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Game title |
Version |
Latest Report |
Message |
Tomb Raider : Legend |
v1.17.1 |
2024-04-25 |
sceDmacMemcpy(dest=041a7c00, src=09716de0, size=8192): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-04-25 |
sceDmacMemcpy(dest=041fac00, src=093c1b70, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-04-25 |
sceDmacMemcpy(dest=041af800, src=090427f0, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-04-25 |
MIPSCompileOp: Invalid instruction 74004038 |
Tomb Raider : Legend |
v1.17.1 |
2024-04-25 |
MIPSCompileOp: Invalid instruction cc8c8f00 |
Tomb Raider : Legend |
v1.17.1 |
2024-04-24 |
sceDmacMemcpy(dest=041c0800, src=091d0430, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-04-24 |
sceDmacMemcpy(dest=041ad800, src=096be000, size=9216): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-04-24 |
sceDmacMemcpy(dest=041c0400, src=096df930, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-04-24 |
sceDmacMemcpy(dest=041a1400, src=093ae470, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-04-24 |
sceDmacMemcpy(dest=0419dc00, src=09278260, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-04-24 |
Truncating vertex count from 31800 to 21845 |
Tomb Raider : Legend |
v1.17.1 |
2024-04-24 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f18444:00000b08 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:2 MatUp:1
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f18444:00000b08 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:2 MatUp:1
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = dot(u_lightdir3, toLight);
if (angle >= u_lightangle_spotCoef3.x) {
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef3.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef3.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rg |
Tomb Raider : Legend |
v1.17.1 |
2024-04-23 |
sceDmacMemcpy(dest=041efc00, src=091c2780, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-04-22 |
sceDmacMemcpy(dest=041f5400, src=09a5c3a0, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-04-22 |
sceDmacMemcpy(dest=0419c400, src=08f76720, size=8192): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-04-22 |
sceDmacMemcpy(dest=041a0c00, src=097ab4f0, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-04-21 |
MIPSCompileOp: Invalid instruction 00afa401 |
Tomb Raider : Legend |
v1.17.1 |
2024-04-21 |
Jump to invalid address: 01a09354 |
Tomb Raider : Legend |
v1.17.1 |
2024-04-21 |
MIPSCompileOp: Invalid instruction 00148001 |
Tomb Raider : Legend |
v1.17.1 |
2024-04-21 |
sceDmacMemcpy(dest=0419b800, src=0936f2d0, size=9216): overlapping read |
Tomb Raider : Legend |
v1.13.2 |
2024-04-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2 |
Tomb Raider : Legend |
v1.13.2 |
2024-04-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1 |
Tomb Raider : Legend |
v1.17.1 |
2024-04-17 |
sceDmacMemcpy(dest=041fc400, src=09193190, size=5120): overlapping read |
Tomb Raider : Legend |
v1.11.3 |
2024-04-11 |
sceDmacMemcpy(dest=041ba400, src=09168950, size=32768): overlapping read |
Tomb Raider : Legend |
v1.11.3 |
2024-04-11 |
sceDmacMemcpy(dest=041ab800, src=091f3840, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-04-10 |
sceDmacMemcpy(dest=041dd000, src=09484490, size=9216): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-04-10 |
sceDmacMemcpy(dest=041f6c00, src=09243ea0, size=9216): overlapping read |
Tomb Raider : Legend |
v1.16 |
2024-04-11 |
sceDmacMemcpy(dest=041df800, src=0967b670, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-04-09 |
sceDmacMemcpy(dest=041cac00, src=09187ac0, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-04-09 |
sceDmacMemcpy(dest=041e0c00, src=095dac74, size=10240): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-04-09 |
sceDmacMemcpy(dest=041bf400, src=0900e910, size=9216): overlapping read |
Tomb Raider : Legend |
v1.16 |
2024-04-09 |
sceDmacMemcpy(dest=041b3400, src=0926a8a0, size=9216): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-04-09 |
sceDmacMemcpy(dest=041bf400, src=091cdc10, size=5120): overlapping read |
Tomb Raider : Legend |
v1.11.3 |
2024-04-08 |
sceDmacMemcpy(dest=041b3c00, src=091bced0, size=5120): overlapping read |
Tomb Raider : Legend |
v1.16 |
2024-04-08 |
sceDmacMemcpy(dest=041a2400, src=09af7400, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-04-08 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Tomb Raider : Legend |
v1.17.1 |
2024-04-06 |
sceDmacMemcpy(dest=041abc00, src=091d8be0, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-04-06 |
sceDmacMemcpy(dest=041aa400, src=090a0390, size=5120): overlapping read |
Tomb Raider : Legend |
v1.16 |
2024-04-05 |
sceDmacMemcpy(dest=041f7800, src=09673e10, size=5120): overlapping read |
Tomb Raider : Legend |
v1.14.2 |
2024-04-25 |
sceDmacMemcpy(dest=041c0000, src=097882e0, size=5120): overlapping read |
Tomb Raider : Legend |
v1.14.2 |
2024-04-05 |
sceDmacMemcpy(dest=041c9800, src=09909fe0, size=8192): overlapping read |
Tomb Raider : Legend |
v1.14.2 |
2024-04-04 |
sceDmacMemcpy(dest=041a3800, src=09a45f80, size=5120): overlapping read |
Tomb Raider : Legend |
v1.14.2 |
2024-04-04 |
sceDmacMemcpy(dest=041dd800, src=09aa5910, size=8192): overlapping read |
Tomb Raider : Legend |
v1.16 |
2024-04-03 |
sceDmacMemcpy(dest=041b5000, src=09a55260, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-04-03 |
sceDmacMemcpy(dest=041a0800, src=0902e830, size=5120): overlapping read |
Tomb Raider : Legend |
v1.16 |
2024-04-02 |
sceDmacMemcpy(dest=041f6800, src=09bd08b0, size=5120): overlapping read |
Tomb Raider : Legend |
v1.16 |
2024-04-01 |
sceDmacMemcpy(dest=041e3c00, src=09bb1480, size=5120): overlapping read |
Tomb Raider : Legend |
v1.16 |
2024-04-01 |
sceDmacMemcpy(dest=041a6400, src=097f51d0, size=5120): overlapping read |
Tomb Raider : Legend |
v1.16 |
2024-04-01 |
sceDmacMemcpy(dest=041be800, src=08e7d490, size=5120): overlapping read |
Tomb Raider : Legend |
v1.16 |
2024-03-31 |
sceDmacMemcpy(dest=041d0800, src=09b92070, size=9216): overlapping read |
Tomb Raider : Legend |
v1.16 |
2024-03-31 |
sceDmacMemcpy(dest=041ad800, src=08db1e30, size=5120): overlapping read |
Tomb Raider : Legend |
v1.16 |
2024-03-31 |
sceDmacMemcpy(dest=041b8c00, src=098f0180, size=9216): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-03-31 |
sceDmacMemcpy(dest=041c0c00, src=091d5470, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-03-30 |
sceDmacMemcpy(dest=041b3c00, src=0964cb20, size=9216): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-03-30 |
sceDmacMemcpy(dest=04088000, src=091cfe40, size=557056): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-03-30 |
sceDmacMemcpy(dest=041a9000, src=09a1f690, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-03-27 |
sceDmacMemcpy(dest=041a2000, src=091db400, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-03-26 |
sceDmacMemcpy(dest=0419b000, src=091d9c60, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-03-25 |
sceDmacMemcpy(dest=041ba800, src=091d4060, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-03-25 |
sceDmacMemcpy(dest=041cf800, src=0948ac24, size=2048): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-03-25 |
sceDmacMemcpy(dest=0419d400, src=091d4060, size=5120): overlapping read |
Tomb Raider : Legend |
v1.16.6 |
2024-03-24 |
sceDmacMemcpy(dest=041d4c00, src=09194c20, size=5120): overlapping read |
Tomb Raider : Legend |
v1.16.6 |
2024-03-24 |
sceDmacMemcpy(dest=041b4000, src=095ce240, size=9216): overlapping read |
Tomb Raider : Legend |
v1.14.2 |
2024-03-24 |
sceDmacMemcpy(dest=041b4c00, src=09b9bfb0, size=9216): overlapping read |
Tomb Raider : Legend |
v1.14.2 |
2024-04-25 |
sceDmacMemcpy(dest=041e3000, src=096feef0, size=8192): overlapping read |
Tomb Raider : Legend |
v1.14.2 |
2024-03-23 |
sceDmacMemcpy(dest=041b9000, src=09b9bfb0, size=9216): overlapping read |
Tomb Raider : Legend |
v1.16.6 |
2024-03-23 |
sceDmacMemcpy(dest=041af000, src=093cdb50, size=5120): overlapping read |
Tomb Raider : Legend |
v1.16.6 |
2024-03-23 |
sceDmacMemcpy(dest=0419a400, src=0960af80, size=5120): overlapping read |
Tomb Raider : Legend |
v1.16.6 |
2024-03-21 |
sceDmacMemcpy(dest=041f4800, src=08f777c0, size=5120): overlapping read |
Tomb Raider : Legend |
v1.16.6 |
2024-03-21 |
sceDmacMemcpy(dest=041fd800, src=09557930, size=5120): overlapping read |
Tomb Raider : Legend |
v1.14.2 |
2024-03-16 |
sceDmacMemcpy(dest=041bd000, src=0904d0b0, size=8192): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-03-16 |
sceDmacMemcpy(dest=041d4800, src=091d90a0, size=5120): overlapping read |
Tomb Raider : Legend |
v1.14.2 |
2024-03-15 |
sceDmacMemcpy(dest=041ec800, src=099e9420, size=9216): overlapping read |
Tomb Raider : Legend |
v1.8.0 |
2024-03-15 |
sceDmacMemcpy(dest=041bc800, src=0929c880, size=5120): overlapping read |
Tomb Raider : Legend |
v1.14.2 |
2024-03-15 |
sceDmacMemcpy(dest=041c4000, src=08db41a0, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-03-14 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p2-01rel0 [Revision 96995].
01f18444:00000b08 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:2 MatUp:1
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f18444:00000b08 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:2 MatUp:1
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = dot(u_lightdir3, toLight);
if (angle >= u_lightangle_spotCoef3.x) {
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef3.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef3.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb |
Tomb Raider : Legend |
v1.17.1 |
2024-03-14 |
sceDmacMemcpy(dest=041e1800, src=09937e70, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-03-13 |
sceDmacMemcpy(dest=041e8c00, src=091d7c90, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-03-13 |
sceDmacMemcpy(dest=041ae400, src=0982b750, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-03-12 |
sceDmacMemcpy(dest=041acc00, src=0971d7a0, size=5120): overlapping read |
Tomb Raider : Legend |
v1.9.4 |
2024-03-12 |
ReadFromHardware: Invalid address af9208b4 near PC af9208b4 LR 08aca608 |
Tomb Raider : Legend |
v1.9.4 |
2024-03-12 |
ReadFromHardware: Invalid address 7d507949 near PC 7d507949 LR 08aca608 |
Tomb Raider : Legend |
v1.17.1 |
2024-03-11 |
sceDmacMemcpy(dest=041f8400, src=09516020, size=5120): overlapping read |
Tomb Raider : Legend |
v1.14.2 |
2024-03-10 |
sceDmacMemcpy(dest=041da400, src=08f3a560, size=8192): overlapping read |
Tomb Raider : Legend |
v1.16.6 |
2024-03-26 |
sceDmacMemcpy(dest=041c8800, src=095d5ee0, size=9216): overlapping read |
Tomb Raider : Legend |
v1.9.4 |
2024-03-08 |
sceDmacMemcpy(dest=041ce800, src=0965b2a0, size=5120): overlapping read |
Tomb Raider : Legend |
v1.16.6 |
2024-03-07 |
sceDmacMemcpy(dest=041a4c00, src=09388160, size=5120): overlapping read |
Tomb Raider : Legend |
v1.16.6 |
2024-03-07 |
sceDmacMemcpy(dest=041b1800, src=0904cf40, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-03-06 |
sceDmacMemcpy(dest=0419f000, src=09332b60, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-03-06 |
sceDmacMemcpy(dest=041b8000, src=08e25120, size=9216): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-03-05 |
sceDmacMemcpy(dest=0419b400, src=09b72530, size=8192): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-03-05 |
sceDmacMemcpy(dest=04199000, src=09b684a0, size=9216): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-03-05 |
sceDmacMemcpy(dest=041b4c00, src=09c95080, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-03-05 |
sceDmacMemcpy(dest=04199000, src=091b0400, size=66560): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-03-05 |
sceDmacMemcpy(dest=041bd000, src=0953f690, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-03-05 |
sceDmacMemcpy(dest=041fe800, src=096c2410, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-03-05 |
sceDmacMemcpy(dest=041b9c00, src=09160690, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-03-09 |
sceDmacMemcpy(dest=041ea000, src=08ea5010, size=5120): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-03-05 |
sceDmacMemcpy(dest=041ff000, src=091c1844, size=4096): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-03-04 |
sceDmacMemcpy(dest=04199000, src=0916c9a0, size=66560): overlapping read |