Recent logs - v1.12

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Game title Version Latest Report Message
Tomb Raider : Legend v1.12 2025-09-08 sceDmacMemcpy(dest=041a4c00, src=0966b284, size=2048): overlapping read
eFootball Chelito 19 v1.12 2025-09-01 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
EFOOTBALL PES FL 2025F��y v1.12 2025-08-12 Savedata version requested on save: 3
eFootball Chelito 19 v1.12 2025-08-08 sceGeBreak(mode=1, unknown=09ffd5e0): unknown ptr (valid)
eFootball Chelito 19 v1.12 2025-08-08 WriteToHardware: Invalid address 00000024 near PC 08000000 LR 08000000
eFootball Chelito 19 v1.12 2025-08-08 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
eFootball Chelito 19 v1.12 2025-08-08 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
eFootball Chelito 19 v1.12 2025-08-08 Could not setup streams, unexpected stream count: 61637
eFootball Chelito 19 v1.12 2025-08-08 Unexpected mpeg first timestamp: 2f0a0bb0000 / 3232512016384
EA-Sports FC Lop-Play v1.9.4 2025-09-22 Savedata version requested: 3
EFOOTBALL PES FL 2025F��y v1.19.3 2025-09-19 Savedata version requested: 3
eFootball Lop - Play v1.9.4 2025-09-22 Savedata version requested: 3
eFootball 2024 By Komo Valeri v1.9.4 2025-09-17 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball 2024 By Komo Valeri v1.9.4 2025-09-21 Savedata version requested on save: 3
eFootball 2024 By Komo Valeri v1.9.4 2025-09-21 Savedata version requested: 3
eFootball Chelito 19 v1.17.1 2025-08-08 Failed to read valid video stream data from header
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2025-09-21 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2025-09-22 Savedata version requested on save: 3
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2025-09-22 Savedata version requested: 3
eFootball Chelito 19 v1.12 2025-09-01 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Tomb Raider : Legend v1.12 2025-05-08 sceDmacMemcpy(dest=041b9400, src=096dcc60, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.12 2025-05-08 sceDmacMemcpy(dest=041c6000, src=0951bac0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.12 2025-05-07 sceDmacMemcpy(dest=041bfc00, src=09636db0, size=9216): overlapping read
Pro Evolution Soccer 2025 v1.9.4 2025-09-17 Savedata version requested on save: 3
NEED FOR SPEED™ Carbon OTC v1.12 2025-02-26 WriteToHardware: Invalid address 00000460 near PC 0886aabc LR 0885c4b4
Dragon Ball S: Multiverse Break v1.12 2025-02-25 WriteToHardware: Invalid address 00001a34 near PC 08000000 LR 08000000
eFootball PC - V. v1.9.4 2025-09-22 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Pro Evolution Soccer 2025 v1.9.4 2025-09-17 Savedata version requested: 3
eFootball PC - V. v1.9.4 2025-09-22 Savedata version requested on save: 3
eFootball PC - V. v1.9.4 2025-09-22 Savedata version requested: 3
eFootball 2025 by MP v1.9.4 2025-09-21 Savedata version requested on save: 3
eFootball 2025 by MP v1.9.4 2025-09-21 Savedata version requested: 3
Toy Story 3 v1.12 2024-12-18 ReadFromHardware: Invalid address 00000150 near PC 0894ee98 LR 0894ee98
Toy Story 3 v1.12 2024-12-18 ReadFromHardware: Invalid address 00000007 near PC 088a9600 LR 088a9600
Toy Story 3 v1.12 2024-12-18 WriteToHardware: Invalid address 2424299c near PC 08000000 LR 08000000
EA-Sports FC PC-V v1.9.4 2025-09-21 sceDmacMemcpy(dest=092ed040, src=086ce900, size=1251072): overlapping read
WWE 2K24 DEFINITIVE VERSION v1.9.4 2025-05-06 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE 2K24 DEFINITIVE VERSION v1.9.4 2025-05-06 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
eFootball PC - V. v1.9.4 2025-09-22 sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read
eFootball Chelito 19 v1.9.3 2025-09-13 Unknown GetPointer 00000000 PC 08816154 LR 0881615c
Virtua Tennis 3 v1.9.4 2025-07-04 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
Virtua Tennis 3 v1.9.4 2025-07-24 Savedata version requested on save: 3
eFootball Chelito 19 v1.9.4 2025-09-22 Game install with no files / data
eFootball Chelito 19 v1.9.4 2025-09-22 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.9.4 2025-09-22 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Chelito 19 v1.9.4 2025-09-22 Savedata version requested on save: 3
eFootball Chelito 19 v1.9.4 2025-09-22 Savedata version requested: 3
eFootball 2025 by MP v1.9.4 2025-09-16 Savedata version requested on save: 3
eFootball v1.9.4 2025-09-01 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball v1.9.4 2025-09-21 Savedata version requested on save: 3
Dragon Ball S: Multiverse Break v1.17.1-826-g80baaa5fc4 2025-05-30 ReadFromHardware: Invalid address 0000002c near PC 0881c7a4 LR 0881c86c
Dragon Ball S: Multiverse Break v1.17.1-826-g80baaa5fc4 2025-05-22 ReadFromHardware: Invalid address 0000001c near PC 0881b4e4 LR 0881b610
EA FC 2024 BY MR-PATCH v1.9.4 2025-09-19 Savedata version requested on save: 3
eFootball v1.9.4 2025-09-21 Savedata version requested: 3
eFootball Euro y Copa America By T. Bendezu v1.9.4 2025-09-21 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball Euro y Copa America By T. Bendezu v1.9.4 2025-09-22 Savedata version requested on save: 3
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-03-11 sceKernelCreateThread(name=nipvp): unsupported attributes 00001007
eFootball 24 Idandroid Official v1.9.4 2025-09-21 Unknown GetPointer 00000000 PC 08816130 LR 08816144
eFootball 24 Idandroid Official v1.9.4 2025-09-21 Savedata version requested: 3
eFootball 24 Idandroid Official v1.9.4 2025-09-21 Savedata version requested on save: 3
EFOOTBALL NEW PATCH SEASON 2025.... v1.9.4 2025-09-22 Savedata version requested: 3
Star Wars: The Force Unleashed v1.12 2024-05-26 WriteToHardware: Invalid address 000020ec near PC 08c03694 LR 08c035ac
eFootball PES 2024 "SN3" v1.9.4 2025-09-21 Savedata version requested: 3
EA-Sports FC PC-V v1.9.4 2025-09-22 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
EA-Sports FC PC-V v1.9.4 2025-09-22 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
EA-Sports FC PC-V v1.9.4 2025-09-22 Savedata version requested on save: 3
EA-Sports FC PC-V v1.9.4 2025-09-22 Savedata version requested: 3
EAFC24 BY RAFZZ v1.9.4 2025-07-25 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
EAFC24 BY RAFZZ v1.9.4 2024-12-30 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
EAFC24 BY RAFZZ v1.9.4 2025-09-21 Savedata version requested on save: 3
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1-87-gda0168f41a 2025-09-21 sceKernelCreateThread(name=nipvp): unsupported attributes 00001007
EAFC24 BY RAFZZ v1.9.4 2025-09-21 Savedata version requested: 3
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2025-09-17 Savedata version requested: 3
eFootball PC - V. v1.9.4 2025-09-22 Savedata version requested on save: 3
eFootball PC - V. v1.9.4 2025-09-22 Savedata version requested: 3
BURNOUT DOMINATOR v1.18.1 2025-09-03 sceMpegRingbufferPut(): invalid mpeg data
eFootball 2024 LaLiga Hypermotion By Bendezu v1.9.4 2025-07-20 Savedata version requested on save: 3
eFootball 2024 LaLiga Hypermotion By Bendezu v1.9.4 2024-11-09 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball 2024 LaLiga Hypermotion By Bendezu v1.9.4 2025-09-14 Savedata version requested: 3
PES FL 2022 v1.9.4 2025-09-18 Savedata version requested on save: 3
PES FL 2022 v1.9.4 2025-09-20 Savedata version requested: 3
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2025-09-16 Unknown GetPointer 00000000 PC 08816130 LR 08816144
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2025-09-21 Savedata version requested on save: 3
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2025-09-21 Savedata version requested: 3
God of War®: Ghost of Sparta v1.12 2023-09-24 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p1-01rel0 [Revision 96995]. 01f34015:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogc
God of War®: Ghost of Sparta v1.12 2023-09-24 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p1-01rel0 [Revision 96995]. 01f34015:00000f3d HWX C T N LM Fog RevN Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) *
eFootball Chelito 19 v1.9.3 2025-09-06 Unknown GetPointer 00000000 PC 08816154 LR 0881615c
eFootball Chelito 19 v1.9.4 2025-09-22 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.9.4 2025-09-22 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Chelito 19 v1.9.4 2025-09-22 Savedata version requested on save: 3
eFootball Chelito 19 v1.9.4 2025-09-22 Savedata version requested: 3
eFootball Play-C v1.9.4 2025-09-22 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
討鬼伝 極 v1.12 2023-08-07 WriteToHardware: Invalid address 8c9201c1 near PC 08000000 LR 08000000
eFootball Play-C v1.9.4 2025-09-22 Savedata version requested on save: 3
eFootball Play-C v1.9.4 2025-09-22 Savedata version requested: 3
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2025-09-21 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2025-09-21 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2025-09-21 Savedata version requested: 3
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2025-09-21 Savedata version requested on save: 3
GTA: Sindacco Chronicles v1.9.4 2025-09-21 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000