Recent logs - Need For Speed™ ProStreet

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Game title Version Latest Report Message
Need For Speed™ ProStreet v1.11.3 2021-08-26 Game install with no files / data
Need For Speed™ ProStreet v1.10-6-g8ac4efd3c 2021-07-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
Need For Speed™ ProStreet v1.11.3 2021-09-19 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
Need For Speed™ ProStreet v1.11.3 2021-09-19 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
Need For Speed™ ProStreet v1.11.3 2021-09-19 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
Need For Speed™ ProStreet v1.10.3 2021-01-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Need For Speed™ ProStreet v1.10.3 2021-01-18 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
Need For Speed™ ProStreet v1.10.3 2020-12-08 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
Need For Speed™ ProStreet v1.10.3 2020-12-08 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
Need For Speed™ ProStreet v1.6.3-312-g31646d6c8 2020-08-25 Normal projection mapping without normal?
Need For Speed™ ProStreet v1.6.3-312-g31646d6c8 2020-07-08 DL PC = 00000000 WTF!!!!
Need For Speed™ ProStreet v1.9.4 2020-12-05 Render to area containing texture at 04044000 +0x136
Need For Speed™ ProStreet v1.9.4 2020-12-26 Render to area containing texture at 04000000 +0x136
Need For Speed™ ProStreet v1.7.1 2021-05-22 Attempting to texture from target (src=00088000 / target=00088000 / flags=7)
Need For Speed™ ProStreet v1.9.4 2021-01-18 BREAK instruction hit
Need For Speed™ ProStreet v1.7.5 2020-08-25 Render to area containing texture at 00044000 +0x136
Need For Speed™ ProStreet v1.7.5 2020-08-25 Render to area containing texture at 00000000 +0x136
Need For Speed™ ProStreet v1.9.4 2020-07-04 Render to texture with different strides 192 != 512
Need For Speed™ ProStreet v0.9.8-1526-gda32e5d 2015-05-11 FBO created from existing depthbuffer as color, 00088000/00088000 and 000cc000/00088000
Need For Speed™ ProStreet v0.9.8-1526-gda32e5d 2015-05-11 FBO created from existing depthbuffer as color, 00088000/00088000 and 00044000/00088000
Need For Speed™ ProStreet v0.9.8-1526-gda32e5d 2015-05-11 FBO created from existing depthbuffer as color, 00088000/00088000 and 00000000/00088000
Need For Speed™ ProStreet v0.9.8-1526-gda32e5d 2015-05-11 FBO created from existing depthbuffer as color, 00088000/00088000 and 00088000/00088000
Need For Speed™ ProStreet v1.9.4 2021-09-17 Render to texture with different strides 512 != 256