Recent logs - eFootball PES 2020 "C19"

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Game title Version Latest Report Message
eFootball PES 2020 "C19" v1.10.3 2021-10-20 Unimplemented HLE function Kprintf
eFootball PES 2020 "C19" v1.10.3 2021-10-20 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
eFootball PES 2020 "C19" v1.10.3 2021-10-20 Unknown syscall in known module 'SysMemForKernel': 0x7b749390
eFootball PES 2020 "C19" v1.10.3 2021-10-20 Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db
eFootball PES 2020 "C19" v1.10.3 2021-10-20 Unknown syscall in known module 'ThreadManForKernel': 0x57cf62dd
eFootball PES 2020 "C19" v1.10.3 2021-10-20 Unknown syscall in known module 'ThreadManForKernel': 0x383f7bcc
eFootball PES 2020 "C19" v1.10.3 2021-10-20 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
eFootball PES 2020 "C19" v1.10.3 2021-10-20 Unknown syscall in known module 'ThreadManForKernel': 0x623ae665
eFootball PES 2020 "C19" v1.10.3 2021-10-20 Unknown syscall in known module 'ThreadManForKernel': 0xed1410e0
eFootball PES 2020 "C19" v1.10.3 2021-10-20 Unknown syscall in known module 'ThreadManForKernel': 0xc07bb470
eFootball PES 2020 "C19" v1.10.3 2021-10-20 Unknown syscall in known module 'ThreadManForKernel': 0x402fcf22
eFootball PES 2020 "C19" v1.10.3 2021-10-20 Unknown syscall in known module 'ThreadManForKernel': 0x812346e4
eFootball PES 2020 "C19" v1.10.3 2021-10-20 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
eFootball PES 2020 "C19" v1.10.3 2021-10-20 Unknown syscall in known module 'ThreadManForKernel': 0xef9e4c70
eFootball PES 2020 "C19" v1.10.3 2021-10-20 Unknown syscall in known module 'ThreadManForKernel': 0x55c20a00
eFootball PES 2020 "C19" v1.10.3 2021-10-20 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
eFootball PES 2020 "C19" v1.10.3 2021-10-20 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
eFootball PES 2020 "C19" v1.10.3 2021-10-20 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
eFootball PES 2020 "C19" v1.10.3 2021-10-20 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
eFootball PES 2020 "C19" v1.10.3 2021-10-20 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
eFootball PES 2020 "C19" v1.10.3 2021-10-20 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
eFootball PES 2020 "C19" v1.11.3 2021-10-10 Unknown GetPointer 00000000 PC 08808430 LR 08808448
eFootball PES 2020 "C19" v1.11.3 2021-10-04 sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1
eFootball PES 2020 "C19" v1.11.3 2021-10-03 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball PES 2020 "C19" v1.10.3 2021-09-30 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
eFootball PES 2020 "C19" v1.10.3 2021-09-29 Inter-buffer memcpy 04000000 -> 089b73c0
eFootball PES 2020 "C19" v1.11.3 2021-08-25 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768800
eFootball PES 2020 "C19" v1.11.3 2021-09-09 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
eFootball PES 2020 "C19" v1.11.3 2021-09-09 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
eFootball PES 2020 "C19" v1.10.3 2021-08-13 RET: Stack empty!
eFootball PES 2020 "C19" v1.9.4 2021-08-13 Jump to invalid address: 02e2b420
eFootball PES 2020 "C19" v1.9.4 2021-08-13 Jump to invalid address: 02e2ba00
eFootball PES 2020 "C19" v1.9.4 2021-08-13 Jump to invalid address: 02e2e970
eFootball PES 2020 "C19" v1.9.4 2021-08-13 Jump to invalid address: 02e2b720
eFootball PES 2020 "C19" v1.9.4 2021-08-13 Jump to invalid address: 02e2b3b0
eFootball PES 2020 "C19" v1.9.4 2021-08-13 Jump to invalid address: 02e2b890
eFootball PES 2020 "C19" v1.9.4 2021-08-13 Jump to invalid address: 02e29c80
eFootball PES 2020 "C19" v1.9.4 2021-08-13 Jump to invalid address: 02e2b190
eFootball PES 2020 "C19" v1.9.4 2021-08-13 Jump to invalid address: 0267aa60
eFootball PES 2020 "C19" v1.9.4 2021-08-13 Jump to invalid address: 02e29790
eFootball PES 2020 "C19" v1.9.4 2021-08-13 Jump to invalid address: 02e269a0
eFootball PES 2020 "C19" v1.9.4 2021-08-13 Jump to invalid address: 026a3030
eFootball PES 2020 "C19" v1.9.4 2021-08-13 Jump to invalid address: 02e29eb0
eFootball PES 2020 "C19" v1.11.3 2021-08-09 MPEG user data found
eFootball PES 2020 "C19" v1.11.3 2021-08-09 Unexpected mpeg first timestamp: 0 / 0
eFootball PES 2020 "C19" v1.11.3 2021-08-08 Texture cache ran out of GPU memory; switching to low memory mode
eFootball PES 2020 "C19" v1.11.3 2021-08-06 80630007=sceAtracSetData(2, 08bb1640, 00038000): atracID uses different codec type than data
eFootball PES 2020 "C19" v1.11.3 2021-09-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
eFootball PES 2020 "C19" v1.11.3 2021-09-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280
eFootball PES 2020 "C19" v1.11.3 2021-08-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
eFootball PES 2020 "C19" v1.11.3 2021-09-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
eFootball PES 2020 "C19" v1.11.3 2021-10-10 80020001=sceKernelCreateMutex(): invalid name
eFootball PES 2020 "C19" v1.11.3 2021-07-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632
eFootball PES 2020 "C19" v1.11.3 2021-07-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
eFootball PES 2020 "C19" v1.11.3 2021-07-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
eFootball PES 2020 "C19" v1.11.3 2021-07-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
eFootball PES 2020 "C19" v1.11.3 2021-07-24 MIPSCompileOp: Invalid instruction 45fe4bbc
eFootball PES 2020 "C19" v1.11.3 2021-07-24 MIPSCompileOp: Invalid instruction 45200000
eFootball PES 2020 "C19" v1.11.3 2021-07-24 MIPSCompileOp: Invalid instruction 45fe075c
eFootball PES 2020 "C19" v1.11.3 2021-07-24 MIPSCompileOp: Invalid instruction 443c5200
eFootball PES 2020 "C19" v1.11.3 2021-07-24 MIPSCompileOp: Invalid instruction 4550845c
eFootball PES 2020 "C19" v1.11.3 2021-07-24 MIPSCompileOp: Invalid instruction 45fd2d7c
eFootball PES 2020 "C19" v1.11.3 2021-07-24 MIPSCompileOp: Invalid instruction 455b07dc
eFootball PES 2020 "C19" v1.11.3 2021-07-24 MIPSCompileOp: Invalid instruction 45fe99fc
eFootball PES 2020 "C19" v1.11.3 2021-07-24 MIPSCompileOp: Invalid instruction 44f10000
eFootball PES 2020 "C19" v1.11.3 2021-07-24 MIPSCompileOp: Invalid instruction 450c3000
eFootball PES 2020 "C19" v1.11.3 2021-07-24 MIPSCompileOp: Invalid instruction 44295a00
eFootball PES 2020 "C19" v1.9.4 2021-08-13 MIPSCompileOp: Invalid instruction 00000001
eFootball PES 2020 "C19" v1.11.3 2021-07-24 MIPSCompileOp: Invalid instruction 000000ff
eFootball PES 2020 "C19" v1.11.3 2021-07-24 MIPSCompileOp: Invalid instruction 000010b9
eFootball PES 2020 "C19" v1.11.3 2021-07-24 MIPSCompileOp: Invalid instruction 000019bd
eFootball PES 2020 "C19" v1.11.3 2021-07-20 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
eFootball PES 2020 "C19" v1.11.3 2021-07-20 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
eFootball PES 2020 "C19" v1.11.3 2021-07-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
eFootball PES 2020 "C19" v1.11.3 2021-07-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
eFootball PES 2020 "C19" v1.11.3 2021-07-16 80630006=sceAtracSetDataAndGetID(08a87000, 00020000): invalid RIFF header
eFootball PES 2020 "C19" v1.11.3 2021-07-16 80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header
eFootball PES 2020 "C19" v1.11.3 2021-07-15 Error in shader program link: info: L0001 The fragment shader uniform floating-point u_texelDelta does not match the vertex shader uniform floating-point u_texelDelta. The precision does not match. fs: postshader #version 310 es precision mediump float; precision highp int; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; in vec2 v_texcoord0; out vec4 _gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; vec3 processGAUSS_SQ(inout vec3 color) { float GAUSS_KERNEL_SIZE = 5.0; vec2 offset = (u_pixelDelta * 3.5) / vec2(GAUSS_KERNEL_SIZE); vec3 cGauss0 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0))).xyz * 1.0; vec3 cGauss1 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, -2.0))).xyz * 4.0; vec3 cGauss2 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, -2.0))).xyz * 7.0; vec3 cGauss3 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, -2.0))).xyz * 4.0; vec3 cGauss4 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, -2.0))).xyz * 1.0; vec3 cGauss5 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, -1.0))).xyz * 4.0; vec3 cGauss6 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0))).xyz * 16.0; vec3 cGauss7 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, -1.0))).xyz * 26.0; vec3 cGauss8 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, -1.0))).xyz * 16.0; vec3 cGauss9 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, -1.0))).xyz * 4.0; vec3 cGauss10 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 0.0))).xyz * 7.0; vec3 cGauss11 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 0.0))).xyz * 26.0; vec3 cGauss12 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0))).xyz * 41.0; vec3 cGauss13 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, 0.0))).xyz * 26.0; vec3 cGauss14 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, 0.0))).xyz * 7.0; vec3 cGauss15 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 1.0))).xyz * 4.0; vec3 cGauss16 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 1.0))).xyz * 16.0; vec3 cGauss17 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, 1.0))).xyz * 26.0; vec3 cGauss18 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0))).xyz * 16.0; vec3 cGauss19 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, 1.0))).xyz * 4.0; vec3 cGauss20 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 2.0))).xyz * 1.0; vec3 cGauss21 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 2.0))).xyz * 4.0; vec3 cGauss22 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, 2.0))).xyz * 7.0; vec3 cGauss23 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, 2.0))).xyz * 4.0; vec3 cGauss24 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0))).xyz * 1.0; color = (((((((((((((((((((((((cGauss0 + cGauss1) + cGauss2) + cGauss3) + cGauss4) + cGauss5) + cGauss6) + cGauss7) + cGauss8) + cGauss9) + cGauss10) + cGauss11) + cGauss12) + cGauss13) + cGauss14) + cGauss15) + cGauss16) + cGauss17) + cGauss18) + cGauss19) + cGauss20) + cGauss21) + cGauss22) + cGauss23) + cGauss24; color /= vec3(273.0); return color; } vec3 processBLOOM(inout vec3 color, vec3 colorB, mediump int hatsu) { vec4 sum = vec4(0.0); mediump int diffx = 2; mediump int diffy = 3; for (mediump int ib = -diffy; ib < diffy; ib++) { for (mediump int jb = -diffx; jb < diffx; jb++) { sum += (texture(sampler0, v_texcoord0 + (vec2(float(jb), float(ib)) * 0.00200000009499490261077880859375)) * 0.2199999988079071044921875); } } float _451 = color.x; bool _453 = _451 < 0.300000011920928955078125; bool _460; if (_453) { _460 = color.y < 0.300000011920928955078125; } else { _460 = _453; } bool _467; if (_460) { _467 = col
eFootball PES 2020 "C19" v1.11.3 2021-07-13 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
eFootball PES 2020 "C19" v1.11.3 2021-07-13 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
eFootball PES 2020 "C19" v1.11.3 2021-07-13 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08fa8f40): duplicate handler
eFootball PES 2020 "C19" v1.11.3 2021-07-17 sceDmacMemcpy(dest=086ce8c0, src=040cc000, size=1251136): overlapping read
eFootball PES 2020 "C19" v1.10.3 2021-07-10 MFIC instruction hit (70020024) at 089ad2cc
eFootball PES 2020 "C19" v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 320 es // Vivante GC7000XS - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; flat in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:0000001a THR C Tex Flat #version 320 es // Vivante GC7000XS - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootball PES 2020 "C19" v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: 00004000:00000000 Flat #version 320 es // Vivante GC7000XS - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) flat in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:0000000a THR C Flat #version 320 es // Vivante GC7000XS - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootball PES 2020 "C19" v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: 00000000:0001d000 AlphaTest0 > #version 320 es // Vivante GC7000XS - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D testtex; in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 00000000:0000000a THR C #version 320 es // Vivante GC7000XS - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootball PES 2020 "C19" v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: 00004000:0001d002 Tex Flat TFuncMod AlphaTest0 > #version 320 es // Vivante GC7000XS - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; flat in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 320 es // Vivante GC7000XS - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootball PES 2020 "C19" v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod #version 320 es // Vivante GC7000XS - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 320 es // Vivante GC7000XS - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootball PES 2020 "C19" v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 320 es // Vivante GC7000XS - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 320 es // Vivante GC7000XS - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootball PES 2020 "C19" v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: 00004000:0001d000 Flat AlphaTest0 > #version 320 es // Vivante GC7000XS - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D testtex; flat in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 320 es // Vivante GC7000XS - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootball PES 2020 "C19" v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 320 es // Vivante GC7000XS - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 320 es // Vivante GC7000XS - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootball PES 2020 "C19" v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 320 es // Vivante GC7000XS - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; flat in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 320 es // Vivante GC7000XS - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootball PES 2020 "C19" v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: 00004000:00000002 Tex Flat TFuncMod #version 320 es // Vivante GC7000XS - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; flat in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 320 es // Vivante GC7000XS - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootball PES 2020 "C19" v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: 00004000:00000000 Flat #version 320 es // Vivante GC7000XS - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) flat in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 320 es // Vivante GC7000XS - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootball PES 2020 "C19" v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: 00000000:00000001 Clear #version 320 es // Vivante GC7000XS - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:0000000a THR C #version 320 es // Vivante GC7000XS - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootball PES 2020 "C19" v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: draw2d #version 320 es #ifdef GL_ES precision mediump float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif #ifdef GL_ES precision mediump float; #endif uniform sampler2D sampler0; varying vec2 v_texcoord0; void main() { gl_FragColor = texture2D(sampler0, v_texcoord0); } vs: draw2d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
eFootball PES 2020 "C19" v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; } vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
eFootball PES 2020 "C19" v1.11.3 2021-07-01 Error in shader program link: info: (unknown reason) fs: thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; } vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
eFootball PES 2020 "C19" v1.11.3 2021-07-01 80630006=sceAtracSetDataAndGetID(09726e40, 00014000): invalid RIFF header
eFootball PES 2020 "C19" v1.11.3 2021-07-24 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0004