Recent logs - Tomb Raider : Legend

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Game title Version Latest Report Message
Tomb Raider : Legend v1.8.0 2019-05-20 sceDmacMemcpy(dest=0419b400, src=09ac7e00, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-05-19 sceDmacMemcpy(dest=041e3800, src=09b431e0, size=9216): overlapping read
Tomb Raider : Legend v1.8.0 2019-05-19 sceDmacMemcpy(dest=041c9000, src=08ffe3f0, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-05-18 sceDmacMemcpy(dest=04199000, src=094f7d60, size=8192): overlapping read
Tomb Raider : Legend v1.8.0 2019-05-17 sceDmacMemcpy(dest=041a5400, src=092de130, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-05-16 sceDmacMemcpy(dest=04199000, src=091d8be0, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-05-15 sceDmacMemcpy(dest=041b7800, src=09b97470, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-05-15 sceDmacMemcpy(dest=041a7c00, src=0947c4d0, size=8192): overlapping read
Tomb Raider : Legend v1.8.0 2019-05-15 sceDmacMemcpy(dest=041a9000, src=08f1be70, size=8192): overlapping read
Tomb Raider : Legend v1.8.0 2019-05-15 sceDmacMemcpy(dest=041f1000, src=091a67b0, size=8192): overlapping read
Tomb Raider : Legend v1.8.0 2019-05-14 sceDmacMemcpy(dest=04199000, src=0971e950, size=8192): overlapping read
Tomb Raider : Legend v1.8.0 2019-05-14 sceDmacMemcpy(dest=04199000, src=08f052c0, size=66560): overlapping read
Tomb Raider : Legend v1.8.0 2019-05-12 sceDmacMemcpy(dest=041a0c00, src=096ad7c0, size=9216): overlapping read
Tomb Raider : Legend v1.7.5 2019-05-08 sceDmacMemcpy(dest=041dd800, src=09243420, size=8192): overlapping read
Tomb Raider : Legend v1.7.5 2019-05-08 sceDmacMemcpy(dest=0419a400, src=0920e560, size=5120): overlapping read
Tomb Raider : Legend v1.7.5 2019-05-06 sceDmacMemcpy(dest=041ca000, src=08f015e0, size=8192): overlapping read
Tomb Raider : Legend v1.8.0 2019-05-05 sceDmacMemcpy(dest=041a6c00, src=092c2ec0, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-05-05 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f10484:00000b18 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:0 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Tomb Raider : Legend v1.8.0 2019-05-05 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f14084:00000b18 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:0 3: c:0 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Tomb Raider : Legend v1.8.0 2019-05-05 sceDmacMemcpy(dest=041a2c00, src=095707c0, size=9216): overlapping read
Tomb Raider : Legend v1.8.0 2019-05-04 sceDmacMemcpy(dest=041a9c00, src=09a19980, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-05-04 sceDmacMemcpy(dest=0419b800, src=0970ddd0, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-05-02 sceDmacMemcpy(dest=0419dc00, src=09301d10, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-05-01 sceDmacMemcpy(dest=041c6800, src=0972e890, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-04-30 sceDmacMemcpy(dest=041d7800, src=09795c00, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-04-29 sceDmacMemcpy(dest=041af400, src=097beee0, size=9216): overlapping read
Tomb Raider : Legend v1.8.0 2019-04-28 sceDmacMemcpy(dest=041efc00, src=099f9a34, size=3072): overlapping read
Tomb Raider : Legend v1.8.0 2019-04-28 sceDmacMemcpy(dest=041a3000, src=09704104, size=2048): overlapping read
Tomb Raider : Legend v1.8.0 2019-04-28 sceDmacMemcpy(dest=0419e400, src=0948b9c4, size=2048): overlapping read
Tomb Raider : Legend v1.8.0 2019-04-26 sceDmacMemcpy(dest=0419d000, src=095594a0, size=9216): overlapping read
Tomb Raider : Legend v1.8.0 2019-04-25 sceDmacMemcpy(dest=0419f800, src=091c2780, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-04-25 sceDmacMemcpy(dest=041cd400, src=095189c0, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-04-22 sceDmacMemcpy(dest=041e6800, src=09709500, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-04-22 sceDmacMemcpy(dest=04199000, src=08db41a0, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-04-22 sceDmacMemcpy(dest=0419f400, src=08db41a0, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-04-22 sceDmacMemcpy(dest=041af000, src=09368bb4, size=4096): overlapping read
Tomb Raider : Legend v1.8.0 2019-04-21 sceDmacMemcpy(dest=041ae800, src=098d2d70, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-04-21 sceDmacMemcpy(dest=0419ec00, src=096bce60, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-04-20 sceDmacMemcpy(dest=041ba800, src=09505b50, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-04-20 sceDmacMemcpy(dest=04088000, src=090bfe20, size=557056): overlapping read
Tomb Raider : Legend v1.8.0 2019-04-18 sceDmacMemcpy(dest=041e4800, src=095944f0, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-04-17 sceDmacMemcpy(dest=041f3000, src=094ebac0, size=9216): overlapping read
Tomb Raider : Legend v1.8.0 2019-04-17 sceDmacMemcpy(dest=0419fc00, src=091d8be0, size=5120): overlapping read
Tomb Raider : Legend v1.7.5 2019-04-15 sceDmacMemcpy(dest=041a5800, src=0929f4b0, size=9216): overlapping read
Tomb Raider : Legend v1.7.5 2019-04-14 sceDmacMemcpy(dest=041e0800, src=091bbe60, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-04-13 sceDmacMemcpy(dest=041d4000, src=0921fc70, size=8192): overlapping read
Tomb Raider : Legend v1.8.0 2019-04-12 sceDmacMemcpy(dest=041fa000, src=090fb6c0, size=8192): overlapping read
Tomb Raider : Legend v1.8.0 2019-04-12 sceDmacMemcpy(dest=041dd800, src=095ff1d0, size=8192): overlapping read
Tomb Raider : Legend v1.8.0-42-g62928e13d 2019-04-09 sceDmacMemcpy(dest=041c4000, src=091d9ca0, size=5120): overlapping read
Tomb Raider : Legend v1.7.4 2019-04-03 sceDmacMemcpy(dest=041ef000, src=091d3850, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-04-02 sceDmacMemcpy(dest=041a7c00, src=096c5ff0, size=9216): overlapping read
Tomb Raider : Legend v1.6.3 2019-04-01 sceDmacMemcpy(dest=041b8800, src=09697510, size=8192): overlapping read
Tomb Raider : Legend v1.8.0 2019-03-26 sceDmacMemcpy(dest=0419b800, src=094cfd80, size=8192): overlapping read
Tomb Raider : Legend v1.8.0 2019-03-26 sceDmacMemcpy(dest=041aac00, src=090d1960, size=9216): overlapping read
Tomb Raider : Legend v1.8.0 2019-03-26 sceDmacMemcpy(dest=041a3000, src=09364530, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-03-26 sceDmacMemcpy(dest=04199000, src=0909e940, size=8192): overlapping read
Tomb Raider : Legend v1.6.3 2019-03-26 sceDmacMemcpy(dest=041b1c00, src=09382c80, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-03-26 sceDmacMemcpy(dest=041ee000, src=09490ef0, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-03-26 sceDmacMemcpy(dest=041a3000, src=0936a980, size=5120): overlapping read
Tomb Raider : Legend v1.6.3 2019-03-25 sceDmacMemcpy(dest=0419c800, src=093f9740, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-03-23 sceDmacMemcpy(dest=041a4000, src=09678af0, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2019-03-23 sceDmacMemcpy(dest=041b6800, src=096106d0, size=5120): overlapping read
Tomb Raider : Legend v1.6.1 2019-03-22 sceDmacMemcpy(dest=041a8400, src=09727d80, size=8192): overlapping read
Tomb Raider : Legend v1.6.1 2019-03-21 sceDmacMemcpy(dest=041b9400, src=09a28fd0, size=5120): overlapping read
Tomb Raider : Legend v1.6.1 2019-03-17 sceDmacMemcpy(dest=041ab400, src=095a06c0, size=5120): overlapping read
Tomb Raider : Legend v1.6.3 2019-03-15 sceDmacMemcpy(dest=041c2c00, src=09422870, size=5120): overlapping read
Tomb Raider : Legend v1.6.3 2019-03-14 sceDmacMemcpy(dest=041b9000, src=097b8de0, size=5120): overlapping read
Tomb Raider : Legend v1.7.5 2019-03-10 sceDmacMemcpy(dest=04199000, src=0953dd10, size=5120): overlapping read
Tomb Raider : Legend v1.7.5 2019-03-05 sceDmacMemcpy(dest=041f0000, src=08fbe960, size=5120): overlapping read
Tomb Raider : Legend v1.7.5 2019-03-05 sceDmacMemcpy(dest=041a0c00, src=09704104, size=2048): overlapping read
Tomb Raider : Legend v1.7.5 2019-03-04 sceDmacMemcpy(dest=041be800, src=091cd1e0, size=5120): overlapping read
Tomb Raider : Legend v1.7.5 2019-03-04 sceDmacMemcpy(dest=041eb800, src=099030c0, size=8192): overlapping read
Tomb Raider : Legend v1.7.5 2019-03-04 sceDmacMemcpy(dest=041da400, src=0925fe70, size=5120): overlapping read
Tomb Raider : Legend v1.7.5 2019-03-03 sceDmacMemcpy(dest=041c5000, src=09c3e6a0, size=9216): overlapping read
Tomb Raider : Legend v1.7.5 2019-03-03 sceDmacMemcpy(dest=041f7000, src=09c4d050, size=9216): overlapping read
Tomb Raider : Legend v1.7.5 2019-03-01 sceDmacMemcpy(dest=041b1400, src=08db5280, size=5120): overlapping read
Tomb Raider : Legend v1.7.5 2019-03-01 sceDmacMemcpy(dest=041d3400, src=09b384b0, size=9216): overlapping read
Tomb Raider : Legend v1.7.5 2019-02-28 sceDmacMemcpy(dest=041c0800, src=096c0050, size=9216): overlapping read
Tomb Raider : Legend v1.7.5 2019-02-28 sceDmacMemcpy(dest=041d5800, src=09375220, size=5120): overlapping read
Tomb Raider : Legend v1.7.5 2019-02-27 sceDmacMemcpy(dest=041b1c00, src=09a7e5b0, size=9216): overlapping read
Tomb Raider : Legend v1.7.5 2019-02-27 sceDmacMemcpy(dest=041fc800, src=092408e0, size=5120): overlapping read
Tomb Raider : Legend v1.7.5 2019-02-26 sceDmacMemcpy(dest=041aa400, src=096c8120, size=5120): overlapping read
Tomb Raider : Legend v1.7.5 2019-02-25 sceDmacMemcpy(dest=041af800, src=09170f90, size=8192): overlapping read
Tomb Raider : Legend v1.7.5 2019-02-24 sceDmacMemcpy(dest=0419b000, src=091cb990, size=9216): overlapping read
Tomb Raider : Legend v1.7.5 2019-02-24 sceDmacMemcpy(dest=041afc00, src=0962a190, size=8192): overlapping read
Tomb Raider : Legend v1.7.5 2019-02-24 sceDmacMemcpy(dest=041d4400, src=0963d240, size=5120): overlapping read
Tomb Raider : Legend v1.7.5 2019-02-23 sceDmacMemcpy(dest=041a2800, src=0962e1b0, size=8192): overlapping read
Tomb Raider : Legend v1.7.5 2019-02-22 sceDmacMemcpy(dest=041f5c00, src=092f5940, size=5120): overlapping read
Tomb Raider : Legend v1.7.5 2019-02-21 sceDmacMemcpy(dest=041ea000, src=09165590, size=32768): overlapping read
Tomb Raider : Legend v1.7.5 2019-02-20 sceDmacMemcpy(dest=041d7000, src=09bc0c10, size=8192): overlapping read
Tomb Raider : Legend v1.6.3 2019-02-18 sceDmacMemcpy(dest=04199000, src=08d22030, size=33792): overlapping read
Tomb Raider : Legend v1.7.5 2019-02-15 sceDmacMemcpy(dest=0419f800, src=09627830, size=5120): overlapping read
Tomb Raider : Legend v1.7.5 2019-02-14 sceDmacMemcpy(dest=041a1400, src=09229f20, size=5120): overlapping read
Tomb Raider : Legend v1.7.5 2019-02-14 sceDmacMemcpy(dest=041ae800, src=099d6d50, size=5120): overlapping read
Tomb Raider : Legend v1.7.5 2019-02-13 sceDmacMemcpy(dest=041a8400, src=09331b70, size=5120): overlapping read
Tomb Raider : Legend v1.7.5 2019-02-12 sceDmacMemcpy(dest=041a3c00, src=09887ae0, size=5120): overlapping read
Tomb Raider : Legend v1.7.5 2019-02-12 sceDmacMemcpy(dest=041e6000, src=09a41424, size=61440): overlapping read
Tomb Raider : Legend v1.7.5 2019-02-12 sceDmacMemcpy(dest=041ecc00, src=091db400, size=5120): overlapping read
Tomb Raider : Legend v1.7.5 2019-02-12 sceDmacMemcpy(dest=04199000, src=091bfaa0, size=5120): overlapping read
Tomb Raider : Legend v1.7.5 2019-02-12 sceDmacMemcpy(dest=0419fc00, src=091db400, size=5120): overlapping read