x1d60ae4b
eFootball 2025 by MP v1.10.1 2026-02-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
eFootball 2025 by MP v1.10.1 2026-02-26 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f35551:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*d
eFootball 2025 by MP v1.10.1 2026-02-26 Unknown syscall in known module 'sceNpService': 0xbe22eea3
eFootball 2025 by MP v1.10.1 2026-02-26 Unknown syscall in known module 'sceNpService': 0x788f2b5e
eFootball 2025 by MP v1.10.1 2026-02-26 Unknown syscall in known module 'sceNpService': 0x75dacb57
eFootball 2025 by MP v1.10.1 2026-02-26 Unknown syscall in known module 'sceNpService': 0x72a1ce0d
eFootball 2025 by MP v1.10.1 2026-02-26 Unknown syscall in known module 'sceNpService': 0x66c64821
eFootball 2025 by MP v1.10.1 2026-02-26 Unknown syscall in known module 'sceNpService': 0x5f5e32af
eFootball 2025 by MP v1.10.1 2026-02-26 Unknown syscall in known module 'sceNpService': 0x58251346
eFootball 2025 by MP v1.10.1 2026-02-26 Unknown syscall in known module 'sceNpService': 0x4e851b10
eFootball 2025 by MP v1.10.1 2026-02-26 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
eFootball 2025 by MP v1.10.1 2026-02-26 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
eFootball 2025 by MP v1.10.1 2026-02-26 Unknown syscall in known module 'sceNp': 0xbb069a87
eFootball 2025 by MP v1.10.1 2026-02-26 Unknown syscall in known module 'sceNp': 0xa0be3c4b
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.10.1 2026-02-26 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f35551:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*d
EFOOTBALL 26 PPSSPP BY SPARTAN v1.9.4 2026-03-17 Savedata version requested on save: 3
EFOOTBALL 26 PPSSPP BY SPARTAN v1.9.4 2026-03-17 Savedata version requested: 3
eFootball JOELAND v1.9.4 2026-03-17 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
EA v1.10.1 2026-01-08 Unknown GetPointer 00000000 PC 08808448 LR 08808460
PES FL 2022 v1.10.1 2026-01-04 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
SOCOM: Fireteam Bravo 3 v1.10.1 2025-12-30 sceDmacMemcpy(dest=08e2be00, src=08e3ba00, size=8304): overlapping read
SOCOM: Fireteam Bravo 3 v1.10.1 2025-12-29 sceDmacMemcpy(dest=08725010, src=098ed600, size=8288): overlapping read
eFootball JOELAND v1.9.4 2026-03-16 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball JOELAND v1.9.4 2026-03-17 Savedata version requested: 3
eFootball JOELAND v1.9.4 2026-03-17 Savedata version requested on save: 3
PES eFOOTBALL 2026 JRplay v1.9.4 2026-03-15 Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0
eFootball Lop - Play v1.9.4 2026-03-08 sceDmacMemcpy(dest=04154000, src=09517200, size=557056): overlapping read
PES eFOOTBALL 2026 JRplay v1.9.4 2026-03-17 Savedata version requested on save: 3
EA v1.9.4 2026-03-16 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
EA v1.9.4 2026-03-17 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
EA v1.9.4 2026-03-17 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
EA v1.9.4 2026-03-17 Savedata version requested: 3
EA v1.9.4 2026-03-17 Savedata version requested on save: 3
eFootball Chelito 19 * BETEGAMING v1.9.4 2026-03-16 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 * BETEGAMING v1.9.4 2026-03-17 Savedata version requested on save: 3
eFootball Chelito 19 * BETEGAMING v1.9.4 2026-03-17 Savedata version requested: 3
eFootball SAN JOE v1.9.4 2026-03-16 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Chelito 19 * BETEGAMING v1.9.4 2026-03-17 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball Chelito 19 * BETEGAMING v1.9.4 2026-03-17 Savedata version requested: 3
eFootball SAN JOE v1.9.4 2026-03-17 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
Assassin's Creed: Bloodlines™ v1.10.1 2025-11-28 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b567b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.1 2025-11-28 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b567b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.1 2025-11-28 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b569e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.1 2025-11-28 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b569e4, 4, 00000000, 0)
eFootball Lop - Play v1.9.4 2026-03-17 MIPSCompileOp: Invalid instruction 46800499
eFootball RB - V. v1.9.4 2026-03-17 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball RB - V. v1.9.4 2026-03-17 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball RB - V. v1.9.4 2026-03-17 Savedata version requested: 3
eFootball RB - V. v1.9.4 2026-03-17 Savedata version requested on save: 3
eFootball RB - V. v1.9.4 2026-02-27 sceDmacMemcpy(dest=040cc000, src=0927e1c0, size=557056): overlapping read
MYFP26 ENGLISH v1.8.0 2026-02-01 MIPSCompileOp: Invalid instruction 01010101
Dragon Ball Z: Tenkaichi Tag Team v1.10.1 2025-10-10 WriteToHardware: Invalid address 974972fc near PC 0880dcc8 LR 0880dcc8
MYFP26 ENGLISH v1.9.4 2026-03-17 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball RB - V. v1.9.4 2026-02-16 Unknown GetPointer 00000000 PC 0881f5b8 LR 08000020
MYFP26 ENGLISH v1.9.4 2026-03-17 Savedata version requested on save: 3
eFootball 2026 StaR Patch v1.10.1 2025-09-25 Failed to truncate file.
eFootball PC - V. v1.10.1 2025-09-16 Unknown GetPointer 10bed537 PC 0884d5b0 LR 0884d7d4
eFootball 2026 By Komo Valeri v1.9.4 2026-03-17 Savedata version requested: 3
eFootball RB - V. v1.9.4 2026-03-16 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
MYFP26 ENGLISH v1.9.4 2026-03-17 Savedata version requested: 3
EA-Sports FC Lop-Play v1.9.4 2026-03-17 MIPSCompileOp: Invalid instruction 46800499
eFootball Lop - Play v1.9.4 2026-03-16 sceDmacMemcpy(dest=092ed040, src=086ce900, size=1251072): overlapping read
EA FC 2024 BY FUMA GOONERS v1.9.4 2026-03-11 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
EA FC 2024 BY FUMA GOONERS v1.9.4 2026-02-09 Unknown GetPointer 00000000 PC 08808448 LR 08808460
EA FC 2024 BY FUMA GOONERS v1.9.4 2026-03-16 MIPSCompileOp: Invalid instruction 46800499
EA FC 2024 BY FUMA GOONERS v1.9.4 2026-03-16 Savedata version requested on save: 3
eFootball 2026 StaR Patch v1.9.4 2026-03-16 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
EA FC 2024 BY FUMA GOONERS v1.9.4 2026-03-17 Savedata version requested: 3
eFOOTBALL BETWAY PREMIERSHIP v1.9.4 2026-03-10 Savedata version requested: 3
eFootball RB - V. v1.9.4 2026-03-16 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
eFOOTBALL BETWAY PREMIERSHIP v1.9.4 2026-03-12 Savedata version requested on save: 3
eFootball RB - V. v1.9.4 2026-03-17 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
eFootball RB - V. v1.9.4 2026-03-17 Game install with no files / data
eFootball RB - V. v1.9.4 2026-03-17 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball RB - V. v1.9.4 2026-03-17 Savedata version requested: 3
eFootball RB - V. v1.9.4 2026-03-17 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball RB - V. v1.9.4 2026-03-17 Savedata version requested on save: 3
eFootball PC - V. v1.10.1 2025-09-05 Unknown GetPointer 10b6f1f7 PC 0884d7b4 LR 0884d7d4
eFootball Mx AP25 v1.12.2 2026-03-09 Savedata version requested on save: 3
eFootball Lop - Play v1.9.4 2026-03-02 sceMp3Init: invalid data: not 44.1kHz
eFootball Lop - Play v1.9.4 2026-03-16 MIPSCompileOp: Invalid instruction 01010101
EA-Sports FC Lop-Play v1.9.4 2026-03-16 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
eFootball Mx AP25 v1.20.2 2026-03-17 Savedata version requested: 3
Dragon Ball : Sparking Zero v1.9.4 2026-03-14 Render to texture using CLUT with different strides 512 != 64
eFootball Lop - Play v1.9.4 2026-03-16 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
EA-Sports FC Lop-Play v1.9.4 2026-03-17 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
eFootball Edicion Mundial de Clubes By T. Bendezu v1.10.1 2025-08-17 sceDmacMemcpy(dest=086ce8c0, src=09054040, size=1251136): overlapping read
eFootball 2026 StaR Patch v1.9.4 2026-03-16 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
EA-Sports FC Lop-Play v1.9.4 2026-03-17 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
EA-Sports FC Lop-Play v1.9.4 2026-03-16 Game install with no files / data
EA-Sports FC Lop-Play v1.9.4 2026-03-17 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
EA-Sports FC Lop-Play v1.9.4 2026-03-16 Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030
EA-Sports FC Lop-Play v1.9.4 2026-03-17 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
CARS v1.10.1 2025-08-09 Rendering to framebuffer offset: 04110000 +256x0
CARS v1.10.1 2025-08-09 sceKernelLoadModule: unsupported options size=00000014, flags=08afc3d8, pos=0, access=1, data=1, text=1
CARS v1.10.1 2025-08-09 sceKernelLoadModule: unsupported options size=00000014, flags=08afc3bc, pos=0, access=1, data=1, text=1
CARS v1.10.1 2025-08-09 00000000=sceDisplaySetHoldMode(00000001): unsupported