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Game title |
Version |
Latest Report |
Message |
God of War®: Chains of Olympus |
v1.17.1 |
2024-08-31 |
80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small |
God of War®: Chains of Olympus |
v1.17.1 |
2024-08-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=2, text=2 |
God of War®: Chains of Olympus |
v1.17.1 |
2024-08-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=1, text=1 |
God of War®: Chains of Olympus |
v1.17.1 |
2024-07-18 |
sceUtilityMsgDialogInitStart: invalid status |
God of War®: Chains of Olympus |
v1.17.1 |
2024-07-02 |
MIPSCompileOp: Invalid instruction 04050004 |
God of War®: Chains of Olympus |
v1.17.3 |
2024-06-30 |
sceKernelRegisterSubIntrHandler(30, 1, 08893958, 00000000): duplicate handler |
God of War®: Chains of Olympus |
v1.17.3 |
2024-06-30 |
MFIC instruction hit (70020024) at 088b63a8 |
God of War®: Chains of Olympus |
v1.17.3 |
2024-06-30 |
Video out requested, not supported: mode=0 size=512,512 |
God of War®: Chains of Olympus |
v1.17.3 |
2024-06-30 |
Unexpected mpeg first timestamp: 0 / 0 |
God of War®: Chains of Olympus |
v1.15.3 |
2024-06-07 |
MIPSCompileOp: Invalid instruction 7fc00001 |
God of War®: Chains of Olympus |
v1.15.3 |
2024-06-07 |
Jump to invalid address: 079cadc0 |
God of War®: Chains of Olympus |
v1.17.1 |
2024-05-17 |
Traditional relocations unsupported. |
God of War®: Chains of Olympus |
v1.13.1-547-g9f4a84945 |
2024-05-02 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[COLOR seq:1010 C:04161800/512(8888) Z:04118000/512 X:0 Y:1 reint: false]
[COLOR seq:1018 C:04162000/512(8888) Z:04118000/512 X:0 Y:0 reint: false]
|
God of War®: Chains of Olympus |
v1.13.1-547-g9f4a84945 |
2024-05-02 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[COLOR seq:1174 C:04161800/512(8888) Z:04118000/512 X:0 Y:1 reint: false]
[COLOR seq:1182 C:04162000/512(8888) Z:04118000/512 X:0 Y:0 reint: false]
|
God of War®: Chains of Olympus |
v1.13.1-547-g9f4a84945 |
2024-05-02 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[COLOR seq:984 C:04161800/512(8888) Z:04118000/512 X:0 Y:1 reint: false]
[COLOR seq:992 C:04162000/512(8888) Z:04118000/512 X:0 Y:0 reint: false]
|
God of War®: Chains of Olympus |
v1.13.1-547-g9f4a84945 |
2024-05-02 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[COLOR seq:1292 C:04161800/512(8888) Z:04118000/512 X:0 Y:1 reint: false]
[COLOR seq:1300 C:04162000/512(8888) Z:04118000/512 X:0 Y:0 reint: false]
|
God of War®: Chains of Olympus |
v1.17.1 |
2024-04-05 |
ReadFromHardware: Invalid address 0000c81f near PC 089b6440 LR 089b6878 |
God of War®: Chains of Olympus |
v1.17.1 |
2024-04-05 |
WriteToHardware: Invalid address 0000c600 near PC 089af800 LR 089af800 |
God of War®: Chains of Olympus |
v1.17.1 |
2024-03-24 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported
ERROR: error(#273) 1 compilation errors. No code generated
stencil_fs
#version 330
#extension GL_ARB_shader_stencil_export : require
// Driver: ATI Radeon 3000 Graphics - GLSL 330
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float roundAndScaleTo255f(in float x) { return floor(x * 255.99); }
in highp vec2 v_texcoord; // TEXCOORD0
uniform float stencilValue;
out vec4 fragColor0;
void main() {
vec4 index = texture(tex, v_texcoord.xy);
vec4 outColor = index.aaaa;
gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a));
fragColor0 = outColor;
}
|
God of War®: Chains of Olympus |
v1.17.1 |
2024-03-23 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed |
God of War®: Chains of Olympus |
v1.17.1 |
2024-03-23 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
God of War®: Chains of Olympus |
v1.17.1 |
2024-03-19 |
80631003=sceAtracSetAA3DataAndGetID(08b705c0, 0001e000, 002ac2e4, 09fbca6c[ffffffff]): invalid ea3 magic bytes |
God of War®: Chains of Olympus |
v1.17.1 |
2024-03-17 |
MIPSCompileOp: Invalid instruction 00403fc1 |
God of War®: Chains of Olympus |
v1.17 |
2024-02-03 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
God of War®: Chains of Olympus |
v1.16.6 |
2024-01-20 |
An uneaten prefix at end of block: 09fffa90 |
God of War®: Chains of Olympus |
v1.16.6 |
2024-01-20 |
Jump to invalid address: 07ffea40 PC 09fffa88 LR 09fff8f8 |
God of War®: Chains of Olympus |
v1.16.6 |
2024-01-19 |
WriteToHardware: Invalid address c4fdb811 near PC 0881710c LR 088176cc |
God of War®: Chains of Olympus |
v1.15.4 |
2023-12-27 |
WriteToHardware: Invalid address 0000f408 near PC 089af800 LR 089af800 |
God of War®: Chains of Olympus |
v1.13.1-547-g9f4a84945 |
2023-12-23 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[COLOR seq:19 C:04161800/512(8888) Z:04118000/512 X:0 Y:1 reint: false]
[COLOR seq:28 C:04162000/512(8888) Z:04118000/512 X:0 Y:0 reint: false]
|
God of War®: Chains of Olympus |
v1.13.1-547-g9f4a84945 |
2023-12-23 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[COLOR seq:1660 C:04161800/512(8888) Z:04118000/512 X:0 Y:1 reint: false]
[COLOR seq:1668 C:04162000/512(8888) Z:04118000/512 X:0 Y:0 reint: false]
|
God of War®: Chains of Olympus |
v1.13.1-547-g9f4a84945 |
2023-12-23 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[COLOR seq:62 C:04161800/512(8888) Z:04118000/512 X:0 Y:1 reint: false]
[COLOR seq:75 C:04162000/512(8888) Z:04118000/512 X:0 Y:0 reint: false]
|
God of War®: Chains of Olympus |
v1.13.1-547-g9f4a84945 |
2023-12-23 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[COLOR seq:628 C:04161800/512(8888) Z:04118000/512 X:0 Y:1 reint: false]
[COLOR seq:641 C:04162000/512(8888) Z:04118000/512 X:0 Y:0 reint: false]
|
God of War®: Chains of Olympus |
v1.13.1-547-g9f4a84945 |
2023-12-22 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[COLOR seq:79 C:04161800/512(8888) Z:04118000/512 X:0 Y:1 reint: false]
[COLOR seq:87 C:04162000/512(8888) Z:04118000/512 X:0 Y:0 reint: false]
|
God of War®: Chains of Olympus |
v1.15.4 |
2023-12-20 |
ReadFromHardware: Invalid address ffffffa0 near PC 08000000 LR 08000000 |
God of War®: Chains of Olympus |
v1.13.1-547-g9f4a84945 |
2023-12-20 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[COLOR seq:49 C:04161800/512(8888) Z:04118000/512 X:0 Y:1 reint: false]
[COLOR seq:57 C:04162000/512(8888) Z:04118000/512 X:0 Y:0 reint: false]
|
God of War®: Chains of Olympus |
v1.13.1-547-g9f4a84945 |
2023-12-20 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[COLOR seq:37 C:04161800/512(8888) Z:04118000/512 X:0 Y:1 reint: false]
[COLOR seq:45 C:04162000/512(8888) Z:04118000/512 X:0 Y:0 reint: false]
|
God of War®: Chains of Olympus |
v1.13.1-547-g9f4a84945 |
2023-12-18 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[COLOR seq:29 C:04161800/512(8888) Z:04118000/512 X:0 Y:1 reint: false]
[COLOR seq:37 C:04162000/512(8888) Z:04118000/512 X:0 Y:0 reint: false]
|
God of War®: Chains of Olympus |
v1.13.1-547-g9f4a84945 |
2023-12-18 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[COLOR seq:83 C:04161800/512(8888) Z:04118000/512 X:0 Y:1 reint: false]
[COLOR seq:92 C:04162000/512(8888) Z:04118000/512 X:0 Y:0 reint: false]
|
God of War®: Chains of Olympus |
v1.13.1-547-g9f4a84945 |
2023-12-17 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[COLOR seq:57 C:04161800/512(8888) Z:04118000/512 X:0 Y:1 reint: false]
[COLOR seq:66 C:04162000/512(8888) Z:04118000/512 X:0 Y:0 reint: false]
|
God of War®: Chains of Olympus |
v1.13.1-547-g9f4a84945 |
2023-12-16 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[COLOR seq:13 C:04161800/512(8888) Z:04118000/512 X:0 Y:1 reint: false]
[COLOR seq:21 C:04162000/512(8888) Z:04118000/512 X:0 Y:0 reint: false]
|
God of War®: Chains of Olympus |
v1.13.1-547-g9f4a84945 |
2023-12-15 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[COLOR seq:85 C:04161800/512(8888) Z:04118000/512 X:0 Y:1 reint: false]
[COLOR seq:92 C:04162000/512(8888) Z:04118000/512 X:0 Y:0 reint: false]
|
God of War®: Chains of Olympus |
v1.16.6 |
2023-12-11 |
__KernelStopThread: thread 308 does not exist (helper deleted) |
God of War®: Chains of Olympus |
v1.16.6 |
2023-12-09 |
80631003=sceAtracSetAA3DataAndGetID(08b705c0, 0001e000, 0017b294, 09fbca6c[ffffffff]): invalid ea3 magic bytes |
God of War®: Chains of Olympus |
v1.13.1-547-g9f4a84945 |
2023-12-07 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[COLOR seq:91 C:04161800/512(8888) Z:04118000/512 X:0 Y:1 reint: false]
[COLOR seq:104 C:04162000/512(8888) Z:04118000/512 X:0 Y:0 reint: false]
|
God of War®: Chains of Olympus |
v1.13.1-547-g9f4a84945 |
2023-12-07 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[COLOR seq:156 C:04161800/512(8888) Z:04118000/512 X:0 Y:1 reint: false]
[COLOR seq:169 C:04162000/512(8888) Z:04118000/512 X:0 Y:0 reint: false]
|
God of War®: Chains of Olympus |
v1.13.1-547-g9f4a84945 |
2023-12-07 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[COLOR seq:1297 C:04161800/512(8888) Z:04118000/512 X:0 Y:1 reint: false]
[COLOR seq:1305 C:04162000/512(8888) Z:04118000/512 X:0 Y:0 reint: false]
|
God of War®: Chains of Olympus |
v1.16.6 |
2023-12-06 |
Jump to invalid address: 02782180 |
God of War®: Chains of Olympus |
v1.16.6 |
2023-12-06 |
Jump to invalid address: 01000780 |
God of War®: Chains of Olympus |
v1.16.6 |
2023-11-27 |
80631003=sceAtracSetAA3DataAndGetID(08b705c0, 0001e000, 00271cd4, 09fbca6c[ffffffff]): invalid ea3 magic bytes |
God of War®: Chains of Olympus |
v1.16.6 |
2023-11-27 |
80631003=sceAtracSetAA3DataAndGetID(08b705c0, 0001e000, 00056724, 09fbca6c[ffffffff]): invalid ea3 magic bytes |
God of War®: Chains of Olympus |
v1.16.6 |
2023-11-18 |
Unknown GE command : 11ffffff |
God of War®: Chains of Olympus |
v1.16.6 |
2023-11-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=08ad0000, pos=0, access=1, data=2, text=2 |
God of War®: Chains of Olympus |
v1.17.1 |
2024-07-21 |
No DL ID available to enqueue |
God of War®: Chains of Olympus |
v1.17.1 |
2024-08-29 |
Can't draw: No current render step. Step count: 0 |
God of War®: Chains of Olympus |
v1.14.4 |
2023-09-16 |
WriteToHardware: Invalid address 00000493 near PC 089b0590 LR 089b053c |
God of War®: Chains of Olympus |
v1.14.4 |
2023-09-16 |
ReadFromHardware: Invalid address 0000c1ef near PC 089b6440 LR 089b6878 |
God of War®: Chains of Olympus |
v1.14.4 |
2023-09-16 |
WriteToHardware: Invalid address 0000bb00 near PC 089af800 LR 089af800 |
God of War®: Chains of Olympus |
v1.15.4 |
2023-09-04 |
Error in shader compilation: info: Compile failed.
WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:67: 'function_call_constructor@uint_uint@39' : used without being initialised
WARNING: 0:87: 'function_call_constructor@vec3_vec3@105' : used without being initialised
WARNING: 0:103: 'function_call_constructor@float_float@147' : used without being initialised
WARNING: 4 compilation warnings.
01000000:80000929 HWX C T LM Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000929 HWX C T LM Light: LightUberShader Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2 |
God of War®: Chains of Olympus |
v1.15.4 |
2023-09-04 |
Error in shader compilation: info: Compile failed.
WARNING: 0:64: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:88: 'function_call_constructor@vec3_vec3@99' : used without being initialised
WARNING: 0:104: 'function_call_constructor@float_float@141' : used without being initialised
WARNING: 3 compilation warnings.
01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matsp |
God of War®: Chains of Olympus |
v1.15.4 |
2023-09-02 |
__KernelStopThread: thread 325 does not exist (helper deleted) |
God of War®: Chains of Olympus |
v1.15.4 |
2023-08-12 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
God of War®: Chains of Olympus |
v1.12.2 |
2023-08-06 |
MIPSCompileOp: Invalid instruction 402b2242 |
God of War®: Chains of Olympus |
v1.12.2 |
2023-08-06 |
MIPSCompileOp: Invalid instruction 40a85527 |
God of War®: Chains of Olympus |
v1.12.2 |
2023-08-06 |
MIPSCompileOp: Invalid instruction b1800000 |
God of War®: Chains of Olympus |
v1.12.2 |
2023-08-06 |
MIPSCompileOp: Invalid instruction 447a0000 |
God of War®: Chains of Olympus |
v1.15.4 |
2023-08-02 |
Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0 |
God of War®: Chains of Olympus |
v1.13.1 |
2023-07-28 |
Failed to read valid video stream data from header |
God of War®: Chains of Olympus |
v1.15.4 |
2023-07-02 |
80631003=sceAtracSetAA3DataAndGetID(08b705c0, 0001e000, 00023290, 09fbca6c[ffffffff]): invalid ea3 magic bytes |
God of War®: Chains of Olympus |
v1.12.3 |
2023-05-19 |
80630006=sceAtracSetDataAndGetID(08a87000, 00020000): invalid RIFF header |
God of War®: Chains of Olympus |
v1.12.3 |
2023-05-19 |
80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
MIPSCompileOp: Invalid instruction cc78b7e6 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
MIPSCompileOp: Invalid instruction 4e239aae |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
MIPSCompileOp: Invalid instruction 000008f5 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 02751590 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 033b3300 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 079441c0 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 0784de00 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 07862940 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 078b5d40 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 078dc300 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 07921ac0 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 07943b40 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 07921d80 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 077e0940 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 07944840 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 07862000 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 0784dac0 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
MIPSCompileOp: Invalid instruction 00019ffe |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
MIPSCompileOp: Invalid instruction 00006005 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 078b6e80 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 078b67c0 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 0791cbc0 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 0791fbc0 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 0791aec0 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 0791b800 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 07920400 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 0791ec00 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 0791dac0 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 0791a980 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 0791f240 |