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Game title |
Version |
Latest Report |
Message |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 001043f4! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 001043cc! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 001043a4! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 0010437c! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104484! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104544! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104994! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 0010496c! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104944! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 0010491c! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 001048f4! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 001048cc! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104b74! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104b4c! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104b24! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104afc! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104ad4! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104aac! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104cf4! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104ccc! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104d54! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104d2c! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104d04! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104cdc! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00105124! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 001050ac! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00105034! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 001050f0! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 0010508c! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 001051b0! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 0010514c! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 0010527c! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00105204! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 001051b4! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00105f20! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00105ee4! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00105e80! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00105e1c! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00105de0! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00105d7c! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00105cc8! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00105c50! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00105c14! |
WRC |
v1.10-6-g8ac4efd3c |
2024-07-22 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144855016 |
WRC |
v1.10-6-g8ac4efd3c |
2024-07-22 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146694408 |
WRC |
v1.10-6-g8ac4efd3c |
2024-07-22 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145504184 |
WRC |
v1.10-6-g8ac4efd3c |
2024-07-22 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145559772 |
WRC |
v1.10-6-g8ac4efd3c |
2024-07-22 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145551420 |
Dave Mirra BMX Challenge |
v1.10-6-g8ac4efd3c |
2024-07-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=0 |
The Godfather® |
v1.10-6-g8ac4efd3c |
2024-07-21 |
Unknown syscall in known module 'ThreadManForKernel': 0x8125221d |
The Godfather® |
v1.10-6-g8ac4efd3c |
2024-07-21 |
Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5 |
The Godfather® |
v1.10-6-g8ac4efd3c |
2024-07-21 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
The Godfather® |
v1.10-6-g8ac4efd3c |
2024-07-21 |
Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c |
The Godfather® |
v1.10-6-g8ac4efd3c |
2024-07-21 |
Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1 |
The Godfather® |
v1.10-6-g8ac4efd3c |
2024-07-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1 |
The Godfather® |
v1.10-6-g8ac4efd3c |
2024-07-21 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
The Godfather® |
v1.10-6-g8ac4efd3c |
2024-07-21 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
The Godfather® |
v1.10-6-g8ac4efd3c |
2024-07-21 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
The Godfather® |
v1.10-6-g8ac4efd3c |
2024-07-21 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
The Godfather® |
v1.10-6-g8ac4efd3c |
2024-07-21 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
The Godfather® |
v1.10-6-g8ac4efd3c |
2024-07-21 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
The Godfather® |
v1.10-6-g8ac4efd3c |
2024-07-21 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
The Godfather® |
v1.10-6-g8ac4efd3c |
2024-07-21 |
Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c |
The Godfather® |
v1.10-6-g8ac4efd3c |
2024-07-21 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
The Godfather® |
v1.10-6-g8ac4efd3c |
2024-07-21 |
Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32 |
The Godfather® |
v1.10-6-g8ac4efd3c |
2024-07-21 |
Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937 |
The Godfather® |
v1.10-6-g8ac4efd3c |
2024-07-21 |
Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105 |
The Godfather® |
v1.10-6-g8ac4efd3c |
2024-07-21 |
Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640 |
PES FL 2022 |
v1.10-6-g8ac4efd3c |
2024-07-19 |
Video out requested, not supported: mode=0 size=0,0 |
PES FL 2022 |
v1.10-6-g8ac4efd3c |
2024-07-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1 |
Star Wars: The Force Unleashed |
v1.10-6-g8ac4efd3c |
2024-07-17 |
WriteToHardware: Invalid address 00000470 near PC 08b16c10 LR 08b16c10 |
eFootball Chelito 19 |
v1.10-6-g8ac4efd3c |
2024-07-16 |
Render to texture with incompatible formats 4 != 1 at 04000000 |
eFootball Chelito 19 |
v1.10-6-g8ac4efd3c |
2024-07-16 |
4 and 8-bit CLUT format not supported for framebuffers |
Hot Wheels Ultimate Racing |
v1.10-6-g8ac4efd3c |
2024-07-12 |
Unknown GetPointer 00000000 PC 088763c0 LR 088763d0 |
Tomb Raider : Legend |
v1.10-6-g8ac4efd3c |
2024-07-08 |
sceDmacMemcpy(dest=041a7000, src=09a93890, size=5120): overlapping read |
Tomb Raider : Legend |
v1.10-6-g8ac4efd3c |
2024-07-08 |
sceDmacMemcpy(dest=041e2400, src=09bf7520, size=5120): overlapping read |
Tomb Raider : Legend |
v1.10-6-g8ac4efd3c |
2024-07-08 |
sceDmacMemcpy(dest=04199000, src=08f8ff50, size=9216): overlapping read |
Tomb Raider : Legend |
v1.10-6-g8ac4efd3c |
2024-07-08 |
sceDmacMemcpy(dest=041c6000, src=0968a540, size=5120): overlapping read |
Tom Clancy's Ghost Recon® Predator |
v1.10-6-g8ac4efd3c |
2024-07-05 |
Texture with unexpected bufw (full=8928) |
Manhunt 2® |
v1.10-6-g8ac4efd3c |
2024-07-02 |
UNIMPL sceKernelFindModuleByName(sceModuleManager) |
Manhunt 2® |
v1.10-6-g8ac4efd3c |
2024-07-02 |
GE Interrupt: newState might be 1 |
Manhunt 2® |
v1.10-6-g8ac4efd3c |
2024-07-02 |
GE Interrupt: newState might be 0 |
eFootball PES 2024 "SNE" |
v1.9.4 |
2024-07-26 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball PES 2024 "SNE" |
v1.9.4 |
2024-07-26 |
Savedata version requested: 3 |
eFootball PES 2024 "SNE" |
v1.9.4 |
2024-07-26 |
Savedata version requested on save: 3 |
Medal of Honor Heroes™ 2 |
v1.10-6-g8ac4efd3c |
2024-07-02 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f30444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-06-29 |
Jump to invalid address: 027b33a0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-06-29 |
Jump to invalid address: 027b32f0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-06-29 |
Jump to invalid address: 027b3280 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-06-29 |
MIPSCompileOp: Invalid instruction 7abd5090 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-06-29 |
Jump to invalid address: 027b2b60 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-06-29 |
Jump to invalid address: 027b10b0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-06-29 |
MIPSCompileOp: Invalid instruction 4c859110 |
METAL GEAR SOLID PEACE WALKER |
v1.10-6-g8ac4efd3c |
2024-06-27 |
Render to texture using CLUT with different strides 1088 != 512 |
NEED FOR SPEED™ UNDERCOVER |
v1.10-6-g8ac4efd3c |
2024-06-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
NEED FOR SPEED™ UNDERCOVER |
v1.10-6-g8ac4efd3c |
2024-06-25 |
Unknown syscall in known module 'sceNpAuth': 0xd99455dd |
NEED FOR SPEED™ UNDERCOVER |
v1.10-6-g8ac4efd3c |
2024-06-25 |
Unknown syscall in known module 'sceNpAuth': 0xcd86a656 |
NEED FOR SPEED™ UNDERCOVER |
v1.10-6-g8ac4efd3c |
2024-06-25 |
Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70 |
NEED FOR SPEED™ UNDERCOVER |
v1.10-6-g8ac4efd3c |
2024-06-25 |
Unknown syscall in known module 'sceNp': 0x4b5c71c8 |
ナルティメットアクセル3 |
v1.10-6-g8ac4efd3c |
2024-06-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=0881d51c, pos=0, access=1, data=1, text=1 |