Recent logs - 武装神姫バトルマスターズMk.2

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Game title Version Latest Report Message
武装神姫バトルマスターズMk.2 v1.17.1 2024-03-24 sceKernelLoadModule: unsupported options size=00000014, flags=00000130, pos=1, access=1, data=2, text=2
武装神姫バトルマスターズMk.2 v1.17.1 2024-03-24 00000400=sceGeEdramSetAddrTranslation(00000200)
武装神姫バトルマスターズMk.2 v1.17.1 2024-04-14 sceNetAdhocMatchingInit(32768) at 089b315c
武装神姫バトルマスターズMk.2 v1.16.6 2024-01-07 Can't draw: No current render step. Step count: 0
武装神姫バトルマスターズMk.2 v1.15.4 2023-08-16 sceKernelCreateThread(name=layout): unsupported attributes 00000006
武装神姫バトルマスターズMk.2 v1.15.4 2023-08-16 sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006
武装神姫バトルマスターズMk.2 v1.15.4 2023-08-16 sceKernelCreateThread(name=god_game): unsupported attributes 00000006
武装神姫バトルマスターズMk.2 v1.14.4 2023-01-16 Unknown GetPointer c0420000 PC 08928410 LR 089283f0
武装神姫バトルマスターズMk.2 v1.14.4 2023-01-16 Unknown GetPointerWrite 00000000 PC 08928410 LR 089283f0
武装神姫バトルマスターズMk.2 v1.9.0 2022-11-10 ReadFromHardware: Invalid address 00002014 near PC 08000000 LR 08000000
武装神姫バトルマスターズMk.2 v1.12.3 2022-04-28 WriteToHardware: Invalid address a137cd54 near PC 0884b0bc LR 0884b0c8
武装神姫バトルマスターズMk.2 v1.9.0 2021-12-26 Unknown GE command : 52ffffff
武装神姫バトルマスターズMk.2 v1.11.3-634-ge725eddf1 2021-05-14 Jump to invalid address: 034811d0
武装神姫バトルマスターズMk.2 v1.11.3-634-ge725eddf1 2021-05-14 Jump to invalid address: 02d8c540
武装神姫バトルマスターズMk.2 v1.11.3-634-ge725eddf1 2021-05-14 Jump to invalid address: 04e254c0
武装神姫バトルマスターズMk.2 v1.11.3-634-ge725eddf1 2021-05-14 Jump to invalid address: 04e24240
武装神姫バトルマスターズMk.2 v1.11.3-634-ge725eddf1 2021-05-14 Jump to invalid address: 04e24080
武装神姫バトルマスターズMk.2 v1.11.3-634-ge725eddf1 2021-05-14 Jump to invalid address: 04e24040
武装神姫バトルマスターズMk.2 v1.11.3-634-ge725eddf1 2021-05-14 Jump to invalid address: 0490c400
武装神姫バトルマスターズMk.2 v1.11.3-634-ge725eddf1 2021-05-14 Jump to invalid address: 04e24380
武装神姫バトルマスターズMk.2 v1.11.3-634-ge725eddf1 2021-05-14 Jump to invalid address: 04e241c0
武装神姫バトルマスターズMk.2 v1.11.3-634-ge725eddf1 2021-05-14 Jump to invalid address: 04e24180
武装神姫バトルマスターズMk.2 v1.11.3-634-ge725eddf1 2021-05-14 Jump to invalid address: 02d88280
武装神姫バトルマスターズMk.2 v1.11.3-634-ge725eddf1 2021-05-14 Jump to invalid address: 039c1fc0
武装神姫バトルマスターズMk.2 v1.11.3-634-ge725eddf1 2021-05-14 Jump to invalid address: 039c1f40
武装神姫バトルマスターズMk.2 v1.11.3-634-ge725eddf1 2021-05-14 Jump to invalid address: 02d8af10
武装神姫バトルマスターズMk.2 v1.11.3-634-ge725eddf1 2021-05-14 Jump to invalid address: 049e5580
武装神姫バトルマスターズMk.2 v1.15.4 2023-12-05 Waiting thread for 20 that was already waiting for 20
武装神姫バトルマスターズMk.2 v1.10.3 2020-09-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
武装神姫バトルマスターズMk.2 v1.10.3 2021-02-10 Ignoring func export sceLibFont/ee232411, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.10.3 2021-02-10 Ignoring func export sceLibFont/ca1e6945, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.10.3 2021-02-10 Ignoring func export sceLibFont/980f4895, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.10.3 2021-02-10 Ignoring func export sceLibFont/5c3e4a9e, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.10.3 2021-02-10 Ignoring func export sceLibFont/dcc80c2f, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.10.3 2021-02-10 Ignoring func export sceLibFont/0da7535e, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.10.3 2021-02-10 Ignoring func export sceLibFont/3aea8cb6, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.10.3 2021-02-10 Ignoring func export sceLibFont/57fcb733, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.10.3 2021-02-10 Ignoring func export sceLibFont/a834319d, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.10.3 2021-02-10 Ignoring func export sceLibFont/681e61a7, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.10.3 2021-02-10 Ignoring func export sceLibFont/099ef33c, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.10.3 2021-02-10 Ignoring func export sceLibFont/bc75d85b, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.10.3 2021-02-10 Ignoring func export sceLibFont/27f6e642, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.10.3 2021-02-10 Ignoring func export sceLibFont/574b6fbc, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.9.4 2022-02-01 Unknown GetPointer 00000000 PC 08948258 LR 08948258
武装神姫バトルマスターズMk.2 v1.9.3-981-g288fe3ade 2020-07-28 Ignoring func export scePsmfPlayer/76c0f4ae, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.9.3-973-g2ba65c831 2020-07-28 Ignoring func export scePsmfPlayer/75f03fa2, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.9.3-973-g2ba65c831 2020-05-27 Ignoring func export scePsmfPlayer/68f07175, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.9.3 2020-05-27 Unknown GE command : 03e00008
武装神姫バトルマスターズMk.2 v1.9.3-981-g288fe3ade 2020-07-28 Ignoring func export scePsmfPlayer/9b71a274, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.9.3-981-g288fe3ade 2020-07-28 Ignoring func export scePsmfPlayer/95a84ee5, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.9.3-981-g288fe3ade 2020-07-28 Ignoring func export scePsmfPlayer/8a9ebdcd, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.9.3-981-g288fe3ade 2020-07-28 Ignoring func export scePsmfPlayer/85461eff, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.9.3-981-g288fe3ade 2020-07-28 Ignoring func export scePsmfPlayer/b9848a74, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.9.3-981-g288fe3ade 2020-07-28 Ignoring func export scePsmfPlayer/b8d10c56, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.9.3-981-g288fe3ade 2020-07-28 Ignoring func export scePsmfPlayer/a72db4f9, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.9.3-981-g288fe3ade 2020-07-28 Ignoring func export scePsmfPlayer/a3d81169, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.9.3-981-g288fe3ade 2020-07-28 Ignoring func export scePsmfPlayer/a0b8ca55, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.9.3-981-g288fe3ade 2020-07-28 Ignoring func export scePsmfPlayer/9ff2b2e7, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.9.3-960-gb23f94993 2023-03-22 Ignoring func export scePsmfPlayer/f8ef08a6, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.9.3-960-gb23f94993 2023-03-22 Ignoring func export scePsmfPlayer/f3efaa91, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.9.3-960-gb23f94993 2023-03-22 Ignoring func export scePsmfPlayer/e792cd94, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.9.3-981-g288fe3ade 2020-06-30 Ignoring func export scePsmfPlayer/df089680, already implemented in HLE.
武装神姫バトルマスターズMk.2 v1.8.0 2020-01-09 CALL: Stack full!
武装神姫バトルマスターズMk.2 v1.8.0 2020-01-09 Bottom-right corner of source of block transfer is at an invalid address: 0a0eee10
武装神姫バトルマスターズMk.2 v1.8.0 2023-01-09 Render to texture using CLUT with different strides 128 != 64
武装神姫バトルマスターズMk.2 v1.8.0 2020-01-09 Bad vertex address 0fb2ee0b!
武装神姫バトルマスターズMk.2 v1.8.0 2020-01-09 Unknown GE command : 29ffffff
武装神姫バトルマスターズMk.2 v1.9.4 2024-04-02 Unknown syscall in known module 'sceAudio': 0x24ac31eb
武装神姫バトルマスターズMk.2 v1.9.4 2024-04-02 Unknown syscall in known module 'sceAudio': 0x2ad8e239
武装神姫バトルマスターズMk.2 v1.9.4 2024-04-02 Unknown syscall in known module 'sceUmdUser': 0x13f592bc
武装神姫バトルマスターズMk.2 v1.9.4 2024-04-02 Unknown syscall in known module 'sceAudio': 0x2a2b3de0
武装神姫バトルマスターズMk.2 v1.9.4 2024-04-02 Unknown syscall in known module 'sceUmdUser': 0x36aa6e91
武装神姫バトルマスターズMk.2 v1.9.4 2024-04-02 Unknown syscall in known module 'sceUmdUser': 0x136caf51
武装神姫バトルマスターズMk.2 v1.8.0 2023-01-09 Render to texture with incompatible formats 5 != 1 at 04164000
武装神姫バトルマスターズMk.2 v1.9.4 2024-02-17 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
武装神姫バトルマスターズMk.2 v1.9.0 2022-11-10 WriteToHardware: Invalid address 00000000 near PC 08000000 LR 08000000
武装神姫バトルマスターズMk.2 v1.9.4 2024-03-20 Game install with no files / data
武装神姫バトルマスターズMk.2 v1.9.4 2023-01-13 Render to texture with different strides 512 != 256
武装神姫バトルマスターズMk.2 v1.9.4 2024-04-02 Render to texture with different strides 256 != 512
武装神姫バトルマスターズMk.2 v1.8.0 2023-01-09 4 and 8-bit CLUT format not supported for framebuffers