Recent logs - God of War®: Chains of Olympus

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Game title Version Latest Report Message
God of War®: Chains of Olympus v1.14.4 2023-09-16 WriteToHardware: Invalid address 00000493 near PC 089b0590 LR 089b053c
God of War®: Chains of Olympus v1.14.4 2023-09-16 ReadFromHardware: Invalid address 0000c1ef near PC 089b6440 LR 089b6878
God of War®: Chains of Olympus v1.14.4 2023-09-16 WriteToHardware: Invalid address 0000bb00 near PC 089af800 LR 089af800
God of War®: Chains of Olympus v1.15.4 2023-09-04 Error in shader compilation: info: Compile failed. WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:67: 'function_call_constructor@uint_uint@39' : used without being initialised WARNING: 0:87: 'function_call_constructor@vec3_vec3@105' : used without being initialised WARNING: 0:103: 'function_call_constructor@float_float@147' : used without being initialised WARNING: 4 compilation warnings. 01000000:80000929 HWX C T LM Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000929 HWX C T LM Light: LightUberShader Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2
God of War®: Chains of Olympus v1.15.4 2023-09-04 Error in shader compilation: info: Compile failed. WARNING: 0:64: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:88: 'function_call_constructor@vec3_vec3@99' : used without being initialised WARNING: 0:104: 'function_call_constructor@float_float@141' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matsp
God of War®: Chains of Olympus v1.15.4 2023-09-02 __KernelStopThread: thread 325 does not exist (helper deleted)
God of War®: Chains of Olympus v1.15.4 2023-08-12 00000400=sceGeEdramSetAddrTranslation(00001000)
God of War®: Chains of Olympus v1.12.2 2023-08-06 MIPSCompileOp: Invalid instruction 402b2242
God of War®: Chains of Olympus v1.12.2 2023-08-06 MIPSCompileOp: Invalid instruction 40a85527
God of War®: Chains of Olympus v1.12.2 2023-08-06 MIPSCompileOp: Invalid instruction b1800000
God of War®: Chains of Olympus v1.12.2 2023-08-06 MIPSCompileOp: Invalid instruction 447a0000
God of War®: Chains of Olympus v1.15.4 2023-08-02 Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0
God of War®: Chains of Olympus v1.13.1 2023-07-28 Failed to read valid video stream data from header
God of War®: Chains of Olympus v1.15.4 2023-07-02 80631003=sceAtracSetAA3DataAndGetID(08b705c0, 0001e000, 00023290, 09fbca6c[ffffffff]): invalid ea3 magic bytes
God of War®: Chains of Olympus v1.12.3 2023-05-19 80630006=sceAtracSetDataAndGetID(08a87000, 00020000): invalid RIFF header
God of War®: Chains of Olympus v1.12.3 2023-05-19 80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header
God of War®: Chains of Olympus v1.15 2023-05-09 MIPSCompileOp: Invalid instruction cc78b7e6
God of War®: Chains of Olympus v1.15 2023-05-09 MIPSCompileOp: Invalid instruction 4e239aae
God of War®: Chains of Olympus v1.15 2023-05-09 MIPSCompileOp: Invalid instruction 000008f5
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 02751590
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 033b3300
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 079441c0
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 0784de00
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 07862940
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 078b5d40
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 078dc300
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 07921ac0
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 07943b40
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 07921d80
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 077e0940
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 07944840
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 07862000
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 0784dac0
God of War®: Chains of Olympus v1.15 2023-05-09 MIPSCompileOp: Invalid instruction 00019ffe
God of War®: Chains of Olympus v1.15 2023-05-09 MIPSCompileOp: Invalid instruction 00006005
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 078b6e80
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 078b67c0
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 0791cbc0
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 0791fbc0
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 0791aec0
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 0791b800
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 07920400
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 0791ec00
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 0791dac0
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 0791a980
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 0791f240
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 0791d140
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 0791e3c0
God of War®: Chains of Olympus v1.15 2023-05-09 Jump to invalid address: 079213c0
God of War®: Chains of Olympus v1.14.1 2023-05-01 UI scissor out of bounds in GameSettingsScreen: 119,0-1156,721 / 1280,720
God of War®: Chains of Olympus v1.14.4 2023-03-21 80000107=sceDisplaySetFrameBuf(00000000, 512, 3, 0): must change latched framebuf first
God of War®: Chains of Olympus v1.14.4 2023-03-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
God of War®: Chains of Olympus v1.14.4 2023-03-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
God of War®: Chains of Olympus v1.14.1 2023-03-13 UI scissor out of bounds in GamePauseScreen: 84,20-64,840 / 272,483
God of War®: Chains of Olympus v1.14.1 2023-03-13 UI scissor out of bounds in GamePauseScreen: 0,20-82,840 / 272,483
God of War®: Chains of Olympus v1.14.1 2023-03-13 UI scissor out of bounds in GamePauseScreen: 542,6-302,147 / 483,272
God of War®: Chains of Olympus v1.14.4 2023-03-10 __KernelStopThread: thread 556 does not exist (ApctlThread deleted)
God of War®: Chains of Olympus v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 54,0-1062,721 / 1478,720
God of War®: Chains of Olympus v1.14.1 2023-03-04 UI scissor out of bounds in GameSettingsScreen: 292,0-1257,721 / 1560,720
God of War®: Chains of Olympus v1.14.1 2023-03-02 UI scissor out of bounds in MainScreen: 54,0-1144,721 / 1560,720
God of War®: Chains of Olympus v1.14.1 2023-03-02 UI scissor out of bounds in GameSettingsScreen: 116,0-501,272 / 589,272
God of War®: Chains of Olympus v1.15.4-717-g56c2974e5 2023-09-24 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
God of War®: Chains of Olympus v1.14.1 2023-01-25 UI scissor out of bounds in GameSettingsScreen: 210,0-1146,677 / 960,544
God of War®: Chains of Olympus v1.14.1 2023-01-25 UI scissor out of bounds in GameSettingsScreen: 210,0-1146,768 / 960,544
God of War®: Chains of Olympus v1.14.1 2023-01-25 MIPSCompileOp: Invalid instruction 00047fbc
God of War®: Chains of Olympus v1.14.1 2023-01-25 Trying to compile instruction 40079ee6 that can't be interpreted
God of War®: Chains of Olympus v1.14.1 2023-01-25 MIPSCompileOp: Invalid instruction 40751869
God of War®: Chains of Olympus v1.14.1 2023-01-25 Jump to invalid address: 0c68b098 PC 088e8140 LR 088e7fcc
God of War®: Chains of Olympus v1.14.1 2023-01-25 MIPSCompileOp: Invalid instruction 4036c3f3
God of War®: Chains of Olympus v1.14.1 2023-01-25 MIPSCompileOp: Invalid instruction 424d0fbe
God of War®: Chains of Olympus v1.14.1 2023-01-25 MIPSCompileOp: Invalid instruction 403caa97
God of War®: Chains of Olympus v1.14.1 2023-01-25 Jump to invalid address: 02d8f420 PC 088e80a4 LR 088e7fcc
God of War®: Chains of Olympus v1.14.1 2023-01-25 Jump to invalid address: 02d3df80 PC 088e8098 LR 088e7fcc
God of War®: Chains of Olympus v1.14.1 2023-01-25 Trying to compile instruction 401d12d3 that can't be interpreted
God of War®: Chains of Olympus v1.14.1 2023-01-25 Jump to invalid address: 02d8f420 PC 088e8060 LR 088e7fcc
God of War®: Chains of Olympus v1.14.1 2023-01-25 Jump to invalid address: 02d3df80 PC 088e8054 LR 088e7fcc
God of War®: Chains of Olympus v1.14.1 2023-01-25 MIPSCompileOp: Invalid instruction 403268db
God of War®: Chains of Olympus v1.14.1 2023-01-25 MIPSCompileOp: Invalid instruction 40230e25
God of War®: Chains of Olympus v1.14.1 2023-01-25 MIPSCompileOp: Invalid instruction 403b3912
God of War®: Chains of Olympus v1.14.1 2023-01-25 MIPSCompileOp: Invalid instruction 4051144f
God of War®: Chains of Olympus v1.14.1 2023-01-25 UI scissor out of bounds in SavedataScreen: 1481,621-0,63 / 1366,768
God of War®: Chains of Olympus v1.14.1 2023-01-25 UI scissor out of bounds in SavedataScreen: 1481,543-0,74 / 1366,768
God of War®: Chains of Olympus v1.14.1 2023-01-25 UI scissor out of bounds in SavedataScreen: 1481,465-0,74 / 1366,768
God of War®: Chains of Olympus v1.14.1 2023-01-25 UI scissor out of bounds in SavedataScreen: 1481,387-0,74 / 1366,768
God of War®: Chains of Olympus v1.14.1 2023-01-25 UI scissor out of bounds in SavedataScreen: 1481,309-0,74 / 1366,768
God of War®: Chains of Olympus v1.14.1 2023-01-25 UI scissor out of bounds in SavedataScreen: 1481,231-0,74 / 1366,768
God of War®: Chains of Olympus v1.14.1 2023-01-25 UI scissor out of bounds in SavedataScreen: 1481,153-0,74 / 1366,768
God of War®: Chains of Olympus v1.14.1 2023-01-25 UI scissor out of bounds in SavedataScreen: 1481,75-0,74 / 1366,768
God of War®: Chains of Olympus v1.14.1 2023-01-25 UI scissor out of bounds in SavedataScreen: 1516,621-0,63 / 1366,768
God of War®: Chains of Olympus v1.14.1 2023-01-25 UI scissor out of bounds in SavedataScreen: 1516,543-0,74 / 1366,768
God of War®: Chains of Olympus v1.14.1 2023-01-25 UI scissor out of bounds in SavedataScreen: 1516,465-0,74 / 1366,768
God of War®: Chains of Olympus v1.14.1 2023-01-25 UI scissor out of bounds in SavedataScreen: 1516,387-0,74 / 1366,768
God of War®: Chains of Olympus v1.14.1 2023-01-25 UI scissor out of bounds in SavedataScreen: 1516,309-0,74 / 1366,768
God of War®: Chains of Olympus v1.14.1 2023-01-25 UI scissor out of bounds in SavedataScreen: 1516,231-0,74 / 1366,768
God of War®: Chains of Olympus v1.14.1 2023-01-25 UI scissor out of bounds in SavedataScreen: 1516,153-0,74 / 1366,768
God of War®: Chains of Olympus v1.14.1 2023-01-25 UI scissor out of bounds in SavedataScreen: 1516,75-0,74 / 1366,768
God of War®: Chains of Olympus v1.14.1 2023-01-25 ReadFromHardware: Invalid address ffff9b87 near PC 088e7fcc LR 088e7fcc
God of War®: Chains of Olympus v1.14.1 2023-01-25 Trying to compile instruction 401f73e2 that can't be interpreted
God of War®: Chains of Olympus v1.14.1 2023-01-25 Trying to compile instruction 401243c8 that can't be interpreted
God of War®: Chains of Olympus v1.14.1 2023-01-25 Trying to compile instruction 401841b5 that can't be interpreted