Recent logs - Killzone™: Liberation

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Game title Version Latest Report Message
Killzone™: Liberation v1.8.0 2019-05-11 sceDmacMemcpy(dest=04137900, src=09722610, size=5120): overlapping read
Killzone™: Liberation v1.8.0 2019-05-11 sceDmacMemcpy(dest=04110c00, src=096dcf80, size=672): overlapping read
Killzone™: Liberation v1.8.0 2019-05-10 sceDmacMemcpy(dest=04110300, src=0975a0f0, size=224): overlapping read
Killzone™: Liberation v1.8.0 2019-05-10 sceDmacMemcpy(dest=04177500, src=097cef80, size=2112): overlapping read
Killzone™: Liberation v1.8.0 2019-05-09 sceDmacMemcpy(dest=0411c000, src=0934a0a0, size=1280): overlapping read
Killzone™: Liberation v1.8.0 2019-05-09 sceDmacMemcpy(dest=041bae00, src=09792b20, size=768): overlapping read
Killzone™: Liberation v1.6.3 2019-05-08 sceDmacMemcpy(dest=04145800, src=09122290, size=2048): overlapping read
Killzone™: Liberation v1.8.0 2019-05-07 sceDmacMemcpy(dest=04141b00, src=09662760, size=6592): overlapping read
Killzone™: Liberation v1.8.0 2019-05-07 sceDmacMemcpy(dest=04190300, src=097dea10, size=10768): overlapping read
Killzone™: Liberation v1.8.0 2019-05-06 sceDmacMemcpy(dest=04133000, src=094a4f40, size=1280): overlapping read
Killzone™: Liberation v1.8.0 2019-05-06 sceDmacMemcpy(dest=04110000, src=09724760, size=131072): overlapping read
Killzone™: Liberation v1.8.0 2019-05-06 sceDmacMemcpy(dest=0411be00, src=09788780, size=576): overlapping read
Killzone™: Liberation v1.8.0 2019-05-01 sceDmacMemcpy(dest=041f8200, src=095e29f0, size=576): overlapping read
Killzone™: Liberation v1.8.0 2019-04-30 sceDmacMemcpy(dest=0412f700, src=09377e10, size=6336): overlapping read
Killzone™: Liberation v1.8.0 2019-04-16 sceDmacMemcpy(dest=0413f500, src=09222030, size=2176): overlapping read
Killzone™: Liberation v1.8.0 2019-04-06 sceDmacMemcpy(dest=0415d100, src=09905ea0, size=9696): overlapping read
Killzone™: Liberation v1.8.0 2019-05-14 Render to texture with incompatible formats 7 != 1 at 04000000
Killzone™: Liberation v1.8.0 2019-04-21 Unknown GetPointer 00000000 PC 08a04198 LR 08000020
Killzone™: Liberation v1.7.5 2019-03-04 sceDmacMemcpy(dest=041acd00, src=09a31310, size=576): overlapping read
Killzone™: Liberation v1.7.4 2019-03-03 Unknown GetPointer 80e85250 PC 0896cf68 LR 0896cf70
Killzone™: Liberation v1.7.4 2019-03-03 sceDmacMemcpy(dest=0412d800, src=09664670, size=132096): overlapping read
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 004e0000: pc = 004d0000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 005d0000: pc = 005c0000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 00560000: pc = 00550000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 00580000: pc = 00570000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 005c0000: pc = 005b0000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 005b0000: pc = 005a0000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 005a0000: pc = 00590000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 005e0000: pc = 005d0000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 00570000: pc = 00560000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 00550000: pc = 00540000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 00520000: pc = 00510000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 00590000: pc = 00580000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 00530000: pc = 00520000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 00480000: pc = 00470000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 00540000: pc = 00530000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 00510000: pc = 00500000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 004c0000: pc = 004b0000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 004f0000: pc = 004e0000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 00490000: pc = 00480000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 00500000: pc = 004f0000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 00420000: pc = 00410000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 004b0000: pc = 004a0000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 004d0000: pc = 004c0000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 00450000: pc = 00440000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 004a0000: pc = 00490000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 00430000: pc = 00420000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 00410000: pc = 00400000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 00470000: pc = 00460000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 00400000: pc = 003f0000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 00460000: pc = 00450000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 00440000: pc = 00430000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 002e0000: pc = 002d0000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 001d0000: pc = 001c0000
Killzone™: Liberation v1.7.5 2019-02-25 sceDmacMemcpy(dest=041c8e00, src=0961d730, size=9232): overlapping read
Killzone™: Liberation v1.6.3-432-gfd6c3145d 2019-02-11 sceDmacMemcpy(dest=04130600, src=09744050, size=1280): overlapping read
Killzone™: Liberation v1.7.5 2019-02-11 sceDmacMemcpy(dest=04119a00, src=09770a50, size=33792): overlapping read
Killzone™: Liberation v1.6.3 2019-01-28 sceDmacMemcpy(dest=04122a00, src=098089b0, size=4752): overlapping read
Killzone™: Liberation v1.6.3 2019-01-26 UNIMPL sceUtilityGameSharingInitStart(090d4384)
Killzone™: Liberation v1.6.3 2019-01-08 GL ran out of GPU memory; switching to low memory mode
Killzone™: Liberation v1.7.5-339-g7acb051ca 2018-12-31 Attempting to texture from target (src=04044000 / target=04044000 / flags=7)
Killzone™: Liberation v1.7.4 2019-01-29 Jump to invalid address: 00000000 PC 09f00420 LR 09f00420
Killzone™: Liberation v1.4 2018-12-18 sceDmacMemcpy(dest=04122f00, src=09ab7640, size=976): overlapping read
Killzone™: Liberation v1.4 2018-12-17 sceDmacMemcpy(dest=04163100, src=09192ef0, size=3856): overlapping read
Killzone™: Liberation v1.4 2018-12-17 sceDmacMemcpy(dest=041aac00, src=097a0b90, size=6672): overlapping read
Killzone™: Liberation v1.7.1 2018-12-13 sceDmacMemcpy(dest=04125e00, src=095c95e0, size=576): overlapping read
Killzone™: Liberation v1.7.5 2018-12-06 sceDmacMemcpy(dest=04153c00, src=08fd69d0, size=32832): overlapping read
Killzone™: Liberation v1.6.2 2018-11-27 Error in shader compilation: info: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Killzone™: Liberation v1.6.2 2018-11-27 Error in shader compilation: info: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Killzone™: Liberation v1.6.2 2018-11-27 Error in shader compilation: info: 00004000:00000002 Tex Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
Killzone™: Liberation v1.6.2 2018-11-27 Error in shader compilation: info: 00000000:00000001 Clear #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
Killzone™: Liberation v1.4-2-g648bc5d 2018-11-26 DL PC = 00000000 WTF!!!!
Killzone™: Liberation v1.4-2-g648bc5d 2018-11-26 Unable to run GE interrupt: no pending interrupt
Killzone™: Liberation v1.6.3 2018-11-23 WriteToHardware: Invalid address 00000000 near PC 08968218 LR 08968218
Killzone™: Liberation v1.4 2018-11-10 sceDmacMemcpy(dest=0411ba00, src=092d8a60, size=64): overlapping read
Killzone™: Liberation v1.4 2018-11-10 sceDmacMemcpy(dest=0418aa00, src=094f5300, size=7168): overlapping read
Killzone™: Liberation v1.4 2018-11-09 sceDmacMemcpy(dest=041a7c00, src=093d63b0, size=64): overlapping read
Killzone™: Liberation v1.4 2018-11-09 sceDmacMemcpy(dest=041fd900, src=096f2710, size=864): overlapping read
Killzone™: Liberation v1.4 2018-11-08 sceDmacMemcpy(dest=04112a00, src=091d1f30, size=1280): overlapping read
Killzone™: Liberation v1.4 2018-11-08 sceDmacMemcpy(dest=0411fd00, src=09905e90, size=1280): overlapping read
Killzone™: Liberation v1.4 2018-11-08 sceDmacMemcpy(dest=04141500, src=0926a820, size=4384): overlapping read
Killzone™: Liberation v1.4 2018-11-08 sceDmacMemcpy(dest=0412de00, src=092c4f50, size=688): overlapping read
Killzone™: Liberation v1.4 2018-11-08 sceDmacMemcpy(dest=0412de00, src=09b78280, size=944): overlapping read
Killzone™: Liberation v1.4 2018-11-08 sceDmacMemcpy(dest=0412de00, src=092bb2f0, size=960): overlapping read
Killzone™: Liberation v1.7.1 2018-11-04 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Killzone™: Liberation v1.7.1 2018-11-04 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Killzone™: Liberation v1.7.1 2018-11-04 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Killzone™: Liberation v1.7.1 2018-11-04 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.g * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Killzone™: Liberation v1.7.1 2018-11-04 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Killzone™: Liberation v1.7.1 2018-11-04 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.g * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Killzone™: Liberation v1.7.1 2018-11-04 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Killzone™: Liberation v1.7 2018-11-02 sceDmacMemcpy(dest=04157200, src=0900b110, size=1024): overlapping read
Killzone™: Liberation v1.6.3 2018-10-10 UNIMPL sceUtilityGameSharingInitStart(098c3fe4)
Killzone™: Liberation v1.6.3 2018-10-10 UNIMPL sceUtilityGameSharingInitStart(098c3d44)
Killzone™: Liberation v1.4 2018-09-28 sceDmacMemcpy(dest=0416a000, src=0959a9b0, size=1216): overlapping read
Killzone™: Liberation v1.6.3 2018-09-15 sceDmacMemcpy(dest=04170400, src=094fb630, size=2112): overlapping read
Killzone™: Liberation v1.5.4 2018-09-13 sceDmacMemcpy(dest=04155800, src=09538770, size=2112): overlapping read
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 003b0000: pc = 003a0000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 00280000: pc = 00270000
Killzone™: Liberation v1.7.4 2019-03-03 Trying to write block exit to illegal destination 003e0000: pc = 003d0000