Recent logs - Tomb Raider : Legend

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Game title Version Latest Report Message
Tomb Raider : Legend v1.16.6 2025-10-29 sceDmacMemcpy(dest=041b4400, src=0973ad40, size=9216): overlapping read
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-10-26 sceDmacMemcpy(dest=041c2000, src=095bbbe0, size=5120): overlapping read
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-10-22 sceDmacMemcpy(dest=041f9800, src=091f6580, size=5120): overlapping read
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-10-22 sceDmacMemcpy(dest=04199000, src=09201a10, size=5120): overlapping read
Tomb Raider : Legend v1.18.1 2025-10-18 sceDmacMemcpy(dest=041d8800, src=094a0750, size=8192): overlapping read
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-10-17 sceDmacMemcpy(dest=041b4800, src=096e8e30, size=5120): overlapping read
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-10-17 sceDmacMemcpy(dest=04199000, src=09334c20, size=66560): overlapping read
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-10-17 sceDmacMemcpy(dest=041c6000, src=09711f60, size=5120): overlapping read
Tomb Raider : Legend v1.10.3 2025-10-16 sceDmacMemcpy(dest=041a9800, src=092191b0, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2025-10-12 sceDmacMemcpy(dest=041a1400, src=093377a0, size=5120): overlapping read
Tomb Raider : Legend v1.16.6 2025-09-29 sceDmacMemcpy(dest=041c5400, src=091e0640, size=5120): overlapping read
Tomb Raider : Legend v1.18.1 2025-09-29 sceDmacMemcpy(dest=041efc00, src=0954f4c0, size=9216): overlapping read
Tomb Raider : Legend v1.18.1 2025-09-28 sceDmacMemcpy(dest=0419d800, src=09a08f44, size=4096): overlapping read
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-09-27 AT3 header map lacks entry for bpf: 0 channels: 0
Tomb Raider : Legend v1.16.6 2025-09-26 sceDmacMemcpy(dest=04199000, src=091f3a70, size=5120): overlapping read
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-09-24 MIPSCompileOp: Invalid instruction 00002438
Tomb Raider : Legend v1.16.6 2025-09-24 sceDmacMemcpy(dest=041bdc00, src=0970a830, size=5120): overlapping read
Tomb Raider : Legend v1.16.6 2025-09-23 sceDmacMemcpy(dest=041a0c00, src=090f84c0, size=5120): overlapping read
Tomb Raider : Legend v1.9.4 2025-09-20 sceDmacMemcpy(dest=041cb800, src=09259e40, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2025-09-19 MIPSCompileOp: Invalid instruction 41000000
Tomb Raider : Legend v1.11.3 2025-09-19 Branch in Jump delay slot at 08b50000 in block starting at 08b50000
Tomb Raider : Legend v1.11.3 2025-09-19 Jump to invalid address: 025e2c90
Tomb Raider : Legend v1.9.4 2025-09-13 sceDmacMemcpy(dest=041ce400, src=09119230, size=9216): overlapping read
Tomb Raider : Legend v1.9.4 2025-09-12 sceDmacMemcpy(dest=041de400, src=0962b0e0, size=5120): overlapping read
Tomb Raider : Legend v1.12 2025-09-08 sceDmacMemcpy(dest=041a4c00, src=0966b284, size=2048): overlapping read
Tomb Raider : Legend v1.10.3 2025-09-07 sceDmacMemcpy(dest=0419f800, src=091d90a0, size=5120): overlapping read
Tomb Raider : Legend v1.10.3 2025-09-06 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
Tomb Raider : Legend v1.10.3 2025-09-06 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
Tomb Raider : Legend v1.18.1 2025-09-06 sceDmacMemcpy(dest=041b6000, src=09913fd0, size=8192): overlapping read
Tomb Raider : Legend v1.18.1 2025-09-01 sceDmacMemcpy(dest=04199000, src=0953f130, size=8192): overlapping read
Tomb Raider : Legend v1.10.3 2025-08-27 sceDmacMemcpy(dest=041ac400, src=091c3320, size=5120): overlapping read
Tomb Raider : Legend v1.10.3 2025-08-27 sceDmacMemcpy(dest=0419a400, src=093f5b60, size=5120): overlapping read
Tomb Raider : Legend v1.10.3 2025-08-27 sceDmacMemcpy(dest=041e8400, src=0923d1e0, size=5120): overlapping read
Tomb Raider : Legend v1.10.3 2025-08-27 sceDmacMemcpy(dest=041f6000, src=0992a950, size=5120): overlapping read
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-08-17 sceDmacMemcpy(dest=041b0000, src=09c49f20, size=5120): overlapping read
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-08-17 sceDmacMemcpy(dest=041c8000, src=09a46d60, size=5120): overlapping read
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-08-15 sceDmacMemcpy(dest=0419e400, src=097f1740, size=5120): overlapping read
Tomb Raider : Legend v1.18.1 2025-08-14 sceDmacMemcpy(dest=041d4c00, src=0926de10, size=5120): overlapping read
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-08-13 sceDmacMemcpy(dest=041f3c00, src=09c05ea0, size=5120): overlapping read
Tomb Raider : Legend v1.18.1 2025-08-13 sceDmacMemcpy(dest=041c6800, src=094521e0, size=5120): overlapping read
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-08-13 sceDmacMemcpy(dest=041dec00, src=0934dae0, size=5120): overlapping read
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-08-12 sceDmacMemcpy(dest=041a0000, src=093c61e0, size=5120): overlapping read
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-08-12 sceDmacMemcpy(dest=041e9400, src=08eebcc0, size=9216): overlapping read
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-08-12 sceDmacMemcpy(dest=041b4000, src=097aac20, size=5120): overlapping read
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-08-12 sceDmacMemcpy(dest=0419f800, src=09225fb0, size=17408): overlapping read
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-08-12 sceDmacMemcpy(dest=041a1400, src=09375df0, size=5120): overlapping read
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-08-12 sceDmacMemcpy(dest=041a9800, src=0936a5e0, size=5120): overlapping read
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-08-11 sceDmacMemcpy(dest=0419b800, src=093c1890, size=5120): overlapping read
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-08-11 sceDmacMemcpy(dest=041e5800, src=095aa7a0, size=5120): overlapping read
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-08-11 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f18444:00000b08 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:2 MatUp:1 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f18444:00000b08 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:2 MatUp:1 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = dot(u_lightdir3, toLight); if (angle >= u_lightangle_spotCoef3.x) { lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef3.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef3.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rg
Tomb Raider : Legend v1.17.1 2025-08-10 sceDmacMemcpy(dest=041a0800, src=097363e0, size=8192): overlapping read
Tomb Raider : Legend v1.16 2025-08-10 sceDmacMemcpy(dest=041f4c00, src=08f47b30, size=8192): overlapping read
Tomb Raider : Legend v1.19.2 2025-08-10 sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring
Tomb Raider : Legend v1.9.4 2025-08-08 sceDmacMemcpy(dest=041cb400, src=0956b3e0, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2025-08-08 sceDmacMemcpy(dest=0419f800, src=091d6880, size=5120): overlapping read
Tomb Raider : Legend v1.18.1 2025-08-07 sceDmacMemcpy(dest=0419b000, src=097864d0, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2025-08-06 sceDmacMemcpy(dest=041e5400, src=09a1c730, size=9216): overlapping read
Tomb Raider : Legend v1.18.1 2025-08-05 sceDmacMemcpy(dest=041b7800, src=09a20c90, size=9216): overlapping read
Tomb Raider : Legend v1.9.4 2025-08-01 sceDmacMemcpy(dest=041ad400, src=0953d2d0, size=5120): overlapping read
Tomb Raider : Legend v1.16 2025-08-01 Jump to invalid address: 04a81d80
Tomb Raider : Legend v1.16 2025-08-01 Jump to invalid address: 034c97c0
Tomb Raider : Legend v1.14.4 2025-08-01 sceDmacMemcpy(dest=041d9400, src=09886900, size=5120): overlapping read
Tomb Raider : Legend v1.16 2025-08-01 sceDmacMemcpy(dest=041a1400, src=090bf580, size=9216): overlapping read
Tomb Raider : Legend v1.9.4 2025-07-29 sceDmacMemcpy(dest=041c5c00, src=091d9080, size=5120): overlapping read
Tomb Raider : Legend v1.12.2 2025-07-27 sceDmacMemcpy(dest=0419b800, src=091dc480, size=5120): overlapping read
Tomb Raider : Legend v1.12.2 2025-07-25 sceDmacMemcpy(dest=041be400, src=091db070, size=5120): overlapping read
Tomb Raider : Legend v1.9.4 2025-07-22 sceDmacMemcpy(dest=041a7800, src=09c4ac90, size=5120): overlapping read
Tomb Raider : Legend v1.18.1 2025-07-14 sceDmacMemcpy(dest=041e2c00, src=098024e0, size=5120): overlapping read
Tomb Raider : Legend v1.18.1 2025-07-14 sceDmacMemcpy(dest=041a9c00, src=09b5a9d0, size=131072): overlapping read
Tomb Raider : Legend v1.18.1 2025-07-13 sceDmacMemcpy(dest=041d8c00, src=08e6bd70, size=5120): overlapping read
Tomb Raider : Legend v1.18.1 2025-07-13 sceDmacMemcpy(dest=041f8800, src=09804d00, size=5120): overlapping read
Tomb Raider : Legend v1.18.1 2025-07-13 sceDmacMemcpy(dest=041ed000, src=091d4060, size=5120): overlapping read
Tomb Raider : Legend v1.17.1 2025-07-09 sceDmacMemcpy(dest=041a9000, src=08db1e30, size=5120): overlapping read
Tomb Raider : Legend v1.10.2 2025-07-09 sceDmacMemcpy(dest=041d1800, src=097da5e0, size=5120): overlapping read
Tomb Raider : Legend v1.9.4 2025-07-02 sceDmacMemcpy(dest=041a9c00, src=091d90a0, size=5120): overlapping read
Tomb Raider : Legend v1.19.2 2025-07-01 WriteFCR: Unexpected reg 8 (value c0000000)
Tomb Raider : Legend v1.18.1 2025-06-22 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f14484:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14484:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = dot(u_lightdir1, toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(max(angle, 0.0), u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.
Tomb Raider : Legend v1.18.1 2025-06-22 sceDmacMemcpy(dest=041a0000, src=097b3da0, size=5120): overlapping read
Tomb Raider : Legend v1.18.1 2025-06-22 sceDmacMemcpy(dest=041a0000, src=094229d0, size=5120): overlapping read
Tomb Raider : Legend v1.9.4 2025-06-21 sceDmacMemcpy(dest=041dcc00, src=0974ecc0, size=5120): overlapping read
Tomb Raider : Legend v1.10.3 2025-06-20 sceDmacMemcpy(dest=041a6000, src=09607dc0, size=5120): overlapping read
Tomb Raider : Legend v1.10.3 2025-06-20 sceDmacMemcpy(dest=041a6400, src=094b7f70, size=8192): overlapping read
Tomb Raider : Legend v1.18.1 2025-06-20 sceDmacMemcpy(dest=04199000, src=091c2780, size=5120): overlapping read
Tomb Raider : Legend v1.10.3 2025-06-19 sceDmacMemcpy(dest=041c3000, src=0960b9f0, size=5120): overlapping read
Tomb Raider : Legend v1.10.3 2025-06-19 sceDmacMemcpy(dest=0419a400, src=094fb710, size=9216): overlapping read
Tomb Raider : Legend v1.10.3 2025-06-19 sceDmacMemcpy(dest=041ad800, src=09aa1df0, size=5120): overlapping read
Tomb Raider : Legend v1.10.2 2025-06-17 sceDmacMemcpy(dest=041aac00, src=08e58de0, size=5120): overlapping read
Tomb Raider : Legend v1.18.1 2025-06-10 sceDmacMemcpy(dest=041c9000, src=0953cdc0, size=8192): overlapping read
Tomb Raider : Legend v1.17.1-334-g1786a4ddb 2025-06-09 sceDmacMemcpy(dest=041be800, src=0926a950, size=5120): overlapping read
Tomb Raider : Legend v1.18.1 2025-06-09 MIPSCompileOp: Invalid instruction 4c028028
Tomb Raider : Legend v1.18.1 2025-06-07 sceDmacMemcpy(dest=041c9800, src=090fca80, size=5120): overlapping read
Tomb Raider : Legend v1.11.3 2025-06-07 sceDmacMemcpy(dest=041bc800, src=0954ec10, size=5120): overlapping read
Tomb Raider : Legend v1.10.2 2025-06-06 sceDmacMemcpy(dest=041fcc00, src=08fb9790, size=5120): overlapping read
Tomb Raider : Legend v1.18.1 2025-06-01 sceDmacMemcpy(dest=041d6000, src=09923670, size=5120): overlapping read
Tomb Raider : Legend v1.18.1 2025-05-30 sceDmacMemcpy(dest=041d0c00, src=09246200, size=9216): overlapping read
Tomb Raider : Legend v1.18.1 2025-05-30 sceDmacMemcpy(dest=0419a400, src=08dffda0, size=5120): overlapping read
Tomb Raider : Legend v1.18.1 2025-05-30 sceDmacMemcpy(dest=041a3400, src=0958d410, size=8192): overlapping read
Tomb Raider : Legend v1.18.1 2025-05-30 sceDmacMemcpy(dest=041db400, src=0964aef0, size=5120): overlapping read
Tomb Raider : Legend v1.18.1 2025-05-29 sceDmacMemcpy(dest=0419c800, src=09424a90, size=9216): overlapping read
Tomb Raider : Legend v1.18.1 2025-05-29 sceDmacMemcpy(dest=041ebc00, src=08feab60, size=9216): overlapping read