To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
God of War®: Chains of Olympus |
v1.14.4 |
2023-09-16 |
WriteToHardware: Invalid address 00000493 near PC 089b0590 LR 089b053c |
God of War®: Chains of Olympus |
v1.14.4 |
2023-09-16 |
ReadFromHardware: Invalid address 0000c1ef near PC 089b6440 LR 089b6878 |
God of War®: Chains of Olympus |
v1.14.4 |
2023-09-16 |
WriteToHardware: Invalid address 0000bb00 near PC 089af800 LR 089af800 |
God of War®: Chains of Olympus |
v1.15.4 |
2023-09-04 |
Error in shader compilation: info: Compile failed.
WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:67: 'function_call_constructor@uint_uint@39' : used without being initialised
WARNING: 0:87: 'function_call_constructor@vec3_vec3@105' : used without being initialised
WARNING: 0:103: 'function_call_constructor@float_float@147' : used without being initialised
WARNING: 4 compilation warnings.
01000000:80000929 HWX C T LM Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000929 HWX C T LM Light: LightUberShader Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2 |
God of War®: Chains of Olympus |
v1.15.4 |
2023-09-04 |
Error in shader compilation: info: Compile failed.
WARNING: 0:64: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:88: 'function_call_constructor@vec3_vec3@99' : used without being initialised
WARNING: 0:104: 'function_call_constructor@float_float@141' : used without being initialised
WARNING: 3 compilation warnings.
01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matsp |
God of War®: Chains of Olympus |
v1.15.4 |
2023-09-02 |
__KernelStopThread: thread 325 does not exist (helper deleted) |
God of War®: Chains of Olympus |
v1.15.4 |
2023-08-12 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
God of War®: Chains of Olympus |
v1.12.2 |
2023-08-06 |
MIPSCompileOp: Invalid instruction 402b2242 |
God of War®: Chains of Olympus |
v1.12.2 |
2023-08-06 |
MIPSCompileOp: Invalid instruction 40a85527 |
God of War®: Chains of Olympus |
v1.12.2 |
2023-08-06 |
MIPSCompileOp: Invalid instruction b1800000 |
God of War®: Chains of Olympus |
v1.12.2 |
2023-08-06 |
MIPSCompileOp: Invalid instruction 447a0000 |
God of War®: Chains of Olympus |
v1.15.4 |
2023-08-02 |
Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0 |
God of War®: Chains of Olympus |
v1.13.1 |
2023-07-28 |
Failed to read valid video stream data from header |
God of War®: Chains of Olympus |
v1.15.4 |
2023-07-02 |
80631003=sceAtracSetAA3DataAndGetID(08b705c0, 0001e000, 00023290, 09fbca6c[ffffffff]): invalid ea3 magic bytes |
God of War®: Chains of Olympus |
v1.12.3 |
2023-05-19 |
80630006=sceAtracSetDataAndGetID(08a87000, 00020000): invalid RIFF header |
God of War®: Chains of Olympus |
v1.12.3 |
2023-05-19 |
80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
MIPSCompileOp: Invalid instruction cc78b7e6 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
MIPSCompileOp: Invalid instruction 4e239aae |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
MIPSCompileOp: Invalid instruction 000008f5 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 02751590 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 033b3300 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 079441c0 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 0784de00 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 07862940 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 078b5d40 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 078dc300 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 07921ac0 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 07943b40 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 07921d80 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 077e0940 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 07944840 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 07862000 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 0784dac0 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
MIPSCompileOp: Invalid instruction 00019ffe |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
MIPSCompileOp: Invalid instruction 00006005 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 078b6e80 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 078b67c0 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 0791cbc0 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 0791fbc0 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 0791aec0 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 0791b800 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 07920400 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 0791ec00 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 0791dac0 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 0791a980 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 0791f240 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 0791d140 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 0791e3c0 |
God of War®: Chains of Olympus |
v1.15 |
2023-05-09 |
Jump to invalid address: 079213c0 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-05-01 |
UI scissor out of bounds in GameSettingsScreen: 119,0-1156,721 / 1280,720 |
God of War®: Chains of Olympus |
v1.14.4 |
2023-03-21 |
80000107=sceDisplaySetFrameBuf(00000000, 512, 3, 0): must change latched framebuf first |
God of War®: Chains of Olympus |
v1.14.4 |
2023-03-15 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2 |
God of War®: Chains of Olympus |
v1.14.4 |
2023-03-15 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-03-13 |
UI scissor out of bounds in GamePauseScreen: 84,20-64,840 / 272,483 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-03-13 |
UI scissor out of bounds in GamePauseScreen: 0,20-82,840 / 272,483 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-03-13 |
UI scissor out of bounds in GamePauseScreen: 542,6-302,147 / 483,272 |
God of War®: Chains of Olympus |
v1.14.4 |
2023-03-10 |
__KernelStopThread: thread 556 does not exist (ApctlThread deleted) |
God of War®: Chains of Olympus |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 54,0-1062,721 / 1478,720 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in GameSettingsScreen: 292,0-1257,721 / 1560,720 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-03-02 |
UI scissor out of bounds in MainScreen: 54,0-1144,721 / 1560,720 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-03-02 |
UI scissor out of bounds in GameSettingsScreen: 116,0-501,272 / 589,272 |
God of War®: Chains of Olympus |
v1.15.4-717-g56c2974e5 |
2023-09-24 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
UI scissor out of bounds in GameSettingsScreen: 210,0-1146,677 / 960,544 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
UI scissor out of bounds in GameSettingsScreen: 210,0-1146,768 / 960,544 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
MIPSCompileOp: Invalid instruction 00047fbc |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
Trying to compile instruction 40079ee6 that can't be interpreted |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
MIPSCompileOp: Invalid instruction 40751869 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
Jump to invalid address: 0c68b098 PC 088e8140 LR 088e7fcc |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
MIPSCompileOp: Invalid instruction 4036c3f3 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
MIPSCompileOp: Invalid instruction 424d0fbe |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
MIPSCompileOp: Invalid instruction 403caa97 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
Jump to invalid address: 02d8f420 PC 088e80a4 LR 088e7fcc |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
Jump to invalid address: 02d3df80 PC 088e8098 LR 088e7fcc |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
Trying to compile instruction 401d12d3 that can't be interpreted |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
Jump to invalid address: 02d8f420 PC 088e8060 LR 088e7fcc |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
Jump to invalid address: 02d3df80 PC 088e8054 LR 088e7fcc |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
MIPSCompileOp: Invalid instruction 403268db |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
MIPSCompileOp: Invalid instruction 40230e25 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
MIPSCompileOp: Invalid instruction 403b3912 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
MIPSCompileOp: Invalid instruction 4051144f |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
UI scissor out of bounds in SavedataScreen: 1481,621-0,63 / 1366,768 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
UI scissor out of bounds in SavedataScreen: 1481,543-0,74 / 1366,768 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
UI scissor out of bounds in SavedataScreen: 1481,465-0,74 / 1366,768 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
UI scissor out of bounds in SavedataScreen: 1481,387-0,74 / 1366,768 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
UI scissor out of bounds in SavedataScreen: 1481,309-0,74 / 1366,768 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
UI scissor out of bounds in SavedataScreen: 1481,231-0,74 / 1366,768 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
UI scissor out of bounds in SavedataScreen: 1481,153-0,74 / 1366,768 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
UI scissor out of bounds in SavedataScreen: 1481,75-0,74 / 1366,768 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
UI scissor out of bounds in SavedataScreen: 1516,621-0,63 / 1366,768 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
UI scissor out of bounds in SavedataScreen: 1516,543-0,74 / 1366,768 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
UI scissor out of bounds in SavedataScreen: 1516,465-0,74 / 1366,768 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
UI scissor out of bounds in SavedataScreen: 1516,387-0,74 / 1366,768 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
UI scissor out of bounds in SavedataScreen: 1516,309-0,74 / 1366,768 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
UI scissor out of bounds in SavedataScreen: 1516,231-0,74 / 1366,768 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
UI scissor out of bounds in SavedataScreen: 1516,153-0,74 / 1366,768 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
UI scissor out of bounds in SavedataScreen: 1516,75-0,74 / 1366,768 |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
ReadFromHardware: Invalid address ffff9b87 near PC 088e7fcc LR 088e7fcc |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
Trying to compile instruction 401f73e2 that can't be interpreted |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
Trying to compile instruction 401243c8 that can't be interpreted |
God of War®: Chains of Olympus |
v1.14.1 |
2023-01-25 |
Trying to compile instruction 401841b5 that can't be interpreted |