Recent logs - PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO

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Game title Version Latest Report Message
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.2 2022-11-17 GE Interrupt: newState might be 7
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.2 2022-11-17 GE Interrupt: newState might be 6
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.2 2022-11-17 GE Interrupt: newState might be 5
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.2 2022-11-17 GE Interrupt: newState might be 4
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.13.1 2022-10-15 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=3 NRM=1 WT=1 NW=2 IDX=0 MC=3
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.13.1 2022-10-15 FBO created from existing depthbuffer as color, 04088000/00000000 and 040e8000/04088000
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.13.1 2022-10-15 FBO created from existing depthbuffer as color, 04088000/00000000 and 040d8000/04088000
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.13.2 2022-10-08 sceNetAdhocMatchingInit(32768) at 08a71984
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.13.2 2022-12-01 Unknown GetPointer 00000000 PC 0884a908 LR 0884a928
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.13.2 2022-12-01 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.13.1 2022-07-30 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-07-16 Unknown GetPointer 2cd1bf54 PC 0884d7a4 LR 0884d7c4
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-07-16 Unknown GetPointer 2cd1bfd4 PC 0884d7a4 LR 0884d7c4
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-07-12 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-07-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 14
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-06-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918396
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-06-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907512
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-06-19 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-06-19 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.11.3 2022-06-19 Unknown GetPointer ffffffff PC 08a02a0c LR 08a1e5b0
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.11.3 2022-06-19 Unknown GetPointer 4c5b2073 PC 08a02b40 LR 08a019dc
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.11.3 2022-06-07 807f00fd=sceMp3Init(00000001): invalid bitrate v0 l0 rate 0000
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.9.4 2022-05-27 Unknown GetPointer e9b15a35 PC 0884d5a0 LR 0884d7c4
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-05-27 Unknown GetPointer 00000000 PC 08824a48 LR 088113c4
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.9.4 2022-05-25 Unknown GetPointer e9b7bbf5 PC 0884d5a0 LR 0884d7c4
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.11.3 2022-06-12 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0005
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-05-17 ReadFromHardware: Invalid address 1398e6f8 near PC 08849a3c LR 08849a48
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-05-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-05-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-05-10 WriteToHardware: Invalid address 00000004 near PC 08856f14 LR 08856f20
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-05-10 ReadFromHardware: Invalid address 00000004 near PC 08856f14 LR 08856f20
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-06-17 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-05-08 Jump to invalid address: 0734f280
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-05-08 Jump to invalid address: 0030b8b8
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-05-08 Jump to invalid address: 074e3f00
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-05-01 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-05-01 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.11.3 2022-04-27 WriteToHardware: Invalid address 0000823a near PC 0887f750 LR 089d6d64
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.11.3 2022-04-27 ReadFromHardware: Invalid address 0000823a near PC 0887f748 LR 089d6d64
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.11.3 2022-04-27 WriteToHardware: Invalid address 0000812c near PC 0887f738 LR 089d6d64
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.11.3 2022-04-27 ReadFromHardware: Invalid address c3440018 near PC 0887038c LR 08881d6c
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-04-26 Jump to invalid address: 07312f00
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-04-26 Jump to invalid address: 0742fa00
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-04-26 Jump to invalid address: 0742e100
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-04-26 Jump to invalid address: 0742e540
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-04-26 Jump to invalid address: 07431c40
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-04-26 Jump to invalid address: 07420d40
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-04-26 Jump to invalid address: 07312840
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-04-26 Jump to invalid address: 0742f930
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-04-26 Jump to invalid address: 0742f890
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-04-26 Jump to invalid address: 0742f740
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-04-26 Jump to invalid address: 0742f680
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-04-26 Jump to invalid address: 0742f640
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-04-26 Jump to invalid address: 07438480
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-04-26 Jump to invalid address: 02dc7700
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-04-26 Jump to invalid address: 07436d40
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-04-26 Jump to invalid address: 02dc76c0
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-04-26 Jump to invalid address: 07435c00
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-04-24 Unknown GetPointer bc66b34a PC 0884d5a0 LR 0884d7c4
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-05-07 Unknown GetPointer 00000000 PC 08808440 LR 08808448
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-04-13 sceIoIoctl(disc0:/UMD_DATA.BIN, 01020001, 00000000, 0, 08b84800, 800)
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.10.3 2022-04-02 Error in shader compilation: info: 0:387: L0002: No matching function for call to 'mul' 0:391: L0001: else statement not preceded by if postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLco
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-03-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-03-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.11.3 2022-03-12 ReadFromHardware: Invalid address 1d6510f8 near PC 08863d80 LR 08849a48
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-03-09 Jump to invalid address: 07290d80
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-03-09 Jump to invalid address: 0735a040
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.9.4 2022-03-05 Unknown GetPointer 2cd19854 PC 0884d7a4 LR 0884d7c4
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.1 2022-03-05 Error in shader program link: info: (unknown reason) fs: thin3d vs: thin3d #version 300 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-05-10 ReadFromHardware: Invalid address 00000019 near PC 0881bf70 LR 0881bf70
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-05-10 ReadFromHardware: Invalid address 00000010 near PC 088151ec LR 0881bf70
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-02-28 WriteToHardware: Invalid address 00000004 near PC 08863d5c LR 08849a48
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-02-28 ReadFromHardware: Invalid address 00000004 near PC 08863d5c LR 08849a48
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.11 2022-02-24 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.11 2022-02-24 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.10.3 2022-02-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.11.3 2022-02-14 Unknown GetPointer 2de393d1 PC 0884d7a4 LR 0884d7c4
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.8.0 2022-03-26 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-02-09 Unknown GetPointer 00000014 PC 08872ba4 LR 08872c0c
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.11.3 2022-02-17 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.11.3 2022-02-17 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.11.2-917-g89e70c319 2022-02-06 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:16: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 40000000:00000002 THR Flat #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.11.2-917-g89e70c319 2022-02-06 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:19: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.11.2-917-g89e70c319 2022-02-06 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:19: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 40000000:00000012 THR Tex Flat #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.11.2-917-g89e70c319 2022-02-06 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:16: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000000a THR C #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.11.2-917-g89e70c319 2022-02-06 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:20: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:21: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.11.2-917-g89e70c319 2022-02-06 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:20: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:21: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 40000000:00000012 THR Tex Flat #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.11.2-917-g89e70c319 2022-02-06 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:17: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:18: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:0000000a THR C #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.11.2-917-g89e70c319 2022-02-06 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:18: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:19: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 40000000:00000002 THR Flat #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; in float h_depth; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.11.2-917-g89e70c319 2022-02-06 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:21: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:22: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.11.2-917-g89e70c319 2022-02-06 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:21: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:22: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 40000000:00000012 THR Tex Flat #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.11.2-917-g89e70c319 2022-02-06 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:18: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:19: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:0000000a THR C #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-02-05 Unknown GetPointer 2cd1d8d4 PC 0884d7a4 LR 0884d7c4
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-01-30 Unknown GetPointer bc6624ca PC 0884d5a0 LR 0884d7c4
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-01-30 Unknown GetPointer 00000000 PC 088e2fe8 LR 088e2ff8
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-01-30 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-01-30 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-01-27 Unknown GetPointer f14009f8 PC 0884d7a4 LR 0884d7c4
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-01-27 Unknown GetPointer 00000001 PC 0884d7a4 LR 0884d7c4
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.12.3 2022-01-27 Unknown GetPointer 1b8ef6e4 PC 0884d5a0 LR 0884d7c4