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Game title |
Version |
Latest Report |
Message |
武装神姫バトルマスターズMk.2 |
v1.17.1 |
2024-03-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000130, pos=1, access=1, data=2, text=2 |
武装神姫バトルマスターズMk.2 |
v1.17.1 |
2024-03-24 |
00000400=sceGeEdramSetAddrTranslation(00000200) |
武装神姫バトルマスターズMk.2 |
v1.17.1 |
2024-07-24 |
sceNetAdhocMatchingInit(32768) at 089b315c |
武装神姫バトルマスターズMk.2 |
v1.16.6 |
2024-01-07 |
Can't draw: No current render step. Step count: 0 |
武装神姫バトルマスターズMk.2 |
v1.15.4 |
2023-08-16 |
sceKernelCreateThread(name=layout): unsupported attributes 00000006 |
武装神姫バトルマスターズMk.2 |
v1.15.4 |
2023-08-16 |
sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006 |
武装神姫バトルマスターズMk.2 |
v1.15.4 |
2023-08-16 |
sceKernelCreateThread(name=god_game): unsupported attributes 00000006 |
武装神姫バトルマスターズMk.2 |
v1.14.4 |
2023-01-16 |
Unknown GetPointer c0420000 PC 08928410 LR 089283f0 |
武装神姫バトルマスターズMk.2 |
v1.14.4 |
2023-01-16 |
Unknown GetPointerWrite 00000000 PC 08928410 LR 089283f0 |
武装神姫バトルマスターズMk.2 |
v1.9.0 |
2022-11-10 |
ReadFromHardware: Invalid address 00002014 near PC 08000000 LR 08000000 |
武装神姫バトルマスターズMk.2 |
v1.12.3 |
2022-04-28 |
WriteToHardware: Invalid address a137cd54 near PC 0884b0bc LR 0884b0c8 |
武装神姫バトルマスターズMk.2 |
v1.9.0 |
2021-12-26 |
Unknown GE command : 52ffffff |
武装神姫バトルマスターズMk.2 |
v1.11.3-634-ge725eddf1 |
2021-05-14 |
Jump to invalid address: 034811d0 |
武装神姫バトルマスターズMk.2 |
v1.11.3-634-ge725eddf1 |
2021-05-14 |
Jump to invalid address: 02d8c540 |
武装神姫バトルマスターズMk.2 |
v1.11.3-634-ge725eddf1 |
2021-05-14 |
Jump to invalid address: 04e254c0 |
武装神姫バトルマスターズMk.2 |
v1.11.3-634-ge725eddf1 |
2021-05-14 |
Jump to invalid address: 04e24240 |
武装神姫バトルマスターズMk.2 |
v1.11.3-634-ge725eddf1 |
2021-05-14 |
Jump to invalid address: 04e24080 |
武装神姫バトルマスターズMk.2 |
v1.11.3-634-ge725eddf1 |
2021-05-14 |
Jump to invalid address: 04e24040 |
武装神姫バトルマスターズMk.2 |
v1.11.3-634-ge725eddf1 |
2021-05-14 |
Jump to invalid address: 0490c400 |
武装神姫バトルマスターズMk.2 |
v1.11.3-634-ge725eddf1 |
2021-05-14 |
Jump to invalid address: 04e24380 |
武装神姫バトルマスターズMk.2 |
v1.11.3-634-ge725eddf1 |
2021-05-14 |
Jump to invalid address: 04e241c0 |
武装神姫バトルマスターズMk.2 |
v1.11.3-634-ge725eddf1 |
2021-05-14 |
Jump to invalid address: 04e24180 |
武装神姫バトルマスターズMk.2 |
v1.11.3-634-ge725eddf1 |
2021-05-14 |
Jump to invalid address: 02d88280 |
武装神姫バトルマスターズMk.2 |
v1.11.3-634-ge725eddf1 |
2021-05-14 |
Jump to invalid address: 039c1fc0 |
武装神姫バトルマスターズMk.2 |
v1.11.3-634-ge725eddf1 |
2021-05-14 |
Jump to invalid address: 039c1f40 |
武装神姫バトルマスターズMk.2 |
v1.11.3-634-ge725eddf1 |
2021-05-14 |
Jump to invalid address: 02d8af10 |
武装神姫バトルマスターズMk.2 |
v1.11.3-634-ge725eddf1 |
2021-05-14 |
Jump to invalid address: 049e5580 |
武装神姫バトルマスターズMk.2 |
v1.15.4 |
2024-11-02 |
Waiting thread for 20 that was already waiting for 20 |
武装神姫バトルマスターズMk.2 |
v1.10.3 |
2020-09-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616 |
武装神姫バトルマスターズMk.2 |
v1.10.3 |
2021-02-10 |
Ignoring func export sceLibFont/ee232411, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.10.3 |
2021-02-10 |
Ignoring func export sceLibFont/ca1e6945, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.10.3 |
2021-02-10 |
Ignoring func export sceLibFont/980f4895, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.10.3 |
2021-02-10 |
Ignoring func export sceLibFont/5c3e4a9e, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.10.3 |
2021-02-10 |
Ignoring func export sceLibFont/dcc80c2f, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.10.3 |
2021-02-10 |
Ignoring func export sceLibFont/0da7535e, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.10.3 |
2021-02-10 |
Ignoring func export sceLibFont/3aea8cb6, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.10.3 |
2021-02-10 |
Ignoring func export sceLibFont/57fcb733, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.10.3 |
2021-02-10 |
Ignoring func export sceLibFont/a834319d, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.10.3 |
2021-02-10 |
Ignoring func export sceLibFont/681e61a7, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.10.3 |
2021-02-10 |
Ignoring func export sceLibFont/099ef33c, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.10.3 |
2021-02-10 |
Ignoring func export sceLibFont/bc75d85b, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.10.3 |
2021-02-10 |
Ignoring func export sceLibFont/27f6e642, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.10.3 |
2021-02-10 |
Ignoring func export sceLibFont/574b6fbc, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.9.4 |
2022-02-01 |
Unknown GetPointer 00000000 PC 08948258 LR 08948258 |
武装神姫バトルマスターズMk.2 |
v1.9.3-981-g288fe3ade |
2020-07-28 |
Ignoring func export scePsmfPlayer/76c0f4ae, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.9.3-973-g2ba65c831 |
2020-07-28 |
Ignoring func export scePsmfPlayer/75f03fa2, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.9.3-973-g2ba65c831 |
2020-05-27 |
Ignoring func export scePsmfPlayer/68f07175, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.9.3 |
2020-05-27 |
Unknown GE command : 03e00008 |
武装神姫バトルマスターズMk.2 |
v1.9.3-981-g288fe3ade |
2020-07-28 |
Ignoring func export scePsmfPlayer/9b71a274, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.9.3-981-g288fe3ade |
2020-07-28 |
Ignoring func export scePsmfPlayer/95a84ee5, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.9.3-981-g288fe3ade |
2020-07-28 |
Ignoring func export scePsmfPlayer/8a9ebdcd, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.9.3-981-g288fe3ade |
2020-07-28 |
Ignoring func export scePsmfPlayer/85461eff, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.9.3-981-g288fe3ade |
2020-07-28 |
Ignoring func export scePsmfPlayer/b9848a74, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.9.3-981-g288fe3ade |
2020-07-28 |
Ignoring func export scePsmfPlayer/b8d10c56, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.9.3-981-g288fe3ade |
2020-07-28 |
Ignoring func export scePsmfPlayer/a72db4f9, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.9.3-981-g288fe3ade |
2020-07-28 |
Ignoring func export scePsmfPlayer/a3d81169, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.9.3-981-g288fe3ade |
2020-07-28 |
Ignoring func export scePsmfPlayer/a0b8ca55, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.9.3-981-g288fe3ade |
2020-07-28 |
Ignoring func export scePsmfPlayer/9ff2b2e7, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.9.3-960-gb23f94993 |
2023-03-22 |
Ignoring func export scePsmfPlayer/f8ef08a6, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.9.3-960-gb23f94993 |
2023-03-22 |
Ignoring func export scePsmfPlayer/f3efaa91, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.9.3-960-gb23f94993 |
2023-03-22 |
Ignoring func export scePsmfPlayer/e792cd94, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.9.3-981-g288fe3ade |
2020-06-30 |
Ignoring func export scePsmfPlayer/df089680, already implemented in HLE. |
武装神姫バトルマスターズMk.2 |
v1.8.0 |
2020-01-09 |
CALL: Stack full! |
武装神姫バトルマスターズMk.2 |
v1.8.0 |
2020-01-09 |
Bottom-right corner of source of block transfer is at an invalid address: 0a0eee10 |
武装神姫バトルマスターズMk.2 |
v1.8.0 |
2023-01-09 |
Render to texture using CLUT with different strides 128 != 64 |
武装神姫バトルマスターズMk.2 |
v1.8.0 |
2020-01-09 |
Bad vertex address 0fb2ee0b! |
武装神姫バトルマスターズMk.2 |
v1.8.0 |
2020-01-09 |
Unknown GE command : 29ffffff |
武装神姫バトルマスターズMk.2 |
v1.9.4 |
2024-08-30 |
Unknown syscall in known module 'sceAudio': 0x24ac31eb |
武装神姫バトルマスターズMk.2 |
v1.9.4 |
2024-08-30 |
Unknown syscall in known module 'sceAudio': 0x2ad8e239 |
武装神姫バトルマスターズMk.2 |
v1.9.4 |
2024-08-30 |
Unknown syscall in known module 'sceUmdUser': 0x13f592bc |
武装神姫バトルマスターズMk.2 |
v1.9.4 |
2024-08-30 |
Unknown syscall in known module 'sceAudio': 0x2a2b3de0 |
武装神姫バトルマスターズMk.2 |
v1.9.4 |
2024-08-30 |
Unknown syscall in known module 'sceUmdUser': 0x36aa6e91 |
武装神姫バトルマスターズMk.2 |
v1.9.4 |
2024-08-30 |
Unknown syscall in known module 'sceUmdUser': 0x136caf51 |
武装神姫バトルマスターズMk.2 |
v1.8.0 |
2023-01-09 |
Render to texture with incompatible formats 5 != 1 at 04164000 |
武装神姫バトルマスターズMk.2 |
v1.9.4 |
2024-07-24 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
武装神姫バトルマスターズMk.2 |
v1.9.0 |
2022-11-10 |
WriteToHardware: Invalid address 00000000 near PC 08000000 LR 08000000 |
武装神姫バトルマスターズMk.2 |
v1.9.4 |
2024-07-04 |
Game install with no files / data |
武装神姫バトルマスターズMk.2 |
v1.9.4 |
2023-01-13 |
Render to texture with different strides 512 != 256 |
武装神姫バトルマスターズMk.2 |
v1.9.4 |
2024-06-20 |
Render to texture with different strides 256 != 512 |
武装神姫バトルマスターズMk.2 |
v1.8.0 |
2023-01-09 |
4 and 8-bit CLUT format not supported for framebuffers |