Recent logs - SEGA Rally

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Game title Version Latest Report Message
SEGA Rally v1.10.3 2020-09-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09fff610, 4, 00000000, 0)
SEGA Rally v1.10.3 2020-09-06 Unimplemented HLE function Kprintf
SEGA Rally v1.10.3 2020-09-06 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
SEGA Rally v1.10.3-338-g533a13385 2020-08-08 Texturing from framebuffer with different formats 2 != 0
SEGA Rally v1.7.4 2019-01-18 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 0.121094) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
SEGA Rally v1.7.4 2019-01-18 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
SEGA Rally v1.7.4 2019-01-18 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 0.121094) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
SEGA Rally v1.7.4 2019-01-18 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.g * 0.121094) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
SEGA Rally v1.9.4 2020-06-29 GL ran out of GPU memory; switching to low memory mode
SEGA Rally v1.4.2 2017-11-06 UNIMPL sceUtilityGameSharingInitStart(08d98598)
SEGA Rally v1.9.4 2020-06-10 Unimplemented HLE function sceNetResolverTerm
SEGA Rally v1.9.4 2020-09-30 Unimplemented HLE function sceNetApctlGetState
SEGA Rally v1.7.5 2019-04-04 Render to texture with incompatible formats 3 != 1 at 000cc000
SEGA Rally v1.9.3 2020-10-18 Unsupported RGB mask: r=ff g=ff b=0f
SEGA Rally v1.9.4 2020-11-20 Render to texture with different strides 512 != 128
SEGA Rally v1.9.4 2020-10-25 Render to texture with incompatible formats 3 != 1 at 040cc000
SEGA Rally v1.9.4 2020-11-17 Render to texture with different formats 2 != 0
SEGA Rally v1.9.4 2020-11-20 Render to texture with different formats 2 != 1