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Game title |
Version |
Latest Report |
Message |
Pro Evolution Soccer 2013 |
v1.10-6-g8ac4efd3c |
2025-04-11 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed.
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//== |
Pro Evolution Soccer 2013 |
v1.10-6-g8ac4efd3c |
2025-04-11 |
Error in shader compilation: info: Compile failed.
ERROR: 0:452: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:452: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:452: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:452: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:456: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:456: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:456: 'assign' : cannot convert from 'int' to '3-component vector of float'
ERROR: 0:487: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:487: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:487: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:487: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:501: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:501: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:501: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:501: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:505: 'mul' : undeclared identifier
ERROR: 0:505: invalid function call
17 compilation errors. No code generated.
postshader
#ifdef GL_ES
precision mediump float;
#endif
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use wi |
eFootball REBELMODZZ |
v1.10-6-g8ac4efd3c |
2025-04-05 |
Texture with unexpected bufw (full=33696) |
eFootball PC - V. |
v1.8.0 |
2025-04-08 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856f30 |
eFootball PC - V. |
v1.8.0 |
2025-04-21 |
ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 08856f30 |
EFOOTBALL NEW PATCH SEASON |
v1.11.3 |
2025-04-21 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
EFOOTBALL NEW PATCH SEASON |
v1.9.4 |
2025-04-24 |
MIPSCompileOp: Invalid instruction 621d8c98 |
EFOOTBALL NEW PATCH SEASON |
v1.9.4 |
2025-04-23 |
MIPSCompileOp: Invalid instruction 4e55864d |
eFOOTBALL BETWAY PREMIERSHIP |
v1.9.4 |
2025-04-10 |
Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc |
eFOOTBALL BETWAY PREMIERSHIP |
v1.10-6-g8ac4efd3c |
2025-03-21 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
eFOOTBALL BETWAY PREMIERSHIP |
v1.9.4 |
2025-04-22 |
Savedata version requested on save: 3 |
eFOOTBALL BETWAY PREMIERSHIP |
v1.9.4 |
2025-04-23 |
Savedata version requested: 3 |
eFootball PC - V. |
v1.9.4 |
2025-04-23 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
Midnight Club 3: DUB Edition |
v1.10-6-g8ac4efd3c |
2025-03-09 |
Branch in Jump delay slot at 088083b8 in block starting at 088083b8 |
Midnight Club 3: DUB Edition |
v1.10-6-g8ac4efd3c |
2025-03-09 |
FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/04110000 |
Midnight Club 3: DUB Edition |
v1.10-6-g8ac4efd3c |
2025-03-09 |
FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/04110000 |
FINAL FANTASY 零式 ディスク1 |
v1.10-6-g8ac4efd3c |
2025-03-09 |
Ignoring func export scePsmf/0ba514e5, already implemented in HLE. |
FINAL FANTASY 零式 ディスク1 |
v1.10-6-g8ac4efd3c |
2025-03-09 |
Ignoring func export scePsmf/7491c438, already implemented in HLE. |
FINAL FANTASY 零式 ディスク1 |
v1.10-6-g8ac4efd3c |
2025-03-09 |
Ignoring func export scePsmf/eaed89cd, already implemented in HLE. |
PES 2014 |
v1.10-6-g8ac4efd3c |
2025-03-06 |
An uneaten prefix at end of block: 883fdec0 |
PES 2014 |
v1.10-6-g8ac4efd3c |
2025-03-06 |
Jump to invalid address: 80ff7b00 |
God of War™: Ghost of Sparta |
v1.10-6-g8ac4efd3c |
2025-03-01 |
WriteToHardware: Invalid address 0000004c near PC 08ab5434 LR 08ab5514 |
PES2025 PATCH XMPES |
v1.9.4 |
2025-04-16 |
Savedata version requested on save: 3 |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-04-03 |
80630007=sceAtracSetData(2, 08d4b180, 000086e8): atracID uses different codec type than data |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.7.5 |
2025-03-26 |
80630007=sceAtracSetData(2, 08d4b180, 0000bc80): atracID uses different codec type than data |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-03-26 |
80630007=sceAtracSetData(2, 08d4b180, 00002130): atracID uses different codec type than data |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-03-26 |
80630007=sceAtracSetData(2, 08d4b180, 00004778): atracID uses different codec type than data |
NARUTO: Ultimate Ninja Heroes 2 |
v1.10-6-g8ac4efd3c |
2025-02-25 |
ReadFromHardware: Invalid address e89846a8 near PC e89846a8 LR 08000018 |
PES2025 PATCH XMPES |
v1.9.4 |
2025-04-24 |
Savedata version requested: 3 |
eFootball SM - V. |
v1.9.4 |
2025-04-19 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2025-04-24 |
80630007=sceAtracSetData(2, 08d4b180, 000062d0): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-04-21 |
80630007=sceAtracSetData(2, 08d4b180, 0000e654): atracID uses different codec type than data |
PES 2014 |
v1.10-6-g8ac4efd3c |
2025-02-16 |
Jump to invalid address: 074f9e80 |
eFootball PC - V. |
v1.9.4 |
2025-04-24 |
Savedata version requested on save: 3 |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-04-07 |
80630007=sceAtracSetData(2, 08d4b180, 000090c0): atracID uses different codec type than data |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-04-07 |
80630007=sceAtracSetData(2, 08d4b180, 0000bc60): atracID uses different codec type than data |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.7.5 |
2025-03-20 |
80630007=sceAtracSetData(2, 08d4b180, 0000b708): atracID uses different codec type than data |
eFootball PC - V. |
v1.9.4 |
2025-04-24 |
Savedata version requested: 3 |
eFootball SM - V. |
v1.9.4 |
2025-04-23 |
Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030 |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-03-23 |
80630007=sceAtracSetData(2, 08d4b180, 00008e90): atracID uses different codec type than data |
eFootball REBELMODZZ |
v1.9.4 |
2025-04-22 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball 2025 by MP |
v1.9.4 |
2025-04-24 |
Savedata version requested on save: 3 |
eFootball REBELMODZZ |
v1.9.4 |
2025-04-24 |
Savedata version requested: 3 |
eFootball REBELMODZZ |
v1.9.4 |
2025-04-23 |
Savedata version requested on save: 3 |
eFootball 2025 by MP |
v1.9.4 |
2025-04-24 |
Savedata version requested: 3 |
Def Jam® Fight For NY™: The Takeover |
v1.10-6-g8ac4efd3c |
2025-02-06 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 000006a5): duplicate handler |
eFootball SM - V. |
v1.9.4 |
2025-04-23 |
Game install with no files / data |
eFootball Esteem2025 |
v1.12.3 |
2025-02-13 |
Savedata version requested on save: 3 |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.7.5 |
2025-04-24 |
80630007=sceAtracSetData(2, 08d4b180, 00003a58): atracID uses different codec type than data |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2025-04-24 |
80630007=sceAtracSetData(2, 08d4b180, 000034e0): atracID uses different codec type than data |
eFootball SM - V. |
v1.9.4 |
2025-04-23 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
eFootball SM - V. |
v1.9.4 |
2025-04-24 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball SM - V. |
v1.9.4 |
2025-04-23 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
eFootball 2025 MAH |
v1.9.4 |
2025-04-18 |
Unknown GetPointer 00000000 PC 08808430 LR 08808448 |
eFootball SM - V. |
v1.9.4 |
2025-04-24 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball SM - V. |
v1.9.4 |
2025-04-24 |
Savedata version requested on save: 3 |
eFootball SM - V. |
v1.9.4 |
2025-04-24 |
Savedata version requested: 3 |
Call of Duty : Roads to Victory™ |
v1.10-6-g8ac4efd3c |
2025-01-14 |
Branch in Jump delay slot at 088a0135 in block starting at 088a011d |
FIFA STREET 2 |
v1.10-6-g8ac4efd3c |
2025-01-10 |
Render to texture with incompatible formats 3 != 0 at 04000000 |
eFootball Esteem2025 |
v1.18.1-1309-gecbbadd604 |
2025-04-20 |
Savedata version requested: 3 |
eFootball PC - V. |
v1.11.3 |
2025-03-29 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000a |
eFootball PC - V. |
v1.11.3 |
2025-03-29 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 0009 |
eFootball PES 2024 "SN3" |
v1.10-6-g8ac4efd3c |
2025-01-05 |
ReadFromHardware: Invalid address abd55519 near PC abd55519 LR 08000018 |
SBK® Superbike World Championship |
v1.10-6-g8ac4efd3c |
2024-12-21 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1 |
eFootball |
v1.8.0 |
2025-04-18 |
Game install with no files / data |
eFootball PC - V. |
v1.9.4 |
2025-04-21 |
sceDmacMemcpy(dest=086ce900, src=040cc000, size=1251072): overlapping read |
eFootball |
v1.9.4 |
2025-04-23 |
Savedata version requested on save: 3 |
eFootball |
v1.9.4 |
2025-04-24 |
Savedata version requested: 3 |
eFootball 2025 MAH |
v1.9.4 |
2025-04-18 |
Unknown GetPointer 00000000 PC 088287e0 LR 088287f0 |
eFootball 25 Hend Asean New Season |
v1.9.4 |
2025-04-24 |
Savedata version requested: 3 |
NARUTO: Ultimate Ninja Heroes |
v1.10-6-g8ac4efd3c |
2024-12-06 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146162456 |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.6.3 |
2025-04-04 |
80630007=sceAtracSetData(2, 08d4b180, 000049a8): atracID uses different codec type than data |
EFOOTBALL NEW PATCH SEASON 2025.... |
v1.10.3 |
2025-04-20 |
sceMp3Init: invalid data: not 44.1kHz |
EFOOTBALL NEW PATCH SEASON |
v1.18.1 |
2025-04-21 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
PES FL 2022 |
v1.10-6-g8ac4efd3c |
2024-11-18 |
Jump to invalid address: 07640540 |
PES 2014 |
v1.10-6-g8ac4efd3c |
2024-11-08 |
Texture with unexpected bufw (full=39808) |
eFootball Chelito 19 |
v1.10-6-g8ac4efd3c |
2024-11-07 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic, bad data |
BEN 10: Protector of Earth |
v1.10-6-g8ac4efd3c |
2024-11-06 |
CALL to illegal address 01ee144c - ignoring! data=fde34e |
BEN 10: Protector of Earth |
v1.10-6-g8ac4efd3c |
2024-11-06 |
Bad vertex address 0af11331! |
BEN 10: Protector of Earth |
v1.10-6-g8ac4efd3c |
2024-11-06 |
Bad vertex address 0fd145e3! |
BEN 10: Protector of Earth |
v1.10-6-g8ac4efd3c |
2024-11-06 |
Bad vertex address 0fc006e1! |
BEN 10: Protector of Earth |
v1.10-6-g8ac4efd3c |
2024-11-06 |
VTYPE with morph used: THRU=0 TC=2 COL=7 POS=2 NRM=0 WT=0 NW=4 IDX=0 MC=4 |
BEN 10: Protector of Earth |
v1.10-6-g8ac4efd3c |
2024-11-06 |
Unknown GE command : fe220001 |
eFootball 2025 By Komo Valeri |
v1.9.4 |
2025-04-23 |
Savedata version requested: 3 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.10-6-g8ac4efd3c |
2024-11-03 |
__KernelStopThread: thread 4039 does not exist |
SpongeBob SquarePants: The Yellow Avenger |
v1.10-6-g8ac4efd3c |
2024-11-02 |
Ignoring possible render to texture at 04166000 +0x85 / 128x128 |
Shinobido: Tales of the Ninja |
v1.10-6-g8ac4efd3c |
2024-10-31 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e0b010, 4, 00000000, 0) |
Shinobido: Tales of the Ninja |
v1.10-6-g8ac4efd3c |
2024-10-31 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e0b010, 4, 00000000, 0) |
MotoGP |
v1.10-6-g8ac4efd3c |
2024-10-31 |
Render to texture with incompatible formats 4 != 1 at 04000000 |
MotoGP |
v1.10-6-g8ac4efd3c |
2024-10-31 |
Render to texture using CLUT with different strides 1152 != 512 |
eFootball Chelito 19 |
v1.10-6-g8ac4efd3c |
2024-10-31 |
Unknown GetPointer 0000065b PC 08a02afc LR 08808460 |
Star Trek: Tactical Assault |
v1.10-6-g8ac4efd3c |
2024-10-30 |
Unimplemented HLE function sceNetApctlGetState |
SBK®09 Superbike World Championship |
v1.10-6-g8ac4efd3c |
2024-10-30 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096eca90): duplicate handler |
PATCH SPARTAN11 |
v1.9.4 |
2025-04-20 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball eCanizo |
v1.9.4 |
2025-04-24 |
Savedata version requested: 3 |
eFootball eCanizo |
v1.9.4 |
2025-04-14 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball eCanizo |
v1.9.4 |
2025-04-20 |
Savedata version requested on save: 3 |
PATCH SPARTAN11 |
v1.9.4 |
2025-04-20 |
Savedata version requested on save: 3 |
eFootball 2025 |
v1.9.4 |
2025-04-24 |
Savedata version requested on save: 3 |
eFootball 2025 |
v1.9.4 |
2025-04-24 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |