Recent logs - Tomb Raider : Legend

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Game title Version Latest Report Message
Tomb Raider : Legend v1.11.3 2021-09-19 sceDmacMemcpy(dest=041e4800, src=098263f0, size=5120): overlapping read
Tomb Raider : Legend v1.9.3 2021-09-19 sceDmacMemcpy(dest=041b4000, src=092af830, size=8192): overlapping read
Tomb Raider : Legend v1.9.3 2021-09-19 sceDmacMemcpy(dest=041c2400, src=09393280, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
Tomb Raider : Legend v1.11.3 2021-09-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
Tomb Raider : Legend v1.11.3 2021-09-16 sceDmacMemcpy(dest=041a2000, src=0966c324, size=2048): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-16 sceDmacMemcpy(dest=041d9000, src=09500810, size=5120): overlapping read
Tomb Raider : Legend v1.10.3 2021-09-15 sceDmacMemcpy(dest=0419f800, src=091aaff0, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-15 sceDmacMemcpy(dest=041a1c00, src=091d9ff0, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-14 sceDmacMemcpy(dest=0419b800, src=08db41a0, size=5120): overlapping read
Tomb Raider : Legend v1.6.3-456-g6d0ed4ad0 2021-09-13 sceDmacMemcpy(dest=041a6c00, src=08e42550, size=5120): overlapping read
Tomb Raider : Legend v1.6.3-456-g6d0ed4ad0 2021-09-13 sceDmacMemcpy(dest=041ae400, src=098ad8b0, size=5120): overlapping read
Tomb Raider : Legend v1.6.3-456-g6d0ed4ad0 2021-09-13 sceDmacMemcpy(dest=0419b800, src=09c374c0, size=5120): overlapping read
Tomb Raider : Legend v1.6.3-456-g6d0ed4ad0 2021-09-12 sceDmacMemcpy(dest=041fe800, src=09198670, size=5120): overlapping read
Tomb Raider : Legend v1.6.3-456-g6d0ed4ad0 2021-09-12 sceDmacMemcpy(dest=041a6000, src=098a5d80, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-12 sceDmacMemcpy(dest=041ec400, src=09587140, size=8192): overlapping read
Tomb Raider : Legend v1.6.3-456-g6d0ed4ad0 2021-09-12 sceDmacMemcpy(dest=041d5400, src=09738650, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-12 sceDmacMemcpy(dest=0419b800, src=0971dc20, size=9216): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-12 sceDmacMemcpy(dest=041ba400, src=09174dd0, size=17408): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-10 sceDmacMemcpy(dest=041ae400, src=092472e0, size=9216): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-10 sceDmacMemcpy(dest=0419c400, src=092bb5f0, size=8192): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-09 sceDmacMemcpy(dest=041b0000, src=0983ddd0, size=9216): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-09 sceDmacMemcpy(dest=041a8800, src=09937840, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-09 sceDmacMemcpy(dest=041ec400, src=096c1410, size=9216): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-08 sceDmacMemcpy(dest=041a9400, src=0983ddd0, size=9216): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-07 sceDmacMemcpy(dest=0419b800, src=0965ed70, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-06 sceDmacMemcpy(dest=041fc800, src=096e58d0, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-06 Unimplemented HLE function sceKernelStopUnloadSelfModule
Tomb Raider : Legend v1.11.3 2021-09-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
Tomb Raider : Legend v1.11.3 2021-09-05 sceDmacMemcpy(dest=041b7c00, src=09b89010, size=8192): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-05 sceDmacMemcpy(dest=041b7800, src=0998e654, size=2048): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-05 sceDmacMemcpy(dest=041b0c00, src=096a8b50, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-04 sceDmacMemcpy(dest=0419e800, src=091c2780, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-04 sceDmacMemcpy(dest=041f0400, src=090ca850, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-04 sceDmacMemcpy(dest=041ab400, src=08db1e30, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-03 sceDmacMemcpy(dest=041aa000, src=09bdc1c0, size=8192): overlapping read
Tomb Raider : Legend v1.10.3 2021-09-03 sceDmacMemcpy(dest=0419a400, src=09a27970, size=9216): overlapping read
Tomb Raider : Legend v1.10.3 2021-09-03 sceDmacMemcpy(dest=041dd800, src=09239e00, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-02 sceDmacMemcpy(dest=041c6800, src=08e5ec20, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-02 sceDmacMemcpy(dest=041a0400, src=09468b80, size=9216): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-02 sceDmacMemcpy(dest=041e1800, src=093ecb00, size=9216): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-02 sceDmacMemcpy(dest=041fbc00, src=095581f0, size=5120): overlapping read
Tomb Raider : Legend v1.10.3 2021-09-02 sceDmacMemcpy(dest=041cbc00, src=091d90a0, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-01 sceDmacMemcpy(dest=041b3c00, src=0926ae70, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-01 sceDmacMemcpy(dest=0419a400, src=093d2b30, size=8192): overlapping read
Tomb Raider : Legend v1.11.3 2021-09-01 sceDmacMemcpy(dest=041b1c00, src=09206200, size=5120): overlapping read
Tomb Raider : Legend v1.10.2 2021-08-31 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
Tomb Raider : Legend v1.11.3 2021-08-29 sceDmacMemcpy(dest=0419b400, src=0926cd70, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-28 sceDmacMemcpy(dest=041acc00, src=095e66e0, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-28 sceDmacMemcpy(dest=041a9800, src=09573980, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-28 sceDmacMemcpy(dest=041bac00, src=091d7440, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-27 sceDmacMemcpy(dest=041fa800, src=096a5dc0, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-27 sceDmacMemcpy(dest=04199000, src=09948b94, size=4096): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-25 sceDmacMemcpy(dest=041c9000, src=0908af40, size=8192): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-25 sceDmacMemcpy(dest=041e2c00, src=09952d14, size=3072): overlapping read
Tomb Raider : Legend v1.10.3 2021-08-26 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel0 [Revision 96995]. 01f14444:00000b18 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Tomb Raider : Legend v1.11.3 2021-08-24 sceDmacMemcpy(dest=041cd800, src=09908800, size=8192): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-23 sceDmacMemcpy(dest=041c7400, src=099fcc64, size=3072): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-23 sceDmacMemcpy(dest=041af000, src=095137b0, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-22 sceDmacMemcpy(dest=0419a400, src=0977cc70, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-22 sceDmacMemcpy(dest=0419a400, src=091abb20, size=5120): overlapping read
Tomb Raider : Legend v1.10.2 2021-08-22 sceDmacMemcpy(dest=0419f800, src=091d7c90, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-21 sceDmacMemcpy(dest=041bb400, src=096595e0, size=8192): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-19 sceDmacMemcpy(dest=041d8800, src=099ccf60, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-19 sceDmacMemcpy(dest=04199000, src=08f741d0, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-18 sceDmacMemcpy(dest=041e9000, src=096e99b0, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-17 sceDmacMemcpy(dest=041e7800, src=09a82cc0, size=9216): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-17 sceDmacMemcpy(dest=0419b400, src=08f91ec0, size=8192): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-17 sceDmacMemcpy(dest=041d3000, src=08f43420, size=8192): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-17 sceDmacMemcpy(dest=041d0400, src=09b38c24, size=2048): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-16 sceDmacMemcpy(dest=041a3000, src=09467440, size=9216): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-16 sceDmacMemcpy(dest=041c3400, src=099173a0, size=9216): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-15 sceDmacMemcpy(dest=041b0400, src=097383f0, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-15 sceDmacMemcpy(dest=041ce800, src=09bed140, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-15 sceDmacMemcpy(dest=04199000, src=096c23c0, size=9216): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-15 sceDmacMemcpy(dest=041c0400, src=099479d0, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-15 sceDmacMemcpy(dest=041b0400, src=093fb490, size=9216): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-14 sceDmacMemcpy(dest=041be000, src=095aea70, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-14 sceDmacMemcpy(dest=041e4400, src=0939cf80, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-14 sceDmacMemcpy(dest=041c0000, src=091d4060, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-13 sceDmacMemcpy(dest=041e3c00, src=099cc950, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-13 sceDmacMemcpy(dest=041cc800, src=09916bc0, size=9216): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-12 sceDmacMemcpy(dest=041b5000, src=09373ab0, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-12 sceDmacMemcpy(dest=0419f800, src=099b9730, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-12 sceDmacMemcpy(dest=041afc00, src=09ac1cd0, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-12 sceDmacMemcpy(dest=041c3000, src=0989b870, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-11 MIPSCompileOp: Invalid instruction d08c8f00
Tomb Raider : Legend v1.11.3 2021-08-11 MIPSCompileOp: Invalid instruction b027b900
Tomb Raider : Legend v1.11.3 2021-08-11 sceDmacMemcpy(dest=0419cc00, src=0921b3f0, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-11 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
Tomb Raider : Legend v1.11.3 2021-08-11 sceDmacMemcpy(dest=041acc00, src=0963c500, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-11 sceDmacMemcpy(dest=041a7000, src=091d8850, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-09 sceDmacMemcpy(dest=041dcc00, src=09430804, size=2048): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-09 sceDmacMemcpy(dest=041a8000, src=08db1e30, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-09 sceDmacMemcpy(dest=041f5400, src=09750240, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-08 sceDmacMemcpy(dest=041d1000, src=09790eb0, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2021-08-08 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f18440:00000b38 HWX C T N Tex Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:2 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir3) == 0.0 ? 0.0 : dot(normalize(u_lightdir3), toLight); if (angle >= u_lightangle_spotCoef3.x) { lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef3.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef3.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Tomb Raider : Legend v1.11.3 2021-09-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
Tomb Raider : Legend v1.11.3 2021-08-07 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
Tomb Raider : Legend v1.11.3 2021-08-07 sceDmacMemcpy(dest=041a0c00, src=0991a3c0, size=5120): overlapping read