Recent logs - v1.10-6-g8ac4efd3c

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Pro Evolution Soccer 2013 v1.10-6-g8ac4efd3c 2025-04-11 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed. //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //==
Pro Evolution Soccer 2013 v1.10-6-g8ac4efd3c 2025-04-11 Error in shader compilation: info: Compile failed. ERROR: 0:452: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:452: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:452: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:452: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:456: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:456: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:456: 'assign' : cannot convert from 'int' to '3-component vector of float' ERROR: 0:487: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:487: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:487: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:487: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:501: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:501: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:501: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:501: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:505: 'mul' : undeclared identifier ERROR: 0:505: invalid function call 17 compilation errors. No code generated. postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use wi
eFootball REBELMODZZ v1.10-6-g8ac4efd3c 2025-04-05 Texture with unexpected bufw (full=33696)
eFootball PC - V. v1.8.0 2025-04-08 WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856f30
eFootball PC - V. v1.8.0 2025-04-21 ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 08856f30
EFOOTBALL NEW PATCH SEASON v1.11.3 2025-04-21 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
EFOOTBALL NEW PATCH SEASON v1.9.4 2025-04-24 MIPSCompileOp: Invalid instruction 621d8c98
EFOOTBALL NEW PATCH SEASON v1.9.4 2025-04-23 MIPSCompileOp: Invalid instruction 4e55864d
eFOOTBALL BETWAY PREMIERSHIP v1.9.4 2025-04-10 Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc
eFOOTBALL BETWAY PREMIERSHIP v1.10-6-g8ac4efd3c 2025-03-21 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
eFOOTBALL BETWAY PREMIERSHIP v1.9.4 2025-04-22 Savedata version requested on save: 3
eFOOTBALL BETWAY PREMIERSHIP v1.9.4 2025-04-23 Savedata version requested: 3
eFootball PC - V. v1.9.4 2025-04-23 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
Midnight Club 3: DUB Edition v1.10-6-g8ac4efd3c 2025-03-09 Branch in Jump delay slot at 088083b8 in block starting at 088083b8
Midnight Club 3: DUB Edition v1.10-6-g8ac4efd3c 2025-03-09 FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/04110000
Midnight Club 3: DUB Edition v1.10-6-g8ac4efd3c 2025-03-09 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/04110000
FINAL FANTASY 零式 ディスク1 v1.10-6-g8ac4efd3c 2025-03-09 Ignoring func export scePsmf/0ba514e5, already implemented in HLE.
FINAL FANTASY 零式 ディスク1 v1.10-6-g8ac4efd3c 2025-03-09 Ignoring func export scePsmf/7491c438, already implemented in HLE.
FINAL FANTASY 零式 ディスク1 v1.10-6-g8ac4efd3c 2025-03-09 Ignoring func export scePsmf/eaed89cd, already implemented in HLE.
PES 2014 v1.10-6-g8ac4efd3c 2025-03-06 An uneaten prefix at end of block: 883fdec0
PES 2014 v1.10-6-g8ac4efd3c 2025-03-06 Jump to invalid address: 80ff7b00
God of War™: Ghost of Sparta v1.10-6-g8ac4efd3c 2025-03-01 WriteToHardware: Invalid address 0000004c near PC 08ab5434 LR 08ab5514
PES2025 PATCH XMPES v1.9.4 2025-04-16 Savedata version requested on save: 3
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-04-03 80630007=sceAtracSetData(2, 08d4b180, 000086e8): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.7.5 2025-03-26 80630007=sceAtracSetData(2, 08d4b180, 0000bc80): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-03-26 80630007=sceAtracSetData(2, 08d4b180, 00002130): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-03-26 80630007=sceAtracSetData(2, 08d4b180, 00004778): atracID uses different codec type than data
NARUTO: Ultimate Ninja Heroes 2 v1.10-6-g8ac4efd3c 2025-02-25 ReadFromHardware: Invalid address e89846a8 near PC e89846a8 LR 08000018
PES2025 PATCH XMPES v1.9.4 2025-04-24 Savedata version requested: 3
eFootball SM - V. v1.9.4 2025-04-19 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2025-04-24 80630007=sceAtracSetData(2, 08d4b180, 000062d0): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-04-21 80630007=sceAtracSetData(2, 08d4b180, 0000e654): atracID uses different codec type than data
PES 2014 v1.10-6-g8ac4efd3c 2025-02-16 Jump to invalid address: 074f9e80
eFootball PC - V. v1.9.4 2025-04-24 Savedata version requested on save: 3
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-04-07 80630007=sceAtracSetData(2, 08d4b180, 000090c0): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-04-07 80630007=sceAtracSetData(2, 08d4b180, 0000bc60): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.7.5 2025-03-20 80630007=sceAtracSetData(2, 08d4b180, 0000b708): atracID uses different codec type than data
eFootball PC - V. v1.9.4 2025-04-24 Savedata version requested: 3
eFootball SM - V. v1.9.4 2025-04-23 Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-03-23 80630007=sceAtracSetData(2, 08d4b180, 00008e90): atracID uses different codec type than data
eFootball REBELMODZZ v1.9.4 2025-04-22 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball 2025 by MP v1.9.4 2025-04-24 Savedata version requested on save: 3
eFootball REBELMODZZ v1.9.4 2025-04-24 Savedata version requested: 3
eFootball REBELMODZZ v1.9.4 2025-04-23 Savedata version requested on save: 3
eFootball 2025 by MP v1.9.4 2025-04-24 Savedata version requested: 3
Def Jam® Fight For NY™: The Takeover v1.10-6-g8ac4efd3c 2025-02-06 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 000006a5): duplicate handler
eFootball SM - V. v1.9.4 2025-04-23 Game install with no files / data
eFootball Esteem2025 v1.12.3 2025-02-13 Savedata version requested on save: 3
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.7.5 2025-04-24 80630007=sceAtracSetData(2, 08d4b180, 00003a58): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2025-04-24 80630007=sceAtracSetData(2, 08d4b180, 000034e0): atracID uses different codec type than data
eFootball SM - V. v1.9.4 2025-04-23 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball SM - V. v1.9.4 2025-04-24 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball SM - V. v1.9.4 2025-04-23 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
eFootball 2025 MAH v1.9.4 2025-04-18 Unknown GetPointer 00000000 PC 08808430 LR 08808448
eFootball SM - V. v1.9.4 2025-04-24 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball SM - V. v1.9.4 2025-04-24 Savedata version requested on save: 3
eFootball SM - V. v1.9.4 2025-04-24 Savedata version requested: 3
Call of Duty : Roads to Victory™ v1.10-6-g8ac4efd3c 2025-01-14 Branch in Jump delay slot at 088a0135 in block starting at 088a011d
FIFA STREET 2 v1.10-6-g8ac4efd3c 2025-01-10 Render to texture with incompatible formats 3 != 0 at 04000000
eFootball Esteem2025 v1.18.1-1309-gecbbadd604 2025-04-20 Savedata version requested: 3
eFootball PC - V. v1.11.3 2025-03-29 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000a
eFootball PC - V. v1.11.3 2025-03-29 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 0009
eFootball PES 2024 "SN3" v1.10-6-g8ac4efd3c 2025-01-05 ReadFromHardware: Invalid address abd55519 near PC abd55519 LR 08000018
SBK® Superbike World Championship v1.10-6-g8ac4efd3c 2024-12-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
eFootball v1.8.0 2025-04-18 Game install with no files / data
eFootball PC - V. v1.9.4 2025-04-21 sceDmacMemcpy(dest=086ce900, src=040cc000, size=1251072): overlapping read
eFootball v1.9.4 2025-04-23 Savedata version requested on save: 3
eFootball v1.9.4 2025-04-24 Savedata version requested: 3
eFootball 2025 MAH v1.9.4 2025-04-18 Unknown GetPointer 00000000 PC 088287e0 LR 088287f0
eFootball 25 Hend Asean New Season v1.9.4 2025-04-24 Savedata version requested: 3
NARUTO: Ultimate Ninja Heroes v1.10-6-g8ac4efd3c 2024-12-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146162456
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.6.3 2025-04-04 80630007=sceAtracSetData(2, 08d4b180, 000049a8): atracID uses different codec type than data
EFOOTBALL NEW PATCH SEASON 2025.... v1.10.3 2025-04-20 sceMp3Init: invalid data: not 44.1kHz
EFOOTBALL NEW PATCH SEASON v1.18.1 2025-04-21 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
PES FL 2022 v1.10-6-g8ac4efd3c 2024-11-18 Jump to invalid address: 07640540
PES 2014 v1.10-6-g8ac4efd3c 2024-11-08 Texture with unexpected bufw (full=39808)
eFootball Chelito 19 v1.10-6-g8ac4efd3c 2024-11-07 scePsmfPlayerSetPsmf*: incorrect PSMF magic, bad data
BEN 10: Protector of Earth v1.10-6-g8ac4efd3c 2024-11-06 CALL to illegal address 01ee144c - ignoring! data=fde34e
BEN 10: Protector of Earth v1.10-6-g8ac4efd3c 2024-11-06 Bad vertex address 0af11331!
BEN 10: Protector of Earth v1.10-6-g8ac4efd3c 2024-11-06 Bad vertex address 0fd145e3!
BEN 10: Protector of Earth v1.10-6-g8ac4efd3c 2024-11-06 Bad vertex address 0fc006e1!
BEN 10: Protector of Earth v1.10-6-g8ac4efd3c 2024-11-06 VTYPE with morph used: THRU=0 TC=2 COL=7 POS=2 NRM=0 WT=0 NW=4 IDX=0 MC=4
BEN 10: Protector of Earth v1.10-6-g8ac4efd3c 2024-11-06 Unknown GE command : fe220001
eFootball 2025 By Komo Valeri v1.9.4 2025-04-23 Savedata version requested: 3
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10-6-g8ac4efd3c 2024-11-03 __KernelStopThread: thread 4039 does not exist
SpongeBob SquarePants: The Yellow Avenger v1.10-6-g8ac4efd3c 2024-11-02 Ignoring possible render to texture at 04166000 +0x85 / 128x128
Shinobido: Tales of the Ninja v1.10-6-g8ac4efd3c 2024-10-31 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e0b010, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.10-6-g8ac4efd3c 2024-10-31 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e0b010, 4, 00000000, 0)
MotoGP v1.10-6-g8ac4efd3c 2024-10-31 Render to texture with incompatible formats 4 != 1 at 04000000
MotoGP v1.10-6-g8ac4efd3c 2024-10-31 Render to texture using CLUT with different strides 1152 != 512
eFootball Chelito 19 v1.10-6-g8ac4efd3c 2024-10-31 Unknown GetPointer 0000065b PC 08a02afc LR 08808460
Star Trek: Tactical Assault v1.10-6-g8ac4efd3c 2024-10-30 Unimplemented HLE function sceNetApctlGetState
SBK®09 Superbike World Championship v1.10-6-g8ac4efd3c 2024-10-30 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096eca90): duplicate handler
PATCH SPARTAN11 v1.9.4 2025-04-20 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball eCanizo v1.9.4 2025-04-24 Savedata version requested: 3
eFootball eCanizo v1.9.4 2025-04-14 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball eCanizo v1.9.4 2025-04-20 Savedata version requested on save: 3
PATCH SPARTAN11 v1.9.4 2025-04-20 Savedata version requested on save: 3
eFootball 2025 v1.9.4 2025-04-24 Savedata version requested on save: 3
eFootball 2025 v1.9.4 2025-04-24 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7