Recent logs - God of War®: Chains of Olympus

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Game title Version Latest Report Message
God of War®: Chains of Olympus v1.10 2020-06-29 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
God of War®: Chains of Olympus v1.10 2020-06-29 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
God of War®: Chains of Olympus v1.9.4 2020-06-19 Render to area containing texture at 04161800 +448x0
God of War®: Chains of Olympus v1.9.3 2020-03-03 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-00dev0 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
God of War®: Chains of Olympus v1.9.4 2020-02-16 Unknown GetPointer 00000000 PC 0881f7b8 LR 0881f7b8
God of War®: Chains of Olympus v1.9.4 2020-05-18 Unknown GetPointer 00000000 PC 0881a31c LR 0881a31c
God of War®: Chains of Olympus v1.9.4 2020-01-15 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
God of War®: Chains of Olympus v1.9.3 2020-01-09 80631003=sceAtracSetAA3DataAndGetID(08b705c0, 0001e000, 001842f4, 09fbca6c[ffffffff]): invalid ea3 magic bytes
God of War®: Chains of Olympus v1.9.4 2020-01-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
God of War®: Chains of Olympus v1.7.4 2020-01-01 WriteToHardware: Invalid address 000000b0 near PC 089a1088 LR 089a109c
God of War®: Chains of Olympus v1.9.4 2019-12-11 Savedata version requested: 3
God of War®: Chains of Olympus v1.9.3-80-g73bf6098e 2019-12-31 __KernelStopThread: thread 344 does not exist
God of War®: Chains of Olympus v1.9.3-80-g73bf6098e 2019-12-31 __KernelStopThread: thread 342 does not exist
God of War®: Chains of Olympus v1.9.4 2020-06-14 Render to area containing texture at 04161800 +384x0
God of War®: Chains of Olympus v1.8.0 2019-10-08 CALL to illegal address 00000000 - ignoring! data=000000
God of War®: Chains of Olympus v1.8.0 2019-10-08 80631004=sceAtracSetAA3DataAndGetID(08b705c0, 00000000, 00000000, 09fbca6c[ffffffff]): buffer too small
God of War®: Chains of Olympus v1.4.1 2019-08-19 Texture cache ran out of GPU memory; switching to low memory mode
God of War®: Chains of Olympus v1.9.4 2020-06-17 Render to area containing texture at 04161800 +320x0
God of War®: Chains of Olympus v1.8.0 2019-06-11 Unknown GetPointer 00000000 PC 089a0f44 LR 089a0f44
God of War®: Chains of Olympus v1.8.0 2019-05-11 WriteToHardware: Invalid address 00000a6b near PC 089b053c LR 089b053c
God of War®: Chains of Olympus v1.8.0 2019-05-11 ReadFromHardware: Invalid address 00000697 near PC 089b6440 LR 089b6878
God of War®: Chains of Olympus v1.8.0 2019-05-11 WriteToHardware: Invalid address 00000580 near PC 089af800 LR 089af800
God of War®: Chains of Olympus v1.8.0 2019-05-11 ReadFromHardware: Invalid address 3ffffffc near PC 0880eb80 LR 0880eb80
God of War®: Chains of Olympus v1.8.0 2019-04-20 Jump to invalid address: 02685b30
God of War®: Chains of Olympus v1.8.0 2019-04-17 80631003=sceAtracSetAA3DataAndGetID(08b705c0, 0001e000, 00261ab4, 09fbca6c[ffffffff]): invalid ea3 magic bytes
God of War®: Chains of Olympus v1.9.4 2020-06-29 Render to area containing texture at 04161800 +256x0
God of War®: Chains of Olympus v1.9.4 2020-06-19 Unknown GetPointer 00000000 PC 0881f698 LR 0881f698
God of War®: Chains of Olympus v1.9.3 2019-11-15 Unknown GetPointer 00000000 PC 0881f0dc LR 0881f0dc
God of War®: Chains of Olympus v1.9.4 2020-07-06 Render to area containing texture at 04161800 +128x0
God of War®: Chains of Olympus v1.9.4 2020-07-05 Unknown GetPointer 00000000 PC 08807b88 LR 08000030
God of War®: Chains of Olympus v1.9.4 2020-07-07 Unknown GetPointer 00000000 PC 08000000 LR 08000000
God of War®: Chains of Olympus v1.7.5 2019-03-22 80631003=sceAtracSetAA3DataAndGetID(08b705c0, 0001e000, 00266ba4, 09fbca6c[ffffffff]): invalid ea3 magic bytes
God of War®: Chains of Olympus v1.9.4 2020-07-09 Render to area containing texture at 04161800 +192x0
God of War®: Chains of Olympus v1.9.4 2020-07-09 Ignoring possible render to texture at 04161800 +0x64 / 512x272
God of War®: Chains of Olympus v1.9.4 2020-07-10 Render to area containing texture at 04161800 +64x0
God of War®: Chains of Olympus v1.9.4 2020-07-10 Rendering to framebuffer offset: 04161800 +64x0
God of War®: Chains of Olympus v1.7.1-217-g636a7a260 2018-12-04 Attempting to texture from target (src=04162000 / target=04162000 / flags=7)
God of War®: Chains of Olympus v1.9.4 2020-07-10 Render to area containing texture at 04162000 +256x0
God of War®: Chains of Olympus v1.9.4 2020-07-10 Rendering to framebuffer offset: 04162000 +256x0
God of War®: Chains of Olympus v1.9.4 2020-07-10 Ignoring possible render to texture at 04161800 +0x64 / 480x272
God of War®: Chains of Olympus v1.9.3 2020-01-09 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
God of War®: Chains of Olympus v1.7.4 2020-01-01 80631003=sceAtracSetAA3DataAndGetID(08b705c0, 00012120, 00012120, 09fbca6c[ffffffff]): invalid ea3 magic bytes
God of War®: Chains of Olympus v1.6.3 2018-10-11 ReadFromHardware: Invalid address 204001de near PC 089e07bc LR 089e07bc
God of War®: Chains of Olympus v1.6.3 2018-10-11 Jump to invalid address: 02782180 PC 089e07b0 LR 089e0794
God of War®: Chains of Olympus v1.6.3 2018-10-11 ReadFromHardware: Invalid address 34400350 near PC 089e0860 LR 089e0884
God of War®: Chains of Olympus v1.6.3 2018-10-11 Trying to compile instruction 00000033 that can't be interpreted
God of War®: Chains of Olympus v1.6.3 2018-09-19 sceMpegRingbufferPut(): invalid mpeg data
God of War®: Chains of Olympus v1.5.4 2018-09-07 Unknown GetPointer 00000000 PC 00000000 LR 08ae8a1c
God of War®: Chains of Olympus v1.5.4 2018-09-07 ReadFromHardware: Invalid address 00000010 near PC 08ae89ec LR 08ae89d0
God of War®: Chains of Olympus v1.5.4 2018-09-07 WriteToHardware: Invalid address 00000000 near PC 088152e4 LR 0881530c
God of War®: Chains of Olympus v1.5.4 2018-09-07 ReadFromHardware: Invalid address 00000544 near PC 0899ff40 LR 0899ff40
God of War®: Chains of Olympus v1.6.3 2018-09-04 Bad vertex address 0000045f!
God of War®: Chains of Olympus v1.6.3 2018-09-04 Bad vertex address 00000347!
God of War®: Chains of Olympus v1.6.3 2018-09-04 Bad vertex address 0000009f!
God of War®: Chains of Olympus v1.5.4-998-g08f26439c 2018-07-23 Branch in Jump delay slot at 00010008 in block starting at 00000000
God of War®: Chains of Olympus v1.5.4-998-g08f26439c 2018-07-23 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0899e184
God of War®: Chains of Olympus v1.5.4-998-g08f26439c 2018-07-23 sceKernelLoadModule: unsupported options size=1091f3a8, flags=1091f3ac, pos=0, access=1, data=278000560, text=278000564
God of War®: Chains of Olympus v1.9.4 2020-06-21 GL ran out of GPU memory; switching to low memory mode
God of War®: Chains of Olympus v1.5.4-987-g30c3fd63e 2018-06-25 ReadFromHardware: Invalid address 00000020 near PC 00000020 LR 00000020
God of War®: Chains of Olympus v1.5.4-987-g30c3fd63e 2018-06-25 Branch in Jump delay slot at 00010008 in block starting at 00000020
God of War®: Chains of Olympus v1.5.4-987-g30c3fd63e 2018-06-25 sceKernelLoadModule: unsupported options size=1091d250, flags=1091d254, pos=0, access=1, data=277992024, text=277992028
God of War®: Chains of Olympus v1.5.4 2018-04-22 ReadFromHardware: Invalid address 00000010 near PC 08aa3d8c LR 08aa3d2c
God of War®: Chains of Olympus v1.7.4 2020-01-01 WriteToHardware: Invalid address 00000142 near PC 089a11cc LR 089a11cc
God of War®: Chains of Olympus v1.7.4 2020-01-01 ReadFromHardware: Invalid address 000000c8 near PC 089a10b4 LR 08a2ab38
God of War®: Chains of Olympus v1.7.4 2020-01-01 WriteToHardware: Invalid address 00000140 near PC 089a11cc LR 089a11cc
God of War®: Chains of Olympus v1.5.4 2018-04-22 Unknown GetPointer 00000000 PC 00000000 LR 08aa3dc8
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 00210084: pc = 00200084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 00200084: pc = 001f0084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 00040084: pc = 00030084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 00190084: pc = 00180084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 00260084: pc = 00250084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 00160084: pc = 00150084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 00230084: pc = 00220084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 001b0084: pc = 001a0084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 000a0084: pc = 00090084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 000d0084: pc = 000c0084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 00220084: pc = 00210084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 00150084: pc = 00140084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 001f0084: pc = 001e0084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 000e0084: pc = 000d0084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 00060084: pc = 00050084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 00080084: pc = 00070084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 00250084: pc = 00240084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 001c0084: pc = 001b0084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 001d0084: pc = 001c0084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 001e0084: pc = 001d0084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 00270084: pc = 00260084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 00070084: pc = 00060084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 00090084: pc = 00080084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 000b0084: pc = 000a0084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 001a0084: pc = 00190084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 00240084: pc = 00230084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Jump to invalid address: 02d9a500 PC 00010008 LR 0899d75c
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 00130084: pc = 00120084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 00180084: pc = 00170084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 00110084: pc = 00100084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 00140084: pc = 00130084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 00100084: pc = 000f0084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 000f0084: pc = 000e0084
God of War®: Chains of Olympus v1.5.4 2018-04-14 Trying to write block exit to illegal destination 000c0084: pc = 000b0084